Tatakae! Kamen Rider V3
"Family? I have none...Couldn't protect them. You...protect yours!"
"Henshin.....V3!"
Kamen Rider V3 (Kazami Shiro/Kamen Rider V3/V3 Rider)
Role: The Hero, All Your Powers Combined
(Riders 1 & 2), Revenge-Seeker
First Appearance: Kamen Rider V3 Ep: 1
"Rider #3: His Name is V3!"
PL 12 (373 PP)
Identity: Kazami Shiro
(Secret)
Gender: Male
Age: 22
(1973, Birth Year 1951)
Height: 180 cm
(5'9")
Weight: 78 kg
(171 lbs)
Eyes: Brown
Hair: Dark Brown
Group Affiliation: Kamen Riders
Base Of Operations: Mobile
Abilities
Strength 5/8, Stamina 5/7, Agility 5/7, Dexterity 2
Fighting 12/14, Intellect 5, Awareness 4, Presence 4
Powers
Double Rider Cybernetics: Immunity 10 (Aging, Disease, Poison, Suffocation 2, Fatigue Effects 5), Leaping 1 (15-ft). Total: 11
Double Typhoon: Activation 1 (
"Henshin...V3!"). Total: 155.5
V3 Rider: (Super Tactile Antennae: Subtle 2 Communication Link 2 (Showa Riders), Enhanced Abilities 9 (Strength 3, Stamina 2, Agility 2, Fighting 2), Enhanced Advantages 15 (Agile Feint, Assessment, Evasion 1 (Total 2), Extraordinary Effort,
(Matrix Eye: Favored Environment (vs Assessed Opponent), Favored Foe (Assessed Opponent)), Improved Initiative 1 (Total 2), Ranged Attack 2, Seize Initiative, Takedown 1 (Total 2), Uncanny Dodge, Weapon Break, Withstand Damage 2), Enhanced Skills 9 (Acrobatics 3, Athletics 2, Insight 2, Perception 2), Immunity 5 (Environmental Conditions 5), Leaping 4 (250-ft), Movement 1 (Safe Fall), Power-Lifting 2 (25 tons), Impervious 11 Protection 3, Speed 4 (500-fpr/30 mph). Total: 72.5
Rider Senses: Senses 17
(C-Eye: (Visual 7 (Extended 3 (-1/10,000) Infravision 1 Low-Light Vision 1 Tracking 1 (Total 2) Ultravision 1)),
(Super Tactile Antennae: (Hearing 5 (Extended 3 (-1/10,000) Radio 1 Ultra-Hearing 1))),
(O-Signal: (Radar 5 (Accurate 2 Danger Sense 1 Extended 2 (-1/1,000)))). Total: 17
V3 Hopper: No Conduit Subtle 1 Medium (Deployable Satellite) Remote Sensing 10 (Visual, 4 miles), Linked Enhanced Senses 2 (Visual 2 (Direction Sense Distance Sense)), Device (Easily Removable). Total: 14
V3's 26 Secrets: Array 53 (7 Alternate Effects)
- V3 Centrifugal/Screw Kick: Alternate Resistance (Fortitude) Dangerous 4 Inaccurate 1 Multiattack 12 Penetrating 10 Strength-Based Strike 4 (Force, DC 27, Limited (Multiattack Limited to Single Target)), Linked Feature 1 (Subjects Killed by this Technique Explode Upon Death)
- Special Spring Muscles: Enhanced Strength 4, Limited (Resisting Movement)
- V3 Barrier: Sustained Immunity 10 (Electrical Effects 10)
- V3 Return Kick: Dangerous 4 Inaccurate 1 Multiattack 12 Penetrating 10 Strength-Based Strike 4 (Force, DC 27, Limited (Multiattack Limited to Single Target)), Linked Feature 1 (Subjects Killed by this Technique Explode Upon Death)
- Gliding Muffler: Gliding Flight 4 (500-fpr/30 mph)
- Freezer Shot: Diminished Range 1 Snare 12 (Cold, DC 22 Dodge/Strength, (Hindered-Vulnerable/Defenseless-Immobile/Paralyzed))
- V3 Thunder: Diminished Range 1 Blast 12 (Electrical, DC 27)
Advantages
Accurate Attack,
Agile Feint, All-Out Attack,
Assessment, Beginner's Luck, Benefit 1 (Legendary Rider), Cunning Fighter, Connected, Defensive Attack, Diehard, Equipment 14
(Hurricane), Evasion 2, Extraordinary Effort, Favored Environment (vs Assessed Opponent), Favored Foe 2 (Destron, Assessed Opponents), Fearless, Improved Critical (Unarmed) 2, Improved Defense, Improved Disarm,
Improved Initiative 2, Interpose, Improved Trip, Inventor, Jack-Of-All-Trades, Languages 2
(Japanese (Base), Assorted Others (Very Well Traveled)), Leadership, Luck 2, Move-By Action, Power Attack, Prone Fighting,
Ranged Attack 10, Redirect,
Seize Initiative, Takedown 2, Taunt, Teamwork, Tracking (Visual),
Uncanny Dodge, Weapon Bind,
Weapon Break, Withstand Damage 2, Well-Informed
Equipment
Hurricane (PL 10 (14 PP/67 EP))
Medium
Strength 4
Flight 8 (1 mpr/500 mph)
- A.E (Speed 7 (1/2 mpr/250 mph))
Defense +10
(DC 20)
Toughness 10
Features 6 (Appearance Change, Autopilot 2, Navigation System, Remote Control 2 (Subtle))
Powers
Hurricane Dash: Immunity 2 (Own Slam Damage), Penetrating 8, Slashing, +1 Damage to Slam Damage
Infrared Tracking Device: Senses 5 (Infravision 5 (Analytical 1 Distance Sense 1 Tracking 2))
Radar Lamp: Senses 6 (Radar 6 (Accurate 2 Extended 3 (-1/10,000)))
Special Tire: Movement 2 (Wall-Crawling 1, Limited (While Moving), Water-Walking 1)
Skills
Acrobatics 5 (+10/15 Total)
Athletics 5 (+10/15 Total)
Close Combat: Unarmed 1 (+13/15 Total)
Deception 6 (+10 Total)
Expertise: Current Events (AWE) 6 (+10 Total)
Expertise: Science 13* (+18 Total, 3 Ranks Limited to Cybernetics)
Insight 7 (+11/13 Total)
Intimidation 6 (+10 Total)
Investigation 5 (+10 Total)
Perception 6 (+10/12 Total)
Persuasion 6 (+10 Total)
Stealth 5 (+10/12 Total)
Technology 10 (+15 Total)
Treatment 3 (+8 Total)
Vehicles 12* (+14 Total, 4 Ranks Limited to Motorcycles)
Offense
Initiative +9/15
Unarmed +13/15 | Close, Damage 5/8, Crit 18-20
V3 Centrifugal/Return/Screw Kick +12 | Multiattack Penetrating 10 Strength-Based Strike 12, Crit 16-20
Freezer Shot +12 | Diminished Range 1 (x10/x25/x50) Snare 12 (Hindered-Vulnerable/Defenseless-Immobile/Paralyzed)
V3 Thunder +12 | Diminished Range 1 (x10/x25/x50) Blast 12
Defense
Dodge 12/14, Parry 12/14, Fortitude 10/12, Toughness 5/10
(Impervious +6), Will 11
Complications
Personality - Shiro is a natural hero, just like his predecessors, wishing to stop anyone else from suffering as he did at the hands of Destron.
Power Loss - Some of the early Showa Riders (1, 2, and V3), have a common weakness to cold effects. They will be unable to transform if they fail a save against a cold effect before the transformation.
Power Loss - V3's Cybernetics are susceptible to strong magnetic forces, which can cause his internal computing systems to damage themselves.
Legacy - As the successor to the Double Riders, and a powerful warrior in his own right, V3 is a legend within the Rider Community.
Abilities 84, Powers 166.5, Advantages 57, Skills 46.5, Defenses 19 = 373 PP
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Background: Shiro Kazami, Kamen Rider V3. A biochemistry student mentored by Takeshi Hongo, stumbled into the actions of the newly-founded terrorist organization Destron, assembled by the remnants of Shocker. Not wanting their cover blown, Destron made numerous attempts on his life, foiled by the young man's surprising capability, and assistance from their worst enemies, the Double Riders. Destron then turned their attention to Shiro's family, slaughtering the three in front of him before being driven off by the Double Riders. Shiro, wishing vengeance for his family, requested that the Double Riders give him the necessary power to destroy Destron. Not wishing anyone to suffer from their condition, the Double Riders refused, heading off to investigate Destron. Trapped by the Great Leader in one of Destron's bases, only to be saved by Shiro, the Double Riders had no choice but to honor his request. Near the end of the surgery, a Destron Cyborg, Turtle Bazooka, destroyed the base and drew out the Double Riders. Shiro soon joined his mentors as Kamen Rider V3, leaving to avenge his family, while the Double Riders attempted to defeat Turtle Bazooka. With a nuclear device in his body, the Double Riders had no choice but to utilize their full power and drag Turtle Bazooka into the distance, seemingly dying in the massive explosion, leaving V3 to defend Japan in their stead. Utilizing the incredible powers gifted to him by the Double Riders, V3 fought against Destron's schemes. He would eventually meet his partner in the form of Joji Yuki, the Riderman, and would even fight beside his not-dead predecessors against Destron. Following the supposed death of Riderman against the Pluton Warhead, V3 would destroy Destron, and head off to parts unknown.
Notes: This rebuild of V3 is another modern era representation. Provided with the "Skill of #1" and "Power of #2" via his cybernetic surgery, V3 is another monster of potential. While not as purely skilled as Rider 1, he is quite competent, a potent PL 11.5 Unarmed, with the whole set of Attack Advantages, as well as high ranks of Science and Technology
(he was Rider 1's up-and-coming junior at the University they attended before the series), allowing him to, later on, modify other Riders, such as when he implanted the Mercury Circuit into Kamen Rider X. He's no slouch in the power department either, with easily the most powerful Rider Kick we'll see for a while. A Multiattacking Strength-Damage 12 technique, allowing V3 to potentially force through
Damage 17 on any given hit! This isn't even considering the rest of his 26 Secrets, which I have sprinkled into the rest of the build. With an Electrified Barrier, Absolute Zero Temp Snare, Electrical Blasts, and the potential for several strong Power Stunts, the 26 Secrets are definitely what set him apart from his 2 mentors. After a lot of consideration, I brought V3 down to PL 12. While much more varied than his predecessors, he's not quite outrightly powerful enough to raise a full PL above them.
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V3's 26 Secrets: V3's 26 Secrets isn't just a name, it is an actual set of 26 special abilities V3 has access to. He didn't use most of them in his series or later appearances, but I thought I'd note them here if anyone wanted to use the full power of V3.
#1: Secret 1 is V3's Double Typhoon itself. Allowing access to the Skill of Rider 1 and Power of Rider 2 is easily his most important weapon.
#2: Secret 2 is the V3 Antenna, the bug antennae on the top of his helmet, which allows him to communicate mentally with Riders 1 and 2, as well as to the pendants of the Junior Rider Squad, a group of kids who took it upon themselves to keep watch for the schemes of Shocker and alert the Kamen Riders when necessary. This is reflected through his Radio Communication power.
#3: Secret 3 is the V3 Hopper. A deployable satellite V3 keeps with him, it allows V3 to receive a birds-eye view of the battlefield. The V3 Hopper has been separated from the rest of the 26 Secrets Array for flexibility.
#4: Secret 4 is the V3 Centrifugal Kick, an alternate version of his Rider Kick, where he creates a massive amount of force by performing several flips and spins in mid-air before striking. (V3 Centrifugal Kick: Acrobatics Check Required Inaccurate 1 Dangerous 4 Penetrating 12 Strength-Damage +4 (Force, DC 27), Linked Feature 1 (Targets Killed by this Technique Explode Upon Death)
#5: Secret 5 is the Special Hardening Muscles, where he channels the energies of the Double Typhoon directly into his torso armor, providing a nearly-impenetrable barrier. This is reflected through his Withstand Damage effect.
#6: Secret 6 is the V3 Screw Kick, another alternate Rider Kick, where V3 spins into his opponent while kicking, providing a piercing kick to the target: (V3 Screw Kick: Acrobatics Check Required Inaccurate 1 Dangerous 4 Penetrating 14 Strength-Damage +4 (Force/Piercing, DC 27), Linked Feature 1 (Targets Killed by this Technique Explode Upon Death)
#7: Secret 7 is the Special Spring Muscles, an alternate use of the Special Hardening Muscles, where V3 funnels the power into a repulsive force, allowing him to resist opposing forces much better. This is reflected through an Enhanced Strength effect.
#8: Secret 8 is the V3 Drill Attack, a technique where he overpowers a spinning opponent with his high-velocity spinning. Not sure how to stat that out, but it's a neat little power. Maybe another weird Enhanced Strength effect?
#9: Secret 9 is the O Signal, an enhanced version of a system within the original Shocker Riders, which constantly scans and records opponents during combat, updating the user on their weapons and powers, allowing the user to learn from their mistakes and not lose to a repeated technique. This is reflected through the Favored Foe: Assessed Opponents effect, which feels a little gross, tbh, but it fits.
#10: Secret 10 is Red Lamp Power, a technique where the Double Typhoon absorbs whatever surrounding energy it can and releases it into his body with double the power. This is reflected through Extraordinary Effort.
#11: Secret 11 is the V3 Barrier, where V3 channels a million volts of electricity throughout his body, protecting him from close attacks.
#12: Secret 12 is the V3 Return Kick, V3's primary Rider Kick, where he lands one blow, charges up his power in mid-air with a quick flip, and then lands a second blow in the same spot, using the weakened area to force more damage through. Reflecting on that in-system makes him a bit broken, but it's accurate.
#13: Secret 13 is the Reverse Double Typhoon, a last-ditch technique, utilizing all the energy within the Double Typhoon in a massive concussive blast. As a result, however, V3 is unable to transform for 3 hours, as his powers take time to recharge. (Reverse Double Typhoon: Cone Area 2 Damage 16 (Force, DC 31, 120-ft cone), Complication Side Effect 2 (After Use, the user is unable to utilize any power within the Double Typhoon for 3 hours)
#14: Secret 14 is the Red Bone Power, where all of V3's energy is focused on a single point on V3's armor, before being expelled immediately upon the next strike. It could likely be best described as a Close Range Reaction version of the Reverse Double Typhoon.
#15: Secret 15 is the Cellular Strength Device, a system that causes any metal interacting with V3's body to fuse, nullifying any effects coming from a metallic weapon. This is reflected through his Weapon Break effect, which is much more reasonable than my previous version, giving him Immunity to effects based on metal.
#16: Secret 16 is the Oxygen Cylinders, which stores a long-term supply of oxygen for use in underwater battles, which seems pointless considering that V3 and most Cyborg Riders don't have natural lungs anymore.
#17: Secret 17 is the Gliding Muffler, his scarf, which allows him to glide through the air. (Gliding Muffler: Winged Flight 5 (900-fpr/60 mph)
#18: Secret 18 is the Matrix Eye, a system within his armor's eyes that allows him to see through the bodies of opponents to locate their weaknesses. It sorta just folds in with the Favored Foe: Assessed Opponents thing.
#19: Secret 19 is the Propeller Chop, a set of special muscles in his arms that allow him to strike with supreme force with a proper set-up. It's probably best described as a use of Power Attack.
#20: Secret 20 is the Electro Eye, another part of the eye system that allows V3 to track the footprints of monsters. This is reflected through the Tracking effect on his Rider Senses.
#21: Secret 21 is the Energy Converter, a system in the Double Typhoon that allows V3 to absorb and convert a variety of energies from a variety of sources, even sources as small as the Junior Rider Squads' Pendants. Pretty much just an asspull from the player to escape a fucked situation.
#22: Secret 22 is the Freezer Shot, where V3 channels his power into the V3 Antenna to release a sub-zero blast of cold, allowing him to freeze his opponents.
#23: Secret 23 is the Scramble Hopper, an attachment to the V3 Hopper, which allows the Hopper to release a unique series of vibrations that repels Destron's monsters, and can also create a small barrier to protect civilians from attacks. (Scramble Hopper: Hearing Perception Area Affliction 10 (Dazed/Stunned), Limited (Two Degrees, Only Affects Destron's monsters), Close Deflect 10)
#24: Secret 24 is the V3 Thunder, a technique where V3 channels his power into the V3 Antenna to release a powerful blast of electricity.
#25: Secret 25 is the Red Bone Ring, a weapon that allows V3 to become a spinning blade of death, capable of cutting through dozens of monsters at once. (Red Bone Ring: Penetrating 10 Shapeable Area 2 Damage 12 (Slashing, DC 27, 60-ft cft)
#26: Secret 26 is the Flame Pillar Kick, V3's special, nuclear-powered Rider Kick. Utilizing the miniature nuclear engine within the Double Typhoon to charge a nuclear-charged, explosive kick that, in the manga, generated a pillar of nuclear fire on the Moon visible from Earth's surface. In the manga, this technique was also a last-resort technique that V3 was meant to die from that he just didn't, instead surviving for multiple hours on the Moon out of suit until being saved and semi-repaired by Riderman. (Flame Pillar Kick: Inaccurate 1 Dangerous 4 Penetrating 12 Variable Descriptor 1 Strength-Damage +8 (Atomic/Force, DC 31), Linked Feature 1 (Targets Killed by this Technique Explode Upon Death)