Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Grayven

Post by Jabroniville »

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GRAYVEN
Created By:
Ron Marz & Darryl Banks
First Appearance: Green Lantern #74 (June 1996)
Role: The Son of Darkseid, Jobber Villain, '90s Villain
Group Affiliations: Apokolips
PL 11 (167)
STRENGTH
13 STAMINA 13 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 5 AWARENESS 1 PRESENCE 3

Skills:
Deception 2 (+5)
Expertise (Alien Warlord) 3 (+8)
Expertise (Science) 2 (+7)
Intimidation 5 (+8)
Perception 2 (+3)
Technology 8 (+13)
Vehicles 4 (+6)

Advantages:
Fast Grab, Ranged Attack 6, Startle

Powers:
"Limited Omega Effect" Blast 13 (Feats: Homing 4, Ricochet 5) [35]
"New God Physiology" Immunity 5 (Aging, Starvation & Thirst, Heat, Cold) [5]

Offense:
Unarmed +8 (+13 Damage, DC 28)
Omega Effect +8 (+13 Ranged Damage, DC 28)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +13, Fortitude +13, Will +6

Complications:
Motivation (Power)- Grayven wishes to take control of Apokolips.
Enemy (Kyle Rayner)- Kyle beats Grayven so many times it essentially becomes routine.

Total: Abilities: 96 / Skills: 26--13 / Advantages: 8 / Powers: 40 / Defenses: 10 (167)

-lol, YUP- you need your new Green Lantern to go over well? You give villains crazy origins like "Another Son of Darkseid" and you send them after him to put him over as a big deal. Grayven is the long-lost third son of Darkseid, sharing a lineage with uber-tier characters like Orion & Kalibak, but has an unknown mother, and turned into a planet-destroying asshole in the new Green Lantern book, leading an army. Along the way, he did the "Pro Wrestling" schtick of being lesser heroes to build him up to be a mega-threat, in this case killing numerous members of the Darkstars- it was Grayven who killed longtime characters like Galius Zed & Charlie Vicker, and also crippled John Stewart for that time when he was in a wheelchair. He invades Rann to steal their Zeta Beam technology and teleport himself to Apokolips and usurp the throne from Darkseid, where the Darkstars & Kyle Rayner make their last stand. Kyle wins the day by tricking Grayven into a Zeta Beam that teleports him off-world, and Grayven's forces retreat. Grayven reappears on Earth, but is eventually overpowered by Kyle and escapes like a wimp.

-Grayven next shows up during the Imperiex crisis, joining an alien alliance including Maxima, Starfire, Adam Strange, and Darkseid, in hopes of stopping the cosmic menace- here, he again turns into a wimp, just being totally devalued as a villain and beaten by Superman with a SINGLE PUNCH, then punished by a disappointed Darkseid. He becomes one of the many villains afflicted by Joker toxin in that line-spanning "event", and later jobs to Kyle again. His final appearance was in Death of the New Gods, where he schemes with Earth's heroes to teleport the mysterious God Serial Killer to Darkseid's throne room, where hopefully one or the other would die- he is tricked into fleeing through a Zeta Beam and is then killed by the mysterious killer, the Infinity-Man.

-Sooooo... yeah, Grayven sucks ass. Just a pathetic ultra-generic '90s villain (check all the tropes- Inexplicable Armor, Long Hair, Pupil-less Eyes, etc.) who gets all built up by killing established characters and crippling another, all in the name of making the guy getting the push (Kyle) look good, and then later writers are like "hahah, WTF?" to the character and just have him jobbing left and right.

-Grayven is more or less a PL 10.5 version of Darkseid- someone who could be a great challenge with "New Villain Stink" (taking on a ton of superheroes at once), but a complete pushover to a PL 12-13 Kyle Rayner eventually. Essentially, among truly powerful characters, Grayven is a little bitch.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Effigy

Post by Jabroniville »

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EFFIGY (Martyn Van Wyck)
Created By:
Ron Marz & Darryl Banks
First Appearance: Green Lantern #110 (xxxxxx)
Role: Fire Guy
Group Affiliations: The Injustice League, The Secret Society of Super-Villains
PL 10 (188)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Musician) 2 (+2)
Intimidation 6 (+6)
Perception 2 (+2)

Advantages:
Ranged Attack 2

Powers:
"Pyrokinetic Warrior"
Fire Aura 8 [32]
"Fire Armor" Protection 7 [7]
Immunity 10 (Life Support) [10]
Flight 6 (120 mph) [12]
"Fiery Creatures" Summon Fire Elementals 6 (Extras: Controlled, Active, 4 Minions +4) [48]

Fire Blast 10 (Feats: Improved Critical, Accurate 3) (24) -- [27]
  • AE: "Fire Wave" Damage 10 (Extras: Area- 60ft. Cone) (20)
  • AE: "Fire Burst" Damage 10 (Extras: Area- 30ft. Burst) (20)
  • AE: "Flaming Sword" Damage 10 (10)
Offense:
Unarmed +6 (+2 Damage, DC 17)
Fire Blast +10 (+10 Ranged Damage, DC 25)
Flaming Sword +6 (+10 Damage, DC 25)
Area Attacks +10 (+10 Damage, DC 25)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+10 Armor), Fortitude +5, Will +4

Complications:
Motivation (Reckless Abandon)- Effigy largely burns and wrecks things as a way to lash out at society due to his rought life (alcoholic parents and a life of failure).
Enemy (Kyle Rayner)

Total: Abilities: 32 / Skills: 10--5 / Advantages: 2 / Powers: 136 / Defenses: 13 (188)

-Effigy started life as a failed musician, and was later abducted by the mysterious Controllers and given super-powers in one of their attempts to replace the Darkstars. He immediately becomes a menace, owing to a life of disappointment. He starts burning up stuff at random, drawing the attention of Kyle Rayner- he is re-abducted by the Controllers during hte fight, and turns up later having been modified and brainwashed further. He was now easily defeated, being essentially a mindless drone. Effigy was left floating in space while Kyle dealt with the Controllers, and later turned up on Earth, having a brief affair with the second Killer Frost- he responded poorly to her lecturing him on how to be a proper villain (deriding his tactics), and eventually just abandoned her when Kyle trapped her under a mountain of ice she'd created. Much later, he turned up having gone schizophrenic, creating three independent fire-beings named Torch, Blaze & Ember, imbuing them with personalities- Kyle and Jade defeated them, and Effigy agreed to go to prison. Later on, he was a backgrounder in the Secret Society, in the background of Salvation Run, etc. During Final Crisis, he is killed by the Spectre, who melts him into lamp oil and burns him to death.

-Effigy is a tolerable, powerful Fire Blaster, made fairly expensive because he has a variety of powers allowing him unique tricks like "Fire Armor" and Summoning. He's also a complete idiot with no skills beyond blowing stuff up, so is a classic "Jumped-Up Nobody" character- the vast majority of his 188 points are spent on his Powers.
Jabroniville
Posts: 24690
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Doctor Polaris

Post by Jabroniville »

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LOL his original gear looks sooooooooooooooo dumb.

DOCTOR POLARIS (Neal Emerson)
Created By:
John Broome & Gil Kane
First Appearance: Green Lantern #21 (June 1963)
Role: Lesser Master of Magnetism, Jobber Villain
PL 10 (177)
STRENGTH
2 STAMINA 3 AGILITY 2
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 6 AWARENESS 3 PRESENCE 3

Skills:
Close Combat (Unarmed) 1 (+8)
Deception 6 (+9)
Expertise (Science) 8 (+14)
Expertise (Criminal) 2 (+8)
Insight 3 (+6)
Intimidation 5 (+8)
Perception 3 (+6)
Stealth 3 (+5)
Technology 8 (+14)
Treatment 1 (+7)
Vehicles 2 (+5)

Advantages:
Equipment (Armour +2), Improved Aim, Improved Critical (Magnetic Attacks), Power Attack, Ranged Attack 7, Startle

Powers:
"Ferrokinesis"
Flight 6 (120 mph) [12]
Senses 4 (Detect Magnetics/Metals- Ranged, Acute & Analytical) [4]

"Mass Trap" Snare 10 (Feats: Dynamic) (Extras: Area- 30ft. Burst) (Quirk: Requires Metals -2) (39) -- [55]
  • Dynamic AE: Force Field 5 (Feats: Dynamic) (Extras: Affects Others, 30ft. Burst, Impervious 9) (Quirks: Requires Metals -2) (23)
  • Dynamic AE: "Metal Storm" Blast 10 (Feats: Dynamic) (Extras: Multiattack) (Quirk: Requires Metals -2) (29)
  • Dynamic AE: "Metal Trap" Snare 10 (Feats: Dynamic) (Quirk: Requires Metals -2) (29)
  • Dynamic AE: "Magnetic Lifting" Move Object 10 (Feats: Precise, Increased Mass 4- 400 tons, Dynamic) (Extras: Perception Range) (Flaws: Limited to Metallics) (26)
  • Dynamic AE: Nullify Electronics & Machinery 9 (Feats: Dynamic) (Extras: Area- 60ft. Burst +2, Sustained +2) (Flaws: Touch Range) (36)
  • Dynamic AE: "Shape Metal" Transform Metals to Metals 10 (Feats: Increased Mass 5- 100 tons, Dynamic) (26)
  • Dynamic AE: "Metal Everywhere!" Environment 4 (Impede Movement 2) (Feats: Dynamic) (9)
  • Dynamic AE: Concealment 10 (All Senses) (Feats: Dynamic) (Flaws: Limited to Machines) (11)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Mass Trap +10 Area (+10 Ranged Affliction, DC 20)
Metal Trap +10 (+10 Ranged Affliction, DC 20)
Metal Storm +10 (+10 Ranged Damage, DC 25)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+5 Armour, +10 Force Field), Fortitude +5, Will +5

Complications:
Motivation (Greed, Power)
Power Loss (Heat)- All magnets lose power when they are heated, and Dr. Polaris is no exception.

Total: Abilities: 58 / Skills: 42--21 / Advantages: 12 / Powers: 71 / Defenses: 15 (177)

-Doctor Polaris is one of those guys who is probably supposed to be seen as cool and/or bad-ass, but is so clearly shittier than a guy at the other company with the same gimmick that there's just no point in even trying with him. Marvel's Magneto became everything a "Sympathetic Villain" should be, in the end turning into an icon of the industry... leaving Dr. Polaris as "just some Silver Age douche". Though his comic book version (initially a Green Lantern foe, he was later "farmed out" to most other DC Characters, since he's always been minor-league) had a case of "Jekyll & Hyde Syndrome", with an evil super-powered side, after his experiments with magnets gave him super-powers.

-So Neal Emerson was a brilliant scientist who develops a fanatical obsession with magnets- believing they could help people's health, he becomes "Doctor Polaris" and acts as a sort of kooky snake-oil salesman, albeit one who believes what he's pitching. Unfortunately, when he thinks he's being negatively affected by magnets and asks Green Lantern for help, an "evil persona" takes him over and he attacks the hero. He is beaten, but quickly recovers as Hal is scanning his mind (discovering his evil side) with his then-omnipotent GL ring and attacks once more. His good side reappears when he's arrested, but soon he's a recurring villain, occasionally trying to reform but tragically bringing the villainess version of his personality to the forefront again and again. Sometimes, he wore a much cooler costume- one with a black visor that was less "Silver Age Dork". Eventually, the evil side sold Emerson's soul to Neron for more power, becoming one of the demon's chief lieutenants. However, he was betrayed by Lex Luthor & The Joker.

-Later, Polaris kills Steel's grandmother when she attacks him for stealing one of Steel's inventions. Later, he tries to take control of Poseidonis, and is defeated by Maxima, who was trying to force Aquaman to marry her- she uses her telepathy to make Polaris think that Emerson has returned, reducing him to catatonia. After this point he's not really much of anything- just an occasional threat for "Filler Issues" here and there. He tries to cleanse Earth of humanity via a Controller weapon once (because he does even more nuts) and is beaten by the Power Company, and then tries to get Superman's help to beat "Repulse", who turns out to be yet another manifestation of his split personality disorder. Finally, he joins Alexander Luthor's "Secret Society" and joins in the murder of the Freedom Fighters. Even HERE, however, he is a nobody- he kills none of the heroes himself, and when the Human Bomb witnesses Phantom Lady's murder at Deathstroke's sword, he loses his composure and explodes with horrific force, vaporizing Doctor Polaris at point-blank range. He does not reappear until the New-52 era, again as a nobody.

Doctor Polaris Suuuuuuuuuuuuuuucks:
-So overall, Doctor Polaris may be one of DC's best example of a "Mr. Hyde/Batroc/M.O.D.O.K./Executioner"-like villain. A guy with zero credibility whatsoever and a long line of "one-off appearances", but nonetheless a recognizable face. However, he's also an example of how much better Marvel is at those types of guys, as most of Marvel's have funny quirks (Batroc's arrogance; M.O.D.O.K.'s appearance; Executioner's love of the Enchantress) or just fit as reliable goons rather than an issue's focus (Hyde, Man Mountain Marko). Hell, many of them became iconic because they're just so goofy or prone to failure (Shocker). With Polaris, it was like DC was really treating him like he was important, but just forgetting all of the ground-work in making a memorable, classic villain. In short, he even fails at SUCKING.

-As if to show how throwaway he was, JLU, which usually had the coolest, most-distilled version of every DC character, didn't even bother to redesign his GOD-AWFUL Silver Age look- they just plopped a simplified comic book Dr. Polaris into the "Bruce Timm Style" and called it a day. No refining, no giving him a helmet that didn't look like ass, no nothing- it's just Silver Age Doofus out there, as if even the WRITERS didn't give a crap, so why should we?

Doctor Polaris's Power:
-Determining his PL from all these appearances was tough, but I figure him for about PL 10, since he's a jobber with no big wins. But yeah, Magneto-Lite.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

The Spider Guild

Post by Jabroniville »

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THE SPIDER GUILD
Created By:
Todd Klein & Dave Gibbons
First Appearance: Green Lantern #167 (Aug. 1983)
Role: Alien Invaders
Group Affiliations: The Spider Imperium

-The Spider Guild are from a race of arachnids who invade other worlds. They largely use a fleet of drones that follow orders from a central computer on "Wombworld", and are considered a universe-wide threat. Their ships unleash "Colonizers", robot spiders that trap the populace in webs so they can be used as food for the race's hatchlings. This horrific fate obviously adds to their menace. The GLs have fended them off from a few worlds, helping out their member Brin, an equine alien who failed on his own. The Spider Guild later menaced the Omega Men for a time.
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Davies
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Re: Jab’s Builds (The Demolition Team! Grayven! Dr. Polaris!)

Post by Davies »

I think they may have taken inspiration here from some books by Colin Wilson, the Spider World series, but as I've not read them myself, I can't say for sure.
"I'm sorry. I love you. I'm not sorry I love you."
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

The Shark

Post by Jabroniville »

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THE SHARK (aka Karshon, T.S. Smith)
Created by:
John Broome & Gil Kane
First Appearance: Green Lantern #24 (Oct. 1963)
Role: Killer Animal-Man, Intelligent Predator
PL 10 (197)
STRENGTH
8 STAMINA 8 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Survival) 8 (+11)
Insight 3 (+6)
Intimidation 7 (+10)
Perception 9 (+12)
Stealth 2 (+6)

Advantages:
All-Out Attack, Beginner's Luck, Fast Grab, Jack-Of-All-Trades, Power Attack, Ranged Attack 4, Startle

Powers:
Immunity 2 (Drowning, Pressure) [2]
Movement 1 (Environmental Adaptation- Aquatic) [2]
"Animal Senses" Senses 6 (Extended 2 & Acute Scent, Tracking-Scent, Low-Light & Extended Vision) [6]
"Lateral Lines" Senses 1 (Ranged Touch) [1]
"Electrolocation" Senses 5 (Detect Electrical Signals- Acute, Accurate & Ranged) [5]
Morph 4 (Any Form) [20]

Flight 6 (120 mph) (12) -- [13]
  • AE: Swimming 8 (8)
Mind-Reading 10 (20) -- [24]
  • AE: "Mental Bolt" Blast 8 (16)
  • AE: "Telekinesis" Move Object 8 (16)
  • AE: "Shark's Bite" Strength-Damage +2 (Extras: Penetrating 8) (10)
  • AE: "Telepathy" Communication 3 (Mental) (15)
Offense:
Unarmed +10 (+8 Damage, DC 23)
Bite +10 (+10 Damage, DC 25)
Mental Blast +8 (+8 Ranged Damage, DC 23)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +10, Fortitude +9, Will +8

Complications:
Motivation (Strong Prey)- An "advanced predator", The Shark only seeks out the strongest prey.

Total: Abilities: 86 / Skills: 32--16 / Advantages: 10 / Powers: 73 / Defenses: 12 (197)

-The Silver Age Shark is a Green Lantern foe created by a radioactive explosion mutating a regular tiger shark into a humanoid predator. Looking like a sharp-toothed muscular guy, he was also telepathic and had other weird psychic powers (which is... weird stuff to add to a shark-themed character. Like that's a random grab-bag if I've ever seen one)- he learned about human society very quickly simply by reading the minds of those around him. He began "preying" on people, but a local boxing champ passed out from fear when the Shark attacked him. Seeking out tougher prey, the "advanced predator" mentally searched and found Hal Jordan. Attempting to inject fear into the fearless Green Lantern, he challenged him to a fight to the death. Learning the yellow weakness by reading Jordan's mind, the Shark colored the inside of their arena (an aircraft carrier) yellow. However, when he learned that the Shark then intended to hunt all of his friends, he redoubled his will instead of running scared, then used his ring to regress the Shark back to his original tiger shark form. This clearly being back when the ring could do literally anything it was willed to do.

-The character reappeared later on, having "switched minds with his costume" at the last second- he recovers and kidnapped Hal's friends Carl & Tom, and even KO'd Hal during their fight. But Hal suckered him in and punched him out, I guess. Being a natural foe for Aquaman, he fought him in the "Peter David Years", taking the throne of Atlantis temporarily. He was blown to atoms in one fight with GL, but was reconstituted by Guy Gardner and made to assist him. He fell into disuse relatively quickly, though, and in more modern times, the unrelated King Shark character of Suicide Squad was used far more frequently.

-The Shark is actually REALLY dangerous, being a clever, crafty, capable foe with Ass-Pull powers to rival any Silver Age DC character. "Switch minds with his costume"? Really? He can figure out Hal's secret identity using mind-reading, as well as all those he cares about, meaning he'd be extremely dangerous if he wasn't consistently turned back into a regular tiger shark after every appearance.
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Re: Jab’s Builds (The Demolition Team! Grayven! Dr. Polaris!)

Post by greycrusader »

Hal Jordan's rogues are...decidedly not good, especially once on gets past Sinestro and Star Sapphire. And even those two never really mattered all that much until the Modern Age, though they got some play as Green Lantern's "arch-enemy" and "girlfriend turned foe", with both being mirror-image villains of sorts. But Sinestro was never THAT big a deal until the Yellow Lantern Corps, which backed him up with an army of fearsome marauders, killers, and monsters. Otherwise he was mostly just a minion of the Weaponeers or another, more major bad guy, such as Luthor. Star Sapphire actually comes off better in the DC Animated Universe, where she's a tart-tongued, mercenary wit, since in the comics Carol Ferris and Hal were never written with any chemistry and the replacements were too short-lived to make an impact.

Goldface, Major Disaster, Time Commander and the other Silver Age goofballs...yeah, the only ways to salvage them would be to either lean into their sheer weirdness and acknowledge the absurdity (an invisible enemy wearing entirely visible armor), or play up the elements previously ignored that are actually rather horrific (Evil Star aged his planet's population to death to achieve immortality).

And while Hal works as an archetype of sorts, he's never really interested me much as a character, perhaps in part because of a poor supporting cast and inconsistent characterization, with all sorts of fits and starts up until the series took off in the Modern Age.

All my best.
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Ken
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Re: Doctor Polaris

Post by Ken »

Jabroniville wrote: Mon Jul 12, 2021 9:53 pm Image
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LOL his original gear looks sooooooooooooooo dumb.

DOCTOR POLARIS (Neal Emerson)
If you're going to comment on his original gear, you should show it. Those are his third and second costumes.

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Jabroniville
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Re: Doctor Polaris

Post by Jabroniville »

Ken wrote: Tue Jul 13, 2021 12:47 pm If you're going to comment on his original gear, you should show it. Those are his third and second costumes.

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That’s DREADFUL. I had no idea there was an earlier one- Comicvine has such a poor assortment for these guys that only the two costumes can be found!
Jabroniville
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Goldface

Post by Jabroniville »

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GOLDFACE (Keith Kenyon)
Created by:
Gardner Fox & Gil Kane
First Appearance: Green Lantern #38 (Summer 1965)
Role: Goofy Silver Age Villain
PL 9 (132)
STRENGTH
6 STAMINA 8 AGILITY 3
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+7)
Deception 3 (+5)
Expertise (Criminal) 2 (+5)
Expertise (Science) 6 (+9)
Intimidation 3 (+5)
Perception 2 (+4)
Technology 6 (+9)

Advantages:
Equipment 2 (Guns), Inventor, Ranged Attack 5

Powers:
"Golden Armor" (Feats: Restricted to Super-Strong Beings) (Flaws: Removable) [9]
Protection 2 (Extras: Impervious 8) (10 points)

"Gold Gun" (Feats: Restricted to Goldface 2) (Flaws: Easily Removable) [8]
Adds Ranged to Transform (10 points)

"Transform to Gold" Affliction 10 (Fort; Hindered & Impaired Vision/Defenseless & Disabled Vision/Transformed to Gold & Unaware) (Extras: Extra Condition) [20]

Offense:
Unarmed +8 (+6 Damage, DC 21)
Transform +8 (+10 Affliction, DC 20)
Gold Gun +8 (+10 Ranged Affliction, DC 20)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +8 (+10 Armor), Fortitude +8, Will +4

Complications:
Motivation (Greed)

Total: Abilities: 70 / Skills: 24--12 / Advantages: 6 / Powers: 37 / Defenses: 7 (132)

-Goldface is another one of those guys I found in the DC collector's cards in the early '90s and pretty much plotzed over- Marvel had all these cool, bad-ass characters in their Series II cards, and DC was advertising guys named Aqualad and GOLDFACE?! Never mind what looked like a hose full of pee. This just confirmed my pre-existing bias against DC to me- this was a guy in golden armor shooting gold paint out of a hose at a guy whose weakness was yellow- it was and is dorky as hell.

-Goldface was a political sciences student "exposed to a chest of gold that had been affected by toxic waste". This naturally made him super-strong and durable (even though gold is soft and pliable as metals go). The biggest other advantage was that gold was close enough to yellow that this meant he was invulnerable to Green Lantern's powers, and so he became a Coast City villain. He became a thief who eventually used a "Gold Gun" that sprayed liquid gold (LIQUID GOLD?!? Why would a greedy thief use a weapon that literally throws away money?!). During the Crisis on Infinite Earths, he was responsible for the death of Tomar-Re. When Green Lantern fell on hard times, Goldface moved to Central City to oppose the Silver Age Flash, and eventually retired from crime and married a woman named Amunet Black. He even followed his labor union organizer father into the family business.

-Goldface is a goofy villain, but a pretty powerful one, being super strong and durable in addition to being immune to most of what a GL can do. He has a "Midas Touch" effect, sorta, but can also use a Gold Gun for the same purpose- this I guess just adds "Ranged" to it.
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The Tattooed Man (Silver Age)

Post by Jabroniville »

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LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!

THE TATTOOED MAN I (Abel Tarrant)
Created By:
Gardner Fox & Gil Kane
First Appearance: Green Lantern #23 (Sept. 1963)
Role: Silver Age Villain
PL 9 (170)
STRENGTH
3 STAMINA 4 AGILITY 3
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 3 (+6)
Expertise (Sailor) 6 (+7)
Expertise (Criminal) 2 (+3)
Insight 2 (+4)
Intimidation 3 (+5)
Perception 3 (+5)
Stealth 2 (+5)
Vehicles 5 (+8)

Advantages:
Ranged Attack 5

Powers:
"Chemical Tattoos"
"Cannon" Blast 10 (20) -- [22]
  • AE: "Axe" Strength-Damage +4 (Extras: Penetrating 6) (10)
  • AE: "Shield" Enhanced Defenses 2 (4)
Summon Tattoos 10 (Extras: Controlled, Heroic +2, Variable 2- Tattoos) [70]

Offense:
Unarmed +8 (+3 Damage, DC 18)
Axe +8 (+7 Damage, DC 22)
Cannon +8 (+10 Ranged Damage, DC 20)
Initiative +3

Defenses:
Dodge +8 (+10 Shield, DC 18-20), Parry +8 (+10 Shield, DC 18-20), Toughness +4, Fortitude +5, Will +4

Complications:
Motivation (Greed)- Tarrant was a sailor who turned to crime.
Responsibility (Reformed)- Tarrant was usually seen reformed, often ashamed or disgusted by his villainous past.

Total: Abilities: 52 / Skills: 26--13 / Advantages: 5 / Powers: 92 / Defenses: 8 (170)

-I remember a Tattoo-themed magazine joking about this character- about how a villain based around tattoos had to be a sailor because it was the only way the 1960s writers could conceive of a guy with Tattoo Powers. He was Abel Tarrant- a sailor who had turned to burglary, but got exposed to mysterious chemicals that of course left him with the power to make images come to life. He cleverly then made tattoos using the chemicals so he would always have access to them- this gave him the ability to make his tattoos real. So he fought Green Lantern with a variety of weapons and Summons- axes, shields, dragons, etc. He initially had an advantage over GL since he used a yellow "chemical base" for his tattoos, but was tricked into concentrating on too many tattoos at once, and so his powers faded and he was beaten.

-The Tattooed Man later returned as a member of the Injustice Gang, now covering most of his body, including his face. However, it seems like DC was embarrassed by him, and the character disappeared for ages, only popping up here and there- he was thought killed by Goldface's mafia group, but turned up as a reformed tattoo artist, only be railroaded into fighting Guy Gardner. He later appeared at Hal's funeral, then the funeral for his old IG teammate Chronos (he takes the time machine and tries to convince his past self not to become the Tattooed Man). Later, he popped up in the Suicide Squad, saying he could not escape his past- he was promptly executed by Mirror Master & Jewelee when it was revealed that he'd betrayed the Squad to the "Society" (an act that got Jewelee's husband Punch killed). So in all, he seems like a villain that they created and were immediately embarrassed by, as almost every story after his first couple is "Boy this guy sucks and was a failure, lol", and he was casually killed off twice.

-Tattooed Man is a PL 9 Blaster, PL 8 melee fighter and PL 7 defensive guy who is really only dangerous because he can summon stuff like Dragons or whatever from his tattoos. This makes him expensive and versatile (as the writer could conceivably explain ANY Summon via a tat of the right thing- "Oh, it's on his wang- you just couldn't see it"), but vulnerable and very "Silver Age"- modern characters would eat him alive.
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Tattooedman
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Re: The Tattooed Man (Silver Age)

Post by Tattooedman »

Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
Feel like I'm safe since I don't call myself The Tattooedman. :lol:
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
Skavenger
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Re: The Tattooed Man (Silver Age)

Post by Skavenger »

Tattooedman wrote: Wed Jul 14, 2021 12:21 am
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
Feel like I'm safe since I don't call myself The Tattooedman. :lol:
Little known fact, "Tattoo" of Fantasy Island actually had a last name. "Edman."

...I'll show myself out.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

The Tattooed Man (90s)

Post by Jabroniville »

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THE TATTOOED MAN II (John Oakes)
Created By:
Jerry Prosser & Warren Pleece
First Appearance: Skin Graft: The Adventures of a Tattooed Man #1 (July 1993)
Role: Vertigo Character

-The second Tattooed Man was created while the first was still alive, but in a Vertigo series. He was a cellmate of the original who learned the "art of tattoo- with a supernatural edge" from Tarrant. He was released from jail, only to learn that the tattoos were a curse as well as a blessing- they opened arcane "doors" that trapped people as tattoos on his own body. He learned to control his powers, beating the original Tattooed Man. However, his lover Yuko died in the battle, and he made her a part of himself too.
Last edited by Jabroniville on Wed Jul 14, 2021 7:05 am, edited 1 time in total.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

The Tattooed Man (2000s)

Post by Jabroniville »

Image
Image

THE TATTOOED MAN III (Mark Richards)
Created By:
Geoff Johns & Ethan Van Sciver
First Appearance: Green Lantern #9 (2006)
Role: Legacy Villain

-This T-Man was a U.S. Marine who turned up in Gotham as a hitman- his tattoos were said to be the sins of men he had killed- he took their sins upon himself via the ink, to "redeem" his victims. Green Lantern & Batman stopped him. After this, he appears on a variety of supervillain teams like the Society, the guys in the prison-planet in Salvation Run, and more. He attempts to be a hero after Final Crisis, but two of his tattoos come to life and not under his control- he finally learns they are aspects of his own mind and controls them. He later joins Deathstroke's villainous "Titans" group, and attacks the villain Slipknot, who murdered Mark's son, and beheads him. He quits these Titans only to learn Deathstroke is building a machine that can resurrect 'Stroke's son Jericho and Mark's son as well. But when they learn the object is a curse, he helps destroy the device. He was later killed when the Flash accidentally let out a Speed Force blast in Salvation Run.
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