Macuahuitl - PL 10
Strength 3, Stamina 5, Agility 3, Dexterity 3, Fighting 4, Intellect 7, Awareness 5, Presence 0
Advantages
Biochemist Inventor (use Treatment for Inventor), Improved Critical: Light Aspect: Damage 12, Improved Critical: Light Dazzle: Cumulative Affliction 12, Improved Initiative, Improvised Tools, Inventor, Jack-of-all-trades, Languages 2, Ranged Attack, Skill Mastery: Intimidation, Skill Mastery: Treatment, Startle, Takedown, Uncanny Dodge
Skills
Expertise: Magic 3 (+10), Expertise: Medicine 8 (+15), Insight 5 (+10), Intimidation 10 (+10), Perception 5 (+10), Technology 3 (+10), Treatment 8 (+15)
Powers
Ten Rings of Quetzalcoatl (Removable)
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Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
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Immunity: Immunity 10 (Life Support)
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Protection: Protection 7 (+7 Toughness)
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Rings Array
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Justice Aspect: Remote Sensing 9 (Affects: 2 Types, inc. Visual, Range: 2 miles)
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Justice Snare: Affliction 12 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Accurate 2: +4, Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree)
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Light Aspect: Damage 12 (DC 27, Advantages: Improved Critical; Accurate 2: +4, Increased Range: ranged, Variable Descriptor: close group - Any Light)
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Light Dazzle: Cumulative Affliction 12 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22, Advantages: Improved Critical; Accurate 2: +4, Alternate Resistance (Dodge), Cumulative, Increased Range: ranged, Variable Descriptor: close group - Any Light; Limited: to Vision)
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Mercy Aspect: Healing 12 (Feature: Regrowth, Persistent)
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Wind Aspect: Cone Area Damage 10 (DC 25; Cone Area: 60 feet cone, DC 20, Indirect 4: any point, any direction)
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Wind Control: Move Object 8 (6 tons; Increased Range: perception, Precise, Subtle: subtle)
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Wind Teleport: Teleport 8 (1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Subtle: subtle, Turnabout)
Offense
Initiative +7
Grab, +4 (DC Spec 13)
Justice Snare: Affliction 12, +8 (DC Dog/Fort/Will 22)
Light Aspect: Damage 12, +8 (DC 27)
Light Dazzle: Cumulative Affliction 12, +8 (DC Dog/Fort/Will 22)
Throw, +4 (DC 18)
Unarmed, +4 (DC 18)
Wind Aspect: Cone Area Damage 10 (DC 25)
Wind Control: Move Object 8 (DC 18)
Languages
English, Nahuatl, Spanish Native
Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 12, Will 7
Power Points
Abilities 60 + Powers 43 + Advantages 13 + Skills 21 (42 ranks) + Defenses 13 = 150
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Mike wrote:Design Notes:
Dr. Maria Flores is a native of Merida - the largest city in the Yucatan in southern Mexico. Born into affluence, Flores spent most of her childhood and adolescence planning to get out of Merida. She would go to medical school like her father, but she wouldn't waste her time on humanitarian projects - she was going to move to Mexico City, or the States, and become a leading surgeon or medical researcher. In her last year of medical school, however, the brutal murder of her parents by a car bomb outside their home changed her plans - especially since it came just after yet another argument with her father about her career. She headed back to Merida and took her father's old position at Reytoro Pharmaceuticals, a branch of Freedom City's own Grant Conglomerates. It didn't take her long to realize the real murderers of her parents - executives from Reytoro covering up clandestine medical testing on impoverished Mayan families in the Yucatan. She gathered evidence and turned in Reytoro to the police, but an attack by 'narcotraficantes', really hired goons, on her limo as she rode home told her that the police couldn't be trusted either. She fled her burning car into the jungle, where she ran and ran for what felt like hours, until she fell into a sinkhole. Dazed and injured, suffering from dehydration, she had a vision of Quetzacoatl, the feathered serpent - who offered her the power to be a new champion of justice and mercy for her people. She took his paw and found on her fingers ten obsidian rings...
And then woke up, healed and refreshed, in her apartment in Merida! She took the name Macuahuitl, after the obsidian sword used by Mayan warriors centuries earlier, and has begun a one-woman war on crime in southern Mexico, her costume disguising her gender, ethnicity, and even the source of her powers. She prefers to let the world believe that she is a battlesuit user rather than a mystic ringbearer, acutely aware of how little she actually knows about magic (even with occasional advice from the friendlier members of the Aztec pantheon), and not wanting to get caught up in a struggle she doesn't understand. In person Maria is a short, square-faced young woman in her late twenties, with black hair she keeps closely cropped. She works as a free clinic doctor in Merida these days, working every other day so she can spend her nights fighting crime.
OK, so I wanted to make a Mexican superhero for a while now - and my desire to build a ringbearer along the lines of Marvel's Mandarin all came together to help me build Macuahuitl. I liked the idea of making her a Tony Stark/Mandarin mashup, albeit in her case she's a physician and chemist before she is a mechanic. I went ahead and just made the rings a hard to lose device, with the idea that they mystically stay close together - albeit not necessarily with her. Her rings make her something of a howitzer, throwing out long-distance punishment of various kinds (all drawn from Quetzacoatl's powers) while at the same time taking big hits herself. Her biggest weakness, given the amount of thugs she fights, is her lack of Impervious - but that's where judicious use of ESP (for scouting), Teleport (for a stealthy arrival), and then a big, flashy attack pumped up by a well-placed Startle helps get the job done. I think as written she'd be pretty fun to play.