The Archetype Blendarama (Part 9 Complete! On Break!)

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EternalPhoenix
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Flying Transmuter - PL 10

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Flying Transmuter - PL 10

Strength 8, Stamina 8, Agility 2, Dexterity 2, Fighting 10, Intellect 1, Awareness 2, Presence 2

Advantages
Defensive Roll 2, Extraordinary Effort, Move-by Action, Power Attack, Uncanny Dodge, Untapped Potential

Skills
Close Combat: Unarmed 2 (+12), Expertise: Science 14 (+15), Insight 8 (+10), Perception 8 (+10)

Powers
Flight: Flight 3 (Speed: 16 miles/hour, 250 feet/round)

Heightened Senses: Senses 7 (Extended: Vision 1: x10, Infravision, Microscopic Vision 4: atom-size, Ultravision)

Nuclear Control
. . Atomic Rearrangement: Transform 4 (Affects: Broad > Broad - Inorganic to Inorganic, Transforms: 12 lbs., DC 14; Accurate 4: +8, Increased Duration: continuous, Increased Range: ranged)
. . Intangible: Insubstantial 4 (Incorporeal)
. . Nuclear Bolt: Damage 12 (DC 27; Accurate 3: +6, Increased Range: ranged)

Offense
Initiative +2
Atomic Rearrangement: Transform 4, +10 (DC Dog 14)
Grab, +10 (DC Spec 18)
Nuclear Bolt: Damage 12, +8 (DC 27)
Throw, +2 (DC 23)
Unarmed, +12 (DC 23)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8, Will 8

Power Points
Abilities 70 + Powers 43 + Advantages 7 + Skills 16 (32 ranks) + Defenses 14 = 150

***************************************************************************************************

So uh...you know I converted DC Adventures' Atom Smasher into 2e playable form? Size Changing Golden Age Legacy? Yeah this is Firestorm. Flying, punching, blasting, transmuting. He'll do for today. Hero High needed another editing pass. 3E Extra Effort only grants another rank, but here Untapped Potential is talking about pushing Extra Effort from two ranks to three, just like in 2e. Uh, oops.
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Living Electromagnetism - PL 10

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Living Electromagnetism - PL 10

Strength 3, Stamina 5, Agility 2, Dexterity 0, Fighting 6, Intellect 0, Awareness 2, Presence 0

Advantages
Defensive Roll 2, Move-by Action

Skills
Close Combat: Energy Aura: Damage 5 9 (+15), Expertise: Science 5 (+5), Insight 8 (+10), Perception 8 (+10)

Powers
Energy Form (Activation: Free Action)
. . Energy Aura: Damage 5 (DC 20; Reaction 3: reaction)
. . Flight: Flight 15 (Speed: 64000 miles/hour, 120 miles/round)
. . Immunity: Immunity 10 (Life Support)
. . Insubstantial: Insubstantial 3 (Energy)

Tough: Protection 3 (+3 Toughness)

Offense
Initiative +2
Energy Aura: Damage 5, +15 (DC 20)
Grab, +6 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +6 (DC 18)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 10/8, Will 8

Power Points
Abilities 36 + Powers 78 + Advantages 3 + Skills 15 (30 ranks) + Defenses 18 = 150

****************************************************************************************************

Yanno, I liked the original version of this. It was, continuing the theme of the last, Air Wave. But Reaction Damage costs more now, somehow? So ranks had to go. Had to give him more Toughness in the mad scramble for MORE POINTS. And so I'm dissatisfied. Okay, onward.
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Martial Artist w/ Sonic Scream - PL 10

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Martial Artist w/ Sonic Scream - PL 10

Strength 2, Stamina 3, Agility 5, Dexterity 2, Fighting 13, Intellect 0, Awareness 2, Presence 0

Advantages
Agile Feint, Close Attack 2, Defensive Roll 4, Evasion, Improved Initiative, Luck, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Insight, Skill Mastery: Perception, Skill Mastery: Stealth, Takedown 2, Uncanny Dodge

Skills
Acrobatics 10 (+15), Expertise: Streetwise 10 (+10), Insight 8 (+10), Perception 8 (+10), Stealth 10 (+15), Vehicles 3 (+5)

Powers
Martial Arts: Strength-based Damage 3 (DC 20)

Sonic Screams
. . Damaging Scream: Shapeable Area Damage 10 (DC 25; Shapeable Area: 30 cft., DC 20, Selective)
. . Deafening Scream: Cumulative Shapeable Area Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Shapeable Area: 30 cft., DC 20, Cumulative, Selective; Limited: to Hearing)
. . Stunning Scream: Cumulative Shapeable Area Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Shapeable Area: 30 cft., DC 20, Cumulative)

Offense
Initiative +9
Damaging Scream: Shapeable Area Damage 10 (DC 25)
Deafening Scream: Cumulative Shapeable Area Affliction 10 (DC Dog/Fort/Will 20)
Grab, +15 (DC Spec 12)
Martial Arts: Strength-based Damage 3, +15 (DC 20)
Stunning Scream: Cumulative Shapeable Area Affliction 10 (DC Fort 20)
Throw, +2 (DC 17)
Unarmed, +15 (DC 17)

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 7/3, Will 8

Power Points
Abilities 54 + Powers 35 + Advantages 18 + Skills 25 (49 ranks) + Defenses 18 = 150

*****************************************************************************************************

Still had to make changes, but she's pretty much okay. Finishing out the theme, this is Black Canary. Punching, kicking, and screaming very loudly. Yes. This will do for today.
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Squid Girl - PL 10

Post by EternalPhoenix »

Squid Girl - PL 10

Strength 5, Stamina 10, Agility 4, Dexterity 2, Fighting 9, Intellect 0, Awareness 0, Presence 5

Advantages
Attractive 2, Fascinate (Deception), Fascinate (Persuasion), Fast Grab, Favored Environment: Aquatic, Improved Grab, Improved Hold, Move-by Action, Power Attack, Skill Mastery: Deception, Skill Mastery: Persuasion, Uncanny Dodge

Skills
Acrobatics 1 (+5), Close Combat: Unarmed 6 (+15), Deception 5 (+10), Insight 5 (+5), Intimidation 5 (+10), Perception 5 (+5)

Powers
Aquatic Squid Physiology
. . Enhanced Ability: Enhanced Stamina 5 (+5 STA)
. . Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Senses: Senses 3 (Accurate: Ultra-hearing, Ultra-hearing)

Squid Tentacles
. . Elongation: Elongation 3 (Linked; Elongation: 60 feet, +3 to grab)
. . Extra Limbs: Extra Limbs 10 (Linked; 10 extra limbs, Advantages: Improved Grab; Innate)
. . Power-Lifting: Enhanced Strength 10 (Linked; +10 STR; Limited to Lifting)
. . Tentacle Barrage (Linked; Multiattack)
. . . . Ink Spew: Cumulative Affliction 8 (Alternate; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Accurate 5: +10, Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: To Visual)

Swimming: Swimming 5 (Speed: 16 miles/hour, 250 feet/round)
. . Speed: Speed 3 (Alternate; Speed: 16 miles/hour, 250 feet/round)

Offense
Initiative +4
Grab, +12 (DC Spec 18)
Ink Spew: Cumulative Affliction 8, +12 (DC Dog/Fort/Will 18)
Throw, +2 (DC 20)
Unarmed, +15 (DC 20)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 5

Power Points
Abilities 60 + Powers 52 + Advantages 12 + Skills 14 (27 ranks) + Defenses 12 = 150

*****************************************************************************************************

Squid Girl, aka Ika Musume. Yes, really. I liked the first season a whole lot, and was thrilled when a second one came out. So I made the titualr Squid Girl herself. She's cute, the show was funny, I dunno what other motivation a man needs. It doesn't need a third season, though. The thin characters and format were just starting to show their limitations at the end of the second season.
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Kitsune Paragon - PL 10

Post by EternalPhoenix »

Kitsune Paragon - PL 10

Strength 12, Stamina 12, Agility 1, Dexterity 1, Fighting 8, Intellect 2, Awareness 1, Presence 4

Advantages
Move-by Action, Power Attack, Takedown, Uncanny Dodge

Skills
Deception 6 (+10), Expertise: Medicine 3 (+5), Insight 9 (+10), Investigation 3 (+5), Perception 9 (+10), Persuasion 1 (+5), Treatment 3 (+5)

Powers
A Thousand Faces: Morph 2 (+20 Deception checks to disguise; Narrow group)
. . Fox Form: Morph 1 (Alternate; +20 Deception checks to disguise; Single form; Metamorph)
Kitsune Illusions: Illusion 2 (Affects: All Sense Types, Area: 4 cft., DC 12)
Kitsune Senses: Senses 3 (Awareness: Magic (smell), Darkvision)
Paragon Powers
. . Enhanced Ability: Enhanced Stamina 10 (+10 STA)
. . Enhanced Ability: Enhanced Strength 10 (+10 STR)
. . Impervious Defense: Impervious Toughness 10

Offense
Initiative +1
Grab, +8 (DC Spec 22)
Throw, +1 (DC 27)
Unarmed, +8 (DC 27)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 7

Power Points
Abilities 42 + Powers 74 + Advantages 4 + Skills 17 (34 ranks) + Defenses 13 = 150

****************************************************************************************************

Not as strong as some Paragon, I admit, but those folks can't shapeshift and don't have illusions to call on. So I suppose it evens out. Normally I'd stop here, but there's only four left in part one and I want to get through them. So one more!
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Summoner - PL 10

Post by EternalPhoenix »

Summoner - PL 10

Strength -1, Stamina 2, Agility 1, Dexterity 1, Fighting 5, Intellect 3, Awareness 2, Presence 3

Advantages
Leadership, Ritualist, Sidekick 21, Uncanny Dodge

Skills
Expertise: Magic 7 (+10), Expertise: Medicine 7 (+10), Insight 8 (+10), Perception 8 (+10), Persuasion 7 (+10), Treatment 2 (+5)

Powers
Magic
. . Illusion: Illusion 7 (Affects: All Sense Types, Area: 1000 cft., DC 17; Illusion Area 3)
. . Mystic Blast: Damage 7 (DC 22; Accurate 6: +12, Increased Range: ranged, Multiattack, Penetrating 7)
. . Summon: Summon 7 (Horde, Mental Link, Multiple Minions 3: 8 minions; Concentration)

Mystic Force Field: Protection 8 (+8 Toughness; Impervious [2 extra ranks])

Offense
Initiative +1
Grab, +5 (DC Spec 9)
Mystic Blast: Damage 7, +13 (DC 22)
Throw, +1 (DC 14)
Unarmed, +5 (DC 14)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 10, Will 12

Power Points
Abilities 32 + Powers 77 + Advantages 24 + Skills 20 (39 ranks) + Defenses 27 = 180

*****************************************************************************************************

Summoned Pet - PL 7

Strength 5, Stamina 7, Agility 4, Dexterity 1, Fighting 7, Intellect 0, Awareness 1, Presence 0

Advantages
All-out Attack, Close Attack 2, Evasion, Great Endurance, Improved Critical 2: Unarmed, Interpose, Move-by Action, Power Attack, Skill Mastery: Athletics, Skill Mastery: Technology, Startle, Takedown 2, Uncanny Dodge

Skills
Acrobatics 6 (+10), Insight 9 (+10), Intimidation 8 (+10), Perception 9 (+10), Stealth 12 (+12)

Powers
Claws (Penetrating 5 on Strength Damage) (Penetrating 5)

Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)

Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)

Power Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)

Senses: Senses 5 (Acute: Smell, Low-light Vision, Tracking: Smell 2: full speed, Ultra-hearing)

Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)

Offense
Initiative +4
Grab, +9 (DC Spec 15)
Throw, +1 (DC 20)
Unarmed, +9 (DC 20)

Languages
Native Language

Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 7, Will 2

Power Points
Abilities 34 + Powers 25 + Advantages 16 + Skills 22 (44 ranks) + Defenses 8 = 105

****************************************************************************************************

Okay, so I did a summoner. However, the Summoned Pet is actually bought with Sidekick, so it is there all the time. The actual summons are meant to be the same build, but as Minions instead of Heroic. They're meant to be Lions, but you can fluff them however you like. The trouble with this summoner is that Summon has been nerfed into the ground and made much more expensive than in 2e, and so there's really no other option for full conversion than to say fuck it and add 30 PP. I understand why they did it (Summon was uh, a little overpowered for its point cost), but I'm still annoyed. That's all for today.
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Magic Teddy Bear - PL 10

Post by EternalPhoenix »

Magic Teddy Bear - PL 10

Strength -4, Stamina -, Agility 1, Dexterity 1, Fighting 2, Intellect 5, Awareness 5, Presence 0

Advantages
Accurate Attack, Improved Critical 2: Mystic Blast, Power Attack, Ranged Attack, Uncanny Dodge

Skills
Expertise: Magic 10 (+15), Insight 5 (+10), Perception 5 (+10), Ranged Combat: Magic Spells 6 (+7)

Powers
Magic Spells
. . Dazzling Beam: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Accurate 2: +4, Alternate Resistance (Dodge), Cumulative, Increased Range: ranged)
. . Mystic Bindings: Cumulative Affliction 8 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 18; Accurate 2: +4, Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Mystic Blast: Damage 12 (DC 27, Advantages: Improved Critical 2; Increased Range: ranged)
. . Mystic Passage: Teleport 6 (1800 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions)
. . Mystic Telekinesis: Move Object 12 (100 tons; Precise, Subtle: subtle)
. . Scrying: Remote Sensing 8 (Affects: 2 Types, inc. Visual - Vision & Hearing, Range: 1 mile; Subtle 2: looks normal)
Mystic Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)

Stuffed Bear
. . Immunity: Immunity 10 (Common Descriptor: Mental; Limited - Half Effect)
. . Immunity: Immunity 35 (Damage Effect: Bludgeoning, Fortitude Effects)
. . Protection: Protection 5 (+5 Toughness)
. . Shrinking: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)

Offense
Initiative +1
Dazzling Beam: Cumulative Affliction 8, +12 (DC Dog/Fort/Will 18)
Grab, +2 (DC Spec 6)
Mystic Bindings: Cumulative Affliction 8, +12 (DC Dog/Fort/Will 18)
Mystic Blast: Damage 12, +8 (DC 27)
Mystic Telekinesis: Move Object 12, +8 (DC 22)
Throw, +2 (DC 11)
Unarmed, +2 (DC 11)

Languages
Native Language

Defense
Dodge 15, Parry 15, Fortitude Immune, Toughness 5, Will 10

Power Points
Abilities 14 + Powers 95 + Advantages 4 + Skills 13 (26 ranks) + Defenses 24 = 150

***************************************************************************************************

You didn't think I was done being a weirdo yet, did you? Yes, this is a cute, cuddly teddy bear...that's also a starting PC caliber Mystic. Really should learn how to make a force field and not just rely on being tiny and quick, though. Last one of Part 1 is next.
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Re: The Archetype Blendarama (Martial Artist w/ Sonic Scream! Squid Girl! Kitsune Paragon! Summoner!)

Post by EternalPhoenix »

Ultimate Martial Artist - PL 10

Strength 5, Stamina 5, Agility 5, Dexterity 2, Fighting 15, Intellect 1, Awareness 5, Presence 4

Advantages
Agile Feint, All-out Attack, Defensive Attack, Grabbing Finesse, Improved Initiative, Move-by Action, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Insight, Skill Mastery: Perception, Takedown 2, Uncanny Dodge

Skills
Acrobatics 10 (+15), Deception 6 (+10), Insight 10 (+15), Perception 10 (+15), Persuasion 6 (+10)

Powers
Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)
Techniques
. . Armor Bypass Technique: Feature 5 (Notes: Penetrating 5 on Strength Damage)
. . Doublestrike Technique: Feature 5 (Notes: Secondary Effect on Strength Damage)
. . Explosive Technique: Feature 5 (Notes: Area (Burst) on Strength Damage)
. . Multiattack Technique: Feature 5 (Notes: Multiattack on Strength Damage)
. . Strike The Body Technique: Feature 5 (Notes: Alternate Resistance (Fortitude) on Strength Damage)
. . Strike The Mind Technique: Feature 5 (Notes: Alternate Resistance (Will) on Strength Damage)

Offense
Initiative +9
Grab, +15 (DC Spec 15)
Throw, +2 (DC 20)
Unarmed, +15 (DC 20)

Languages
Native Language

Defense
Dodge 15, Parry 15, Fortitude 10, Toughness 5, Will 10

Power Points
Abilities 84 + Powers 12 + Advantages 13 + Skills 21 (42 ranks) + Defenses 20 = 150

*****************************************************************************************************

The Ultimate is because I was a little obsessed with Damage Extras at the time. So he's got basically every one of 'em. Physical abilities also contrast Mixed Martial Artist further up. That's it, I got nothin' else. This is the end of Part 1. Enjoy the break. Catch up with the first 30, rough as some of them are, and I'll be back in a bit with Part 2. Don't forget to wish me a happy birthday tomorrow. I'll be 36.
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Re: The Archetype Blendarama (Squid Girl! Kitsune Paragon! Summoner! Magic Teddy Bear! Ultimate Martial Artist!)

Post by EternalPhoenix »

Actually, no. One other thing. The first ten builds of Part 3 were uh, conversions of the Sentinels. Emerald City. Yeah. Since they've already got 3E builds in this style that are fine. They're fine. I'm not converting those. Which leaves a ten build hole at the start of Part 3. So I figured I could take some requests. What do you want to see me build? Though...I'd rather not doing anything already covered by existing 3E archetypes. So keep that in mind. No Superman. No Batman. No Iron Man. No Hawkeye/Green Arrow. Etcetera. You get it.
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Beast Master - PL 10

Post by EternalPhoenix »

Beast Master - PL 10

Strength 2, Stamina 2, Agility 5, Dexterity 5, Fighting 5, Intellect 0, Awareness 7, Presence 5

Advantages
Agile Feint, Animal Empathy, Defensive Roll 2, Improved Aim, Improved Initiative, Improved Trip, Minion 5, Move-by Action, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Change, Quick Draw, Ranged Attack 10, Skill Mastery: Acrobatics, Skill Mastery: Expertise (AGL): Riding, Skill Mastery: Expertise (AWE): Survival, Skill Mastery: Expertise (PRE): Animal Handling, Uncanny Dodge

Skills
Acrobatics 10 (+15), Expertise (AGL): Riding 10 (+15), Expertise (AWE): Survival 8 (+15), Expertise (PRE): Animal Handling 10 (+15), Insight 8 (+15), Investigation 5 (+5), Perception 8 (+15), Sleight of Hand 5 (+10)

Powers
Archer Supremacy: Feature 1 (Notes: Nat 1s with bows aren't an automatic miss)

Armor (Removable)
. .Protection: Protection 4 (+4 Toughness, Advantages: Quick Change)

Bow & Arrows (Easily Removable)
. . Arrows
. . . . Paralyze Arrow: Cumulative Affliction 5 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 15; Cumulative, Increased Range: ranged)
. . . . Poison Arrow: Weaken 5 (Affects: Fortitude, Resisted by: Fortitude, DC 15; Increased Range: ranged, Secondary Effect)
. . . . Restorative Arrow: Healing 5 (Increased Range: ranged)
. . . . Sleep Arrow: Cumulative Affliction 5 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged)
. . . . Standard Arrow: Damage 5 (DC 20; Increased Range: ranged, Penetrating 5)
. . . . Vampiric Arrow
. . . . . . Draining Arrow: Damage 5 (Linked; DC 20; Increased Range: ranged)
. . . . . . Restored Vitality: Healing 5 (Linked; Limited: Personal)

Comprehend: Comprehend 1 (Animals - Understand)

Offense
Initiative +9
Draining Arrow: Damage 5, +15 (DC 20)
Grab, +5 (DC Spec 12)
Paralyze Arrow: Cumulative Affliction 5, +15 (DC Will 15)
Poison Arrow: Weaken 5, +15 (DC Fort 15)
Sleep Arrow: Cumulative Affliction 5, +15 (DC Fort 15)
Standard Arrow: Damage 5, +15 (DC 20)
Throw, +15 (DC 17)
Unarmed, +5 (DC 17)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/6, Will 8

Power Points
Abilities 62 + Powers 19 + Advantages 32 + Skills 32 (64 ranks) + Defenses 20 = 165

*****************************************************************************************************

Beast Master's Pet - PL 5

Strength 5, Stamina 5, Agility 2, Dexterity 2, Fighting 5, Intellect -4, Awareness 2, Presence -2

Advantages
Great Endurance, Skill Mastery: Athletics, Uncanny Dodge

Skills
Acrobatics 8 (+10), Athletics 10 (+15), Insight 3 (+5), Intimidation 10 (+10), Perception 3 (+5)

Powers
Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
Leaping: Leaping 5 (Leap 250 feet at 60 miles/hour)
Movement: Movement 6 (Sure-footed 4, Trackless: Visual/Tremorsense 1, Water Walking 1: you sink if you are prone)
Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)

Offense
Initiative +2
Grab, +5 (DC Spec 15)
Throw, +2 (DC 20)
Unarmed, +5 (DC 20)

Languages
Native Language

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 5, Will 5

Power Points
Abilities 14 + Powers 31 + Advantages 3 + Skills 17 (34 ranks) + Defenses 10 = 75

**************************************************************************************************

First. Yes, I'm aware I'm overbudget. I don't care. You want to get it down to 150, you figure it out. I don't want to slice a build I loved in it's original form apart. Second, this build's origins. A game called Last Dream and it's expansion Last Dream: World Unknown. One of the classes was a Hunter, which worked a lot like this. Ride a beast around, do weakish archery but with potentially special effects at the monsters and bosses. It has some Buffing skills, but M&M hates those so le shrug.
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Jester Hacker - PL 10

Post by EternalPhoenix »

Jester Hacker - PL 10

Strength 4, Stamina 4, Agility 4, Dexterity 2, Fighting 12, Intellect 4, Awareness 4, Presence 4

Advantages
Agile Feint, Defensive Roll 4, Power Attack, Ranged Attack 2, Takedown, Uncanny Dodge

Skills
Acrobatics 6 (+10), Deception 6 (+10), Expertise: Comedian 6 (+10), Insight 6 (+10), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Toy Gun Shells 6 (+8), Sleight of Hand 6 (+8), Technology 6 (+10)

Powers
Giant Hammer (Easily Removable)
. . Giant Hammer Smack: Strength-based Damage 4 (DC 23)

Top Secret Wrist Comm (Removable)
. . Communication: Radio Area Communication 2 (Area)

Toy Gun (Easily Removable)
. . Toy Gun Shells
. . . . Banana Peel Shooter
. . . . . . Banana Peel: Affliction 8 (Linked; 1st degree: Vulnerable, 2nd degree: Prone, DC 18; Accurate: +2, Alternate Resistance (Dodge), Increased Range: ranged; Limited Degree)
. . . . . . Knockback: Move Object 8 (Linked; 6 tons; Limited Direction: Away)
. . . . Flying Boxing Glove: Damage 8 (DC 23; Accurate: +2, Increased Range: ranged)
. . . . Knockout Gas Shell: Affliction 8 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Accurate: +2, Increased Range: ranged)
. . . .Van de Graaff's Revenge: Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Accurate: +2, Increased Range: ranged)

Offense
Initiative +4
Banana Peel: Affliction 8, +12 (DC Dog/Fort/Will 18)
Flying Boxing Glove: Damage 8, +12 (DC 23)
Giant Hammer Smack: Strength-based Damage 4, +12 (DC 23)
Grab, +12 (DC Spec 14)
Knockback: Move Object 8, +10 (DC 18)
Knockout Gas Shell: Affliction 8, +12 (DC Fort 18)
Throw, +4 (DC 19)
Unarmed, +12 (DC 19)
Van de Graaff's Revenge: Affliction 8, +12 (DC Fort 18)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/4, Will 8

Power Points
Abilities 76 + Powers 22 + Advantages 10 + Skills 27 (54 ranks) + Defenses 15 = 150

*****************************************************************************************************

Yes indeed, it is where Wisecracker in the Phoenixverse comes from. Strength Revolution, Special Tactics Group, Squad C. The Watchdogs. Basically what if Harley Quinn was a techie instead a head shrinker. You get it.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
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EternalPhoenix
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Space Warping Swordswoman - PL 10

Post by EternalPhoenix »

Space Warping Swordswoman - PL 10

Strength 2, Stamina 2, Agility 4, Dexterity 2, Fighting 11, Intellect 2, Awareness 2, Presence 4

Advantages
Agile Feint, Defensive Roll 4, Improved Critical 2: Sword, Improved Disarm, Improved Initiative, Power Attack, Takedown 2, Uncanny Dodge

Skills
Acrobatics 6 (+10), Close Combat: Sword 4 (+15), Deception 6 (+10), Expertise: Magic 8 (+10), Expertise: Streetwise 3 (+5), Expertise: Tactics 3 (+5), Expertise: Theology 3 (+5), Insight 8 (+10), Intimidation 1 (+5), Perception 8 (+10), Persuasion 6 (+10), Stealth 6 (+10)

Powers
Spatial Control
. . Paralyze: Cumulative Burst Area Affliction 5 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 15; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 15, Cumulative)
. . Sword Strike Enhancement (Burst Area 2: 60 feet radius sphere, DC 15, Penetrating 5, Selective)
. . Teleport: Teleport 5 (900 feet in a move action, carrying 200 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . Trip+Knockback
. . . . Knockback: Burst Area Move Object 5 (Linked; 1600 lbs.; Burst Area 2: 60 feet radius sphere, DC 15; Limited Direction: Away, Reduced Range: close)
. . . . Trip: Burst Area Affliction 5 (Linked; 1st degree: Vulnerable, 2nd degree: Prone, DC 15; Alternate Resistance (Dodge), Burst Area 2: 60 feet radius sphere, DC 15; Limited Degree)

Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2)

Offense
Initiative +8
Grab, +11 (DC Spec 12)
Knockback: Burst Area Move Object 5 (DC 15)
Paralyze: Cumulative Burst Area Affliction 5 (DC Dog/Fort/Will 15)
Sword Strike: Strength-based Damage 3, +15 (DC 20)
Throw, +2 (DC 17)
Trip: Burst Area Affliction 5 (DC Dog/Fort/Will 15)
Unarmed, +11 (DC 17)

Languages
Native Language

Defense
Dodge 14, Parry 14, Fortitude 7, Toughness 6/2, Will 8

Power Points
Abilities 58 + Powers 26 + Advantages 11 + Skills 31 (62 ranks) + Defenses 24 = 150

******************************************************************************************************

Original inspired by Lady of Worlds, by Miracle of Sound
Last edited by EternalPhoenix on Wed Jul 13, 2022 11:37 pm, edited 1 time in total.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
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EternalPhoenix
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Re: The Archetype Blendarama (Squid Girl! Kitsune Paragon! Summoner! Magic Teddy Bear! Ultimate Martial Artist!)

Post by EternalPhoenix »

EternalPhoenix wrote: Fri Jul 08, 2022 12:00 am Actually, no. One other thing. The first ten builds of Part 3 were uh, conversions of the Sentinels. Emerald City. Yeah. Since they've already got 3E builds in this style that are fine. They're fine. I'm not converting those. Which leaves a ten build hole at the start of Part 3. So I figured I could take some requests. What do you want to see me build? Though...I'd rather not doing anything already covered by existing 3E archetypes. So keep that in mind. No Superman. No Batman. No Iron Man. No Hawkeye/Green Arrow. Etcetera. You get it.
Still looking for these, folks. When you can. Don't feel obligated to give me all ten by yourself. One will do.
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Gilliam
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Re: The Archetype Blendarama (Part 2! Beast Master! Jester Hacker! Space Warping Swordswoman!)

Post by Gilliam »

How about the Music Meister

https://youtu.be/P5vKwcz820s
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EternalPhoenix
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Wolf Totem Swordsman - PL 10

Post by EternalPhoenix »

Wolf Totem Swordsman - PL 10

Strength 5/2, Stamina 6/3, Agility 6/3, Dexterity 3, Fighting 12, Intellect 4, Awareness 4, Presence 4

Advantages
Accurate Attack, Agile Feint, Defensive Roll 2, Improved Critical 2: Sword Strike: Strength-based Damage 3, Improved Defense, Improved Initiative, Move-by Action, Power Attack, Quick Draw, Skill Mastery: Athletics, Takedown 2, Uncanny Dodge

Skills
Acrobatics 4 (+10), Deception 6 (+10), Expertise: Magic 6 (+10), Expertise: Streetwise 1 (+5), Expertise: Tactics 1 (+5), Expertise: Theology 6 (+10), Insight 6 (+10), Intimidation 6 (+10), Perception 6 (+10), Sleight of Hand 2 (+5)

Powers
Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (DC 23, Advantages: Improved Critical 2)

Wolf Powers
. . Enhanced Abilities: Enhanced Trait 18 (Traits: Agility +3 (+6), Stamina +3 (+6), Strength +3 (+5))
. . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
. . Senses: Senses 7 (Accurate: Normal Smell, Acute: Normal Smell, Darkvision, Tracking: Smell 2: full speed)
. . Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)

Offense
Initiative +10
Grab, +12 (DC Spec 15)
Sword Strike: Strength-based Damage 3, +12 (DC 23)
Throw, +3 (DC 20)
Unarmed, +12 (DC 20)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/6, Will 8

Power Points
Abilities 70 + Powers 33 + Advantages 13 + Skills 22 (44 ranks) + Defenses 12 = 150

*****************************************************************************************************

Original inspired by Wake The White Wolf METAL VERSIOIN, by Miracle of Sound
Last edited by EternalPhoenix on Wed Jul 13, 2022 11:40 pm, edited 1 time in total.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
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