Next, the Atom Family's rough-and-ready uncle...
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Just grizzle him a bit, Mystic Longevity does wonders
Jack Wolf ("Uncle Jack")
PL 8 (144 PP)
Identity: Jackson "Jack" Connor Wolf
(Public)
Gender: Male
Age: Unknown
(Born 1950s)
Height: 6'0"
Weight: 185 lbs
Eyes: Blue
Hair: Dark Blonde(?)
Group Affiliation: Atom Family
Base of Operations: The Nucleus, Goodman Building, Freedom City/Mobile
(Formerly)
Abilities
Strength 3, Stamina 4, Agility 3, Dexterity 3,
Fighting 8, Intellect 2, Awareness 2, Presence 3
Powers
Lingering Lupine Longevity: Feature 1 (Longevity). Total: 1
Advantages
All-Out Attack, Assessment, Chokehold, Connected, Diehard, Equipment 3
(Modifier Blaster +5, Commlink (Rest of Family), Fearless, Great Endurance, Improved Critical (Guns) 1, Improved Disarm, Jack-Of-All-Trades, Languages 2
(English (Base), Assorted Others (80s Political Hotspots)), Leadership, Power Attack, Quick Draw, Ranged Attack 5, Skill Mastery (Ex-Mercenary), Takedown 1, Taunt, Teamwork, Tracking
Equipment
Modifier Blaster: (Kill Mode: Blast 5 (Energy, DC 20)), A.E (Stun Mode: Ranged Affliction 5 (Biological, DC 15 Fortitude, (Dazed/Stunned/Incapacitated))). Total: 11
Commlink: Communication Link 1 (Rest of Family)
Skills
Acrobatics 4 (+7 Total)
Athletics 5 (+8 Total)
Close Combat: Unarmed 2 (+10 Total)
Deception 6 (+9 Total)
Expertise: Current Events (AWE) 6 (+8 Total)
Expertise: Explorer 9 (+11 Total)
Expertise: Ex-Mercenary 6 (+8 Total)
Insight 5 (+7 Total)
Intimidation 7 (+10 Total)
Investigation 1 (+3 Total)
Perception 7 (+9 Total)
Persuasion 2 (+5 Total)
Ranged Combat: Guns 3 (+11 Total)
Stealth 4 (+7 Total)
Technology 6 (+8 Total)
Treatment 3 (+5 Total)
Vehicles 9 (+12 Total, 2 Ranks Limited to Flying Craft)
Offense
Initiative +3
Unarmed +10 | Close, Damage 3
Blaster (Stun) +11 | Ranged Affliction 5 (Dazed/Stunned/Incapacitated), Crit 19-20
Blaster (Kill) +11 | Blast 5, Crit 19-20
Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 4, Will 7
Abilities 56, Powers 1, Advantages 28, Skills 42, Defenses 17 = 144 PP
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Complications
Personality - Jack is a rough-and-tumble, All-American type.
Responsibility - As the former legal guardian of the Atoms, Jack still feels a sense of parental duty to the group.
Secret - Jack, in his time as a mercenary, did things he's not proud of.
Background: Jack Wolf, the surrogate-son-turned-surrogate-father of the Atom Family. Born the only son of Air Force Lt. Colonel John Wolf, an early astronaut and friend of Dr. Atom, Jack grew up with deep admiration for the two men. When his father was lost during an early space mission, he was placed in the care of the Dr. and his family, giving him the opportunity to learn from the
(arguably) smartest man in the world, and giving him a pseudo-sibling by the Dr.'s young daughter, Andrea. Just a few years older than her, Jack and Andrea would become an older brother/younger sister set, with Jack eventually developing conflicting feelings for the young genius. These feelings would never get an opportunity to be fully realized before the oddball Mentac entered their lives, setting off a new age of exploration for the Atom Family
(in the course of which, Jack would gain and lose the ability to transform into a 'cosmic werewolf', referred to in Andrea's notes as "Wolfjack".). Despite his own feelings, Jack would become just as protective over his new adopted brother as he was the rest of his family; serving as the pilot/bruiser to the adventuring party. Jack's feelings would come to a head after the events of the Farside Revolution; after the Atoms dethroned Mentac's "nutso-auntie" Lady Lunar, Mentac and Andrea would marry, and Jack would quietly depart the group, resorting to a life of a mercenary, a member of the "Soldiers of Fortune"
(a profession he found himself sadly proficient in). Jack would spend several years with the Soldiers, using the high-risk, high-reward lifestyle to try to distract himself from his memories of his surrogate family. This would all change after the events of the Terminus Invasion. Jack, rushing back to Freedom City from halfway across the world, would arrive too late to save Andrea and Mentac, who were both lost behind enemy lines, leaving just the silently decaying old Dr. and his grandchildren, Max, Tess, Vicky, and Chase. Jack, unwilling to just leave the old man to care for the kids alone, would retire from his mercenary work and become the legal guardian of the 4 Atom siblings, attempting to raise them with the same appreciation for knowledge and adventure as he and their parents had. Now in his early/mid-70s
(but still barely looking a day over 50), "Uncle Jack" continues to watch over the kids, following the four on their own adventures and regularly pulling their asses out the fire.
Notes: Jack, even in his older age, is still a competent, if slightly-rusted, ex-mercenary. A well-rounded melee and ranged fighter, well-smart in his own right
(though not at all on the same tier as the geniuses of the Family), and the most skilled pilot of any generation of the group
(sharing the same affinity for piloting as his father). Still, Jack isn't regularly on the front lines nowadays, usually swooping in with the save at the last minute. He's also retained a small gift, a result of his brief time influenced by the Moonstone, granting him an extended lifespan, the full extent of which is unknown.