BATMAN (Bruce Wayne)- Modern Age
Created By: Bob Kane & Bill Finger
First Appearance: Detective Comics #27 (May 1939)
Role: The Ultimate Non-Powered Hero, The Detective, Supreme Skillmonkey
Group Affiliations: The Justice League of America, The Outsiders
PL 11 (273)
STRENGTH 4
STAMINA 5
AGILITY 6
FIGHTING 14
DEXTERITY 8
INTELLIGENCE 6
AWARENESS 6
PRESENCE 5
Skills:
Acrobatics 8 (+14)
Athletics 8 (+11)
Close Combat (Unarmed) 3 (+17)
Deception 11 (+16)
Expertise (Streetwise) 9 (+15)
Expertise (History) 2 (+8)
Expertise (Science) 7 (+13)
Expertise (Business) 5 (+11)
Insight 9 (+15)
Intimidation 10 (+15)
Investigation 12 (+18)
Perception 9 (+15)
Persuasion 5 (+10)
Ranged Combat (Batarangs) 3 (+15)
Stealth 10 (+16)
Technology 9 (+15)
Treatment 2 (+8)
Vehicles 10 (+14)
Advantages:
Accurate Attack, Agile Feint, Assessment, Beginner's Luck, Benefit 5 (Billionaire), Benefit 1 (Alternate ID- Matches Malone), Chokehold, Daze (Intimidation), Defensive Attack, Diehard, Equipment 24 (Costume +1, Batmobile, Batplane, Utility Belt), Evasion, Extraordinary Effort, Fast Grab, Grab Finesse, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical (Unarmed) 3, Improved Critical (Batarangs), Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Inventor, Jack-of-All-Trades, Languages 2 (Almost Any Needed), Last Stand (Ignore Damage for 1 Round With HP Spent), Luck, Power Attack, Precise Attack 2 (Ranged/Cover, Close/Concealment), Prone Fighting, Quick Draw, Ranged Attack 4, Skill Mastery (Investigation), Startle, Takedown 2, Tracking 2, Ultimate Investigation Skill, Ultimate Intimidation, Ultimate Deception, Uncanny Dodge, Well-Informed
Equipment:
"Batplane" (Gargantuan, ST 11, Flight 7- 240 mph, Defense -2, Toughness 11, Features- Navigation, Remote Control, Missiles- Blast 10- Burst- Extended Range 2) (61) -- (62)
- AE: "Batmobile" (Huge, ST 8, Speed 6- 120 mph, Defense -2, Toughness 10, Features- Alarm, Caltrops, Oil Slick, Remote Control, Computer) (16)
"Utility Belt"
Camera, CommLink, Audio Recorder, Handcuffs, Binoculars, Mini-Tracer, Night Vision Goggles, Flashlight, Gas Mask, Multi-Tool, Rebreather, Cutting Torch (12)
"Grapple Gun" Movement 1 (Swinging) (2)
"Choking Gas" Affliction 6 (Fort; Dazed & Vulnerable/Defenseless & Stunned/Incapacitated) (Extras: Area- 30ft. Cloud +2, Ranged, Extra Condition) (Diminished Range -1) (29) -- (32)
- AE: "Batarangs" Blast 3 (Feats: Homing, Ricochet) (Extras: Multiattack) (Diminished Range -1) (10)
- AE: "Explosives" Damage 8 (Extras: Area- 30ft. Burst) (Feats: Triggered- Time) (17)
- AE: "Smoke Pellets" Concealment (Visuals) 2 (Extras: Attack, Area- 30ft. Cloud +2) (10)
"The Batcave"
(Large, Toughness 10, Communications, Computer, Concealed, Dock, Garage, Gym, Hangar, Library, Living Space, Workshop) (16)
-- (120 points)
Offense:
Unarmed +17 (+4 Damage, DC 19)
Batarangs +15 (+3 Damage, DC 18)
Explosives +8 Area (+8 Damage, DC 23)
Choking Gas +6 Area (+6 Affliction, DC 16)
Initiative +10
Defenses:
Dodge +16 (DC 26), Parry +16 (DC 26), Toughness +5 (+6 Costume), Fortitude +7, Will +13
Complications:
Motivation (Justice, Revenge)- Bruce Wayne's parents were murdered before his eyes as a young child. He has never stopped trying to rid Gotham City of the evil that took their lives. He is devoted to bringing justice back to Gotham, but vengeance still defines much of his life.
Responsibility (Human Life)- Only Superman values human life as much as Batman does- having felt the pain of losing someone, he endeavors to not bestow the same pain upon others.
Responsibility (Gotham City)- Batman considers himself Gotham's protectors.
Responsibility (Compassion)- Though often quiet and vengeful, Batman is a creature of compassion. He feels pity for some of his enemies (Man-Bat, Mr. Freeze, Baby Doll), and feels sympathy for the victims of crime.
Responsibility (The Memory of Thomas & Martha Wayne, Parents)- Bruce occasionally seems himself in the shadow of his wealthy, honourable parents.
Responsibility (Jim Gordon, Dick Grayson, Tim Drake, Friends)- Despite being a loner much of the time, Bruce is highly-protective of those close to him. Attacks on their life will be taken very seriously, and if harm came to one of them, Bruce would be beside himself with grief.
Reputation (Asshole)- Batman became darker and darker over time, at at points goes from "unfriendly and uninterested" to "giant raging asshole". Even his closest friends have difficulty putting up with his obsessive personality and rude behavior for long, and he is frequently estranged from various people.
Rivalry (Superman)- The two have known each other for years, and represent two of the most-important heroes on Earth. However, they have two different viewpoints on justice, and how to behave around others- rarely seeing eye to eye. But few are more-reliable when backing the other up- they trust each other implicitly.
Enemy (The Joker, The Penguin, etc.)- Batman has amassed numerous enemies, including the entire population of Arkham Asylum, and a few notable public figures.
Reputation (Lawless Vigilante)- What Batman does is essentially an illegal act, with Commissioner Gordon "looking the other way". Other public figures are less forgiving, and he may find himself hunted. Police detective Harvey Bullock specifically wants him brought down.
Total: Abilities: 106 / Skills: 132--66 / Advantages: 80 / Powers: 0 / Defenses: 21 (273)
-This is my build of the modern-day Batman- anything post-
Dark Knight Returns more or less fits here- a PL 11, ultra-expensive bad-ass. One of the biggest issues in the
DC Adventures builds, in my opinion, was the status of Batman at PL 12. It almost made sense on some level that the whole Justice League had to be at high levels, but this created a critical problem. A Batman at PL 12 needs to be challenged by foes on his level... turning regular-old human guys like The Penguin and Two-Face into GIANT elites just to match him! In fact, this created a huge issue across the whole series of official builds, necessitating artificially-inflated PLs for a massive chunk of the Bat-Rouges.
-I found it to be way over-the-top an unnecessary- Batman is elite not because of his massive Power Level, but because of his insanely-skilled nature. The other JLA members spend all their points on Powers and awesome stuff- Batman's player is just the smartest guy at the table, and THINKS his way through everything. And my Batman is +17/+4, making him a very-good PL 10.5, which I think is enough- it puts him on a level above Daredevil & Shang-Chi (or Captain America without his Shield).
-Batman is still an insane Skillmonkey, and his Advantages render him able to do just about anything. Science is always unrealistically-easy to learn in the comic book world (just a single panel of looking at a couple beakers full of chemicals is enough for your Master's Degree), and so Bats is a super-uber-genius. His Investigation Skill is simply the highest in the world, and his Intimidation is incredible as well. Though if you think about it, the only people he ever really successfully intimidates are MOOKS, so it needn't be so high- an Intimidation level the size of
DCA's would make him able to terrify ANY enemy he'd ever face, which is just not the way things work in the comics at all- all of his foes seem capable of fighting past their fear and attacking him.