Jab’s Builds! (Whomp 'Em! Plumbers Don't Wear Ties! ToeJam & Earl!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by Jabroniville »

LOL, so flipping through my Infinity Inc. back-issues (turns out I'm missing a VERY large chunk in the middle, after having every other one of the first 25), and I hit the "Crisis Era".

Namely, Roy Thomas desperately trying to figure out what to do with Fury. And we even hit that odd point where the Crisis is RECENT, but active characters still remember the way things USED to be- Earth-One and Earth-Two and all that. Many characters refer to those things in the past tense, while talking about how most civilians don't remember things being any other way.

It's just funny seeing Post-Crisis stuff where Supergirl, Superman I & Wonder Woman I are brought up. The Duplicate Heroes have all vanished, and we get a bit where Fury has to say goodbye to her parents, who of course nobody else on Earth remembers. Diana says she took up Zeus's offer to live with the Gods because otherwise Steve would die soon, and she couldn't bear that, and says her goodbyes. Lyta mourns so hard that Brainwave Jr. actually MIND-WIPES HER shortly thereafter, causing her to forget. Which makes me think at some point DC editorial issued the edict that no character was allowed to remember the Pre-Crisis world.

Then, 15+ issues later, Nuklon & Lyta visit Miss America and her husband (surname Trevor, allowing Lyta to keep her name), who adopted Lyta, after the newly-introduced "Golden Age Fury" had given birth to her. And this is the "Miss America was on the JSA" version of continuity that stuck for a handful of years.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Inza Nelson

Post by Jabroniville »

Image
Image
Image

DOCTOR FATE IV (Inza Nelson)
Created By:
Gardner Fox & Howard Sherman
First Appearance: More Fun Comics #55 (May 1940)
Role: The Helper, Love Interest
Group Affiliations: The Lords of Order
PL 12 (208)
STRENGTH
1/6 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3/5 PRESENCE 3

Skills:
Deception 2 (+4)
Expertise (Arcane Lore) 5 (+6, +12 Helm)
Ranged Combat (Magic) 5 (+8)

Advantages:
Benefit (Lord of Magic), Equipment 4 (Fate's Tower), Ranged Attack 1, Ritualist

Powers:
"The Helm of Nabu" (Flaws: Removable) (Feats: Restricted- Magical Training) [128]
Teleport 14 (Extras: Extended, Portal +2) (70) -- (82)
  • AE: "Ankh Bolt" Blast 16 (Extras: Penetrating 10) (42)
  • AE: "Multi-Bolts" Blast 12 (Extras: Multiattack) (36)
  • AE: Create Object 12 (Extras: Movable) (36)
  • AE: Movement 6 (Dimensional Travel 3, Time Travel 2, Permeate) (Extras: Portal +2) (24)
  • AE: "Space Port" Movement 2 (Space Travel 2) (Extras: Portal +2, Instantaneous) (10)
  • AE: Nullify Magic 16 (Extras: Broad, Ranged, Simultaneous) (64)
  • AE: "Magical Bonds" Snare 14 (42)
  • AE: Move Object 15 (Feats: Precise) (31)
  • AE: "Enhanced Field" Force Field +5 (Extras: Affects Others 10, Ranged 10) (25)
  • AE: "Scrying" Remote Sensing 16 (Vision & Hearing) (Feats: Dimensional) (49)
  • AE: "Telepathy" Mind-Reading 12 Linked to Communication (Mental) 3 (36)
  • AE: "Sleep Spell" Affliction 10 (Will; Fatigued/Exhausted/Asleep) (Extras: Area- 60ft. Burst +2, Selective) (40)
Transform 5 (Anything to Anything) (25)
"Fate's Armor" Force Field 8 (16)
Feature 1: The Guidance of Nabu (1)

Flight 6 (120 mph) (Extras: Affects Others) (18)
Enhanced Strength 5 (10)

"Nabu's Voice"
Enhanced Awareness 2 (4)
Enhanced Will Save 1 (1)
Enhanced Skills 6: Expertise (Arcane Lore) +6 (3)
-- (160 points)

"The Amulet of Anubis" (Flaws: Removable) [13]
"Magical Sight" Senses 8 (Magical Awareness- Analytical, Acute, Radius & Ranged 3) (8)
Senses 8 (Analytical Sight, Vision Counters Concealment & Illusion) (8)
-- (16 points)

"Magically-Gifted" Immunity 1 (Aging) [1]

Offense:
Unarmed +5 (+1 Damage, DC 16)
Helm Strength +3 (+6 Damage, DC 21)
Ankh Bolt +8 (+16 Ranged Damage, DC 31)
Magical Bonds +8 (+14 Ranged Affliction, DC 24)
Nullify Magic +8 (+16 Ranged Nullify, DC 26)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +1 (+9 Armor, +14 Full Field), Fortitude +4, Will +7 (+10 Helm)

Complications:
Responsibility (Lord of Order)- Kent is a Fate like any other.

Total: Abilities: 42 / Skills: 12--6 / Advantages: 6 / Powers: 142 / Defenses: 12 (208)

-Inza Kramer debuted alongside Kent Nelson in the Dr. Fate strip, appearing as your typical "Girlfriend Character". Eventually, the two married, and much later, they were forced to fuse together in order to become Dr. Fate- this was the way the powesr worked now. Later, that spell was broken, and Kent & Inza both transformed to their natural ages- both quickly died. Shortly, they were resurrected in new, youthful bodies- Inza became the sole Dr. Fate, as only she could transform at this point- becoming reckless and proactive (you know that world always means bad things in a superhero book), she was too wild for Kent to handle, and the two separated for a time. This was revealed to be the machinations of a Lord of Chaos, who was feeding Inza power from Chaos instead of Order- she & Kent rejoined forces to defeat the villain, and Inza revealed she had powers tied to the Earth instead of Order or Chaos. However, this wouldn't last- Extant would attack the JSA during Zero Hour, and DC took the opportunity to do some "Spring Cleaning" on unwanted characters- though Dr. Mid-Nite, Atom & Hourman were aged to death by Extant all at once, Kent & Inza would suffer a similar fate, as he removed them from all their accoutrements- the lack of this magic once again resulted in them aging instantly. They retired to a quiet life in Salem, and later vanished. Years later, we would discover that both lived on in Fate's Amulet, advising Hector Hall on how to deal with Nabu.

-Inza is also Magically-gifted, but not nearly as much as her husband. In most of the stuff I've seen, she's practically just his maid as much as anything.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Doctor Fate (Eric & Linda Strauss)

Post by Jabroniville »

Image
Image
Image
Image
Image

DOCTOR FATE II & III (Eric Strauss & Linda Strauss)
Created By:
J.M. DeMatteis & Shawn McManus
First Appearance: Doctor Fate #1 (July 1987)
Role: F'd Up Origins
Group Affiliations: The Lords of Order
PL 11 (180)
STRENGTH
1/6 STAMINA 1 AGILITY 1
FIGHTING 3 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1/3 PRESENCE 1

Skills:
Deception 2 (+3)
Expertise (Arcane Lore) 2 (+2, +8 Helm)
Ranged Combat (Magic) 4 (+6)

Advantages:
Benefit (Lord of Magic), Equipment 4 (Fate's Tower), Ritualist

Powers:
"The Helm of Nabu" (Flaws: Removable) (Feats: Restricted- Magical Training) [128]
Teleport 14 (Extras: Extended, Portal +2) (70) -- (82)
  • AE: "Ankh Bolt" Blast 16 (Extras: Penetrating 10) (42)
  • AE: "Multi-Bolts" Blast 12 (Extras: Multiattack) (36)
  • AE: Create Object 12 (Extras: Movable) (36)
  • AE: Movement 6 (Dimensional Travel 3, Time Travel 2, Permeate) (Extras: Portal +2) (24)
  • AE: "Space Port" Movement 2 (Space Travel 2) (Extras: Portal +2, Instantaneous) (10)
  • AE: Nullify Magic 16 (Extras: Broad, Ranged, Simultaneous) (64)
  • AE: "Magical Bonds" Snare 14 (42)
  • AE: Move Object 15 (Feats: Precise) (31)
  • AE: "Enhanced Field" Force Field +5 (Extras: Affects Others 10, Ranged 10) (25)
  • AE: "Scrying" Remote Sensing 16 (Vision & Hearing) (Feats: Dimensional) (49)
  • AE: "Telepathy" Mind-Reading 12 Linked to Communication (Mental) 3 (36)
  • AE: "Sleep Spell" Affliction 10 (Will; Fatigued/Exhausted/Asleep) (Extras: Area- 60ft. Burst +2, Selective) (40)
Transform 5 (Anything to Anything) (25)
"Fate's Armor" Force Field 8 (16)
Feature 1: The Guidance of Nabu (1)

Flight 6 (120 mph) (Extras: Affects Others) (18)
Enhanced Strength 5 (10)

"Nabu's Voice"
Enhanced Awareness 2 (4)
Enhanced Will Save 1 (1)
Enhanced Skills 6: Expertise (Arcane Lore) +6 (3)
-- (160 points)

"The Amulet of Anubis" (Flaws: Removable) [13]
"Magical Sight" Senses 8 (Magical Awareness- Analytical, Acute, Radius & Ranged 3) (8)
Senses 8 (Analytical Sight, Vision Counters Concealment & Illusion) (8)
-- (16 points)

"Magically-Gifted" Immunity 1 (Aging) [1]

Offense:
Unarmed +3 (+1 Damage, DC 16)
Helm Strength +3 (+6 Damage, DC 21)
Ankh Bolt +6 (+16 Ranged Damage, DC 31)
Magical Bonds +6 (+14 Ranged Affliction, DC 24)
Nullify Magic +6 (+16 Ranged Nullify, DC 26)
Initiative +1

Defenses:
Dodge +5 (DC 15), Parry +4 (DC 14), Toughness +1 (+9 Armor, +14 Full Field), Fortitude +2, Will +3 (+5 Helm)

Complications:
Responsibility (Lord of Order)- The Strausses have been made Lords of Order by the ancient wizard Nabu.
Rivalry (Nabu)- Though Nabu is powerful and wise, he can also be a dark force in the world.
Power Loss (Must Form Together)- Dr. Fate is comprised of Eric & Linda Strauss- they generally must "merge" together to form the composite being. If only one is present, the PL should be lowered to 9 or 10.

Total: Abilities: 20 / Skills: 8--4 / Advantages: 6 / Powers: 142 / Defenses: 8 (180)

-When Kent died in the 1980s, Nabu made Eric Strauss and his stepmother Linda (who had married Eric's father, who then died) the next Doctor Fate, reasoning that Fate always needed to be a man, a woman, and Nabu. This made him the first Doctor Fate of the Post-Crisis era, and with a book featuring the character/s, too! However, Eric is quickly killed by Desaad on Apokolips, leaving Linda alone as Fate- The Lords of Chaos soon finish her. Nabu reincarnates the pair of them in the dead bodies of a couple, so that they can raise a little girl named Raina, who is integral to humanity's future. I'm not exactly sure why a guy is now married to his own stepmother, unless DC GREATLY anticipated the most popular trend in porn by 30 years. Actually, it seems like this entire thing takes place after only 23 issues of Doctor Fate, ending with their deaths! The two characters debut in 1987 and die in 1990! So like, J.M. DeMatteis either knew the book was ending and wanted to kill off his characters, or had decided to do this in the first place.

-Neither Eric nor Linda are special in any way without the Fate powers, which provides for an interesting build from a design perspective- no finesse, all power. Even with the horrible Ability Scores and lack of Skills or Advantages (they're practically just Bystanders), Eric & Linda provide a PL 11 (180) build!
User avatar
Sidious
Posts: 1610
Joined: Fri Nov 11, 2016 12:27 am

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by Sidious »

I like your Fate builds. I understand the problem of stating characters that can do anything. It's something I make them pay out the nose for with the Marvel game. And I flat out refuse to stat Stevens. He does not exist in my reality.

At some point in the 90's Straus' run, didn't Nabu get switched over to a chaos lord because he was such a controlling bastard? I kind of wish you did do Nu52 write-ups, they had an interesting arc fairly recently where the Lords of Order basically tried to end the universe... again. Bunch of people became possessed by mystic objects and hilarity ensued.

I just can't wait to see what you do with the Spectres.
User avatar
Ken
Posts: 3461
Joined: Fri Nov 04, 2016 10:40 pm
Location: Sycalb, Madiganistan

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by Ken »

A rare shot of Inza as Doctor Fate with the half mask.

Image
Last edited by Ken on Wed Apr 13, 2022 8:31 pm, edited 1 time in total.
My Amazing Woman: a super-hero romantic comedy podcast.

When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by Jabroniville »

Ken wrote: Wed Apr 13, 2022 4:20 pm A rare shot of Inza in as Doctor Fate with the half mask.

Image
Okay, Starlady is for some reason ridiculously cute.
User avatar
Goldar
Posts: 1229
Joined: Mon Nov 07, 2016 2:10 pm

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by Goldar »

Jabroniville wrote: Wed Apr 13, 2022 6:24 pm
Ken wrote: Wed Apr 13, 2022 4:20 pm A rare shot of Inza in as Doctor Fate with the half mask.

Image
Okay, Starlady is for some reason ridiculously cute.
Yeah, its that "'40's face" and the long eyelashes. Wonder Woman had the look too.
kenmadragon
Posts: 747
Joined: Fri Nov 04, 2016 8:37 pm

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by kenmadragon »

Ken wrote: Wed Apr 13, 2022 4:20 pm A rare shot of Inza as Doctor Fate with the half mask.

Image
Is no one else going to acknowledge the fact that Wonder Woman apparently makes cosplay in her free time, and does so regularly enough to consider it a personal hobby? Wow!
User avatar
JDRook
Posts: 408
Joined: Fri Dec 30, 2016 11:57 pm
Location: The Calgary Rift - City of Monsters

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by JDRook »

Goldar wrote: Wed Apr 13, 2022 8:13 pm
Jabroniville wrote: Wed Apr 13, 2022 6:24 pm
Ken wrote: Wed Apr 13, 2022 4:20 pm A rare shot of Inza in as Doctor Fate with the half mask.

Image
Okay, Starlady is for some reason ridiculously cute.
Yeah, its that "'40's face" and the long eyelashes. Wonder Woman had the look too.
I'm hooked on the Spectress, myself.
User avatar
Goldar
Posts: 1229
Joined: Mon Nov 07, 2016 2:10 pm

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by Goldar »

JDRook wrote: Wed Apr 13, 2022 10:52 pm
Goldar wrote: Wed Apr 13, 2022 8:13 pm
Jabroniville wrote: Wed Apr 13, 2022 6:24 pm

Okay, Starlady is for some reason ridiculously cute.
Yeah, its that "'40's face" and the long eyelashes. Wonder Woman had the look too.
I'm hooked on the Spectress, myself.
Hahaha, sure, why not? All of the ladies look great.
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Fate

Post by Jabroniville »

Image
Image
Image
Image

LOL, it's funny because it's true.

FATE (Jared Stevens)
Created By:
J.M. DeMatteis & Shawn McManus
First Appearance: Zero #1 (Jan. 1994)
Role: F'd Up Origins
Group Affiliations: The Lords of Order
PL 9 (177), PL 10 (177) to Mystical Beings
STRENGTH
3 STAMINA 8 AGILITY 4
FIGHTING 9 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Deception 4 (+6)
Expertise (Smuggler) 7 (+8)
Intimidation 3 (+5)
Perception 4 (+6)

Advantages:
Close Attack, Improved Critical (Knife)

Powers:
"Freed From Human Frailty"
Immunity 11 (Life Support, Sleep) [11]
Immunity 20 (Magical Effects) [20]
Protection 2 [2]

"Mystic Portends" Senses 9 (Danger Sense, Precognition, Vision Penetratings Illusion) [9]

"Demon-Influenced Arm"
Enhanced Skills 4: Close Combat (Unarmed) 4 (+12) [2]
Enhanced Advantages 1: All-Out Attack [1]

"See the Lines of Force"
Teleport 10 (Extras: Accurate, Extended Only +0) (30) -- [31]
  • AE: Movement 2 (Dimensional Travel 2) (4)
"Melted-Down Knife & Darts" (Flaws: Easily Removable) [15]
"Dart Tossing" Blast 10 (Extras: Perception-Ranged) (Flaws: Rank 4 on Non-Mystics) (24) -- (25 points)
  • AE: "Stabby-Stabbing" Strength-Damage +7 (Feats: Improved Critical) (Extras: Penetrating 6) (Flaws: Rank +5 on Non-Mystics) (13)
Offense:
Unarmed +10 (+3 Damage, DC 18)
Demonic Arm +12 (+3 Damage, DC 18)
Knife +10 (+8-10 Damage, DC 23-25)
Darts -- (+4-10 Perception-Ranged Damage, DC 19-25)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +10, Fortitude +8, Will +4

Complications:
Responsibility (Defiant Rebel)- Jared resents authority and hates being told what to do, like a good little '90s Hero.
Responsibility (Lord of Order)- Though infused by Chaos as well, Fate is a Demon Hunter and fights to maintain the balance between Order & Chaos- anyone seeking to upset that balance had to move through him.
Vulnerable (Demonic Arm)- If Jared does not wrap his arm back up in the vestments of Nabu after a fight (thus losing its enhancements), it will begin attacking him.

Total: Abilities: 68 / Skills: 18--9 / Advantages: 2 / Powers: 91 / Defenses: 7 (177)

-Fate ended up being a complete joke, and would probably be way more famous, in an "Adam-X the X-Treme" kind of ironic "Emblem of the '90s" kind of way, had anybody read his book or used him later. Buuuuuuuuuut they didn't, and so he's forgotten.

-Jared Stevens is a smuggler hired by the Nelsons to recover the artifacts of Dr. Fate from an Egyptian Tomb, but they are killed by demons and he is badly-injured fighting the monsters off. He ends up infused with Chaos & Order, and melts the helmet into a knife and Ankh-shaped darts (because IT'S THE NINETIES), and puts on a ludicrous fashion-disaster that was supposed to be modern and bad-ass, but now just looks more dated and ridiculous than 99% of the Golden Age's costumes. Now calling himself "Fate", Jared refuses the calling of Nabu, and instead becomes a Demon Hunter. This is actually a pretty solid base idea for a "Monster of the Week" comic, especially one whose Demonic cosmology has both a bunch of detail (Neron, Etrigan, Blaze) and a lot of blanks left wide open for other writers to elaborate upon. Buuuuuuuut the book goes on for only 18 issues before being forgotten- he wouldn't reappear until Mordru murdered him with his own knife at the beginning of the JSA series in an attempt to capture the vestments of Fate for himself. He literally just gets stabbed right away. Good riddance to bad '90s rubbish- a truly ignominious end (seriously, the JSA are like "oh it's Jared Stevens" and he dies without anyone really being horrified or sad or anything). Later we see him in the Fate Amulet alongside Kent, Inza, and the Strausses- he even jokes about how little time he lasted.

-Jared is a Mage's worst nightmare- a guy immune to all Magical Effects, who does EXTRA DAMAGE to anything Magical. He's also one of those guys with an odd assortment of powers (a lot of that in the '90s, I think), such as Teleportation, Mystical Senses and broad Immunities. Also his Darts are Perception-Ranged Damage (able to hit his target no matter where they are- he can throw things BEHIND him and hit an enemy in front- this could be Homing & Ricochet-related, but is really just something that doesn't require an attack roll.
User avatar
Davies
Posts: 5110
Joined: Thu Mar 23, 2017 10:37 pm
Location: Edmonton, AB

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by Davies »

... you know that you're making me want to salvage this guy, right?
"I'm sorry. I love you. I'm not sorry I love you."
User avatar
EternalPhoenix
Posts: 1929
Joined: Thu Jan 27, 2022 6:42 am
Location: The Land of Mary

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by EternalPhoenix »

Davies wrote: Thu Apr 14, 2022 12:59 am ... you know that you're making me want to salvage this guy, right?
The concept itself isn't terrible, it's the execution that's dammed awful. I think we both could do better. The one small pic of him whose artist isn't suffering from a terrible case of 90s Disease actually looks like someone I would like to read about. Wielding a bits he could salvage of a legendary artifact and fighting demons with it and a grab bag of mismatched mystical powers.

...yanno, why wasn't this Constantine instead of some random doofus? Seems tailor made for him, honestly.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
User avatar
Davies
Posts: 5110
Joined: Thu Mar 23, 2017 10:37 pm
Location: Edmonton, AB

Re: Jab’s Builds! (Mr. Terrific! Aquaman! Liberty Belle! Dr. Fate!)

Post by Davies »

The Vertigo era was still in its early stages at this point, and there was largely a separation of the two branches of the company. I recall someone involved saying that there was a long taxi ride between them, but can't find the reference.
"I'm sorry. I love you. I'm not sorry I love you."
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Doctor Fate (Hector Hall)

Post by Jabroniville »

Image
Image
Image
Image
Image

THE SILVER SCARAB (Hector Hall, aka The Sandman II, Dr. Fate V)
Created By:
Roy Thomas & Jerry Ordway
First Appearance: All-Star Squadron #25 (Sept. 1983)
Role: Powersuit Guy, Team Asshole
Group Affiliations: Infinity, Inc.
PL 9 (121)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 2 PRESENCE 2

Skills:
Close Combat (Unarmed) 1 (+8)
Deception 5 (+9)
Expertise (Science) 6 (+10)
Insight 2 (+4, +6 Helm)
Perception 2 (+4)
Technology 6 (+10)
Vehicles 2 (+6)

Advantages:
All-Out Attack, Benefit (Wealth), Ranged Attack 4, Taunt, Teamwork

Powers:
"Nth Metal Armour" (Flaws: Removable) [36]
Flight 6 (120 mph) (12)
Protection 5 (Extras: Impervious 7) (12)
"Solar Ray Blasts" Blast 9 (Feats: Split) (19)
Movement 1 (Space Travel 1) (2)
-- (45 points)

Offense:
Unarmed +9 (+2 Damage, DC 17)
Solar Blast +8 (+9 Ranged Damage, DC 24)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+8 Armor), Fortitude +5, Will +5

Complications:
Relationship (Lyta Hall)- Hector's best quality is his love for Lyta, his eventual wife.
Relationship (Carter Hall- Father)- Hector worships his father and desperately wants to be a superhero like him.
Rivalry (Northwind)- Hector's sorta-brother is a source of friction with him- he is intensely jealous of the attention the winged Northwind gets from Hawkman.

Total: Abilities: 54 / Skills: 24--12 / Advantages: 8 / Powers: 36 / Defenses: 11 (121)

Hector Hall- The Team Whiner:
-Hector Hall was kind of an unlikeable grouch during his Infinity Inc. days. Despite having a hot girlfriend (at least, everyone in the series SAID she was hotter than the average superheroine), he spent all his time being a little bitch, yelling at his teammates, and storming off, jealous of everyone else's super-powers. Apparently being the son of Hawkman & Hawkgirl wasn't good enough for him, and the power-suited hero was just green with envy of "real" super-humans. He was even jealous of teammate NORTHWIND, because Hawkman had always looked at Nordra like a son as well, and doted on him. In essence, he was kind of a Marvel-like character, throwing a wrench into things to keep up interpersonal conflict- Roy was Stan Lee's student, ya know. Despite this REALLY unlikeable personality trait, he was sort of a 2nd-in-command for the team under Skyman.

-Hector Hall was one of the odder choices for Infinity Inc.- he was the natural-born son of TWO superheroes (in fact, he may have been the first of those PERIOD), but didn't have any powers, and used a Powersuit instead. Like, the team was full of godsons and long-lost children, and here's an honest-to-god Second-Generation Superhero, actually having been raised by superhero parents. But feeling neglected by his parents, Hector built a suit out of Nth Metal, met Lyta Trevor in College, and fell in love with her. He & Lyta (the daughter of Wonder Woman) would found Infinity Inc. (after the JSA rejected them for being too inexperienced), and would eventually get married.

Hector's Death & Afterlife:
-It turned out that Hector was born without a soul as a result of the Curse of Hath-Set (who'd cursed Carter & Shiera long, long ago)- he was meant to be a repository for the Silver Scarab, an agent of vengeance. So with poor Lyta pregnant with his child, Hector went nuts, and Northwind (who was predestined to defeat the Scarab) defeated him, at the cost of Hector's life. He would "cheat death" by falling into The Dreaming, where he was charged with acting as a "Dream King"- a surrogate for Morpheus, aka Dream of the Endless. Wearing the ugliest superhero costume of all time, he was manipulated by Brute & Glob, former servants of Dream, in order to take control of The Dreaming- he could only leave this dimension for an hour a day (one of which he gently used to accept Nuklon's apology for trying to marry a pregnant Lyta). Hector & Lyta, however, would travel into the Dreaming, but go crazy from the results- Lyta drifted off into psychosis, while Hector spent all his time fighting nonsensical battles. Morpheus soon returned, and used Lyta's child as his replacement- Daniel.

Hector's Powers:
-Another PL 9 Infinitor who ends up severely under-pointed, Silver Scarab isn't even a generic Flyer/Blaster hero because he lacks so many Extras or Advantages. In the fights, he'd just run interference for the powerhouses or get beaten up right away by buzzing in all hot-headed.

Image
Image

DOCTOR FATE V (Hector Hall, aka The Sandman II, The Silver Scarab)
Created By:
Roy Thomas & Jerry Ordway
First Appearance: All-Star Squadron #25 (Sept. 1983)
Role: Magic Guy
Group Affiliations: The Justice Society of America, Infinity, Inc., The Lords of Order
PL 14 (243)
STRENGTH
2/7 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 2/4 PRESENCE 2

Skills:
Close Combat (Unarmed) 2 (+9)
Deception 5 (+9)
Expertise (Arcane Lore) 4 (+8, +14 Helm)
Expertise (Science) 6 (+10)
Insight 2 (+4, +6 Helm)
Perception 2 (+4, +6 Helm)
Ranged Combat (Magic) 3 (+12)
Technology 6 (+10)
Vehicles 2 (+6)

Advantages:
Benefit (Lord of Magic), Equipment 4 (Fate's Tower), Improved Critical (Magic), Improved Defense, Ranged Attack 5, Ritualist, Teamwork, Trance

Powers:
"The Helm of Nabu" (Flaws: Removable) (Feats: Restricted- Magical Training) [128]
Teleport 14 (Extras: Extended, Portal +2) (70) -- (82)
  • AE: "Ankh Bolt" Blast 16 (Extras: Penetrating 10) (42)
  • AE: "Multi-Bolts" Blast 12 (Extras: Multiattack) (36)
  • AE: Create Object 12 (Extras: Movable) (36)
  • AE: Movement 6 (Dimensional Travel 3, Time Travel 2, Permeate) (Extras: Portal +2) (24)
  • AE: "Space Port" Movement 2 (Space Travel 2) (Extras: Portal +2, Instantaneous) (10)
  • AE: Nullify Magic 16 (Extras: Broad, Ranged, Simultaneous) (64)
  • AE: "Magical Bonds" Snare 14 (42)
  • AE: Move Object 15 (Feats: Precise) (31)
  • AE: "Enhanced Field" Force Field +5 (Extras: Affects Others 10, Ranged 10) (25)
  • AE: "Scrying" Remote Sensing 16 (Vision & Hearing) (Feats: Dimensional) (49)
  • AE: "Telepathy" Mind-Reading 12 Linked to Communication (Mental) 3 (36)
  • AE: "Sleep Spell" Affliction 10 (Will; Fatigued/Exhausted/Asleep) (Extras: Area- 60ft. Burst +2, Selective) (40)
Transform 5 (Anything to Anything) (25)
"Fate's Armor" Force Field 8 (16)
Feature 1: The Guidance of Nabu (1)

Flight 6 (120 mph) (Extras: Affects Others) (18)
Enhanced Strength 5 (10)

"Nabu's Voice"
Enhanced Awareness 2 (4)
Enhanced Will Save 1 (1)
Enhanced Skills 6: Expertise (Arcane Lore) +6 (3)
-- (160 points)

"The Amulet of Anubis" (Flaws: Removable) [13]
"Magical Sight" Senses 8 (Magical Awareness- Analytical, Acute, Radius & Ranged 3) (8)
Senses 8 (Analytical Sight, Vision Counters Concealment & Illusion) (8)
-- (16 points)

"Magically-Gifted" Immunity 1 (Aging) [1]

Offense:
Unarmed +9 (+2 Damage, DC 17)
Helm Strength +9 (+7 Damage, DC 22)
Ankh Bolt +12 (+16 Ranged Damage, DC 31)
Magical Bonds +12 (+14 Ranged Affliction, DC 24)
Nullify Magic +12 (+16 Ranged Nullify, DC 26)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +3 (+11 Armor, +16 Full Field), Fortitude +6, Will +6 (+9 Helm)

Complications:
Relationship (Lyta Hall)- Hector's search for his missing wife was a huge part of his story in JSA. It was an obsession with him, often resulting in him being away for an arc or two.
Responsibility (Lord of Order)- Hall has been made a Lord of Order by the ancient wizard Nabu.
Rivalry (Nabu)- Though Nabu is powerful and wise, he can also be a dark force in the world. Nabu often tries to control Hector, and at one point completely takes over to fight on Black Adam's side in Khandaq.
Power Loss (Magic)- Hector must apparently speak in order to cast spells.

Total: Abilities: 54 / Skills: 32--16 / Advantages: 15 / Powers: 142 / Defenses: 16 (243)

The Resurrection of Doctor Fate... In the Most Confusing Way Possible:
-In the new JSA series, James Robinson & David Goyer used the resurrection of Hector Hall as the centrepiece for their debut storyline. As both a Legacy Hero and someone with links to magic, he was a natural for the team, and became the new Doctor Fate. Here, we got an in-depth look at his character, as he desperately-attempted to find his lost wife. He would often debate Nabu himself, arguing about his destiny and how "set" it was, but the writers would run into the same old problem with Magic Heroes, as Hector was SO POWERFUL that he could end nearly any foe. So in story after story, Hector was either off trying to find his wife (at first, she was the woman who gave birth to his resurrected self- Mordru having cast a spell on her to appear as another woman; in actuality, this was an ITSELF illusion and the mother was Dawn "Dove" Granger, because comics- it was kind of neat that he had to break an illusion to realize it was Lyta, then ANOTHER to reveal Dove), or get de-powered right at the beginning of the fight. When Hawkman was resurrected, poor Hector had his VOICE taken away, thus losing his powers. In story after story, he just stopped being important, and didn't even get to do much character stuff aside from looking for his "Lost Lenore".

When The New Writer Hates You- The Hector Hall Story:
-And it's definitely obvious which writer prefered Hector- when Goyer was a part of the book, Hector was a major character. When Geoff Johns joined the staff, his role was gradually-diminished, until he was finally taken off the team entirely around Black Reign (which was Johns' first arc as sole writer). It got so bad that Dr. Fate, the MAJOR FOCUS of the first arc, the entire reason the team re-formed, and a character of enormous importance to the team, brought his wife back as a COMPLETE AFTERTHOUGHT. It was like "oh yeah she was in the Amulet the whole time" and dealt with in a matter of pages- this had been a mystery for like five years' worth of stories, and Johns wrote it off in as half-assed and uninteresting a manner as I've ever seen something finished. And then both characters abruptly left the squad, then they both FREAKING DIED, being killed by agents of The Spectre, who'd gone nuts. This was again dealt with in the most hilariously-afterthought-ish way, as they're just seen fighting demons on a mountain, then lying there dead, as Daniel (their son) leads them into The Dreaming, so they can be together forever.

-And most astonishingly, this NEVER GETS MENTIONED AGAIN- the JSA are never seen wondering about Hector & Lyta's fate. Even Hector's goddamn FATHER, Hawkman, doesn't ask about it. Geoff Johns clearly cared about these guys so freaking little that they were essentially scratched off the roster without a word. I'd be more angry if I was a huge Hector fan (honestly, I find magic so troublesome in comics, and Hector such a one-note guy, all "I need to find my wife!", that I didn't care that much about him- a failure of the writers prior to Johns), but it's still very weird. It makes the amazing first arc of JSA feel diminished because it's almost unimportant in the long run, and it's plain sloppy writing in the end to just kill him off and exile him (AND LYTA, who had literally just returned after a five-year search!), with nobody else ever mentioning it again.

The Might of Doctor Fate:
-Hector is now a standard Ultra-Wizard guy, but at PL 14 like Kent Nelson- Hector is ungodly-powerful, and was generally only undone by the kind of stuff the GM has to write in to avoid him ending the fight immediately, or just having his player be away from the gaming table for a while ("oh, he's, uh... searching for his wife again").
Post Reply