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DalkonCledwin
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Deryk Tepes / The MCs / Prince of Darkness

Post by DalkonCledwin »

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Deryk Tepes - Arc 1 - PL 9
Age: 18 (47) / Height: 5' 11" / Weight: 198 lbs / Hair Color: Silver / Eye Color: Gray
Group Affiliations: The Vampire Nation / Base of Operations: Tepes Manor, Queens, New York
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -8/-6

Strength 8, Stamina 6, Agility 4, Dexterity 4, Fighting 7, Intellect 3, Awareness 4, Presence 6

Advantages
Accurate Attack, Agile Feint, Attractive 2, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Charming, Connected, Contacts, Daze (Deception), Defensive Roll 2, Equipment 5, Fascinate (Persuasion), Improved Defense, Improved Disarm, Improved Initiative, Inspire 2, Languages 3, Leadership, Power Attack, Ritualist, Takedown, Taunt, Ultimate Effort: (Will Resistance Checks), Well-informed

Skills
Acrobatics 4 (+8), Athletics 4 (+12), Deception 8 (+18/+14), Expertise: Magic 8 (+11), Expertise: Nobility 6 (+11/+9), Expertise: Vampire Lore 10 (+13), Insight 8 (+12), Intimidation 4 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+16/+14), Stealth 8 (+12), Vehicles 4 (+8)

Powers
Creature of the Night: Array
. . Blood Bond: Mental Communication 4 (divination; Subtle: encrypted; Limited: to subjects that Deryk has consumed blood from)
. . Blood Drain: Linked Effect
. . . . Kiss of the Vampire: Concentration Cumulative Affliction 8 (Linked; pleasure, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 18; Concentration, Cumulative; Grab-based, Limited: to one Degree of Effect per Resistance check, Limited Degree)
. . . . Refreshing Drink: Healing 8 (Linked; vampirism; Limited: Affects Self Only)
. . . . Vampiric Bite: Concentration Weaken 8 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Limited: to 1 rank of lost Stamina per Resistance check)
. . Fearsome Presence: Perception Area Affliction 7 (hypnosis magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 17; Perception Area: DC 17 - Visual, Selective, Subtle: subtle)
. . Frigid Touch: Cumulative Affliction 10 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative)
. . Obscuring Mist: Environment 7 (fog magic, Visibility (-5), Radius: 1800 feet; Build Up)
. . Our Minds Are One: Remote Sensing 17 (divination, Affects: 2 Types, inc. Visual - Visual, Hearing, Range: 500 miles; Subtle: DC 20+rank; Medium: Subjects that Deryk has consumed blood from)
. . Pyrokinesis: Shapeable Area Damage 7 (fire magic, DC 22; Shapeable Area: 30 cft., DC 17, Increased Range 2: perception; Limited: Requires an Existing Flame)
. . Revival: Nullify 10 (security magic, Counters: Mind-Influencing Effects, DC 20; Simultaneous)
. . Telekinesis: Move Object 7 (kinetic magic, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
Incredible Moves: Array
. . Dark Flight: Flight 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Hyper-Running: Speed 7 (racial talent, Speed: 250 miles/hour, 0.5 miles/round)
Lifedrinker (Easily Removable)
. . Sword of Life-Stealing: Linked Effect
. . . . Revitalization: Healing 11 (Linked; vampirism; Feature: This power resets the timer on Deryk's Blood Dependency complication; Limited: Affects Self Only)
. . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 26; Alternate Resistance: Fortitude, Dangerous)
Royal Dhampir Physiology
. . Cultured: Enhanced Trait 2 (racial talent, Persuasion +2 (+16), Expertise +2 (+11))
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Poison, Rare Descriptor: Rogue's Touch, Uncommon Descriptor: Vampirism; Feature: Longevity (Up to 35,200 years))
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Damage Effect: Necrotic Damage, Sleep; Limited - Half Effect)
. . Sensual Graces: Enhanced Trait 2 (racial talent, Deception +4 (+18); Limited: Deception Bonus applies only to characters who could be attracted to Deryk)
. . True Strike: Feature 3 (racial talent; Sustained, Notes: When Deryk takes the Aim action, his next attack automatically hits. However, the Effect Rank of that attack cannot be greater than his Power Level)
. . Vampiric Claws: Strength-based Damage 2 (slashing, DC 25; Dangerous)
. . Vampiric Durability: Impervious Toughness 5 (racial trait)
. . Vampiric Perception: Senses 9 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Olfactory Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
Special Qualities
. . Sacred Ancestry: Feature 1 (family talent, Notes: Much like other nobles, Deryk is welcome in high society and most nobility will treat him with the respect that his social class warrants. Unless they have absolutely undeniable proof that Deryk is a Dhampir or that he associates with vampires or other Dark Creatures, then the nobility will generally give him the benefit of the doubt, and even in that situation, they will probably view him as a potentially powerful ally. The peasantry is generally afraid of Deryk due to superstition concerning his family’s true nature and tales of cruelty perpetuated by them.)

Equipment
Cell Phone (Smartphone), Tepes Manor

Offense
Initiative +8
Fearsome Presence: Perception Area Affliction 7 (DC Will 17)
Frigid Touch: Cumulative Affliction 10, +7 (DC Fort 20)
Grab, +7 (DC Spec 18)
Kiss of the Vampire: Concentration Cumulative Affliction 8, +7 (DC Will 18)
Pyrokinesis: Shapeable Area Damage 7 (DC 22)
Revival: Nullify 10, +4 (DC Will 20)
Sword Strike: Strength-based Damage 3, +7 (DC Fort 26)
Telekinesis: Move Object 7 (DC 17)
Throw, +4 (DC 23)
Unarmed, +7 (DC 23)
Vampiric Bite: Concentration Weaken 8, +7 (DC Fort 18)
Vampiric Claws: Strength-based Damage 2, +7 (DC 25)

Complications
- Arrogant: Deryk is the sort of person to believe that his regal bearing is enough to prove that he is a "cut above the unwashed masses", and he also takes great pains to avoid getting his hands dirty, unless it involves saving the lives of his "subjects." After all, he's not the sort of person who'd want to be caught in unsuitable accommodations.
- Blood Dependency: Deryk must consume blood every 48 hours, or else begin suffering similar effects to starvation. If he doesn't consume blood after two days, he will become Fatigued; if he fails to do so after another two days, then he will become Exhausted; and after a further set of two days he will be forced to consume blood from the nearest available source of vitae, which may lead to the victim's untimely demise.
- Motivation: Noblesse Oblige: Deryk believes it is his duty to protect and care for the people who live "beneath" him within the heart of New York City, especially since those same people are the most likely to provide him with their life sustaining Vitae. This tendency to save lives has caused the common folk to see Deryk as a hero.
- Quirk: Deryk is just like his father, Vlad Dracula, in that he has an insatiable desire for carnal pleasures of the feminine kind.
- Weakness: Deryk suffers an automatic degree of effect from powers with the “Illusion” descriptor, meaning that he'll always suffer at least one degree of effect from such powers. He'll also sustain an equal amount of damage to the Effect Rank of any magical healing power he is subjected to, unless it has the "Affects Self Only" modifier, or is specifically geared towards healing undead creatures, even though he isn't technically one of the walking dead.

Languages
English, French, Latin, Romanian [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/6 (Imp. 5), Will 10

Power Points
Abilities 84 + Powers 107 + Advantages 34 + Skills 40 (80 ranks) + Defenses 15 = 280

--------------------
Home Sweet Home
Tepes Manor - PL 9

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Intelligent (Int 0, Awe 2, Pre 1), Library, Living Space (Luxury), Mystic Locale, Ritual Chamber, Sealed, Self-repairing 1, Wards 2 (DC 25)

Powers
Haunted Effects: Array
. . Catastrophe: Damage 3 (accidental, DC 18; Increased Range 2: perception, Indirect 4: any point, any direction, Subtle: subtle, Variable Descriptor: close group - Accidents)
. . Quicksand Rugs: Cumulative Cloud Area Affliction 3 (conjuration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 13; Cloud Area: 15 feet radius sphere, DC 13, Cumulative, Extra Condition, Increased Range 2: perception; Limited Degree)
. . Shadow Conjuration: Create 7 (illusion, Volume: 125 cft., DC 17; Increased Range: perception, Precise, Subtle: look natural; Resistible: Will)
Utility Powers
. . Haunted Skills: Enhanced Trait 9 (legendary object, Insight +4 (+6), Intimidation +4 (+9), Perception +4 (+6), Advantages: Daze (Intimidation), Skill Mastery, Startle)
. . Scrying: Remote Sensing 8 (divination, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 1 mile; Feedback, Limited: to Targeting Haunted Effects)

Offense
Catastrophe: Damage 3 (DC 18)
Quicksand Rugs: Cumulative Cloud Area Affliction 3 (DC Fort/Will 13)

Power Points
Abilities 3 + Powers 3 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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DalkonCledwin
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The Young Dragon Brainstorm & Notes

Post by DalkonCledwin »

The Young Dragon
Premise: What if Vlad the Impaler had managed to sire a son just before his fateful battle with Eric Brooks? And what if this child was in New York when the Chitauri invaded? Would he choose to walk the path of a hero or would he become a tyrant like his father?
Required Inclusions:
- This story must feature a heroic vampire, known as Owen Tepes, as the protagonist, and for the purposes of this story, he will also be the Primary Heir to the Dracul Dynasty.
- Owen must function as a street-level hero, even though he will definitely sit on the upper end of the power scale for such characters.
- Owen must possess all of the powers that are typical for Dhampires, but at a higher level due to being the son of Dracula, and he must possess some proficiency in the Mystic Arts.
- Owen must be based out of New York City, though the specific borough he operates out of will be left open to the author’s interpretation.
- Owen must save Jessica Jones from Kilgrave, which is what makes him realize that he can do more good on the streets of the Big Apple than he could as an Avenger.
- Owen must have adversaries, both within Kindred society and from outside their community, since he is both a Dhampir and also the Scion of Vlad Dracula.
- Owen must claim three women of the author’s choosing as his Brides, who will then become his primary romantic partners, though they do not all need to become vampires.
Preferred Inclusions:
- Owen’s brides should include Ana Helstrom, Liz Allan, and Felicia Hardy, while Natasha Romanoff and Wanda Maximoff serve as frequent blood donors for the quartet.
- Owen should be at odds with Eric Brooks (aka Blade), since the latter is responsible for killing Owen’s father, even though Dracula will likely return to life at some future point in time.
- Spider-Man should be older than he is in the MCU, with his debut appearance as a superhero coinciding with the Chitauri Invasion.
- Owen and Ana should bond over the fact that they are both hybrid entities, even though they have very different supernatural origins.
Optional Inclusions:
- Owen could become the new King of the Vampires in his father’s absence, even though he is a Dhampir, which makes him responsible for maintaining peace between the Kindred & humans.
- Owen could have been something of a hedonist until the Battle of New York forced him to become far more responsible with his abilities.
Forbidden Things:
- Owen being involved in a male-slash pairing.
- Owen the malevolent emo doormat.
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DalkonCledwin
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Owen Tepes / The MCs / The Young Dragon

Post by DalkonCledwin »

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Art by Zetsuai89 on DeviantArt

Owen Tepes - Arc 1 - PL 10
Age: 17 (119) / Height: 5' 8" / Weight: 183 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Vampiric House of Talos / Base of Operations: Phoenix Towers, Queens, New York
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -10/-8

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 7, Intellect 3, Awareness 4, Presence 4

General Advantages
Animal Empathy, Attractive, Benefit 3: (Alternate Identity: [Owen Talos], Wealth 2: [Independently Wealthy]), Charming, Connected, Contacts, Defensive Roll 2, Diehard, Equipment 7, Fascinate (Persuasion), Fighting Style: Kung Fu, Flirtation, Great Endurance, Improved Initiative, Improved Treatment, Inspire 2, Languages 3, Leadership, Ritualist, Ultimate Effort: (Will Resistance Checks)

Fighting Style Advantages
Defensive Attack, Improved Critical: (Unarmed), Improved Defense, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle

Skills
Close Combat: Sharp Weapons 2 (+9), Deception 4 (+8), Expertise: Demonology 6 (+9), Expertise: Magic 10 (+13), Expertise: Pharmacology 8 (+11), Expertise: Vampiric Lore 8 (+11), Handle Animal 6 (+10), Insight 4 (+8), Intimidation 6 (+10), Perception 4 (+8), Persuasion 8 (+12), Stealth 4 (+7), Treatment 8 (+11)

Powers
Creature of the Night: Array
. . Animal Trance: Concentration Perception Area Affliction 10 (hypnosis magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Extra Condition, Selective; Limited: Affects Animals Only, Limited Degree 2)
. . Blood Bond: Mental Communication Perception (Visual) Perception (One Sense) 3 (vampirism; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Concentration, Limited: to subjects who have consumed Owen's blood, Notes: Range: Statewide or across a small nation)
. . Blood Drain: Concentration Weaken 8 (vampirism, Affects: Stamina, Resisted by: Fortitude, DC 18; Concentration; Grab-based, Limited: to one rank of lost stamina per combat round)
. . Blood Link: Cumulative Mind Reading 10 (vampirism, DC 20; Cumulative, Subtle: subtle; Limited: to subjects who have consumed Owen's blood)
. . Entangle: Burst Area Affliction 6 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Flames of the Faltine I: Burst Area Damage 8 (entreaty, fire, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Check Required 2: DC 11 - Persuasion)
. . Flames of the Faltine II: Burst Area Nullify 8 (entreaty, fire, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Check Required 2: DC 11 - Persuasion, Limited: to Entrapment, Animation & Fire Effects)
. . Fog Cloud: Cloud Area Concealment Attack 6 (fog magic, All Visual Senses, Extra Ranks 2, DC 16; Cloud Area 3: 60 feet radius sphere, DC 16, Attack: Fortitude, Increased Range: ranged; Partial)
. . Hypnotic Gaze: Affliction 10 (mystic eyes, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Subtle: subtle; Sense-dependent: Visual)
. . Minor Image: Illusion 10 (illusory magic, Affects: Three Sense Types - Visual, Auditory, Area: 1000 cft., DC 20; Selective; Resistible: Will)
. . Telekinesis: Move Object 6 (kinetic magic, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . Weather Control: Environment 10 (weather magic, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up)
Dhampir Physiology
. . Blood Healing: Regeneration 10 (racial talent, Every 1 round; Source: Blood)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds; Quirk: Doesn’t stack with Blood Healing)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Hybrid Perception: Senses 12 (racial trait, Accurate: Detect Vampires, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Detect: Vampires [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Radius (Type): Mental Senses, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Poison, Sleep)
. . Longevity: Feature 1 (racial trait, Notes: Owen can expect to live for up to 34,800 years; he'll reach middle age at 14,000 years, old age at 21,200 years. and become venerable at 28,000 years)
. . Vampiric Claws: Strength-based Damage 2 (slashing, DC 25; Concealable, Dangerous)
. . Vampiric Resilience: Impervious Toughness 8 (racial trait)
Incredible Moves: Array
. . Fleet of Foot: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Super-Leaping: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour)

Equipment
Cell Phone (Smartphone), Monster Hunter's Arsenal (Sawed-Off Saltgun, Silver Dagger, Stake, Sword), Phoenix Towers

Offense
Initiative +7
Animal Trance: Concentration Perception Area Affliction 10 (DC Will 20)
Blood Drain: Concentration Weaken 8, +7 (DC Fort 18)
Blood Link: Cumulative Mind Reading 10 (DC Will 20)
Entangle: Burst Area Affliction 6 (DC Fort/Will 16)
Flames of the Faltine I: Burst Area Damage 8 (DC 23)
Flames of the Faltine II: Burst Area Nullify 8 (DC Will 18)
Fog Cloud: Cloud Area Concealment Attack 6 (DC Fort 16)
Grab, +7 (DC Spec 18)
Hypnotic Gaze: Affliction 10 (DC Will 20)
Sawed-Off Saltgun, +3 (DC 21 )
Silver Dagger, +9 (DC 24)
Stake, +7 (DC 15)
Sword, +9 (DC 26)
Telekinesis: Move Object 6 (DC 16)
Throw, +3 (DC 23)
Unarmed, +7 (DC 23)
Vampiric Claws: Strength-based Damage 2, +7 (DC 25)

Complications
- Blood Dependency: Owen must consume blood every 48 hours, or else begin suffering similar effects to starvation. If he doesn't consume blood after two days, he will become Fatigued; if he fails to do so after another two days, then he will become Exhausted; and after a further set of two days he will be forced to consume blood from the nearest available source of vitae, which may lead to the victim's untimely demise.
- Honor: Owen is a champion of humans, feeling that he need not throw their lives away simply because they sustain both his own life and that of the vampire species as a whole. He is also incredibly social, and strives to build networks whenever, and wherever he can.
- Motivation: Responsibility: Owen believes that the living and the undead can live together in a mutually beneficial arrangement, and is working towards making that a reality. Unfortunately, there are those who would work against him, simply because they see Vampires as a scourge that needs to be eradicated, the most notable among these is the vampire hunter known as Blade (aka Eric Brooks).
- Relationships: Owen has formed a working relationship with the Avengers and the Strategic Homeland Intervention, Enforcement and Logistics Division (aka S.H.I.E.L.D.), and works alongside them to bring forth a brighter future for humans and vampires alike.
- Significant Others: Owen is romantically involved with Ana Helstrom, and has also recently taken an interest in two beautiful young women by the name of Liz Allan and Felicia Hardy. He also regularly receives vital, and oftentimes intimate, blood donations from Wanda Maximoff and Natasha Romanoff.

Languages
English, Etruscan [Native], French, Latin, Romanian

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/8 (Imp. 8), Will 11

Power Points
Abilities 80 + Powers 84 + Advantages 39 + Skills 39 (78 ranks) + Defenses 18 = 260

--------------------
Home Sweet Home
Phoenix Towers (Top 5 Floors) - PL 10

Toughness 10, Size Large

Features:
Artificer's Lab, Communications, Computer, Defensive Enchantments (Blast 10), Fire Prevention System, Gym, Infirmary, Laboratory, Library, Living Space, Power System, Ritual Chamber, Security System 1 (DC 20)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 17
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DalkonCledwin
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Ana Helstrom / The MCs / The Young Dragon

Post by DalkonCledwin »

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Art by 007Fanatic on DeviantArt

Ana Helstrom - Arc 1 - PL 10
Age: 27 / Height: 5' 7" / Weight: 120 lbs / Hair Color: Red / Eye Color: Blue
Group Affiliations: Vintage Vogue Auctions / Base of Operations: Vintage Vogue Auctions, Manhattan, New York
Wealth Rank: +20 / Rep Rank: +10 / Knockback Mod: -12

Strength 10, Stamina 8, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 7

General Advantages
Assessment, Attractive 2, Benefit, Wealth 3 (Millionaire), Connected, Daze (Deception), Equipment 1, Evasion, Fascinate (Deception), Fascinate (Persuasion), Fighting Style: Capoeira, Flirtation, Great Endurance, Languages 3, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: Deception, Ultimate Effort: (Will Resistance Checks)

Fighting Style Advantages
Agile Feint, Defensive Attack, Improved Grab, Improved Trip, Power Attack, Prone Fighting

Skills
Acrobatics 8 (+10), Close Combat: Grab 6 (+9), Close Combat: The Shard 4 (+7), Deception 10 (+17), Expertise: Business & Finance 10 (+12), Expertise: Demonology 8 (+10), Expertise: Magic 12 (+14), Insight 6 (+10), Intimidation 6 (+13), Perception 8 (+12), Persuasion 8 (+15), Ranged Combat: Magic 6 (+8), Sleight of Hand 6 (+8), Stealth 6 (+8)

Powers
Creature of Darkness: Array
. . Astral Projection: Remote Sensing 12 (divination, Affects: All Types, Range: 16 miles; Dimensional: dimension - The Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - Ana's physical body is defenseless and immobile while using this power)
. . Charm Person: Cumulative Affliction 10 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoids Only, Quirk: Limited to making the subject believe they are Ana's friend, Sense-dependent: Visual)
. . Crushing Force: Move Object 10 (kinetic magic, 25 tons, DC 25; Damaging, Increased Range: perception; Concentration)
. . Detect Thoughts: Cumulative Mind Reading 10 (divination, DC 20; Cumulative, Subtle: subtle; Limited to Surface Thoughts)
. . Ethereal Jaunt: Movement 3 (magical travel, Permeate 3: full speed; Concentration)
. . Greater Teleport: Teleport 11 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Life-Draining Kiss: Linked Effect
. . . . Kiss Me Again: Cumulative Affliction 11 (Linked; hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 21; Cumulative, Insidious, Subtle: subtle; Grab-based, Limited Degree)
. . . . Life Drain: Weaken 11 (Linked; vampirism, Affects: Stamina, Resisted by: Will, DC 21; Insidious, Subtle: subtle; Grab-based, Limited: to a single rank of lost stamina per kiss)
. . Psychometry: Senses 4 (divination, Postcognition; Sustained; Limited: to events relating to the touched subject)
. . Soulfyre: Damage 7 (fire, soul, DC 22; Alternate Resistance (no cost): Will, Increased Range: ranged, Multiattack)
. . Telekinesis: Move Object 10 (kinetic magic, 25 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Thought-Casting: Mental Communication 3 (divination; Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
Half-Succubus Physiology
. . Abyssal Perception: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Magical Effects [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Abyssal Resilience: Protection 4 (racial trait, +4 Toughness; Impervious [8 extra ranks])
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Ana to fall)
. . Change Shape: Morph 2 (racial talent, +20 Deception checks to disguise; Narrow group; Increased Duration: continuous, Notes: Any Female Humanoid)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison, Starvation & Thirst)
. . Longevity: Feature 1 (racial trait, Notes: Ana can expect to live for up to 36,800 years; she'll reach middle age at 14,000 years, old age at 21,200 years. and become venerable at 28,000 year)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
The Shard (Easily Removable)
. . Blade Strike: Strength-based Damage 3 (edge, DC 28; Dangerous; Limited: Affects Demons Only, meaning it leaves their hosts unharmed [10 extra ranks], Noticeable: emits a flame-like aura when killing a demon)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +2
Blade Strike: Strength-based Damage 3, +7 (DC 28)
Charm Person: Cumulative Affliction 10 (DC Will 20)
Crushing Force: Move Object 10 (DC 25)
Detect Thoughts: Cumulative Mind Reading 10 (DC Will 20)
Grab, +9 (DC Spec 20)
Kiss Me Again: Cumulative Affliction 11, +9 (DC Will 21)
Life Drain: Weaken 11, +9 (DC Will 21)
Soulfyre: Damage 7, +8 (DC Will 22)
Telekinesis: Move Object 10 (DC 20)
Throw, +2 (DC 25)
Unarmed, +3 (DC 25)

Complications
- Honor: Ana will never go back on her word once she has given it to someone, and always strives to uphold the common good.
- Motivation: Responsibility: Ana is the daughter of the powerful demon known as Marduk Helstrom, and it is the shared burden of Ana and her brother, to put an end to their father's wickedness.
- Mythic Weakness: Although she has no need to consume food, Ana must consume the life energy of other characters on a regular basis in order to survive. She does this either by using her Life-Draining Kiss, or else by using weapons that are covered in her blood in order to kill her enemies. Demons and Vampires, as well as their respective half-breed progeny are immune to having their life-force stolen in this manner.
- Significant Other: Ana is romantically involved with Prince Owen Tepes of the Vampire Nation, having been attracted to the Dhampir due to their shared heritage as half-breeds.

Languages
Demonic Script, English [Native], French, Latin

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12 (Imp. 12), Will 12

Power Points
Abilities 76 + Powers 96 + Advantages 27 + Skills 52 (104 ranks) + Defenses 19 = 270

--------------------
Build Comments
Yes, I know she had brown (or was it black?) hair in the TV Series, but I've decided to use the red hair of her comic book appearance instead, cause it completes the "Neapolitan hair colors" trope I sometimes to adhere to when building harems.
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Typical Kryptonian Template

Post by DalkonCledwin »

Typical Kryptonian - PL 13
Minion Rank: 19 / Sidekick Rank: 56

Strength 15, Stamina 13, Agility 4, Dexterity 4, Fighting 11, Intellect 3, Awareness 5, Presence 5

General Advantages
Eidetic Memory, Languages 3, Power Attack

Enhanced Advantages
Evasion, Improved Initiative 6, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Expertise: Kryptonian Lore 6 (+9), Insight 6 (+11), Intimidation 4 (+9), Perception 8 (+13), Ranged Combat: Heat Vision 10 (+14)

Powers
Feats of Strength: Array
. . Freezing Breath: Concentration Cone Area Affliction 7 (Alternate; ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 17; Cone Area: 60 feet cone, DC 17, Concentration, Extra Condition; Distracting, Limited Degree)
. . Heat Vision: Damage 12 (Alternate; heat, DC 27; Increased Range: ranged, Penetrating 2, Precise; Distracting)
. . Hyper-Breath: Cone Area Move Object 7 (Alternate; wind, 3 tons; Cone Area 2: 120 feet cone, DC 17; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Hyper-Fist: Damage 15 (Alternate; bludgeoning, DC 30; Multiattack; Distracting)
Incredible Moves: Array
. . Hyper-Running: Speed 13 (racial talent, Speed: 16000 miles/hour, 30 miles/round)
. . Soar the Spaceways: Movement 3 (racial talent, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . True Flight: Flight 18 (racial talent, Speed: 500000 miles/hour, 1000 miles/round; Precise)
Kryptonian Physiology
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Lightning Reflexes: Enhanced Trait 11 (racial talent, Advantages: Evasion, Improved Initiative 6, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Superhuman Might: Enhanced Strength 7 (racial talent, +7 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 22: Up to 100,000 tons)
. . Superhuman Perception: Senses 24 (racial trait, Accurate (Type): Auditory Senses, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Superior Toughness: Protection 2 (racial trait, +2 Toughness; Impervious [13 extra ranks])
Special Qualities
. . Torquasm Rao: Immunity 10 (training, Common Descriptor: Mental Effects; Reflect, Sustained; Limited - Half Effect)

Offense
Initiative +28
Freezing Breath: Concentration Cone Area Affliction 7 (DC Fort/Will 17)
Grab, +11 (DC Spec 25)
Heat Vision: Damage 12, +14 (DC 27)
Hyper-Breath: Cone Area Move Object 7 (DC 17)
Hyper-Fist: Damage 15, +11 (DC 30)
Throw, +4 (DC 30)
Unarmed, +11 (DC 30)

Complications
- Bane: Kryptonians are as vulnerable to magic as anyone else. Their Toughness score is not Impervious against magical attacks.
- Power Loss: Kryptonians will lose their superhuman abilities when exposed to the light of a Red Sun, like that of Krypton's local star, since it interferes with their physiology; but they are not reliant on yellow solar energy to "recharge" these powers. Effects which reproduce this kind of radiation can also deprive them of their powers.
- Weakness: The radioactive remains of Krypton will sap a Kryptonian of their Strength and powers, leaving them first Impaired, then Disabled and eventually Debilitated in terms of her Strength and Power Effects. Long-term exposure (usually only a matter of minutes, or less for large enough quantities of Kryptonite) imposes the Dying condition and may lead to the Kryptonian's premature death.

Languages
Kryptonian [Native], Up to 3 additional languages

Defense
Dodge 11, Parry 11, Fortitude 16, Toughness 15 (Imp. 15), Will 10

Power Points
Abilities 120 + Powers 123 + Advantages 5 + Skills 17 (34 ranks) + Defenses 15 = 280
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In The End Brainstorm & Notes

Post by DalkonCledwin »

In The End
Premise: Peter always knew the day would come when he would meet the great web-head in the sky, and yet he now finds himself waking up on the day after he was first bitten by a highly radioactive spider. Now, he is faced with a choice between living his life exactly as he did the first time around, or making changes to avert certain disasters. Well, as Uncle Ben always said…
Required Inclusions:
- At some point in the distant future, Peter Parker must encounter a situation which would ordinarily lead to his untimely demise, only instead of dying, he is sent backwards in time.
- As a result, Peter will be given the opportunity to relive his life from the day after his fateful encounter with the radioactive spider that gave him his superhuman abilities.
- Naturally, as he will have a whole lot more experience under his belt, Peter will make different choices that will cause major changes in how his life unfolds from that moment forward.
- Peter must become involved with either the X-Men or the Avengers, but it is up to the author to decide which group he selects as the one he advocates.
- Peter must initially make use of a home-made superhero costume which greatly resembles the one that is worn by Ben Reilly in his Scarlet Spider persona.
- This story must make use of Mary Jane Watson, even if it is otherwise set within the Marvel Cinematic Universe, because this author absolutely despises “Michelle Jones-Watson.”
Preferred Inclusions:
- This time around, Peter should be far more willing to engage the women he attracts in romantic activities, which could result in the creation of his own personal harem.
- If Peter is involved with the Avengers, then he should side with Captain America instead of Iron Man; if he is aligned with X-Men, then he should regularly dismantle the Sentinels.
- Uncle Ben should manage to avoid his encounter with the Reaper thanks to Peter being far more mature in this story than he was in the canonical scenarios.
Optional Inclusions:
- Peter could use his “foresight” to play the stock market, and make huge killings on things like the Stark Industries blowout when Tony announces he is getting out of weapons development.
- This story could involve a version of Peter with organic web-spinners instead of web-shooters.
Forbidden Things:
- Peter being involved in a male-slash pairing.
- Peter, the malevolent emo doormat.
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Spider-Man / The MCs / In The End

Post by DalkonCledwin »

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Official Art by PatrickBrown on DeviantArt

Spider-Man (Peter Parker) - Arc 1 - PL 9
Age: 14 / Height: 5' 5" / Weight: 132 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: Autonomous / Base of Operations: The Parker Estate, Queens, New York, NY
Wealth Rank: +8 / Rep Rank: +11 (Spidey) / +9 (Peter) / Knockback Mod: -7

Strength 10, Stamina 7, Agility 11, Dexterity 5, Fighting 8, Intellect 4, Awareness 4, Presence 2

General Advantages
Accurate Attack, Agile Feint, All-out Attack, Attractive, Benefit 1: (Renown), Connected, Daze (Deception), Defensive Attack, Equipment 1, Fascinate (Deception), Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inventor, Languages 1, Move-by Action, Power Attack, Second Chance: (Acrobatics checks for Maneuvering), Skill Mastery 2: (Acrobatics, Expertise: Physical Sciences), Takedown, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Diehard, Evasion 2, Fighting Climb, Great Endurance, Improved Initiative 3, Taunt, Uncanny Dodge

Skills
Acrobatics 8 (+19), Athletics 4 (+14), Deception 8 (+14/+10), Expertise (AWE): Photography 6 (+10), Expertise: Computers 8 (+12), Expertise: Physical Sciences 10 (+14), Insight 4 (+8), Intimidation 0 (+2), Investigation 4 (+8), Perception 8 (+12), Persuasion 4 (+6), Ranged Combat: Web-Slinging 3 (+8), Stealth 6 (+17), Technology 10 (+14)

Powers
Incredible Moves: Array
. . Hyper-Running: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Super-Leaping: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour)
Organic Webbing: Array
. . Web-Balls: Cumulative Affliction 10 (webbing, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Diminished Range, Limited Degree, Quirk: Webbing dissolves after one hour)
. . Web-Cushion: Shapeable Area Movement 5 (webbing, Extra Ranks 4, Safe Fall; Affects Others, Shapeable Area: 30 cft., DC 15, Increased Duration: continuous, Increased Range: ranged; Quirk 3: No complex shapes, requires an anchor, dissolves after an hour, Notes: For reference, there are approximately 1.76 cubic feet in the human body)
. . Web-Glider: Flight 3 (webbing, Speed: 16 miles/hour, 250 feet/round; Gliding)
. . Web-in-the-Eye: Cumulative Affliction 10 (webbing, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged, Split: 2 targets; Diminished Range, Quirk: Webbing dissolves after one hour)
. . Web-Missiles: Damage 4 (bludgeoning, webbing, DC 19; Increased Range: ranged, Multiattack; Nonlethal)
. . Web-Spinning: Create 9 (webbing, Volume: 500 cft., DC 19; Stationary, Tether; Diminished Range, Permanent, Quirk 3: No complex objects, Stationary requires anchor, Dissolves after an hour)
. . Web-Throwing: Move Object 10 (webbing, 25 tons; Split: 2 targets; Diminished Range)
Special Qualities
. . Incarnation Awareness: Senses 2 (cosmic, Precognition (Limited): Peter Parker of Earth-811; Uncontrolled)
Spider-Man Costume (Removable)
. . Sensory Shields: Immunity 7 (technological, Damage Effect: Sonic Damage, Uncommon Descriptor: Visual Sensory Afflictions; Limited - Half Effect)
. . Spider-Signal: Feature 1 (technological, Notes: This device is the equivalent to a flashlight that projects its beam from Peter's belt, and which causes a pattern which is reminiscent to his mask to appear on whatever it is shining on)
Spider-Totem Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds, Advantages: Diehard, Great Endurance; Feature: Longevity (Up to 240 years))
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spider-Crawl: Movement 2 (racial talent, Wall-crawling 2: full speed, Advantages: Fighting Climb)
. . Spider-Senses: Senses 5 (racial trait, Acute: Ranged Touch, Danger Sense: Ranged Touch, Extended: Ranged Touch 2: x100, Ranged: Touch, Advantages: Evasion 2, Improved Initiative 3, Uncanny Dodge)
. . Strong With the Quips: Enhanced Trait 3 (racial talent, Deception +4 (+14), Advantages: Taunt; Quirk: Deception bonus is for Taunting only)
. . Web-Swinging: Movement 1 (racial talent, Swinging)

Equipment
Camera, Mini-tracer

Offense
Initiative +23
Grab, +8 (DC Spec 20)
Throw, +5 (DC 25)
Unarmed, +8 (DC 25)
Web-Balls: Cumulative Affliction 10, +8 (DC Fort/Will 20)
Web-in-the-Eye: Cumulative Affliction 10, +8 (DC Fort 20)
Web-Missiles: Damage 4, +8 (DC 19)
Web-Throwing: Move Object 10, +8 (DC 20)

Complications
- Hatred: Peter has sworn to oppose the Sentinel Program with every fiber of his being, and to hunt down and destroy every single Sentinel he can should the people behind that initiative actually succeed in getting them into production.
- Motivation: Doing Good: Peter has never been able to ignore a cry for help, and has always been dedicated to helping the people of New York, and the world at large, whenever they are in need of their Friendly Neighborhood Spider-Man.
- Overconfident: Peter is fairly confident that there is nothing in the current timeline which will be able to surprise him after all he bore witness to in the post-apocalyptic timeline of Earth-811.
- Quirk: Peter defaults to solving his problems with witty verbal quips, even when it is unwise or impractical to do so as his first course of action.

Languages
English [Native], Italian

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 7, Will 10

Power Points
Abilities 102 + Powers 73 + Advantages 23 + Skills 42 (83 ranks) + Defenses 10 = 250
Last edited by DalkonCledwin on Tue Jul 04, 2023 8:53 am, edited 1 time in total.
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MJ Watson / The MCs / In The End

Post by DalkonCledwin »

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Art by OlchaS, Posted on DeviantArt

Mary Jane 'MJ' Watson - Arc 1 - PL 4
Age: 14 / Height: 5' 5" / Weight: 115 lbs / Hair Color: Ginger / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Watson Estate, Queens, New York, NY
Wealth Rank: +8 / Rep Rank: +4 / Knockback Mod: -2/-0

Strength 0, Stamina 0, Agility 2, Dexterity 2, Fighting 3, Intellect 1, Awareness 2, Presence 3

General Advantages
All-out Attack, Attractive 2, Beautiful Voice: (Persuasion), Beginner's Luck, Charming, Connected, Dazzling Performance (Expertise: Acting), Defensive Attack, Defensive Roll 2, Equipment 1, Fascinate 2: (Expertise: Acting, Persuasion), Flirtation, Improved Defense, Improved Smash, Inspire 2, Power Attack, Quick Draw, Takedown

Enhanced Advantages
Favored Environment: (Crowded Areas)

Skills
Acrobatics 4 (+6), Athletics 4 (+4), Close Combat: Unarmed 2 (+5), Deception 4 (+7), Expertise (AWE): Fashion Trends 8 (+10), Expertise (AWE): Streetwise 6 (+8), Expertise (PRE): Acting 8 (+11), Expertise: Business Science 6 (+9/+7), Expertise: Physical Science 6 (+7), Insight 4 (+6), Intimidation 0 (+3), Perception 4 (+6), Persuasion 8 (+11), Stealth 0 (+2), Technology 4 (+5), Treatment 4 (+5)

Powers
Cosmopolitan Physiology
. . Focused Study: Enhanced Trait 1 (racial talent, Expertise +2 (+9))
. . Heart of the Streets: Movement 2 (racial talent, Sure-footed 2, Advantages: Favored Environment: (Crowded Areas); Limited: to Urban Environments)

Equipment
Pepper Spray

Offense
Initiative +2
Grab, +3 (DC Spec 10)
Pepper Spray, +3 (DC Dog/Fort 14)
Throw, +2 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Distressed Damsel: With a father like MJ's, she really doesn't need any other enemies, but it turns out they tend to appear far more frequently than one would ever expect, because she has a higher chance of becoming the Damsel in Distress for Spider-Man's nightly patrols than just about anyone else in New York.
- Easily Distracted: MJ doesn't even realize that she has a tendency to strike poses for cameras that simply must exist on the other side of the Fourth Wall, and she is even in prone to doing this in the midst of an ongoing battle... She is just that oblivious!
- Motivation: Doing Good: MJ wants her presence in the world to uplift those around her, and to do that, she has set her sights on becoming an actress.
- Phobia: MJ is constantly afraid that her looks intimidate other people. She doesn't think she's better than anyone else because of her beauty, and that is a fact that she'd happily affirm in a court of law!
- Prejudice: People tend not to take MJ seriously for a variety of different reasons, only one of which is just how high maintenance she tends to be. She is, of course, determined to prove them wrong!

Languages
English [Native]

Defense
Dodge 6, Parry 6, Fortitude 1, Toughness 2/0, Will 6

Power Points
Abilities 26 + Powers 4 + Advantages 22 + Skills 36 (72 ranks) + Defenses 12 = 100
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Gwen Stacy / The MCs / In The End

Post by DalkonCledwin »

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Art by AyyaSAP on DeviantArt

Gwendolyne Maxine 'Gwen' Stacy - Arc 1 - PL 4
Age: 14 / Height: 5' 4" / Weight: 125 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Autonomous / Base of Operations: The Stacy Estate, Queens, New York, NY
Wealth Rank: +8 / Rep Rank: +4 / Knockback Mod: -0

Strength -1, Stamina 0, Agility 1, Dexterity 1, Fighting 3, Intellect 3, Awareness 3, Presence 3

General Advantages
Assessment, Attractive, Beginner's Luck, Connected, Conviction, Equipment 1, Fascinate (Persuasion), Inspire 2, Leadership, Mechanical Genius: (Computers), Teamwork, Trance, Well-informed

Enhanced Advantages
Favored Environment: (Crowded Areas)

Skills
Athletics 6 (+5), Deception 0 (+3), Expertise: Architecture 6 (+9), Expertise: Law Enforcement 4 (+9/+7), Expertise: Life Sciences 6 (+9), Expertise: Physical Sciences 6 (+9), Expertise: Security & Encryption 8 (+11), Insight 4 (+7), Intimidation 4 (+7), Investigation 6 (+9), Perception 4 (+7), Persuasion 4 (+7), Stealth 4 (+5), Technology 8 (+11), Treatment 4 (+7)

Powers
Cosmopolitan Physiology
. . Focused Study: Enhanced Trait 1 (racial talent, Expertise +2 (+9))
. . Heart of the Streets: Movement 2 (racial talent, Sure-footed 2, Advantages: Favored Environment: (Crowded Areas); Limited: to Urban Areas)

Equipment
Cell Phone

Offense
Initiative +1
Grab, +3 (DC Spec 9)
Throw, +1 (DC 14)
Unarmed, +3 (DC 14)

Complications
- Easily Distracted: Gwen often gets lost in her own thoughts and contemplation, becoming oblivious to my surroundings... Which naturally makes her an easy target for those who would turn her into a Damsel in Distress.
- Motivation: Dreamer: Gwen believes that all scientific discoveries should be open to public perusal.
- Relationships: Gwen is the daughter of Captain George Stacy of the New York Metropolitan Police Department. She will also become part of a trio of friends who will attend Empire State University together, alongside Peter Parker and Harry Osborn.
- Responsibility: Empire State University will be one of, if not the, most important places in the world for Gwen.

Languages
English [Native]

Defense
Dodge 4, Parry 4, Fortitude 1, Toughness 0, Will 7

Power Points
Abilities 26 + Powers 4 + Advantages 14 + Skills 37 (74 ranks) + Defenses 9 = 90

--------------------
Build Comments
Gwen has such a low Toughness rank because of how she ends up dying in the comics. Please note that this is not Spider-Gwen.
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Shadowcat / The MCs / In The End

Post by DalkonCledwin »

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Art by ShuraKRGT on DeviantArt

Shadowcat (Kitty Pryde) - Arc 1 - PL 8
Age: 16 / Height: 5' 5" / Weight: 110 lbs / Hair Color: Brown / Eye Color: Hazel
Group Affiliations: The X-Men / Base of Operations: The Xavier Institute, Salem Center, Westchester, NY
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -6/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 4, Presence 2

General Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit 2: (Renown, Status: [X-Men Member]), Chokehold, Connected, Conviction, Defensive Attack, Defensive Roll 2, Equipment 1, Evasion, Fascinate (Persuasion), Great Endurance, Hide in Plain Sight, Improved Defense, Improved Initiative, Improved Smash, Improvised Weapon, Inventor, Languages 3, Leadership, Power Attack, Second Chance: (When Resisting Mental Control), Set-up, Startle, Takedown, Teamwork

Enhanced Advantages
Uncanny Dodge

Skills
Athletics 6 (+7), Deception 0 (+2), Expertise (AWE): Popular Culture 6 (+10), Expertise: Electronics 8 (+14/+12), Expertise: Hardware Design 8 (+12), Expertise: Software Design 8 (+12), Insight 4 (+8), Intimidation 4 (+6), Investigation 6 (+10), Perception 4 (+8), Persuasion 6 (+8), Stealth 6 (+11/+9), Technology 8 (+12)

Powers
Phased Assault: Array
. . Disruption: Broad Simultaneous Weaken 10 (mutation, Affects: Electonics, Resisted by: Fortitude, DC 20; Affects Corporeal 10, Affects Objects Only, Broad: Electronics, Simultaneous; Limited: Only while Kitty is Insubstantial)
. . Impart Impetus: Damage 10 (mutation, DC 25; Affects Corporeal 10, Affects Objects, Alternate Resistance: Fortitude; Limited: Only while Kitty is out of phase, Limited: to a maximum damage rank equal to the Material Toughness of the object to be Imparted, Quirk: Requires an out of phase object as "ammo")
Phasing (Activation: Move Action)
. . Air Walking: Flight 1 (mutation, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle)
. . Phase Out: Insubstantial Attack (+self) 4 (mutation, Incorporeal, DC 14; Attack (+self): Parry, Precise, Subtle: DC 20)
Special Qualities
. . Soul Bond: Senses 1 (soul magic, Communication Link: Illyana Rasputina; Limited: to conveying the emotional state of the bonded pair, Uncontrolled)
Superior Magi Physiology
. . Expanded Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Danger Sense: Visual Senses, Extended: Mental Senses 1: x10, Radius: Magic Awareness, Advantages: Uncanny Dodge)
. . Focused Study: Enhanced Trait 2 (racial talent, Expertise +2 (+14), Stealth +2 (+11))
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Feature: Longevity (Up to 134 years); Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Advanced Commlink, Light Armor

Offense
Initiative +7
Disruption: Broad Simultaneous Weaken 10, +6 (DC Fort 20)
Grab, +6 (DC Spec 11)
Impart Impetus: Damage 10, +6 (DC Fort 25)
Phase Out: Insubstantial Attack (+self) 4, +6 (DC Dog 14)
Throw, +3 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Hatred: Kitty absolutely, and utterly, despises Emma Frost, and she does so with as much passion as there is burning plasma in a thousand stars. And yes, Kitty is the sort of girl who would nitpick on whether stars are made of burning fire or burning plasma!
- Last One Standing: This isn't really a complication for Kitty herself, but rather an accomplishment for her Earth-811 counterpart in that she, along with Wolverine, Storm, Colossus, Franklin Richards, and eventually Rachel Summers, were among the last living superheroes in existence.
- Motivation: Thrills: Kitty is an enthusiastic, outgoing and conscientious young woman. Although highly intelligent and a team-player, she dislikes working the long hours needed to hone her skills, and especially hates it when Scott Summers is in charge of a Danger Room session.
- Prejudice: Kitty is a mutant, and she is also Jewish... and also a minor... and of course, we mustn't forget she is a bit of a computer nerd. Naturally, she will get along quite nicely with Gwen Stacy and Peter Parker, even if Mary Jane will find her to be a bit vexing.
- Weaknesses: Kitty must succeed on a DC 18 Will Check in order to successfully phase through denser materials, such as Adamantium or Force Fields. Furthermore, Kitty will sustain damage equal to an object's Material Toughness if she attempts to solidify while still inside said object, she will then be shunted to the nearest unoccupied space. She can also be affected by magical attacks while out of phase as though the attack had been given 2 ranks in the Affects Insubstantial modifier.

Languages
English [Native], Hebrew Profanities, Japanese, Limited Gaelic, Russian

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/2, Will 10

Power Points
Abilities 50 + Powers 73 + Advantages 31 + Skills 37 (74 ranks) + Defenses 19 = 210

--------------------
Builder's Notation
I couldn't find an image that was specifically of Kitty that I truly liked, so I went with the "Close Enough" approach for this stat block.
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Rogue / The MCs / In The End

Post by DalkonCledwin »

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Art by Sakimichan on DeviantArt

Rogue (Anna Marie) - Arc 1 - PL 10
Age: 16 / Height: 5' 5" / Weight: 130 lbs / Hair Color: Auburn / Eye Color: Green
Group Affiliations: The X-Men / Base of Operations: The Xavier Institute, Salem Center, Westchester, NY
Wealth Rank: +8 / Rep Rank: +12 / Knockback Mod: -5/-3

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 1, Awareness 2, Presence 2

Advantages
Attractive, Beginner's Luck, Benefit 2: (Renown, Status: [X-Men Member]), Connected, Equipment 1, Languages 1, Second Chance: (When Resisting Mental Control), Teamwork

Skills
Acrobatics 6 (+9), Athletics 0 (+2), Deception 0 (+2), Expertise (AWE): Survival 4 (+10/+6), Expertise: Organized Crime 6 (+7), Insight 0 (+2), Intimidation 0 (+2), Investigation 4 (+5), Perception 0 (+2), Persuasion 0 (+2), Ranged Combat: Throwing 2 (+5), Sleight of Hand 6 (+11/+9), Stealth 4 (+9/+7)

Powers
Superior Human Physiology
. . Heart of the Slums: Enhanced Trait 4 (racial talent, Expertise (AWE) +4 (+10), Sleight of Hand +2 (+11), Stealth +2 (+9); Quirk: Expertise: Stealth bonus is limited to Urban or Subterranean environments)
. . Power Absorption: Cumulative Affliction 14 (racial trait, 1st degree: Fatigued, Impaired, 2nd degree: Exhausted, Disabled, 3rd degree: Incapacitated, Transformed, Resisted by: Fortitude, DC 24; Cumulative, Extra Condition, Reaction 3: reaction, Notes: Powers: [Impaired / Disabled]; Transformed: [Powerless]; Reaction Trigger: [When Rogue makes skin-to-skin contact with another character])
. . Power Mimicry: Variable 14 (racial trait; Limited: to Catalysts Afflicted by Power Absorption, Limited: to Traits Possessed by the Afflicted Subjects, Limited: Mimicked traits reset to null when subject recovers from Power Absorption affliction, Uncontrolled, Notes: 70 pts of Traits for Mimicking the Abilities, Advantages, Powers & Skills of Other Characters)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Mental Effects; Feature: Longevity (Up to 137 years); Limited - Half Effect)

Equipment
Advanced Commlink, Light Armor

Offense
Initiative +3
Grab, +6 (DC Spec 12)
Power Absorption: Cumulative Affliction 14, +6 (DC Fort 24)
Throw, +5 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Accidents: If Rogue continues to use her Power Absorption ability on a single target for more than one Combat Round, then she risks permanently incapacitating them and acquiring whatever powers they may have on what might as well be a permanent basis. This includes any physically deforming powers they are in possession of, and may also include having their personality bleed into her own.
- Motivation: Acceptance: At one time, Rogue was a member of the terrorist organization known as the Brotherhood of Evil Mutants, but has since turned away from such actions as it is her hope that Professor Xavier can help her to control her powers. This is because she cannot touch someone without violating their personality and knocking them unconscious, leaving her feeling physically isolated from the world at large.
- Prejudice: Much like the other students and faculty at the Xavier Institute, Rogue is a mutant, and thus vulnerable to the hatred and animosity of humans who lack any form of superhuman abilities.
- Relationships: Rogue is the foster daughter of Raven Darkholme (aka Mystique) and Irene Adler, which in turn makes her the foster sister of one of her fellow X-Men, Kurt Wagner. She is also the best friend and roommate of Kitty Pryde.
- Weakness: If the target of Rogue's Power Absorption abilities has an inherent power with an Effect Rank of 17 or more, then she must make a DC 20 Fortitude check or be Stunned until the start of her next round without acquiring their powers. Furthermore, if the subject has a power with an Effect Rank of 12 or higher, then she must make a DC 20 Will Check or be overwhelmed by their personality for a duration of no less than 10 minutes.

Languages
English [Native], French

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 5, Will 5

Power Points
Abilities 44 + Powers 135 + Advantages 9 + Skills 16 (32 ranks) + Defenses 16 = 220

--------------------
Build Comments
I didn't give Rogue as many skills or advantages as the other characters because she is a Power Mimic, and doesn't really need that many to be a force of reckoning.
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Magik / The SCs / In The End

Post by DalkonCledwin »

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Magik (Illyana Rasputina) - Arc 1 - PL 9
Age: 13 / Height: 5' 2" / Weight: 103 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The New Mutants / Base of Operations: The Xavier Institute, Salem Center, Westchester, NY
Wealth Rank: +20 / Rep Rank: +9 / Knockback Mod: -9/-3

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 3

General Advantages
All-out Attack, Artificer, Assessment, Attractive, Beloved 2: (Piotr Rasputin & Kitty Pryde), Benefit 7: (MotMA Rank 4: [Sorcerer Supreme], Wealth 3: [Millionaire; $50m - $100m]), Connected, Conviction, Daze (Intimidation), Equipment 1, Forceful Intimidation, Languages 2, Power Attack, Ritualist, Skill Mastery: (Expertise: Magic), Startle, Takedown, Teamwork, Trance

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Jack-of-all-trades

Skills
Acrobatics 4 (+7), Athletics 6 (+8), Close Combat: Swords 4 (+10), Deception 0 (+3), Expertise: Demonology 6 (+9), Expertise: Magic 14 (+17), Insight 4 (+8), Intimidation 6 (+9), Investigation 6 (+9), Perception 4 (+8), Persuasion 4 (+7), Ranged Combat: Magic 4 (+7), Sleight of Hand 0 (+3), Stealth 6 (+9), Technology 0 (+3), Treatment 4 (+7), Vehicles 0 (+3)

Powers
Mistress of the Mystic Arts: Array
. . Astral Projection: Remote Sensing 11 (necromantic, Affects: All Types, Range: 8 miles; Dimensional: dimension - The Astral Sea, Subtle: DC 20+rank; Feedback, Side Effect 2: always - Illyana's physical body is defenseless and immobile while using this power)
. . Soul Sword: Linked Effect
. . . . Dispelling Strike: Nullify 8 (Linked; abjuration, Counters: Magical Effects, DC 18; Broad, Simultaneous; Reduced Range: close)
. . . . Sword Strike: Strength-based Damage 6 (Linked; slashing, DC 23; Affects Insubstantial: half ranks, Dangerous, Penetrating 8; Limited: Affects Magical Targets Only [3 ranks only])
Special Qualities
. . Mystical Armor: Protection 6 (magical talent, +6 Toughness; Impervious [3 extra ranks], Sustained)
. . Soul Bond: Senses 1 (soul magic, Communication Link: Kitty Pryde; Limited: to conveying the emotional state of the bonded pair, Uncontrolled)
Stepping Discs: Array
. . Dimensional Portal: Movement 3 (mutation, Dimensional 3: any dimension, 50 lbs.; Portal; Check Required: DC 10 - Will Resistance)
. . Spatial Disc: Teleport 10 (mutation, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Check Required: DC 10 - Will Resistance, Limited to Extended)
. . Temporal Portal: Movement 3 (mutation, Time Travel 3: any time, 50 lbs.; Portal; Check Required: DC 10 - Will Resistance)
Superior Magi Physiology
. . Comprehensive Education: Enhanced Trait 3 (racial talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Mental Effects; Feature: Longevity (Up to 535 years); Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Advanced Commlink

Offense
Initiative +3
Dispelling Strike: Nullify 8, +10 (DC Will 18)
Grab, +6 (DC Spec 12)
Sword Strike: Strength-based Damage 6, +10 (DC 23)
Throw, +3 (DC 17)
Unarmed, +6 (DC 17)

Complications
- Accidents: If Illyana rolls a Natural 1 on the required Will Check for using her Teleportation Discs, then those traveling by way of the associated portal are deposited in a random location, time or dimension, depending upon the specific Power Effect that was being invoked. Illyana, on the other hand, will end up exactly where she wanted to go (unless she's the sole traveler), meaning she'll have to spend time looking for her lost companions.
- Destiny: While Illyana is currently the Sorceress Supreme of Limbo, she also has the potential to become the Sorceress Supreme of Earth. However, to do that, she'll have to learn how to access the full scope of her magic while on Earth, which is an endeavor that will take several long years.
- External Power Source: This stat block is representative of Illyana whenever she is restricted to the mortal realm of Earth. If, however, she manages to engage an enemy while in Limbo, then her powers will reach their peak, and she can safely be considered a Power Level 14 character that is on par with the Ancient One.
- Motivation: Acceptance: Illyana is unsure of her place in the world, since she spent seven years trapped in Limbo where she learned all about the mystical arts, and yet on Earth not even a second had passed since her departure by the time she returned, which means she went from being a six years old to thirteen years in the blink of a proverbial eye.
- Prejudice: Not only is Illyana a mutant, but she's also a "Wicked Witch", which means she would face double the persecution should her true nature became known to the public.
- Relationships: Illyana is the younger sister of Piotr Rasputin (aka Colossus) and also the soul mate of Katherine 'Kitty' Pryde (aka Shadowcat). However, being Kitty's soul mate doesn't automatically mean they will become romantic partners, and the last thing Illyana wants is to date her big brother, even if Kitty can't stop making googly eyes at him.

Languages
Demonic Script, English, Russian [Native]

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 9/3 (Imp. 9/0), Will 11

Power Points
Abilities 54 + Powers 115 + Advantages 27 + Skills 36 (72 ranks) + Defenses 18 = 250
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DalkonCledwin
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The Sentinels / Mook Brigade / In The End

Post by DalkonCledwin »

Sentinel Robots - PL 8
Minion Rank: 14 / Sidekick Rank: 41
Knockback Mod: -17

Strength 9, Stamina -, Agility 0, Dexterity 3, Fighting 6, Intellect 4, Awareness 0, Presence 0

Advantages
Eidetic Memory, Fast Grab, Favored Foe: (Mutants), Improved Grab, Improved Hold, Startle, Teamwork

Skills
Intimidation 6 (+9), Perception 6 (+6)

Powers
Giant Robot Physiology
. . Armored Casing: Protection 5 (racial trait, +5 Toughness; Impervious [6 extra ranks])
. . Comm System: Radio Communication 3 (racial trait; Subtle: encrypted)
. . Huge Size: Growth 6 (racial trait, +6 STR, +6 Tough, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
. . Senor Suite: Senses 22 (racial trait, Accurate (Type): Auditory Senses, Acute: Detect Mutants, Analytical: Detet Mutants, Detect: Mutants [Exotic] 2: ranged, Direction Sense, Distance Sense, Extended: Auditory Senses 1: x10, Extended: Detect Mutants 2: x100, Extended: Visual Senses 1: x10, Infravision, Penetrates Concealment: Detect Mutants, Radio, Time Sense, Tracking: Detect Mutants 1: -1 speed rank)
. . Thrusters: Flight 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round)
. . Universal Translator: Comprehend 5 (racial trait, Languages - Read All, Languages - Speak All, Languages - Understand All, Machines / Electronics)
. . Unliving: Immunity 40 (racial trait, Common Descriptor: Mental Effects, Fortitude Effects)
Weapons Suite: Array
. . Disintegration Ray: Linked Effect
. . . . Sundering Bolt: Damage 6 (Linked; energy, DC 21; Increased Range: ranged)
. . . . Weakening Bolt: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects, Increased Range: ranged)
. . Energy Ray: Damage 6 (energy, DC 21; Increased Range: ranged)
. . Stun Ray: Cumulative Affliction 6 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)

Offense
Initiative +0
Energy Ray: Damage 6, +3 (DC 21)
Grab, +6 (DC Spec 19)
Stun Ray: Cumulative Affliction 6, +3 (DC Fort 16)
Sundering Bolt: Damage 6, +3 (DC 21)
Throw, +3 (DC 24)
Unarmed, +6 (DC 24)
Weakening Bolt: Weaken 6, +3 (DC Fort 16)

Complications
- Obsession: Sentinels have been programed to intimidate, hunt down, capture and/or kill the worldwide mutant population.
- Predictable: Sentinels will verbally announce their actions before executing them.
- Weakness: As giant robots, Sentinels are highly susceptible to electrical and magnetic effects. Almost every single one of them is also a Minion, which means they drop like flies. Unfortunately entire legions of Sentinels can be mass produced by a single Master Mold, which makes these robots virtually impossible to completely eradicate so long as there is at least one Master Mold hidden away in some remote corner of the world.

Languages
Binary [Native]

Defense
Dodge 3, Parry 5, Fortitude Immune, Toughness 11 (Imp. 11), Will 2

Power Points
Abilities 22 + Powers 158 + Advantages 7 + Skills 6 (12 ranks) + Defenses 10 = 203

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Explanation
For those who don't know what it means for the Sentinels to be considered Minions. Well, it basically means that if they fail on a Toughness check by even a single degree that the robot will be completely destroyed, because, well, they are objects and objects do not heal in the way that people do. My reason for making them Minions is because these things go down so, so fast in any X-Men series, it isn't even funny. These things are supposed to be the ultimate weapon in mundane humanity's undeclared war against mutants, and yet the Danger Room now uses them as one of the easier training programs for rookie X-Men. Suffice it to say that Peter could drop a small battalion of these things like they were a line of dominos.
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Re: Dalkon's General Superhero Archive

Post by DalkonCledwin »

Just a small post to make my life easier
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DalkonCledwin
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Baron Dracula Brainstorm & Notes

Post by DalkonCledwin »

Baron Dracula
Premise: What if Vlad the Impaler had managed to sire a son just before his fateful battle with Eric Brooks? And what if this child was in New York when the Chitauri invaded? Would he choose to walk the path of a hero or would he become a tyrant like his father?
Required Inclusions:
- This story must follow the exploits of a Dhampir known as Radomir Drach, who will be the sole living heir to the Draculesti Dynasty after the death of his father, Vlad Dracula.
- Radomir must function as a street-level hero, even though he will definitely sit on the upper end of the power scale for such characters.
- Radomir must possess all of the powers that are typical for Dhampyres, but at a higher level due to being the son of Dracula, and he must possess some proficiency in the Mystic Arts.
- Radomir must be based out of New York City, though the specific borough he operates out of will be left open to the author’s interpretation.
- Radomir must save Jessica Jones from Kilgrave, which is what makes him realize that he can do more good on the streets of the Big Apple than he could as an Avenger.
- Radomir must claim three women of the author’s choosing as his Brides, who will then become his primary romantic partners, though not necessarily his only partners.
Preferred Inclusions:
- Radomir should claim Spider-Gwen, Rogue & Mary Jane Watson as his brides, with Natasha Romanoff and Wanda Maximoff serving as his Familiars (see the Blade movies).
- Radomir should be at odds with Eric Brooks (aka Blade), since the latter is responsible for killing Rad’s father, even though Dracula will likely return to life at some future point in time.
- Radomir should have been something of a hedonist until the Battle of New York forced him to become far more responsible with his abilities.
Optional Inclusions:
- Radomir could be responsible for keeping the peace in the supernatural side of New York.
- Spider-Gwen should be the version of Spider-Man who exists in this reality, and she should be older than her MCU counterpart, having already been an active hero during the Invasion.
Forbidden Things:
- Radomir being involved in a male-slash pairing.
- Radomir the malevolent emo doormat.
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