Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
Jabroniville
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Dr. Dark

Post by Jabroniville »

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DR. DARK (Kane Tucker)
Created By:
Brian David-Marshall & Bret Weldele
First Appearance: The Craptacular B-Sides #1 (Nov. 2002)
Role: Joke Villain, Alcoholic

-An alcoholic Darkforce manipulator, Dr. Dark gained his powers as a child, and his friend Charley Huckle suggested he become a superhero. Instead, Dark was frequently mistaken for super-villains and eventually arrested when someone he hurt pressed charages. He escaped to Raven's Perch, where he became a drunkard, blaming Charley for his circumstances. Feeling threatened, Charley empowers the Craptacular B-Sides to defend him- when they bring a message from his parole officer, he attacks them and nearly wins single-handedly until the Fantastic Four show up- the Invisible Woman beats him handily. The B-Sides are given the bounty money because the Thing realizes they obviously need it (their team costume is bowling t-shirts).
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

The Triumvirate of Terror

Post by Jabroniville »

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THE TRIUMVIRATE OF TERROR:

-Okay, WHAT? This is a trio of villains, created in the prime of Marvel's Silver Age by legend Roy Thomas & Don Heck, featuring a bunch of names that combine the ridiculous with ones decent enough they'd be used years later for other characters... but they NEVER APPEARED AGAIN. Ever!

The Triumvirate of Terror appeared in a 1967 Avengers book, working for the Mad Thinker. Nowadays, the Thinker is a generic Mad Scientist sort, but back then, his gimmick was that he had an intellect that allowed him to predict things with near-precognitive powers. And the Thinker, desiring Tony Stark's technology that still sat in Avengers Mansion, came up with the perfect plan to attack the team and take over the Mansion. Figuring that the team (then a C-team consisting of Hawkeye, Quicksilver, Scarlet Witch, Giant-Man & The Wasp) could not function well without their leader, Captain America, he schemed to attack during a time when Cap was absent. And so a trio of goons in specially-designed gear are given plans of action and manage to split up and defeat the mighty Avengers!

However, as was also common in "Thinker" stories, his powers always had a fatal flaw- there was always a "Human X-Factor" that prevented his plans from being successful. Some random element that he hadn't accounted for! And in this, we saw Hercules, then a pretty new character at Marvel. Herc had been cast out of Olympus and was staying at Avengers Mansion! And after a night out on the town (Herc was a party animal, even back then), he returns to the Mansion to find the villains having taken over! He pretty quickly beats up Thunderboot, but the Thinker uses a device to slow him- however, Giant-Man is broken loose, and soon the others, and the Thinker's plan is thus foiled. The heroes easily defeat the Triumvirate off-panel as passerby overhear sounds of battle coming from the Mansion.

It seems like a perfectly-fine one-off issue- one that plays up the team's weaknesses, gives credence to Captain America (the Thinker's plan rests on him not being there to lead the team), and it involves another plan foiled by the "X-Factor". The villains are hilariously stupid, though- just a trio of goons in white costumes with silly helmets and powers (THUNDERBOOT?!). Overall, it seems like a harmless "Filler Issue"- one with a villain from another book, goons that were never gonna show up again, and not much more than another chance to show Hercules at work.

The really odd thing is that these guys never showed up again- Marvel re-used some of the dumbest characters ever by this point, and Thomas worked for the company for like 25 more years. In an industry where writers almost always bring their villain ideas from book to book, it's weird that we never even heard of these guys again. I mean, even MARK GRUENWALD didn't use them! And he had to have known about them! I'd imagine Hammerhead & Pile-Driver sharing names with later villains would have been an issue, but Gru was always willing to just kill villains he thought were dumb. Yet these guys have spent more than fifty years without a mention.

The Triumvirate's Might:
-These guys are classic villains from the '60s- they win the first fight, but are routed in the second. This happened almost constantly back in the day (the Shocker even debuted this way). They were aided by the Thinker telling them exactly what the heroes were going to do- Hawkeye was beaten by a total loser because the Thinker warned him about how to deal with every arrow! This is tricky to pull off short of being a douche and handicapping your PCs' rolls in the game. As it stands, being able to beat the 1960s Avengers once each is no great shakes (Hercules is super-powerful TODAY, but back in the '60s a regular goof could stagger or stun even a god with a good shot), so these guys are total wimps.
Last edited by Jabroniville on Tue Nov 29, 2022 2:32 am, edited 2 times in total.
Jabroniville
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Hammerhead (Browning)

Post by Jabroniville »

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HAMMERHEAD I (Louis Browning)
Created By:
Roy Thomas & Don Heck
First Appearance: The Avengers #39 (April 1967)
Role: Jobber Villain
Group Affiliations: The Triumvirate of Terror
PL 7 (61)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 3 (+5)
Deception 4 (+4)
Expertise (Criminal) 4 (+4)
Insight 2 (+2)
Intimidation 4 (+4)
Perception 3 (+3)

Advantages:
Ranged Attack 2

Powers:
"Hammerhead Gear" (Flaws: Removable) [6]
"Bludgeoning Headbutt" Strength-Damage +3 (3)
"Use as a Shield" Improved Defenses 2 (4)
-- (7 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Bludgeoning Hammerhead +8 (+5 Damage, DC 20)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +2
"With Goofy Helmet" Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +3, Fortitude +4, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 36 / Skills: 20--10 / Advantages: 2 / Powers: 6 / Defenses: 7 (61)

-Hammerhead would of course give his name to the Mob boss in The Amazing Spider-Man not too long after this. Here, he's a ridiculous-looking douche with a giant green helmet that he uses as a shield and an offensive weapon. His mission is to fight Hawkeye solo- the Avenger, mourning the loss of the Black Widow (who dumped him around this point), was stunned to find the villain predicting which arrows were going to come out, and countering each one. Hawkeye almost got the drop on him until Hammerhead used an illusion of the Mad Thinker, causing Hawkeye to lower his guard- he beat the distracted hero.

-Hammerhead has the dignity of having knocked Hercules to the floor once the god was hampered by one of the Mad Thinker's machines, AND he beat Hawkeye with the Thinker helping him the entire way, but he'd have issues doing this un-aided.
Jabroniville
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Pile-Driver

Post by Jabroniville »

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PILE-DRIVER (Jerome Whale)
Created By:
Roy Thomas & Don Heck
First Appearance: The Avengers #39 (April 1967)
Role: Jobber Villain
Group Affiliations: The Triumvirate of Terror
PL 7 (61)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 3 (+5)
Deception 4 (+4)
Expertise (Criminal) 4 (+4)
Insight 2 (+2)
Intimidation 4 (+4)
Perception 3 (+3)

Advantages:
Ranged Attack 2

Powers:
"Pile-Driving Gloves" (Flaws: Removable) [6]
"Shockwave" Affliction 6 (Fort; Dazed/Stunned) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree) (6) -- (7 points)
  • AE: "Enhanced Punches" Strength-Damage +4 (Feats: Split) (5)
-- (7 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Gloves +8 (+6 Damage, DC 21)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 36 / Skills: 20--10 / Advantages: 2 / Powers: 6 / Defenses: 7 (61)

-Pile-Driver (whose name was modified for use by the Wrecking Crew's Piledriver in the '70s) struck second, luring Giant-Man & The Wasp into a trap. He used a variety of construction equipment to harry them, but was unable to score a win. He had to engage Giant-Man, ultimately flipping up a steel girder into his face to beat him (lol, he didn't even have to cheat! Pym sucks so much he lost to PILE-DRIVER!). The Wasp, also a mega-jobber at this point, was taken out by an errant steel cable in the melee.

-Pile-Driver is a full PL 7 on offense, but PL 6-ish on defense.
Jabroniville
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Thunderboot

Post by Jabroniville »

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THUNDERBOOT (Moses Lewton)
Created By:
Roy Thomas & Don Heck
First Appearance: The Avengers #39 (April 1967)
Role: Jobber Villain
Group Affiliations: The Triumvirate of Terror
PL 7 (67)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 3 (+5)
Deception 4 (+4)
Expertise (Criminal) 4 (+4)
Insight 2 (+2)
Intimidation 4 (+4)
Perception 3 (+3)

Advantages:
Ranged Attack 2

Powers:
"Thunderous Boots" (Flaws: Removable) [12]
"Shockwave" Affliction 7 (Strength; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Area- 30ft. Burst, Extra Condition) (Flaws: Limited Degree) (14) -- (15 points)
  • AE: "Enhanced Kicks" Strength-Damage +4 (Feats: Split) (5)
-- (7 points)

Offense:
Unarmed +8 (+2 Damage, DC 17)
Boots +8 (+6 Damage, DC 21)
Shockwave +7 Area (+7 Affliction, DC 17)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +3, Fortitude +4, Will +2

Complications:
Motivation (Greed)

Total: Abilities: 36 / Skills: 20--10 / Advantages: 2 / Powers: 12 / Defenses: 7 (67)

-THUNDERBOOT! We had a "Hammerhead" and a "Pile-Driver", both excellent villain names, and now here's THUNDERBOOT! With stompy feet! This is a ridiculously common power, haha, showing up in Gorgon, Stompa and others- it's never anything for a really serious character, but it shows up more than you'd think. Thunderboot was hilariously more effective than either of his partners, just stomping Quicksilver into mid-air with a single stomp- the hero had nothing to push off of, so was helpless when Thunderboot blasted him with a follow-up kick, knocking him unconscious. Following the directions of the Mad Thinker, he then stomped to oppose the Scarlet Witch's hex, thus "short-circuiting" her. When Hercules arrives, Thunderboot stuns him with a stomp, but is then punched away- he tries to follow up later when the Thinker slows the god, but the Avengers break loose at this point and he's beaten.

-Thunderboot could almost be potent- his stomp actually Stuns Hercules for a second, but Herc recovers easily and knocks the villain flat two panels later.
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KorokoMystia
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Re: Jab’s Builds! (BloodStorm- Sin, Chainsaw & Nekron! Outlaw!)

Post by KorokoMystia »

Despite only finding about them recently, I kinda like these dumb goofs. They have a name way too cool for them, though. (Trimvurate of Terror! Like, you could use that for a trio of Roman-themed villains.)
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Davies
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Re: Jab’s Builds! (BloodStorm- Sin, Chainsaw & Nekron! Outlaw!)

Post by Davies »

... these guys are entirely defined by their equipment, so anyone the Mad Thinker outfits with their gear could be a new Hammerhead, Piledriver and
Thunderboot. I think that could be potentially useful.
"I'm sorry. I love you. I'm not sorry I love you."
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

The X-23-Verse

Post by Jabroniville »

THE X-23-VERSE:
-So this next set comes from Skavenger, who constructed his own version of "The List"- ie. Marvel characters I've yet to profile. Most of these seem themed around X-23 during her various books. Curiously, in the early 2000s her starter solo books tended to be built around her forming a makeshift "New Family" out of disparate characters... but then a writer switch happened and most of those characters got dumped and never mattered.
Jabroniville
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Zebra Daddy

Post by Jabroniville »

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"Wazzup, sluts! Yo, Felon, m'boy, what you doin' here?"
-Actual Dialogue


ZEBRA DADDY (Real Name Unknown)
Created By:
Joe Quesada & Joshua Middleton
First Appearance: NYX #1 (Oct. 2003)
Role: Evil Pimp
Group Affiliations: N/A

-UGGGGGGGGGGHHHHHHHHHHH. You have no idea how much I hate that "a pimp named Zebra Daddy" appears repeatedly in the backstory of X-23. I mean, he's in four f*cking books! He barely MATTERS! But like... when Laura first went on the run, she ended up being found by this sleazy-looking white pimp with a ridiculous name. And he set her up to cut people into sadomasochism, I guess to reflect how bleak and "adult" X-23's life was, but still leave her "unsullied" and not, like, LITERALLY prostituted out. But even this short arc had after-effects, as I recall reading X-23 years after he died, and Laura kept having to seriously talk about "Zebra Daddy, the pimp who once controlled me". Like, this was a blank-faced, unemotional teenage girl in a serious story and she has to talk about Zebra Daddy the pimp.

-In any case, Zebra Daddy learned that X-23 had in fact killed one of his clients, and so gathered a gang of gun-toting hoodlums and hired his boy "Felon" to possess her. Felon, aka Bobby Soul, eventually sided with X-23 as well. Zebra Daddy and his men attacked, and X-23 decapitated one of them and severed the pimp's hand. In revenge, he gunned down the mutant, not realizing she had superhuman regenerative powers. One of X-23's allies, Kiden Nixon, realized that the pimp had been the man who gunned down her cop father years ago, but chose to spare him... just as X-23 recovered and executed him.
Jabroniville
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Kimura

Post by Jabroniville »

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KIMURA (Real Name Unknown)
Created By:
Craig Kyle & Paco Medina
First Appearance: X-23 #6 (May 2005)
Role: Vicious Handler
Group Affiliation: The Facility
PL 10 (158)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 6 (+12)
Athletics 8 (+11)
Expertise (Mercenary) 8 (+11)
Expertise (Criminal) 6 (+9)
Insight 4 (+7)
Intimidation 4 (+6)
Investigation 8 (+11)
Perception 7 (+10)
Stealth 3 (+8)
Technology 4 (+7)
Vehicles 2 (+6)

Advantages:
Accurate Attack, All-Out Attack, Close Attack 3, Equipment 4 (Various Weapons), Ranged Attack 6, Startle, Takedown, Withstand Damage (Trade Defenses for Toughness)

Powers:
"Sub-Conscious Molecular Control"
Regeneration 8 [8]
"Pull Someone's Brain Out" Damage 5 (Extras: Penetrating) [10]

"Enhanced Density" Protection 8 (Extras: Impervious 9) (17) -- [18]
  • AE: Insubstantial 4 (Flaws: Limited to Only Parts of Her Body at Once) (16)
Offense:
Unarmed +11 (+3 Damage, DC 18)
Knives +11 (+4 Damage, DC 19)
Guns +10 (+4-6 Ranged Damage, DC 19-21)
Initiative +6

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +4 (+12 Density), Fortitude +6, Will +6

Complications:
Motivation (Torture)- Kimura is a sadist who relishes torturing others, despite she herself having been a victim of abuse growing up.
Enemy (X-23)- For the crime of escaping Kimura's abuse, Laura must die, as well as everyone she knows.
Power Loss (Insubstantial)- Kimura has difficulty phasing through adamantium.

Total: Abilities: 64 / Skills: 60--30 / Advantages: 18 / Powers: 36 / Defenses: 10 (158)

-Kimura was created by Craig Kyle, the guy who created X-23, as part of her super-tragic backstory. Kimura was the psychotic, manipulative, aggressive "handler" of X-23, abusing and berating her whether or not she was successful on her missions. She herself was the victim of bullying and abuse, making this likely cyclical, but still a monster. After the death of her grandmother (the only person to ever show her love and affection- her father was an abusive drunk), she ended up joining The Facility, which gave her density-altering super-powers. After X-23 finally quit the Facility, Kimura made it her mission to track the girl down, and nearly murdered the people X-23 was staying with- Laura managed to overcome a severed hand and blow up a house with Kimura in it.

-Later, however, Kimura returned- she helped the Facility kidnap Mercury of the Young X-Men. Laura again beat Kimura and escaped with her ally. When Kimura later tracked Laura to the X-Mansion, she got one of the most fitting punishments ever, as she ran across EMMA FROST, who was notoriously the last of the X-people you wanted to piss off. As revenge, Emma wiped out Kimura's memory of her beloved grandmother, causing permanent loss of that experience... then mind-controlled Kimura to attack the Facility and kill the man in charge of experimenting on Mercury (she apparently only wounded him, then later murdered him anyways for trying to spare Laura). Kimura presumably did a lot of damage before she was brought down and her brain re-wired. Now obsessed with killing X-23, she killed fellow Facility agents but was badly burned by another- she warned Laura she'd never stop trying to hurt her.

-Kimura resurfaced aiding the Sisters, because she hated their bosses at Alchemax for stealing "her property" (ie. Wolverine's DNA to make clones, I guess). She supplied the Sisters with weapons & gear and blew up Alchemax. In the same period, she seized control of much of Madripoor, leaving her second next to Tyger Tiger- she lured Laura to the nation, allying with Bellona (a surviving adult Sister)- she tortured Laura for a week before sending her against Tyger via the "trigger scent" controlling her, but Gambit & Gabby (another Sister) rescued their friend and a few other allies arrived to help. Finally, the story ends with Laura & Kimura having one last battle- Laura reclaims her life by murdering her foe, drowning the seemingly-invulnerable Kimura in the ocean shallows. Kimura will probably return when the NEXT writer comes along.

-What's funny about Kimura is she's basically Laura's Arch-Nemesis, despite me never having heard of her before starting this. I know I've read X-23's origin story, so I'm probably just glossing this character over (I mostly recall male aggressors in that one, including a guy saying he's going to torture a puppy because she refused to kill it), but Marjorie Liu didn't use her in any of the X-23 books I read. As a character she seems mostly just a pointlessly-aggressive person with a grudge, always chasing the hero around and making her life miserable. It's a perfectly fine character type, and good to give a hero a permanent sense of unease over when Kimura's going to strike again, but a bit flat- there's nothing to her other than this vengeance.

-Kimura is a pretty basic Spy/Soldier character- good with weapons and really accurate... but has that Density power that rendesr her a PL 10 defensive character who can tank a ton of punishment. Said to be "immune to even Adamantium weapons" (UGH), so like... just assume she's +12 Toughness as a baseline and using Withstand Damage for the rest. This also somewhat fits, as it's mostly her SKIN that's durable, so she can be stunned by grenades or high falls, as those can affect her intenral organs. Since she's also supposed to be a good fighter you kind of have to mess about with her defenses to make it work, but that's typical with characters so durable they don't even have to dodge hits most of the time- they become more accurate than defensive.
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Davies
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Re: Kimura

Post by Davies »

Jabroniville wrote: Tue Jan 25, 2022 6:40 pm Laura reclaims her life by murdering her foe, drowning the seemingly-invulnerable Kimura in the ocean shallows. Kimura will probably return when the NEXT writer comes along.
It's been five years, and she's had one solo book since the end of Tom Taylor's run where that didn't happen, so possibly not.

I know, I'm advocating optimism about modern comics. I can't believe myself, either.
"I'm sorry. I love you. I'm not sorry I love you."
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Jack of Spades
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Re: Outlaw (Inez Temple)

Post by Jack of Spades »

Skavenger wrote: Mon Jan 24, 2022 4:19 pm I'll admit, I have a soft spot for Outlaw. Not (just) because of the looks, but because it's fun to see a character written who just enjoys what they're doing. There's a moment in the Hotshots book where she's temporarily infused with a fragment of power from the Celestials, and Domino points out they're safe because "All she wants is to get in fights, get drunk and get laid," which is what keeps her from trying to use her power to, y'know, take over the world or rewrite reality or anything like that.
I miss villains who just wanted to rob a bank or a jewelry store. Not everything has to involve mass murder.
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Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

NYX

Post by Jabroniville »

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NYX:
-The initial batch of kids actually come from the short-lived NYX book, written by Joe Quesada in 2003 about a bunch of homeless mutant teens living on the streets of New York City. They all had tragic backstories, and finally found each other after a bunch of origin stories, but the book seems like it came out REALLY sporadically, as the first issue was on Oct. 2003 and the sixth in July 2005. They eventually met up with X-23 when she was a new character- they hung out for a bit, but Laura soon went her own way. A teacher that was helping the girls seemed to have one of those ultra-bleak runs that often befalls people who help super-characters- her husband left her for hanging out with these "con artists", and she was tortured by a character who was hunting them. This possibly left the poor woman either delusional or drugged, and we never found out what happened to her- she was just left at a hospital and the kids ran off again.

-Marjorie Liu, who wrote both the sequel series NYX: No Way Home and X-23, had them reappear one last time, mostly to explain what they were up to- this was a 2008 book and Laura went solo again in 2010, and this was the last time those kids were seen.
Jabroniville
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Kiden Nixon

Post by Jabroniville »

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KIDEN NIXON
Created By:
Joe Quesada & Joshua Middleton
First Appearance: NYX #1 (Oct. 2003)
Role: Forgotten Kid Character
Group Affiliations: N/A
PL 6 (151)
STRENGTH
0 STAMINA 1 AGILITY 2
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+4)
Deception 3 (+3)
Expertise (Street Kid) 5 (+5)
Perception 4 (+4)
Stealth 2 (+4)

Advantages:
Evasion, Move-By Action

Powers:
"Mutant Powers: Time Manipulation"
"Time Freeze" Speed 7 (250 mph) & Enhanced Defenses 10 (Extras: Affects Others, Area- 30ft. Burst, Selective) [108]
"Cause Time to Snap Back" Damage 8 (Flaws: Limited to After Time Freeze) [4]

Offense:
Unarmed +4 (+0 Damage, DC 15)
Time Snap +4 (+8 Damage, DC 23)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +1, Fortitude +3, Will +4

Complications:
Reputation (Riff-Raff/Street Rat)- The NYX kids are youths living on their own, having left bad situations at home.

Total: Abilities: 18 / Skills: 18--9 / Advantages: 2 / Powers: 112 / Defenses: 10 (151)

-Kiden Nixon was a mutant created for the NYX series about exiled mutants living in a district of NYC. She was a kid whose father was a policeman killed in a drive-by shooting- she became a rebellious screw-up, taking drugs and hanging out with criminals, and then learned she had the power to lock people in temporal stasis. She hurt a gang member with the power, and went on the run to protect herself and her family from reprisal. She was visited by the ghost of her father and told to help some people (including a teacher of hers that was about to commit suicide), then helped X-23 out against her pimp, Zebra Daddy, who turned out to be the very man who killed Kiden's father. X-23 parted ways with her new group of friends, who all found an apartment together... but some time later ended up homeless again, meeting up in Laura's own book, where Kiden helped her out in another situation with the Gamesmaster. This seems more like the new writer wanted to answer the question of "Hey, whatever happened to that LAST group she hung out with?". She hasn't been seen again.

-Kiden has the power to "realign herself into a faster time-stream", she essentially means she speeds herself up. Because of this, she unwillingly applies an extreme amount of force to anything she touches- when her powers manifested, this resulted in breaking a gangbanger's arm just by touching it. In a few stories, her powers let her and her friends get out of dangerous situations or dodge attacks, so it's got defensive boosts that affect others, too. This makes her a very expensive, otherwise weak character.
kirinke
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Re: Jab’s Builds! (Outlaw! The Triumvirate of Terror! Kimura! NYX!)

Post by kirinke »

Have you ever thought to do Lord of the Rings inspired builds?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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