Up first, the legendary first Red Ranger...
Akai Chikara de Akarenger
"Akarenger!"
Akarenger (Kaijō Tsuyoshi/Akarenger)
Role: The Leader, G.O.A.T, Cool Old Guy
First Appearance: Himitsu Sentai Gorenger Ep. 1:
"The Crimson Sun! The Invincible Gorengers!"
Portrayed By: Makoto Naoya
PL 11 (14 w/Gorenger Hurricane (298.5 PP))
Identity: Kaijō Tsuyoshi
(Known to Authorities)
Gender: Male
Age: Early/Mid-20s
(1975)
Height: Unknown
Weight: Unknown
Eyes: Black
Hair: Black
Group Affiliation: Himitsu Sentai Gorenger
(Field Leader), EAGLE
(Earth Guard League), Super Sentai
(De-Facto Leader)
Base Of Operations: Gorenger Base, Hidden Behind Snack Gon/Fruit Parlor, Tokyo, Japan
Abilities
Strength 2/6, Stamina 3/5, Agility 4/6, Dexterity 7
Fighting 11/13, Intellect 3, Awareness 5, Presence 5
Powers
GO!: Activation 1 (
"GO!"). Total: 91
New Akarenger Suit: Decreased Stealth 2, Enhanced Abilities 10 (Strength 4, Stamina 2, Agility 2, Fighting 2), Enhanced Acrobatics 2, Enhanced Advantages 5 (Agile Feint, Evasion 1 (Total 2), Power Attack, Takedown 1 (Total 2), Uncanny Dodge), Immunity 5 (Environmental Conditions 5), Leaping 2 (30-ft), Movement 1 (Safe Fall), Protection 2, Senses 3 (Visual 2 (Extended 1 (-1/100) Low-Light Vision 1)), (Hearing 1 (Radio 1)), Speed 2 (120-fpr/8 mph). Total: 41
Birdies!: Winged Flight 7 (1/2-mpr/250 mph), Activation 1 (
"Birdies!"). Total: 6
Red Bute!: Array 26 (3 Alternate Effects), Device (Easily Removable). Total: 16
- Red Bute!: Movement 1 (Swinging), Choking Entangling Grabbing Reach 4 (20-ft) Smashing Strength-Based Strike 3 (Force, DC 24), Linked Cumulative Grab-Based Reach 4 (20-ft) Affliction 9 (Electrical, DC 19 Fortitude, (Dazed/Stunned/Incapacitated))
- Spear Bute! (Close): Double Reach 1 (5-ft) Smashing Strength-Based Strike 3 (Bludgeoning/Piercing, DC 24)
- Spear Bute! (Ranged): Ranged 9 Smashing Strength-Based Strike 3 (Piercing, DC 24)
Silver Shot!: (Tranquilizer Shot!: Cumulative Progressive Ranged Affliction 7 (Biological, DC 17 Fortitude, (Impaired/Disabled/Incapacitated))),
A.E (Flare Shot!: Environment 2 (Light, 60-ft)), Device (Easily Removable). Total: 22
Gorenger Hurricane: Dangerous 4 Penetrating 12 Shared (Gorengers) Variable Descriptor 2 (Target's Theme's Antithesis) Blast 15 (Force, DC 30). Total: 7
Advantages
Accurate Attack,
Agile Feint, Assessment, Beginner's Luck, Benefit 2
(Legendary Ranger, May Use Expertise: Current Events for Well-Informed), Connected, Contacts, Cunning Fighter, Defensive Attack, Diehard, Equipment 15
(Red Star, Wrist Communicator, Group Vehicles), Evasion 2, Favored Foe (Black Cross Army), Fearless, Improved Critical (Unarmed) 2, Improved Critical (Ranger Gear) 2, Improved Defense, Improved Disarm, Improved Initiative 1, Improved Trip, Inspire 3, Jack-Of-All-Trades, Languages 2
(Japanese (Base), Assorted Others (Highly-Trained Secret Agent)), Last Stand, Leadership, Luck, Move-By Action,
Power Attack, Quick Draw, Ranged Attack 3, Redirect, Set-Up 4,
Takedown 2, Teamwork, Tracking (Visual),
Uncanny Dodge, Weapon Bind, Well-Informed
Equipment
Red Star (PL 8 (5 PP/24 EP))
Medium
Strength 4
Speed 6 (1,800 fpr/120 mph)
Defense +8
(DC18)
Toughness 8
Features 3 (Alarm 1
(DC20), Hidden Compartments 1, Navigation System)
Wrist Communicator: Subtle 1 Communication Link 2 (EAGLE Channels), Feature 1 (Trackable Distress Beacon)
*47 points for Variblune/Varidorin, Varitank
Skills
Acrobatics 5 (+9/13 Total)
Athletics 7 (+9/13 Total)
Close Combat: Unarmed 2 (+13/15 Total)
Deception 8 (+13 Total)
Expertise: Current Events (AWE) 8 (+13 Total)
Expertise: EAGLE Agent 8 (+13 Total)
Expertise: Super Sentai 14 (+17 Total)
Insight 8 (+13 Total)
Intimidation 3 (+8 Total)
Investigation 4 (+7 Total)
Perception 7 (+12 Total)
Persuasion 5 (+10 Total)
Ranged Combat: Ranger Gear 3 (+13 Total)
Stealth 6 (+10/10 Total)
Technology 2 (+5 Total)
Treatment 2 (+5 Total)
Vehicles 5 (+12 Total)
Offense
Initiative +8/10
Unarmed +13/15 | Close, Damage 2/6, Crit 18-20
Red Bute! +13 | Choking Entangling Grabbing Reach 4 (20-ft) Smashing Strength-Based Strike 9, Linked Cumulative Grab-Based Reach 4 (20-ft) Affliction 9 (Dazed/Stunned/Incapacitated), Crit 18-20
Spear Bute! (Close) +13 | Double Reach 1 (5-ft) Smashing Strength-Based Strike 9, Crit 18-20
Spear Bute! (Ranged) +13 | Smashing Strength-Based Blast 9, Crit 18-20
Silver Shot! (Tranquilizer Shot!) +13 | Cumulative Progressive Ranged Affliction 7 (Impaired/Disabled/Incapacitated), Crit 18-20
Gorenger Hurricane! +13 | Penetrating 12 Shared (Gorengers) Variable Descriptor 2 (Target's Theme's Antithesis) Blast 15, Crit 16-20
Defense
Dodge 12/14, Parry 12/14, Fortitude 6/8, Toughness 3/7, Will 12
(+17 Fearless)
Abilities 80, Powers 91, Advantages 60, Skills 48.5, Defenses 19 = 298.5 PP
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Complications
Personality - Tsuyoshi was a somewhat simple protagonist; focused, leaderly, but with a hint of vengeful wrath against the Black Cross Army for the death of his brother in their opening strike.
Power Loss (Transformation) - The Gorenger Suits require a calm, focused mind. Heavy emotions will stop the necessary electrical charge from going through.
Power Loss (Tranquilizer Shot) - The Silver Shot's tranquilizer darts must pierce a target to deliver their agent, leaving it ineffective against heavy armor.
Power Loss (Red Bute) - Using the Red Bute's Ranged mode effectively disarms Akarenger of the weapon until he can reclaim it.
Responsibility (Red Senshi) - As the first in the long line of Sentai Reds, Akarenger feels an intrinsic duty to defend the Earth and mentor the next generation of heroes.
Background: Tsuyoshi Kaijo, the Akarenger. One of Five survivors of the Black Cross Army's massacre of EAGLE's Japan Bases, he was recruited by EAGLE's Japan Leader, Commander Edogawa, into the Gorengers, Earth's best chance against the enhanced forces of the Black Cross Army. Leading the team into battle as Akarenger, Tsuyoshi helped save the world, beginning the legacy of the Super Sentai, and defending Earth for nearly half a century, leading the combined forces of the Super Sentai against the Zangyack Empire, and even in conflict against their brothers-in-arms, the Kamen Riders.
Notes: At PL 11, Akarenger sits about a full PL above the rest of his team, and even in the modern era, contends with other Reds. With elite-tier martial skill and a powerful weapon, Akarenger is probably the most capable melee combatant of the group overall. Aside from his fighting skill, his general skill monkey-ness makes him pretty solid all-around, with great ranks in Deception, Insight, Perception, Expertises, etc. Not to mention his various team-based Advantages. With Inspire 3, Leadership, and enough Set-Up to cover his entire team, the man can organize your ass-whooping in a single turn. The guy is just an out-and-out badass without any notable failings, able to contend with even powerhouses like the Showa Riders in 1v1 combat.