Jab’s Builds! (Whomp 'Em! Plumbers Don't Wear Ties! ToeJam & Earl!)

Where in all of your character write ups will go.
User avatar
Jack of Spades
Posts: 371
Joined: Fri Nov 04, 2016 8:20 pm
Location: Top of the deck
Contact:

Re: Jab’s Builds! (Old-Ass Fighting Games! Marauders! Scalphunter!)

Post by Jack of Spades »

Ares wrote: Sat Nov 14, 2020 11:42 pm It might have been interesting if he had some kind of Forge-esque intuitive technology power, but he used his primarily to design weapons.
That's basically the way I went with my version of Scalphunter. He was fun to have around during my Utopia-era campaign, having been used by Sublime to Trojan horse the X-Flu onto Utopia (as in canon) and then settling down to be a fry cook. Kind of filled the bartender role for the X-Force PCs, someone they could talk to who'd been there and done that.
Jack's Deck build threadFantasy Geographic Society campaign web site
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Riptide

Post by Jabroniville »

Image
Image
Image

This remains one of the greatest comic book pages of all time- the gentlest and kindest of the X-Men reduced to execution to save lives.

RIPTIDE (Janos Quested)
Created By:
Chris Claremont & John Romita, Jr.
First Appearance: Uncanny X-Men #210 (Oct. 1986)
Role: Recurring Background Villain, Blaster, Mass Killer
Group Affiliations: The Marauders
PL 10 (145)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Criminal) 4 (+4)
Intimidation 8 (+8)
Perception 4 (+4)

Advantages:
All-Out Attack, Evasion 2, Improved Critical (Throwing Blades), Improved Initiative, Power Attack, Precise Attack (Ranged/Cover & Concealment) 2, Ranged Attack 7, Startle, Teamwork

Powers:
"Mutant Powers: Spinning"
"Hard to Hit Cleanly" (Extras: Sustained +0)
Protection 5 Linked to Immunity 5 (Entrapment) [10]
Enhanced Dodge 5 [5]
Enhanced Parry 3 [3]

"View All-Around" Senses 1 (Radius Sight) [1]
"Blade Storm" Blast 10 (Extras: Multiattack, Penetrating) (40) -- [41]
  • AE: "Blade Burst" Damage 10 (Extras: Area- 60ft. Burst +2, Selective) (40)
Offense:
Unarmed +6 (+2 Damage, DC 17)
Blade Storm +10 (+10 Damage, DC 25)
Blade Burst +10 Area (+10 Damage, DC 25)
Initiative +7

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+8 Spinning), Fortitude +7, Will +5

Complications:
Motivation (Greed & Destruction)- Riptide is a braggart and a murderer, enjoying the dying screams of dozens of fatally-wounded Morlocks.
Prejudice (Mutant)

Total: Abilities: 34 / Skills: 16--8 / Advantages: 17 / Powers: 60 / Defenses: 14 (133)

-Riptide's probably the most visually interesting of The Marauders, which is why he's usually in the forefront of big pictures, despite lasting the least amount of time of the original roster. He's a white-haired, evil spinny guy, who tosses out crap-tons of shurikens and knives, and killed more Morlocks en masse than any other member of his team. I guess the others liked protracted suffering, but ol' Riptide loves volume. Gotta respect that in a villain. His dramatic nature made for one of my favourite moments EVER as a comics fan, as Colossus is angered to his absolute breaking point upon seeing Nightcrawler mortally wounded, and Shadowcat potentially maimed. Furious, he walks with great pain through an entire Bladestorm, ignores the damage, and coldly grabs Riptide by the throat and SNAPS HIS NECK in front of a horrified group of X-Men and Marauders. In a great silhouetted panel, he promises Harpoon "Make peace with your Gods, LITTLE MAN, because YOU-ARE-NEXT!!" The Marauders wisely choose to ferret away.

-Riptide showed up a bunch more times, but was less lethal for the rest of them (makes sense- that kind of power is a Gamebreaker), and generally more of a background guy. That's kind of why I hate the whole "Sinister Clones Them" story- it makes everybody less dramatic, and now they no longer matter as people. Riptide's first new appearance was during Inferno, and he later showed up jobbing to Nate Grey, and an insane clone defended one of Mister Sinister's labs against the X-Men before collapsing. He's shown up in every other story featuring the team, often not dying (though Magneto killed a clone once, using Harpoon's energy spears), but has never really managed the same kind of menace and credibility he had before.

-Riptide's power is incredibly lethal, but like the others, he can be one-note-ish. He can either throw out a Multiattack that's Penetrating, or a Selective Burst that isn't. Either are equally bad- Blast 10 is enough to do a ton of damage to hordes of less-tough people, especially with his 60-foot range, and the Penetrating Blast crippled Nightcrawler, and nearly did the same to Colossus.

-His "Spinning" Power is constructed much like the one in "Ultimate Power", which is a mix of Toughness, resisting grappling & bonds (I just used Immunity because it's the same damn price) and enhanced ability to Dodge, all of which are Sustained in Duration, allowing him to turn it off (and become more vulnerable if Nullified). He can also see all the way around him. Altogether a REALLY scary Blaster, but that's about all he can do- kinda limited in Skills otherwise.
Last edited by Jabroniville on Tue Aug 23, 2022 2:11 am, edited 1 time in total.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Scrambler

Post by Jabroniville »

Image
Image

SCRAMBLER (Kim Il-Sung)
Created By:
Chris Claremont & John Romita, Jr.
First Appearance: Uncanny X-Men #210 (Oct. 1986)
Role: Power-Nullifier, Background Villain
Group Affiliations: The Marauders
PL 11 (111)
STRENGTH
0 STAMINA 1 AGILITY 2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 4 (+8)
Deception 2 (+2)
Expertise (Mercenary) 4 (+4)
Insight 2 (+2)
Intimidation 3 (+3)
Perception 3 (+3)
Stealth 2 (+4)

Advantages:
Improved Initiative, Teamwork

Powers:
"Mutant Powers: System-Scrambling"
"Power Nullification" Nullify 14 (Feats: Precise) (Extras: Broad- All Metahuman Effects, Simultaneous, Effortless, Sustained +2) (Flaws: Close Range) (70) -- [72]
  • AE: "Control Powers" Affliction 10 (Fort; Dazed/Compelled/Controlled Powers) (10)
  • AE: "Disrupt Brain Systems" Affliction 12 (Fort; Dazed/Stunned/Incapacitated) (10)
Offense:
Unarmed +8 (+0 Damage, DC 15)
Power Nullify +8 (+14 Nullify, DC 24)
Power Control +8 (+10 Affliction, DC 20)
Dirupt Brain +8 (+10 Affliction, DC 20)
Initiative +6

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +1, Fortitude +3, Will +3

Complications:
Prejudice (Mutant)
Motivation (Murder)- Scrambler is as blood-thirsty as his comrades, and enjoys stealing people's powers away from them, so that they can be easily killed by his comrades.
Power Loss (Nullify)- Scrambler cannot Nullify effects that are outside the user's body- he has to actually touch them physically.

Total: Abilities: 14 / Skills: 20--10 / Advantages: 2 / Powers: 72 / Defenses: 13 (111)

-Scrambler is a lethal addition to his team, not because of sheer power, but because of the nature of his abilities. With a touch, he can disrupt and "scramble" the systems of anything. "Systems" being brainwaves, technology, powers, etc. As a walking Power Nullifier, he can effectively take out a team's most powerful members with a touch, leaving them horrifically vulnerable to further attack. This is shown almost immediately in The Mutant Massacre, as he simply touches a super-durable Morlock, and he's immediately pierced by Riptide's shuriken storm, then fatally shot by Scalphunter. And yes, he's got the same name as North Korea's deceased Great Leader.

-However, Scrambler received almost no charactization beyond "evil murderer", and he was so vulnerable to normal attack that he could barely be considered of battlefield use beyond his one big trick- in the very first fight with the X-Men, he cracks wise that he'll steal Storm's powers... and she reveals that she HAS none, and beats the f*ck out of him. She & Callisto breaks his jaw and his ribs, and he scurries off and isn't seen for the rest of the crossover. He is killed during Inferno, and a clone dies fighting Nate Grey in X-Man. In Messiah Complex, he nearly kills Wolverine by disrupting his healing factor as he's shot through the eye by Scalphunter, but is then eviscerated by X-23 after she cuts his hands off.

-Humorously, a Deadpool V. Gambit Limited Series reveals that he was found and saved by paramedics, and he testifies against Scalphunter in exchange for parole. Giving up his supervillain life, he gains prosthetic hands that he can use his powers to manipulate, takes a job at an auto garage, and falls in love. A bitter Scalphunter arrives, seeking revenge, but Scrambler falls in with one of Loki's schemes and "scrambles" both Deadpool & Gambit. He re-retires, deciding to live on his own. Well now here's a character I never imagined would reform, lol.

-Scrambler's one-note (though he has a few Alt-Effects based off of Wiki's explanation of further power use- both Affliction-based), but it's a HELL of a note, making him a PL 11 guy in terms of Nullification. Nullify works mainly the same way in 3e as 2e, as Scrambler can touch someone (a Flaw), and remove their full powers at will- "Broad" exists for "powers of a particular type", which includes Metahuman Powers, then made it Effortless & Simultaneous (meaning all powers got nullified, and he wasn't penalized for failing), AND upped the Duration, allowing him to keep someone's powers nullified for as long as he was awake. Eventually guys got their powers back, but with a +14 Nullification in progress, plenty of people would fail the test. And Scrambler, while a complete wimp who is easily defeated by just about anyone (only PL 4 defensively), is the ultimate "Set-Up Guy", as his schtick is to depower a guy up close, then watch as they're immediately set upon by Scalphunter.
Last edited by Jabroniville on Tue Aug 23, 2022 2:11 am, edited 1 time in total.
User avatar
Goldar
Posts: 1229
Joined: Mon Nov 07, 2016 2:10 pm

Re: Jab’s Builds! (Scalphunter! Arclight! Harpoon! Riptide!)

Post by Goldar »

Is Riptide's spinning power like Whirlwind's spinning? The art is different for both and just wondering if the powers are the same/work the same way?

Which one can spin faster? Can Riptide run/move fast (Whirlwind can, 50 mph)?
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds! (Scalphunter! Arclight! Harpoon! Riptide!)

Post by Jabroniville »

Goldar wrote: Mon Nov 16, 2020 1:57 am Is Riptide's spinning power like Whirlwind's spinning? The art is different for both and just wondering if the powers are the same/work the same way?

Which one can spin faster? Can Riptide run/move fast (Whirlwind can, 50 mph)?
Riptide is never seen moving any more quickly than a pretty fast guy in any of the comics I have, so I don't think so.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Vertigo (Marauders)

Post by Jabroniville »

Image
Image
Image
Image

VERTIGO II (Real name unknown)
Created By:
Chris Claremont & Michael Golden
First Appearance: Marvel Fanfare Vol. 1 #1 (March 1982)
Role: Recurring Background Villain, Status Affecter
Group Affiliations: The Marauders, The Savage Land Mutates
PL 10 (117)
STRENGTH
0 STAMINA 2 AGILITY 3
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 2 (+5)
Athletics 5 (+5)
Deception 4 (+5)
Expertise (Jungle Survival) 5 (+6)
Insight 3 (+4)
Intimidation 3 (+4)
Perception 4 (+5)
Stealth 2 (+5)

Advantages:
Improved Initiative, Seize Initiative, Teamwork 2

Powers:
"Mutate-Given Powers: Vertigo Field"
Affliction 10 (Fort; Dazed & Impaired/Disabled & Stunned/Incapacitated & Unaware) (Extras: Area- 60ft. Burst +2, Extra Condition, Concentration Duration, Selective) [60]

Offense:
Unarmed +5 (+0 Damage, DC 15)
Vertigo Field (+10 Burst Affliction, DC 20)
Initiative +7

Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +2, Fortitude +5, Will +4

Complications:
Motivation (Destruction)- Vertigo, especially with the Marauders, is all about causing pain and destruction. Her Savage Land self appears less so.
Power Loss (Vertigo Field)- Vertigo's powers are vast, but highly acrobatic people such as Nightcrawler and The Beast, who are extremely used to dizziness and vertigo, can often handle her powers and move unharmed.

Total: Abilities: 24 / Skills: 28--14 / Advantages: 4 / Powers: 60 / Defenses: 15 (117)

-Humorously, this Vertigo debuted only five years after the FIRST one, the black lady who leads Salem's Seven. And both have identical concepts and uses on the team (ie. people who warp the perceptions of the enemy, leaving them vulnerable to their more-powerful teammates). Though this one is a lot more visually interesting, with the alternating green ellipses emanating from a central point in her chest and going outwards, along with her green hair.

-Vertigo is one of those characters that just DEFINES "Team Player", especially for a villains group. Just like Scrambler, she's a Status Affecter- one of those nasty power sets that's not that useful on your own, but excels and dropping tons of enemies' skills and abilities to the point where they're easy pickings for the rest. Her origin's a little weird- she's one of those throwaway mooks that ended up in the Savage Land Mutates as a Chris Claremont creation, and of course this guy throws NOTHING away (part of why he gave Carol Danvers such a huge push all the time back then- one of his first Marvel gigs was the Ms. Marvel book), so she got shifted over to the Marauders because they needed another lady and he had some idea to re-use this character. She's not even a mutant!

-In any case, Vertigo helps the Marauders kill a lot of Morlocks, and escapes relatively unscathed in the counter-attack by Marvel's mutant heroes. Finally, when the team reappears during Inferno, she is killed. Then she died, and got cloned some. And there's still a Vertigo on the Mutates sometimes, which implies that the Marauder ones have ALWAYS been clones, but it's not like she has any personality, so who cares? She actually takes out all of the Avengers in the first arc of Bendis's The New Avengers, showing a ton of credibility, but she was still just a distinctive background face.

-A Vertigo reappears with the Marauders in the 2000s X-Men events, often harassing the heroes, but she is beaten once by Storm, and killed and eaten by a Predator X teleported in by Pixie.

-Yeah, that's not a nice power to be hit by. Sure it's only Affliction 10, but it's got TWO Effects running simultaneously in a sixty-foot range that's Selective (meaning she can hit you with it while she's beside her teammates- something VERY few Area Effecters can do), and she can do it every round as long as she Concentrates. This is extremely dangerous and effective, but very expensive, and it leaves her a one-trick pony since it's all she really does. That's her whole thing- jump in, Seize Initiative and set off her Veritgo Field, screwing up the entire team so the rest of The Marauders can do as much damage as humanly possible. She's a lightweight in combat, though, and it generally only takes one or two punches to bring her down. But she's almost always the first member of the team you want to disable.
Last edited by Jabroniville on Tue Aug 23, 2022 2:12 am, edited 1 time in total.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Prism

Post by Jabroniville »

Image
Image
Image

PRISM (Robbie, last name unknown)
Created By:
Chris Claremont & Louise and Walt Simonson
First Appearance: X-Factor #10 (Nov. 1986)
Role: Sacrificial Mook
Group Affiliations: The Marauders
PL 9 (110)
STRENGTH
2 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 0 AWARENESS -1 PRESENCE 0

Skills:
Expertise (Criminal) 3 (+3)
Intimidation 2 (+2)
Perception 3 (+2)

Advantages:
Improved Aim, Ranged Attack 4

Powers:
"Mutant Powers: Crystalline, Absorbing Body"
Immunity 30 (Life Support, All Energy Attacks) [30]

"Energy Redirection" Mimic 6 (Flaws: Limited to Energy Powers, Limited to When Touched By Energy, Fades) (30) -- [32]
  • AE: Environment 5 (Light) (10)
  • AE: "Redirect Ambient Light" Affliction 9 (Fort; Visual Daze, Impair & Unaware) (Extras: Area- 30ft. Burst) (18)
Offense:
Unarmed +6 (+2 Damage, DC 17)
Energy Redirection +8 (+0-10 Damage, DC 15-25)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +2, Fortitude +3, Will +2

Complications:
Prejudice (Mutant)- Prism is a mutant, and an obvious one, with a crystalline body no one could miss.
Reputation (Easily Killed)- Even for a Marauder, Prism dies a lot. He has died a total of four times and been cloned after the first three, so he has a rep as a weakling.
Reputation (Arrogant)- Despite his easily-killable nature, Prism is a braggart and very over-confident.

Total: Abilities: 30 / Skills: 8--4 / Advantages: 5 / Powers: 62 / Defenses: 9 (110)

-Hah, Prism sucks. Created seemingly to be a sacrificial lamb of his crew, his appearance is all of two or three pages long. He pops up in X-Factor #10, after the bad-assery of the first group of Marauders, suddenly showing up with Sabretooth and Blockbuster, adding all three members to the team in an odd bit. He cracks some jokes, blinds Iceman, redirects an Optic Blast into Cyclops... and then explodes horribly when Marvel Girl telekinetically throws him into a wall. That's it. He showed up three more times as clones (or possibly Regenerated material, but probably just clones like the other Marauders), also getting his ass kicked quickly- during Inferno, he was killed by a group of demon-possessed agents of The Right. Later, Nate Grey killed another Prism by having Riptide fire one of his shurikens into him, shattering him. Subsequent stories either use him as a backgrounder or a disposable guy (such as the Magneto series fight- he's the first one killed). He's probably the most one-note guy of his entire team, appearing only as a backgrounder in every other Marauders group- his dying in his very first couple of pages pretty much stuck to him.

-Prism is a funky little character to stat. His whole schtick is Energy Absorption, which works a bit different in 3rd Edition, but Mimic works just as well- perhaps even better. All you need is three Flaws attached to it- it's limited to Energy-Based Powers (Blasts, light, etc.), Limited to when he's been hit by attacks (baseline Mimic allows you to just scan guys), and it Fades because he's run out of energy. Quite elegant and simple, really, and it saves points heavily. He can mimic up to 30 ranks of Blast (so a Penetrating Burst Optic Blast 10 or something), as well as shed absorbed light as a Dazzle or Environment power. And of course in addition to that Mimic, he has to be invulnerable to what hits him or else it's pretty worthless. Therefore, he's got 20 ranks of Immunity to make him impossible to injure with ANY Energy Attacks. A potential Game-Breaker on some people, he needs it, because...

-Aside from this one pretty good attack (making him a PL 9 Blaster with a LOT of variability), he's completely worthless, however. Dumb, arrogant and one-note, he shattered from a simple wall-smash (a baseline Telekinetic ability), and even COPS killed him once. Seriously, a super-villain killed by THE POLICE? Sure, they were possessed by demons, but c'mon, it was just bullets. Nobody in comics dies to bullets! This results in Prism being a mere PL 4.5 defensively, which is as pathetic as you can get.
Last edited by Jabroniville on Tue Aug 23, 2022 2:13 am, edited 1 time in total.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Blockbuster

Post by Jabroniville »

Image
Image
Image

BLOCKBUSTER III (Michael Baer)
Created By:
Louise and Walt Simonson
First Appearance: X-Factor #10 (Nov. 1986)
Role: Powerhouse, Throwaway Bad-Guy
Group Affiliations: The Marauders
PL 9 (91)
STRENGTH
11 STAMINA 9 AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+7)
Intimidation 9 (+9)
Perception 2 (+2)

Advantages:
All-Out Attack, Chokehold, Fast Grab, Improved Critical (Unarmed), Improved Grab, Improved Initiative, Improved Hold, Improved Smash, Power Attack, Startle, Withstand Damage

Powers:
"Mutant Powers: Enhanced Physique"
Impervious Toughness 8 [8]

Offense:
Unarmed +7 (+11 Damage, DC 26)
Initiative +5

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +9 (+4 Impervious), Fortitude +10, Will +4

Complications:
Prejudice (Mutant)
Enemy (Netflix)
Motivation (Ego)- Blockbuster is easily shamed by people, and if he's embarassed, he will go to any lengths necessary to salve his wounded pride. This resulted in him attacking The Mighty Thor solo.

Total: Abilities: 54 / Skills: 12--6 / Advantages: 11 / Powers: 8 / Defenses: 12 (91)

-Haha, gotta love guys like Blockbuster. Louise Simonson's X-Factor title crossed over into Mutant Massacre, and added a few members to the group- including Sabretooth, Prism and this guy, who was a generic Big Dumb Powerhouse type of guy. But unlike Prism, HE got a good showing- BLOCKBUSTER is the guy who crippled Angel, setting off the events that led to his turning blue and gaining bad-ass powers for the first time in his super-hero career! He & Harpoon grabbed Angel while he was protecting Artie, and Blockbuster rended his wings while Harpoon nailed him to the wall, changing X-Factor (and Warren) forever.

-Of course, after he got this showing, he ended up going against THOR, who crossed over into the same story arc (mostly because Walt Simonson was married to X-scribe Louise, I bet). Thor chased off the Marauders a couple times, leading to Sabretooth mocking ol' Blockbuster for not being "up to the job" of Team Strongman. 'Buster took offense, and promised to kill Thor. And coincidentally, this was right when Hela, Goddess of Death, magically de-powered Thor, rendering his bones brittle as an "old woman's", leaving Thor vulnerable to attack. So Blockbuster jumped in, smashed up Thor's left arm and would've killed him if Angel hadn't recovered and attacked him. Thor used the time bought to swing his hammer around, make some Thor-y comments, and straight-up smashed Blockbuster's face in, for one of the few Marauder deaths of this cross-over.

-Like most of his team, Blockbuster was cloned a few times, doing far less than challenging Thor. Pretty standard boring Powerhouse, really. During Inferno, for example, he was killed by Havok, who'd been tainted by the demonic invasion. Later, another Blockbuster is eaten by a Predator X creature. He even died again later- a shocking amount of jobbing for a guy who went toe-to-toe with Thor.

-Blockbuster's a PL 9 guy on offense, being about as good a fighter as a PL 10 Powerhouse usually is in his debut, but a notch weaker. Enough to cripple a severely-weakened Thor, but he couldn't dish out damage like Colossus or The Thing. He's super-strong, but not THAT strong. Defensively, he's lower in level, leaving him highly vulnerable, despite his great durability. Honestly, he's a great example of "New Villain Stink", as he's taking on Thor in his debut, and in every other story arc, is given so little characterization or credibility than ANYONE can slay him.
Last edited by Jabroniville on Tue Aug 23, 2022 2:14 am, edited 2 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: Jab’s Builds! (Scalphunter! Arclight! Harpoon! Riptide!)

Post by Hoid »

Didn’t Blockbuster make a deal with either N’astirh or Sym during Inferno? I seem to remember him becoming monstrous in appearance...
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds! (Scalphunter! Arclight! Harpoon! Riptide!)

Post by Jabroniville »

Hoid wrote: Tue Nov 17, 2020 2:02 am Didn’t Blockbuster make a deal with either N’astirh or Sym during Inferno? I seem to remember him becoming monstrous in appearance...
It was a one-off in Inferno, yeah- he was one-shot KO'd by Colossus, but reappeared with demonic powers and knocked him out. Then Iceman frozen him up and Havok blew his head off.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Malice (Marauders)

Post by Jabroniville »

Image
Image
Image

MALICE IV (Alice MacAllister)
Created By:
Chris Claremont & Rick Leonardi
First Appearance: Uncanny X-Men #214 (Feb. 1987)
Role: Recurring Background Villain, Possessor
Group Affiliations: The Marauders
PL 10 (137)
STRENGTH
-- STAMINA 2 AGILITY 2
FIGHTING 0 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 4

Skills:
Close Combat (Unarmed) 6 (+6)
Deception 12 (+16)
Expertise (Criminal) 4 (+6)
Insight 4 (+6)
Intimidation 2 (+6)
Perception 4 (+6)
Persuasion 2 (+6)

Advantages:
None

Powers:
"Mutant Powers: Possession"
"Incorporeal Body"
Insubstantial 4 (Feats: Innate) (Extras: Permanent +0) [21]
Immunity 2 (Suffocation) [2]

"Psionic Entity"
Concealment 3 (Visuals & Hearing) (Feats: Precise) (Extras: Continuous Duration +2) [12]

"Possession"
Affliction 14 (Will; Dazed/Compelled/Controlled) (Extras: Cumulative, Continuous Duration +3) (Flaws: Instant Recovery) (Noticeable: Choker Appears -1) [55]

Offense:
Unarmed +6 (No Damage, DC 0)
Possession +6 (+14 Affliction, DC 24)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +2, Fortitude +4, Will +8

Complications:
Motivation (Destruction)- Malice is as crazy as all the other Marauders, and just likes to cause mayhem for it's own sake.
Prejudice (Mutant)

Total: Abilities: 14 / Skills: 34--17 / Advantages: 0 / Powers: 90 / Defenses: 16 (137)

-Malice, then the FIFTH character at Marvel by that name, wasn't even really a Marauder at first- she just showed up in the same storyline, possessing Dazzler, who was then undercover in Lila Cheney's band and doing her own thing away from the X-Men. Malice took her over, then fought the X-Men and attempted to take over Storm- Storm's raw willpower proved too much for her, and Malice was sent into the ether. She later took over Polaris (who was in Comics Limbo before that), doing a long-running thing there, this time as a field leader for the Marauders in events such as Inferno. She mentally tortured Havok with the knowledge that his love was being controlled by another, but soon found herself unable to break the connection. She was enraged at Mister Sinister for allowing this to happen, but was manipulated into serving him repeatedly- she survived Inferno (which killed most of her teammates), and was part of the fight that blew up the X-Mansion, but again escaped capture. Humorously, ANOTHER story-arc entirely saw her bolted from Polaris, as Zaladane and the Savage Land Mutates captured her and possessed her- this cast Malice out.

-By this point, Chris Claremont had left the X-books, orphaning Malice and leaving her with nothing to do, so she disappeared for five years- J.M. DeMatteis's X-Factor would be her next home, as she possessed a government operative and had her try to kill Polaris and her X-Factor friends. This took place over a LONG story-arc in which she possessed Havok while he was vacationing with Polaris in order to hurt her- during a massive fight that involved Mister Sinister and his Nasty Boys minions, Sinister ordered her to re-possess Polaris. She didn't want to, but Sinister threatened to kill her- Polaris agreed (so that Havok would be left alone), but Havok fought to KEEP Malice, since he didn't want Polaris to be possessed again- ultimately, the fight left Malice torn apart and agonized- Sinister put her out of her misery, scattering her essence as a result. And that was it for Malice.

-Malice did not reappear for about 13 years- she popped up in modern times with the Marauders as a now-digital entity, taking over Omega Sentinel (then an X-Man) and stuff. She was instrumental to many fights, taking out Wolverine's healing factor at one point, but was finally driven out of Omega's body by Pixie's enchanted Soul Dagger. During A vs. X, she possessed Cyclops, who was beaten by Spider-Man, and ultimately Malice was trapped in a vial and hasn't reappeared since.

-Me, I don't like possessor-types, ESPECIALLY when they mix the ultra-cheap game-breaky stuff like Insubstantial & Invisible on TOP of it- It's almost unbreakable, and it makes for some boring storytelling most of the time. Also, I don't understand why there are TWO "Evil Personality-Switch" characters named Malice in Marvel Comics (Susan Richards having the other only a couple of years before this Malice showed up). It seems to be that they're both different characters, so it's weird.

-Malice is full-on dangerous, just like the rest of The Marauders, packing another one-note ability. She's permanently Insubstantial, Invisible at-will (she can appear when she wants to be, or just use her voice), and can possess people, which requires me to "build" the power ground-up, as it doesn't exist just yet. Basically, it's a Touch Range Cumulative Mental Affliction, acting exactly like Mind Control but in close, with the caveat that you must join the physical body of the person you're attacking (it costs 4 points/rank, which fits the increase in Mind Control cost in general). In Malice's case, this also allows Continuous Duration, meaning that if she possesses someone, they're done- she's in control permanently, until she sees fit, or is forcibly removed.
Last edited by Jabroniville on Wed Mar 29, 2023 7:24 pm, edited 2 times in total.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Aries (Marauders)

Post by Jabroniville »

Image

ARIES VIII (Real Name Unknown)
Created By:
Jeff Lemire & Humberto Ramos
First Appearance: The Extraordinary X-Men #1 (Jan. 2016)
Role: Filler
Group Affiliations: The Marauders

-This Aries (shockingly, the EIGHTH character in Marvel by that name! seriously, why use a Zodiac-inspired name?) is a super-strong, horned mutant who appears with the Marauders in a 2016 Jeff Lemire story, attempting to corral Nightcrawler. Like most modern-day Jobber Villains, determining his tiers is impossible- he just hasn't appeared enough (maybe six issues combined).
Last edited by Jabroniville on Tue Aug 23, 2022 2:16 am, edited 1 time in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: Jab’s Builds! (Scalphunter! Arclight! Harpoon! Riptide!)

Post by Hoid »

He looks pretty bad-ass, though...
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Azimuth

Post by Jabroniville »

Image

AZIMUTH (Real Name Unknown)
Created By:
Jeff Lemire & Humberto Ramos
First Appearance: The Extraordinary X-Men #1 (Jan. 2016)
Role: Filler
Group Affiliations: The Marauders

-Azimuth looks like a young girl, but that might just be Humberto Ramos being Humberto Ramos. She has the ability to enlarge her mouth into this massive, black vortex, which has a lot of vagueness attached to it, since comics rarely EXPLAINS what people's powers are anymore. All that we see is that she opens her mouth, black tendrils come out, and Nightcrawler is unconscious. Therefore, she is the only member of this trio of Marauders who succeeds in doing anything.
Last edited by Jabroniville on Tue Aug 23, 2022 2:16 am, edited 1 time in total.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Coda

Post by Jabroniville »

Image

CODA (Real Name Unknown)
Created By:
Jeff Lemire & Humberto Ramos
First Appearance: The Extraordinary X-Men #1 (Jan. 2016)
Role: Filler
Group Affiliations: The Marauders

-Coda uses bone spurs of some kind as natural weapons coming from his forearms. He was too slow to keep up with Nightcrawler's teleporting, and Azimuth had to defeat him instead.
Last edited by Jabroniville on Tue Aug 23, 2022 2:16 am, edited 1 time in total.
Post Reply