The Phoenixverse (A 2e OC 'verse; Red Ronin! Netsuko Nishimura! Rinako Saeki! Fujiko Yoshihara! Masaru Kido!)

Where in all of your character write ups will go.
Jabroniville
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Re: Portia Rousseau (Guild Version)

Post by Jabroniville »

EternalPhoenix wrote: Sun Jan 30, 2022 7:55 am “The Dark Sword” Portia Rousseau
An interesting one- tons of charisma and HUGE Intimidation score. A boatload of Feats as well, centered around a powerful Sword. I do like the whole "Mid-Tier Powerhouse" concept, modified with fighting capabilities. Comics has kind of become an "All or nothing" fest where you're either a martial artist or a god, and nothing in between, that a +10/+10 set-up is actually fairly unique.

I kinda like how there's just a demonic ancestor in the past, there. Gives some backstory, a potential interesting bit of research, or a plot hook when other demons (or a group of atavistic people like her) come calling and want an ally. That she's potentially murderous and can only barely be in control is interesting, and her being the one who "deep down" loves others but won't admit it is a great character trait- those can be the most fascinating types (your Sailor Mars/Vidia/Elphaba ones).

The Raven thing in the backstory is so odd, lol. She caught Raven naked with her husband and nearly killed him, but Raven just de-aged and got adopted?

Is she based on Lulu? I'm not as up on my FFX backstories.
Jabroniville
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Re: Raheed, The Dragon King (Guild Version)

Post by Jabroniville »

EternalPhoenix wrote: Sun Jan 30, 2022 7:58 am Raheed, The Dragon King
The "Full-Tier Powerhouse" build here is an interesting contrast to the more "accuracy-themed" guys so far. And his powers are a combination of standard Dragon Traits (Wings, Breath Weapon) and some different stuff (the tail as a grappling tool; Comprehend & See the Invisible, like an RPG book would add). The whole nature as a "Living Summon" is interesting- like how there's rules and agreements to such things, and they actually limit his true might. Interesting that a "Dragon King" would make such a deal- I don't often see the Summons treated as separate, living beings that have their own thoughts & desires.

And it's interesting how he's more or less a giant predator, but chooses to like some people who've won his respect.
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EternalPhoenix
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Re: Portia Rousseau (Guild Version)

Post by EternalPhoenix »

Jabroniville wrote: Sat Apr 16, 2022 6:36 am
EternalPhoenix wrote: Sun Jan 30, 2022 7:55 am “The Dark Sword” Portia Rousseau
An interesting one- tons of charisma and HUGE Intimidation score. A boatload of Feats as well, centered around a powerful Sword. I do like the whole "Mid-Tier Powerhouse" concept, modified with fighting capabilities. Comics has kind of become an "All or nothing" fest where you're either a martial artist or a god, and nothing in between, that a +10/+10 set-up is actually fairly unique.

I kinda like how there's just a demonic ancestor in the past, there. Gives some backstory, a potential interesting bit of research, or a plot hook when other demons (or a group of atavistic people like her) come calling and want an ally. That she's potentially murderous and can only barely be in control is interesting, and her being the one who "deep down" loves others but won't admit it is a great character trait- those can be the most fascinating types (your Sailor Mars/Vidia/Elphaba ones).

The Raven thing in the backstory is so odd, lol. She caught Raven naked with her husband and nearly killed him, but Raven just de-aged and got adopted?

Is she based on Lulu? I'm not as up on my FFX backstories.
I try to restrain overall power in the Phoenixverse outside of certain groups (like the core Exiles) or concepts (like Phoenix Mutates). Because a RPG Launcher is +10 damage, and something like a cruise missile is +12 or so. It doesn't fit the kind of lower power, more realistic/grounded 'verse I have going to have any number of folks running around who can casually smash mountains, level cities, or tank those kinds of shots without serious injury. It makes allied heroes of more mundane power and the mundane authorities themselves feel utterly pointless. It should go without saying that I don't like that. And by keeping the extremely powerful more rare, it makes them feel more special. And and if they're villains, it means the weaker heroes have to rise to the occasion through courage, tactics, and willpower. That's very cool.

I like to leave those little bits in Backgrounds to potentially be explored later by me or players who use my stuff. "Potentially murderous and can only barely be in control" is a pessimistic interpretation, but a valid one. I prefer a more optimistic one where she's can be grumpy or kind of a jerk sometimes and can get carried away in combat before someone shakes her back to reality. But you know, it's your table so to speak.

Raven and Coyote's whole thing is explained better in their entries. It would have bloated Portia's with stuff that wasn't even remotely about her, so it stayed out. Being an animal spirit is weird. They're not human. Not at all. But they're good at pretending, and you know have their own feelings and such. Also I kind of based that little scene on a Maroon 5 song I like. :sweat_smile:

The Seawings were originally based on the FFX-2 squad, so she's based on Paine. Lulu's further down in Lucy Hasegawa.
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EternalPhoenix
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Re: Raheed, The Dragon King (Guild Version)

Post by EternalPhoenix »

Jabroniville wrote: Sat Apr 16, 2022 10:31 am
EternalPhoenix wrote: Sun Jan 30, 2022 7:58 am Raheed, The Dragon King
The "Full-Tier Powerhouse" build here is an interesting contrast to the more "accuracy-themed" guys so far. And his powers are a combination of standard Dragon Traits (Wings, Breath Weapon) and some different stuff (the tail as a grappling tool; Comprehend & See the Invisible, like an RPG book would add). The whole nature as a "Living Summon" is interesting- like how there's rules and agreements to such things, and they actually limit his true might. Interesting that a "Dragon King" would make such a deal- I don't often see the Summons treated as separate, living beings that have their own thoughts & desires.

And it's interesting how he's more or less a giant predator, but chooses to like some people who've won his respect.
EternalPhoenix wrote: Fri Jan 28, 2022 3:13 am Guide to the Phoenixverse
...
Important House Rules To Know (when using M&M 2e)
...
Summon may only have one Heroic Summon active at a time. The Summoned being cannot have a higher level or PP total than the Summoner.
Gotta add in universe justifications to House Rules. :mrgreen: Though really, I do believe magical summoning (not duplication, that's different) should be treated this way. Unless, of course, you're just creating something out of whole magic. But if you're actually summoning another being from somewhere and summoning that specific being regularly (as opposed to DnD/Pathfinder's random member of that creature type), why the hell wouldn't they be a character in the story? With their own thoughts, feelings, and agency? And if we're doing that, then summoning them because you want to and how they feel about it is irrelevant isn't very heroic. Unless they're like demons or something, I suppose. But heroes shouldn't be summoning demons to fight their battles for them anyway, that's insanely dangerous and irresponsible.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
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EternalPhoenix
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Re: The Phoenixverse (A 2e OC 'verse; Newest: Seawings Creator Commentary; Yas & Friends + Truman Home)

Post by EternalPhoenix »

Fuck it, Strength Revolution progress update

Methion (100% finished)
Serine (100% finished)
Valine (100% finished)
Katrea (100% finished)
Jacob Cross (100% finished)
Clive Wesker (100% finished)

Drone Horde
Drone Prime (The Prince) (100% finished)
Drone Template (100% finished)

Special Tactics Group

Squad A
Primrose (Étienne Miura) (100% finished)
Aeon (Courtney Halloran) (100% finished)
Photophobia (Junie Cho) (100% finished)
Nimbus (Riley Chong) (100% finished)

Squad B (The Sin-sations)
Dream Girl (Sabrina Nowak; Captain) (100% finished)
Gobstopper (Bridget Kucerova) (100% finished)
Sprite (Asuka Takahashi) (100% finished)
Razzle (Alyssa Robinson) (100% finished)
Sorellanza (Oriana Bianchi) (100% finished)

Squad C (The Watchdogs)
Digital Shadow (Marcus Pierce; Captain) (Build finished, Write up in progress)
Dusk Widow (Ishani Dhawan) (Build finished, one write up section left)
Eclipse (Adam Holloway) (Build finished, one write up section left)
Wisecracker (Donna Quinn) (Build finished, write up in progress)
Tsurugi (Miyuki Harada) (Build finished, write up in progress)

Squad D (here and below write ups are not started yet, with one exception)
Tana, of the Waves (Build unfinished, skill finalization and feat selection)
Nika, the Heartfire (Build unfinished, skill and feat selection)
Rudolphus "Rudy" Evander (Build in final stages, 2 PP left to spend dammit)
Calamity Jane (Amalia Richter) (Build finished)
Codename TBD (Claudia Baker) (Build in final stages, 7 PP left to spend dammit)

Military Action Group
Walter Mackey (Captain, Recon Division) (Build finished, Background written [the exception mentioned above])
Cimon Vyntra (Captain, Heavy Division) (Build finished)
Victor "Shotsy" Leroy (Captain, Assault Division) (Build unfinished, much to do)
Mahmoud "Combo" Isra (Captain, Support Division) (Build unfinished, much to do)

Psi-Division
To Be Named (Build unfinished, skill and feat selection)
To Be Named (Build unfinished, skill and feat selection)
To Be Named (Build unfinished, skill and feat selection)
To Be Named (Build unfinished, skill finalization and feat selection)
To Be Named (Build finished?)
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
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EternalPhoenix
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Seawings Commentary: Team Rumble Hearts

Post by EternalPhoenix »

Individual Build Commentary: Team Rumble Hearts

Additonal Personal Comments: I dunno, man. Originally the last five weren’t gonna be a thing, Cinnamon wasn’t even there (it was Hinako’s sister), and they were more or less a subgroup within the Truman Home. But you know how it is, concepts finalize and they didn’t fit there anymore. Five next to 12 looked a little small, so how about a couple more? Whoops, Truman Home’s up to 16 total now. 7 looks a little light next to that, so let’s expand some more. And if you’re gonna do nine you might as well do 10 sheesh. Dallas is an original character in the sense that she’s not an expy like the rest, but her initial inspiration draws from the same source as the rest of the first five. A little video game with a weaker sequel. Rumble Roses. And the second five are straight outta Fairy Tail. Because ultimately I couldn’t make a guild of adventurers and not invite Team Natsu along for the ride.

Zero Angel (Hinako Fujimori): She’s a version of Reiko Hinomoto. Sort of. Backstory, absolutely. The rest? Eh…that’s a story. Again, I have this vast collection of builds, mostly PL 10 150PP. And I used one to make a Reiko knockoff before. I’ve used her as a recurring villain here and there. So, to make Hinako I went back to that source build and expanded it once again. Same basic idea, slap in 30 more PP to make her better at being her. Plowed most of it into skills and feats. A few more points in powers. Voila. Team leader and professional ass kicker.

Dallas Austin: Her inspiration, all those years ago, was Dixie Clements. She’s not Dixie at all, really. I already had Tex Austin, her father, as an Icon at the time and I’d thought it’d be funny as hell to stick his emotionally conservative (Tex is a good man, but he’s from the “stoic endurance” school of getting through life; demonstrative and flashy he ain’t) ass with a daughter who was pretty much his diametric opposite in temperament. Dallas is one of those people whose personality fills the entire room. She was and is a flashy and demonstrative young woman. No self consciousness about anything whatsoever. I’d taken a few cracks at building her before, but this was the real deal. I knew how her powers worked now. She came together quite nicely. Just your basic PL 12 Flying Brick I suppose. I actually pulled the psionics boosting physical abilities thing from something I read in high school. Or was it that February I was house sitting for my father? Dunno, but psionics were the major source of superpowers in that comic setting. Or was it a video game setting? Maybe a toyline? Look, it’s been over 15 years I have no idea.

Judo Demon (Atsuko Matsuda): She’s a version of Makoto Aihara. Judo specialist. Completely adorable. Wholesomeness factor at maximum. And since Judo is a finesse based grappling art, she got to be A Bit Stretchy. Re-reading for this commentary, I was a little unhappy with the way I’d described her powers, so I did a little more writing and editing. NPC Investigations sported a couple of metahumans, but they were on the rare powerhouse end of the scale. And the vast, vast, majority of Phoenixverse metahumans aren’t like that. They’re more like Atsuko. Someone with a similar skill level she’d be able to overcome, but ultimately she’s not that powerful. Most of what she can do is easily duplicated by training, which was the point.

Khulan: She’s a version of Aigle. That’s not a Mongolian name, Japan. What are you even doing? With Khulan I did a little research into Mongolian folk wrestling. They’ve apparently got a thriving amateur wrestling scene, too, which is cool. It’s the kind of thing you don’t really think about here in these United States. Mongolia is more than steppes, nomads, and goats. If it was 2009 still I’d hesitate to say they’d fully entered the 21st century over there, but at the time of writing it’s 2022 so hell yeah they have. Amateur wrestling leans harder on physical strength than technique, though technique is still very important. And I’d decided to make all three remaining Rumble Roses knockoffs low level metahumans. So Khulan’s just a pocket brick with more skill than power. Just a lil bit muscly, you could say.

Cinnamon (Emma Adams): She’s a version of Candy Cane. Becky’s nice and all, but there’s something about a redheaded Catholic schoolgirl with a rebellious attitude that just sticks with me more than blonde cheerleader sweetheart. That, and her theme song freakin’ rules. Let’s have some fun, indeed. Fun fact: I made a Create A Wrestler of Cinnamon ages ago. As for her build? She’s a dirty street fighter with a little metahuman edge. Never said they couldn’t have two powers at once, after all. But like the other two, she’s still not very powerful. Just a little extra. Though I did have to fix the power description. Metahuman powers did not include gravity control at that time, but I wrote that hers did anyway. Oy. Moving on. When the Seawings are inevitably updated again her teacher is totally following her. Because college is important, Miss Adams. Goddamn it, teach. Leave me alone.

Eri Akatsuki: She is a version of Erza Scarlet. Someone built her on a different forum in 3E and I kind of stole its core ideas. Now, the various power settings I came up with myself, as examples. Some of them are actual Erza armors, some aren’t. If you know anything about Fairy Tail, then you know Erza’s a double tough badass with a heart of gold. And a nigh-infinite flexibility that was totally ditched after her first major fight scene. Because it was shonen, where armor is always either completely useless or no more effective than normal clothes. And also probably because the mangaka didn’t feel like designing and drawing new armors all the time. Drawing weekly manga is hard enough. In the Phoenixverse, that nigh-infinite flexibility is Eri’s strength. Give her a turn to change armors, and she can go toe to toe with the mightiest of foes. Half-Immunities plus high toughness are cool like that.

Toryū Hirayama: He is a version of Natsu Dragneel. Are his core ideas also robbed from that dude on that forum? Yes! I mean, I don’t know what to say here. He’s a pretty straightforward character and a pretty straightforward build. That shonen protag vibe, though I’d argue the entire guild is the protagonist in Fairy Tail. He’s perfectly balanced on offense and defense and thrives in close combat. He can even shrug off injuries with startling rapidity, especially with ready access to a source of fire. And wouldn’t you know it; two of his teammates (Eri and Lana) have ready access to fire. Fun fact, Toryū is actually the name of a Japanese military vehicle. Forget which one, or if it’s still in service though. And apparently it’s also some dude’s name. Yeah, I’m okay with that.

Yukinari Yuhara : He is a version of Gray Fullbuster. Is this yet more build theft? Eh…only a little. His array is mine. I made it really big, as he should be very flexible with the effects he can produce with cold and ice. 8 ranks at 5PP per rank of anything will be mean and nasty. Frozen Floor and Ice Encasement are hideous when they work, and the two damaging powers are Extra laden and dominating. Eri and Toryū may have a power level on him, but he’d give them a run for their money and, if the dice go his way, more.

Lana Shimizu: She is a version of Lucy Heartfilia. Theft? No, no. No theft here. Well, not from that dude on that forum anyway. Lana herself is just a weapon master with a fancy whip. She’s pretty good, but she’ll never hit that hard or be able to take any big shots without folding instantly. On average, anyway, because of the vagaries of the dice. Her greatest strength, like Lucy’s, is her ability to summon help with her Keys. But unlike Lucy, Lana’s summons are Heroic. Seriously, the Zodiac spirits are strong and all, but one good hit and they’re outta there virtually every time. Obvious Minons are obvious. Anyway, it’s the Heroic Spirits who are stolen. Specifically, from both Hero High PDFs. I tweaked the archetypes they have some, here and there, but yeah. Theft. THEFT. Why? Well let’s face it, I was running out of steam at this point. That end of a team fatigue setting in. Kazeka was gonna be easy, which left Lana and her SIX PL 8 SUMMONS as the end. I gotta come up with six reasonably unique and original concepts and then name them? Nah, no thanks.

Kazeka Kurogane : She is a version of Wendy Marvell. The only build I’ve stolen from here is mine. She’s a Dragon SMage like Toryū, so it stands to reason she’d have basically the same build at a lower power level. Except she can heal others and not herself, so no regeneration for you, dear.

Heroic Spirits: Like I said, their builds are all modified versions of Hero High archetypes. The Darkchilde is like if Raven was Superman’s successor in his overall DC role as Number One Hero and Inspiration To Us All. The Exile has bits and pieces of Starfire and Wonder Woman. The Envoy is basically Black Panther minus all that scientist stuff he does. The Genie is…the Genie from Aladdin, as voiced by the late Robin Williams but in a superhero universe. The Paragon is Superman, because while there’s others he’s the definitive one. And the Vessel pulls from the Hero High write up plus Wolverine. And was also Batman to Darkchilde’s Superman. The concept of them came from the Fate series. You know, Fate/Stay Night, Fate/Grand Order, and all the other spinoffs. Only kinder in nature.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
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EternalPhoenix
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Re: The Phoenixverse (A 2e OC 'verse; Newest: Seawings Creator Commentary; Yas & Friends + Truman Home)

Post by EternalPhoenix »

Strength Revolution progress update #2 (100% finished from previous are removed)


Squad C (The Watchdogs)
Digital Shadow (Marcus Pierce; Captain) (Build finished, Write up in progress)
Dusk Widow (Ishani Dhawan) (100% finished)
Eclipse (Adam Holloway) (100% finished)
Wisecracker (Donna Quinn) (100% finished)
Tsurugi (Miyuki Harada) (100% finished)

Squad D (here and below write ups are not started yet, with one exception)
Tana, of the Waves (Build in final stages, 4 pp left dammit)
Nika, the Heartfire (Build unfinished, skill and feat selection)
Rudolphus "Rudy" Evander (Build finished)
Calamity Jane (Amalia Richter) (Build finished)
Thespian (Claudia Baker) (Build finished)

Military Action Group
Walter Mackey (Captain, Recon Division) (Build finished, Background written [the exception mentioned above])
Simon Vyntra (Captain, Heavy Division) (Build finished)
Victor "Shotsy" Leroy (Captain, Assault Division) (Build unfinished, much to do)
Mahmoud "Combo" Isra (Captain, Support Division) (Build unfinished, much to do)

Psi-Division
To Be Named (Build unfinished, skill and feat selection)
To Be Named (Build unfinished, skill and feat selection)
To Be Named (Build unfinished, skill and feat selection)
To Be Named (Build unfinished, skill finalization and feat selection)
To Be Named (Build finished?)
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
User avatar
EternalPhoenix
Posts: 1929
Joined: Thu Jan 27, 2022 6:42 am
Location: The Land of Mary

Seawings Commentary: Seawings NuGen

Post by EternalPhoenix »

Individual Build Commentary: Seawings NuGen

Lucia Sakaguchi: I mean, it’s Yas and Tobias’s kid. Perhaps a bit more Yas’s that Tobias’s, but they’re both in there. And I mean that in both character and build. I first used Shrinking to represent being a literal child with Sailor Scout, over in the Exiles’ Third Gen. But with Lucia and her teammates, I use it the entire time. It was an interesting build challenge, because that meant 5 out of the measly 90 PP I was working with was gone from the start. But yeah Lucia’s what a rookie White Magician would look like. Normally one would be a few years older, but she’s had a head start from having a mother who’s a master of the tradition.

Ting Heskett: So I knew Yas had a kid, right? Thought it’d be kind of cool for both Rikki to have one too. But not only did she not have a significant other to provide a second set of chromosomes, it didn’t feel true to her freewheeling personality to want to have to deal with pregnancy. Especially after seeing Yas go through it. Rikki’s the type to figure a way around that. But no adoption agency on earth is handing a kid over to Rikki, of all people. So okay, she made a robot kid. Or, even better, she found one. And my brains kicked into gear. See, I’d seen Alita: Battle Angel in theatres. And I had this Magi-Tech War in the backstory 10k years ago, with the Seawings stumbling over new pieces of it all the time. Bing badda boom, baby. Ting Heskett was born. Tweaked the weaponry with a side of Xenosaga’s KOS-MOS, though. Alita needed gear, KOS-MOS just teleports something in which is high tech as hell and much cooler.

“The Shadow Wolf” Lucien Rousseau: So Yas and Rikki both have kids, right? Haha, I’m messing with you. Soon as I knew Lucia would be leading the kids, I knew both Rikki and Portia would be represented. I also knew that she only had the one dude available for stud duties, and holy deities wow is having a bio kid with Coyote a bad idea. Then I remembered the one kid from Mahou Sense Negima. Koutarou, or however it’s spelled. Yeah, sure. Another demonic atavism, this time wolf themed. Why not. And since Lucia’s the Diplomacy and Raven (who I knew was going to be on the team) had the Bluff, Lucien got to be the Intimidate using shithead he is today. Build wise he’s a pocket version of Portia, with some powers changed.

Charlie Teriong: Uh. Look, I got nothin’. He’s Lucy and Willie’s first kid. He’s a pint sized weaponmaster. If Lucia was leading the team, then Charlie was definitely going to be on it. That’s it.

Raven: You ever doing characters, world building, or whatever, and you just think “you know what would be really fucking funny?” I’m primarily drawing from Shadowrun lore, where Coyote is the irresponsible and not nice one and Raven is actually kind of benevolent? Ish? So I imagine the two, if they were actual people or people adjacent, wouldn’t always get along. Allegedly they have the same basic job, in my ‘verse, but while Raven is the diligent and professional one, Coyote fucks around and off constantly. This would naturally drive Raven crazy, and her constant (by ageless immortal standards) nagging would drive Coyote crazy. And since they’re incredibly charismatic tricksters naturally they screw with (or just screw) each other from time to time get that stress relieved. The really fucking funny part is where Raven completely screwed up and got deaded by Portia which reverted her to the form and abilities of a small child. The responsible version of Coyote (not that that’s saying a whole lot), an ancient being older than everyone in the Guild combined, is now stuck physically growing up from childhood and being treated like the child she appears to be (but absolutely isn’t) by every freakin’ mundane civilian she meets. While her colleague/archnemesis laughs hysterically. I dunno, maybe it’s my inner asshole, but written right it’d be goddamn hilarious. Build wise she’s the pocket version of Coyote, with Flight instead of Speed and Leaping and no Multiexistence Feature.

Jing Zhang: So I watched this Chinese wuxia show on Netflix. Handsome Siblings. S’pretty good I had a good time watching it. My favorite character was, well, Zhang Jing (because Chinese name ordering). Dressed in red, wielding a badass weighted whip, and killing all dudes who give her any bullshit. The actress was gorgeous, a genuinely talented actress (though nobody actually sucks in the show, mind), and was clearly having a blast with the role. So I stole her name for a character. Least I could do to honor her. Her backstory I did research for, trying to find a good spot in China’s history for a “chosen one” type of character. The build is pretty basic, I think? Wuxia movement powers, some special martial arts techniques. I’d built a few characters like this before, so yanno. And I thought it’d be funny if the most powerful member of the team was the youngest, smallest, and a martial artist.

Hana Choi: I actually have a picture for her, but I’d have to go find it and ugh. The pic was of an older girl than Hana, but the sword, sneakers, and teleporting abilities were represented. The NuGen needed a techie, and that pic was good inspiration for one. Just had to sort it out and get her built. Threw in the bracelet because she needed some defense. Her dad, if it wasn’t clear, is a stock Gadgeteer right outta the archetypes except with an Injury Complication that keeps him off the battlefield.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
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EternalPhoenix
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Re: The Phoenixverse (A 2e OC 'verse; Newest: Seawings Creator Commentary; Yas & Friends + Truman Home)

Post by EternalPhoenix »

Strength Revolution progress update #3 (100% finished from previous are removed)

Squad C (The Watchdogs)
Digital Shadow (Marcus Pierce; Captain) (Build finished, Write up in final stages, one section left)

Squad D (here and below write ups are not started yet, with one exception)
Tana, of the Waves (Build in final stages, 4 pp left dammit)
Nika, the Heartfire (Build in final stages, 3 APs to choose but I dunno what)
Rudolphus "Rudy" Evander (Build finished)
Calamity Jane (Amalia Richter) (Build finished)
Thespian (Claudia Baker) (Build finished)

Military Action Group
Walter Mackey (Captain, Recon Division) (Build finished, Background written [the exception mentioned above])
Simon Vyntra (Captain, Heavy Division) (Build finished)
Victor "Shotsy" Leroy (Captain, Assault Division) (Build unfinished, much to do)
Mahmoud "Combo" Isra (Captain, Support Division) (Build unfinished, much to do)

Psi-Division
To Be Named (Build unfinished, skill and feat selection)
To Be Named (Build unfinished, skill and feat selection)
To Be Named (Build unfinished, skill and feat selection)
To Be Named (Build unfinished, skill finalization and feat selection)
To Be Named (Build finished?)

Honestly I kind of needed a rest and a reset. The Special Tactics Group has been creatively intense, as while there's some homaging going on they're all original and on the lengthy side as my OC backgrounds go. So uh, thanks in advance for reading them? :sweat_smile:
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
User avatar
EternalPhoenix
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Joined: Thu Jan 27, 2022 6:42 am
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BLACK Commentary

Post by EternalPhoenix »

Creator Commentary BLACK and the Phantom Network

Personal Comments: I’ve mentioned the Superhero Justice Association before, right? BLACK was originally a part of it. There was this Justice League comic I read about in Wizard Magazine, back when that was a thing. Justice League Elite, a classic case of comics having a great idea and then immediately fucking it up. A bunch of C and D listers, a disguised Cassandra Cain, Green Arrow, and for some reason the goddamn Flash. It was supposed to be a black ops squad, available to do things the JLA couldn’t publically be seen doing, and they put the goddamn Flash on it. While he kept serving on the JLA. Costume change or no, this was stupid as fuck. Specifically because this was before there was like 20 DC speedsters. There was like four. One was a woman and another was a teenager. Folks are gonna figure it out, Wally. You idiot. What a waste of a good idea. Fortunately, I didn’t waste it.

. . First of all, if you’re doing black ops your cowl needs to be running it. Vincent Mortelini was that guy at that time. He’s gonna need a right hand. So Adept moved to the new team with him. Everyone else could and did vary, but they couldn’t be “bright light of day” types. And you know, eventually a core squad solidified. Just in time for me to lose my notes. But I didn’t forget them. BLACK was the third spoke on the stool with the SJA and Youth Justice. My notes were gone, but Vincent and his part of the world kept evolving. So when it was time for the big update, they were a vital part of the Phoenixverse, but no longer quite as heroic as before. Vincent never was, really, but more on that below. The other major influence was Frank Miller’s Sin City. The first movie, anyway.

General Musical Notes: BLACK’s album is Tear The World Down, by We Are The Fallen. Each song relates to at least one of the members in some way. Vincent and his corner of the ‘verse (him and his family and rogues’ gallery) are represented by Evanescence’s Fallen and The Open Door albums.

Individual Build Commentary

Ghost (Vincent Mortelini): Vincent dates back to the music video for “Bring Me To Life”, the first single from Evanescence’s first album Fallen. Those of us who weren’t even a little edgelordy in our youth may now mock. The rest may be silent. :mrgreen: Anyway, I was creating the Superhero Justice Association and I needed a Batman. Because if you’re doing a Justice League knockoff, you start with Superman and then you do Batman. I know what you’re thinking. I wanted a Batman that killed, right? Well…no. He’d be wearing a costume and sporting a codename if I wanted that. What I wanted was the mundane human guy who was in many ways more dangerous than the superpowered gods around him because of his intelligence and how far he was willing to go to get the job done. Even in the early days he was a son of a bitch.

. . But you know the story. I lost my notes. Vincent, unlike the rest, kept evolving even without my notes. S’why his Background is so long, heh. The thing about Vincent is that he’s different. All the Punisher knockoffs, murderous Batmen, and Hard Men Making Hard Choices tend to justify what they do. Make themselves out to be the hero despite their heinous actions. Vincent doesn’t do that because he’s neither delusional nor a dumbass. He freely admits that what he’s doing is awful and wrong. This, however, changes nothing about the necessity of it. Because like I said in the Additional Commentary, there are people the law will never significantly touch. There are crimes too hideous to portray in superhero comics, which are supposedly for children. Truly dark shit. The JLA fights mad gods and supervillains, not sex traffickers who addict their “merchandise” to drugs to control them. The Avengers battle HYDRA and Thanos, not South American drug cartels who essentially rule significant sections of entire nations with horrific violence and intimidation. And if you think that, in a superpowered world, such criminals wouldn’t have superpowered assistance in what they do, you are dreaming. This is what Vincent Mortelini and BLACK deal with every day. Moral ambiguity is a beautiful thing.

Adept (Brian Matthews): I like Star Wars. The Force, the sci fi weapons, the grand sweeping adventures, it’s all pretty great. But the Jedi way is bullshit. Functionally the Jedi order has no business playing superhero. Every time they do, it goes horribly wrong and literally billions die for their stupidity. Hell, most of the time the Jedi can’t even save themselves, let alone the galaxy. You see, being a hero tends to require caring. Quite a lot, actually. That whole “attachment” thing the Jedi code is supposed to protect against. Yeah, some Jedi can handle it. Obi-Wan Kenobi, excellent job. 10/10. 0% chance of evil deeds. But the ones who can’t tend to get wars named after them. And it takes rivers, if not entire oceans of blood before they’re stopped. Yet they have no choice because the Sith are several orders of magnitude worse than any newly fallen Jedi ever could be. A nightmarish cycle. The solution to the problem is pretty easy, actually. Teach the younglings how to properly manage and regulate their emotions instead suppressing them. Be wary of the influence of the Dark Side, yes, but don’t act you’re afraid of its mere shadow. Everybody has dark impulses. Everybody gets angry, sad, or afraid. Acknowledging that and feeling them is not weakness any more than wholeheartedly embracing them is strength.

. . And, oh god, the problems I have with the order’s pacifism in the face of overwhelming force. There is nothing inherently wrong with defending life and liberty against aggressors who would take them. Even Star Trek knows that the needs of the many are more important than the few. Or the one. This is not a complicated moral calculus. This was something the former EU, now Legacy, understood very well. If there are bad guys doing bad things over there, you step out and you face them (unless that’d get mor people killed, naturally). And since you’re an adult who actually was taught how to manage and regulate your emotions as a kid, you won’t flip out and start doing evil Dark Side shit. You’ll just kick the bastards into whatever dark hole in the galaxy they crawled out of.

. . This, naturally, brings us to Brian. Whose original codename was Jedi, because I’m original. He was the third member of the SJA, right below Vincent. And when BLACK was just getting started, he was the perfect choice to ameliorate Vincent’s darker impulses. The darkest of rogues, and a Jedi Knight. He hasn’t budged from that spot since. He is the distillation of all the stuff I just talked about into one character. A real genuine Jedi hero…that adheres to a more practical and pragmatic philosophy than the order traditionally does, which is why he was cast out. I actually stole elements of his build from somebody on the old Atomic Think Tank. They’d done a Jedi Padawan, with the lightsaber built as Damage+Drain Toughness, which made some sense if you’ve seen The Phantom Menace and saw how they can slowly and methodically melt through even the toughest metals.

Spartan (Leonidas King): Spartan is relatively simple, compared to those first two. Captain America is pretty friggin’ rad. So is Solid Snake. Superheroic fiction should have more Super Soldiers in it, I say. And Snake’s tale as of the original Metal Gear Solid is a good place for one to start from. That’s it. He’s a soldier with weapons, not a superhero. I said simple.

Pyrewing (Karen Murdock): Pyrewing’s story is unchanged, aside from stripping the SJA out of it. Though her full origins are fun. You see, there was this Spider-Man animated series back in the day, where he got sent to a place called Counter-Earth, when humanoid animals ruled. The concept is such goofy comics nonsense. A world on the orbit on the exact opposite of the sun from us that we’ve never detected? Naw, fam. The gravitational disturbances alone would have had us track it down. Still, it was useful enough to knock off some of Marvel’s Mightest Heroes for the SJA. Falconess (her name at the time), wasn’t one of these. She was DD’s knockoff’s daughter, turned into a literal bird lady because that one chick from Static Shock made a impression on me with her character design. Still is his kid, really, it’s just that daddy dearest is playing both Matt Murdock and Daniel Rand these days. The rest of the story in her background happened more or less exactly like that. With Firebird and his people trying to pull a JL Animated Series Starcrossed, but like Hawkgirl in that series he turned for love. Unlike her, he died for it. Fourth to join the team, first to die. Bummer, friend. Without the SJA in her backstory, he probably died a bit less dramatically, but she’s still scarred, and took the same actions as previous.

Prodigy (Regina Marcus): BLACK was doing fine, but they kind of needed a new core member. Others came and went, but they never quite fit in. So what better way to expand the ranks than to give the resident Jedi a Padawan? Though she was a grown woman from the start. That’s it. She’s Brian’s sidekick and gradually growing out of it. Though she really doesn’t have the same mental toughness that he does, alas.

Paradigm (Leona King): Speaking of sidekicks, BLACK needed a mission control figure. You know, since Vincent himself was the type to enjoy fieldwork, not sitting behind a desk. I don’t remember my exact thought process, but it was probably something like “I have one distaff counterpart already, why not another one?” And so Paradigm came to be.

Relena: The demented Japanese schoolgirl. The Joker to Vincent’s Batman. Well, at first. But I got older, and didn’t like that she was basically a fetish masquerading as a character. So, like I do, I made her interesting. She herself is not a killer, which is kind of fascinating on this crew. She’s…basically a thought experiment instead of a fetish, now. What kind of person would someone be, if they were granted unimaginably vast power literally from birth? Relena is probably the best case scenario, honestly. And so instead of Vincent’s Joker, she’s a weird mashup of Harley Quinn and Robin. His life is so weird.

Talia Mortelini: On the topic of weird lives, here’s Talia with her sword and telescoping throwing spikes. First inspiration? Elektra, in the trailers for her movie. I did not see it, because Jennifer Garner has never appealed to me on any level. Heard it was infamously terrible, though. So I borrowed the basic outline of how Elektra died in Daredevil and then got her own movie to stink up. Only because it’s me, I also included something extra. Extreme regeneration and an utter inability to die. The Seven Sorceries. Please carefully note how both NPC Investigations and the Seawings are involved with them, as well. This is not an accident, and will totally matter whenever it is I figure out the reason for it mattering. Heh.

Zack Mortelini: Uh. Look, I don’t know what the hell I was thinking originally. The trials of Sergio Mortelini are some Silver Age lunacy. Complete nonsense. But I decided screw it. Let’s the zaniness stick around. Mainly because I’d have to think up something else, and I didn’t wanna. It’s fun. His build is unique, too. Could’ve just made him undead, but what fun is that? In the meantime, he’s a good old fashioned badass. What more could you want, really?
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Re: The Phoenixverse (A 2e OC 'verse; Newest: All Creator Commentaries; Exiles, NPC Investigations, Seawings, & BLACK)

Post by EternalPhoenix »

Schedule note:
This was the last of the Creator Commentaries. On May 5 I will begin posting new builds in the Strength Revolution villain group. This will be posted every other day. So May 5, 7, 9, and so on. As before Overviews will be posted prior to the first member of a given subgroup on the same day as said first member.
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Re: The Phoenixverse (A 2e OC 'verse; Newest: Seawings Creator Commentary; Yas & Friends + Truman Home)

Post by EternalPhoenix »

Strength Revolution progress update #4 (100% finished from previous are removed; not that there were any)

Squad C (The Watchdogs)
Digital Shadow (Marcus Pierce; Captain) (100% finished)

Squad D
Tana, of the Waves (Build finished, write up in progress)
Nika, the Heartfire (Build finished, write up in progress)
Rudolphus "Rudy" Evander (Build finished, write up in progress)
Calamity Jane (Amalia Richter) (Build finished, write up not started yet)
Thespian (Claudia Baker) (Build finished, write up not started yet)

Military Action Group (here and below write ups are not started yet, with one exception)
Walter Mackey (Captain, Recon Division) (Build finished, Background written [the exception mentioned above])
Simon Vyntra (Captain, Heavy Division) (Build finished)
Victor "Shotsy" Leroy (Captain, Assault Division) (Build unfinished, much to do)
Mahmoud "Combo" Isra (Captain, Support Division) (Build unfinished, much to do)

Psi-Division
Hayate Ishikawa (Build finished)
Arielle Cadieux (Build finished)
Valentina Alvarez (Build finished)
Miriam Mizrahi (Build finished)
Ichika Ishikawa (New!; Build unfinished, skill and feat selection)
Kaede Kobayashi (Build finished)

Nothing like making less work for yourself later. Some writing this time, to be sure. But mainly it was finishing up Psi-Divison's builds and finally giving them names. Added a build, too. Figured out the niche Ichika would fill in the group. This update has come a little faster mainly because I felt like it. The last one was lackluster, in my opinion. With this one you can see real tangible progress.
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The Strength Revolution

Post by EternalPhoenix »

The Strength Revolution

Overview

. . The Strength Revolution is basically the secret villain organization in the Phoenixverse. Yeah, there’s others, kind of…but it’s not the same. Every other one has a relative handful of effective members. A few hundred, tops. The Strength Revolution’s total membership runs out into the tens of thousands. Scattered across 8 billion around the globe, granted, but nobody can match their numbers or overall effectiveness. The Grand Wizard Methion is the one supervillain on the planet who literally has his own private army at his beck and call. He has a finger in every pie, legal and illegal. Front corporations galore. More money than God, as the saying goes. Over half of all professional supervillain and criminal activity can ultimately be traced back to the Revolution. To one of Methion’s schemes. To everyone knowledgeable about the supers scene, Methion is the top supervillain and the single most dangerous person in the world. He’s kept in check only by the presence of the ever unpredictable Asteroth and the possibility of Nick Phoenix showing up out of nowhere.

. . And nobody but Methion’s innermost circle (Serine and Clive Wesker know all; Valine, Katrea, and Jacob Cross know pieces) knows the truth. He is not trying to dominate the world. What drives him isn’t greed, pride, or bloodlust. It is a twisted sort of altruism. He believes he’s the only one who can save the world from its many flaws…by exemplifying them, developing heroes with the “correct” mindset, and having them destroy him. And so he strives to be the worst supervillain of all time while carefully never actually winning when it counts. Naturally, anyone who comes within sniffing distance of sniffing distance of the truth he annihilates or has annihilated without mercy or pity.

. . The Revolution’s members (outside of said inner circle) aren’t your typical supervillains and mooks, either. Most of them aren’t driven, at least not entirely, by greed, pride, or bloodlust either. These are, generally speaking, people who society has failed and thusly they don’t have a problem pulling out the nails that hold it together. Or people who have seen society failing other people like that, and gotten righteously angry about it. The lost and the forsaken of the world. They may have other priorities, but every member of the Revolution is deserving of the title of Revolutionary. With anger and hope in their hearts and various weapons in their hands they fight for change. Even if that change is burning the whole damn thing down.
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Methion (The Grand Wizard)

Post by EternalPhoenix »

Methion (The Grand Wizard)

Power Level: 16; Power Points Spent: 500/500

STR: +0 (10), DEX: +0 (10), CON: +0 (10), INT: +7 (24), WIS: +7 (24), CHA: +7 (24)

Tough: +20, Fort: +5/+12, Ref: +5/+12, Will: +20

Skills: Bluff 13 (+20), Concentration 18 (+25), Craft (artistic) 18 (+25), Diplomacy 18 (+25), Disguise 1 (+8), Gamble 13 (+20), Gather Information 18 (+25), Intimidate 13 (+20), Investigate 13 (+20), Knowledge (arcane Lore) 18 (+25), Knowledge (art) 13 (+20), Knowledge (business) 13 (+20), Knowledge (civics) 13 (+20), Knowledge (current events) 13 (+20), Knowledge (history) 13 (+20), Knowledge (streetwise) 18 (+25), Knowledge (tactics) 18 (+25), Knowledge (theology & philosophy) 18 (+25), Notice 18 (+25), Search 13 (+20), Sense Motive 18 (+25), Survival 1 (+8)

Feats: Accurate Attack, All-Out Attack, Artificer, Assessment, Attack Focus (ranged) 8, Benefit (Status (Leader of the Strength Revolution)), Benefit 3 (Wealth (Near Limitless)), Benefit 4 (Alternate Identity), Defensive Attack, Eidetic Memory, Evasion, Improved Critical 2 (Magic Blast (Blast 20)), Power Attack, Precise Shot 2, Ritualist, Skill Mastery 2 (Diplomacy, Gather Info, KN (arcane lore, streetwise, tactics, theo & philo), Notice, Speed of Thought (Init uses INT), Ultimate Effort (KN (arcane lore) checks), Ultimate Effort (Will saves), Uncanny Dodge (Mental)

Powers:
Defensive Wizardry (Container, Active 15)
. . Enhanced Trait 15 (Traits: Fortitude +7 (+12), Reflex +7 (+12), Feats: Evasion)
. . Immunity 9 (life support)
. . Protection 20 (+20 Toughness; Impervious [15 ranks only])
. . Sensory Shield 4 (sense: all senses, +8 to saves vs. Dazzle attacks)
. . Shield 8 (+8 dodge bonus)

Grand Wizardry (Variable 24) (acquire: multiple powers, limited to: magic powers; Action 2 (free))
. . Classic Elementalist (Power Setting) (Powers: Enchanted Flight (Flight 10), Extra Warding (Immunity 110), Magic Blast (Blast 20))
. . . . Enchanted Flight (Flight 10) (Speed: 10000 mph, 88000 ft./rnd)
. . . . Extra Warding (Immunity 110) (fortitude saves, lethal energy damage, lethal physical damage, nonlethal energy damage, nonlethal physical damage; Limited - Half Effect)
. . . . Magic Blast (Blast 20) (DC 35, Feats: Improved Critical 2 (Magic Blast (Blast 20)); Precise, Variable Descriptor 2 (Broad group - Any Magic))

Immunity 1 (aging)

Magic Awareness (Super-Senses 17) (accurate (type): Mental, acute (type): Mental, analytical (type): Mental, awareness: Magical (mental), awareness: Mental (mental), extended (type): Mental 2 (-1 per 1k ft), radius (type): Mental, ranged: Mental)

Power Settings:
Classic Elementalist (Power Setting) (Powers: Enchanted Flight (Flight 10), Extra Warding (Immunity 110), Magic Blast (Blast 20))

Attack Bonus: +4 (Ranged: +12, Melee: +4, Grapple: +4)

Attacks: Magic Blast (Blast 20), +12 (DC 35), Unarmed Attack, +4 (DC 15)

Defense: +12 (Flat-footed: +2), Knockback: -17

Initiative: +7

Languages: Native Language

Totals: Abilities 42 + Skills 78 (312 ranks) + Feats 32 + Powers 309 + Combat 16 + Saves 23 + Drawbacks 0 = 500

Age (as of Jan 2019): It’s complicated (chronological), mid 20s (biological)
Height: 5’ 10”
Weight: 175 lbs.
Ethnicity: Caucasian
Hair: Brown
Eyes: Brown

Theme Song: The Prayer of The Refugee, by Rise Against

Background: The Sage of Six Schools. The Grand Wizard. The Final Boss. Methion. His past is purposefully shrouded in mystery, obscured, and the details blurred. He did this with magic. Chronomancy, specifically, along with more obscure wizardry. Also lots of lies and disinformation. He was the unwanted half blood prince of a continent spanning empire. He was a poor child from an insignificant village. He was the son of a the equivalent of a major city police chief. He was born to a carpenter in a small city. There’s dozens of others. He himself isn’t quite sure what the truth is anymore. But the core of the story remains the same. His home was burned. His mother was murdered. His sister was blinded. Never again, he swore. He would do everything in his power not to get revenge, but to make sure that his sister was taken care of and that no one in the entire world ever had to go through what he did. Fortunately, there was a training academy. The details of it are as obscured as the rest of his backstory, but it was here he learned magic. His first spells. He was a true prodigy. An absolute genius. The most skilled mage in the entire school. But his power he hid, for at this time he was basically a modern superhero. But this was not enough. It was not enough to be reactive. He didn’t want to punish or serve justice. He wanted to prevent, not clean up after. So he sought political and economic power and influence. He excelled at this, too. But here too he was stymied. Entrenched interests fought him tooth and nail. But he gritted his teeth and fought back. He did real, tangible good. So many lived improved and/or saved. But it was never enough. Enemies and allies, time and again, forced him to narrow the breadth of his vision. Compromise after compromise while people still starved or were left bleeding and dead on the ground. It was intolerable. He was the genius. He was the prodigy. He was their superior at practically everything. Why was there always the arguments and the disagreements? Why, when they all but admitted that he was right? And the naked greed and stubborn pride of his enemies was somehow worse. Everyone, including them, would be better off if they just listened to him. But no. They had to have it their own way. Eventually he’d had enough. Enough of the greed. Enough of the pride. Enough coddling the overly sentimental. Enough compromising his vision of a brighter future for everyone in the name of letting everyone have input.

. . The Strength Revolution started as a terrorist organization. It arguably still is one, in part. The various social, cultural, and governmental systems were all too broken to serve any longer. So he’d slowly tear them all down. Except. This didn’t work either. Heroes, you see. Those passionate devotees of the broken status quo. While Methion himself remained in the shadows, the Revolution was virtually dismantled on several occasions. The direct approach wouldn’t do, either. So he got subtler. Wheels within wheels. Plans within plans. Schemes within schemes. A hero cannot fix the world’s problems. A villain can’t, either. No one person can do this, due to the inherent resistance of the human race toward being controlled in this way.

. . And yet.

. . The basic idea is to embody the opposite of all the virtues he wishes in instill in human society permanently. A centuries, if not millennia long series of plans, schemes, and manipulations. He doesn’t merely want to be reviled as the worst villain to ever exist. His name spat on forever. No, no. The right kind of heroes are also required to come and defeat him. And so Methion and the Strength Revolution lurk behind the scenes of the world. He keeps his ultimate end goal, that of a better world without the endlessly infuriating weakness he so despises, to himself and a small inner circle. He births new heroes and villains and/or shapes existing ones, ever guiding the world towards darker outcomes. But even this is a simplistic take on his many interweaving plots. For the Strength Revolution contains multitudes. His sights are not set on the individual, but the broad sweep of history. He has tricked, deceived, and murdered many potent beings and stolen their power. The Revolution’s front businesses are intricately tied into the global economy, and employ many people who know nothing of their existence or activities. The Revolution’s activities paint them as despicably murderous villains in one instance and rebellious anti-heroes exposing corporate corruption in another. Even their supposed defeats play into his endlessly intricate schemes. The world grows darker under his hand, even as heroes shine ever brighter. Plagues emerge and ravage the globe. Right wing authoritarianism and fascism threaten to dominate the world. Crime rises in an unending tide. Terrorists rally to the banners of their causes. And more and more heroes take the stage to oppose it all as the Grand Wizard pulls more strings and advances more plans. He will save the world and the humans who inhabit it from their own weakness. Even if he has to destroy everything first.

Powers & Tactics: Methiod is a wizard. Yet that fails to capture the full reality of the matter. Methion isn’t merely a wizard. He is THE wizard. The kind they write about in high fantasy novels and settings. A thousand spells? Please, that is a drop in the ocean for him. His skill is beyond any. His knowledge and power are only matched by Asteroth. Every other magician, even wise Merlin, pale in comparison. As such, he can kind of do whatever the hell he wants. You name it, he’s got a spell for that. He’s not the Grand Wizard for nothing.

. . Tactically, the Grand Wizard Methion is the Final Boss of the Phoenixverse. He’s a PL 16 with explicit permission via a big ass Variable power to do anything you can dream up, Mr. GM. 120 points of offensive devastation. Get creative. This is the absolute final battle of your campaign, so feel free to pull out all the stops. Classic Elementalist is easy mode, if you can’t think of anything good in your view. Also, throw out the usual cooperative framework for Mutants and Masterminds. The battle against Methion is you trying to kill your heroes off. No mercy, no pity. Again, this is the absolute final battle of your campaign, so if your heroes aren’t ready for the sudden game genre switch, don’t have the battle yet. With that said, Methion can engage in battles without being noticed due to the Summon, Concealment, Illusion, and/or Obscure powers. Those cases aren’t the final battle, so stick with the usual framework. And naturally, let him slip away without being noticed afterward.

. . More broadly, he doesn’t make any of the usual dumb mistakes supervillains do. In fact, often when heroes thwart the Revolution’s plans, there’s still a feeling of unease. Like that was supposed to happen, or it didn’t matter at all if the heroes won. Like they’re being manipulated still. Which is true. Methion and the Strength Revolution are a physical, mental, spiritual, and ideological challenge. As a note, the given build for Methion is only a suggestion. He’s easily capable of being PL X and untouchable under normal circumstances. It’s all up to how you want to handle him in your game, Mr. GM. Ah, but don’t forget. He cheats. It’s a wizard thing.

Personality: People think Methion is an unrepentantly evil bastard. And indeed, he plays the role to the hilt with most. The classic arrogant, megalomaniacal master villain. A sociopathic manipulator and brutal killer full of insatiable greed. By all appearances, this is who he appears to be. Except. There’s the fiery revolutionary and champion of the unfairly oppressed. The man who has brought hope where there was none before. Everyone is the hero of their own story. They are, by and large, blind to their failings. Methion is not. He knows he has made himself into a monster, and it haunts his nightmares. He clings tightly to his humanity. To his conscience, moral compass, and compassion. But then why? Why do any of the terrible, horrific things he has done? Because one man cannot save the world. But one man can be made symbolic of all that is evil and wicked. He can be risen up against, cast down, and utterly destroyed. The kind of heroes that can do that to him can then build his better world from the ashes of all he laid waste. And if the better world falters? He can always come back and do it all over again.

. . That’s a lot of words up there and it likely sounds very complicated. So to simplify, he wants to make Star Trek happen. Not like, literally, but the whole socialist utopia where everyone just kind of slots naturally into where their skills, aptitudes, and level of ambition put them thing? Yeah, mostly that. And his basic plan is to raise up the heroes who can make that happen while being the villain who makes it necessary in the first place. And while being the villain to end all villains. So awful that society itself keeps a watchful eye on any ne’er do wells, potential ne’er do wells, or potential potential ne’er do wells to prevent anyone like him ever happening again. You may recognize this as fascism, a police state by other means, and even ultimately a form of eugenics as “undesirables” are rooted out of the system. He certainly does, and doesn’t really care. Because if it goes wrong, he’ll just come back and fix it. Because at his core, he’s an arrogant man with a deep rooted messiah complex who cannot conceive of just how fractally wrong he is. And that’s the only part of himself he’s not aware of.

. . Methion’s motivations are very understandable. It doesn’t take a genius to see the many ways in which the world is broken. And it doesn’t take high ideals or a heart overflowing with compassion to want to do something about it. And and it doesn’t require any particular lack of patience to realize that doing it the right way (working with the very people you’re trying to help) will have a legion of setbacks along the way and require another legion of frustrating compromises. Even the most powerful are not omnipotent, and even the most knowledgeable are not omniscient. If it is to be done right, one must have empathy and patience for the various flaws and weaknesses humans have, and the humility to understand that you have some too and are thus no better. And even outside of that, no one person can control every possible outcome. This is where Methion has completely failed. He genuinely believes that he’s better. And not entirely in the traditionally arrogant way. Such immense natural gifts come with responsibilities and obligations. It’s tragic, really. He’s cut himself off from what it means to be human.

. . The solitary wizard in his tower. A man of intellect and vision, but also compassion and strong moral principles. Taking the world’s problems on his shoulders alone. He built a revolution of like minded individuals to serve his interests, but none of them are really his friends. He seeks no recognition. He desires no praise. Basically, I want to stress just how sympathetic he and his motivations are. How ideal of a person he seems to be. Because it throws his monstrous actions into sharper relief. One man cannot save the world. One man cannot fix all of its problems. He thinks he understands that. He does not. If the heroes actually manage to get him to legitimately Motive Rant, it should be legendary.

. . Methion is the single most important villain in the entire Phoenixverse. In my entire multiverse. His plots within plans within schemes have shaped the fates of nations and indeed entire worlds. And he can never get it quite right. I genuinely hope I’ve explained him well enough so that you, dear reader, don’t dismiss him as just another villain to be punched into prison. Then again, it is your gaming table, isn’t it?
Last edited by EternalPhoenix on Wed Jun 08, 2022 5:11 am, edited 1 time in total.
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Davies
Posts: 5110
Joined: Thu Mar 23, 2017 10:37 pm
Location: Edmonton, AB

Re: The Phoenixverse (A 2e OC 'verse; Newest: The Strength Revolution; Methion!)

Post by Davies »

... wow.

(That's a "how do they beat this guy" wow.)
"I'm sorry. I love you. I'm not sorry I love you."
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