Jab’s Builds! (Lawnmower Man! Samus Aran! Metroids!)

Where in all of your character write ups will go.
Jabroniville
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Re: Jab’s Builds! (Diamondback! Asp! Death Adder! King Cobra!)

Post by Jabroniville »

Grenzer wrote: Tue Nov 03, 2020 4:05 am
Oh yeah Jab, I now hate you for posting those wrestling builds. Taking me down a deep and dark hole to my childhood memories and many hours spent on Youtube rediscovering it. My only regret is those games did not get to cover some of the really interesting characters of the industry. Seriously, Legends put in Big E but never got around to introducing Flair, Foley, or Piper? Let alone Snuka, Steamboat, Rude, or my all-time favorite Curt "Mr. Perfect" Hennig? At least I can say it is not the worst decision made by the WWE by a longshot.
haha, nice. Yeah, that'll happen- YouTube is a never-ending well of stuff. I've been posting wrestling columns on Scott Keith's Blog for ages now- you can ALWAYS find stuff.
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Woodclaw
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Re: The Cobra (Piet)

Post by Woodclaw »

Jabroniville wrote: Tue Nov 03, 2020 1:05 am Image
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THE COBRA II (Piet Voorhees, aka King Cobra II)

-Why King Cobra needed a Legacy Character (his nephew) while HE HIMSELF was alive, I have no idea, but here's a guy who briefly threatened the new White Tiger as a mercenary, then showed up as part of Sin's new Serpent Squad. He was given his powers when his own uncle injected him with the same mutagenic serum that gave HIM powers, though his powers ended up being actually rather different- with Olfactory Senses, Spitting Poison, and the ability to slip through the tiniest of cracks thanks to pliant bone structure. He & the Serpent Squad fight Sam Wilson as Captain America, and escapes capture. He's later part of "Serpent Solutions", now just called "The Cobra" to differentiate him from his uncle.
Well, during the "Fighting Chance" storyline, Mark Gruenwald established that King Cobra was looking for a successor, hoping to be able to go into early retirement and handle the Serpent Society just as an administrator, which isn't a bad idea in my book.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
Jabroniville
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The Rattler

Post by Jabroniville »

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The blunt "animal penis" tail will always make me laugh.

THE RATTLER (Gustav Krueger)
Created By:
Mark Gruenwald & Paul Neary
First Appearance: Captain America #310 (Oct. 1985)
Role: Jobber Villain, Blaster
Group Affiliations: The Serpent Society
PL 8 (104)
STRENGTH
4 STAMINA 4 AGILITY 2
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Athletics 2 (+6)
Close Combat (Unarmed) 2 (+8)
Close Combat (Tail) 2 (+8)
Deception 2 (+3)
Expertise (Criminal) 4 (+4)
Intimidation 5 (+6)
Perception 2 (+2)
Ranged Combat (Tail) 5 (+8)

Advantages:
Benefit (Ambidexterity), Improved Critical (Tail), Improved Smash, Power Attack

Powers:
"Bionic Rattling Tail" [30]
Extras Limbs 1 (1)
"Vertigo Rattle" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged, Cumulative) (24)
  • AE: "Tail Smash" Strength-Based Damage 4 (Feats: Reach 2) (6)
  • AE: "Vibration Wall" Deflect 10 (10)
  • AE: "Vibration Blast" Blast 8 (16)
  • AE: "Vibration Sphere" Weaken Toughness 8 (Extras: Area- 30ft. Burst) (16)
  • AE: "Hemorrhaging Rattle" Blast 8 (Extras: Penetrating) (Flaws: Distracting) (16)
"Bionic Body Armour" Protection 2 [2]

Offense:
Unarmed +8 (+4 Damage, DC 19)
Tail Smash +8 (+8 Damage, DC 23)
Vibration Blast +8 (+8 Ranged Damage, DC 23)
Vibration Sphere Area (+8 Weaken Toughness, DC 18)
Hemorrhaging Rattle +8 (+8 Ranged Penetrating Damage, DC 23)
Vertigo Rattle +8 (+8 Affliction, DC 18)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +4 (+5 Armour), Fortitude +7, Will +3

Complications:
Motivation (Greed)
Weakness (Deaf)- Rattler is 85% deaf in both ears, and requires Hearing Aides to properly detect things with auditory capability.

Total: Abilities: 40 / Skills: 24--12 / Advantages: 4 / Powers: 32 / Defenses: 14 (104)

-WOW, this guy looks silly. Potentially a really cool power-set (the mostly-unused Vibration power), but his two-colour outfit is just ridiculous. It's one big flat, boring red-brown colour all over, except for a beige-y underbelly. And that tail! It looks like a big ol' ding-dong is attached to his back! Just like Steve Ditko's early Scorpion! Rattler was supposedly a ladies' man, and is named after a certain horror character much like Mr. Voorhees, aka Sidewinder, but was mostly a long-range Blaster on his team who got housed pretty quickly once the heroes learned to avoid his attacks. He showed up when the Serpent Society first formed, and was a perennial backgrounder after that- being knocked out in their fight against M.O.D.O.K. (however, his tail saved some of the team when it stopped Cap's shield in mid-air). Later, Diamondback suggested that he was available "for a good time" when Fer-De-Lance expressed an interest in Sidewinder, implying she knew a bit about that (this was well before she started dating Cap).

-Rattler joined the team in betraying Sidewinder for Viper, but learned his lesson too late- Viper abandoned them when things went bad, which Rattler realized Sidewinder wouldn't have done. In the X-Men/Atlantis Attacks story, he accidentally buries himself under a landslide created by his powers, and in every other appearance, he's just a backgrounder with no characterization. He's seen on the Thunderbolts (the massive roster press-ganged by Baron Zemo), at the Bar With No Name, and more. Alas, after years of doing nothing, he was slain by a Scourge of the Underworld in modern times (this one being a mind-controlled Dennis "Demolition Man" Dunphy). Ten bucks says the next writer to use The Serpent Society accidentally uses him without a mention, necessitating the creation of a Rattler II (okay, I'd owe you ten bucks because "Serpent Solutions" apparently didn't feature him... but the next writer will probably forget).

-The Rattler is PL 8, but rather capable- he's got a 30 ft. Area Burst Weaken Toughness Vibration attack. Problematically, he's a member of a big team, so he can't always use that in combat. Otherwise, he sticks to semi-powerful Blasting and Afflicting (Vertigo)- he's powerful enough to cause intense pain and black-outs in guys like Captain America & The Falcon, so is a pretty-balanced PL 8 in that regard. In a pinch he can ALSO nail you with his tail, and he's pretty strong (ST 4). He's pretty tough (+6 is nothing to sneeze at), but anyone who gets past his Blasts & Weakens and such will find in a push-over because he's relatively easy to hit.

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Based on: Rattlesnake, famous warning-giving poisonous North American serpent
Last edited by Jabroniville on Sun Aug 21, 2022 7:28 am, edited 1 time in total.
Spectrum
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Re: Jab’s Builds! (Diamondback! Asp! Death Adder! King Cobra!)

Post by Spectrum »

I've always thought mid-poop rather than phallus.

In any case, not a good look.
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Re: Jab’s Builds! (Diamondback! Asp! Death Adder! King Cobra!)

Post by Tattooedman »

Spectrum wrote: Tue Nov 03, 2020 12:31 pm I've always thought mid-poop rather than phallus.
Yeah, me too.
Spectrum wrote:In any case, not a good look.
Without question.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Ken
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Re: The Patriots

Post by Ken »

Ken wrote: Sun Oct 25, 2020 12:39 am
Jabroniville wrote: Sat Oct 24, 2020 9:32 pm -The Patriot has become an uncommonly common name in Marvel Comics, considering the original is a totally forgettable Golden Age Superhero whose only claim to fame is being named as the second replacement Captain America during World War II, to explain away some old stories. The generic-ness of the name seems to kind of be a benefit, here, as it's very succinct and explains the character right away.
"The Patriot" is a pretty common name, period, just rarely on a major player. DC's had two "The Patriots": one was Merryman's father, a former member of the Freedom Brigade, in The Inferior Five; the other was Steve Trevor when he received super power pills for one story in the 1960s.

"The Patriot" was also the codename given to Jason Miller by his nemefactor, NexusCorp, in Rising Stars. Amusingly, he was going to be called "Flagg" but Howard Chaykin (creator and OWNER of the American Flagg character) said otherwise. JMS actually included this in Rising Stars, saying canonically that NexusCorp wanted to use the name 'Flagg' but "some guy named Chaykin" sued.
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Jason Miller, Jeff Mace, Steve Trevor, Mr. Victor
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Black Racer

Post by Jabroniville »

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BLACK RACER (Ariana Saddiqi)
Created By:
Mark Gruenwald & Tom Morgan
First Appearance: Captain America #337, Jan, 1988
Role: Jobber Villain, Speedster, Background Even For This Group
Based on: 3 1/2 foot American constrictor
Group Affiliations: The Serpent Squad, The Serpent Society
PL 8 (100)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+4)
Close Combat (Unarmed) 2 (+7)
Deception 4 (+4)
Expertise (Criminal) 4 (+4)
Intimidation 4 (+4)
Perception 2 (+2)

Advantages:
None

Powers:
"Super-Speed"
Speed 8 [8]
Quickness 5 [5]
Enhanced Advantages 12 (All-Out Attack, Evasion, Fast Grab, Improved Defense, Improved Disarm, Improved Initiative 3, Improved Trip, Move-By Action, Takedown 2) [12]
Enhanced Dodge 4 [4]
Enhanced Fighting 5 [10]

"Super-Speed Tricks"
"Rapid Area Attack" Strength-Damage +2 (Extras: Area- 30ft. Burst 4, Selective 4) (10) -- [11]
  • AE: "Attack Barrage" Strength-Damage +2 (Extras: Multiattack 6) (8)
Offense:
Unarmed +7 (+12 Super-Speed) (+2 Damage, DC 17)
Rapid Attack +6 Area (+4 Damage, DC 19)
Attack Barrage +12 (+4 Damage, DC 19)
Initiative +15

Defenses:
Dodge +8 (+12 Super-Speed) (DC 22), Parry +7 (+12 Super-Speed) (DC 22), Toughness +3, Fortitude +4, Will +3

Complications:
Motivation (Greed)

Total: Abilities: 30 / Skills: 18--9 / Advantages: 0 / Powers: 50 / Defenses: 11 (100)

-Black Racer is a pretty good example of a character created based entirely off of their name and a power associated with it, and then left completely alone. Coming into the Serpent Society as a mole for Viper, she basically did absolutely nothing- no great feats, no accomplishments, no big moments of characterization... nothing. She's just the Black Racer, a black chick who runs fast. Well, they can't all be winners. Her most notable feature is her ever-changing race- like Puff Adder, she was shown as caucasian at first, then suddenly became a short-haired black lady for some reason. What? Was the fact that she had "Black" in her name too confusing for the artists?

-Black Racer never had a chance to attain any kind of credibility- Marvel's speedsters were often pretty low-tier, and she was no exception, actually jobbing to VAGABOND of all people in one of her first fights, being tossed from the back of a moving vehicle! VAGABOND! In the X-Men/Atlantis Attacks story, she was beaten by Dazzler & Psylocke one-twoing her, but she later tailed Diamondback and knocked her out with a surprise hit, bringing her back to the Society for her "trial". By far the most notable thing Racer did, however, was show up in the great footrace in the pages of Mark Gruenwald's Quasar- one of very few foot-racing Speedsters in Marvel, and created by the writer of that book, she was shoved in there alongside Quicksilver, Makkari and others. Agreeing to race for no particular reason, she is among those who loses when a man who is clearly Barry Allen in the middle of his Crisis on Infinite Earths death-run shows up, outracing everyone. Gru doesn't even give her any credibility HERE- she's dead last after several thousand kilometers, and is the first to flag.

-Black Racer is so little-used that after the cap-off of the Serpent Society's arc, when Cap, Paladin and others team up to defeat them (Asp KO's Racer with her "Venom Blast")... she disappears for FOURTEEN YEARS, missing tons of other stories featuring the group. She reappears only in a 2004 Robert Kirkman story, kidnapping Cap and a Diamondback LMD, and she pops up in the background of a few other stories, never doing or saying anything. Ultimately, she's just "Filler"- probably thrown in because Gruenwald saw a natural power-set owing to the name he found in an encyclopedia or something.

-Black Racer is a mediocre Super-Speedster, using the new (well, back in 2010 or whenever) rules for that in 3rd edition. Basically, it's now a standard Speed + Quickness deal, with Enhanced Advantages thrown in, but the "Speed Tricks" are now held outside of the array, so the whole thing probably costs just as much as it used to. She's fast and good in combat using her Speed (it boosts most of her Fighting & Dodging), but only does +4 damage with her best attack (the Attack Barrage)- Both her Speed Tricks allow her to do a bit more damage than her +2 unarmed would normally accomplish because of the speed involved, I figure. The Area & Selective Extras on her Rapid Attack have a +4 modifier to the Extra, because of the +4 total damage she does with them. The Multiattack on the Barrage is 6 points, because she can also use a standard Power Attack for +4 damage.

Image
Based on: 3 1/2 foot American constrictor
Last edited by Jabroniville on Sun Aug 21, 2022 7:29 am, edited 1 time in total.
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Ken
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Re: Jab’s Builds! (Asp! Death Adder! King Cobra! Rattler!)

Post by Ken »

Both Marvel and DC have a character named "Black Racer".
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Re: Jab’s Builds! (Asp! Death Adder! King Cobra! Rattler!)

Post by greycrusader »

Huh. That pic of Rattler from the Avengers animation actually looks pretty impressive and imposing; a LOT of the Serpents just need a few tweaks to be pretty cool minor villains. Again, this shows the problems with introducing a bunch of jobbers all at once. Even though the Serpent Society is a cut above nearly all the others, D-listers like Rattler, Fer-De-Lance, and Black Racer seemingly suffered from artist burnout, with the designs being pedestrian by the time he got to them and a couple of the others.

All my best.
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Goldar
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Re: Jab’s Builds! (Diamondback! Black Mamba! Asp! Death Adder!)

Post by Goldar »

Goldar wrote: Sun Nov 01, 2020 8:33 pm I like Black Racer because she was only the third super-fast moving female Marvel character, after Spitfire and Aurora.

Trivia #1: While nowhere as fast and being classified as a "sprinter", BR was also the first Marvel super fast female villain too. :o

Trivia #2: DC Comics also has a "Black Racer" character, but he is on skis and is an avatar of Death. :geek:

Trivia #3: The DC "Black Racer" is not analogous to Marvel's Black Racer, but rather Marvel's Deathurge! :shock:

Trivia #4: Marvel's Deathurge is way cooler than DC's Black Racer! :P
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Bushmaster (Quincy McIver)

Post by Jabroniville »

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BUSHMASTER II (Quincy McIver)
Created By:
Mark Gruenwald & Paul Neary
First Appearance: Captain America #310 (Oct. 1985)
Role: Jobber Villain, The Self-Hating Freak, Weapon User
Based on: One of the most dangerous pit vipers in South America
Group Affiliations: The Serpent Society
PL 9 (118)
STRENGTH
6 STAMINA 4 AGILITY 4
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Skills:
Athletics 4 (+10)
Deception 4 (+4)
Expertise (Criminal) 7 (+7)
Insight 3 (+4)
Intimidation 8 (+8)
Perception 4 (+5)
Stealth 2 (+6)
Technology 2 (+2)

Advantages:
All-Out Attack, Benefit (Ambidexterity), Chokehold, Diehard, Fast Grab, Improved Critical (Grapples, Steel Fangs) 2, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Move-By Action, Takedown

Powers:
"Steel Fangs" Strength-Damage +2 (Feats: Split) Linked to Weaken Stamina 5 (Extras: Progressive +2) [18]

"Bionic Tail"
Speed 3 [3]
Movement 2 (Slithering) [2]
Extra Limbs 1 [1]
Elongation 1 [1]
Protection 2 [2]

Offense:
Unarmed +9 (+6 Damage, DC 21)
Steel Fangs +9 (+8 Damage & +5 Weaken, DC 23 & 15)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +4 (+6 Bionic Tail), Fortitude +6, Will +5

Complications:
Motivation (Greed)
Secret (Self-Hatred)- Bushmaster considers himself a grotesque freak now that he's trapped with a snake's tail, and thus feels obligated to keep working for the Serpent Society, and will not betray them no matter what, even to save his friends (like Diamondback).
Weakness (Magnetism/Electricity)- As someone with multiple bionic implants, Bushmaster is much more vulnerable to electrical & magnetic attacks, which hit his metallic innards.

Total: Abilities: 48 / Skills: 34--17 / Advantages: 13 / Powers: 27 / Defenses: 13 (118)

-Bushmaster is probably the most visually recognizable member of his team, and was one of the most well-developed as a character outside of the main ones. A common thug (and younger brother of a dead Luke Cage villain- the first Bushmaster), he was turned into a bloody torso while trying to escape police capture, and Roxxon (Marvel's token Evil Big Oil company) turned him into a bionic warrior, with the promise of giving him "normal" legs later on. Then the guys who made that promise went to jail, and he was stuck. This left him feeling like a freak of nature, and his few friends in the Serpent Society (mainly Diamondback) were his only positive. When Diamondback betrayed the team, Bushmaster went after her, feeling he couldn't turn his back on the only way he could make money, but willingly let her go on occasion to "make them even" for the time Rachel saved his life.

-Altogether, he's a pretty cool-looking villain. Creepy because he has no legs, he's got cool claws, an interesting and unique look, and he looks scary. That's about all you can ask for, especially with silly groups like this. Like most Serpents, he vanished after Gru's run was over, only reappearing in modern times, like in Thunderbolts or in the opening moments of Avengers (vs) X-Men (where he was beaten by Hope Summers). In Villains For Hire, he was one of the Purple Man's goons, fighting Misty Knight's crew. He's since appeared on most incarnations of the Society, but hasn't said much since Gru died.

-Bushmaster has multiple powers stemming from his bionic nature, with his key weapons being the Steel Fangs, poisonous (the more expensive in 3e "Progression" Extra) blades on his forearms that make him a PL 8.5 fighter. His Tail serves to make him very versatile- his reach is enhanced to 15 feet, he's tougher than normal, it counts as an Extra Limb and he can grapple effecively without using his hands (Ambidexterity plus Improved Grab plus Limbs), in addition to making him very fast and slithery. His balanced nature makes him one of the more dangerous Society members, as even at PL 9 offense, PL 8 defense, he can dish out some damage.

Image
Based on: One of the most dangerous pit vipers in South America
Last edited by Jabroniville on Sun Aug 21, 2022 7:30 am, edited 1 time in total.
Jabroniville
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Re: Jab’s Builds! (Death Adder! King Cobra! Rattler! Bushmaster!)

Post by Jabroniville »

A few years ago, I set up a bunch of Serpent Society builds that represented them as idealized, PL 10 (150) P.C. builds- in short, I Kreuzrittered them. It was way more work than I was expecting (though fun for some of them), and left them looking rather same-y in some cases (after all, they're all low-powered Supers with simple gimmicks- upgrading them either powers them up or leaves everyone as Super-Accurate fighters). But here they are anyhow :).
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Serpent Society Elite Builds 1

Post by Jabroniville »

BOOMSLANG (real name unknown)
Created By:
Mark Gruenwald & Kieron Dwyer
First Appearance: Captain America #341, May, 1988
Role: Jobber Villain, Weapon Guy, Bad Even For This Team
Based on: Small green African tree snake
PL 10 (150)
STRENGTH
3 STAMINA 4 AGILITY 6
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 2 PRESENCE 3

Skills:
Acrobatics 6 (+12)
Athletics 7 (+10)
Close Combat (Unarmed) 2 (+12)
Deception 2 (+5)
Expertise (Criminal) 4 (+6)
Intimidation 4 (+7)
Ranged Combat (Boomerang) 4 (+15)
Technology 3 (+6)
Stealth 2 (+8)

Advantages:
Accurate Attack, Agile Feint, Equipment (Armour +2), Improved Aim, Improved Critical (Serpent-Rang) 2, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Instant Up, Precise Attack 2 (Ranged/Cover & Concealment), Quick Draw, Ranged Combat 6, Uncanny Dodge

Powers:
"Trick Snakearangs" (Flaws: Easily Removable) [22]
"Poisonous Snakearangs" Blast 4 (Feats: Homing, Ricochet 3) (Diminished Range -1) Linked to Weaken Stamina 5 (Extras: Ranged, Progressive +2) (Diminished Range -1) (30) -- (36 points)
  • AE: "Constrictor Snakearangs" Snare 5 (Feats: Homing, Ricochet 3) (Extras: Progressive +2) (Diminished Range -1) (28)
  • AE: "Spitting Snakearangs" Affliction 6 (Fort; Dazed & Vision Impaired/Stunned & Vision Disabled/Vision Unaware) (Feats: Homing, Ricochet 3) (Extras: Ranged, Area- 15ft. Cloud, Extra Condition) (Diminished Range -1) (27)
  • AE: "Rattling Snakearangs" Blast 8 (Feats: Homing, Ricochet 3) (Extras: Area- 15ft. Burst +1/2) (Diminished Range -1) (23)
  • AE: "Sharp Snakearangs" Blast 5 (Feats: Homing, Ricochet 3) (Extras: Multiattack, Penetrating) (Diminished Range -1) (23)
  • AE: "Buzzsaw Snakearangs" Blast 7 (Feats: Homing, Ricochet 3) (Extras: Multiattack, Penetrating) (Diminished Range -1, Inaccurate) (28)
  • AE: "Hissing Snakearangs" Auditory Dazzle 8 (Feats: Homing, Ricochet 3) (Extras: Area- 30ft. Burst) (Diminished Range -1) (27)
Offense:
Unarmed +12 (+3 Damage, DC 18)
Constrictor +15 (+5 Ranged Affliction, DC 15)
Rattling +8 Area (+8 Ranged Damage, DC 23)
Sharp +15 (+5 Ranged Damage, DC 20)
Buzzsaw +13 (+7 Ranged Damage, DC 22)
Hissing +8 Area (+8 Affliction, DC 18)
Poison +15 (+4 Ranged Damage +5 Ranged Weaken, DC 19 & 15)
Initiative +10

Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +4 (+6 Armour), Fortitude +6, Will +6

Complications:
Motivation (Greed)

Total: Abilities: 72 / Skills: 34--17 / Advantages: 21 / Powers: 22 / Defenses: 18 (150)

COPPERHEAD (Davis Lawfers)
Created By:
Mark Gruenwald & Ralph Macchio/Tom Morgan
First Appearance: Captain America #337, May, 1988
Role: Jobber Villain, Blaster, The Well-Read One
Based on: American Pit Viper
PL 10 (150)
STRENGTH
3 STAMINA 3 AGILITY 4
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 5 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 2 (+5)
Athletics 3 (+6)
Deception 4 (+6)
Expertise (Art) 5 (+10)
Expertise (Business) 6 (+11)
Expertise (Criminal) 3 (+8)
Expertise (Science) 4 (+9)
Perception 3 (+5)
Stealth 2 (+6)

Advantages:
Accurate Attack, Improved Aim, Improved Critical (Poison Blast) 2, Languages (Various), Power Attack, Precise Attack (Ranged/Cover), Ranged Attack 5

Powers:
"Copperhead Armour" (Flaws: Removable) [38]
Protection 5 (Extras: Impervious 5) (10)
"Grappling Hook & Adhesion Cups" Super-Movement 3 (Swinging 2, Wall-Crawling) (6)
"Poison Blast" Electrical Blast 10 (Extras: Multiattack) (30) -- (31)
  • AE: "Copper Bursts" Dazzle Visuals 10 (Fort; Impaired/Disabled/Unaware) (Extras: Area- 30ft Burst) (Flaws: Touch Range)
-- (47 points)

Offense:
Unarmed +10 (+3 Damage, DC 18)
Copper Bursts +10 Area (+10 Affliction, DC 20)
Poison Blast +10 (+10 Ranged Damage, DC 25)
Initiative +2

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +3 (+8 Armour), Fortitude +5, Will +6

Complications:
Motivation (Greed)
Weakness (Rechargeable Blast)- Copperhead's primary attack, his Poison Blast, requires occasional recharging after too many uses. He keeps the chargers attached to his belt.

Total: Abilities: 68 / Skills: 32--16 / Advantages: 12 / Powers: 38 / Defenses: 16 (150)

-Surprise, this guy actually LED the team for a short time! Well, okay, it was a one-shot appearance during "Secret Invasion" and that's it, but it's SOMETHING for a guy who's probably most well-known as "That Copperhead from the comics who isn't the DC one". There's actually been THREE Marvel Copperheads, but the first two were forgettable costumed goons who fought Daredevil & Spider-Man, whereas this guy is a forgettable TEAM villain, which is totally different. It turns out he's quite a bit different from my 2nd Edition statting of him, as further research reveals him to be the smart, well-read guy of his team, so he's not totally worthless.
-Copperhead's upgrade ends up with him being unusually skilled as a melee fighter, and ramps up his shooting power A LOT. I also cranked his Business Skill up a bit, in order to "Specialize" him.
-Copperhead is a bare-bones type of villain, generally pretty durable, but lacking in major power. He's pretty balanced offensively as a PL 8, but is 7.5 on defense. His Toughness is fairly high for a scrub human-level villain thanks to that bulletproof armour (+6), but he's a pushover to anyone, really- all he's got is Blast 8 and Dazzle 5.

ROCK PYTHON (M'Gula)
Created By:
Mark Gruenwald & Kieron Dwyer
First Appearance: Captain America #341, May, 1988
Role: Jobber Villain, Gimmick Guy
Based on: 20-foot Constrictor native to Africa & India
PL 10 (150)
STRENGTH
6 STAMINA 6 AGILITY 3
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+8)
Deception 4 (+6)
Expertise (Criminal) 4 (+6)
Insight 2 (+4)
Intimidation 4 (+6)
Perception 3 (+5)
Ranged Combat (Throwing Eggs) 3 (+12)
Stealth 2 (+5)
Technology 2 (+4)

Advantages:
Diehard, Improved Aim, Improved Critical (Eggs) 2, Improved Smash, Power Attack, Precise Attack (Ranged/Cover), Quick Draw, Ranged Attack 5, Set-Up, Withstand Damage

Powers:
"Rock Hard Skin"
Protection 3 (Extras: Impervious 9) [12]
Immunity 2 (Heat, Pressure) [2]

"Throwing Eggs" (Flaws: Easily Removable) [24]
"Acid Eggs" Blast 8 (Extras: Secondary Effect) Linked to Weaken Toughness 6 (Extras: Ranged) (36) -- (40 points)
  • AE: "Steel Ribbon Eggs" Snare 8 (Feats: Split) (25)
  • AE: "Smoke Eggs" Concealment 2 (Visuals) (Extras: Attack, Area- 30ft. Cloud) (8)
  • AE: "Razored Tangle-Wire Eggs" Snare 6 (18) Linked to Blast 8 (16) (34)
  • AE: "Plastic Explosive Eggs" Blast 10 (Extras: Area- 30ft. Burst) (30)
Offense:
Unarmed +10 (+6 Damage, DC 21)
Acid Egg +8 (+8 Ranged Damage/Secondary & +6 Weaken, DC 23 & 16)
Steel Ribbon Egg +12 (+8 Ranged Affliction, DC 18)
Razor Tangle-Wire Egg +8 (+5 Snare & +4 Ranged Damage, DC 15 & 19)
Plastic Explosive Egg +10 Area (+10 Ranged Damage, DC 25)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +6 (+9 Skin, +5 Impervious), Fortitude +8, Will +6

Complications:
Motivation (Greed)

Total: Abilities: 70 / Skills: 26--13 / Advantages: 15 / Powers: 38 / Defenses: 14 (150)

COACHWHIP (Beatrix Keener)
Created By:
Mark Gruenwald & Kieron Dwyer
First Appearance: Captain America #341, May, 1988
Role: Jobber Villain, Weapon Girl
Based on: Small, high-strung constictors native to North America
PL 10 (150)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 13 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+12)
Athletics 5 (+7)
Deception 4 (+6)
Expertise (Criminal) 5 (+7)
Perception 4 (+6)
Stealth 2 (+8)

Advantages:
Accurate Attack, Agile Feint, Attractive, Chokehold, Daze (Deception), Defensive Attack, Defensive Roll, Defensive Strike, Diehard, Evasion 2, Extraordinary Effort, Fast Grab, Great Endurance, Improved Critical (Whips) 3, Improved Disarm, Improved Smash, Improved Trip, Power Attack, Precise Attack (Close/Concealment), Ranged Attack 2, Redirect, Takedown 2, Uncanny Dodge, Weapon Bind

Powers:
"Electrified Whip Gauntlets" (Flaws: Removable) [19]
Damage 7 (Feats: Improved Grab & Trip, Split, Reach 3) Linked to Affliction 7 (Fort; Dazed/Stunned/Incapacitated) (Feats: Split, Reach 3) (24 points)

Offense:
Unarmed +13 (+2 Damage, DC 17)
Electrified Whips +13 (+7 Damage, DC 22)
Initiative +5

Defenses:
Dodge +16 (DC 26), Parry +16 (DC 26), Toughness +3 (+4 D.Roll), Fortitude +6, Will +7

Complications:
Motivation (Greed)
Weakness (Visual Dazzles)- Coachwhip's eyes are extremely sensitive to bright light. She uses a polarized metallic strip across her eyes to block this, but without it, even sunlight is rather painful and Visual Dazzles will take double effect.
Weakness (Water)- As a person wielding Electrical weapons without actually being able to generate or control it herself, if Coachwhip is struck by a great deal of water while her powers are activated, she will take the full damage of her whips.
Relationship (King Cobra)- Coachwhip has entered into a relationship with Society leader King Cobra, calling him "lovey" and "cutie-pie".

Total: Abilities: 68 / Skills: 26--13 / Advantages: 29 / Powers: 19 / Defenses: 21 (150)

THE RATTLER (Gustav Krueger)
Created By:
Mark Gruenwald & Paul Neary
First Appearance: Captain America #310, Oct, 1985
Role: Jobber Villain, Blaster
Based on: Rattlesnake, famous warning-giving poisonous North American serpent
PL 10 (150)
STRENGTH
10 STAMINA 10 AGILITY 2
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 0

Skills:
Athletics 2 (+9)
Close Combat (Unarmed) 2 (+10)
Deception 2 (+4)
Expertise (Criminal) 4 (+5)
Intimidation 10 (+10)
Perception 3 (+5)
Ranged Combat (Tail) 5 (+10)

Advantages:
All-Out Attack, Fast Grab, Benefit (Ambidexterity), Improved Critical (Tail), Improved Smash, Power Attack

Powers:
"Bionic Rattling Tail"
Extras Limb 1 [1]
"Vertigo Rattle" Affliction 10 (Dazed & Vulnerable/Stunned & Defenseless/Incapacitated) (Extras: Extra Condition, Ranged, Cumulative) (40) -- [47]
  • AE: "Vertigo Rattle 2" Affliction 10 (Dazed & Vulnerable/Stunned & Defenseless/Incapacitated) (Extras: Extra Condition, Area- 60ft. Cone, Cumulative) (40)
  • AE: "Tail Smash" Strength-Damage +1 (Feats: Reach 2) (3)
  • AE: "Vibration Wall" Deflect 10 (10)
  • AE: "Vibration Blast" Blast 10 (Feats: Penetrating 8) (28)
  • AE: "Vibration Wave" Damage 10 (Feats: Penetrating 8) (Extras: Area- 60ft. Cone) (28)
  • AE: "Vibration Sphere" Weaken Toughness 10 (Extras: Area- 30ft. Burst) (20)
  • AE: "Hemorrhaging Rattle" Blast 10 (Extras: Fortitude Damage) (30)
Offense:
Unarmed +10 (+10 Damage, DC 25)
Tail Smash +8 (+11 Damage, DC 26)
Vibration Blast +10 (+10 Ranged Damage, DC 25)
Vibration Sphere Area (+9 Weaken Toughness, DC 19)
Hemorrhaging Rattle +10 (+10 Ranged Fortitude Damage, DC 25)
Vertigo Rattle +10 Area (+10 Affliction, DC 20)
Vertigo Rattle +10 (+10 Ranged Affliction, DC 20)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +10, Fortitude +10, Will +6

Complications:
Motivation (Greed)
Weakness (Deaf)- Rattler is 85% deaf in both ears, and requires Hearing Aides to properly detect things with auditory capability.

Total: Abilities: 70 / Skills: 28--14 / Advantages: 6 / Powers: 48 / Defenses: 12 (150)
Jabroniville
Posts: 24801
Joined: Fri Nov 04, 2016 8:05 pm

Serpent Society Elite Builds 2

Post by Jabroniville »

SLITHER (Aaron Salomon)
Created By:
Jack Kirby
First Appearance: Captain America Annual #4, 1977
Role: Jobber Villain, Forgotten Villain, Animal Guy
Based on: Generic constricting snake-theme
PL 10 (150)
STRENGTH
7 STAMINA 7 AGILITY 6
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 2 PRESENCE -1

Skills:
Acrobatics 4 (+10)
Athletics 7 (+14)
Close Combat (Unarmed) 4 (+13)
Expertise (Survival) 5 (+7)
Intimidation 9 (+8)
Perception 10 (+12)
Sleight of Hand 7 (+11)
Stealth 8 (+14)

Advantages:
Accurate Attack, Agile Feint, All-Out Attack, Benefit (Ambidexterity), Chokehold, Diehard, Equipment 4 (Jet-Pack & Pistol), Fast Grab, Great Endurance, Improved Critical (Unarmed) 3, Improved Grab, Improved Initiative, Improved Hold, Improved Trip, Power Attack, Ranged Attack 6, Tracking, Uncanny Dodge

Powers:
"Mutant Powers: Snake-Like Physiology"
"Snake-Like Body" Extra Limbs 2 (Long Neck and Stretchy Body) [2]
"Long Arms" Strength-Damage +0 (Feats: Reach 2) [2]
"Snake Senses" Senses 4 (Acute & Accurate Scent, Infravision) [4]
Movement 1 (Slithering) [2]

Equipment:
"Jet-Pack" Flight 4 (8)
"Laser Pistol" Blast 5 (10)

Offense:
Unarmed +13 (+7 Damage, DC 22)
Laser Pistol +10 (+5 Damage, DC 20)
Initiative +10

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +7, Fortitude +8, Will +7

Complications:
Motivation (Viper)- Slither is a toady for Madame Hydra, and is easily cowed into doing whatever she says.
Prejudice (Mutant)- As a mutant and a snake-man, Slither is easily held separate from ordinary people.

Total: Abilities: 68 / Skills: 54--27 / Advantages: 28 / Powers: 10 / Defenses: 17 (150)

FER-DE-LANCE (Teresa Vasquez)
Created By:
Mark Gruenwald & Tom Morgan
First Appearance: Captain America #337, Jan, 1988
Role: Jobber Villain, Weapon Girl
Based on: Common name for "lancehead" pit viper species endemic to Central America
PL 10 (150)
STRENGTH
8 STAMINA 7 AGILITY 6
FIGHTING 10 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+12)
Athletics 2 (+10)
Deception 4 (+6)
Expertise (Criminal) 5 (+6)
Expertise (Soldier) 8 (+9)
Insight 3 (+5)
Intimidation 6 (+8)
Perception 5 (+8)
Sleight of Hand 4 (+7)
Stealth 3 (+9)
Vehicles 4 (+7)

Advantages:
Accurate Attack, Agile Feint, All-Out Attack, Chokehold, Daze (Intimidation), Diehard, Evasion, Extraordinary Effort, Improved Critical (Arm Blades) 2, Improved Initiative, Improved Smash, Power Attack, Quick Draw, Ranged Attack 6, Startle, Takedown 2

Powers:
"Fer-de-Lance Costume" (Flaws: Removable) [8]
"Omnium Steel Arm Blades" Strength-Damage +2 (Extras: Penetrating 5) (7)
"Boot Blades" Movement 1 (Wall-Crawling) (2)
-- (9 points)

"Super-Strong Enhancements" Leaping 1 [1]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Omnium Arm Blades +10 (+10 Damage, DC 25)
Initiative +10

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +7, Fortitude +8, Will +6

Complications:
Motivation (Greed)

Total: Abilities: 78 / Skills: 50--25 / Advantages: 23 / Powers: 9 / Defenses: 15 (150)

BLACK RACER (Ariana something)
Created By:
Mark Gruenwald & Tom Morgan
First Appearance: Captain America #337, Jan, 1988
Role: Jobber Villain, Speedster, Background Even For This Group
Based on: 3 1/2 foot American constrictor
PL 10 (150)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 8/12 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Athletics 2 (+4)
Close Combat (Unarmed) 2 (+10/+14)
Deception 4 (+2)
Expertise (Criminal) 4 (+2)
Intimidation 4 (+2)
Perception 2 (+.)

Advantages:
Ranged Attack 2

Powers:
"Super-Speed"
Enhanced Fighting 4 [8]
Enhanced Advantages 20: All-Out Attack, Defensive Attack, Defensive Roll 2, Evasion 2, Fast Grab, Follow-Up Strike, Great Endurance, Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Initiative 2, Improved Trip, Move-By Action, Power Attack, Takedown 2, Uncanny Dodge [22]
Enhanced Dodge 5 [5]
Enhanced Parry 1 [1]
"Mach 5-ish" Speed 11 (4,000 mph) [11]
Quickness 7 [7]

"Super-Speed Feats"
"Wall & Water Run" Movement 2 (Wall-Crawling, Water-Walking) (Flaws: Limited to While Running) [2]
Immunity 1 (Friction Heat) [1]
"Cyclone Suffocation" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras: Area- 30ft. Burst) (16) -- [20]
  • AE: "Jetstream" Move Object 6 (Extras: Area- 60ft. Cone) (Flaws: Touch Range) (12)
  • AE: "Rapid-Punches" Strength-Damage +3 (Extras: Multiattack 6) (9)
  • AE: "Hit Everyone in Range" Strength-Damage +3 (Extras: Area- 30ft. Burst 6, Selective 6) (15)
  • AE: "Catch Projectiles" Deflect 12 (12)
Offense:
Unarmed +8 (+12 Super-Speed) (+3 Damage, DC 18)
Rapid Attack +6 Area (+6 Damage, DC 21)
Attack Barrage +12 (+6 Damage, DC 21)
Suffocation +8 Area (+8 Affliction, DC 18)
Initiative +13

Defenses:
Dodge +9 (+14 Super-Speed) (DC 24), Parry +9 (+14 Super-Speed) (DC 24), Toughness +4 (+6 D.Roll), Fortitude +6, Will +5

Complications:
Motivation (Greed)

Total: Abilities: 54 / Skills: 18--9 / Advantages: 2 / Powers: 75 / Defenses: 9 (150)

BUSHMASTER (Quincy McIver)
Created By:
Mark Gruenwald & Paul Neary
First Appearance: Captain America #310, Oct, 1985
Role: Jobber Villain, The Self-Hating Freak, Weapon User
Based on: One of the most dangerous pit vipers in South America
PL 10 (150)
STRENGTH 7 STAMINA 5 AGILITY 5
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 4 (+11)
Deception 4 (+6)
Expertise (Criminal) 7 (+8)
Insight 3 (+5)
Intimidation 8 (+10)
Perception 4 (+6)
Stealth 2 (+7)
Technology 2 (+3)

Advantages:
All-Out Attack, Benefit (Ambidexterity), Chokehold, Daze (Intimidation), Diehard, Evasion, Fast Grab, Great Endurance, Improved Critical (Grapples, Steel Fangs) 2, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Move-By Action, Power Attack, Ranged Attack 5, Startle, Takedown 2

Powers:
"Steel Fangs" Strength-Damage +3 (Feats: Split) Linked to Weaken Stamina 7 (Extras: Progressive +2) [25]

"Bionic Tail"
Speed 3 (16 mph) [3]
Movement 1 (Slithering) [2]
Extra Limbs 1 [1]
Elongation 1 [1]
Protection 2 [2]

Offense:
Unarmed +10 (+7 Damage, DC 22)
Steel Fangs +10 (+10 Damage & +7 Weaken, DC 25 & 17)
Initiative +8

Defenses:
Dodge +10 (DC 19), Parry +10 (DC 20), Toughness +5 (+7 Bionic Tail), Fortitude +7, Will +6

Complications:
Motivation (Greed)
Secret (Self-Hatred)- Bushmaster considers himself a grotesque freak now that he's trapped with a snake's tail, and thus feels obligated to keep working for the Serpent Society, and will not betray them no matter what, even to save his friends (like Diamondback).
Weakness (Magnetism/Electricity)- As someone with multiple bionic implants, Bushmaster is much more vulnerable to electrical & magnetic attacks, which hit his metallic innards.

Total: Abilities: 64 / Skills: 34--17 / Advantages: 24 / Powers: 34 / Defenses: 11 (150)

ANACONDA (Blanche Sitznski)
Created By:
Mark Gruenwald & Ralph Macchio
First Appearance: Marvel Two-In-One #64 (June 1980)
Role: The Ugly Girl, The Grappler
Based on: World's largest and heaviest snake; massive South American Constrictor
PL 10 (150)
STRENGTH
11 STAMINA 11 AGILITY 2
FIGHTING 9 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 0

Skills:
Athletics 2 (+12)
Deception 5 (+5)
Expertise (Criminal) 7 (+8)
Expertise (Pop Culture) 2 (+3)
Expertise (Fitness Instructor) 2 (+3)
Insight 4 (+6)
Intimidation 10 (+10)
Investigation 4 (+6)
Perception 4 (+6)
Stealth 6 (+8)

Advantages:
All-Out Attack, Chokehold, Daze (Intimidation), Diehard, Fast Grab, Great Endurance, Improved Critical (Unarmed) 2, Improved Grab, Improved Initiative, Improved Hold, Power Attack, Ranged Attack 4, Startle, Takedown, Weapon Break

Powers:
"Elongating Arms" Elongation 2 (Flaws: Limited to Arms) [1]
"Gills" Immunity 2 (Drowning, Pressure) [2]
"Enhanced Healing" Regeneration 5 (Every Other Round) [5]
Leaping 2 (30 feet) [2]
Swimming 5 (16 mph) [5]
"Anaconda Senses" Senses 2 (Infravision, Scent) [2]
Movement 1 (Environmental Adaptation- Aquatic) [2]

Offense:
Unarmed +9 (+11 Damage, DC 26)
Initiative +6

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +11, Fortitude +11, Will +8

Complications:
Motivation (Greed)
Prejudice (Obvious Super-Villain)- Unlike every other super-human female (well, mostly) in history, Anaconda is actually ugly. Her skin is covered in tiny scales, she's extremely bulky, and she has small fins on her chin. She will stand out in a crowd unless wearing the heaviest of overcoats.
Relationship (Death Adder/Puff Adder)- Anaconda was great friends with Death Adder, and was heartbroken by his death. She has dated Puff Adder in the past.

Total: Abilities: 76 / Skills: 46--23 / Advantages: 19 / Powers: 19 / Defenses: 13 (150)
Jabroniville
Posts: 24801
Joined: Fri Nov 04, 2016 8:05 pm

Serpent Society Elite Builds 3

Post by Jabroniville »

DIAMONDBACK (Rachel Leighton)
Created By:
Mark Gruenwald & Paul Neary
First Appearance: Captain America #310, Oct, 1985
Role: Jobber Villain, Femme Fatale, Bad Girl Turned Good, Gimmick User
Based on: Highly venomous rattlesnake responsible for more U.S. fatalities than any other
PL 10 (150)
STRENGTH
1 STAMINA 3 AGILITY 5
FIGHTING 8 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 4 (+9)
Athletics 2 (+3)
Close Combat (Unarmed) 5 (+13)
Deception 5 (+8, +10 Attractive)
Expertise (Mercenary) 7 (+8)
Insight 5 (+8)
Investigation 4 (+7)
Perception 5 (+8)
Persuasion 2 (+5, +7 Attractive)
Ranged Combat (Throwing) 6 (+14)
Sleight of Hand 5 (+10)
Stealth 3 (+8)
Technology 2 (+3)
Vehicles 2 (+7)

Advantages:
Attractive, Connected, Defensive Attack, Defensive Roll, Equipment (Costume +1), Evasion, Grappling Finesse, Improved Aim, Improved Critical (Throwing Diamonds) 2, Improved Defense, Improved Smash, Power Attack, Precise Attack (Ranged/Cover), Quick Draw, Ranged Attack 3, Set-Up, Teamwork

Powers:
"Throwing Diamonds" (Flaws: Easily Removable) [21]
"Acid Diamonds" Blast 6 (Diminished Range -1) Linked to Weaken Toughness 6 (Extras: Affects Objects, Ranged) (D.Range -1) (28) -- (34)
  • AE: "Tear Gas Diamonds" Affliction 6 (Fort; Dazed & Impaired Vision/Stunned & Vision Disabled/Incapacitated) (Extras: Ranged, Extra Condition, Area- 15ft. Cloud) (24)
  • AE: "Sharp Diamonds" Strength-Damage +1 (Extras: Ranged 5, Multiattack 5) (11)
  • AE: "Explosive Diamonds" Blast 7 (Extras: Area- 30ft. Burst) (Diminished Range -1) (20)
  • AE: "Smoke Diamonds" Concealment (Visuals) 2 (Extras: Attack, Area- 30ft. Cloud +2) (10)
  • AE: "Narcotic Diamonds" Affliction 6 (Fort; Fatigued/Exhausted/Incapacitated) (Extras: Cumulative, Ranged) (18)
  • AE: "Poison Diamonds" Weaken Stamina 6 (Extras: Ranged, Progressive +2) (24)
-- (42 points)

Offense:
Unarmed +13 (+1 Damage, DC 16)
Tear Gas +4 Area (+4 Ranged Affliction, DC 14)
Sharp Diamonds +14 (+2 Ranged Damage, DC 17)
Acid Diamonds +14 (+6 Ranged Damage & Weaken, DC 21 & 16)
Explosive Diamonds +5 Area (+6 Ranged Damage, DC 21)
Smoke Diamonds +4 Area (+4 Concealment, DC 14)
Narcotic Diamonds +14 (+6 Ranged Affliction, DC 16)
Poison Diamonds +14 (+6 Ranged Weaken, DC 16)
Initiative +5

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +3 (+4 D.Roll, +5 Costume), Fortitude +6, Will +7

Complications:
Motivation (Greed)
Relationship (Captain America)- Rachel loved, or loves, Cap, and has risked her life and career to save him several times.
Reputation (Villain & Mercenary)- Diamondback is on the wrong side of the law much of the time, and is a general mercenary the rest, so despite her SHIELD alliances, few overly trust her.
Enemy/Guilt (Snapdragon)- Snapdragon was a female mercenary who felt wronged by Rachel during their training under The Taskmaster, and hunted her down and drowned her. Though she recovered, Rachel was traumatized, and feared for her life for several months, until she went insane while under the Super-Soldier Serum's influence, and killed Snapdragon in combat. This led her towards incredible guilt, though she eventually recovered.

Total: Abilities: 58 / Skills: 58--29 / Advantages: 19 / Powers: 21 / Defenses: 22 (150)

ASP (Cleo Nefertiti)
Created By:
Mark Gruenwald & Paul Neary
First Appearance: Captain America #310, Oct, 1985
Role: Jobber Villain, Femme Fatale, Blaster
Based on: Antiquated name for snakes (from Greek); Also European viper with painful bite
PL 10 (150)
STRENGTH
1 STAMINA 3 AGILITY 4
FIGHTING 7 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 1 PRESENCE 4

Skills:
Acrobatics 4 (+8)
Athletics 4 (+5)
Close Combat (Unarmed) 4 (+10)
Deception 4 (+8)
Expertise (Exotic Dancer) 3 (+7)
Expertise (Criminal) 5 (+6)
Insight 3 (+4)
Perception 4 (+5)
Persuasion 2 (+6)
Ranged Combat (Venom Bolt) 4 (+9)
Stealth 3 (+7)
Technology 2 (+3)

Advantages:
Accurate Attack, Agile Feint, Animal Empathy, Defensive Roll, Evasion, Daze (Exotic Dancing), Fascinate (Exotic Dancing), Improved Aim, Improved Defense, Improved Initiative, Power Attack, Ranged Attack 2, Seize Initiative, Set-Up, Teamwork

Powers:
"Venom Bolts"
Affliction 9 (Fortitude; Dazed & Impaired/Stunned & Prone/Incapacitated & Paralyzed) (Extras: Extra Condition, Cumulative, Ranged) (36) -- [37]
  • AE: "Neural Delays" Affliction 9 (Fortitude; Fatigued/Exhausted) (Extras: Cumulative, Ranged) (Flaws: Limited Degree) Linked to Weaken Dexterity 4 (Extras: Ranged) (35)
Offense:
Unarmed +11 (+1 Damage, DC 16)
Venom Bolt +11 (+9 Ranged Affliction, DC 19)
Neural Bolt +11 (+9 Ranged Affliction & +4 Weaken, DC 17 & 14)
Initiative +8

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +3 (+4 D.Roll), Fortitude +5, Will +6

Complications:
Motivation (Greed)
Prejudice (Mutant/Exotic Dancer)- Asp is a mutant, and thus an unfavourable minority in society. She is also an unrepentant exotic dancer.
Relationship (Diamondback)- Asp is a good friend of Rachel, and has risked her life and career for her in the past, leaving the Serpent Society over it.
Power Loss (Venom Bolts)- Asp's energy is heavily depleted after full uses of her Venom Bolts, and must rebuild using her dancing or other physical activity, otherwise her blasts will get periodically weaker.

Total: Abilities: 52 / Skills: 42--21 / Advantages: 16 / Powers: 37 / Defenses: 22 (150)

BLACK MAMBA (Tanya Sealy)
Created By:
Mark Gruenwald, Ralph Macchio & George Perez
First Appearance: Marvel Two-In-One #64, June, 1980
Role: Jobber Villain, Femme Fatale, Complicated Power-User
Based on: The fastest snake in the world; also Africa's longest venomous snake
PL 10 (150)
STRENGTH
1 STAMINA 3 AGILITY 5
FIGHTING 6 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 4 (+9)
Athletics 3 (+4)
Close Combat (Unarmed) 4 (+10)
Deception 4 (+7)
Expertise (Call Girl) 2 (+3)
Expertise (Criminal) 5 (+6)
Insight 4 (+5)
Investigation 3 (+4)
Perception 3 (+4)
Persuasion 4 (+7)
Ranged Combat (Darkforce Trance) 3 (+10)
Stealth 3 (+7)

Advantages:
Attractive, Defensive Attack, Improved Critical (Apparitions), Power Attack, Ranged Attack 2, Set-Up, Teamwork

Powers:
"Dig Up Deepest Desires" Mind-Reading 8 (Flaws: Limited to Loved Ones & Desires) [8]

"Strangling Darkforce Apparitions"
Affliction 10 (Will for Trance/Fort for Others; Entranced, Hindered & Vulnerable/Stunned & Compelled & Immobilized/Unaware & Incapacitated) (Extras: Ranged, Extra Condition +2, Concentration) (Flaws: Feedback) (40) -- [41]
  • AE: "Darkforce Disguise" Morph 2 (Flaws: Concentration Duration) (5)
Offense:
Unarmed +10 (+1 Damage, DC 16)
Trance +10 (+10 Ranged Affliction, DC 20)
Initiative +4

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +3 (+4 D.Roll), Fortitude +5, Will +6

Complications:
Motivation (Greed)
Relationship (Diamondback)- Black Mamba is a good friend of Rachel, and has risked her life and career for her in the past, leaving the Serpent Society over it.

Total: Abilities: 50 / Skills: 42--21 / Advantages: 8 / Powers: 49 / Defenses: 22 (150)

COTTONMOUTH (Real Name Unknown)
Created By:
Mark Gruenwald & Paul Neary
First Appearance: Captain America #310, Oct, 1985
Role: Jobber Villain, One-Noter
Based on: One name for an American pit viper with white mouth-lining
PL 10 (150)
STRENGTH
4 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Athletics 4 (+8)
Close Combat (Unarmed) 1 (+11)
Close Combat (Jaws) 2 (+10)
Deception 4 (+5)
Expertise (Criminal) 7 (+8)
Intimidation 11 (+12)
Perception 6 (+8)
Stealth 4 (+8)
Technology 2 (+3)
Vehicles 3 (+6)

Advantages:
All-Out Attack, Chokehold, Defensive Roll 2, Diehard, Fast Grab, Equipment (Costume), Extraordinary Effort, Great Endurance, Improved Critical (Jaws) 4, Improved Grab, Improved Hold, Improved Initiative 2, Improved Smash, Last Stand, Power Attack, Prone Fighting, Seize Initiative, Startle, Ranged Attack 3, Teamwork, Withstand Damage

Powers:
"Bionic Jaws & Teeth"
Strength-Damage +6 (Feats: Reach, Penetrating 8) (15) -- [16]
  • AE: "Eat Stuff" Weaken Toughness 6 (Flaws: Limited to Objects +0) (6)
"Snake Senses" Senses 2 (Infravision, Acute Scent) [2]

Equipment:
Costume (Protection 1) (1)

Offense:
Unarmed +11 (+4 Damage, DC 19)
Bionic Jaws +10 (+10 Damage, DC 25)
Initiative +12

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +4 (+6 D.Roll, +7 Costume), Fortitude +8, Will +6

Complications:
Motivation (Greed)
Prejudice (Mutated)- Cottonmouth has a gigantic mouth full of sharp teeth, and would be noticeable to just about any passerby once he opens it.

Total: Abilities: 60 / Skills: 44--22 / Advantages: 28 / Powers: 18 / Defenses: 22 (150)

SIDEWINDER (Seth Voelker)
Created By:
Mark Gruenwald & Ralph Macchio
First Appearance: Marvel Two-In-One #64, June, 1980
Role: Hard-Luck Super-villain, The Leader, Teleporter
Based on: Horned rattlesnake native to American deserts, famous for their style of locomotion
PL 10 (150)
STRENGTH
2 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 6
INTELLIGENCE 4 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+6)
Close Combat (Unarmed) 4 (+12)
Deception 5 (+8)
Expertise (Business) 4 (+8)
Expertise (Criminal) 6 (+10)
Insight 3 (+6)
Perception 3 (+6)
Ranged Combat (Side-Effects) 4 (+10)
Stealth 3 (+7)
Technology 6 (+10)

Advantages:
Improved Aim, Leadership, Power Attack, Precise Attack (Ranged/Cover), Ranged Attack 2, Set-Up

Powers:
"Sidewinder Armour" (Flaws: Removable) [36]
Protection 4 (4)
"Rebreather" Immunity 2 (Suffocation) (2)
"Side-Effects" Blast 8 (Feats: Split) (17)

"Travelling Sideways Through Space" Teleport 6 (Feats: Increased Mass 4) (Extras: Accurate, Extended- 60 miles) (Flaws: Limited to Extended) (22)
-- (45 points)

Offense:
Unarmed +9 (+2 Damage, DC 17)
Side-Effects +12 (+8 Ranged Damage, DC 23)
Initiative +3

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +4 (+8 Armour), Fortitude +6, Will +7

Complications:
Motivation (Greed)
Relationship (Daughter)- Sidewinder's quest for cash is partially influenced by his daughter, who is suffering from brain seizures and requires money for an expensive surgery.

Total: Abilities: 68 / Skills: 42--21 / Advantages: 7 / Powers: 36 / Defenses: 18 (150)
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