Dalkon's Revised & Expanded Potterverse Thread Mk II

Where in all of your character write ups will go.
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EternalPhoenix
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by EternalPhoenix »

I'd suggest something practical, like finding out if you have ADHD. There's management strategies and even medication available should you need it. Failure to remain focused on one subject isn't necessarily a personal failing. It could just be your brain.
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DalkonCledwin
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

I actually do have ADD, so that is an issue, and one I constantly struggle with, and unfortunately, the management strategies don't work all that well for me, I know, I've tried a fair chunk of them.
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The Sorcerer-Priest Who Lived Brainstorm & Notes

Post by DalkonCledwin »

The Sorcerer-Priest Who Lived
Brainstorm: In order to allow their son the chance to live without facing persecution, a young Martian couple send him to Earth in hopes that he’ll have a better life. Unfortunately, fate had decided this boy was destined to fulfill a certain prophecy, and ensured he would be found by James and Lily Potter. So starts the adventures of the White Martian Who Lived.
Required Inclusions:
- Harry’s birth parents must leave a message in his mind using telepathy that will unlock and explain his heritage and powers for the boy when he reaches an appropriate age.
- Aside from the usual Martian powers, Harry must have an affinity for magic, which would have ironically marked him as a Sorcerer-Priest if he had been raised on Mars.
- Harry must meet and befriend Rachel Roth (aka Raven) on or around his tenth birthday, with the young half-demon being around the same age as Harry.
- Raven must help Harry learn how to master his newfound abilities, with the two deciding to “elope” to a nearby Celtic Otherworld shortly after they meet one another.
- Harry and Raven must be acting as superheroes by the time they reach their seventeenth birthdays, with their activities soon coming to the Justice League’s attention.
- Harry and Raven must be approached by a member of the Justice League with an offer to join Young Justice at around the same time as when Artemis is slated to join the Team.
- The knowledge that Harry is a Martian, to say nothing of a White Martian, must be strictly controlled, with only Martian Manhunter & Batman receiving a full initial briefing.
- Harry and Raven must be far more ruthless towards villains than the other heroes, both as a result of their childhood traumas, and also their time in the Celtic Otherworld.
- Martians must age at the same rate as humans until they reach their physical prime, at which point their aging process slows to one third the normal rate for humans.
- Raven must be Harry’s primary romantic relationship, but other women are permitted if they manage to secure Raven’s goodwill and consent.
Preferred Inclusions:
- Harry should run away from the Dursley family after he meets Raven for the first time, and together, they should find their way into one of the numerous Celtic Otherworlds.
- Harry should refuse to attend Hogwarts due to the interruption it would cause to his adventures in the Otherworld, rather than for any other reason.
- Harry and/or Raven should leave either Dumbledore, Snape or Voldemort trapped in a perpetual coma after one of them does something to piss our young heroes off.
- Certain members of Wizarding Britain, particularly Molly, Ron, Ginny, Snape, Dumbledore, Voldemort, Umbridge and Fudge, should be portrayed in a rather negative light.
- Harry and Raven should refer to one another by their code names in public, but use their personal names while in private as a nonsexual sign of intimacy with one another.
Optional Inclusions:
- Harry and/or Raven could leave a member of the Light in a permanent coma.
- As unlikely as this is, Harry could subconsciously use Density Shifting in order to protect himself from Voldemort’s Killing Curse during their fateful first encounter.
- In a show of absolute stupidity, one of the League’s magic users could grab the kids when they reappear, giving them a stern talking to about messing with the Fey where one can hear them.
Forbidden Things:
- Harry & Raven, the Malevolent Emo Doormats.
- Harry being romantically interested in men.
- Harry engaging men in carnal activity.
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Martian Magehunter / The MCs / The Sorcerer-Priest Who Lived

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 9
Age: 10-14 / Height: 5' 0" / Weight: 104 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Mobile
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -14/-6

Strength 8/4, Stamina 8/4, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive, Beginner's Luck, Beloved: (Rachel Roth), Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Conviction, Defensive Attack, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 2, Leadership, Massive Knockback, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Teamwork

Skills
Close Combat: Grab 2 (+5), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Survival 8 (+12), Expertise: Magic 8 (+10), Expertise: Magizoology 6 (+8), Expertise: Martian History 6 (+8), Insight 4 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Psychic Magic 6 (+8), Stealth 4 (+6), Treatment 4 (+6)

Powers
Devotee of the Sorcerer-Priests: Array
. . Mind Thrust: Damage 6 (telepathy, DC 21; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle)
. . Minor Image: Illusion 9 (illusionism, Affects: Three Sense Types - Visual, Auditory, Area: 500 cft., DC 19; Selective; Concentration, Resistible: Will)
. . Psychic Strike: Affliction 6 (telepathy, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range 2: perception, Subtle: subtle)
. . Share Languages: Comprehend 1 (divination, Languages - Understand All; Affects Others, Sustained)
. . Tactile Telekinesis: Enhanced Strength 4 (psychokinesis, +4 STR; Feature: Harry can exert his enhanced strength without moving; Limited to Lifting)
. . Telekinetic Volley: Move Object 1 (psychokinesis, 100 lbs., DC 25; Damaging, Extended Range 4, Multiattack [9 extra ranks], Throwing Mastery 9; Concentration)
. . Telepathic Bond: Mental Communication 3 (telepathy; Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
Magical Martian Physiology
. . Expanded Awareness: Senses 15 (racial trait, Accurate: Detect Minds, Acute: Detect Minds, Awareness: Magical Effects [Mental], Awareness: Psychic Effects [Mental], Detect: Minds [Mental] 2: ranged, Extended: Detect Minds 2: x100, Penetrates Concealment: Detect Minds, Radius (Type): Mental Senses)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 274 years); Quirk: Harry is only immune to Muggle diseases)
. . Levitation: Flight 5 (racial talent, Speed: 60 miles/hour, 900 feet/round)
. . Morphic Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Tough: Protection 2 (racial trait, +2 Toughness)
Martian Morphology: Array
. . Chameleon Camouflage: Concealment 4 (psychometabolism, All Visual Senses; Blending)
. . Density Increase: Linked Effect
. . . . Biomass Increase: Density Growth 4 (Linked; psychometabolism, +4 STR, +4 STA, +4 mass ranks, -1 speed ranks; Density, Increased Duration: continuous)
. . . . Dense Tissue: Impervious Toughness 10 (Linked; psychometabolism)
. . Metamorphosis: Morph 4 (psychometabolism, +20 Deception checks to disguise; Any form; Feature 4: Quick Change 2, Vocal Mimicry, Biometric Mimicry, Increased Duration: continuous; Quirk: Limited to Masculine Forms)

Offense
Initiative +2
Grab, +5 (DC Spec 18)
Mind Thrust: Damage 6 (DC Will 21)
Psychic Strike: Affliction 6 (DC Will 16)
Telekinetic Volley: Move Object 1, +8 (DC 25)
Throw, +2 (DC 23)
Unarmed, +3 (DC 23)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Power Loss: Harry will lose access to his active powers, and be rendered Strength Disabled when exposed to fire.
- Significant Other: Harry is the best friend of a young girl known as Rachel "Raven" Roth, and is willing to do whatever it takes in order to keep her safe.

Languages
Aklo (Parseltongue), English [Native], Old Irish

Defense
Dodge 8, Parry 8, Fortitude 8/4, Toughness 10/6 (Imp. 10/0), Will 10

Power Points
Abilities 50 + Powers 100 + Advantages 24 + Skills 33 (66 ranks) + Defenses 16 = 223
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DalkonCledwin
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Raven / The MCs / The Sorcerer-Priest Who Lived

Post by DalkonCledwin »

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Rachel Arella Roth - Arc 1 - PL 8
Age: 10-14 / Height: 4' 8" / Weight: 98 lbs / Hair Color: Purple / Eye Color: Violet
Group Affiliations: Autonomous / Base of Operations: Mobile
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -8/-3

Strength -1, Stamina 3, Agility 2, Dexterity 2, Fighting 2, Intellect 5, Awareness 4, Presence 3

Advantages
Accurate Attack, Attractive, Beginner's Luck, Beloved: (Harry Potter), Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 1, Fascinate (Intimidation), Improved Trip, Languages 4, Move-by Action, Ritualist, Startle, Trance, Ultimate Effort: (Will Resistance Checks), Uncanny Dodge

Skills
Close Combat: Grab 4 (+6), Deception 6 (+9), Expertise (AWE): Survival 6 (+10), Expertise (AWE): Theology 4 (+8), Expertise: Magic 8 (+13), Expertise: Magizoology 4 (+9), Insight 8 (+12), Intimidation 6 (+9), Perception 4 (+8), Persuasion 8 (+11), Ranged Combat: Magic 4 (+6), Treatment 4 (+9)

Powers
Disciple of Azaranian Sorcery: Array
. . Psychokinesis: Move Object 8 (kinetic magic, 6 tons; Increased Range: perception, Precise)
. . Shadow Bolts: Damage 10 (shadow magic, DC 25; Increased Range: ranged, Multiattack)
. . Shadow Shaping: Create 8 (shadow magic, Volume: 250 cft., DC 18; Movable, Selective)
. . Soul Jump: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Tiring)
. . Soul Rend: Damage 10 (soul magic, DC 25; Alternate Resistance (no cost): Will)
. . Soul-Self Projection: Remote Sensing 17 (divination, Affects: All Types, Range: 500 miles; Dimensional 2: group - Magical Dimensions; Feedback, Noticeable: Manifests as a Raven-shaped Shadow, Side Effect 2: always - Physical body is Defenseless and Immobile)
Fiendish Empathy: Array
. . Emotion Control: Cumulative Affliction 6 (empathic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions)
. . Empathic Probe: Cumulative Mind Reading 6 (empathic magic, DC 16; Cumulative, Subtle: subtle; Limited to Emotions)
. . Healing Hands: Healing 6 (empathic magic; Restorative; Empathic)
. . Personal Dreamscape: Illusion 6 (empathic magic, Affects: All Sense Types, Area: 60 cft., DC 16; Selective, Subtle: subtle; Concentration, Limited to One Subject, Resistible: Will)
Half-Fiend Physiology
. . Expanded Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Darkvision, Radius: Magic Awareness)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 560 years); Quirk: Raven is only immune to Muggle diseases)
. . Levitation: Flight 5 (racial talent, Speed: 60 miles/hour, 900 feet/round)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Fire Damage; Limited - Half Effect)

Equipment
Heavy Robes

Offense
Initiative +2
Emotion Control: Cumulative Affliction 6 (DC Will 16)
Empathic Probe: Cumulative Mind Reading 6 (DC Will 16)
Grab, +6 (DC Spec 9)
Psychokinesis: Move Object 8 (DC 18)
Shadow Bolts: Damage 10, +6 (DC 25)
Soul Rend: Damage 10, +6 (DC Will 25)
Throw, +2 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Curse Sworn: It is Raven's "Destiny" to act as a "Door" that Trigon can use to enter and conquer the Earth Realm.
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Honor: Raven will always keep her word once he has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Acceptance: Rachel wants to be accepted for who she is, not feared for what her father could unleash upon the world during her sixteenth birthday by using her as an entry point.
- Significant Other: Raven is the best friend of a young man known as Harry Potter, and will do whatever is necessary in order to keep her friend safe from harm.

Languages
Abyssal, Azaranian [Native], English, Latin, Old Irish, Sanskrit, Sumerian

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/3, Will 10

Power Points
Abilities 40 + Powers 95 + Advantages 21 + Skills 33 (66 ranks) + Defenses 21 = 210
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DalkonCledwin
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Lenora / The MCs / The Sorcerer-Priest Who Lived

Post by DalkonCledwin »

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Lenora Pinebloom - Arc 1 - PL 8
Age: 100-104 / Height: 5' 1" / Weight: 118 lbs / Hair Color: Pink / Eye Color: Blue
Group Affiliations: The Seelie Court / Base of Operations: The Seelie Royal Palace, Feywild
Wealth Rank: +16 / Rep Rank: +8 / Knockback Mod: -7/-1

Strength 1, Stamina 1, Agility 4, Dexterity 4, Fighting 2, Intellect 3, Awareness 2, Presence 4

Advantages
Animal Empathy, Attractive 2, Beginner's Luck, Benefit 4: (Status 2: [Princess of the Seelie Court], Wealth 2: [Independently Wealthy]), Charming, Connected, Defensive Attack, Defensive Roll 3, Equipment 3, Fascinate (Persuasion), Flirtation, Improved Aim, Inspire, Languages 3, Leadership, Ritualist, Teamwork, Tracking, Well-read, Woodland Stride

Skills
Acrobatics 6 (+10), Athletics 4 (+5), Close Combat: Sharp Weapons 2 (+4), Expertise (AWE): Philosophy 6 (+8), Expertise (AWE): Research 4 (+6), Expertise: Fey History 6 (+9), Expertise: Magic 8 (+11), Handle Animal 4 (+8), Insight 4 (+6), Perception 6 (+8), Persuasion 6 (+10), Ranged Combat: Archery 8 (+12), Riding 4 (+8), Stealth 4 (+8)

Powers
Compound Bow (Easily Removable)
. . Arrow Volley: Strength-based Damage 3 (piercing, DC 19; Increased Range: ranged, Multiattack [1 extra rank])
Disciple of Faery Magic: Array
. . Burning Hands: Cone Area Damage 8 (fire magic, DC 23; Cone Area: 60 feet cone, DC 18; Quirk: Limited to a 15-foot spread)
. . Confusion: Affliction 6 (hypnosis magic, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 16; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle: subtle; Limited Degree)
. . Control Weather: Environment 10 (conjuration, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up)
. . Faery Gate: Movement 1 (magical travel, Dimensional: The Feywild 1: one dimension, 50 lbs.; Portal; Medium: Faerie Circles, Megalith Sites, etc., Notes: Also allows travel from the Feywild to Earth)
. . Hypnosis: Concentration Burst Area Affliction 8 (hypnosis magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Minor Image: Illusion 8 (illusionism, Affects: Three Sense Types - Visual, Auditory, Area: 250 cft., DC 18; Selective; Concentration, Resistible: Will)
. . Share Languages: Comprehend 1 (divination, Languages - Understand All; Affects Others)
Eladrin Physiology
. . Expanded Awareness: Senses 3 (racial trait, Awareness: Magical Effects [Mental], Low-light Vision, Radius: Magic Awareness)
. . Fey Step: Teleport 3 (racial talent, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 960 years); Quirk: Lenora is only immune to Muggle diseases)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Feature 2: Light Sleeper & Daydreamer (see Power Profiles, page 48); Limited - Half Effect)
Glamour Ring (Removable)
. . Disguise Self: Morph 2 (rare object, +20 Deception checks to disguise; Narrow group; Increased Duration: continuous; Resistible: Will, Notes: Humanoid Females)

Expanded Equipment
Faery Food
. . Bite No Bit, and Drink No Drop: Cumulative Affliction 4 (very rare object, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 14; Cumulative, Notes: As you can probably guess, this will hardly do anything at all to Harry and Raven)

Equipment
Faery Food, Heavy Robes, Silver Dagger

Offense
Initiative +4
Arrow Volley: Strength-based Damage 3, +12 (DC 19)
Bite No Bit, and Drink No Drop: Cumulative Affliction 4, +2 (DC Will 14)
Burning Hands: Cone Area Damage 8 (DC 23)
Confusion: Affliction 6 (DC Will 16)
Grab, +2 (DC Spec 11)
Hypnosis: Concentration Burst Area Affliction 8 (DC Will 18)
Silver Dagger, +4 (DC 17)
Throw, +4 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Ancestral Arrogance: Eladrin tend to view most other races as inferior and boring due to their exceptionally long lives, elaborate culture and otherworldly origins. With that said, they do enjoy "playing" with visitors to their realm.
- Impulsive: Lenora has an unfortunate tendency to give her trust to others without stopping to think about whether they are actually worthy of her trust.
- Motivation: Doing Good: Lenora feels that respect is owed to her because of her royal heritage, but also believes that everyone, regardless of social standing, deserves to be treated with respect.
- Quirk: Lenora puts great effort into always looking her best, and will do whatever it takes in order to follow the latest fashions, whether they be of mortal or faery origin.
- Significant Other: Lenora is beginning to fall in love with young Harry Potter, and may even be willing to follow him to Earth when he inevitably returns to that world.
- Weakness: Lenora suffers an additional degree of damage from wrought iron weaponry, and is unable to use her magic to manipulate wrought iron objects.

Languages
English, French, Old Irish, Sylvan [Native]

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/1, Will 10

Power Points
Abilities 42 + Powers 74 + Advantages 30 + Skills 36 (72 ranks) + Defenses 24 = 206
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DalkonCledwin
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Supergirl / The MCs / The Sorcerer-Priest Who Lived

Post by DalkonCledwin »

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Kara Zor-El - Arc ? - PL 13
Age: 15 (55) / Height: 5' 5" / Weight: 120 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Female Furies / Base of Operations: Happiness Homes, Apokolips
Wealth Rank: +12 / Rep Rank: +13 / Knockback Mod: -16

Strength 17, Stamina 13, Agility 3, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 4

General Advantages
Agile Feint, All-out Attack, Attractive, Benefit, Wealth (Well-Off), Close Attack, Connected, Daze (Intimidation), Defensive Attack, Extraordinary Effort, Fascinate (Deception), Great Endurance, Improved Aim, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, Power Attack, Ranged Attack 6, Seize Initiative, Startle, Taunt, Uncanny Dodge, Withstand Damage

Enhanced Advantages
Eidetic Memory, Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown, Well-informed

Skills
Acrobatics 6 (+9), Athletics 4 (+21), Deception 8 (+12), Expertise: Kryptonian Lore 10 (+13), Expertise: Tactics 6 (+9), Insight 4 (+8), Intimidation 8 (+12), Investigation 4 (+11/+7), Perception 6 (+10), Persuasion 4 (+8), Stealth 4 (+7), Technology 6 (+9)

Powers
Fatherbox (Removable)
. . High-Tech Universal Remote: Array
. . . . Boom Tube Generation: Movement 3 (very rare object, Space Travel 3: other galaxies; Portal)
. . . . Control Technology: Progressive Affliction 8 (very rare object, 3rd degree: Controlled, Resisted by: Fortitude, DC 18; Affects Objects Only, Progressive; Limited: to Technological Devices, Limited Degree (third only))
. . . . Revitalization: Healing 8 (very rare object; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Knowledge Database: Enhanced Trait 4 (very rare object, Investigation +4 (+11), Advantages: Eidetic Memory, Well-informed; Feature: Intelligent Device; Limited: Investigation bonus is for Gathering Information only [2 ranks only])
. . Universal Translator: Comprehend 4 (very rare object, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Kryptonian Physiology
. . Fast Action: Quickness 7 (racial talent, Perform routine tasks in -7 time ranks; Limited to One Type: Physical Tasks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk 2: Kara is only immune to Muggle Diseases & Poisons)
. . Lightning Reflexes: Enhanced Trait 7 (racial trait, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Corrosive Damage; Limited - Half Effect)
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Exposure to Yellow Sunlight)
. . Superhuman Perception: Senses 24 (racial trait, Accurate (Type): Auditory Senses, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Superhuman Resilience: Protection 3 (racial trait, +3 Toughness; Impervious [13 extra ranks])
Superhuman Powers: Dynamic Array
. . Freeze Breath: Cumulative Cone Area Affliction 8 ([0 active, 0/34 PP, 4/r], ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Cone Area 2: 120 feet cone, DC 18, Cumulative, Extra Condition; Limited Degree)
. . Heat Vision: Damage 15 ([0 active, 0/34 PP, 2/r+1], heat, DC 30; Increased Range: ranged, Precise)
. . Hyper Breath: Cone Area Move Object 10 ([0 active, 0/34 PP, 2/r], wind, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Hyper-Fist: Damage 17 ([0 active, 0/34 PP, 2/r], bludgeoning, DC 32; Multiattack)
. . Hyper-Running: Speed 15 ([0 active, 0/34 PP, 1/r], racial talent, Speed: 64000 miles/hour, 120 miles/round)
. . Soar the Spaceways: Movement 2 ([0 active, 0/34 PP, 2/r], racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 13 ([0 active, 0/34 PP, 2/r], racial talent, Speed: 16000 miles/hour, 30 miles/round)
. . Superhuman Might: Enhanced Strength 11 ([0 active, 0/34 PP, 1/r], racial talent, +11 STR; Limited to Lifting, Notes: Max Lifting Strength 28: Up to 6,400,000 tons)

Offense
Initiative +15
Control Technology: Progressive Affliction 8, +9 (DC Fort 18)
Freeze Breath: Cumulative Cone Area Affliction 8 (DC Fort/Will 18)
Grab, +9 (DC Spec 27)
Heat Vision: Damage 15, +9 (DC 30)
Hyper Breath: Cone Area Move Object 10 (DC 20)
Hyper-Fist: Damage 17, +9 (DC 32)
Throw, +9 (DC 32)
Unarmed, +9 (DC 32)

Complications
- Bane: Kara is as vulnerable to magic as anyone else. Her Toughness score is not Impervious against magical attacks, and as of the moment, she is completely unaware of this vulnerability since Kryptonian Magic was such a rare phenomena.
- Induced Hatred: Kara has spent approximately forty years trapped in the Phantom Zone, and was therefore afflicted with a severe case of Zone-Sickness that made it all too easy for Granny Goodness to subvert her mind and convince the girl that her cousin, Kal-El, willingly ignored her plight, which has made Kara absolutely furious with the Man of Steel and anyone who he claims as an ally.
- Motivation: Dreamer: Deep in the darkest most secure recesses of Kara's mind, the girl longs for a day when she can have a happy reunion with her "baby" cousin. Unfortunately, that will only ever happen if she somehow manages to recover from the brainwashing she is currently afflicted with.
- Power Loss: Kara will lose her superhuman abilities when exposed to red solar radiation, like that of Krypton's sun, since it interferes with her physiology; but she is not reliant on yellow solar energy to "recharge" these powers. Effects which reproduce this kind of radiation can also deprive her of her powers.
- Relationships: Kara is the paternal First Cousin of Clark Kent, and can consider Clark's clone, Conner Kent, to be her paternal First Cousin, Once Removed.
- Weakness: The radioactive remains of Krypton will sap Kara of her Strength and powers, leaving her first Impaired, then Disabled and eventually Debilitated in terms of her Strength and Power Effects. Long-term exposure (usually only a matter of minutes, or less for large enough quantities of Kryptonite) impose the Dying condition and may lead to Kara's premature death.

Languages
Celestial, English, Interlac, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 16, Toughness 16 (Imp. 16), Will 10

Power Points
Abilities 110 + Powers 134 + Advantages 33 + Skills 35 (70 ranks) + Defenses 18 = 330
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Fate Bound Brainstorm & Notes

Post by DalkonCledwin »

Fate Bound
Premise: Once there existed a force of good in the world that was so powerful that not even death could bind it for long. Instead, this entity found itself bound to a certain hero of magic; who knows what could happen next?
Required Inclusions:
- Harry must prefer to incapacitate his foes where possible, while acknowledging that some enemies will be too dangerous to leave alive.
- The entity which bonds with Harry must either find their new relationship to be annoying, even if only at first, or else feel as if they are getting a second chance at life.
- When Harry accesses the entity’s powers, something about his appearance must change, though it will be up to the author to decide how this alteration manifests.
- Even if the entity finds their bond to be annoying, it must get along with Harry as equal partners and work towards their mutual betterment.
- Over time, the entity must teach Harry how to use the full extent of his innate abilities, including wandless magic and any Parseltongue related abilities.
- The entity within Harry must either destroy or devour the Horcrux that rests inside Harry’s curse scar, with the end result being that Harry gains a keen insight into Voldemort’s mind.
- Because of the differences between the spirit and Harry, there must be some who find their shared abilities to be a bit intimidating.
- All romantic pairings are permissible, though it has been suggested that Harry form a relationship with young Luna Lovegood.
Preferred Inclusions:
- This story should be a crossover with the Marvel Cinematic Universe, with the bonded entity being none other than the late Odin Borson.
- Harry should possess all of the standard abilities of the Aesir, including their longevity, and he should be capable of giving those same powers to other humans.
- While Harry will be exceptionally powerful, for a Wizard, he should possess only a limited degree of Odin’s full powers, since many of them were tied to the destroyed realm of Asgard.
- Assuming Sleipnir survived the calamity in Thor: Ragnarok, then Harry should call the horse down to Midgard for some relaxing rides through the wilderness and other Realms.
Optional Inclusions:
- Luna could actually be the reincarnation of Lady Frigga, which might explain her ability to see things that escape the notice of other people.
- If Harry is known to the Midgard-bound Asgardians, then he could be responsible for talking sense into Thor after the events of Avengers: Infinity War.
Forbidden Things:
- Others convincing Harry to ignore the entity’s powers.
- Harry ridding himself of his spiritual partner.
- Harry being romantically interested in men.
- Harry engaging men in carnal activity.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Harry Potter / The MCs / Fate Bound

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 11
Age: 16 / Height: 5' 11" / Weight: 517 lbs / Hair Color: Black / Eye Color: Green (Blue w/Odinforce)
Group Affiliations: The Hogwarts Student Body / Base of Operations: Potter Manor, Stinchcombe, England
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -13/-12

Strength 8, Stamina 10, Agility 3, Dexterity 3, Fighting 5, Intellect 4, Awareness 6, Presence 4

Advantages
Animal Empathy, Attractive, Benefit 4: (Renown, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Defensive Roll, Equipment 4, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 3, Jack-of-all-trades, Languages 3, Leadership, Potion Brewing, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Sidekick 19, Well-informed

Skills
Athletics 4 (+12), Close Combat: Swords 3 (+8), Deception 6 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 10 (+14), Expertise: Norse Mythology 8 (+12), Expertise: Politics 6 (+10), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+10), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Magic 9 (+12), Stealth 6 (+9), Technology 4 (+8), Vehicles 6 (+9)

Powers
Aesir Physiology
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison)
. . Longevity: Feature 1 (racial trait, Notes: Harry can expect to live for up to 6,186 years; he'll reach adulthood at 20 years, middle age at 2,000 years, old age at 4,000 years, and become venerable at 6,000 years)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
Battle Armor (Removable)
. . Chestplate & Greaves: Impervious Toughness 5 (rare object)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
. . Odinsword (Alternate; Easily Removable (indestructible))
. . . . One Sword to Rule Them All: Array
. . . . . . Blade Beam: Line Area Damage 8 (energy, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18)
. . . . . . Sword Strike: Strength-based Damage 4 (slashing, DC 27; Dangerous; Quirk: Requires the use of both hands to wield properly)
Odinforce Manipulation: Array
. . Greater Teleport: Teleport 10 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Material Transmutation: Transform 4 (transmutation, Affects: Anything, Transforms: 12 lbs., DC 14; Permanent)
. . Minor Image: Illusion 10 (illusion, Affects: Three Sense Types - Visual, Auditory, Area: 1000 cft., DC 20; Selective; Concentration, Resistible: Will)
. . Summon Monster: Summon 3 (conjuration; Active, Horde, Mental Link, Multiple Minions: 2 minions, Type (General): Wolves or Ravens; Self-Powered)
. . Wall of Force: Create 10 (evocation, Volume: 1000 cft., DC 20; Impervious, Stationary, Subtle 2: invisible; Limited: to Creating Walls)
Siegfried's Cloak of Invisibility (Removable (indestructible))
. . Heroic Might: Enhanced Strength 6 (legendary object, +6 STR; Limited to Lifting, Notes: Max Lifting Strength 14: Up to 400 tons)
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Special Qualities
. . Divine Empowerment: Summon 4 (transmutation; Type (General): Empowered Version; Limited: by Available Subjects)
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Odin Borson; Feature 2: Directed Inspiration)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Sustained; Narrow Type: Snakes)

Equipment
Potter Manor

Offense
Initiative +3
Blade Beam: Line Area Damage 8 (DC 23)
Confundo: Concentration Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +12 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +5 (DC Spec 18)
Material Transmutation: Transform 4, +5 (DC Dog 14)
Stupefy: Cumulative Affliction 6, +12 (DC Fort 16)
Sword Strike: Strength-based Damage 4, +8 (DC 27)
Throw, +3 (DC 23)
Unarmed, +5 (DC 23)
Wingardium Leviosa: Move Object 6, +12 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry is effectively the reincarnation of Odin Borson, which means he could easily get away with using paternal terms of endearment for the Mighty Thor.

Languages
English [Native], German, Icelandic, Latin, Old Norse

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 11/10 (Imp. 9/4), Will 12

Power Points
Abilities 78 + Powers 96 + Advantages 49 + Skills 49 (98 ranks) + Defenses 20 = 292

--------------------
Home Sweet Home
Potter Manor - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Defensive Enchantments (Blast 11), Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Ritual Chamber, Trophy Room (The Marauders Map & Various Portraits), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
Divine Mount
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Art by Drakhenliche on DeviantArt

Sleipnir - PL 11

Strength 8, Stamina 5, Agility 3, Dexterity 0, Fighting 4, Intellect -2, Awareness 2, Presence 0

Advantages
Diehard, Great Endurance

Skills
Athletics 4 (+12), Close Combat: Unarmed 2 (+6), Expertise (AWE): Survival 8 (+10), Insight 2 (+4), Intimidation 4 (+6), Perception 6 (+8), Persuasion 2 (+2)

Powers
Divine Horse Physiology
. . Ageless: Immunity 1 (racial trait, Aging)
. . Canter: Speed 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Expanded Awareness: Senses 6 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Low-light Vision, Radius: Vision, Radius: Magic Awareness)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Large Beast: Growth 4 (racial trait, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Spaceworthy: Immunity 5 (racial talent, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Affects Others, Increased Duration: continuous)
. . Walk the Old Paths: Movement 3 (racial talent, Space Travel 3: other galaxies; Check Required 2: DC 11 - Perception, Quirk: Only While Moving)

Offense
Initiative +3
Grab, +4 (DC Spec 18)
Throw, +0 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Disability: A horse, no matter how many legs it has, is unable to speak with humans, and has no hands with which to manipulate objects.
- Monstrous: Not only is Sleipnir larger than any mundane horse, but he also has eight legs; which naturally grants him an incredible degree of speed.

Languages
Understands Old Norse

Defense
Dodge 5, Parry 6, Fortitude 8, Toughness 5, Will 2

Power Points
Abilities 24 + Powers 44 + Advantages 2 + Skills 14 (28 ranks) + Defenses 11 = 95
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Itsy Bitsy Spiders Brainstorm & Notes

Post by DalkonCledwin »

Itsy Bitsy Spiders
Premise: After the war with Voldemort, Harry was at a loss for what to do. He had won and he was still alive. Now what? He had never imagined for one minute that he would survive to adulthood. Deciding to make a new start, he immigrated to the Big Apple and opened a business. His life would soon become as interesting as it was previously!
Required Inclusions:
- Flabbergasted at having survived to adulthood, Harry Potter must decide to build himself a new life by immigrating to New York City.
- After settling down in the borough of Queens, Harry will eventually open a business that will keep the school children off the streets after their classes end on any given day.
- Peter Parker, Cindy Moon, Jessica Drew, Gwen Stacy, Mary Jane Watson & Harry Osborn must all be regulars at Harry’s establishment.
- Harry must have discovered a way to enhance all his physical parameters to superhuman levels by reinforcing his entire body with magic.
- While actively using Reinforcement, Harry must be physically superior to the Spider Totems even if he can’t win against a Super-Soldier in a prolonged battle due to his inexperience.
- Harry must also discover how to replicate Saber’s Mana Burst from Fate/Stay Night, though this doesn’t need to occur immediately.
- The main pairing in this scenario will eventually involve Harry Potter and Gwen Stacy (aka Spider-Gwen). Other women are permitted should they obtain Gwen’s permission.
- This scenario will involve various Spider Totems, such as Silk and Spider-Woman; Peter Parker won’t have to carry his burden alone.
- While the girls will likely be more discreet than Peter, Harry will find out their secrets rather soon and offer them his support instead of condemning them.
- While Harry won’t have his own Rogue Gallery, he will occasionally enter in conflict with those of his super powered friends/customers.
- Harry must break his façade of an average business owner at least once by physically removing a rowdy supervillain on his/her day off from his property.
Preferred Inclusions:
- Harry should be rather embarrassed that he enjoys being doted upon by Dowager May Parker, who effectively adopts him as one of her own.
- Harry should find the legendary spear of Celtic mythology known as Gae Bolg, and use it when engaging his enemies in battle.
- If Harry and Natasha Romanoff meet one another, they should immediately realize that the other is much more dangerous than they appear.
- Harry should take great offense that Kraven the Hunter is now hunting his Spider Friends, to the point that the wizard decides to give the hunter a lesson he won’t forget anytime soon.
- Harry should purchase a substantial interest in at least one of Marvel’s megacorporations, though it will be up to the author to decide which corporation strikes Harry’s fancy.
Optional Inclusions:
- Harry could be in the process of learning how to become an Animagus, and his alternate form should be distinct from his Patronus, since it would be odd if he was a Stag like his father.
- Harry could keep sending notices of magical incidents to New York's Sanctum Sanctorum, wrongly believing that it is the public front for the Magical Congress of the United States.
- Harry could use S.H.I.E.L.D.’s nosier operatives to ferry pranks back to their headquarters.
Forbidden Things:
- Harry and Gwen, the malevolent emo doormats.
- Harry becoming a full-time costumed vigilante.
- Harry tolerating bullies in his establishment.
- Harry being romantically interested in men.
- Harry engaging men in carnal activity.
- Harry becoming an Animal Totem.
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Harry Potter / The MCs / Itsy Bitsy Spiders

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 10
Age: 20 / Height: 5' 11" / Weight: 185 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Thinking Cup Café, Queens, New York
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -10/-8 (-5/-3)

Strength 11/2, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Animal Empathy, Attractive, Benefit 5: (Renown 2, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Defensive Roll 2, Diehard, Equipment 4, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Interpose, Languages 2, Leadership, Potion Brewing, Power Attack, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Teamwork

Skills
Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 8 (+12), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Expertise: Psychology 4 (+6), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Technology 4 (+6), Vehicles 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum Duo: Other Communication 3 (charm, Sense Type: Magical Audiovisual Projection; Concentration, Limited 2: to short messages of no more than 25 words, Notes: Range: Statewide or across a small nation)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Reducto: Linked Effect
. . . . . . Sundering Bolt: Damage 5 (Linked; curse, DC 20; Increased Range: ranged, Secondary Effect; Tiring)
. . . . . . Weakening Bolt: Weaken 5 (Linked; curse, Affects: Toughness, Resisted by: Fortitude, DC 15; Affects Objects, Increased Range: ranged, Secondary Effect; Tiring)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 7 (charm, 3 tons, DC 22; Damaging, Precise, Subtle: subtle)
Magical Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 291 years))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
Magical Reinforcement (Activation: Move Action)
. . Body Resistance: Protection 5 (reinforcement, +5 Toughness; Impervious [3 extra ranks])
. . Burst of Speed: Speed 4 (reinforcement, Speed: 30 miles/hour, 500 feet/round)
. . Expanded Awareness: Senses 8 (reinforcement, Accurate (Type): Auditory Senses, Extended: Auditory Senses 1: x10, Extended: Visual Senses 2: x100, Ultra-hearing)
. . Reinforced Might: Enhanced Strength 9 (reinforcement, +9 STR)
. . Surge: Leaping 2 (reinforcement, Leap 30 feet at 8 miles/hour)
Siegfried's Cloak of Invisibility (Removable (indestructible))
. . Heroic Might: Enhanced Strength 6 (legendary object, +6 STR; Limited to Lifting, Notes: Max Lifting Strength 17: Up to 3,200 tons)
. . That's an Invisibility Cloak: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Cell Phone (Smartphone), Harry's Flat, Thinking Cup Café

Offense
Initiative +3
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +8 (DC 27)
Finite: Nullify 12, +8 (DC Will 22)
Grab, +8 (DC Spec 21)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Sundering Bolt: Damage 5, +8 (DC 20)
Throw, +3 (DC 26)
Unarmed, +6 (DC 26)
Weakening Bolt: Weaken 5, +8 (DC Fort 15)
Wingardium Leviosa: Move Object 7, +8 (DC 22)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: With the exception of his Reinforcement, Harry must have free use of his hands and mouth in order to cast his spells, meaning that any effect which hinders his manual dexterity or inhibits his verbal skills will prevent him from using magic.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scamander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Aklo (Parseltongue), English [Native], Latin

Base Defense
Dodge 10, Parry 8, Fortitude 7, Toughness 5/3, Will 12

Reinforced Defense
Dodge 10, Parry 8, Fortitude 7, Toughness 10/8 (Imp. 8), Will 12

Power Points
Abilities 54 + Powers 87 + Advantages 36 + Skills 38 (75 ranks) + Defenses 21 = 236

--------------------
Home Sweet Home
Harry's Flat - PL 10

Toughness 10, Size Large

Features:
Artificer's Lab, Dual Size: (Small), Floo Aperture, Gym, Library, Living Space, Ritual Chamber, Sealed, Self-repairing 1, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15

--------------------
Thinking Cup Café - PL 10 (Alternate of Harry's Flat)

Toughness 10, Size Huge

Features:
Cold Storage, Kitchen & Mess Hall, Personnel (Serving Staff), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
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Ghost-Spider / The MCs / Itsy Bitsy Spiders

Post by DalkonCledwin »

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Ghost-Spider (Gwen Stacy) - Arc 1 - PL 9
Age: 17 / Height: 5' 5" / Weight: 125 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Mary Janes & Spider Clan / Base of Operations: The Stacy Estate, Forest Hills, Queens, New York
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -6/-5

Strength 8, Stamina 5, Agility 8, Dexterity 5, Fighting 6, Intellect 3, Awareness 2, Presence 3

General Advantages
Attractive, Beginner's Luck, Connected, Daze (Deception), Defensive Roll, Diehard, Equipment 1, Extraordinary Effort, Fascinate (Expertise: Percussion), Great Endurance, Luck, Takedown, Taunt

Enhanced Advantages
Agile Feint, Defensive Attack, Evasion 2, Fighting Climb, Improved Defense, Improved Initiative 3, Move-by Action, Uncanny Dodge

Skills
Acrobatics 6 (+14), Athletics 4 (+12), Close Combat: Unarmed 2 (+8), Deception 6 (+17/+9), Expertise (AWE): Popular Culture 4 (+6), Expertise (PRE): Percussion 8 (+11), Expertise: Biochemistry 6 (+9), Expertise: Law Enforcement 4 (+7), Insight 4 (+6), Investigation 6 (+9), Perception 6 (+16/+8), Persuasion 6 (+9), Ranged Combat: Web-Spinners 3 (+8), Stealth 4 (+12), Technology 4 (+7)

Powers
Enhanced Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Hyper-Aware: Enhanced Trait 4 (racial trait, Perception +8 (+16); Limited: Affects Danger Sense Only)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Radiation; Feature: Longevity (Up to 162 years); Quirk: Gwen is only immune to mundane diseases)
. . Spider Crawl: Movement 2 (racial talent, Wall-crawling 2: full speed, Advantages: Defensive Attack, Fighting Climb; Quirk: Requires at least 3 points of contact with the climbing surface)
. . Spider-Senses: Senses 9 (racial trait, Counters All Concealment: Ranged Touch, Danger Sense: Ranged Touch, Extended: Ranged Touch 2: x100, Ranged: Touch, Advantages: Agile Feint, Evasion 2, Improved Defense, Improved Initiative 3, Move-by Action, Uncanny Dodge)
. . Superhuman Balance: Movement 4 (racial trait, Environmental Adaptation: Urban, Safe Fall, Sure-footed 2; Limited: to Moving in an Urban Environment [3 ranks only])
Incredible Moves: Array
. . Lightning Speed: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Super-Leaping: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)
Special Qualities
. . Quip Machine: Enhanced Trait 4 (talent, Deception +8 (+17); Limited: to Skill checks for Feinting & Taunting)
Web-Spinners (Removable)
. . Swing-Line: Linked Effect
. . . . Accelerated Locomotion: Speed 5 (Linked; talent, Speed: 60 miles/hour, 900 feet/round)
. . . . Web Swinging: Movement 1 (Linked; webbing, Swinging)
. . Web Shooters: Array
. . . . Web Balls: Damage 5 (webbing, DC 20; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Web Cushion: Shapeable Area Movement 3 (webbing, Extra Ranks 2, Safe Fall; Affects Others, Shapeable Area 3: 125 cft., DC 13, Increased Range: ranged; Quirk 3: No Complex Shapes, Requires an Anchor, Webbing automatically disolves after an hour)
. . . . Web in the Eye: Cumulative Affliction 10 (webbing, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Dodge, Overcome by Strength, DC 20; Cumulative, Increased Range: ranged, Split: 2 targets; Diminished Range, Limited: Affects Visual Senses Only)
. . . . Web Slinging: Cumulative Affliction 6 (webbing, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Limited Degree)
. . . . Web Spinning: Create 9 (webbing, Volume: 500 cft., DC 19; Stationary, Tether; Diminished Range, Permanent, Quirk 3: No Complex Shapes, Requires an Anchor, Webbing Automatically Disolves After an Hour)
. . . . Web Throwing: Move Object 8 (webbing, 6 tons; Split: 2 targets; Diminished Range)

Equipment
Camera, Cell Phone (Smartphone), Musical Instrument (Basic)

Offense
Initiative +20
Grab, +6 (DC Spec 18)
Throw, +5 (DC 23)
Unarmed, +8 (DC 23)
Web Balls: Damage 5, +8 (DC 20)
Web in the Eye: Cumulative Affliction 10, +8 (DC Fort/Will 20)
Web Slinging: Cumulative Affliction 6, +8 (DC Fort/Will 16)
Web Throwing: Move Object 8, +8 (DC 18)

Complications
- Enemy: J. Jonah Jameson is the fist enemy that every member of the Spider Clan can expect to make, but he is certainly not the only enemy they will encounter in their storied careers as costumed super heroes.
- Honor: Gwen will always keep her word once he has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: Gwen has substantial power, and is one of several young people who are burdened with the responsibility of using their newfound abilities for the betterment of mankind.
- Relationships: Gwen is close with her father, Captain George Stacy, as well as with the other members of her band, the Mary Janes. She is also beginning to develop romantic feelings for the young and mysterious owner of the Thinking Cup Café.
- Secret Identity: Gwen tries to keep her identity as a superheroine separate from her civilian life, and unfortunately, isn't always successful. For instance, her own father knows about her dual life, and informed his coworkers at the New York Police Department so that they aren't constantly trying to arrest her.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 6/5, Will 8

Power Points
Abilities 80 + Powers 66 + Advantages 13 + Skills 37 (73 ranks) + Defenses 17 = 213
Last edited by DalkonCledwin on Sat Aug 20, 2022 5:42 pm, edited 2 times in total.
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DalkonCledwin
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Spider-Woman / The MCs / Itsy Bitsy Spiders

Post by DalkonCledwin »

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Art by DidiEsmeralda on DeviantArt

Spider-Woman (Jessica Drew) - Arc 1 - PL 9
Age: 24 / Height: 5' 10" / Weight: 130 lbs / Hair Color: Dark Brown / Eye Color: Blue
Group Affiliations: S.H.I.E.L.D. (or HYDRA) / Base of Operations: Jess’s Apartment, Manhattan, New York
Wealth Rank: +12 / Rep Rank: +9 / Knockback Mod: -7

Strength 8, Stamina 7, Agility 9, Dexterity 5, Fighting 8, Intellect 2, Awareness 3, Presence 2

General Advantages
Accurate Attack, Agile Feint, Attractive 2, Benefit 2: (Security Clearance: [S.H.I.E.L.D. Operations], Wealth: [Well-Off]), Charming, Connected, Contacts, Daze (Deception), Equipment 3, Evasion, Fascinate (Persuasion), Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Languages 4, Move-by Action, Ranged Attack 3, Second Chance: (Acrobatics checks for Tumbling), Set-up, Taunt, Well-informed

Enhanced Advantages
Defensive Attack, Fighting Climb

Skills
Acrobatics 6 (+15), Athletics 4 (+12), Close Combat: Unarmed 2 (+10), Deception 8 (+10), Expertise: Espionage 6 (+8), Expertise: Law Enforcement 6 (+8), Insight 4 (+7), Intimidation 4 (+6), Investigation 6 (+8), Perception 4 (+7), Persuasion 6 (+8), Sleight of Hand 4 (+9), Stealth 6 (+15), Technology 4 (+6)

Powers
Enhanced Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Expanded Awareness: Senses 6 (racial trait, Accurate (Type): Auditory Senses, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 8 (racial trait, Custom: Radiation Afflictions 5, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 164 years); Quirk: Jess is only immune to mundane diseases & poisons)
. . Pheromones: Burst Area Affliction 4 (racial trait, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 14; Burst Area: 30 feet radius sphere, DC 14, Reaction 3: reaction; Limited: to inducing desire in men, and fear in women, Limited Degree, Sense-dependent: Scent)
. . Spider Climb: Movement 2 (racial talent, Wall-crawling 2: full speed, Advantages: Defensive Attack, Fighting Climb; Quirk: Requires at least 3 points of contact with the climbing surface)
Incredible Moves: Array
. . Burst of Speed: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Surge: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)
. . Web Wings: Flight 4 (webbing, Speed: 30 miles/hour, 500 feet/round; Gliding)
Venom Blasts: Array
. . Stun Bolt: Cumulative Affliction 10 (venom, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged, Split: 2 targets; Diminished Range)
. . Venom Bolt: Damage 10 (venom, DC 25; Alternate Resistance: Fortitude, Increased Range: ranged, Split: 2 targets; Diminished Range)

Equipment
Badge, Camera, Cell Phone (Smartphone), Handcuffs, Jess's Apartment

Offense
Initiative +9
Grab, +8 (DC Spec 18)
Pheromones: Burst Area Affliction 4 (DC Will 14)
Stun Bolt: Cumulative Affliction 10, +8 (DC Fort 20)
Throw, +8 (DC 23)
Unarmed, +10 (DC 23)
Venom Bolt: Damage 10, +8 (DC Fort 25)

Complications
- Guy Magnet: Jessica isn't entirely aware of her pheromones, and is often befuddled by the men who regularly line up to ask her out on dates.
- Motivation: Responsibility: Jessica is a member of S.H.I.E.L.D. who has been tasked with keeping an eye on the Spider Clan, and providing them with assistance whenever they bite off more than they can chew.
- Secret Agent: Jessica may, or may not, be a member of HYDRA, and if she isn't, then she would do well to be wary of those individuals who are members of S.H.I.E.L.D.'s rival intelligence organization.

Languages
English [Native], German, Japanese, Korean, Portuguese, Russian, Spanish

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 7, Will 10

Power Points
Abilities 88 + Powers 66 + Advantages 31 + Skills 35 (70 ranks) + Defenses 12 = 232

--------------------
Home Sweet Home
Jess's Apartment - PL 9

Toughness 8, Size Small

Features:
Fire Prevention System, Gym, Library, Living Space, Security System 1 (DC 20)

Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 6
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DalkonCledwin
Posts: 6996
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Location: Gallifrey

Wind Dancer / The MCs / Itsy Bitsy Spiders

Post by DalkonCledwin »

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Wind Dancer (Sofia Mantega) - Arc 1 - PL 8
Age: 18 / Height: 5' 5" / Weight: 122 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The X-Men Reserve Team / Base of Operations: Sofia’s Flat, Queens, New York
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -8/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 1, Presence 2

Advantages
Attractive, Beginner's Luck, Benefit 2: (Status: [Thinking Cup Waitress], Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Defensive Attack, Equipment 3, Evasion, Fascinate (Persuasion), Improved Critical: (Unarmed), Improved Defense, Improved Disarm, Improved Smash, Improved Trip, Instant Up, Languages 1, Power Attack, Startle

Skills
Acrobatics 6 (+9), Close Combat: Unarmed 2 (+7), Deception 4 (+6), Expertise (AWE): Popular Culture 4 (+5), Expertise (AWE): Waitressing 6 (+7), Expertise (DEX): Visual Arts 4 (+7), Expertise: History 4 (+6), Insight 6 (+7), Intimidation 4 (+6), Perception 4 (+5), Persuasion 6 (+8), Ranged Combat: Aerokinesis 3 (+6), Stealth 4 (+7)

Powers
Aerokinetic Potential: Array
. . Air Rifle: Damage 12 (wind, DC 27; Increased Range: ranged, Variable Descriptor: close group - Air Pressure or Physical Projectiles; Inaccurate: -2)
. . Cyclone: Concentration Burst Area Affliction 6 (wind, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Strength, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Extra Condition, Increased Range: ranged; Instant Recovery)
. . Vertigo: Cumulative Affliction 8 (wind, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged)
. . Whispering Wind: Auditory Communication 2 (wind, Sense Type: Air; Subtle: subtle; Concentration, Limited 2: to short messages of no more than 25 words, Notes: Range: 1 mile)
. . Wind Blast: Cone Area Move Object 8 (wind, 6 tons, DC 23; Cone Area 2: 120 feet cone, DC 18, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Wind Burst: Burst Area Move Object 8 (wind, 6 tons, DC 23; Burst Area: 30 feet radius sphere, DC 18, Damaging; Limited Direction: Repulsion)
. . Wind Conditions: Environment 8 (wind, Impede Movement (2 ranks), Radius: 0.5 miles; Selective)
. . Wind-Lifting: Burst Area Move Object 6 (wind, 3200 lbs.; Burst Area: 30 feet radius sphere, DC 16, Selective)
Superior Human Physiology
. . Carry The Words: Senses 3 (racial talent, Extended: Hearing 3: x1k; Affects Others, Sustained)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Radiation; Feature: Longevity (Up to 143 years); Quirk: Sofia is only immune to mundane diseases)
. . Wind Effect: Feature 1 (racial talent, Notes: Sofia can create a gentle stirring breeze at will, just strong enough to ruffle hair and clothing and possibly scatter things like paper or leaves)
. . Wind Screen: Protection 6 (racial talent, +6 Toughness; Impervious [2 extra ranks], Sustained; Limited: to Physical Damage)
. . Wind-Riding: Flight 5 (racial talent, Speed: 60 miles/hour, 900 feet/round)

Expanded Equipment
X-Men Uniform
. . Advanced Commlink: Feature 3 (technological, Notes: This device includes a shortwave radio with an effective transmission range of 1 mile, a solid-state compass, and a watch)
. . Insulation: Immunity 2 (technological, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . Sensor Masking: Concealment 2 (technological, Other Sense Type: Mutant Detection; Limited to Machines)

Equipment
Cell Phone (Smartphone), Sofia's Flat, X-Men Uniform

Offense
Initiative +3
Air Rifle: Damage 12, +4 (DC 27)
Cyclone: Concentration Burst Area Affliction 6 (DC Fort/Will 16)
Grab, +5 (DC Spec 11)
Throw, +3 (DC 16)
Unarmed, +7 (DC 16)
Vertigo: Cumulative Affliction 8, +6 (DC Will 18)
Wind Blast: Cone Area Move Object 8 (DC 23)
Wind Burst: Burst Area Move Object 8 (DC 23)
Wind-Lifting: Burst Area Move Object 6 (DC 16)

Complications
- Impulsive: Sofia tends to feel rather inadequate when placed into leadership roles, as she is not very good at tactical planning, and is far more likely to act out on an emotional impulse rather than think things through.
- Motivation: Dreamer: Like most, if not all, of the other students and alumni at Xavier's School for Gifted Youngsters, Sofia longs for a day when humans and mutants can live together in peaceful cohabitation.
- Quirk: Sofia has a rather complicated relationship with her father, since the man was more than willing to provide her with anything she could ever desire, but was a distant parental figure at best. As such, she tends to act rather contrarily with substantially older male authority figures, such as Professor Charles Xavier.
- Significant Other: Sofia is in an on-again, off-again relationship with Julian Keller (aka Hellion), with their relationship currently being the outs due to her decision to attain a higher education at Queens College in Queens, New York, rather than choosing to remain at Xavier's School for Gifted Youngsters.

Languages
English, Portuguese [Native]

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8/2 (Imp. 8/0), Will 6

Power Points
Abilities 38 + Powers 58 + Advantages 22 + Skills 29 (57 ranks) + Defenses 16 = 163

--------------------
Home Sweet Home
Sofia's Flat - PL 8

Toughness 8, Size Small

Features:
Fire Prevention System, Gym, Library, Living Space, Security System 1 (DC 20)

Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 6
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Spider-Man / The SCs / Itsy Bitsy Spiders

Post by DalkonCledwin »

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Art by Dzikawa on DeviantArt

Spider-Man (Peter Parker) - Arc 1 - PL 9
Age: 17 / Height: 5' 8" / Weight: 141 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Spider Clan / Base of Operations: Aunt May’s House, Forest Hills, Queens, New York
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -6

Strength 9, Stamina 6, Agility 8, Dexterity 5, Fighting 6, Intellect 6, Awareness 4, Presence 4

General Advantages
Attractive, Beginner's Luck, Connected, Daze (Deception), Diehard, Equipment 2, Extraordinary Effort, Fascinate (Deception), Great Endurance, Improvised Tools, Inventor, Power Attack, Redirect, Takedown, Taunt

Enhanced Advantages
Agile Feint, Defensive Attack, Evasion 2, Fighting Climb, Improved Defense, Improved Initiative 3, Move-by Action, Uncanny Dodge

Skills
Acrobatics 6 (+14), Athletics 4 (+13), Close Combat: Unarmed 2 (+8), Deception 4 (+16/+8), Expertise (AWE): Photography 6 (+10), Expertise: Chemistry 8 (+14), Expertise: Physics 8 (+14), Insight 4 (+8), Investigation 4 (+10), Perception 4 (+16/+8), Persuasion 6 (+10), Ranged Combat: Web-Spinners 3 (+8), Stealth 4 (+12), Technology 8 (+14)

Powers
Enhanced Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Hyper-Aware: Enhanced Trait 4 (racial trait, Perception +8 (+16); Limited: Affects Danger Sense Only)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Radiation; Feature: Longevity (Up to 160 years); Quirk: Peter is only immune to mundane diseases)
. . Spider Crawl: Movement 2 (racial talent, Wall-crawling 2: full speed, Advantages: Defensive Attack, Fighting Climb; Quirk: Requires at least 3 points of contact with the climbing surface)
. . Spider-Senses: Senses 9 (racial trait, Counters All Concealment: Ranged Touch, Danger Sense: Ranged Touch, Extended: Ranged Touch 2: x100, Ranged: Touch, Advantages: Agile Feint, Evasion 2, Improved Defense, Improved Initiative 3, Move-by Action, Uncanny Dodge)
. . Superhuman Balance: Movement 4 (racial trait, Environmental Adaptation: Urban, Safe Fall, Sure-footed 2; Limited: to Moving in an Urban Environments)
Incredible Moves: Array
. . Lightning Speed: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Super-Leaping: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour)
Special Qualities
. . Quip Machine: Enhanced Trait 4 (talent, Deception +8 (+16); Limited: to Skill checks for Feinting & Taunting)
Web-Spinners (Removable)
. . Swing-Line: Linked Effect
. . . . Accelerated Locomotion: Speed 6 (Linked; talent, Speed: 120 miles/hour, 1800 feet/round)
. . . . Web Swinging: Movement 1 (Linked; webbing, Swinging)
. . Web Parachute: Movement 1 (webbing, Safe Fall; Reaction: reaction)
. . Web-Shooters: Array
. . . . Web Balls: Damage 5 (webbing, DC 20; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Web Cushion: Shapeable Area Movement 3 (webbing, Extra Ranks 2, Safe Fall; Affects Others, Shapeable Area 3: 125 cft., DC 13, Increased Range: ranged; Quirk 3: No Complex Shapes, Requires an Anchor, Webbing automatically disolves after an hour)
. . . . Web in the Eye: Cumulative Affliction 10 (webbing, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Dodge, Overcome by Strength, DC 20; Cumulative, Increased Range: ranged, Split: 2 targets; Diminished Range, Limited: Affects Visual Senses Only)
. . . . Web Slinging: Cumulative Affliction 6 (webbing, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Limited Degree)
. . . . Web Spinning: Create 9 (webbing, Volume: 500 cft., DC 19; Stationary, Tether; Diminished Range, Permanent, Quirk 3: No Complex Shapes, Requires an Anchor, Webbing Automatically Disolves After an Hour)
. . . . Web Throwing: Move Object 9 (webbing, 12 tons; Split: 2 targets; Diminished Range)
. . . . Web-Glider: Flight 4 (webbing, Speed: 30 miles/hour, 500 feet/round; Gliding)

Equipment
Camera, Cell Phone (Smartphone), Extra Web Cartridges, Flashlight, Mini-tracer

Offense
Initiative +20
Grab, +6 (DC Spec 19)
Throw, +5 (DC 24)
Unarmed, +8 (DC 24)
Web Balls: Damage 5, +8 (DC 20)
Web in the Eye: Cumulative Affliction 10, +8 (DC Fort/Will 20)
Web Slinging: Cumulative Affliction 6, +8 (DC Fort/Will 16)
Web Throwing: Move Object 9, +8 (DC 19)

Complications
- Enemy: J. Jonah Jameson is the fist enemy that every member of the Spider Clan can expect to make, but he is certainly not the only enemy they will encounter in their storied careers as costumed super heroes.
- Honor: Peter will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Responsibility: Peter feels an immense burden to perform good deeds because he knows that his inaction led to his Uncle Ben's untimely demise, and because those with great power are burdened with even greater responsibility.
- Relationship: Peter's most important relationships are with his Aunt May, and with his girlfriend, Mary Jane Watson. He also shares a loose connection to the other members of the unofficial Spider Clan.
- Rotten Luck: Oftentimes, if there's something that can go wrong for Peter, it will. Even when he wins, most of the time something will happen that will somehow turn it into a loss. A notable example of this is the frequency with which he runs out of web fluid.
- Secret Identity: Peter keeps his civilian identity as a closely guarded secret in order to protect his loved ones from the various supervillains who would just love to use them as leverage against the Amazing Spider-Man.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 6, Will 10

Power Points
Abilities 96 + Powers 70 + Advantages 16 + Skills 36 (71 ranks) + Defenses 18 = 236
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