Jab's Dinosaur Builds!: Prosauropods! Plateosaurus!

Where in all of your character write ups will go.
Gamebook
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Re: Eohippus

Post by Gamebook »

Jabroniville wrote: Sat Oct 31, 2020 12:07 am-Eohippus is as unimpressive an animal build as you're ever likely to see- a 22-pt. piece of nothing that's slow and not small enough to be truly evasive. It's a little strange that something like this has evolved into the mighty steeds of modern times.
Yeah, there are some animals that you look at them and think "How did YOU survive in the ruthless, red-in-tooth-and-claw, world of nature?" Most animals seem to need to be fast or tough or super-rapid breeding and even then every day is a desperate battle.

There seem to be some environments where being slow and defenceless isn't the express route to going down the gullet of some carnivore. Dense forests where there is plenty of cover to hide in seem to be one such. There are animals like eohippus around today in the rainforest, such as the pudus, the world's smallest deer. Once you get out into open country though you need to be larger, faster, stronger in order to survive it seems.
Jabroniville
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Re: Jab's Animal Builds (Moles! Elephant Shrews! Horses!)

Post by Jabroniville »

Yeah, never underestimate one of the greatest advantages in the race of evolution is STEALTH. Being little, spotted and under dense cover can be a great advantage in avoiding predators.
Jabroniville
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Horse (Basic)

Post by Jabroniville »

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HORSE (Equus caballas)
Role:
Standard Mount For Heroes, Plow Animal
PL 6 (54)- Minion Rank 3, Sidekick Rank 11
Normal Version:
PL 3-4
STRENGTH 5 STAMINA 7 AGILITY 1
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

Skills:
Athletics 6 (+11)
Close Combat (Unarmed) 1 (+5)
Expertise (Survival) 2 (+3)
Insight 3 (+4)
Intimidation 6 (+4, +5 Size)
Perception 6 (+7)

Advantages:
All-Out Attack, Attractive (To Women), Great Endurance, Improved Critical (Hooves), Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 (Feats: Reach) [2]

Offense:
Unarmed +5 (+6 Damage, DC 21)
Initiative +1

Defenses:
Dodge +2 (DC 12), Parry +4 (DC 14), Toughness +7, Fortitude +9, Will +4

Complications:
Disabled (Animal)- Horses cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: 16 / Skills: 24--12 / Advantages: 5 / Powers: 13 / Defenses: 8 (54)

Era: Modern
Range: Plains of Europe, Asia & The Americas
Stereotypes: Noble and loyal. Human-esque.
Colouring: Gray, white, brown, black, red, tan
Size: Up to 8 feet long (800-1500 lbs.)
Encounter Groups: Wild herds of 3-25 creatures, or mounted by sentients.
Diet: Grass & vegetation
Tactics: Flee using speed or attack all-out with powerful hooves.

-It's obviously no surprise horses are all over fiction- pretty much any War-based movie set before 1900 will feature tons of them, they're an iconic figure of multiple images (the "General Riding the Horse" picture), and oh yeah, GIRLS LOVE THEM. It's pretty much the ultimate "Get girls to fawn over an animal" symbol ever- probably why people Girl-ified the Unicorn over the years. Horses are believed to represent a strong masculine symbol to females (particularly younger ones), and the dependency on their owners can make that a powerful metaphor for many things (essentially a strong, masculine figure that NEEDS them).

-Like Dogs, Horses have numerous breeds, though they don't differ nearly as much as dog breeds do. I'm no horseman, but I know there's several different roles they play- heavy Draft Horses used to pull plows, and still pull sleighs and the like. Ponies are simply a name for horses that don't grow over a certain height (taxonomically, they're the same animal as Horses), and can be used for many of the same purposes big horses can. Sport Horses are used for racing and other athletic competitions (Thoroughbreds are amongst this number), and are usually Arabs or Thoroughbreds. There's about a thousand categories and sub-categories for them, as you might imagine for such an expensive, useful animal. The "active" careers of the animals aren't often that long, especially for racehorses (it's a HARD game, and would probably kill the animal if left on for too long). Stock Horses are typically used around cattle (they have a good "cow sense").

-Curiously, smaller horses are often a bit tougher than the big breeds, pound-for-pound. The large sizes tend to be "stretched out" a bit, as their bone density doesn't increase as rapidly as their size does (taller humans can suffer physical maladies from their height as well). But there are few sights less impressive than a MONSTROUS steed- a breeder from Colorado often comes to Alberta animals shows, and one of their Clydesdales is taller than SIX FEET at the withers (shoulder, basically), and easily measures about eight feel tall.

-These stats represent a full-blown Elite Horse ridden as a mount by a hero. It's strong- not the weak-ass D&D/M&M "Strength 13" animal- this one can carry multiple people on its back, do a hell of a lot of damage, and is pretty lethal. At PL 5.5, it's enough for a common armed man, and leans heavily towards damage & toughness compared to accuracy and defensive capabilities. It's large, has Radius Sight (horses and other animals like it can see 350-degrees around them, making them all but impossible to sneak up on without cover, are fast as hell, and are generally not a bad animal to have around. Their sheer size gives their riders a bit of a boost too, especially if you give people a bonus for having the "high ground". Mounted cavalry were a huge part of ancient warfare- the general and his Shock Troops were a powerful force on the battlefield, often being used to pierce the deeply-set infantry. Horses also have Attractive to women, though that's more because it's kinda funny, since Horses can't bluff or really "persuade" that well.

-A stronger horse like a Clydesdale might do more damage (and be heavier- the heaviest horse ever weighed in at *3,300 lbs.*!!), but would almost certainly be less-accurate. Horses that size were probably not that useful in battle, anyhow- I think a more warm-blooded breed would be ideal, though large horses would be used for heavily-armored soldiers (for obvious reasons). The very-successful Mongols & Arabs would use lighter, more mobile breeds, allowing for fast cavalry maneuvering. Many heroes in fiction have Horses with borderline-human Intelligence & Awareness, and the Will Saves to match.

-Wild Horses are typically at this level, and are notoriously fighty- as large herbivores, feral horses can be territorial, particularly the males. Males will also get into vicious battles over females, biting, kicking and smashing the living crap out of each other. Even so, they will often flee from predators- very few animals could possibly outrun a Horse over open ground, especially given the stamina of these animals.
Jabroniville
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Racehorse

Post by Jabroniville »

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RACEHORSE (Equus caballas)
Role:
Racing Animal
PL 5 (52)- Minion Rank 3, Sidekick Rank 11
Normal Version:
PL 3-4
STRENGTH 5 STAMINA 6 AGILITY 1
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

Skills:
Athletics 10 (+15)
Close Combat (Unarmed) 1 (+5)
Expertise (Survival) 2 (+3)
Insight 3 (+4)
Intimidation 6 (+4, +5 Size)
Perception 4 (+5)

Advantages:
All-Out Attack, Attractive (To Women), Great Endurance, Improved Critical (Hooves), Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]

Offense:
Unarmed +5 (+5 Damage, DC 20)
Initiative +1

Defenses:
Dodge +2 (DC 12), Parry +4 (DC 14), Toughness +6, Fortitude +8, Will +4

Complications:
Disabled (Animal)- Horses cannot speak to humans, nor use their hooves to easily manipulate objects.
Responsibility (Skittish)- "Hot-Blooded" horse breeds tend to be easily excited, quick to startle, and harder to tame.

Total: Abilities: 14 / Skills: 26--13 / Advantages: 5 / Powers: 12 / Defenses: 8 (52)

-Thoroughbreds and other racehorses are less hardy and powerful than a knight's mount would be, but are faster animals by far. The actual "Thoroughbred" breed was created from English mares mated with stallions from Asia- Arab, Barb & Turkoman breeds. This created a horse that's "hot-blooded" (ie. fast, agile & spirited) but big and strong. These are the fastest horses in the world, and the ones used for the Kentucky Derby and things like that. Other horses, like the Arab and stuff, also fit this build.

-Overall, this build is weaker than the other Horse build is, but faster (higher Athletics).
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Re: Jab's Animal Builds (Moles! Elephant Shrews! Horses!)

Post by Jabroniville »

I've mentioned it repeatedly before, but I must re-emphasize how amazing it is that the DCA/3e version of this system allows for such a large variance in superhuman durability- statting up animals is a THOUSAND times easier when humans are all crammed into +1-4 and animals can use +1-12. It makes little things like determining the difference between a Warhorse, Racehorse and Draft Horse possible.
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Secretariat

Post by Jabroniville »

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I was at Secretariat's Derby, in '73. . . That was...just beauty, you know? He started in last place, which he tended to do. I was covering the second-place horse, which wound up being Sham. It looked like Sham's race going into the last turn, I think. The thing you have to understand is that Sham was fast, a beautiful horse. He would have had the Triple Crown in another year. And it just didn't seem like there could be anything faster than that. Everybody was watching him. It was over, more or less. And all of a sudden there was this, like, just a disruption in the corner of your eye, in your peripheral vision. And then before you could make out what it was, here Secretariat came. And then Secretariat had passed him. No one had ever seen anything run like that – a lot of the old guys said the same thing. It was like he was some other animal out there.
-Sportswriter Mike Sullivan


SECRETARIAT
Role:
Superstar Racehorse
PL 5 (59)
STRENGTH
5 STAMINA 7 AGILITY 1
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

Skills:
Athletics 6 (+11)
Athletics 6 (+17) -- Flaws: Limited to While Running
Expertise (Survival) 2 (+3)
Insight 3 (+4)
Intimidation 6 (+4, +5 Size)
Perception 6 (+7)

Advantages:
Attractive (To Women), Extraordinary Effort, Great Endurance, Improved Critical (Hooves), Ultimate Athletics Skill

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 (Feats: Reach) [2]

Offense:
Unarmed +4 (+6 Damage, DC 21)
Initiative +1

Defenses:
Dodge +2 (DC 12), Parry +4 (DC 14), Toughness +7, Fortitude +9, Will +4

Complications:
Disabled (Animal)- Horses cannot speak to humans, nor use their hooves to easily manipulate objects.
Motivation (Winning)- Secretariat seemed to dislike losing as a general rule- any time a horse got ahead of him, it lit a fire under him, and he blasted forward.

Total: Abilities: 16 / Skills: 26--13 / Advantages: 5 / Powers: 13 / Defenses: 12 (59)

-Just had to stat up the world's most-famous horse :). There's a funny bit about Secretariat in I think Roger Ebert's review of the film, where he points out that most Sports Stories are "Cinderella Stories" about low-born, scrappy underdogs fighting insurmountable odds in order to win. Secretariat? Secretariat was BORN to win. His owner specifically chose a foal from his lineage. He rose to his feet earlier than many trainers had ever seen a newborn foal do. He set race records in ALL THREE of the U.S. Triple Crown races- records that have STILL remained unbroken (steroids and other medicinal advantages have left all human accomplishments easily-beaten in that amount of time). The only horse people typically rank above him is Man o' War.

-Secretariat was notable for starting out in last place, then just BLAZING forward- he won the Kentucky Derby by ACCELERATING in each quarter of the race, running each bit faster than the one before it. He also became notable for his descendants- though he sired few great stallions, his mares ended up becoming great- along with their offspring. Though despite his fame, he was done racing in only a few years. From what I've read, that's pretty normal for racehorses- I imagine you're not supposed to run them that hard for such a length of time. Of course, horse-racing is pretty controversial, as it's a brutal run, the animals are often ruthlessly discarded, and much of the training borders on animal abuse.

-When he died at 19 (euthanized due to some hoof disease), he was given a full-body funeral, rare for horses (most of whom are largely-cremated, leaving only heads, hearts and hooves)- the size of his heart (estimated at about 22 pounds by the necropsying physician) was so impressive that it shocked everyone who did the autopsy (this is known as the "x-factor", and possibly why his daughters were so great- it's passed down via the X Chromosome).
Jabroniville
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Draft Horse

Post by Jabroniville »

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DRAFT HORSE (Equus caballas)
Role:
Standard Mount For Heroes, Plow Animal
PL 6 (53)- Minion Rank 3, Sidekick Rank 11
Normal Version:
PL 3-4
STRENGTH 6 STAMINA 7 AGILITY 1
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

Skills:
Athletics 2 (+8)
Close Combat (Unarmed) 1 (+5)
Expertise (Survival) 2 (+3)
Insight 3 (+4)
Intimidation 6 (+4, +5 Size)
Perception 6 (+7)

Advantages:
Attractive (To Women), Great Endurance, Improved Critical (Hooves), Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 (Feats: Reach) [2]

Offense:
Unarmed +5 (+7 Damage, DC 22)
Initiative +1

Defenses:
Dodge +2 (DC 12), Parry +4 (DC 14), Toughness +7, Fortitude +9, Will +4

Complications:
Disabled (Animal)- Horses cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: 18 / Skills: 20--10 / Advantages: 4 / Powers: 13 / Defenses: 8 (53)

-Absolutely immense animals, Clydesdales and the like are the largest, strongest horses by far. They were bred for pulling heavy loads and for hard work on the farm- the advent of technology nearly killed off many of these breeds, but most were saved. As "cold-blooded" breeds, they are typically far less skittish or hard to tame compared to the "hot-blooded" racers.

-This build is stronger than the standard Horse build, but far less athletic- they aren't much for jumping. They're also not more durable than regular Horses- Horsenhero, an avid horseman, pointed out that the huge size actually makes them a bit more fragile than you'd expect.
Last edited by Jabroniville on Thu Nov 12, 2020 4:21 am, edited 1 time in total.
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Re: Jab's Animal Builds (Eohippus! Horses! Secretariat!)

Post by M4C8 »

Though I absolutely love dogs and they will always be my favourite animal, I do have a great respect for horses, partly because of their historical connection to humanity but also because my dad owned driving horses for most of his life.
'A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it'
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Wild Horse

Post by Jabroniville »

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WILD HORSE (Equus ferus caballus/ferus/przewalskii)
Role:
Wild Horse, Feral Horse
PL 6 (57)- Minion Rank 3, Sidekick Rank 11
Normal Version:
PL 3-4
STRENGTH 5 STAMINA 7 AGILITY 1
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

Skills:
Athletics 6 (+11)
Close Combat (Unarmed) 2 (+6)
Expertise (Survival) 6 (+7)
Insight 3 (+4)
Intimidation 6 (+4, +5 Size)
Perception 7 (+8)

Advantages:
All-Out Attack, Attractive (To Women), Great Endurance, Improved Critical (Hooves), Power Attack

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 (Feats: Reach) [2]

Offense:
Unarmed +6 (+6 Damage, DC 21)
Initiative +1

Defenses:
Dodge +2 (DC 12), Parry +5 (DC 15), Toughness +7, Fortitude +9, Will +4

Complications:
Disabled (Animal)- Horses cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: 16 / Skills: 30--15 / Advantages: 5 / Powers: 13 / Defenses: 8 (57)

-Horses were once wild, but once humans realized how useful they were, the amount of free specimens dwindled to nothing- aside from the Przewalski's Horse, the only Horses that are considered "Wild" today are in fact feral populations- the Mustangs of the U.S. and other regions were once captive horses that escaped or were released, breeding semi-wild herds. The Tarpan of Eurasia was a smaller reddish horse that went extinct some time in the 1800s. The Przewalski's Horse of East Asia was known only in zoos until a concentrated effort was made to return the species to the wild, and a few feral herds exist back in their native region.

-Statistically, wild horses are about the same as the regular "Horse" build, but are scrappier fighters and a bit more savvy to outside things (they will be more wary of predators than your typical domestic horse), but haven't been bred the same way, so will lack the specialties of other breeds.
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Pony

Post by Jabroniville »

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PONY (Equus caballas)
Role:
Standard Mount For Little Girls, Plow Animal
PL 4 (45)- Minion Rank 4, Sidekick Rank 9
Normal Version:
PL 2-3
STRENGTH 4 STAMINA 5 AGILITY 2
FIGHTING 3 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -2

Skills:
Athletics 5 (+9)
Expertise (Survival) 2 (+3)
Insight 3 (+4)
Intimidation 4 (+2, +3 Size)
Perception 6 (+7)

Advantages:
All-Out Attack, Attractive (To Women), Great Endurance, Improved Critical (Hooves)

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 3 (16 mph) [3]

"Natural Size" Growth 1 (Str & Sta +1, +1 Mass, +0 Intimidation, -0 Dodge/Parry, -1 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [3]
Strength-Damage +1 (Feats: Reach) [2]

Offense:
Unarmed +4 (+5 Damage, DC 20)
Initiative +1

Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness +5, Fortitude +7, Will +4

Complications:
Disabled (Animal)- Horses cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: 14 / Skills: 20--10 / Advantages: 4 / Powers: 11 / Defenses: 6 (45)

Era: Modern
Range: Plains of Europe, Asia & The Americas
Stereotypes: Kindly, girl-loving.
Colouring: Gray, white, brown, black, red, tan
Size: Up to 8 feet long (800-1500 lbs.)
Encounter Groups: Wild herds of 3-25 creatures, or mounted by sentients.
Diet: Grass & vegetation
Tactics: Flee using speed or attack all-out with powerful hooves.

-Like I said, Ponies are basically just a name for small Horses. They're ultra-cute and look funny sometimes, but they're tougher than they look, and can also be extremely-useful for physical activities.
Last edited by Jabroniville on Thu Nov 12, 2020 4:21 am, edited 1 time in total.
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Davies
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Re: Wild Horse

Post by Davies »

Jabroniville wrote: Tue Nov 03, 2020 8:58 pm -Horses were once wild, but once humans realized how useful they were, the amount of free specimens dwindled to nothing- aside from the Przewalski's Horse, the only Horses that are considered "Wild" today are in fact feral populations- the Mustangs of the U.S. and other regions were once captive horses that escaped or were released, breeding semi-wild herds.
Same for the horses of Sable Island and the somewhat more mysterious herd of the Chilcotin Plateau.
"I'm sorry. I love you. I'm not sorry I love you."
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Donkey

Post by Jabroniville »

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DONKEY (Equus africanus asinus)
Role:
Plow Animal, Stubborn Animal
PL 4 (37), PL 5 (37) Saves- Minion Rank 3, Sidekick Rank 8
Normal Version:
PL 2
STRENGTH 4 STAMINA 4 AGILITY 0
FIGHTING 3 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -2

Skills:
Athletics 4 (+8)
Close Combat (Unarmed) 1 (+4)
Expertise (Survival) 4 (+4)
Perception 5 (+5)

Advantages:
All-Out Attack, Great Endurance, Ultimate Will Save

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 2 (8 mph) [2]
"Stubborn Ass" Enhanced Strength 2 (Flaws: Limited to Resisting Movement) [2]
"Expert Pack Animal" Athletics 4 (+12) (Flaws: Limited to Climbing & Stability) [1]

"Natural Size" Growth 1 (Str & Sta +1, +1 Mass, +0 Intimidation, -0 Dodge/Parry, -1 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [3]
Reach 1 [1]

Offense:
Unarmed +4 (+4 Damage, DC 19)
Initiative +0

Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness +4, Fortitude +5, Will +5

Complications:
Disabled (Animal)- Donkeys cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: 6 / Skills: 14--7 / Advantages: 3 / Powers: 12 / Defenses: 9 (37)

Era: Modern
Range: Plains of Europe, Asia & The Americas
Stereotypes: Stubborn, stupid. Often messy and/or vulgar.
Colouring: Gray, brown, black, red, tan
Size: Up to 7.5 feet long (500-800 lbs.)
Encounter Groups: Wild herds of 3-25 creatures, or mounted by sentients.
Diet: Grass & vegetation
Tactics: Flee using speed or attack all-out with powerful hooves.

-Donkeys are the funny-looking, goofy, stubborn relatives or Horses, and were actually domesticated first, and are still a plow-driving animal to this day. While not as strong as horses, they are more stable and sturdy, and are thus still quite useful. They are the domesticated version of the African Wild Ass, which is believed to have been domesticated by the Egyptians or Mesopotamians. Donkeys' stability is so requested that they're often bred with Horses to make Mules- combining some of the Donkey's toughness with a Horse's size and power. Mules are famous for being one of the few "Hybrid" species out there, and are generally always sterile. However, it HAS been known for one or two to get pregnant, which shocks their owners by a quite a ways. Only a Donkey father and mare mother can produce a Mule- the alternative is called a Hinny, and is usually much smaller (with a Donkey mother, it can only be about as big as the largest type of Donkey; Mules are limited to the largest size of Horse) and has a more horse-like head.

-They can actually be pretty good in a scrap (though are certainly no match for large predators- I watched a documentary on nuisance Lions where they literally walked into a horse pen and wiped out the entire herd in hours), so they're PL 4 creatures. Lower than the Zebra or Horse, but respectable fighters that can break some bones if necessary, and are NOTORIOUSLY stubborn.
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Wild Ass

Post by Jabroniville »

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WILD ASS
Role:
Stubborn Animal
PL 4 (37), PL 5 (37) Saves- Minion Rank 3, Sidekick Rank 8
Normal Version:
PL 2
STRENGTH 4 STAMINA 4 AGILITY 0
FIGHTING 3 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -2

Skills:
Athletics 4 (+8)
Close Combat (Unarmed) 1 (+4)
Expertise (Survival) 4 (+4)
Perception 5 (+5)

Advantages:
All-Out Attack, Great Endurance, Ultimate Will Save

Powers:
"Animal Senses" Senses 3 (Acute Scent, Low-Light Vision, Radius Sight) [3]
"Animal Physiology" Speed 2 (8 mph) [2]
"Stubborn Ass" Enhanced Strength 2 (Flaws: Limited to Resisting Movement) [2]
"Expert Pack Animal" Athletics 4 (+12) (Flaws: Limited to Climbing & Stability) [1]

"Natural Size" Growth 1 (Str & Sta +1, +1 Mass, +0 Intimidation, -0 Dodge/Parry, -1 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [3]
Reach 1 [1]

Offense:
Unarmed +4 (+4 Damage, DC 19)
Initiative +0

Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness +4, Fortitude +5, Will +5

Complications:
Disabled (Animal)- Donkeys cannot speak to humans, nor use their hooves to easily manipulate objects.

Total: Abilities: 6 / Skills: 14--7 / Advantages: 3 / Powers: 12 / Defenses: 9 (37)

Era: Modern
Range: Plains of Europe, Asia & The Americas
Stereotypes: Stubborn, stupid. Often messy and/or vulgar.
Colouring: Gray, brown, black, red, tan
Size: Up to 7.5 feet long (500-800 lbs.)
Encounter Groups: Wild herds of 3-25 creatures, or mounted by sentients.
Diet: Grass & vegetation
Tactics: Flee using speed or attack all-out with powerful hooves.

-The Wild Ass is the progenitor of the Donkey breed, and typically resembles it, but is usually more slender, with shorter hair, and with stripes on the legs. Donkeys used to be called "Asses" (they are frequently named as such in the Bible and other ancient sources), but the name shifted in the 1700s around the time "ass" became a pejorative term for the rump.

Varieties of Ass:
AFRICAN WILD ASS: The one Donkeys came from, native to Africa. Despite the fact that there are millions upon millions of Donkeys in domestication, Wild Asses are critically endangered in the wild. Interbreeding with domestic stock, along with hunting for meat & medicine in its native regions in Somalia and other parts of Africa, have made it very vulnerable.

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ONAGER: Also known as the Asiatic Wild Ass. Hails from the Middle East, Russia and Central Asia. Not in any danger of extinction, they still have a much smaller range than in the past. Leopards and Gray Wolves in their region will prey on them.

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KIANG: Also known as the Tibeten Wild Ass, with woolly fur and the largest size of the Wild Asses.
Gamebook
Posts: 119
Joined: Mon Nov 07, 2016 7:34 am

Re: Jab's Animal Builds (Eohippus! Race, Draft & Wild Horses!)

Post by Gamebook »

Onagers were domesticated for a while in the ancient Middle East, but were never popular due to their extreme stubbornness and vicious nature. Ancient writers decried their kicking and biting behaviour, and when better alternatives came along they dropped out of use. A siege weapon that flung projectiles was named after them, evoking their violent kicking.
Spectrum
Posts: 3128
Joined: Fri Nov 04, 2016 8:08 pm

Re: Jab's Animal Builds (Eohippus! Race, Draft & Wild Horses!)

Post by Spectrum »

Then Samson said, "With the jawbone of a donkey, Heaps upon heaps, With the jawbone of a donkey I have killed a thousand men."

For years, I have pictured that as Samson reaching out to a still living donkey, ripping it from the jaw (possibly midchewing) and starting to get brutal with it... rather than, you know, picking one up off the ground like would be more reasonable.
We rise from the ashes so that new legends can be born.
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