Jab’s Builds! (Whomp 'Em! Plumbers Don't Wear Ties! ToeJam & Earl!)

Where in all of your character write ups will go.
Jabroniville
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The Lethal Legion V

Post by Jabroniville »

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THE LETHAL LEGION V:
-1993 sees the West Coast Avengers meeting another Legion in one of their last issues (#98). This one is formed by Satannish, who uses the souls of four famous historical killers found in Mephisto's portion of Hell- Coldsteel (Joseph Stalin), Axe of Violence (Lizzie Borden), Cyana (Lucrezia Borgia), Zyklon (Heinrich Himmler) & Hangman, a horror-themed bad guy. They were told by Satannish that if they killed the Avengers, they would gain true life once more- they lured them into Hell, where they beat the heroes again. They soon lost their powers, and their souls were obliterated in the struggle between Satannish & Mephisto (who'd fought Satannish to win the Legion's souls back). I'd read this summation years ago but never got around to actually statting up the members, but the notion of all these famous historical killers having super-powers and fighting superheroes is just rad.
Jabroniville
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Axe of Violence

Post by Jabroniville »

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"Lizzie Borden took an axe
and gave her mother forty whacks.
When she saw what she had done,
she gave her father forty-one."
-Children's skipping-rope line


AXE OF VIOLENCE (Lizabeth "Lizzie" Borden)
Created By:
Roy Thomas & David Ross
First Appearance: Avengers West Coast #98 (Sept. 1993)
Role: Familicidal Maniac
Country of Origin: United States
Group Affiliations: The Lethal Legion V
PL 9 (99)
STRENGTH
4 STAMINA 6 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 0 PRESENCE 0

Skills:
Deception 6 (+6)
Insight 2 (+2)
Intimidation 7 (+7)
Perception 5 (+5)
Ranged Combat (Axe) 2 (+10)

Advantages:
Equipment 3 (Throwing Axes +2), Improved Critical (Axes) 2, Improved Initiative, Ranged Attack 6, Startle, Takedown

Powers:
"Axe For A Hand" Strength-Damage +2 [2]

Offense:
Unarmed +12 (+4 Damage, DC 19)
Axe +11 (+7 Damage, DC 22)
Thrown Axes +10 (+6 Ranged Damage, DC 21)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +6, Fortitude +7, Will +5

Complications:
Motivation (Killing)- Though Lizzie Borden's real-life motivation may have been jealousy, in the comics she's just an axe-crazy psychopath.

Total: Abilities: 56 / Skills: 22--11 / Advantages: 14 / Powers: 2 / Defenses: 13 (99)

-Lizzie Borden remains one of the most famous murderers in American history, largely thanks to just how sensational her story really is. Born in 1860, she lost her mother at a young age, and never liked her new stepmother, whom she saw as a rival for her father's affections. In 1892, she was put on trial for the bloody murders of her father and stepmother via an ax- acquitted, she was nonetheless declared guilty in the public eye, with various nursery rhymes created in her name ("Lizzie Borden had an axe; gave her mother forty whacks"), and became a bit of a recluse (her family was extremely wealthy so she lived with her sister in a home with staff). She didn't reappear in the public eye again until her death in 1927- her sister having been estranged since their mid-40s. Later investigations of the family home have revealed that she was, in fact, likely the guilty party.

-In Avengers West Coast #98, Lizzie Borden appears as the cleavage-baring sex goddess Axe of Violence, who helped beat down U.S. Agent and then killed the former love interest of the Hangman (another Legion member). In this incarnation, she is a brutal fighter who has an axe for one hand and can throw axes with the other.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Coldsteel

Post by Jabroniville »

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COLDSTEEL (Joseph Stalin, Ioseb Besarionis dze Jughashvili)
Created By:
Roy Thomas & David Ross
First Appearance: Avengers West Coast #98 (Sept. 1993)
Role: Soviet Dictator
Country of Origin: Georgia
Group Affiliations: The Soviet Union, The Bolsheviks, The Lethal Legion V
PL 10 (115)
STRENGTH
11 STAMINA 11 AGILITY 0
FIGHTING 9 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 4 PRESENCE 0

Skills:
Deception 6 (+6)
Expertise (Politics) 4 (+8)
Expertise (Military) 4 (+8)
Insight 2 (+6)
Intimidation 10 (+10)

Advantages:
Benefit 6 (Soviet Dictator), Well-Informed

Powers:
Features 1: Increased Mass [1]

Offense:
Unarmed +9 (+11 Damage, DC 26)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +11, Fortitude +12, Will +7

Complications:
Motivation (Power)- OH HOLY GOD YEAH.
Disabled (Sickly & Somewhat-Crippled)- Stalin suffered from numerous health problems as a young boy- his face was scarred with smallpox, and his left arm was shorter and stiffer than the right. He was also apparently only about 5'6"
Reputation (Unlikable & Low-Class)- Stalin wasn't as educated as many of his rivals, nor was he as personable. He knew this, and knew his rivals made fun of him for it. This gave him a dangerous inferiority complex.
Responsibility (Atheist)- Despite training to be a priest, Stalin became an atheist in his first year of religious schooling. He enacted policies that often made it dangerous to publically be religious.
Enemy (Leon Trotsky)- The smartest and most-capable of the Bolsheviks, Trotsky was more thoughtful and beloved than Stalin, and had a great deal of power. Stalin soon took it all, exiled him, and then had him assassinated in 1940.
Relationship (Family)- Stalin was cruel to most of his family- his daughter defected to the United States, and his son Yakov tried to commit suicide due to his father's abuse (when Yakov survived, Stalin joked "he can't even shoot straight").
Enemy (Any Potential Threat)- Stalin was notorious for killing anyone he considered a threat. He had numerous old and current rivals (including all of Lenin's old cabinet) for power held in show trials and executed. He had Nikolai Yezhov lead the secret police in a purge of veteran Bolsheviks... then blamed him publically for excessive brutality and had him executed. He was known to spy on basically everyone, and killed so many enemies that nobody else dared stand against him.
Hatred (Koreans, Volga Germans, Crimean Tatars, Chechens, Poles)- Stalin mistrusted the loyalties of these ethnic groups, and forcibly moved them out of strategic areas. He also seemed to hate and mistrust Jews.
Responsibility (Cult of Personality)- Stalin allowed a tremendous amount of propaganda to be made about himself- describing heroic, godlike qualities.
Phobia (Flying)- Stalin prefered to travel by train.

Total: Abilities: 82 / Skills: 26--13 / Advantages: 7 / Powers: 1 / Defenses: 12 (115)

-The most famous member of the Lethal Legion is Coldsteel, empowered by the soul of Joseph Stalin, the famous monstrous dictator who ruled the Soviet Union for years, killing millions with this various heartless plans towards industrialization and weakening people he saw as enemies. He'd actually appeared in Timely Comics of the '40s, mostly as a generic world leader who sees the Golden Age Human Torch fighting Namor or something. AWC #98 depicts him as a soul in Mephisto's hell, where he's been since 1953. Satannish cuts a deal with him to fight the Avengers, and his soul empowers a large metallic body named "Coldsteel" and delivers some beatings to the U.S. Agent. War Machine saves the Agent and Coldsteel later has his soul obliterated along with the others.

-As Coldsteel, Stalin is immensely strong and durable, able to trounce U.S. Agent on two separate occasions.
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Cyana

Post by Jabroniville »

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CYANA (Lucrezia Borgia)
Created By:
Roy Thomas & David Ross
First Appearance: Avengers West Coast #98 (Sept. 1993)
Role: Political Mover, Femme Fatale
Country of Origin: United States
Group Affiliations: The Lethal Legion V
PL 9 (121)
STRENGTH
4 STAMINA 6 AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 3 PRESENCE 4

Skills:
Deception 3 (+7, +12 Attractive)
Expertise (Noblewoman) 4 (+5)
Insight 5 (+8)
Perception 2 (+5)
Persuasion 2 (+6, +11 Attractive)

Advantages:
All-Out Attack, Attractive 2, Daze (Deception), Fascination (Deception), Improved Critical (Nails), Improved Defenses, Takedown

Powers:
"Venomous Kiss & Nails" Strength-Damage +2 Linked to Weaken Strength 8 (Extras: Progressive +2) [26]

Offense:
Unarmed +10 (+4 Damage, DC 19)
Nails +10 (+6 Damage & +8 Weaken, DC 21 & 18)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +6, Fortitude +7, Will +5

Complications:
Motivation (Power)- The Borgias have become infamous throughout history for their ambition and duplicitous nature.
Reputation (Femme Fatale)- Lucrezia was accused of incest with her other father during her life, and was repeatedly unfaithful to her three husbands. The second may have been poisoned with her knowledge.

Total: Abilities: 68 / Skills: 16--8 / Advantages: 8 / Powers: 26 / Defenses: 11 (121)

-I'm by far the least familiar with Lucrezia out of everyone in the Lethal Legion here- she is a Spanish-Italian noblewoman from the notrious Borgia family that terrorized Italy during the 16th Century. The daughter of an acting Pope, she was particularly infamous for poisoning her enemies. She was married three times- shocking for the time- annulling one marriage (the husband accused her of paternal incest but was ultimately "persuaded" to sign the annullment, indicating he was impotent) and her husband dying two years into another (possibly murdered by Cesare, Lucrezia's brother). These politically-advantageous marriages were common, and she had a much more successful one to her thirt husband, giving him eight children. Her reputation somewhat survived the previous scandals, and she even outlasted the fall of the Borgias, but she repeatedly slept around even then, and ultimately died after being weakened by a tenth bout of childbirth (two of her children did not survive past infancy). Famously beautiful, she has been cast as a femme fatale.

-In various old Timely & Atlas Comics stories, Lucrezia is used as an ancient evil figure (in one story, her image appears in a mirror and causes a man's wife to commit suicide). In Avengers West Coast, she appears as "Cyana" (a play on the poison "cyanide"), a blue-skinned bikini-clad warrior who poisons others with her nails and kiss. She even gets re-used later in a Gorilla-Man/Deadpool Team-Up crossover, in which her preserved head is used by an evil "Borgia Omega", who wishes to use all the family members to empower itself. She & her brother's ghosts oversee much, and ultimately Deadpool & Gorilla-Man see off the villain.

-As Cyana, Borgia is more of a wild attacker than the sexpot she's claimed to have been, but I left in the "Femme Fatale" stuff.
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Sidious
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Re: Cyana

Post by Sidious »

Jabroniville wrote: Wed Oct 19, 2022 5:53 am CYANA (Lucrezia Borgia)
Didn't she have a ring that would turn a person into a shaggy dog?
Jabroniville
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Re: Jab’s Builds! (SNK Gals Fighter! Bikini Karate Babes! Lethal Legion!)

Post by Jabroniville »

I had to look that one up, lol
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Zyklon

Post by Jabroniville »

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ZYKLON (Heinrich Himmler)
Created By:
Roy Thomas & David Ross
First Appearance: Avengers West Coast #98 (Sept. 1993)
Role: Racial Exterminator
Country of Origin: Germany
Group Affiliations: The Lethal Legion V
PL 8 (138)
STRENGTH
4 STAMINA 6 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 2 PRESENCE 1

Skills:
Deception 6 (+7)
Expertise (Administration) 8 (+12)
Insight 2 (+4)
Investigation 5 (+7)
Persuasion 5 (+6)

Advantages:
None

Powers:
"Zyklon-B Gas" Weaken Strength 8 (Feats: Split) (Extras: Area- 30ft. Cloud +2, Progressive +2) [41]
Flight 5 (60 mph) [10]

Offense:
Unarmed +12 (+4 Damage, DC 19)
Zykon-B Gas +8 Area (+8 Weaken, DC 18)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +6, Fortitude +7, Will +5

Complications:
Motivation (Meaning & Control)- A failure in his first job as an arborist, Himmler eventually dropped Catholicism as a meaning in life and switched to occultism and antisemitism. He constantly built bureaucracies around himself to ensure his own power.
Hatred (Jews, Communists)- Himmler considered Jews and other minorities to be "subhuman" and intended the SS to be racially pure.

Total: Abilities: 62 / Skills: 26--13 / Advantages: 0 / Powers: 51 / Defenses: 12 (138)

-Though Hitler takes the lion's share of the "Shit, that's one evil asshole" circa World War II, Heinrich Himmler is also very notorious, acting as one of Hitler's right-hand men. To the point, Himmler was both the leader of the SS (the Secret Police, building them from a 299-strong squadron to an elite unit) AND the man who orchestrated the Holocaust and the extermination camps. Under orders from Hitler, he turned both things into extremely strict, efficient, utterly-German well-oiled machines... and directed them towards mass murder. He was the one who decided that the lethal gas Zyklon-B would be used to gas "undesirables" in the camps (numbering 11-14 million people in total, around half of them Jews and most of them Polish & Soviet citizens). When the war turned against Germany, Himmler attempted to start secret talks with the Allies to surrender, causing Hitler to order his arrest- he fled, but was captured by the British. He committed suicide in custody in 1945, dying at 45 years old- when his identity was uncovered and he was searched, he bit down on a hidden potassium cyanide pill in his mouth and was immediately killed via poisoning. Hitler considered this the greatest betrayal (Himmler had been one of the few he trusted), and this led pretty directly to his own suicide.

-In Avengers West Coast, Himmler was used as the basis for "Zyklon"- a powersuit-wearing villain who spewed toxic gas from his hands. He was destroyed with the others, losing his soul in the process.

-As Zyklon, Himmler is fairly powerful just for his gas attacks; the real Himmler wasn't that charismatic and was a failure in his job as an arborist, but was a ruthless, controlling organizer who specialized in bureacracy and efficiency. Without him, the Holocaust could never have been as brutal as it was.
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M4C8
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Re: Jab’s Builds! (SNK Gals Fighter! Bikini Karate Babes! Lethal Legion!)

Post by M4C8 »

Brighton in England had a rollercoaster on it's pier called 'Zyklon' (which means Cyclone in German) until people pointed out the whole Nazi gas thing, it was quickly renamed Turbo.
'A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it'
Jabroniville
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Fire Emblem

Post by Jabroniville »

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FIRE EMBLEM:
Created By: Intelligent Systems
Release Date: 1990

Fire Emblem- Obscure to a Major Hit:
-Among the weirder stories in RPGs is the story of how Fire Emblem went from a "Japan-Only" Tactical RPG infamous for being the hardest of the hard games, into a big hit in North America YEARS after its introduction thanks to some Game Boy Advance games and Marth, the hero of one game, showing up in the Smash Bros. series. The games' gameplay, variety of iconic gameplay & character traits, and its romantic, anime art style, have made it a big hit.

Fire Emblem is a series where you play a Main Hero character/s and their allies, an army of fighters of various types- Knights, Swordsmen, Barbarians, Mages, etc. Many troops looks fairly generic (especially Knights), while Mages can be quite esoteric, and the game throws in some "iconic" unit types to ensure it stands out from any other Fantasy RPG- while Shining Force (another Tactical RPG series) focuses on Centaurs, Fire Emblem has the Pegasus Knights- female riders on Pegasi- as well as Wyvern Knights. Characters at early levels could "branch off" so they might be more healing-focused or a Pirate instead of a Barbarian-type. There's even a unique TYPE of character- the "Jeigan Character", named for a Knight that's uber-tier and way more powerful than anyone else when you get him... but you don't want to rely on him, because he peaks early and will end up being an albatross around your neck.

The game is infamous for a variety of things- you can kind of tell it's awesome because it's known for SO MUCH: Key among them is how "Nintendo Hard" the games are- if a character dies (and this will happen OFTEN), they are dead FOREVER and you lose that unit! This creates an infamous trend of players swearing out loud, turning off the game... then realizing they have nothing else to do and so they turn the game back on and restart the battle. There is also the "Support" system, where you have characters next to each other start communicating, creating mini-stories (some may learn they are each other's long-lost siblings; other characters fall in love)- things can escalate, with each character having one "A" support to show the full story. This ends up being a bit of a "Waifu Simulator" like a lot of Visual Novels, and ends up with character "Shipping Wars" breaking out over which matches are "ideal" (in the GBA game I played, Lyndis can be matched with either of the other Main Heroes, her "Bodyguard" Kent, or the badass Rath, who hails from her own country). So the Waifu thing is another infamous trait attached to the game.

There's also the "Weapon Triangle" system. Swords are superior to Axes, which are superior to Spears, which are superior to Swords- characters wielding one weapon will have an advantage to hit someone with the "weaker" gear. Magic works the same way- Light, Dark and Elemental Magic are in their own triangle. Pegasus Knights also have a weakness to Archers, making them their own little thing.

THE HISTORY OF FIRE EMBLEM:
-The first Fire Emblem game came out for the Famicom (NES) in Japan in 1990, featuring Marth as the main character. Shouzou Kaga created the series, and would be instrumental to most of the games. Much of the series was established here, like losing a unit for good if they fell in battle. Fire Emblem Gaiden came out in 1992 for the same system, introducing class evolution (being able to switch to new classes as you leveled up), keeping that throughout the series. It was less tactical than the predecessor, and here you had two main protagonists set up in opposing armies. FE: Mystery of the Emblem hit the Super Famicom in 1994 and returned to the original Tactical RPG set-up. FE: Geneology of the Holy War hit in 1996- this one added the Weapon and Magic Triangle aspects, as well as a generational aspect- you play characters in the first half than become the parents of the characters in the second half, with their stats informing those of their children. Thracia 776, set on the same land as the previous game (as a side story of the second generation storyline), came out in 1999, WAY in the end of the Super Famicom's shelf life, and did comparatively poorly.

The next several games hit handheld systems instead of home consoles- FE: The Binding Blade came out for the Game Boy Advance in 2002. The main hero, Roy, appeared in Super Smash Bros. alongside the original hero Marth, leading to Western knowledge of the Fire Emblem series. These appearances kind of led to the release of Fire Emblem: The Blazing Blade on the GBA in 2003. Oddly, this game was actually a PREQUEL to Binding Blade, and you were playing the parents of the characters from the last one. Eliwood & Hector were old kings in that game, and here they are young, and you can find out which women are the mothers of the previous mains (the "Waifu Simulator" aspect). This one is the one I'll be building for this set, with notes on other Character Classes, at best- there's otherwise just too much to get into , here.

FE: The Sacred Stones came out in 2004, and seemed to do alright. It featured a pair of aquamarine-haired twin swordfighters and introduced "Beginner Classes" which could branch off into four potential end classes (a basic spear-wielder could turn into a Knight, Armored Knight, Mercenary or Swordfighter, for example). FE: Path of Radiance hit the GameCube in 2005, changing things back to home consoles. FE: Radiant Dawn is a direct sequel for the Wii (2007). A remake of the original game (Shadow Dragon) hit the Wii U & Nintendo DS in 2008, and a remake of Mystery of the Emblem hit in 2010. FE: Awakening came out for the DS in 2012, and Fire Emblem Fates came out for the 3DS in 2015- this game featured three potential plotlines focusing on different characters. FE: Shadows of Valentia was a remake of the third game, hitting 3DS in 2017. The most recent game is Fire Emblem: Three Houses (Nintendo Switch, 2019), keeping the same concept as Fates.

This game was INCREDIBLE- in a few ways it's a standard fantasy tale, but it builds itself remarkably well and the characters are fun.

You start off playing the katana-wielding Lyndis, a nobleman's granddaughter who was raised in Sacae (sorta like Japan)- she returns to her dying grandfather to take her birthright, while enemies befall her. She meets a small band of fighters in her "prelude" story, with a Knight, Armored Knight, Pegasus Knight, Swordsman, Archer, Healer, Mage, etc., so you get used to all the unit types. There's a pair of Knights, Kent & Sain, one of whom is noble and serious and the other is a womanizing goof-off (EVERY game apparently does this). Fiora, the Pegasus Knight, is terrified of men and ridiculously endearing, while also being super-close with Lyn (fans naturally ship all of this). The bad-ass Sacaean known as Rath joins as a different kind of unit- a horseback-riding Archer.

In the end, "Lyn" is joined by two additional "Lord" characters- the serious Eliwood and the brash, headstrong Hector. Eliwood fights using a rapier and Hector is a bad-ass god of war with a huge axe (he is almost always the best character overall). The characters are then joined by additional members of each class- I tended to stick with my originals, but slotted in a few of the newbies. There's also unique classes and characters popping up, like the monstrous, muscular axe-wielding Hawkeye, the pirate Dart, and more. There's a Mage you get way late in the game who can be the best one, but she starts out super low-level so you can choose whether or not to bother, too. Of particular importance are Nils and Ninian, a pair of unusual magical characters with great powers- they can do a dance that lets a character move a SECOND time- a truly wonderful attribute for a game like this, where you have to take turns. Naturally they have some great secrets.

The story really moves well- your Thief, Matthew, loses the love of his life to an Assassin, robbing us of a great character and really making my friend and I hate the Assassin, even though he reforms. An "Evil Queen"-type character launches her minions, many of whom have great designs, at your characters. A pair of elite warriors who oppose you are actually good, noble men, forced to do this by fealty to their lord (who is under mind control), and brings some tragedy when you're forced to kill them. Dragons are central to much of it, and Eliwood is clearly supposed to be with Ninian, and the plot changes based off of whether or not you had a full relationship with her- she transforms into a Dragon and he's forced to stop her, with the ending depending on you. Sadly, I actually didn't know that part when I started, haha.

You end up with 30+ potential party members, though they do that weird thing where they pile on like 10 of them in the final third or quarter of the game, meaning you never really feel for those characters as much as the ones you've been building up since the beginning. Though these have a meta-game purpose- people who don't Ragequit like I did when they lost their characters will probably need some of these guys to replace dead warriors.

I played Fire Emblem: The Sacred Stones, also for the GBA, but... it didn't grab me. The characters didn't feel as charming nor as epic, the game was almost too easy (you could level up in outside battles), and even the addition of "Rookie Classes" (where you could start off a character as a true weakling who could become one of two classes, which would then branch off into two more). I never ended up finishing it, and I don't think it did terribly well... but subsequent FE games have gone on to become huge hits, appearing frequently in memes and fanart. Three Houses seems to have been a big deal, in particular.

Sales fell a bit during the 2000s, but Fire Emblem: Awakening hit in 2012 and re-energized the series. Three Houses, the latest game in the series (2019) is actually its best-selling game, probably ensuring its future.
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Re: Jab’s Builds! (SNK Gals Fighter! Bikini Karate Babes! Lethal Legion!)

Post by KorokoMystia »

Like most non-Japanese people, my first exposure to Fire Emblem was Marth and Roy's appearance in Smash Bros. Lyn's game was the first I played and it hooked me. I played Sacred Stones after that, and checked out the Fan Translation of Binding Blade, and I completed all three games. I still play the games to this day. And yeah, I'll admit it: I reset whenever someone dies. Though recently I've been taking more interest in trying the "Iron Man" style of runs (where you don't reset and take your losses unless you get a game over)
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Re: Jab’s Builds! (SNK Gals Fighter! Bikini Karate Babes! Lethal Legion!)

Post by OwOMotaros »

I've never actually played a Fire Emblem game. My main exposure, of course, was Smash Bros (though I'm young enough that my first Smash was 2014). I can't say I care much for the games themselves, more that I'm interested in what the hell is actually going on in there.

Also because I wanna beat up Marth with a Rider build, so CHOP CHOP, JAB!
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FE Rules

Post by Jabroniville »

HOW UNITS WORK:
-Like most Tactical RPGs, the different types of units are good at different things, and must be used in tandem.

Your main character/s are Lords- the best overall fighters, who usually wield swords with special names. Early games had just one, while later ones add multiples (the GBA one I'm mostly statting up uses THREE- rapier-wielding Eliwood, katana-wielding speedster Lyn, and powerhouse ax-wielder Hector). They are fast, have lots of HP, and are foot units.

Other foot units include Myrmidons (katana-wielding swordfighters with no armor) and Mercenaries (sword-wielders with armor & shields, being tougher but slower). Archers are lightly-armored bow-wielders who are solid because they're the only unit that starts off able to attack from range (but they have limited utility later). Warriors are ax-wielding brutes with high HP and damage, but slow speed (effectively the opposite of Myrmidons), and Berserkers are a tankier variant with a higher crit rate (but appear far less often- many games have none). Knights are extremely heavily-armored, slow units with great spears. Of these foot classes, you will usually get 1 of each to start, then quickly add a second, then have a third much later.

The backbone of the army, however, is Cavaliers- armored knights on horseback who specialize in spears & lances. They are fast-moving, tough and strong, and you get them in great numbers early on- wise players use 2-3 as regular fighters. A pair of flying units join as well- Pegasus Knights are lightly-armored women, but they're lighting fast and you get them early. Wyvern Knights fly small wyverns and are more heavily-armored and stronger, but less fast. Both are highly vulnerable to archers, but the advantages of flight are numerous (they can flank enemies no other unit can reach, allowing you more attacks).

Various magical units present themselves- most just do ranged damage, but it has its own "triangle" of Light, Dark & Anima (anima beats light, light beats dark, dark beats anima). The key advantage of Magic is a consistent level of damage- it ignores Toughness and is based off of Resistance instead, meaning it's a Mook annihilator. Healers are a thing, too- foot-mounted ones initially, but you later get Troubadours who are also mounted (giving them more HP and speed).

CHARACTER "TYPES":
-A variety of character "types" show up as well, as some characters are better or worse than others.

"Jagen Characters" are nicknamed for an early Cavalier who is highly-powerful right when you get him... but if you focus on him too much, he will gobble up XP that should go to other characters. His stat growths are typically not great, meaning he also ends up one of your weakest units later on- this isn't ALWAYS true, but is usually the danger. Wise players use them well (they can initially "tank" a lot of enemy attacks and protect weaker characters, allowing them to grow in power), but discard them eventually.

Early unit types that you get in the beginning of the game may or may not develop well, but most generally turn out okay. Oftentimes one or the other is far superior- your early Cavaliers typically grow well (save the Jagen Character). You will nearly always gain a third option of any given class very late in the game- this is often meant as a "Mulligan" to help players who let their units die earlier in the game- as such, you gain new Warriors, Myrmidons, Mercenaries & Archers very late, in addition to some healers.

A classic Fire Emblem trope is the "Terrible Unit Who Turns Out Great"- many are ridiculously low in power at first, but if you focus on giving them XP, they grow and grow and grow until they're truly elite. Young spellcaster Nino turns out this way in the GBA game, but this typically requires a LOT of focus, especially if you gain them later. Alternately, you typically get a very good unit late in the game who turns out very well, like Karel. You also gained Athos the powerful wizard on the last map to fight the enemies.

A few characters will be exceptionally hard to recruit. Some require one specific character to recruit them (Priscilla will recruit her brother Raven; only Matthew can recruit Guy the Myrmidon) or you will either lose them or they'll be killed on the map. Others require huge amounts of money (Farina the mercenary Pegasus Knight with a debt to pay), weird conditions (Bartre must fight Karel in the arena and not kill her by accident), and more. Some are only available on certain playthroughs. And sick as it is, even THEN some of these can turn out pretty weak!
Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Marth

Post by Jabroniville »

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MARTH
Role:
The Original Fire Emblem Hero
PL 9 (110)
STRENGTH
3 STAMINA 3 AGILITY 4
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 2 (+6)
Athletics 6 (+9)
Expertise (Soldier) 8 (+9)
Insight 3 (+6)
Intimidation 2 (+5)
Perception 3 (+6)
Persuasion 5 (+8)

Advantages:
Assessment, Defensive Attack, Equipment 2 (Sword +3, Shield +1, Armor +2), Improved Critical (Sword) 2, Improved Defenses, Improved Initiative, Ranged Attack 8, Uncanny Dodge

Powers:
"Mercurius- Legendary Weapon" (Flaws: Easily Removable) [3]
Strength-Damage +4 (Feats: Improved Critical) (5 points)

Offense:
Unarmed +11 (+3 Damage, DC 18)
Mercurius +11 (+7 Damage, DC 22)
Initiative +9

Defenses:
Dodge +10 (+11 Shield, DC 21), Parry +12 (+13 Shield, DC 23), Toughness +3 (+5 Armor), Fortitude +5, Will +9

Complications:
Responsibility (Idealist)- Marth truly strives to keep all of his allies alive through the multiple wars he must lead them into.
Relationship (Caeda)- Marth has long harbored affections for his childhood friend.

Total: Abilities: 60 / Skills: 30--15 / Advantages: 17 / Powers: 3 / Defenses: 15 (110)

-The blue-haired Marth is the original Lord in the Fire Emblem franchise, and the guy who started it off in North America, too- with players everywhere going "Who the f*ck is MARTH?" when he popped up in Super Smash Bros. as a playable character. As the games hadn't been localized in the U.S. yet, he was a surprise entrant, and it provided a bit of interest, leading to the Game Boy Advance getting some translated games.

-Marth is the Prince of Altea, waiting behind with his mother & sister while his father Cornelius faces a resurrected enemy named Medeus. However, Cornelius is betrayed and murdered by an ally. Altea falls, and Marth spends two years in exile until building a force alongside his childhood friend Caeda. They and other royals move on the enemy and slowly defeat them, and Marth proposes to Caeda, confessing his longtime affections for her. Ultimately, Marth kills Medeus using the legendary weapon, Falchion (one of those "end of the game" weapons, designed explicitly to kill Dragons).
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KorokoMystia
Posts: 1403
Joined: Fri Nov 11, 2016 8:42 pm

Re: Jab’s Builds! (Bikini Karate Babes! Lethal Legion! Fire Emblem!)

Post by KorokoMystia »

The original blue-haired lord to rule them all.

The remakes of Marth's games on the DS were decent, but the art style was horribly drab and had ugly digitized-looking battle animations as opposed to the charming chibi battle sprites of the GBA games. Seriously:
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Jabroniville
Posts: 24792
Joined: Fri Nov 04, 2016 8:05 pm

Jagen

Post by Jabroniville »

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JAGEN
Role:
Early Elite Unit Turned Horrible, Heavy Cavalry, Fast-Moving Units, Army Backbone
PL 6 (79)
STRENGTH
3 STAMINA 3 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Athletics 3 (+6)
Expertise (Soldier) 6 (+8)
Insight 2 (+5)
Intimidation 2 (+4)
Perception 3 (+6)
Persuasion 2 (+4)

Advantages:
Close Attack 1, Equipment 3 (Armor, Lance +3, Sword +2, Shield +1), Improved Critical (Lance), Interpose, Minion 3 (Horse), Move-By Action, Set-Up, Ranged Attack 6

Offense:
Unarmed +6 (+3 Damage, DC 18)
Sword +6 (+5 Damage, DC 20)
Lance +6 (+6 Damage, DC 21)
Javelin +7 (+4 Ranged Damage, DC 19)
Initiative +2

Defenses:
Dodge +5 (+6 Shield, DC 16), Parry +5 (+6 Shield, DC 16), Toughness +3 (+6 Armor), Fortitude +5, Will +6

Complications:
Disabled (Sand)- Horse hooves are really bad in sand, neutralizing a Knight's speed badly.

Total: Abilities: 44 / Skills: 18--9 / Advantages: 18 / Powers: 0 / Defenses: 8 (79)

-Jagen (or "Jeigan") is an infamous character in Fire Emblem history, having begun the archetype of the "Jagen Character"- a guy who joins your army as an elite unit far beyond all the others... but suffers from increasingly-poor stat growths as you continue on, rendering him weak and useless! AND if you overly focus on him in the early going, you ruin your other units' chances at growth! The trick is to use them sparingly, whittling down enemy units to enable your weaker allies to finish them off, thus building experience. And truth be told, the characters are usually not COMPLETELY worthless- they're just not as good as the other Cavaliers.

-Jagen himself is a wise old knight who joins Marth's forces in the original FE game. He isn't given much depth of character given how RPGs were back then, but he's since been ultra-famous as the originator of characters like this in the FE series.
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