The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Hoid
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Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-F]Red Man Satan!

Post by Hoid »

[Earth-F]Red Man Satan
Background Writeup (himself):
Background Writeup (the Red Men): ...here you go!
Background Writeup (the Red Eyed King):
Theme Song: “He Is”, by Ghost.
PL15/300pp. (Italian Red Man who honestly has come to believe he’s the genuine Satan [evil].)
Attributes: Strength 30 (+10), Dexterity 10 (+0), Constitution 30 (+10), Intelligence 16 (+3), Wisdom 16 (+3), Charisma 16 (+3). [58pp.]
Combat: BAB (melee +10/ranged +0) melee +15/ranged +5, Defense (10) 15. [20pp.]
Saves: Toughness (+10) +15, Fortitude (+10) +15, Reflex (+0) +5, Will (+3) +5. [17pp.]
Feats: Fascinate 4 (Bluff, Diplomacy, Intimidate, Knowledges [theology]), Fearless, Fearsome Presence 5 (yes, really). [10pp.]
Skills: Bluff (+3) +7, Diplomacy (+3) +7, Intimidate (+3) +7, Knowledges (+3) [theology] +7, Languages (native: Italian; others: Greek, Hebrew, Latin). [7pp.]
Powers: [219pp.]
Cloven Hooves: Speed 2. [2pp.] Strike 4 (kicks). [4pp.] —- [6pp.]
Glorious Horns: Enhanced Feats: Improved Overrun. [1pp.] Features 1 (shattered horns regrow to full size every single sunrise in the space of fifteen seconds). [1pp.] Strike 14 (horns; Extras: Progression 2 [reach]; Flaws: Ablative). [9pp.] —- [11pp.]
Immense Might: Enhanced Attributes: Strength +20, Constitution +10. [30pp.] Super-Strength 40 (Feats: Countering Punch, Thunderclap). [82pp.] —- [112pp.]
Seismic Power: Environmental Control 15 (seismic earthshaking; Extras: Area [burst], Progression 10 [area of effect]; Flaws: Linked [to Seismic Power Super-Strength]). [35pp.] Super-Strength 0 (Feats: Groundstrike, Stacks [atop Immense Might Super-Strength]; Flaws: Linked [to Seismic Power Environmental Control]). [1pp.] —- [36pp.]
Sinuous Forked Tail: Additional Limbs 1 (prehensile tail; Feats: Improved Grab). [2pp.] Feature 1 (extra handhold via his tail [+4 to Climb checks]). [1pp.] —- [3pp.]
Virtually Indestructible: Immunity 1 (aging). [1pp.] Protection 12 (Extras: Impervious 18). [30pp.] —- [31pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Genuinely Believes He’s the Biblical Devil
Ave Satanis. Ave Infernos.
No Longer Seeks to Fulfill His Red Mantle-Given Mandate
He’s the Devil, after all. He is open rebellion against God. That he believes the Red Eyed King is that God only fuels his madness and delusions further.
Utterly Arrogant and Truly Conceited
Quote: ”Better to rule in Hell than serve in Heaven? Bah! I will make my throne here, on Earth!”
—-/>_-This is a completed Red Man Satan build.
Once an Italian silk merchant, after assuming his Red Mantle, Red Man Satan, aka Giovanni of Milan, went insane, coming to forget his true nature, instead believing himself to be the literal Devil. Highly delusional he sees everything through this distorted lens of perception.

Red Man Satan seeks to unite Christendom’s Machine-Deities and Machine-Titans in, as he calls it, a ‘Satanic war-machine’.

Though he once was quite well educated on the subject (thanks to his tutoring by the Red Eyed King, in his madness Red Man Satan has forgotten all the cosmology he once knew, focusing instead on his delusions. As a result, he’s no longer aware a multiverse exists.
Real name is Giovanni of Milan. He’s a super villain.
He is or rather was Caucasian, albeit Mediterranean. He’s well over a hundred, though he appears much younger, thanks gl his powers.
He was previously Catholic, though that’s obviously now changed.
He belongs to the Red Men, a multiverse-wide order of super strong giants and giantesses dedicated to ‘Balance’ (as in the moral sense).
Yes, he honestly believes he’s Satan: cognitive dissonance is s powerful thing.
Last edited by Hoid on Sat Jul 22, 2023 7:03 pm, edited 3 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-2]Keter Who Wears the Crown!

Post by Hoid »

[Perpendicular-2]Keter Who Wears the Crown
Background Writeup (himself):

Background Writeup (the Canaat tribes of the Bowl of Uruku):
Theme Song: “Anthem” by Michael Abels.
Keter Who Wears the Crown is Titanblooded.
PL14/144pp. (Starryfire-crown-wearing ibis-god of the human Canaat tribes [good].)
Attributes: Strength 9 (-1), Dexterity 12 (+1), Constitution 9 (-1), Intelligence 20 (+5), Wisdom 18 (+4), Charisma 20 (+5). [28pp.]
Combat: BAB (melee -1/ranged +1) melee +6/ranged +8, Defense (11) 17. [28pp.]
Saves: Toughness (-1) +0, Fortitude (-1) +0, Reflex (+1) +9, Will (+4) +9. [15pp.]
Feats: Assessment, Benefits 8 (organizational ties 1 [the Canaat tribes], status 1 [sole god of the Canaat tribes], wealth 6), Bishounen 2, Fascinate 2 (Intimidate, Knowledges [theology]), Inspire, Leadership, Master Plan, Sidekick 1 (his tiny ittybitty dove-god high priestess Sophia, built on PL1/15pp). [17pp.]
Skills: Diplomacy (+5) +9, Intimidate (+5) +17, Knowledges (+5) [cosmology] +7, Knowledges (+5) [history] +7, Knowledges (+5) [theology] +17, Perform (+5) [religious ceremonies] +17. [11pp.]
Powers: [44pp.]
iBiS-GoD: Features 3 (beak [bite deals lethal physical damage, insulating feathers, loooong neck [+4 to Search checks]). Flight 3 (Drawbacks: Winged). [5pp.] Strike 1 (foot talons). [1pp.] —- [9pp.]
STaRRYFiRe CRoWN: Cosmic Energy Control 14. [28pp.] —- [35pp.]
BP: CHaNNeLeD STaRRYFiRe: Blast 14. [0pp.]
AP: GoD oF CReaTioN: Create Object 14. [1pp.]
AP: GoD oF DeaTH: Poison 14 (Extras: Area [line]). [1pp.]
AP: GoD oF DeSTRuCTioN: Disintegrate 14 (Extras: Area [line]). [1pp.]
AP: GoD oF THe eaRTH: Environmental Control 14 (the tides; Extras: Area [line], Area [tail], Progression 14; Flaws: Limited [the Gesfa Ocean in the Bowl of Uruku on Linntuuu ONLY], Tiring). [1pp.]
AP: GoD oF GoLD: Transform 3 (any lead into any gold; Extras: Duration [continuous])). [1pp.]
AP: GoD oF THe HeaVeNS: Space Flight 14 (Extras: Affects Others). [1pp.]
AP: GoD oF LiFe: Life Control 3 (Feats: Insidious 1, Subtle 1). [1pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Glass Cannon
Blessed with IMMENSE firepower, Keter has effectively no real resiliency or defense. He’ll deal out enormous damage, but will fold early on in a fight.
God of the Human Canaat Tribes oF THe Gesfa Ocean
He will suffer no rivals for dominion over the Canaat.
Jrealous oF His Starryfire Crown
Keter is paranoid to the point of obsession that others seek to take his Starryfire crown from him. It consumes his waking thoughts!
Quote: ”i aM THaT WHiCH CaNNoT Die. I aM oLDeR THaN THe MouNTaiNS, STRoNGeR THaN THe oCeaN aND WiSeR THaN aNY SaGe BoRN oF GoD oR MaN.”
—-/>_-This is a completed Keter Who Wears the Crown build.
THIS is Keter, known formally as Keter Who Wears the Crown. The hereditary god-king of the human Canaat tribes that live by and on the Gesfa Ocean, Keter would never have amounted to much...had he not found his Starryfire crown, which he had bolted to his own skull. (Hence why it’s written as a power array, instead of as a Device.) With this crown’s IMMENSE power at his beck and call, Keter has become one of the most personally powerful gods in the entire Bowl of Uruku!

As a god of Linntuuu Keter is Titanblooded. Thus, his blood can be used to cultivate TEGS samples.

Keter is unaware of the larger multiverse!
His full name is Keter Tabaasa Who Wears the Crown That Celebrates Enlightment. Though insane by Earthly standards, Leter is still nevertheless a superhero.
He is a giant humanoid ibis, with both s set lg wings and a pair of arms, with long, spidery fingers. His feathers are colored yellow.
He’s Titanblooded, making him toxic by nature.
Upon his head squats a crown made of a mysterious kind of gold. Ornate beyond what is usual for Perpendicular-2, it is bolted to Keter’s head with long iron nails.
The Canaat, the hukan tribe that worships Keter, totally aren’t the Canaanites, guys. Pinky swear.
Last edited by Hoid on Sat Jul 22, 2023 7:09 pm, edited 2 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-5]Firstking Maughu of Llenng!

Post by Hoid »

[Perpendicular-5]Firstking Maughu of Llenng
The Occult Priestwizard of the Seventh Sign, His Dread Parasitism Maughu, Firstking of Llengg
Background Writeup (itself):
Background Writeup (the Society of the Yellow Sign):
Theme Song:
Firstking Maughu is technically psychic. Firstking Maughu is a servant of the Great Old Ones oF THe Cthulhu Mythos.
PL16/418pp. (Tcho-tcho psiborg tyrant of Llenng [E V I L !].)
Attributes: Strength 9 (-1), Dexterity 9 (-1), Constitution 10 (+0), Intelligence 26 (+8), Wisdom 24 (+7), Charisma 22 (+6). [40pp.]
Combat: BAB (melee -1/ranged -1) melee +6/ranged +6, Defense (9) 19. [28pp.]
Saves: Toughness (+0) +4, Fortitude (+0) +16, Reflex (-1) +3, Will (+7) +16. [32pp.]
Feats: Benefits 17 (organizational ties 2 [the Society of the Yellow Sign], reputation 2 [mightiest servant of Hastur], status 3 [ultimate monarch oh Perpemdicular-5], wealth 10), Diehard, Endurance, Equipment 1 (ritual mask 1), Fascinate 1 (Diplomacy), Inventor, Ninja Run. [23pp.]
Skills: Concentrate (+0) +16, Knowledges (+8) [biological sciences] +16, Knowledges (+8) [cosmology] +24, Knowledges (+8) [earth sciences] +12, Knowledges (+8) [Mythos lore] +24, Knowledges (+8) [noetics] +16, Knowledges (+8) [Ogresciences] +12, Knowledges (+8) [physical sciences] +12, Knowledges (+8) [theology] +16, Professions (+7) [Mythos scholar] +25, Professions (+7) [priest] +15, Professions (+7) [scientist] +11. [27pp.]
Powers:
All the Treasures of Llenng: Gadgets 20 (easy to lose; Feats: Summonable). [120pp.]
The Blessing of Yog-Sothoth: Universal Translator (mental). [5pp.]
The God-Rings of Llenng: Variable Power 10 (any number of traits of the ‘Direct Reality Alteration’ descriptor; Drawbacks: Power Loss [-5pp; when outside of Perpendicular-5 and cut off from the mammoth freestanding god-ring monuments]). [85pp.]
Robes of Hastur: Device 8 (robes empowered by Hastur; hard to lose; Feats: Restricted 1 [must be a tcho-tcho]). [33pp.]
Tcho-Tcho: Features 2 (cast-iron stomach, longevity) [2pp.] Immunity 2 (the Confuse power and the Nauseate power). [2pp.] Shrinking 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] — [17pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Ritual Mask: Equipment 1.
This mask is the symbol of his royal dominion, very much akin to a European monarch’s crown!
Powers:
Symbol of Authority: Enhanced Feats: Benefit 2 (status 2 [honorary Great Old One]), Inspire, Leadership, Master Plan. [5pp.]
—-/>_-This is a completed ritual mask Equipment build.
Robes of Hastur: Device 8.
Empowered by the meditative memetic power of Hastur, these psi-resonant robes make Maughu very difficult to harm!
Powers:
Eternal: Immortality. [5pp.] Immunity 6 (the Dream Control power, the Time Stop power). [6pp.] Immutable[/b]. [10pp.] —- [21pp.]
Infinite: Insubstantial 1 (Flaws: Action [sustained]). [3pp.] Super-Movement 3 (dimensional 3 [anywhere in the Forever Tree]). [6pp.] Teleport 2 (Extras: Action [reaction]). [10pp.] —- [19pp.]
—-/>_-This is a completed robes of Hastur Device build.
Complications:
Chief Minion of Hastur and High Priest of Cthulhu
In secular terms, he owes his authority to Hastur’s patronage; in religious terms, he owes his authority to Cthulhu, whom Maughu worships as a god.
Firstking of Llenng, aka Perpendicular-5
Though the highest mortal authority in Llenng, Maughu is not an absolute tyrant. A series of princes and lesser kings share on his authority. To navigate this den of viper takes special kinds of psychopathy.
Has DIRE Plans for the Forever Tree
Under his dominion, the Forever Tree will become a Hell without exit or end. Mad, blind, idiot gods will dance, writhe and cavort, reality will start breaking down and linear causality will cease to exist!
Quote: ”The stars are right; the time has come; the End begins.”
—-/>_-This is a completed The Occult Priestwizard of the Seventh Sign, His Dread Parasitism Maughu, Firstking of Llenng build.
This is Maughu, Firstking of Llenng, with the accompanying titles of His Dread Parasitism and the Occult Priestwizard of the Seventh Sign.

As Priestwizard, he is telepathically and memetically ties to every piece of Mythostech in Llenng that is not a unique creation, and teleport them into an outstretched hand at whim.

Furthermore, Maughu is telepathically and cybernetically attuned to Llenng’s god-rings, massive freestanding monuments that effectively ENORMOUS Mythostech Changecubes.

As long as he is in Perpendicular-5, Maughu is theoretically omnipotent in the variety of things he can accomplish or achieve.

His birth language is Tibetan.

His minions are multitudinous:
Rajah Chandraputa and Wilbur Whately, both of Earth-A.
The Haunter in the Dark, Oneironaut and Randolph Carter, all of Earth-E.
Heavybrain, of Earth-H.
GNAW, of Earth-J

Despite the naming similarity, Maughu has absolutely nothing to do with Maughaughu.
Even his own worshippers know little of him. H dresses in bodyswathing brightly yellow robes, though he is obviously of extremely short stature.
Whomever he was prior to his coronation is GONE. Not even the faintest memories of his previous life are lost to him.
While on Perpendiculsr-5, he might as well be omnipotent; reality there is potter’s clay to him.
Last edited by Hoid on Sat Jul 22, 2023 7:14 pm, edited 13 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-1]Melchizedek!

Post by Hoid »

[Perpendicular-1]Melchizedek
Background Writeup:
Theme Song:
Melchizedek is technically psychic.
PL9/220pp. (An immortal dimensional exile Earth-U Canaanite gadgeteer and enemy to the Stormfather [neutral].)
Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitution 14 (+2), Intelligence 18 (+4), Wisdom 10 (+0), Charisma 12 (+1). [18pp.]
Combat: BAB (melee +1/ranged +1) melee +6/ranged +6, Defense (11) 16. [20pp.]
Saves: Toughness (+2) +5, Fortitude (+2) +3, Reflex (+1) +3, Will (+0) +8. [12pp.]
Feats: Assessment, Benefit 1 (reputation 1 [reckless freedom fighter opposing the Stormfather]), Eidetic Memory, Equipment 23 (copious amounts of scientific instruments 9, guns 1, mobile laboratory [HQ/vehicle] 13), Improvised Tools, Inventor. [27pp.]
Skills: Knowledges (+4) [cosmology] +8, Knowledges (+4) [noetics] +16, Languages: Hebrew; others: Akkadian, Babylonian, ?).
Powers: [135pp.]
Perfect Health: Immunity 6 (disease, fatigue, poison). [6pp.] Immunity 2 (hunger/thirst; Flaws: Limited [half-effect]). [1pp.] —- [7pp.]
Renewably Immortal: Immortality (Feats: Innate; Flaws: Medium [yearly alchemical potion infusion]). [3pp.]
Ring and Shield and Staff of Power: Device 7 (levitating semi-sentient aegis; easy to lose; Feats: Indestructible, Summonable). [23pp.] Device 10 (psi-resonant Demimachine power-ring; hard to lose; Feats: Indestructible). [41pp.] Device 20 (psi-resonant Demimachine power-staff; easy to lose; Feats: Indestructible). [61pp.] —- [125pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Levitating Semi-Sentient Aegis: Device 7.
This is basically a limbless and headless bodyguard-robot, designed to selflessly intercept attacks on Melchizedek.
Powers: [35pp.]
Autonomous Entity: Enhanced Feats: Assessment, Eidetic Memory, Sidekick 1 (AI and capable of movement). [3pp.] Features 1 (onboard tactical database) [1pp.] Flight 2 (Extras: Affects Objects; Flaws: Only Affects Objects, Range [self]). [1pp.] —- [5pp.]
Mobile HQ: Enhanced Feats: Equipment 5 (small mobile HQ). [5pp.]
Protective Entity: Enhanced Feats: Teamwork. [1pp.] Force Field 9 (Feats: Interpose). [10pp.] Growth 3 (Feats: Interpose). [12pp.] Super-Senses[/b] 2 (precognition; Feats: Interpose; Flaws: Limited [useable in combat ONLY]). [2pp.] —- [25pp.]
—-/>_-This is a completed levitating semi-sentient aegis Device build.
Psi-Resonant Demimachine Power-Ring: Device 10.
Containing a proto-cosmos of minuscule size within it, this power-ring gives the wearer simplistic control of gravity, space and time, though in a way so unsophisticated as to be rather banal.
Powers:
Simplistic Gravimetric Mastery: Gravity Control 8. [8pp.]
Simplistic Spatial Mastery: Spatial Control 10. [20pp.] —- [21pp.]
BP: Quantum Stutter: Teleport 10. [0pp.]
AP: Quantum Shred: Teleport 5 (Extras: Damages, Penetrating 5). [1pp.]
Simplistic Time Mastery: Time Control 10. [20pp.] —- [21pp.]
BP: Slips Between the Moments: Super-Speed 10. [0pp.]
AP: Punches Things at the Speed of Light: Strike 9 (Extras: Penetrating 9; Feats: Incurable, Split-Attack). [1pp.]
—-/>_-This is a completed psi-resonant Demimachine power-ring Device build.
Psi-Resonant Demimachine Power-Staff: Device 20.
Scavenged from the ruins of the space station Heavenly Gaze which orbits high above Lultullul, this power-staff is an IMMENSELY mighty weapon and tool.
Powers: [100pp.]
The Architect’s Hand: Force Construct 5. [10pp.] Transform 5 (any broken mundane machine to any fully functional mundane machine; Extras: Duration [continuous]). [35pp.] —- [45pp.]
The Destroyer’s Hand: Blast 9 (TK force-bolts). [18pp.] Strike 9 (TK-empowered strikes; Extras: Penetrating 2). [11pp.] —- [29pp.]
The Mentalist’s Hand: Immunity 20 (mental effects; Flaws: Limited [half-effect]). [10pp.] Mind Reading 3. [3pp.] —- [13pp.]
The Technician’s Hand: Datalink 9 (Extras: Penetrating 2). [11pp.] Enhanced Skills: Computer +8. [2pp.] —- [13pp.]
—-/>_-This is a completed psi-resonant Demimachine power-staff Device build.
Complications:
Ancient Canaanite

Having traveled through both space and time to get to Perpendicular-1, Melchizedek has missed out on everything past the formation of early Judaism. This means he is very much an ‘an eye for an eye, a tooth for a tooth’ kind of dispenser of justice.
Dimensionally Displaced From Earth-U
He is VERY far from home. Furthermore, modern-day Earth is just as strange to Melchizedek as Lulultullul!
Sworn Enemy of the Stormfather
Melchizedek worships the Solar Lion as a creator-demiurge. As a result, by definition only the imperiex are gods. As a result, the Stormfather’s claims to divinity are dangerous and blasphemy of the highest order. Melchizedek must oppose this heresy at all costs, lest the imperiex strike Perpemdicular-2 to ashes!
Quote: This ‘one god’ must be opposed, lest the other gods grow wrathful and smite this land and her peoples!”
—-/>_-This is a completed Melchizedek build.
THIS is Melchizedek, an ancient Canaanite from Earth-U, dimensionally displaced onto Perpendicular-1. Given his knowledge and Devices by a time-traveling Enginseer Ka, Melchizedek is a man totally out of his depth, dealing with concepts much too big for him.

Melchizedek’s archenemy is the Stormfather.
Last edited by Hoid on Fri Aug 27, 2021 4:12 pm, edited 5 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-H]The Dancer at the Gates!

Post by Hoid »

[Earth-H]The Dancer at the Gates
Background Writeup (himself):
Background Writeup (the imperiex): Here.
Background Writeup (his sangha of students [as a group]):
Theme Song:
The Dancer at the Gates is an imperiex. The Dancer at the Gates is a Space God. The Dancer at the Gates is psychic (focusing on pyrokinesis and telepathy).
PLX/438pp. (Imperiex and first arhat of Earth-H [good].)
Attributes: Strength 10 (+0), Dexterity 18 (+4), Constitution 16 (+3), Intelligence 32 (+11), Wisdom 32 (+11), Charisma 12 (+1). [60pp.]
Combat: BAB (melee +0/ranged +4) melee +10/ranged +14, Defense (14) 20. [22pp.]
Saves: Toughness (+3) +8, Fortitude (+3) +8, Reflex (+4) +16, Will (+11) +X. [22pp.]
Feats: Benefit 3 (organizational ties 1 [Buddhist sanghas throughout the world], reputation 2 [Buddhist monk of immense wisdom], status 2 [the world’s first arhat]). [3pp.]
Skills: Concentrate (-) +X, Knowledges (+11) [theology] +27, Languages (native: Sanskrit; others: Arabic, Farsi, Hindi, Tamul, Tibetan). [9pp.]
Powers: [317pp.]
Extremely Competent Telepath: Immunity 10 (the Mind Control power). [10pp.] Mind Shield 1 (Extras: Impervious 9). [10pp.] —- [20pp.]
Extremely Competent Telepath: Telepathy 9 (Feats: Dynamic Array, Subtle 1). [20pp.] —- [30pp.]
DAP: Mantra of Communion: Mind Switch. [2pp.]
DAP: Mantra of Creation: Mental Duplication. [2pp.]
DAP: Mantra of Destruction: Mind Blast. [2pp.]
DAP: Mantra of Liberation: Astral Form. [2pp.]
DAP: Mantra of Submission: Mind Control. [2pp.]
The First Arhat: Alternate Form 20 (gigantic living stone Buddhist monk that glows with a hellish inner heat). [100pp.] Battle Form X (living sun of full size and grandeur; Feats: Variable Descriptor [any ‘Living Sun of Full Size and Grandeur’]). [Xpp.] Immunity 40 (‘Fire’ descriptor effects, ‘Radiation’ descriptor effects). [40pp.] —- [140pp.]
The First Arhat: Blast 30 (column of fire; Extras: Area [line], Penetrating 30; Flaws: Full Power). [90pp.] —- [92pp.]
AP: Fiery Constructs: Create Objects 10 (Extras: Energy Aura [fire], Explosion, Penetrating 10). [1pp.]
AP: Inferno Robes: Energy Aura 10 (fiery robes; Extras: Area [burst], Explosion, Penetrating 30 [yes, really]; Flaws: Medium [robes to catch on fire]). [1pp.]
Imperiex: Features 2 (Great Grey Reading Room 'membership card', temporal inertia). (2pp.) Immunity 11 (aging, full lifesupport, his own powers). (11pp.) Super-Movement 6 (dimensional movement 3 [anywhere in the Forever Tree], temporal movement 3 [anywhen in time]). (12pp.) --- [25pp.]
Drawbacks: Bound by the Four Rights [-0pp.]
Alternate Configurations:
Earthbodhisattva: Alternate Form 20.
Powers:
Inextricably Tied to the Earth When He Sets His Implacable Will Upon It: Immoveable X. [Xpp.] —- [Xpp.]
AP: As Unstoppable as a Miles-High Tidal Wave: Unstoppable X. [Xpp.]
Complications:
Considered a Hypocrite by Many Arhats
Every arhat must sustain severe austerities to keep their powers, but, as an imperiex, the Dancer at the Gates can violate these practices will no ill consequence. As a result, he has a healthy appearance, eats well, and can even have sex. A lot of arhats hate him, because of this fact.
Devotedly Pious Theravada Buddhist
One of the original pupils of a little fellow named Siddhartha Gautama, the Dancer at the Gates is a VERY religious Buddhist of the Theravada school. Not that on Earth-H, the existence of extreme asceticism, granting one pyrokinesis HAS had a transformative effect on ALL world religions, so, HIS Theravada Buddhism has some pretty significant differences from its counterparts practiced elsewhere, such as Earth-B or Earth-Q.
Quiet and Studious
Prayer and study and inner reflection are much more appealing to the Dancer at the Gates than superheroics, but, he still faithfully upholds his duties as his universe’s imperiex. He can get cranky about it, sometimes, though, as he’d MUCH rather sit and think deep, meaningful thoughts.
Quote: ”All things are fire. We must merely look.”
THIS is the Dancer at the Gates, Earth-H’s first arhat as well as that dimension’s imperiex.

A former student of the Buddha, the Dancer at the Gates trailed his mind through an incomprehensible maze of prayer, deep thought and powerful visualizations, combined with extreme asceticism. This should have killed him, the asceticism was so extreme, but instead it unlocked the pyrokinesis hidden within his memetic core.

The Dancer at the Gate has taught many other arhats, and even a few gorgons. He is the abbot of a small Buddhist monastery, and spends his eternity in quiet contemplation. Most people on Earth-H aren’t even aware the Dancer at the Gates exists, let alone that he’s a Space God charged with defending the entire universe!

He views Jax of Earth-V as a terrible shame upon the good name of the imperiex, but doesn’t hate the Sleeping King, instead deciding to err on the side of mercy.
His real name is Sandeep Guptra. He’s several thousand years old, and certainly looks the part.
Though it’s impossible to tell his ethnicity now, prior to apotheosis he was Bengali. His hair is white, and he’s so emancipated discerning features on him are rather hard.
He’s a practicing Buddhist, and quite pious.
He’s an imperiex, to be specific, the imperiex of Earth-H.

His Mandragora:
Placeholder.

His VR-Resonance’s thoughtform natives:
Placeholder.
Last edited by Hoid on Sat Jul 22, 2023 7:19 pm, edited 8 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-6]Skymonk!

Post by Hoid »

Perpendicular-6]Skymonk
Background Writeup:
Theme Song:
Skymonk is Sunsphinx. Skymonk is a Space God. Skymonk is psychic (focusing on chi-manipulation).
PL17/217pp. (Sunsphinx martial artist [neutral].)
Attributes: Strength 16 (+3), Dexterity 24 (+7), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 16 (+3), Charisma 12 (+1). [36pp.]
Combat: BAB (melee +3/ranged +7) melee +10/ranged +15, Defense (17) 20. [22pp.]
Saves: Toughness (+3) +5, Fortitude (+3) +5, Reflex (+7) +17, Will (+3) +11. [22pp.]
Feats: Fearless. [1pp.]
Skills: Acrobatics (+7) +15, Climb (+3) +11, Concentrate (+3) +11, Drive (+7) +8, Escape Artist (+7) +19, Handle Animal (+1) +2, Knowledges (+1) [cosmology] +9, Knowledges (+1) [noetics] +5, Notice (+3) +15, Pilot (+7) +8, Ride (+7) +8, Sense Motive (+3) +15, Sleight-of-Hand (+7) +11, Stealth (+7) +11
Powers: [80pp.]
The Awakened Crown Chakra: Enhanced Feats: Acrobatic Bluff, Assessment, Attack Focus 4 (melee 3, ranged 1), Endurance, Improved Grab, Improved Grapple, Interpose, Ninja Run, Second Chance 1 (use of Acrobatic Bluff feat), Skill Mastery 2 (Acrobatics, Climb, Concentrate, Escape Artist, Notice, Sense Motive, Sleight-of-Hand, Stealth), Trance. [15pp.]
Cosmic Power at His Fingertips: Strike 15 (Feats: Variable Descriptor [any ‘Periodic Table oF Elements’]). [17pp.]
Mastery Over His Own Lifeforce: Chi 16 (healing). [16pp.] —- [20pp.]
AP: Expanded Consciousness: Super-Senses 16 (cosmic awareness, detect psionics, detect life, postcognition, precognition). [1pp.]
AP: Minimal Control Over Gravity: Leaping 16. [1pp.]
AP: Powerful-Yet-Limited Telepathy: Mind Reading 16. [1pp.]
AP: Shielded Consciousness: Mind Shield 16 (Extras: Impervious 16; Flaws: Action [sustained]). [1pp.]
Sacral Keymaul: Device 9 (chi-resonant power-staff; easy to lose; Feats: Summonable). [28pp.]
Space God: Features 1 (temporal inertia). [1pp.] Immunity 10 (aging, full lifesupport). [10pp.] Immutable. [10pp.] --- [21pp.]
Your Prayers are Heard: Mind Reading 20 (Extras: Dimensional 2 [every single parallel-Earth]; Flaws: Medium [can only listen in on prayers to THAT Sunsphinx in particular or to prayers to the Sunsphinx race, as a whole]). [12pp.]
Drawbacks: n/a. [-0pp.]
Sacral Keymaul: Device 9.
Given to him by That What Forges Artifice, Skymonk’s sacral keymaul is a symbolic weapon able to allow the wielder to warp reality, as an unlimited-charge Changecube’s innards’re worked into the hammer’s handle and channeled out through the mallet. It is an insanely potent weapon, one Skymonk is very possessive of.
Powers:
Filter to Infinite Power: Variable Power 10 (any number of traits at once of the ‘Reality-Warping’ descriptor; Flaws: Additional Save [Will], Check Required [Concentrate check], Tiring; Drawbacks: Power Loss [-5pp; in total darkness]). [45pp.]
—-/>_-This is a completed sacral keymaul Device build.
Complications:
A Big Believer in the Idea of Redemption
None are so far gone, to Skymonk, to turn away from Perditipn. This has occasionally bitten him in the ass.
Patient, Wise and Kindly
Pious Worshipper of the Imperiex
Quote: ”Its never too late to turn back to the light...unless you’re dead. Where there is life, there is hope.”
—-/>_-This is a completed Skymonk build.
THIS is nGallut Karad, aka, Skymonk. A priest of the Cult of the Imperiex on Perpendicular-6, Skymonk is charged by his superiors with maintaining religious orthodoxy among his own kind.

As a Sunsphinx, Skymonk is not only aware of the multiverse but also frequently travels its many cosmic houses.
Last edited by Hoid on Fri Aug 27, 2021 4:14 pm, edited 4 times in total.
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[Earth-C]The Black Pharaoh!

Post by Hoid »

[[Earth-C]The Black Pharaoh
Background Writeup (himself):
Background Writeup (the Children of Time’s End):
Theme Song:
The Black Pharaoh is an avatar of an Outer God. He is NOT psychic: his Emotion Control Powers instead represents his extreme persuasiveness.
PL11/200pp. (He who tows chaos in his wake [EVIL!].)
Attributes: Strength 12 (+1), Dexterity 12 (+1), Constitution 12 (+1), Intelligence 12 (+1), Wisdom 22 (+6), Charisma 32 (+11). [32pp.]
Combat: BAB (melee +1/range +1) melee +1/range +1, Defense (11) 20. [18pp.]
Saves: Toughness (+1) +5, Fortitude (+1) +5, Reflex (+1) +5, Will (+6) +16. [22pp.]
Feats: Assessment, Benefit 6 (diplomatic immunity [in Egypt and its surrounding kingdoms], organizational ties 2 [the Children of Time’s End], reputation 1. [bringer of ruination], security clearance 1 [the Universarium of Temporeality], status 1 [avatar of an Outer God]), Bishounen 1, Fascinate 4 (Bluff, Diplomacy, Intimidate, Sleight-of-Hand), Equipment 2 (seemingly valuable but actually worthless ‘treasures’ 2), Fearless, Minions 13 (the Children of Time’s End; each is built on PL3/30pp, x11 numbers of minions), Tech Expert 2 (mi-go science and Yithian science), Withstand Damage. [30pp.]
Skills: Bluff (+11) +15, Diplomacy (+11) +15, Intimidate (+11) +19, Knowledges (+1) [cosmology] +20, Perform (+11) [oratory] +15, Professions (+6) [public speaker] +13, Sleight-of-Hand (+1) +13. [14pp.]
Powers:
Avatar of Nyarlathotep: Immortality. [5pp.]
Child of Time’s End: Dimensional Pocket 10 (alternate timeline; Extras: Attacks; Flaws: Linked [to Child of Time’s End Super-Movement]). [20pp.] Super-Movement 2 (temporal movement [alternate versions of the present; Extras: Attacks; Flaws: Linked [to Child of Time’s End Dimensional Pocket]). [6pp.] —- [26pp.]
A Living Ripple in Reality: Summon Minion 10 (a single flautist of Azathoth; built on PL10/150pp). [20pp.] —- [23pp.]
AP: A Living Ripple in Reality: Summon Minion 10 (a single mi-go; built on PL7/150pp). [1pp.]
AP: A Living Ripple in Reality: Summon Minion 10 (a single Mythos ghoul; built on PL10/150pp.) [1pp.]
AP: A Living Ripple in Reality: Summon Minion 10 (a single Mythos satyr; built on PL10/150pp). [1pp.]
A Mind Unchained by the Ways of Chaos: Immunity 20 (mental effects). [20pp.]
Tows Chaos in His Wake: Emotion Control 1 (Extras: No Save; Flaws: Limited [despair]). [2pp.] Emotion Control 4 (Extras: Duration [continuous]; Flaws: Limited [fear]). [4pp.] Emotion Control 8 (Extras: Area [burst]; Flaws: Limited [hatred]). [8pp.] —- [14pp.]
Drawbacks: Vulnerability (-5pp; the Banish power; severe).
Complications:
Addicted to Sadism
ThE sUfFeRiNG oF oThErS iS sUcH a SuCcUlEnT fEaSt.
Fragment of a Mad God
I aM nEsTlEd WiThIn MySeLf, LeSsEr InSiDe GrEaTeR. tO bE a MuLtIpLiCiTy Is To ShAtTeR aLl PeTtY pErCePtUaL rEsTrAiNtS. eMbRaCe MuLtIpLiCiTy. ShAtTeR yOuRsElF.
Pot-Stirrer
ChAoS iS mOrE sTiMuLaTiNg ThAn OrDeR. sPoNtAnEiTy Is ThE kEy To A bEtTeR wAy Of LiFe. WhEN nOtHiNg CaN bE pReDiCtEd, EvErYtHiNg BeCoMeS a PoSsIbIlItY.
Quote: ”CoMe ClOsEr, My ChIlD. lEt ME SeE wHaT dEsTiNy HaS iN sToRe FoR yOu. HoW...iNtErEsTiNg. I cAn HeLp YoU cHaNgE wHaT i SaW, bUt YoU mUsT hElP mE dO iT. tO dIvErT fAtE tAkEs CoNsIdErAbLe EnErGy, A pRiCe I WiLl NoT pAy WiThOuT....iNcEnTiVeS.”
—-/>_-This is a completed the Black Pharaoh build.
THIS is Nu, otherwise known as the Black Pharaoh. An avatar of Nyarlathotep found exclusively on Earth-C, he wanders Egypt, raising riotous mischief wherever he goes. He preaches as he walks, giving out worthless ‘treasures’ and infecting others with his own madness.

He’s extremely well-informed about the multiverse, and even knows of the existence of the Ten Hollows!

The Sun-court of Ra considers the Black Pharaoh a dire enemy.
Last edited by Hoid on Sat Jul 03, 2021 11:49 pm, edited 1 time in total.
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[Perpendicular-2]The Reaper of Ossuaries!

Post by Hoid »

[Perpendicular-2]The Reaper of Ossuaries
Background Writeup:
Theme Song:
The Reaper of Ossuaries is Titanblooded.
PL12/161pp. (Dung beetle god of death, disease and filth [evil!].
Attributes: Strength 18 (+4), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0; see below), Wisdom 10 (+0; see below), Charisma 10 (+0). [8pp.]
Combat: BAB (melee +4/ranged +0) melee +8/ranged +4, Defense (10) 16. [20pp.]
Saves: Toughness (+0) +6, Fortitude (+0) +12, Reflex (+0) +2. Will (+0) +4 [23pp.]
Feats: Diehard, Endurance, Fearsome Presence 2, Skill Mastery 1 (Knowledges [biological sciences, theology], Medicine, Professions [mortuary priest]). [5pp.]
Skills: Knowledges (+0) [biological sciences] +5, Knowledges (+0) [theology] +4, Medicine (+0) +4, Professions (+0) [mortuary priest] =8.
Powers: [120pp.]
Dung Beetle God: Additional Limbs 2 (two extra fully-functional arms). [2pp.] Features 1 (he eats exactly what you think he eats). [1pp.] Flight 2 (Drawbacks: Winged). [3pp.] Protection 1 (chitin; Extras: Impervious 11). [12pp.] —- [15pp.]
Filth-Encrusted Plate Armor: Device 9 (his filth-encrusted plate armor; hard to lose). [36pp.]
Filth-Encrusted Scythe: Device 9 (his filth-encrusted scythe; easy to lose; Feats: Indestructible). [28pp.]
God of Death: Poison 1 (Extras: Area [line], Penetrating 4). [6pp.]
God of Disease: Disease 1 (Extras: Area [burst], Area [cloud]). [3pp.]
God of Filth: Quickness 12 (Flaws: One Task Only [rebuilding his ranks in Shrine of Dung Equipment]). [3pp.]
Shrine of Dung: Enhanced Attributes: Intelligence +10, Wisdom +10 (Flaws: Medium [exact bonus depends on how many ranks of his HQ yet remain]). [5pp.] Enhanced Feats: Equipment 10 (shrine of dung [HQ]; Flaws: Ablative). [5pp.] —- [10pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Filth-Encrusted Plate Armor: Device 9.
Crafted for him by Sebseb’s Sha-nGorot, this pestilential armor is a key component to the Reaper of Ossuaries’ self-image.
Powers:
Clouds of Corrosion and Stink: Dazzle 7 (scent only; Extras: Area [cloud]). [14pp.] Poison 1 (corrosive clouds; Extras: Area [cloud], Aura, Duration [continuous]; Flaws: Permanent). [4pp.] —- [18pp.]
Internally Spacious: Features 1 (internal compartment). [1pp.]
Physical Enhancements: Enhanced Attributes: Strength +10. [10pp.] Protection 5. [5pp.] —- [15pp.]
Sealed Systems: Immunity 11 (disease, full lifesupport). [11pp.]
—-/>_-This is a completed filth-encrusted plate armor Device build.
Filth-Encrusted Scythe: Device 9.
A gift to him by the Sun That is the Beast Which Devours the Moon, this psi-resonant object is a powerful weapon.
Powers:
Coated in S**t and Gore: Poison 12 (Flaws: Linked [to Extended Reach Strike]). [12pp.]
Extended Reach: Strike 12 (Extras: Penetrating 12, Progression 3 [range]; Flaws: Linked [to Coated on S**t and Gore Poison]). [27pp.]
Rends Reality: Teleport 2 (Extras: Portal).
—-/>_-This is a completed filth-encrusted scythe Device build.
Complications:
Calculating and Cold
Emotion is for the weak. Mercy is useless. All things end. He does not pretend otherwise!
Feared by All Humankind
As THE death-god of the Bowl of Uruku, the Reaper of Ossuaries is feared by and worshipped by humans throughout the region.
A Loyal Servant of K’Raa’h
K’Raa’h pays the Reaper of Ossuaries an ENORMOUS mountain of coin to be loyal to K’Raa’h and k’Raa’h alone.
Quote: “Everything ends in my dominion. Eventually.”
—-/>_-This is a completed the Reaper of Ossuaries build.
THIS is the Reaper of Ossuaries, THE premiere death-god in Perpendicular-2. Though NOT the most personally powerful death-god, his position as mortuary priest to Pharaoh k’Raa’h guarantees the Reaper’s infamousness outclasses everyone else. (The Reaper of Ossuaries considers the Wise a blighted rival, yet bizarrely has friendly attitudes towards the Son of the Sun.)

His blood can be used to cultivate TEGS samples. If he ever discovers this, the Reaper’ll simply consider it yet more proof of his necrotic divinity.

He’s unaware of the wider multiverse.

....and yes, he lives in a s**t-heap.
Last edited by Hoid on Fri Aug 27, 2021 4:15 pm, edited 5 times in total.
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[Earth-L]Qo!

Post by Hoid »

[Earth-L]Qo
Background (himself):
Background Writeup (Urizen):
Theme Song:
Qo is Titanblooded.
PL10/150pp. (Beautiful gazelle humanoid superspeedster proto-Avatar of Urizen [evil].)
Attributes: Strength 14 (+2), Dexterity 16(+3), Constitution 14 (+2), Intelligence 14 (+2), Wisdom 12 (+1), Charisma 18 (+4). [28pp.]
Combat: BAB (melee +2/ranged +3) melee +5/ranged +6, Defense (13) 22. [30pp.]
Saves: Toughness (+2) +5, Fortitude (+2) +5, Reflex (+3) +12, Will (+1) +5. [19pp.]
Feats: Acrobatic Bluff, Benefit 4 (wealth 4), Elusive Target, Minions 10 (The Cult of Urizen; each cultist built on PL1/15pp; x9 numbers of cultists), Ninja Run, Second Chance 1 (Acrobatic Bluff checks), Skill Mastery 2 (Acrobatics, Bluff, Climb, Diplomacy, Perform [dancing], Professions [dancer], Stealth, Swim), Ultimate Effort 1 (Reflex saves). [21pp.]
Skills: Acrobatics (+3) +11, Bluff (+4) +8, Diplomacy (+4) +8, Languages (native: Athabaskan; others: English, Navajo), Perform (+4) [dancing] +16, Professions (+1) [dancer] +17, Stealth (+3) +7, Swim (+2) +6. [15pp]
Powers: [39pp.]
Angelic Beauty: Enhanced Attributes: Charisma +6. [6pp.] Enhanced Feats: Bishounen 2. [2pp.] Enhanced Skills: Perform (dancing) +4, Sleight-of-Hand +4. [2pp.] —- [10pp.]
Humanoid Gazelle: Features 4 (backwards-bending legs [Speed 1], hooves [kicks do lethal damage], insulating fur, tiny horns [headbutt attacks do lethal damage]). [4pp.]
Incarnation of Motion: Super-Speed 10. [20pp.] —- [23pp.]
AP: High-Kinetic Dodging Maneuvers: Enhanced Combat: Defense +10 (for a total Defense of 32). [1pp.]
AP: High-Kinetic Jumps: Leaping 10 (Extras: Damages; Flaws: Tiring). [1pp.]
AP: High-Kinetic Punches: Strike 10 (Extras: Penetrating 10; Flaws: Noticeable [glows blindingly hot red in color]). [1pp.]
Proto-Avatar of Urizen: Features 1 (can always sense the location of Urizen). [1pp.] Immunity 1 (aging). [1pp.] —- [2pp.]
Drawbacks: Apocalyptic Cocoon (-0pp; if Urizen dies, Qo metamorphoses into a new Urizen, creates a new Qo, and the cycle continues)
Complications:
Destined to Ascend
As with all proto-Avatars, Qo’s destiny is to become the new Urizen, should the old Urizen die. She accepts this fate and in fact looks forward to it.
Devout R’lyetist
Qo believes, as she will one day become the very god she is the proto-Avatar of! This belief cannot be shaken.
Proto-Avatar of Urizen
Every Ogre has a safety valve against destruction in the form of a proto-Avatar. A type of Demiogre, each proto-Avatar will be transformed into a new version of their Ogre should said Ogre ever die.
Quote: ”Heed the Word of Urizen! Be consumed and ascend! Leave the toils of earthbound life and become one with a Living and Breathing God!”
—-/>_-This is a completed Qo build.
THIS is Qo, aka, Shiela Dunkirk, a child of an Athabaskan storyteller and a white Protestant Christian minister. Raised in a highly religious household, Qo was one of the first Demiogres infected with Ogresymbiosis on the Day of Ogrefalling, becoming the proto-Avatar of the Ogrestructure named Urizen.

One of the original converts of the Herald and the Teacher and the Messenger, Qo ardently advances the cause of the R’lyetist religion.

Being infected with Ogresymbiosis, Qo’s blood can be used to cultivate samples of TEGS. As a proto-Avatar, Qo can’t have Ogre Dolls. As a Demiogre, Qo is bioconnected to Qishshut and’s technically bioconnected to Impure William.
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[Earth-V]He Who Makes Things Go!

Post by Hoid »

[Earth-V]He Who Makes Things Go
Background Writeup:
Theme Song:
He Who Makes Things Go is a Dreamerfey. He Who Makes Things Go is a thoughtform.
PL10/177pp. (Dreamerfey embodiment of technology [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 12 (+1). [10pp.]
Combat: BAB (melee +0/ranged +0) melee +7/ranged +7, Defense (10) 16. [26pp.]
Saves: Toughness (+0) +9, Fortitude (+0) +8, Reflex (+0) +3, Will (+1) +3. [22pp.]
Feats: Improvised Tools, Inventor, Online Research, Skill Mastery 1 (Computer, Crafts [electronics], Knowledges [technology], Professions [scientist]), Tech Expert 4 (Apkallu helltech, Demimachines, Starvampire necrotechnology, Tlolkku technology). [8pp.]
Skills: Computer (+3) +11, Crafts (+0) [electronics] +13, Crafts (+0) [mechanical] +4, Knowledges (+3) [technology] +19, Professions (+1) [scientist] +9.
Powers:
Cyborg: Container 4 (cybernetically modified body and brain). [20pp.]
AP: Bio-Cybernetic: Container 4 (biopunk full-body reconfiguration). [1pp.]
AP: Nanite-Cloud: Container 4 (vaguely amorphous cloud of nanites). [1pp.]
Dreamerfey: Immunity 1 (aging). [1pp.]
Dreamerfey of Technology: Gadgets 10 (easy to lose; Feats: Summonable). [61pp.] Super-Movement 2 (dimensional movement 1 [SOURCE OF ALL THAT IS MACHINE and Earth-V and back again]; Extras: Portal). [3pp.] Super-Senses 5 (detect electronics, detect golems, detect Icons, detect memetic cores, detect thoughtforms). [5pp.] —- [70pp.]
Worldstaff: Device 1 (gravimetric power-staff; easy to lose; Feats: Indestructible, Restricted 2 [tech-based Dreamerfey only], Summonable). [7pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations:
Cybernetically Modified Body and Brain: Container 4.
His standard body, this configuration enhances his durability and allows him to interface with computer systems of all kinds.
Powers:
Armorplating: Impervious Toughness 10. [10pp.]
Connected to the Datasphere: Datalink 10. [10pp.]
—-/>_-This is a completed cybernetically modified body and brain Container build.
Biopunk Full-Body Reconfiguration: Container 4.
Made of raw, glistening meat and held together by sinews that resemble shoelaces studded with diamond, this body is full of biokinetic powers.
Powers:
Biokinesis: Healing 2.
Virtually Immortal: Regeneration (bruised/injured 9, stunned 9). [18pp.]
—-/>_-This is a completed biopunk full-body reconfiguration Container build.
Vaguely Amorphous Cloud of Nanites: Container 4.
His final form, a state of luminous nano-clouds, is used more for intimidation and theatrics than anything else!
Powers:
Gaseous and Luminous: Communicate 4 (mental; Drawbacks: Power Loss [-3pp; at night]). [2pp.] Features 1 (bright glow) [1pp.] Growth 3 (Extras: Duration [continuous]; Flaws: Permanent). [9pp.] Insubstantial 2 (mist; Extras: Duration [continuous]; Flaws: Permanent). [8pp.] —- [20pp.]
—-/>_-This is a completed vaguely amorphous cloud of nanites Container build.
Equipment:
Gravimetric Power-Staff: Device 1.
Made by the Earth-V universe alien species the atkuutladahar, this gravimetric power-staff is a simplistic piece of
Powers:
Gravimetric Aura: Flight 1 (Extras: Affects Others, Aura). [5pp.]
—-/>_-This is a completed gravimetric power-staff Device build.
Complications:
Aggressively Hates Enginseers
Enginseer atheism offends He Who Makes Things Go greatly. As a result, he will go out of his way to frustrate any Enginseers he encounters.
One of Only Seven Dreamerfey in all of Earth-V
Being a colossal disaster-zone, Earth-V’s population of Dreamerfey shrank from over a hundred to mere seven, one of them being He Who Makes Things Go.
Techgnostic Christian
Quote: ”Rebuilding the past often means eliminating all traces of what came before. Paradoxical, yes. But also true.”
—-/>_-This is a completed He Who Makes Things Go build.
THIS is He Who Makes Things Go, a Dreamerfey (one of only seven in his entire universe) and living embodiment of the very concept of technology.

Desperate to return Rustdeity to glory, He Who Makes Things Go is a loyal servant of Jax the Sleeping King. Cynical and bitter, He Who Makes Things Go is blindly devoted to his master, to the point of fanaticism!
SOURCE OF ALL THAT IS MACHINE is a Resonance of transhumanist superscience, where all the Dreamerfey of Earth-V come from. A place where technology is so advanced it is indistinguishable from spellcasting, SOURCE OF ALL THAT IS MACHINE underwent an apocalyptic collapse during The Catastrophe. Once glorious, it is now wreckage inhabited by heavily mutated xenos of all species from across the Earrth-V universe.

SOURCE OF ALL THAT IS MACHINE has a single portal linking it to Earth-V, along with another single portal connecting it to the personal VR-Resonance of Jax the Sleeping King!
Last edited by Hoid on Fri Aug 27, 2021 4:18 pm, edited 5 times in total.
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[Earth-A]Randolph Carter!

Post by Hoid »

[Earth-A]Randolph Carter
Background Writeup:
Theme Song:
Randolph Carter is psychic (focusing on astral projection).
PL1/80pp. (Young boy with the ability to astrally project [good].)
Attributes: Strength 9 (-1), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 10 (+1). [1pp.]
Combat: BAB (melee -1/ranged +0) melee +0/ranged +1, Defense (10) 11. [4pp.]
Saves: Toughness (+0) +0, Fortitude (+0) +1, Reflex (+0) +1, Will (+0) +2. [4pp.]
Feats: Trance. [1pp.]
Skills: Knowledges (+1) [pop culture] +3, Knowledges (+1) [trivia] +3. [1pp.]
Powers: [73pp.]
Astral Projectionist: Astral Form 10. [50pp.] Dream Travel 10 (Extras: Dimensional 1 [the Green Book dimension]; Flaws: Must Leave Physical Body Behind). [6pp.] Super-Senses 10 (cosmic awareness). [10pp.] Super-Movement 2 (dimensional 1 [the Red Book dimension]; Flaws: Must Leave Physical Body Behind). [1pp.] Super-Senses 3 (analytical detect minds; Extras: Dimensional 1 [the White Book dimension]). [3pp.] —- [70pp.]
Sunwitch: Features 2 eyes glow like flashlights, is photosynthetic [skin is golden and NOT green]). [2pp.] Flight 1 (Flaws: Levitation). [1pp.] —- [3pp.]
Drawbacks: Child (-4pp.)
Complications:
Being Eyed by the Cthulhu Mythos
Other Randolph Carters in the Forever Tree have drawn the attention of the Outer God titled Yog-Sothoth, and this Randolph Carter’s no different. The rulers of Llenng have great plans for this boy.
Forced into the Employ of James Moriarty
Secretly Rebellious
A spark of defiance refuses to die in young Mr. Carter, a trait that will one day lead to a hubris that will lead to his damnation as the pawn of Yog-Sothoth.
Quote: ”Yes, Mr. Moriarty. At once, Mr. Moriarty. As you say, Mr. Moriarty. You’re right as always, Mr. Moriarty.”
Notes: The Library of Divine Colors is a subset of Earth-A Resonances where human knowledge is catalogued by thoughtform ‘wizards’ called ‘shamans of the hand’.
* The Green Book dimension contains all medical knowledge.
* The Red Book dimension contains all understandings of war.
* And the White Room dimension contains all lore of theology.
Countless other dimensions exist in the Library of Divine Colors, but the realms of the Green Book, the Red Book and the White Book are all that young Carter has yet managed to unlock.
—-/>_-This is a completed Randolph Carter build.
THIS is the Earth-A version of Randolph Carter, as yet still a young boy and still free of the Cthulhu Mythos.

Kept loyal by way of fear, Randolph Carter’s the unwilling pet psychic of the infamous Prof. James Moriarty.
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[earth-j]hunter in gold and roses!

Post by Hoid »

[earth-j]hunter in gold and roses
background writeup:
theme song:
pl12/178pp. (an entire faerie wild hunt in one being [evil].)
attributes: strength 18 (+4), dexterity 22 (+6), constitution 18 (+4), intelligence 14 (+2), wisdom 12 (+1), charisma 16 (+3). [40pp.]
combat: bab (melee +4/ranged +6) melee +6/ranged +8, defense (16) 20. [12pp.]
saves: toughness (+4) +8, fortitude (+4) +8, reflex (+6) +11, will (+1) +5. [17pp.]
feats: acrobatic bluff, animal empathy, assessment, attack focus 3 (melee 1, ranged 2), dodge, elusive target, fascinate 1 (intimidate), second chance 1 (acrobatics checks while brachiating), set-up, skill mastery 1 (climb, notice, search, stealth), taunt, teamwork, ultimate effort 1 (ride checks). [15pp.]
skills: acrobatics (+6) +18, climb (+4) +8, crafts (+6) [artistic] +10, crafts (+6) [structural] +18, intimidate (+4) +8, languages (native: english; others: athabaskan), notice (+1) +9, professions (+1) [trap-maker] +13, search (+1) +9, stealth (+6) +10, swim (+6) +10.
powers:
elven perfection: enhanced feats: attractive 1, bishoujo 1, ninja run. [3pp.] immunity 1 (aging). [1pp.] quickness 4 (flaws: one task [hunting for food]). [2pp.] speed 1. [1pp.] —- [7pp.]
huntsman’s horn: device 4 (demimachine hunting-horn; easy to lose). [12pp.]
wild huntsmaster: device 9 (psi-resonant chariot; easy to lose). [27pp.] device 4 (psi-resonant longbow; easy to lose; feats: restricted 1 [must be either a pooka or sidhe diverhost]). [13pp.] enhanced feats: minions 10 (satyr archers, each built on PL5/30pp; x8 numbers), [10pp.] summon minion 4 (two horses to pull her chariot, each built on pl4/30pp; x2 numbers). [8pp.] —- [56pp.]
sidhe diverhost: strike 1 (fangs). [1pp.]
drawbacks: normal identity (-1pp; if she undons her oneiric raiment all powers save for sidhe diverhost strike shut down).
equipment:
huntsman’s horn: device 4.
..........drawn from her feelings of contempt and inadequacy, this huntsman’s horn is a powerful piece of oneiric equipment!
..........the symbol of the thoughtform eod is stamped on the horn.
powers:
conjuration of the single herald of eod: summon minion 10 (a herald of eod, built on pl10/150pp; extras: duration [continuous]; flaws: phantasmal). [10pp.]
coordinate hunt: communication link 4 (mental; her two hunting hounds; flaws: sense-dependent [hearing]). [2pp.]
heavenly trumpet-blast: blast 4 (TK-bolt; extras: penetrating 4; flaws: phantasmal). [4pp.] sonic blast 12 (flaws: phantasmal). [4pp.] —- [8pp.]
—-/>_-this is a completed huntsman’s horn device build.
psi-resonant chariot: device 9.
..........drawn from her feelings of aggression, competitiveness and the need for control, this psi-resonant chariot is an insanely dangerous piece of oneiric equipment!
..........the symbol of the thoughtform iada is printed upon the chariot’s seat.

powers:
small on-board ballista: blast 10. [20pp.]
vast bulk: growth 6 (extras: duration [continuous]; flaws: permanent, phantasmal). [6pp.] protection 12 (extras: impervious 12; flaws: phantasmal). [6pp.] speed 6 (flaws: full power). [3pp.] —- [15pp.]
wheel-spikes: strike 4 (extras: aura, penetrating 4; feats: incurable; flaws: limited [only to the left and the right], phantasmal). [5pp.]
—-/>_-this is a completed psi-resonant chariot device build.
psi-resonant longbow: device 4.
..........drawn from her fierce competitive spirit and desire for athletic excellence, this psi-resonant longbow is a powerful weapon.
powers:
psi-charged arrows: blast 10. [20pp.]
—-/>_-this is a completed psi-resonant longbow device build.
complications:
multiple bodies singular mind
..........her consciousness is spread throughout quite a few phantasmagoric bodies, meaning the hunter can sometimes become confused and uncertain of her surroundings.
obsessed with the hunt
her pre-possession life of the pursuit of athletic perfection has led, post-possession, to an obsession with the hunt.
in her mortal form, hunter is cold, focused and abrasive. in her oneiric mantle, hunter is wild, passionate and chaotic, making split-second decisions with no thought for the potential consequences.
ravenously hungry

quote;: ”run, prey, lest I catch you too soon.”
—-/>_-this is a completed hunter in gold and roses build.
this is hunter in gold and roses, a sidhe diverhost whose oneiric raiment extends far beyond her own body, manifesting as a chariot pulled by twin horses and a host of illusionary satyr archers.
[earth-j]her horde of satyr archers
theme song:
each satyr archer is pl5/30pp. (living humanoid goat oneiric raiments [evil].)
attributes: strength 12 (+1), dexterity 14 (+2), constitution 12 (+1), intelligence 8 (-1), wisdom 10 (+0), charisma 10 (+0). [6pp.]
combat: bab (melee +1/ranged +2) melee +3/ranged +4, defense (12) 13. [9pp.]
saves: toughness (+1) +5, fortitude (+1) +2, reflex (+2) +5, will (+0) +2. [10pp.]
feats: attack focus 1 (ranged), attack specialization 2 (goatbow 1, satyrknife 1), equipment 5 (goatbow 3, satyrknife 2). [8pp.]
skills: stealth (+2) +6, survival (+1) +5. [2pp.]
powers: [8pp.]
satyr: leaping 3. [3pp.] speed 2. [2pp.] strike 2 (headbutt). [2pp.] —- [7pp.]
wild huntsmen: super-senses 1 (detect minds). [1pp.]
drawbacks: normal identity (-9pp; they temporarily cease to exist when angela takes down her oneiric raiment).
equipment:
goatbow: equipment 3.
powers:
arrows: blast 5 (feats: homing 3, incurable, split-attack). [15pp.]
—-/>_-this is a completed goatbow equipment build.
satyrknife: equipment 2.
a
a satyrknife is an ectoplasmic blade made from a satyr’s own left horn. They’re exceptionally sharp and hold totemic importance for these goat-avatars of hunter in gold and roses.
powers:
it cuts things: strike 5 (extras: penetrating 5). [10pp.]
—-/>_-this is a completed satyrknife equipment build.
complications:
extremely literal-minded
fanatically loyal to hunter in gold and roses
..........as they’re literally avatars of hers, this is to be expected.
lacking in imagination
—-/>_-this is a completed her horde of satyr archers build.

[earth-j]her twin horses, castor and pollux
theme song:
each horse is pl4/30pp. (living equine oneiric raiments [neutral].)
attributes: strength 18 (+4), dexterity 10 (+0), Constitution 16 (+3), Intelligence 6 (-3), wisdom 6 (-3), charisma 10 (+0). [7pp.]
combat: bab (melee +4/ranged +0) melee +4/ranged +0, defense (10) 13. [6pp.]
saves: toughness (+3) +4, fortitude (+3) +4, reflex (+0) +2, will (-3) +0. [7pp.]
feats: acrobatic bluff. [1pp.]
skills: acrobatics (+0) +4, climb (+4) +8, swim (+0) +4. [3pp.]
powers:
horsies: container 3 (horse-form; extras: duration [continuous]; feats: innate; flaws: permanent). [16pp.]
drawbacks: disability (-1pp; mute), normal identity (-9pp; they temporarily cease to exist when angela takes down her oneiric raiment).
alternate configurations:
Horse-Form: Container 3.
Powers:
complications:
unfailingly loyal to their mistress
..........as they’re literally avatars of hers, this is understandable.
—-/>_-this is a completed castor and pollux combined build.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-3]Sen Su and MINION!

Post by Hoid »

[Perpendicular-3]
Sen Su
Background Writeup:
Theme Song:
PL4/80pp. (Mundane human Datacreche-raider [evil].)
Attributes: Strength 10 (+0), Dexterity 12 (+1), Constitution 9 (-1), Intelligence 24 (+7), Wisdom 16 (+3), Charisma 14 (+2). [24pp.]
Combat: BAB (melee +0/ranged +1) melee +0/ranged +1, Defense (11) 13. [4pp.]
Saves: Toughness (-1) +0, Fortitude (-1) -2, Reflex (+1) +0, Will (+3) +5. [3pp.]
Feats: Equipment 9 (gun 1, quantum laptop 8), Fearless, Master Plan, Online Research, Second Chance 1 (Computer checks to hack a system), Reverse Sidekick 20 (her robot named MINION, built on PL15/300pp), Skill Mastery (Computer, Crafts [electronics], Knowledges [technology], Stealth), Tech Expert 1 (Welrul’s godrobots), Well-Informed.
Skills: Computer (+7) +15, Crafts (+1) [electronics] +9, Knowledges (+7) [cosmology] +11, Knowledges (+7) [Machinelore] +15, Knowledges (+7) [technology] +15, Languages (native: Ereshdesh; others: English, Sunsphinx), Professions (+3) [godroboticist] +11, Stealth (+1) +5. [14pp.]
Powers: none; she’s merely human. [0pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Quantum Laptop: Equipment 8.
Powers:
Human Interface Software: Enhanced Feats: Fascinate (Computer), Ultimate Effort (Sense Motive checks). [2pp] Enhanced Skills: Knowledges (behavioral sciences) +4, Sense Motive +4. [2pp.] Universal Translator (verbal and written). [4pp.] —- [8pp.]
Predictive Software: Enhanced Feats: Ultimate Effort (inititive checks). [1pp.] Super-Senses 5 (analytical precognition). [5pp.] —- [6pp.]
Quantum Computing: Datalink 9. [9pp.] Enhanced Feats: Assessment, Eidetic Memory, Machine Empathy, Online Research. [4pp.] Enhanced Skills: Computers +4, Knowledges (Machinelore) +4. [2pp.] —- [15pp.]
Complications:
Greedy for Data and Machinelore
To KNOW is to UNDERSTAND. To UNDERSTAND is to CONTROL. And Sen Su will control everything in Welrul.
Selfish and Cowardly
Sen Su is what matters to Sen Su. She prioritizes herself first, middle and last, taking no one and nothing else into consideration!
Thieving and Duplicitous
Knowledge may be power, true, but so is MONEY, glorious, glittering, scintillating MONEY. She who has all the money makes the rules, and Sen Su is determined SHE will be that someone!
Quote: ”Knowledge is power. Once I successfully tap a godrobot’s datacore, I’ll be a god, terrible and serene! ....and pretty, O so pretty. And sleep on a bed of Meson datacoins. And have a killer wardrobe! And have my own spaceship! Oo! Oo! And a pony, too, a pony with wings! Just you wait and see!”
—-/>_-This is a completed Sen Su build.
Sen Su is a Datacreche raider from Welrul’s planetanchor of Meson, obsessed with raiding the memory core of a godrobot. She believes this will make her a god, and she might just be correct
Her robot minion, MINION
MINION is a robot. MINION is psychic (but of a generalized sort).
PL15/300pp. (Ur-robot servant of Sen Su [neutral].)
Attributes: Strength 32 (+11), Dexterity 18 (+4), Constitution 28 (+9), Intelligence 6 (-3), Wisdom 6 (-3), Charisma 6 (-3). [16pp.]
Combat: BAB (melee +11/ranged +4) melee +15/ranged +8, Defense (14) 20. [20pp.]
Saves: Toughness (+9) +15, Fortitude (+9) -, Reflex (+4) +8, Will (-3) +0. [14pp.]
Feats: Assessment, Attack Focus 1 (ranged 1), Attack Specialization 4 (Cyberpyrokinesis Blast 1, Left-Arm Fusion Cannon Blast 1, Optics Lasers Datalink 1, Right-Arm Ion Cannon Blast 1), Interpose, Set-Up, Teamwork, Tech Expert 1 (Tlolkku technology). [10pp.]
Skills: Crafts (+4) [electronics] +16, Crafts (+4) [mechanical] +16, Intimidate (+11) +19, Knowledges (-3) [technology] +17, Notice (-3) +4, Search (-3) +4, Sense Motive (-3) +4. [8pp.]
Powers:
Brain Mode, I: Alternate Form 2 (heightened intelligence mode). [10pp.] —- [14pp.]
AP: Brain Mode, II: Alternate Form 2 (predictive intelligence mode). [1pp.]
AP: Brain Mode, III: Alternate Form 2 (psychic upgrade mode). [1pp.]
AP: Brain Mode, IV: Alternate Form 2 (tactical intelligence mode). [1pp.]
AP: Brain Mode, V: Alternate Form 2 (tyrannical intelligence mode). [1pp.]
Combat Mode, I: Battle Form 2 (assassin mode). [8pp.] —- [11pp.]
AP: Combat Mode, II: Battle Form 2 (artillery mode). [1pp.]
AP: Combat Mode, III: Battle Form 2 (overkill mode). [1pp.]
AP: Combat Mode, IV: Battle Form 2 (regular mode). [1pp.]
Right Arm Ion Cannon: Blast 14 (ion energy bolt; Extras: Area [line], Penetrating 8). [50pp.] —- [52pp.]
AP: Left Arm Fusion Cannon: Blast 14 (fusion cone of destruction; Extras: Area [cone], Penetrating 8). [1pp.]
AP: Optics Lasers: Datalink 14 (malicious coding transmitted by eye-lasers; Extras: Area [line], Damages, Penetrating 8). [1pp.]
Cyberpathic Bodysuit: Device 2 (psi-amplifying power-armor; hard to lose; Feats: Restricted 2 [must be a cyborg telepath or a robot telepath of some kind]). [10pp.]
Cyberpathic Faceplate: Device 2 (psi-amplifying mask; hard to lose; Feats: Restricted 1 [must be a telekinetic of some kind]). [9pp.]
Cyberpathic Helm: Device 5 (psi-amplifying crown; hard to lose; Feats: Restricted 1 [must be a telepath of some kind]). [21pp.]
Cyberpathic Orb: Device 4 (psi-amplifying handheld sphere; easy to lose; Feats: Restricted 1 [must be a cyberpath of some kind], Summonable). [14pp.]
Cyberpathy: Datalink 20. [20pp.] —- [26pp.]
AP: Cybercryokinesis: Cold Control 10. [1pp.]
AP: Cybergravimetrics: Gravity Control 10. [1pp.]
AP: Cyberpyrokinesis: Blast 10 (projected fire). [1pp.]
AP: Cybersyncronicity: Super-Speed 10. [1pp.]
AP: Cybertelekinesis: Telekinesis 10. [1pp.]
AP: Cybertelepathy: Telepathy 10. [1pp.]
Iron Dreamer-Built Power-Core: Dimensional Anchor [10pp.] Immutable. [10pp.] —- [20pp.]
Robot: Immunity 56 (aging, all Fortitude saves, mundane hacking, the Machine Animation power). [56.]
Drawbacks: Vulnerability (-5pp; severe; to Nullfy Electronics power), Weakness (-5pp; severe ‘Magnetic’ descriptor effects).
Alternate Configurations:
Brain Mode, I: Alternate Form 2.
This neural configuration increases MINION’s raw intellect.
Powers:
Increased Processing Power: Enhanced Attributes: Intelligence +10 (for a total Intelligence of 16 and all the Intelligence Skills Modified thereby). [10pp.]
—-/>_-This is a completed Brain Mode, I Alternate For, build.
Brain Mode, II: Alternate Form 2.
This neural configuration allows MINION to predict the future through statistical analysis.
Powers:
Predictive Software: Enhanced Attributes: Dexterity +2. [2pp.] Enhanced Feats:[/b] Seize Initiative. [1pp.] Super-Senses 7 (acute analytical ranged precognition). [7pp.] —- [10pp.]
—-/>_-This is a completed Brain Mode, II Alternate Form build.
Brain Mode, III: Alternate Form 2.
This neural configuration amplifies MINION’s psychic abilities.
Powers:
Greater Telekinesis: Telekinesis 2 (Feats: Stacks [upon Cybertelekinesis Telekinesis]). [4pp.]
Greater Telepathy: Telepathy 2 (Feats: Stacks [upon Cybertelepathy Telepathy). [4pp.]
Mental Defenses: Impervious Will 2. [2pp.]
—-/>_-This is a completed Brain Mode, III Alternate Form build.
Brain Mode, IV: Alternate Form 2.
This neural configuration turns MINION into a tactical genius.
Powers:
Tactical Genius: Enhanced Attributes: Intelligence +5. [5pp.] Enhanced Feats: Skill Mastery 1 (Bluff, Intimidate, Knowledges [tactics], Professions [soldier]), Teamwork. [2pp.] Features 1 (tactical database). [1pp.] Super-Senses 4 (precognition; Flaws: Limited [battle ONLY]). [2pp.] —- [10pp.]
—-/>_-This is a completed Brain Mode, IV Alternate Form build.
Brain Mode, V: Alternate Form 2.
This neural configuration turns MINION into a harsh-but-effective battle leader.
Powers:
hb]Commanding Presence: Enhanced Attributes:[/b] Charisma +8. [8pp.] Enhanced Feats: Leadership, Master Plan. [2pp.] —- [10pp.]
—-/>_-Thid is a completed Brain Mode, V Alternate Form build.
Combat Mode, I: Battle Form 2.
This is MINION’s assassin mode.
Powers:
Enhanced Situational Awareness: Enhanced Feats: Ninja Run, Skill Mastery 1 (Notice, Search, Sense Motive, Stealth). [2pp.] Enhanced Skills: Notice +4, Search +4. [2pp.] —- [4pp.]
Invisinetting: Concealment 4. [4pp.]
Silent Mode: Enhanced Skills: Stealth +8 [2pp.]
—-/>_-This is a completed Combat Mode, I Battle Form build.
Combat Mode, II: Battle Form 2.
This is MINION’s artillery mode.
Powers:
Big Badaboom: Blast 10 (magnetically-propelled shells; Flaws: Limited [lethal damage ONLY]). [10pp.]
—-/>_-This is a completed Combat Mode, II Battle Form build.
Combat Mode, III: Battle Form 2.
This is MINION’s overkill mode.
Powers:
BRING THE BOOM!: Energy Aura 10 (Extras: Explosion; Flaws: Action [full round action], Check Required [Toughness save], Full Power, Limited [lethal damage ONLY]). [10pp.]
—-/>_-This is a completed Combat Mode, III Battle Form build.
Combat Mode, IV: Battle Form 2.
This is MINION’s baseline combat mode.
Powers:
Cyberclaws: Strike 10 (Flaws: Limited [lethal damage ONLY]). [5pp.]
Cybergun: Blast 10 (Flaws: Full Power, Limited [lethal damage ONLY]). [5pp.]
—-/>_-This is a completed Combat Mode, IV Battle Form build.
Cyberpathic Bodysuit: Device 2.
Powers:
Cyberpathic Defense: Impervious Toughness 8. [8pp.]
Cyberpathic Enhancement: Datalink 0 (Feats: Stacks [upon Cyberpathy Datalink]). [0pp.] —- [2pp.]
AP: Cyberempathy: Mind Reading 20 (Extras: Penetrating 20/ Flaws: Limited [emotions ONLY]). [1pp.]
AP: Cyberillusions: Illusion 10 (sight and hearing). [1pp.]
—-/>_-This is a completed cyberpathic bodysuit Device build.
Cyberpathic Faceplate: Device 2.
Powers:
Cyberpathic Sensory Enhancement:[/color] Super-Senses 5 (analytical radius radar, ranged radius hearing). [5pp.]
Telekinetic Upgrade: Datalink 0. [0pp.] —- [5pp.]
AP: Psychokinetic Bomb: Strike 10 (Extras: Explosion). [1pp.]
AP: Psychokinetic Painting: Color Control 10 (Extras: Damages, Penetrating 10; Flaws: Medium [an actual paintbrush to paint with]). [1pp.]
AP:Telekinetic Architecture: Enhanced Feats: Equipment 20 (absolutely empty and utterly visually transparent cube-structure 10 [HQ], absolutely visually transparent flying hover-chair 10 [vehicle]). [1pp.]
AP: Telekinetic Shielding: Force Field 10. [1pp.]
AP: Telekinetic Structuring: Force Constructs 10. [1pp.]
—-/>_-This is a completed cyberpathic faceplate Device build.
Cyberpathic Helm: Device 5.
Powers:
Augmented Telepathy: Mind Blast 5 (Extras: Penetrating 5). [25pp.]
—-/>_-This is a completed cyberpathic helm Device build.
Cyberpathic Orb: Device 4.
Powers:
Riding the Seraphim Transit: Teleport 10 (Extras: Portal; Flaws: Limited [only to places reachable by the Seraphim Transit Of Perpendicular-3]’. [20pp.]
—-/>_-This is a completed cyberpathic orb Device build.
Complications:
Doesn’t Understand Metaphors or Humor
Mindlessly Loyal to Sen Su, Often to Her Dismay
Terribly Unimaginative
Quote: |-Understood. Complying with orders.-|
—-/>_-This is a completed MINION build.
MINION is Sen Su’s ever-loyal-if-idiotic war-robot servant. Extremely stupid by robot standards, MINION does as he’s told and questions no orders Sen Su gives him.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

Now, then...where was I?
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