HOURMAN I (Rex Tyler, aka Hour-Man)
Created By: Ken Fitch & Bernard Baily
First Appearance: Adventure Comics #48 (March 1940)
Role: Almost-Forgotten Golden Age Hero
Group Affiliations: The Justice Society of America, The Freedom Fighters, The All-Star Squadron
PL 10 (119)
STRENGTH 3/10
STAMINA 4/10
AGILITY 4
FIGHTING 8
DEXTERITY 2
INTELLIGENCE 5
AWARENESS 3
PRESENCE 3
Skills:
Acrobatics 1 (+5)
Athletics 2 (+5, +12 Miraclo)
Close Combat (Unarmed) 2 (+10)
Deception 3 (+6)
Expertise (Science) 9 (+14)
Expertise (Streetwise) 2 (+7)
Intimidation 3 (+6)
Investigation 4 (+7)
Perception 3 (+6)
Stealth 1 (+5)
Technology 6 (+11)
Advantages:
All-Out Attack, Daze (Intimidation), Fast Grab, Fearless, Improved Critical (Unarmed), Improved Grab, Ranged Attack 2, Takedown
Powers:
"Miraclo-Popping" (All Powers Have Flaw: Source- Miraclo Pill; One Per Day For One Hour)
Enhanced Strength 7 [7]
Enhanced Stamina 6 [6]
Speed 3 (16 mph) [1.5]
Leaping 2 (30 feet) [1]
Enhanced Advantages 3: Diehard, Great Endurance, Power Attack [1.5]
Offense:
Unarmed +10 (+3 Damage, DC 18)
Miraclo Strength +10 (+10 Damage, DC 25)
Initiative +4
Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +4 (+10 Miraclo), Fortitude +5 (+11 Miraclo), Will +8
Complications:
Addiction (Action)- Rex Tyler craves action, and during difficult situations, he often simply pops a pill and goes crime-stopping.
Relationship (Wendi Tyler)- Rex's unfortunate wife has spent many lonely nights, waiting for her adventurous husband.
Relationship (Rick Tyler- Son)- Rex was a somewhat absentee father, usually adventuring or building something. He strives to make up for this in the present.
Total: Abilities: 64 / Skills: 36--18 / Advantages: 9 / Powers: 17 / Defenses: 11 (119)
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HOURMAN I (Rex Tyler, aka Hour-Man)- Golden Age
Created By: Ken Fitch & Bernard Baily
First Appearance: Adventure Comics #48 (March 1940)
Role: Almost-Forgotten Golden Age Hero
Group Affiliations: The Justice Society of America, The Freedom Fighters, The All-Star Squadron
PL 8 (108)
STRENGTH 3/8
STAMINA 4/8
AGILITY 4
FIGHTING 8
DEXTERITY 2
INTELLIGENCE 5
AWARENESS 3
PRESENCE 3
Skills:
Acrobatics 1 (+5)
Athletics 2 (+5, +10 Miraclo)
Deception 3 (+6)
Expertise (Science) 5 (+10)
Expertise (Streetwise) 2 (+7)
Intimidation 3 (+6)
Investigation 4 (+7)
Perception 3 (+6)
Stealth 1 (+5)
Technology 2 (+7)
Advantages:
All-Out Attack, Daze (Intimidation), Fast Grab, Fearless, Improved Critical (Unarmed), Improved Grab, Ranged Attack 2, Takedown
Powers:
"Miraclo-Popping" (All Powers Have Flaw: Source- Miraclo Pill; One Per Day For One Hour)
Enhanced Strength 5 [5]
Enhanced Stamina 4 [4]
Speed 3 (16 mph) [1.5]
Leaping 2 (30 feet) [1]
Enhanced Advantages 3: Diehard, Great Endurance, Power Attack [1.5]
Offense:
Unarmed +8 (+3 Damage, DC 18)
Miraclo Strength +8 (+8 Damage, DC 23)
Initiative +4
Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +4 (+8 Miraclo), Fortitude +5 (+11 Miraclo), Will +6
Complications:
Addiction (Action)- Rex Tyler craves action, and during difficult situations, he often simply pops a pill and goes crime-stopping.
Relationship (Wendi Tyler)- Rex's unfortunate wife has spent many lonely nights, waiting for her adventurous husband.
Total: Abilities: 64 / Skills: 26--13 / Advantages: 9 / Powers: 13 / Defenses: 9 (108)
Hourman- Forgotten Golden Ager to Modern Legacies:
-Hour-Man was a Golden Age hero who stands out for two reasons- 1) the origin story, which seems to anticipate the rise of steroids by SEVERAL years, and B) the AWESOME costume. I mean, I'm not the biggest fan of the Golden Age motifs- I like some guys, but as a whole I find costumes of the era don't hold up that well. But HOURMAN looked awesome- that dark outfit with the big yellow hood and cape just WORKS, and swapping the colors looked even cooler. The fairly unique gimmick and his cool outfit probably combined to make him much more important than a lot of contemporaries, even in the JSA (which he was only in for a short time in real life).
-Rex Tyler was a chemist who accidentally-invented an awesome wonder-drug named "Miraclo" (that's actually a really good name for a wonder drug, if you think about it) that gave him superhuman strength for one hour. He soon changed his name to Hourman, fighting crime in the test phases of his drug. His feature was initially a bit popular (he got some cover duties), but quickly fell apart, and he was cancelled after only a few dozen appearances- his book was your typical "Mystery Man Fights Common Crooks" feature- a dime a dozen in that era.
Hourman Returns:
-And so Hourman was forgotten- doomed to be one of those characters that never reappears unless Roy Thomas or somebody remembered him... but wait! Turns out Hourman was one of the charter members of the JUSTICE SOCIETY- this meant that he now had to show up on at least a couple of those yearly team-ups between the JSA and the Justice League! This one saving grace pretty much saved Rex Tyler as a character- though still pretty generic as heroes went, more would be done with him over the years. In fact, the nature of Miraclo in the '40s would be rather standard-issue-origin-story for the day, but NOW? Even by the 1960s, people were starting to be aware of the addictive nature of drugs, and steroids were becoming more well-known by the decade- much like Captain America, Hourman's origin would now be inextricably linked to performance-enhancing drugs- and unlike Cap, who basically took 'em once and stayed big forever (not QUITE the same as a steroid), Rex was an ACTIVE USER.
-Rex was given a bit of focus as a result, though his son Rick would take the addictions one step farther. His early departure from the JSA was explained as him joining the Freedom Fighters (now combined with the other DC continuities) instead. However, during
Zero Hour, DC wanted to cull some of the chaff from their heavy Golden Age cast, and Rex was murdered by Extant alongside teammates the Sandman and the Atom. Hourman vanished for a decade, until
JSA would reveal that as a "gift" to the Tyler family, the third Hourman gave Rex a temporary reprieve, sending Rex into a Limbo state for one full hour, allowing father and son to reconnect for that amount of time until Rex would return to Extant and meet his end. During a humorously-convoluted little story, Rick was mortally-wounded, and sent Rex into battle in his place- then tried to take Rex's place in the fatal battle against Extant! Rex was thus the proper "Hourman" for a time, acting like an action-junky and noticeably avoiding confronting his wife, who'd already mourned his loss- it was pretty clear he was just dodging an uncomfortable situation. Rex & Rick then FOUGHT over who got to die against Extant, resulting in the THIRD Hourman jumping it to sacrifice himself, meaning that Rex was alive once more. He thus entered a fairly-happy retirement, getting rid of his action-junky tendencies.
The Hour of Power:
-Hourman is a PL 10 hero in modern times, able to easily-hang with his own son in combat. However, back in the Golden Age, he was a PL 8 version of this, dropping some Strength (I would imagine the formula was perfected over time- he made a Non-Addictive formula as well) and accuracy before he got the experience and know-how. He's one of the few heroes who has a strict time limit on his powers, as Miraclo always fades after an hour has passed.