Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
Sidney369
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Re: Jab’s Builds! (Leonardo & Donatello- All Versions! '80s Mikey!)

Post by Sidney369 »

He also ended up winning a battle tournament of the greatest fighters.
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Jabroniville
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Michelangelo (Nick)

Post by Jabroniville »

Image

MICHELANGELO- Nick Cartoon
Created By:
Kevin Eastman & Peter Laird
First Appearance: The Teenage Mutant Ninja Turtles #1 (May 1984)
Role: Party Dude
Other Roles: Comic Relief, Team Goof-Off
Played By: Greg Cipes
Group Affiliations: The Teenage Mutant Ninja Turtles
PL 8 (122)
STRENGTH
3 STAMINA 4 AGILITY 6
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0

Bodacious Skills:
Acrobatics 7 (+13)
Athletics 7 (+10)
Deception 1 (+1)
Expertise (Ninja) 4 (+4)
Expertise (Cooking) 4 (+4)
Expertise (Pop Culture) 8 (+8)
Perception 3 (+4)
Persuasion 5 (+5)
Sleight of Hand 6 (+8)
Stealth 1 (+7)

Gnarly Advantages:
Accurate Attack, Agile Feint, Equipment 3 (Nunchucks, Trenchcoat), Improved Critical (Nunchucks), Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Quick Draw, Ranged Attack 5, Set-Up, Takedown 2, Taunt, Teamwork

Radical Equipment:
"Nunchucks" Strength-Damage +2 (Feats: Split) (3)
"Trenchcoat" Morph 1 (Looks Human To Everyone, Despite Being Barefoot and Having a Green Face) (5)
"Grappling Hook" Movement 1 (Swinging) (2)
"Hook Wrap" Snare 5 (Flaws: Limited to One Opponent -2) (5)

Tubular Powers:
"Turtle Physiology"
Movement 1 (Environmental Adaptation- Aquatic) [2]
Swimming 2 (2 mph) [2]

"Half-Shell"
Enhanced Dodge & Parry 1 [2]
Features 1: May Stick Limbs Inside of Shell [1]
Power-Lifting 1 (800 lbs.) [1]

"PARTYYYYYYYYYYYYYYYYYYYYYY!"
Enhanced Skills 3: Athletics 3 (+16) (Flaws: Limited to Surfing & Skateboarding) [1]

Righteous Offense:
Unarmed +12 (+3 Damage, DC 18)
Nunchucks +12 (+4 Damage, DC 19)
Initiative +10

Awesome Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +7

Bummer Complications:
Responsibility (Master Splinter)- The Turtles deeply respect their sensei, though often disregard his advice.
Secret (Must Remain Hidden From Public View)
Prejudice (Monster)
Addiction (Pizza)
Responsibility (Poor Judgement)- Michaelangelo has a tendency to rush off headlong into situations without considering his options first.

Total: Abilities: 56 / Skills: 46--23 / Advantages: 22 / Powers: 9 / Defenses: 12 (122)

-Michelangelo is the most exaggerated character of the four in the Nick series- while most of them were made a bit more "extreme" than even the 2003 series did, this version of Mikey is borderline non-functional he's become so weird. Incessant chatter (his new cry is "Booyakasha!"), constant meme-ing, pranks, deliberately provoking his brothers, insisting on nicknaming every single foe, and more- Mikey is probably the one character most annoying to adults and old-school Turtles fans. I didn't find him THAT bad (I mean, the show IS directed towards children, and at least only ONE character is like this- sooooo many shows make every character this weird), but he can be a bit much. His official bio does in fact confirm that he had ADHD.

-He also gains a pet when a stray cat interacts with some mutagen and ice cream, becoming the pink, stretch "Ice Cream Kitty"- Randy Milholland, author of the Something*Positive webcomic, got a SHITLOAD of messages the day this episode premiered, as the character looked just like his creation, Choo-Choo Bear (a hairless, stretchy cat given powers by chemotherapy and used for sight gags). He doesn't think it was a ripoff, at least (the two are different enough characters anyways)- the Kitty is mainly used as an adored pet of Mikey's, and for sight gags.

-This Mikey is the worst of the lot- a complete nincompoop who loses the social skills and likability that were his biggest benefit compared to his brothers. He can, occasionally, be beneficial socially, as he is able to make fast friends with the Mutagen Man & Leatherhead.
Last edited by Jabroniville on Thu Apr 29, 2021 5:42 am, edited 1 time in total.
MacynSnow
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Re: Jab’s Builds! (Leonardo & Donatello- All Versions! '80s Mikey!)

Post by MacynSnow »

This version of Mikey was unfortunately was written this way to supposedly give the kids at home a Surrogate(as Nick was want to do at the time). The Version DOES have over his alternates: He was supposedly the first Turtle to be killed in Combat(!) when they were on the farm...
Jabroniville
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Raphael (Overview)

Post by Jabroniville »

RAPHAEL:
-ahhhh RAPH. The emblematic dark horse and "That Guy" of the TMNT. He is the only Turtle to keep their original coloring of bright red, thus making him look more and more like the woman who inspired him- Elektra from the Daredevil comic. In the initial continuity, he was just a guy with a bad attitude and a violent personality (to the point of flying into Wolverine-style Berzerker Rages in battle), but got along well with Casey Jones as a rival vigilante. The fact that this could rub Leo the wrong way pretty instantly gave the Mirage Comics the internal team strife that drives all proper "Team Books", and has since been replicated across every single continuity. Raphael is thus more or less argumentative, brash, and assholish depending on the universe.

In the '80s Toon, Raph was "cool, but rude"- more authentically sarcastic and smart-assed to the bad guys and not a rival to his brothers- this is his most benign version. In the '90s Movies, he is infamously a Brooklyn-accented, high-strung jerk- he argues less with Leo and instead is brusque with SPLINTER, creating a fascinating bit of character interaction, as it's clear Raph feels as much for Splinter as the other boys do (he cries when Splinter tries to convince him to let go of his internal anger; he is completely enraged when Splinter is kidnapped), but is just SO ANGRY and Splinter can barely restrain his outbursts. His bout with Casey is extremely violent and they're adversarial as hell until Casey helps them out, too. But he's more normalized in the second movie (though he's again the only one with a "Solo Arc" as he runs off with Keno in an ill-advised secret mission that gets him captured).

The '03 Toon keeps the accent and makes him more of a lout and someone who argues with Leo, while a CGI film makes them extreme adversaries and caps off the rivalry with Raph defeating an imperious and heavy-handed Leo ("and Raph... I'm BETTER than you!") while acting as a solo vigilante. He's also the tough guy in the CGI Nick Toon, getting a solo arc with his pet turtle Slash once HE gets mutated- he's adversarial with his brothers and even a nasty bully to Donnie and Mikey, but usually has their backs. This kind of sets up the "Traditional Raph Arc", found in nearly every TMNT work but the '80s Toon- Raph is "That Guy", acts like an asshole, argues with Leo/Splinter, and runs off on his own, where he gets into trouble and ultimately proves his love for his bros and adoptive father. This gives him the biggest "Character Arc" of the quartet and makes him the most dynamic, possibly "deep" character, so he's often the most popular to older viewers, unless you find "That Guy" types increasingly-annoying as they're all pretty much like this, occupying the same character arcs day in and day out for years.

Raphael uses the sai like Elektra does, wielding them as paired weapons, and like her, uses them as piercing weapons instead of the bludgeoning, disarming weapons they really were. That and his red bandana makes it much more clear what inspired the franchise as a whole. This often makes him the worst Turtle to use in video games, as his range is TRASH, but some compensate by making him the strongest and most durable (despite having such tiny weapons). In the original toys, Raphael is the lightest-green.

COMICS RAPHS:
-Mirage Raph was the most violent Turtle by far, to the point of having an anger disorder, but he calmed greatly over the years. This was the version that most often came to blows with Leonardo, as you might expect. Archie Raph was mostly like the '80s Toon version, but for a long chunk of time he actually had a BITCHING costume change- once, the Turtle went into space and became intergalactic pro wrestlers. Their outlandish costumes were soon dropped... but someone noticed that Raph looked FRICKIN' WICKED in his all-black bodysuit, and so he retained it for months and months. This wasn't so long after Spider-Man's black costume, so it was "in" at the time to have redesigns like that. This version had a crush on the fox-lady Ninjara.

IDW Raph is mostly like his Mirage version- angry and argumentative. He was raised separately from the others, having been raised by a homeless man who was later murdered- he befriended Casey and then found the others after this point. At various points he has tried to murder Casey's abusive father and the Shredder, but is drawn back from anger at points.

RISE OF THE TMNT RAPH:
-This version of Raphael was reimagined as a jumbo-sized Alligator Snapping Turtle. He started out as the team leader and wielded a pair of tonfas, but soon everything was restored to normal and he used sais and Leo was the leader. He can use "ninpo" to create weapons, and his tonfas could create a "Force Field" version of himself, which also doubled as a Summon that could gain extra limbs.

The streets won't be safe with this radical street legal skateboard! Be the envy of all your mutant friends! Let your Turtles skate through the sewers in style on this pizza-powered machine. But wait there's more: comes with muck blower, kick-action Turtle foot, sewer cover sheild, Stench-cutting sewer searchlight and National Turtle Quiz book. We'd give you the kitchen sink but it won't fit in the box.
Jabroniville
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Re: Jab’s Builds! (Leonardo & Donatello- All Versions! '80s Mikey!)

Post by Jabroniville »

Ares wrote: Wed Apr 28, 2021 3:49 pm I'd also say that the 2003 TMNT Donnie was a real super genius, just not to the extent of the 80s Donnie, who was a literal plot device. That Donnie could create whatever the Turtles needed, including interdimensional portals and interstellar communicators. The 2003 Donnie was able to do things like create all manner of vehicles, weapons and easily grasp alien technology, as well as future technology. He eventually figured out how to do things like repair time machines and the technology the Turtles used to digitize themselves and find Splinter during the final season of the show. I'd see him as someone who could be part of a brainstorming session of the Marvel genius club and be able to contribute.
I mean, I gave him +14 to his Science/Tech, which is pretty elite. Hank Pym is only +17, and Tony Stark only a little higher than that, and those guys are world-class inventors in a much "Higher Tech" setting. Though it is kind of hilarious just HOW advanced Donatello's tech was in the 1987 show, considering the guys are still living in a brick-walled sewer lair that just about anyone can just waltz into.
Jabroniville
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Raphael (1980s)

Post by Jabroniville »

Image
Image
Image

"Not only is he from feudal Japan, but also from another dimension. So, of course, he speaks English."
-Raphael, about Usagi Yojimbo


RAPHAEL- 1987 Cartoon
Created By:
Kevin Eastman & Peter Laird
First Appearance: The Teenage Mutant Ninja Turtles #1 (May 1984)
Role: Cool, But Rude
Other Roles: The Snarkiest One
Played By: Rob Paulsen
Group Affiliations: The Teenage Mutant Ninja Turtles
PL 8 (140)
STRENGTH
3 STAMINA 4 AGILITY 6
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Bodacious Skills:
Acrobatics 7 (+13)
Athletics 7 (+10)
Close Combat (Unarmed) 3 (+12)
Deception 4 (+6)
Expertise (Ninja) 6 (+7)
Expertise (Pop Culture) 4 (+5)
Insight 2 (+4)
Intimidation 5 (+7)
Perception 5 (+7)
Sleight of Hand 4 (+8)
Stealth 2 (+8)

Gnarly Advantages:
Accurate Attack, All-Out Attack, Equipment 3 (Sais, Trenchcoat), Improved Critical (Sais), Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 5, Set-Up, Takedown 2, Taunt, Teamwork

Radical Equipment:
"Twin Sais" Strength-Damage +1 (Feats: Split, Improved Critical) (3)
"Thrown Sais" Blast 4 (Diminished Range -1) (7)
"Trenchcoat" Morph 1 (Looks Human To Everyone, Despite Being Barefoot and Having a Green Face) (5)

Tubular Powers:
"Turtle Physiology"
Movement 1 (Environmental Adaptation- Aquatic) [2]
Swimming 2 (2 mph) [2]

"Half-Shell"
Enhanced Dodge & Parry 1 [2]
Features 1: May Stick Limbs Inside of Shell [1]
Power-Lifting 1 (800 lbs.) [1]

"Pinning People Against Stuff" Snare 6 (Flaws: Requires Sais, Requires Objects Behind Target) (Diminished Range -1) (5) -- [6]
  • AE: "Pin People At Close Range" Snare 6 (Flaws: Requires Sais, Requires Objects Behind Target, Close Range) (3)
Righteous Offense:
Unarmed +12 (+3 Damage, DC 18)
Sais +11 (+5 Damage, DC 20)
Sai Pin +9 (+6 Ranged Affliction, DC 16)
Initiative +10

Awesome Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +7

Bummer Complications:
Reputation (Cool, But Rude)- Raph is pretty quick with the quips, and tends to insult people upon meeting them, or inform the audience how little he respects them. He often replies "a mind like a steel trap" when someone states the obvious.
Responsibility (Master Splinter)- The Turtles deeply respect their sensei, though often disregard his advice.
Secret (Must Remain Hidden From Public View)
Prejudice (Monster)
Responsibility (Human Life)- Raphael does not use his Sais to stab human beings.
Addiction (Pizza)
Relationship (Mona Lisa)- Furries will write TALES of this, let me tell you.

Total: Abilities: 66 / Skills: 50--25 / Advantages: 22 / Powers: 14 / Defenses: 13 (140)

-Cartoon Raphael is probably the most-changed from his initial incarnation, and that in other media- he's not a sullen, lethal, rebellious, Leo-hating asshole. In this case, he's merely too sarcastic for his own good- he's the Turtle most-frequently seen snarking to the audience about something somebody else has done or said. Really, he's just a wiseass who likes to annoy people. In this, he's pretty much the most realistic character of the entire cast.

-Raphael is more or less like his brothers, but his Sais have the unique attribute of being able to pin people to stuff. This is a pretty common thing you see in fiction (it's basically impossible to do in real life... and really, how do you pin someone by a PIECE OF THEIR CLOTHING, to a wall?), but Raph does it nearly-CONSTANTLY, largely thanks to his weapons actually being pretty hard to use in the contest of the show. Leonardo can at least slash up the scenery and robots- Sais are just short-range stabbing implements, and nowhere near as impressive. And so Raph is constantly pinning people against things, often at range.

Other Raphael Toys: Breakfightin' Raph, Giant Turtles Raph, Space Cadet, Grand Slammin', Heavy Metal, Movie Star, Raph w/ Storage Shell, The Green Teen Beret, Shell Kickin', Talkin', Head Droppin', Movie III Samurai, Mutatin', Raph the Magnificent, Toon Raph, Yankee Doodle, Super-Swimmin', Sewer Cyclin', Sewer Scout, Turtle Troll, Cave Turtle Raph & his Tubular Pterodactyl, Giant Movie Star Raph, Giant Movie Mutatin' Raph, Giant Movie III Samurai, Giant Turtle Troll, Night Ninja, Road Roady, Raph as the Mummy, Jump Attack Jujitsu Raph, Airforce Mutation, Kung Fu, Chief Medical Officer (Star Trek), Cyber Samurai, Pizza Tossin', Shogun, Retro Rocket, Undercover, Supermutant, Scuba Divin' Raph with Psych Out Spin Out Scuba Tube, Shell Splittin' Raphael, The Mutant Raph, The Totally Tiny Turtle Combo (Mini-Mutant Party Wagon with Newscycle and Mini-Mutant Toon Raphael Figure!), Jim Lee Sculpt, Next Mutation, Camo-Armor Turtleflage (NM), Camo-Bandana Turtleflage (NM), Covert Specialist Raphael, Pizza Police Combo (Mini-Mutant S.W.A.T. Wagon with Police Cycle and Mini-Mutant Turtle Raphael Figure!), Shooter Raphael, Sumo Raphael, Rapid Recoilin' Raphael, Robomatic Raphael, Stretch Raphael, Raphael Fire Warrior, Bad Boy Biker Raph with Street Cycle (NM), Cowabunga Cruisin' Raph (NM), Metal Mutant Raphael with Phoenix Spirit Armor, Stego Raph
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Ares
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Re: Jab’s Builds! (Donatello & Michelangelo- All Versions! '80s Raphael!)

Post by Ares »

Raph here really showcases how the 80s Turtles really weren't all that distinct from each other personality wise. They were basically divided by their "job" more than anything. Leo was the Leader, Donnie was the Science Guy, Mikey was the Surfer Dude and Raph was . . . well, basically the Turtle without anything to do, so they made him extra sarcastic. To the point that he apparently wanted to be a stand up comedian in one episode. Still, I like the lampshade hanging with the Usagi example.
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Ares
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Re: Jab’s Builds! (Donatello & Michelangelo- All Versions! '80s Raphael!)

Post by Ares »

Still, I feel kind of bad for the 87 Turtles. The show got bad at several points, but it was ultimately pretty entertaining for the most part. For whatever reason, the 2003 Turtles Forever crossover with the 87 Turtles basically made the 87 characters into jokes, Flanderizing them to the point of uselessness.

The 2012 series initially treated the 87 Turtles better in Trans Dimensional Turtles, but by the time of the later crossovers the 87 Turtles and the villains were turned into jokes again.

I just hate it when the original source material for something is treated as lame by the more modern interpretations just because they were made when cartoons were generally "simpler". Not better or worse, just simpler. There was a Masters of the Universe comic that was a crossover between the various MotU franchises, and they referred to the 80s animated He-Man as "Annoyingly Chipper He-Man". Likewise, the new She-Ra cartoon and creators basically had nothing but disdain for the original series. I'm not saying the older shows were high art, but neither is newer stuff. And the older stuff at least wasn't nearly as pretentious or up it's own butt with how good it was.
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Woodclaw
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Re: Jab’s Builds! (Donatello & Michelangelo- All Versions! '80s Raphael!)

Post by Woodclaw »

Ares wrote: Thu Apr 29, 2021 3:56 pm Still, I feel kind of bad for the 87 Turtles. The show got bad at several points, but it was ultimately pretty entertaining for the most part. For whatever reason, the 2003 Turtles Forever crossover with the 87 Turtles basically made the 87 characters into jokes, Flanderizing them to the point of uselessness.

The 2012 series initially treated the 87 Turtles better in Trans Dimensional Turtles, but by the time of the later crossovers the 87 Turtles and the villains were turned into jokes again.

I just hate it when the original source material for something is treated as lame by the more modern interpretations just because they were made when cartoons were generally "simpler". Not better or worse, just simpler. There was a Masters of the Universe comic that was a crossover between the various MotU franchises, and they referred to the 80s animated He-Man as "Annoyingly Chipper He-Man". Likewise, the new She-Ra cartoon and creators basically had nothing but disdain for the original series. I'm not saying the older shows were high art, but neither is newer stuff. And the older stuff at least wasn't nearly as pretentious or up it's own butt with how good it was.
On this point, we'll have to agree to disagree, I've seen way too many people complaining how no project can recapture the magic of the original even before the new product was out.
It happened with Masters of the Universe 2002, Turtles 2003, Thundercats 2011 and even Batman The Brave and the Bold, just to name a few. People are so used to see the old products through rose-colored lenses that can't accept even the slightest variation to the original, even when the new product is trying something different and, perhaps, more effective.
After years of bad feedback it's perhaps unavoidable that the showrunners start to resent the older version. While the Turtles Forever movie poked constant fun at the '87 version, it was also because of the completely bonkers technology of that series that the plot moved forward and the 2003 Turtles didn't fare that much better when they ended up in the Mirage Comics continuity (where the local Shredder was unceremoniously put out of commission in less than 10 seconds).
Other than that I have a question: how could you not poke fun at the '87 Turtles, given that the show constantly poked fun at itself?
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Re: Jab’s Builds! (Donatello & Michelangelo- All Versions! '80s Raphael!)

Post by MacynSnow »

I think it comes down to "Modernism-vs.-The Past" than anything. Think about it like this Ares: What do you think MLK jr. would REALLY think about the "Equality Movement" if he was pulled to the Present Day, given how "Modern Humanity" act's to each other? You(and anybody else) don't have to awnser me, but just think 'bout it....;)
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Re: Jab’s Builds! (Donatello & Michelangelo- All Versions! '80s Raphael!)

Post by Ares »

Woodclaw wrote: Thu Apr 29, 2021 5:23 pm
Ares wrote: Thu Apr 29, 2021 3:56 pm I just hate it when the original source material for something is treated as lame by the more modern interpretations just because they were made when cartoons were generally "simpler". Not better or worse, just simpler.
On this point, we'll have to agree to disagree, I've seen way too many people complaining how no project can recapture the magic of the original even before the new product was out.

It happened with Masters of the Universe 2002, Turtles 2003, Thundercats 2011 and even Batman The Brave and the Bold, just to name a few. People are so used to see the old products through rose-colored lenses that can't accept even the slightest variation to the original, even when the new product is trying something different and, perhaps, more effective.
Don't get me wrong, rose colored glasses for the source material can be just as bad as viewing the source material with disdain. I sometimes feel people who look back on older things and put them on a pedestal haven't actually watched the older stuff more recently, and are letting their memories color their decisions. Me, I watch old and new stuff constantly, so I'm constantly comparing the two. And there are definitely things to criticize the older shows for, but there is often just as much to admire them for, if not more. The people who view their new creation as obviously superior often have their heads up their own butts just as much as people who treat the original material as flawless.
After years of bad feedback it's perhaps unavoidable that the showrunners start to resent the older version.
On this we'll have to disagree, because I believe it is completely avoidable for the show runners to not resent the thing that they did not create but which they are repurposing for their own benefit. If you are making some reboot or adaptation of a pre-existing property, you cannot resent that property, because you are playing with someone else's creation. Even if you improve on things and make something that is objectively better, you are only doing so because the original creators put the work in and took the risks to create something new. Unless you have the similar courage and conviction to create something wholly original, then you have to treat the original product with respect.
Other than that I have a question: how could you not poke fun at the '87 Turtles, given that the show constantly poked fun at itself?
There's "poking fun" and then there's "being completely disingenuous and disrespectful". It's one thing to make fun of 87 Leo because he shouts TURTLE POWER! all the time, because that was something the older Leo did a lot in the show. Having the Turtles act like they don't know how to use their weapons is just stupid since we saw the older Turtles use their weapons all the time in the old show.

It's sort of like how works like "The Boys" criticize superheroes, but do so by transforming superheroes into something they almost never actually are. It rings hollow because the parody is inventing issues for the source material to make fun of, rather than using any actual flaws the source material might have had. It's not just inaccurate and mean-spirited, it's lazy and projecting.
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Re: Jab’s Builds! (Donatello & Michelangelo- All Versions! '80s Raphael!)

Post by Batgirl III »

Deconstruction is a different process than demolition, which is itself different than careless destruction.

Far too few people understand the distinction.
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Raphael (2003)

Post by Jabroniville »

Image
Image

RAPHAEL- 2003 Cartoon
Created By:
Kevin Eastman & Peter Laird
First Appearance: The Teenage Mutant Ninja Turtles #1 (May 1984)
Role: Cool, But Rude
Other Roles: The Snarkiest One, The Brute
Played By: Greg Abbey
Group Affiliations: The Teenage Mutant Ninja Turtles
PL 9 (148)
STRENGTH
4 STAMINA 5 AGILITY 6
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Bodacious Skills:
Acrobatics 7 (+13)
Athletics 7 (+10)
Close Combat (Unarmed) 3 (+12)
Deception 4 (+6)
Expertise (Ninja) 6 (+7)
Expertise (Pop Culture) 4 (+5)
Insight 2 (+4)
Intimidation 7 (+9)
Perception 5 (+7)
Sleight of Hand 4 (+8)
Stealth 2 (+8)

Gnarly Advantages:
Accurate Attack, All-Out Attack, Equipment 3 (Sais, Trenchcoat), Improved Critical (Sais), Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 5, Set-Up, Takedown 2, Taunt, Teamwork

Radical Equipment:
"Twin Sais" Strength-Damage +1 (Feats: Split, Improved Critical) (3)
"Thrown Sais" Blast 4 (Diminished Range -1) (7)
"Trenchcoat" Morph 1 (Looks Human To Everyone, Despite Being Barefoot and Having a Green Face) (5)

Tubular Powers:
"Turtle Physiology"
Movement 1 (Environmental Adaptation- Aquatic) [2]
Swimming 2 (2 mph) [2]

"Half-Shell"
Enhanced Dodge & Parry 1 [2]
Features 1: May Stick Limbs Inside of Shell [1]
Power-Lifting 1 (800 lbs.) [1]

"Pinning People Against Stuff" Snare 6 (Flaws: Requires Sais, Requires Objects Behind Target) (Diminished Range -1) (5) -- [6]
  • AE: "Pin People At Close Range" Snare 6 (Flaws: Requires Sais, Requires Objects Behind Target, Close Range) (3)
Righteous Offense:
Unarmed +13 (+4 Damage, DC 19)
Sais +12 (+6 Damage, DC 21)
Sai Pin +9 (+6 Ranged Affliction, DC 16)
Initiative +10

Awesome Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +5, Fortitude +7, Will +7

Bummer Complications:
Reputation (Cool, But Rude)- Raph is pretty quick with the quips, and tends to insult people upon meeting them.
Responsibility (Master Splinter)- The Turtles deeply respect their sensei, though often disregard his advice.
Secret (Must Remain Hidden From Public View)
Prejudice (Monster)
Responsibility (Human Life)- Raphael does not use his Sais to stab human beings.
Addiction (Pizza)
Rivalry (Leonardo, Michelangelo)- Raph chafes against Leo's leadership style, and frequently comes to blows with prankster Mikey.

Total: Abilities: 72 / Skills: 52--26 / Advantages: 22 / Powers: 14 / Defenses: 14 (148)

-2003 Raphael was tough-talking, grumpy and spoke with a Brooklyn accent, and was sort of halfway between his Mirage & '80s Toon versions. He argued with Leo, but it was a less-violent one, with the two doing some Sailor Moon/Sailor Mars-style "No, they've actually got the deepest relationship" stuff. It was actually he and Mikey who were the most adversarial, with Raph smacking his brother around, and Mikey earning it through constant teasing and pranks.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Raphael (Nick)

Post by Jabroniville »

Image

RAPHAEL- 2012 Nick Version
Created By:
Kevin Eastman & Peter Laird
First Appearance: The Teenage Mutant Ninja Turtles #1 (May 1984)
Role: Cool, But Rude
Other Roles: The Snarkiest One
Played By: Sean Astin
Group Affiliations: The Teenage Mutant Ninja Turtles
PL 8 (142)
STRENGTH
3 STAMINA 4 AGILITY 6
FIGHTING 11 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Bodacious Skills:
Acrobatics 7 (+13)
Athletics 7 (+10)
Close Combat (Unarmed) 3 (+12)
Deception 4 (+6)
Expertise (Ninja) 6 (+7)
Expertise (Pop Culture) 4 (+5)
Expertise (Art) 4 (+5)
Insight 2 (+4)
Intimidation 5 (+7)
Perception 5 (+7)
Sleight of Hand 4 (+8)
Stealth 2 (+8)

Gnarly Advantages:
Accurate Attack, All-Out Attack, Equipment 3 (Sais, Trenchcoat), Improved Critical (Sais), Improved Critical (Unarmed), Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 5, Set-Up, Takedown 2, Taunt, Teamwork

Radical Equipment:
"Twin Sais" Strength-Damage +1 (Feats: Split, Improved Critical) (3)
"Thrown Sais" Blast 4 (Diminished Range -1) (7)
"Trenchcoat" Morph 1 (Looks Human To Everyone, Despite Being Barefoot and Having a Green Face) (5)

Tubular Powers:
"Turtle Physiology"
Movement 1 (Environmental Adaptation- Aquatic) [2]
Swimming 2 (2 mph) [2]

"Half-Shell"
Enhanced Dodge & Parry 1 [2]
Features 1: May Stick Limbs Inside of Shell [1]
Power-Lifting 1 (800 lbs.) [1]

"Pinning People Against Stuff" Snare 6 (Flaws: Requires Sais, Requires Objects Behind Target) (Diminished Range -1) (5) -- [6]
  • AE: "Pin People At Close Range" Snare 6 (Flaws: Requires Sais, Requires Objects Behind Target, Close Range) (3)
Righteous Offense:
Unarmed +12 (+3 Damage, DC 18)
Sais +11 (+5 Damage, DC 20)
Sai Pin +9 (+6 Ranged Affliction, DC 16)
Initiative +10

Awesome Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +7

Bummer Complications:
Temper- Raphael is extremely ornery and violent.
Responsibility (Master Splinter)- The Turtles deeply respect their sensei, though often disregard his advice.
Secret (Must Remain Hidden From Public View)
Prejudice (Monster)
Responsibility (Human Life)- Raphael does not use his Sais to stab human beings.
Addiction (Pizza)
Relationship (Mona Lisa)- This version of Raph hooks up with a humanoid gecko space-lady.
Rivalry (Slash)- Slash started life as Raph's beloved pet turtle Spike, but grew to become a violent, possessive mutant vigilante who hurt Raph's family. Raphael rejected him, leaving Slash vengeful.

Total: Abilities: 66 / Skills: 54--27 / Advantages: 22 / Powers: 14 / Defenses: 13 (142)

-Raphael is his usual self in the 2012 Nick Toon- brutish, short-tempered and rude. He's even more prone to beating up this extra-dumb version of Michelangelo, which is usually played for laughs. Raph has a beloved pet turtle named Spike who is later mutated into their version of Slash, and the two form a vigilante duo that grows increasingly brutal until Slash goes too far and turns on Raph's brothers.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

The Foot Clan (Overview)

Post by Jabroniville »

THE FOOT CLAN:
-The Mook Gang of the TMNT series is nearly always the Foot. A band of ninja outlaws led by Oroku Saki- The Shredder- they are the first gang the Turtles fight, and his main minions in most of the movies and in the first three cartoon series. Naturally, their name is a parody of The Hand, who at the time of the TMNT's creation, were omnipresent Mooks in the Daredevil series over at Marvel. As Daredevil was a huge inspiration to TMNT (one of the Turtles is a sai-wielding fighter wearing a red bandana, after all), this was only natural as part of the gag.

-The 1980s toon gets away with the violence against them because they're robots, while the movies and second cartoon use humans, like the Mirage Comics did. However, the first Nick Toon goes back to robots. These ones are actually even WORSE than the easily-destroyed 1980s versions- even untrained fighters like April O'Neil & Casey Jones can easily destroy hordes of them at once, and I don't think they've ever scored a hit against one of the four turtles.

-Most Foot agents are dressed in black- in the first movie, they're generic ninjas. The 2003 series adds a bit more detail to them. The '80s version has these hunched-over, lumpy, scrawny figures with elongated heads, making them really stand out.
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