HAPPY CHAOS (aka The Original)
First Appearance: Guilty Gear Strive (2021)
Game Appearances: Guilty Gear Strive only
Home Country: The Backyard
Weapon: Twin Revolvers
Role: The Big Bad, The Manipulator, Shit-Disturber
PL 10 (218), PL 12 (218) with Steady Aim
STRENGTH 5
STAMINA 5
AGILITY 6
FIGHTING 14
DEXTERITY 4
INTELLIGENCE 6
AWARENESS 3
PRESENCE 0
Skills:
Acrobatics 7 (+13)
Athletics 10 (+15)
Deception 7 (+7)
Expertise (History) 8 (+11)
Intimidation 10 (+10)
Perception 8 (+11)
Advantages:
Close Attack 1, Improved Critical (Fire), Improved Initiative 2, Ranged Attack 8
Guilty Gear Fighting Style: Accurate Attack (Speed Mode), All-Out Attack, Defensive Roll, Extraordinary Effort (Overdrive), Fast Grab (Grab), Improved Critical (Chosen Weapon), Improved Defense, Improved Disarm, Improved Hold, Improved Trip (Throw), Power Attack (Power Mode), Withstand Damage (Block)
Powers:
"At One With The Universe/Master of Magic" Immunity 1 (Aging) [1]
Regeneration 6 (Feats: Regrows Limbs) [7]
"Stance- At The Ready" Enhanced Advantages 5: Improved Aim, Ranged Attack 2 (Reduced Defenses -1) [1]
"Stance- Steady Aim" Enhanced Advantages 7: Improved Aim, Improved Critical (Fire) 2, Ranged Attack 4 (Reduced Defenses -2) [3]
"Guns" (Flaws: Easily Removable) [10]
"Fire" Blast 8 (Flaws: Ranks 7-8 Limited to With Steady Aim) (14)
Immunity 2 (Reflect Extras) (2)
-- (16 points)
"Brainwashing" Affliction 10 (Will; Entranced/Compelled/Transformed Body & Mind) (Extras: Continuous +3) (40) -- [45]
- AE: "Manifest Objects" Create 7 (Feats: Innate) (Extras: Movable) (22)
- AE: Mind Control 8 (32)
- AE: Teleport 8 (Extras: Easy, Extended) (32)
- AE: "Curse" Affliction 8 (Dodge; Vulnerable/Defenseless) (Extras: Ranged) (Flaws: Limited to Dodge, Limited Degree) (4)
- AE: "Scapegoat" Enhanced Defenses 2 (Flaws: Limited to 1 Round) (2)
Offense:
Unarmed +15 (+5 Damage, DC 20)
Fire +12 (+6 Ranged Damage, DC 21)
At the Ready +14 (+6 Ranged Damage, DC 21)
Steady Aim +16 (+8 Ranged Damage, DC 23)
Initiative +14
Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +5 (+6 D.Roll), Fortitude +8, Will +8
Complications:
Motivation (Disturbing Shit)- Driven insane by discovering the true nature of the universe, Happy Chaos gains total power and now just seeks to have new experiences. This is accomplished by pitting individuals against each other, or doing things for inexplicable reasons. He is capricious, and doesn't plan things out ahead of time, prefering to act almost randomly.
Power Loss (Regeneration)- Happy Chaos can regenerate damage to anything except his right hand.
Power Loss (Guns)- Happy Chaos's guns will run out of ammunition. He can use it six times before needing to spend a round reloading (unless he has used Scapegoat beforehand). He also spends Concentration by using either of his stances- either one will eventually depower him if used too much in a row.
Weakness (Predictability)- These fighters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to their Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 86 / Skills: 50--25 / Advantages: 12 + 12 / Powers: 67 / Defenses: 16 (218)
-A brand new character, Happy Chaos is at the core of
Guilty Gear Strive, being drawn from Ariels into I-No, who becomes the Final Boss in a new, empowered form. His backstory is quite vague, as things in
Guilty Gear tend to be- during the Crusades, he was "The Original"- the founder of magic and the discoverer of The Backyard, a parallel world that formed the rules of the real world. He found I-No in the Backyard and took half of her power to prevent her from transcending time, because that could threaten existence. It was then that the Universal Will fused with him- he was overwhelmed by "complete knowledge of the universe", turning him into a pure being with no interest in good or evil. Caring only for more experiences, he naturally just became a huge shit-disturber, pitting people against each other and creating dramatic situations just for his own amusement. He did things like massacre Baiken's friends & family, then forced the vampire Nagoriyuki to do his bidding. Many things he did were wrongfully misattributed to That Man, making him appear as an even bigger villain.
-Happy Chaos is then absorbed into Ariels (controlled by The Universal Will), who is then imprisoned. I-No then absorbs Chaos into herself- something he's pleased with, as he believes his destiny is to make her a god. Chaos toys with various human figures, including Sol Badguy and the American President, but the before-now unimportant European King, Daryl (yes, in a game with Ky Kiske, Goldlewis Dickinson, Dr. Baldhead, and Leo Whitefang, an important character goes by the name "King Daryl") outsmarts him, and That Man battles Chaos, his former mentor. Ultimately, I-No is destroyed, and That Man is victorious. But Chaos simply materializes elsewhere, on a beach. And that's where the story leaves off after
Strive, with Chaos still at large.
-Aaaaaaaand of course she's announced for the game very shortly, so in a month or two I'll probably have to re-do this with a real build, lol.
-And here it is! Happy Chaos is a mid-range "Shooter"-type character, using various stances to gain different abilities. "Steady Aim" stance restricts his mobility but provides more accuracy and power to his shots. "At the Ready" enables more movement. And his bullets don't have any of the features of projectiles- they cannot be Reflected, blocked by other projectiles, or anything! He has to "Cancel Aim" to be able to block, however- this makes him a fairly complex character where you have to be ready to switch gears as a moment's notice. Oh, and his ammunition is finite! He is apparently rather frail, also, requiring even more caution. His "Curse" move makes the targetting even MORE effective, so he can be quite lethal. Overall, Happy Chaos is PL 9 with Fire at basic, PL 10 with Fire at "At the Ready", and PL 12 with Fire at "Steady Aim"- the entire gameplay sort of gets based around making that gun threat active the entire time (in-game, you're to use pokes and such, with the threat of "Fire" keeping people from counterattacking). This will render him vulnerable to attack, however.
-He also has a boatload of side powers not involved in the actual game, but in story mode- stuff like possessing people, altering others (Nagoriyuki is changed in this way), and more.