[OOC] [3e] Superheroics Unlimited - The MMVR

For all of your Play-By-Post games.
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Gunmetal_Rainbow
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Gunmetal_Rainbow »

It's a neat idea. I'll throw a hat in and see what I can come up with for a character
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Vivid
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Vivid »

Maggie Cole had originally gifted her youngest son a year-long subscription to the 'hottest new game' being developed because he loved super heroes and all the Marvels. Her son tried it for a month then told her he couldn't keep up with it, between an increased workload at college, his LaCross team, and a general lack of skill or interest, he abandoned his account after a pitifully short time. With all her children grown and away at college or working vocations, and with a husband, Dennis, who travels A LOT for his job, Maggie decided to give the game a go for herself. She was a natural!
Her son's account name, Super-D1<k, might have been poorly chosen, but Maggie excelled at a support scout build - the Operative. With a sleek armor and many high-tech gadgets The Operative was a welcomed addition to any party.
In game, the Operative is a mousey-seeming security consultant named Dana Sonders. Her High Deceptive capabilities let's her walk the line of seeming non-threatening and competent at the same time. She's someone Maggie would want to be like - strong but secretive, intentionally underestimated rather than accurately dismissed. She's glad that the game makes technology make sense to her character as she knows little of it in this modern world. Maggie can type gibberish and Dana produces powerful code and elegant programs. There's a technobabble button that lets her character explain things aloud and analyze technological esoterica.

Backstory:
<Maggie had no clue what she was going to do when asked for her character's backstory so she hit the 'Randomly Generated' button that the AI offered her. Here's what it came up with:>
Dana Sonders was raised by her Grandfather, Jack Sonders, after her parents' death in a car accident when she was 10. Grandpa Jack was a kindly old man, elegant and posh, and well off by the luxurious home to which he welcomed her. From an early age he fostered self-reliance and out of the box thinking with such games as 'How would you...' (e.g. How would you get to the top of floor of that skyscraper if you couldn't use elevator or stairs?) or 'If you can get what I have in my pocket you can keep it...'
Little did she know her Grandfather was a semi-retired 'gentleman thief' who operated under the name 'Jack of Diamonds' when he was a part of the 'Full House Crew'. Jack was their Hands on thief, pickpocket, and infiltration specialist and he was grooming Dana to join the business. Despite his lessons in the 'old ways' the young girl with a penchant for technology would find engineering or technological solutions as part of these 'thought exercises'. Though Jack was more 'old school' and analogue, he encouraged the young girl to pursue her interests and paid for coding camps and hacking seminars. Changing times and all.
When Jack finally told the young Dana what all her training and lessons were leading up to the teen was taken aback. She finally realized how her grandfather had been grooming and manipulating her and the source of his wealth. She drew upon the deception skills he taught her and let him think she'd be a foundation stone upon which he'd assemble a new 'Full House Crew' - his legacy to the criminal world. Secretly she was amassing evidence against him for his various crimes. When she was no longer a minor, she worked with authorities, turning over the evidence and setting a trap for the Jack of Diamonds that finally allowed the authorities to bring him in. They seized most of his assets to repay his crimes leaving the young woman to fend for herself.
Her feelings were bittersweet but she decided, when she had enough saved, to create a 'Hero suit' and continue her crusade against injustice using the skills her grandfather taught her augmented by her technical prowess.

Hero:
The Operative
Age: appears physically fit 20's
Eyes: mirrored silver or matte black
Hair: dark red with blackened chrome highlights
Height: 5'9"
Weight: 125
Role: Support, Infiltration

Secret Identity: Dana Sonders
Age: appears 26, baggy clothing, glasses
Eyes: brown
Hair: dyed honey-blond
Height: 5'7"
Weight: 130
Role: Security consultant, Cyber and Physical

Player: Maggie Cole
Age: 43
Eyes: hazel
Hair: Brown-Black
Height: 5'5"
Weight: 135
Nationality: American
Role: Mom, Housewife

Image

PL9 165PP

Abilities [36pp]
Str 0
Sta 4
Dex 0
Agi 6
Fgt 0
Awe 6
Int 2
Pre 0

Advantages[8pp]: Quick Change, Set Up, Skill Master Technology, Skill Master Stealth, Skill Master Deception, Prone Fighting, Instant up, Inventor.

Skills (1/2ranks)[37pp]: Acrobatics 4(+10), Perception 8(+14), Insight 3(+9), Investigation 1(+7) Technology 14(+16), Expertise(Infiltration) 8(+10), Stealth 10(+16), Sleight of Hand 12(+12), Deception 16(+16)

Defenses: [14pp]
Toughness 4 +5suit = 9
Parry 0Fgt +6pp+3suit= 9
Dodge 6Agi +0pp+3suit= 9
Will 6Awe +4pp = 10
Fort 4Sta +4pp = 8

Powers:

Suit (Hard to Remove): {A combination of protective weave and reflex enhancing technology}
Protection 5 (5)
Parry 3, Dodge 3 (6)
immunity poison, disease, suffocation, cold environment, hot environment (6)
Darkvision(2)
Advantages: Hide in Plain Sight, Evasion 2, Improved initiative, Uncanny Dodge, Equipment 1 (Commlink, GPS, Flash goggles, Multitool, Computer) (6)

[Total for Suit 25-5: 20pp]

General Purpose Scanner(Easy to disarm):
Enhanced Investigaton +4 (2)
Variable 1, Free Action, Limited to Senses.(8) [Total for Scanner 10-4: 6pp]
{5 points of Sense effects, Usually set to Penetrating Vision, Extended}

Utility Pack (Hard to remove):
Misc. parts: HP 2 for Jury Rigging Activation Only (2)
Relocation Disks: Teleport, Accurate, pr 5 {900ft} Change Direction, Change Velocity, Increased Mass 3, Turnabout {400lbs} (21+2AE)
AE: Medpack: Healing, Restorative pr 7
AE: Subsonic Decohesive: Weaken Toughness (Objects only), Area-Shapable pr 9, LINKED Damage PR 1, Area-Shapable, Incurable

[Total for Utility Pack 25-5: 20pp]

Projection system (Hard to Remove)
Ghost Protocol; Container
-Permeate 3 (6)
-Concealment 10 {all senses}, Passive, Precise,(11)
-Speed 5 (5) & Wall crawling 2 (4) AE: Flight 4, Subtle (1)
AE: Hardlight Programming: Create 10, Close, Movable, Permanent, Fading, Total Fade, Accurate 4, Stationary, Precise, Subtle, Reversible {Hardlight Constructs last for 2 minutes}
AE: Semi-Auto Laser or Sonic Projection: Damage 6, Ranged, Multiattack, Accurate 6, Improved Crit 2, Variable (non-lethal/Sonic)
AE: Light and Vibes: Illusion (Vision&Sound 3/rank), Independent, Area 2 {25ft diameter} pr 4, Precise, Subtle 2

[Total for Projection system 30-6: 24pp]

Offenses:
initiative: +10
Unarmed, +0, DC 15 Toughness,
Create Drop / Encompass, +8, DC20 Dodge negates else DC25 Toughness (area), or encapsulated
Blast, +12, DC21 Toughness, Multiattack, Variable [18-20]
Weaken, Ranged, +10, DC18 Fort or Toughness, Objects Only followed by a DC16 Toughness check same area. (both organic and inorganic targets) incurable.
Healing, 1d20+7, DC10, every additional 5 is +1 Condition, Restoration
Illusion, Investigate DC14, 25ft diameter


Abilities 36+ Skills37 + Advantages8 + Defenses14 + Powers70 = 165

Complications:

Real World Responsibilities - Maggie could get a call irl or have something else come up.

Power Loss - Batteries; The Operative's gear wasn't meant to run forever without recharge. It normally does so in 'downtime' but extended, continual use may be a problem.

Player vs. Character - Dana/Operative is a confident, acrobatic, convincing burglar. Maggie is an insecure, honest-to-a-fault woman who has trouble setting digital clocks. There could totally be things Maggie would miss that a tech-savvy hero would think of as obvious. In fact, she may sometimes not realize that NPCs mean her when they call her 'Dana Sonders'.

Randomly generated backstory - Maggie has read the backstory that the AI came up for her character but hasn't really internalized. As such it's easy to forget that her character has these elements in the past that the computer might bring up in play.

Grandfather Jack - last she'd heard her grandfather was still incarcerated but the wily thief could probably get out and/or elist the surviving members of the original Full House Crew if he's revenge-minded.

Full House Crew - her grandfather's old gang, a collection of older criminals, mostly 'old-school' thieves, bruisers, and confidence men and women could turn active again or want revenge on Dana for her taking down her Grandfather.
Full House Crew:
* Queen of Hearts, female Master manipulator.
* Queen of Diamonds, Older lady, this retired socialite is enjoying a life of luxury, intrigue, and politics. She was Jack's mentor.
* Jack of Clubs, still a physical powerhouse at his advanced age this cockney thug is still around.
* Jack of Spades, great at disguises, this 'Jack' can easily switch to a 'Jill' in an instant. Unknown whereabouts.
Last edited by Vivid on Wed May 17, 2023 7:42 am, edited 5 times in total.
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Doctor Malsyn
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

Pretty cool! A very bat-family esque build as a masked crimefighter, I dig the asthetic. Question, for the utility pack it says "HP 2 for Jury Rigging Activation Only (2)", can you elaborate on that? Is this just ranks of luck, perhaps?
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Vivid
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Vivid »

Yes, Using the Utility pack gives two uses per 'scene' of an HP only for Jury Rigging. That's the intention anyway, if allowed.
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Doctor Malsyn
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

Perfectly permissible.
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kenmadragon
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by kenmadragon »

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Wandering Warlock

Game Info:
User Name: DragonRazor
Character Secret Identity: Martin Spellman
Character Heroic Identity: Wandering Warlock / Guardian Magician of Premium City
Character Role: Heavy Blaster, Magical Investigator, Mystical Defender

Player Info:
Name: Samar "Sam" Joshi
Nationality: American (mostly Indian heritage)
Occupation: Computational Mathematician and Software Engineer, Part-Time Online Content Creator

Abilities: 62
Strength 2, Stamina 7, Agility 2, Dexterity 0, Fighting 6, Intellect 4, Awareness 7, Presence 3

Skills: 16
Athletics (+2), Deception (+3), Expertise [Magic] 16 (+20), Insight 6 (+13), Intimidation (+3), Investigation 1 (+5/11), Perception (+7/13), Persuasion 2 (+5), Ranged Combat [Magic] 1 (+1), Stealth (+2), Treatment 6 (+10)

Advantages: 9
Artificer, Benefit 1 (Status - Wizard of the Arcane Order), Equipment 3 (Sanctum HQ), Evasion 2, Languages 1 (God-Shard Scripting Language), Ritualist, Skill Mastery (Expertise [Magic]), Trance

Powers: 56
Wizard of the Arcane Order: Flight 1; Immunity 2 (Aging, Disease); Senses 1 (Mystic Awareness [Mental])
Mystic Levitation: Enhanced Flight 3 Linked: Enhanced Advantage 2 (Evasion 2)
. . . AE: Parting the Veil Between Worlds: Movement 2 (Dimensional Travel 2 [Mystic Dimensions]) [extras: Portal]
. . . AE: Hedge Magics: Variable 1 (5 points; Minor Magical Effects) [Extras: Action +1 (Move Action)]
Shield of the Arch-Mystic: Protection 6
Student of the Arcane Arts: Sorcery Array (Base: 30 points; 6 Alternate Effects)
. . The Chains of Chen Go Rath: Affliction 13 (Resisted by Dodge, Overcome by Will; Hindered & Vulnerable, Immobile & Defenseless) [extras: Extra Condition, Ranged; flaws: Limited Degree; feats: Accurate 3, Reversible]
. . . AE: The Blistering Bolts of Baradun: Blast 13 [feats: Accurate 3]; Enhanced Advantages 1 (Accurate Attack)
. . . AE: Horvath's Hand of the Arcane: Move Object 13 [feats: Accurate 3, Precise]
. . . AE: Revelation of the Third Eye: Senses 17 (Detect Magic [Mental; Acute, Analytical, Extended, Ranged], Normal Vision [Counters Concealment, Counters Illusion, Tracking], Postcognition) [feats: Dimensional 2]; Enhanced Skills 6 (Investigation +6, Perception +6); Quickness 5
. . . AE: Conjuring from Thin Air: Create 13 [feats: Accurate 3, Precise]
. . . AE: Mandrake's Marvelous Escape: Teleport 7 [extras: Easy, Extended; feats: Increased Mass 2]

Equipment:
Mystic Sanctum (15 EP)
Size: Medium; Toughness: 10; Features: Defense System [Wards], Dimensional Portal, Dual Size (Huge), Library, Living Space, Mystic Locale**, Personnel, Sealed, Secret, Workshop,

Defenses: 9
Dodge 7, Parry 7, Toughness 13, Fortitude 7, Will 10

Abilities 62 + Skills 16 + Advantages 9 + Powers 56 + Defenses 9 = 152/152

Complications:
Responsibility -- Wizard of the Arcane Order As a Student of the Master Mage, Spellman is responsible for the protection of the mundane world and his home dimension from various mystical threats; threats both foreign to this dimension and world as well as those native to it. His Sanctum's location in Premium City ensures that those with mystical problems inevitably find their way to his doorstep to offer Quests. Diabolical cultists, vicious monsters, dimensional invaders, faerie infestations, demon lords and eldritch gods... Someone has to stop them!
Nemesis Baron Malamar is the mastermind of myriad mystical incidents that threaten the safety of the world's magical and mundane communities, and the architect of a multitude of schemes and various other malfeasance aimed at Spellman -- the man "destined to thwart him". Of course, no one knows that the true identity of the Baron is that of a particularly cunning and incredibly powerful Beta-Tester, Wayne Chau, an IRL friend of Samar Joshi.
Enemy There are several other enemies of Spellman who would love to see his head on a pike, particularly those who dislike the Arcane Order, but Spellman in particular has earned some enmity with various mystical villains for his exploits in fighting them.
Relationships - The Arcane Order As a Wizard of the Arcane Order, Spellman is a member of a selective brotherhood of sorcerers and mystic around the world dedicated to the defense of their home dimension against magical threat. Of the various members of the Arcane Order, Spellman is closest to Lorekeeper Melrose Fabian de Costa and Caretaker Chu. He is also a direct student of the current Master Mage, Lady Sabrina Nightshade.
Rivalry Spellman is in the running for being named "Successor to the Master Mage". Unfortunately, there are those who would seek to undermine potential-successors -- both enemies who wish to weaken the Order as well as rivals who wish to get ahead of the competition.
Player Identity In the Real World, "Martin Spellman" is actually a normal human by the name of Samar Joshi -- a brilliant mathematician and programmer who patented several amazing innovations in Artificial Intelligence and Quantum Computing. Samar also records his gameplay as Martin Spellman to later edit and post online (not a streamer, just a fan of roleplay and adventures).

Player Background:
Spoiler
Samar Joshi is a brilliant mathematician by education and a software engineer by trade... though, these days, his job doesn't seem too dissimilar from most programmers. After all, when one thinks about creating incredibly powerful and sophisticated artificial intelligences on quantum computers, one would assume their creators were programmers. But to Sam, coding was just another way of doing mathematics and allowed him to design the mechanisms for several innovations in the fields of artificial intelligence and quantum computing. Innovations that were such a breakthrough in their fields that he had filed patents for his work before he even graduated from college and had created innovations that were being applied by companies and governments around the world because Samar was a rather humble genius who had a stroke of inspiration that would change the world. From that point on, his career was on a meteoric rise -- the patents he owned made him an instant millionaire and would continue to rake in money as he moved onto a master's program and then graduated to go work at an Alphabet subsidiary where he ended up shooting through the ranks. Not much of a famous celebrity to the greater public, Sam was still a rockstar in the tech industry and would occasionally attend conferences and tech conventions to discuss the future of technology and its place in society.

But even geniuses can get bored. Easily so. That was why when his old college gaming buddy, Wayne Chau, gifted him a subscription to Superheroics Unlimited, Sam decided "what the heck?". True Realities had been one of thousands of companies world-wide who had made use of Sam's patents and the technology was used to make an incredibly sophisticated game, so Sam was very interested in checking out what the game would be like. And while the freedom of the game-world provided many options, Wayne had several suggestions on hidden quests that could be triggered early in the game which he had found during the beta-tests... So long as he built his character to be a certain brand of magic-user.

Well, Sam was a big fan of magic -- after all, when your work is based heavily on science and technology, investigating the mechanisms of the universe through the strange and arcane had it's appeal. So when Sam created his character, he listened to his friend's advice and allocated built his starting-character appropriately. He thought it would be fun to play a master of the magical arts, explore all sorts of fantastical realms and maybe make some recordings of his exploits to post online.

Little did he know that it was all a ruse designed to make Sam the perfect heroic foil to Wayne's character: Baron Malamar the Malevolent!
Character Background

Martin Spellman had grown up fascinated by the occult. While access to true magic had always been unavailable to him, Martin had never let that stop him from seeking out the strange and unknown. But it never grew to be anything but a hobby, leading Martin to turn his efforts towards medicine (which had the approval of his parents).

But fate seemed to have different plans in store for Martin Spellman. The young man was still a university student (yet quite brilliant at what he did) when he happened upon a most fortuitous encounter -- an injured cat fallen among the trash of a random alleyway that Martin had taken as a shortcut. Feeling sympathetic for the creature, Martin took the cat home and did his best to treat its wounds. Not hours later, the cat saved his life when a demon burst through the window and tried to murder the both of them.

As it turned out, the cat Martin had saved was the familiar of Lady Sabrina Nightshade, the current Master Mage, and now that Martin had saved the familiar's life, he was bound to help it on its quest.

One epic and insane adventure later, Martin found himself saving the world by claiming the Book of Eternity and being found worthy of its magical knowledge... at which point the book sort of dissolved into nothingness as the arcane lore and eldritch knowledge of a dead god flowed into Martin's mind and unlocked his true potential as a sorcerer. Unfortunately, this also opened the gates for all sorts of nefarious beings to take interest in a young occultist who would have otherwise gone unnoticed in the night -- now Spellman was a living repository of forbidden magics and mystical secrets, and thus interesting to the games played by higher powers.

Swearing himself to the Arcane Order, Martin would learn under the tutelage of Lady Nightshade herself and develop his powers rapidly. Upon reaching the level of being considered a true Wizard, Martin chose to become a "Wandering Warlock" -- the Order's name for problem-solvers and adventurers... and basically any idiot who seemed to stumble onto mystical plots and run afoul of magical malfeasance with any regularity.

Setting himself up in Premium City as the local Wizard of the Arcane Order, Martin Spellman the Warlock has his work cut out for him in keeping this town safe from all the magical threats out there!

Power Descriptions:

It's Magic. I really shouldn't have to explain it.

Warlock is a Mystic, first and foremost. He has some skill in Treatment as a result of in-game background in the medical field, but he is otherwise a powerful sorcerer whose obscene level of skill in Expertise: Magic is explained by his reading/absorption of the Book of Eternity -- a MacGuffin along the lines of the Book of the Vishanti. The Book no longer exists anymore but in Martin's head.

Notes:

Beyond the usual hallmarks of the Mystic archetype (of which Warlock is a typical Damage/Toughness shift) such as the Array of Magic effects and various other powers, Warlock also possesses a Headquarters that includes a Library and a Workshop. With the lore within his Library and the resources of his Workshop, Warlock is also well equipped to leverage his Artificer and Ritualist advantages to great effect. Should Warlock not be pressed for time, he is more apt to find solutions to his problems through utilization of those advantages -- plus, Artificer inventions (and even Ritual recipes) can be sold on the online market-place for some in-game currency. But for the most simplest of Rituals, he prefers to just use the "Quick-Cast Hedge Magic" available to him via the Revelation of the Third Eye.

Some example uses of Quick-Cast Hedge Magic as preferred by Warlock:
Hedge Magics (5 points)
* Minor Alchemy: Transform 1 (Anything into Anything) [extras: Continuous; flaws: Slow]
* Perpetual Eureka: Quickness... with flaw for Limited to Expertise:Magic? Still debating this one.
* Eldritch Blade: Strength-based Damage 2 [feats: Accurate 3]
* Tongues: Comprehend 2 (Languages) [feats: Feature (Can Read Magical Languages)]
* Animate Cloak or Scarf/Sprout Tentacles: Extra Limbs 2 [extras: Projection] Linked: Elongation 2 [flaws: Limited to Extra Limbs]
* Any Feature from a Power Profile that can be justified as suitably "mystic" or "eldritch".
** Mystic Locale -- from page 288 of Better Mousetrap, by Misfit Studios
Mystic Locale
A headquarters with this feature is built on a location of mystic power and significance, granting extra arcane powers to anyone attuned to such energies.
Characters living in the headquarters will become attuned to the energies after as many weeks as the HQ’s PL. Other characters may become attuned by first detecting or otherwise taking note of the energies, performing a ritual requiring (8 x HQ PL) hours, and then succeeding at an Expertise: Magic check (DC 10, + HQ PL.)
Anyone attuned to the locale may spontaneously cast spells, as per using a hero point to perform a Power Stunt. No actual hero point is spent, however, and the character does not become fatigued. Each character may make use of this ability as many times per day as the headquarters’ PL.
Character Advancement:
"Insert Coin to Continue" Gain 2PP
---Add Flight 1 to "Wizard of the Arcane Order" to represent generic levitation
---Modify "Mystic Levitation" from Flight 4 to Enhanced Flight 3 (stacks with Flight 1 from "Wizard of the Arcane Order") Linked to Enhanced Advantages (Evasion 2)
---Modify "Hedge Magics" to add Action +1 modifier to decrease the action-required to change Variable contents to Move Action.
Last edited by kenmadragon on Mon May 01, 2023 5:56 pm, edited 11 times in total.
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Doctor Malsyn
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

Lots of magic, lots of flavor, lots to take in! At a glance I notice the totals aren't all lined up, but I presume you're still working on some things. On a meta sense, I wonder if there might be some utility overlap with the Operative, but let's see how things progress.
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kenmadragon
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by kenmadragon »

Doctor Malsyn wrote: Thu Nov 24, 2022 11:39 pm Lots of magic, lots of flavor, lots to take in! At a glance I notice the totals aren't all lined up, but I presume you're still working on some things. On a meta sense, I wonder if there might be some utility overlap with the Operative, but let's see how things progress.
Yeah, it's Turkey Day and I wanted to get my draft up before I got too busy with family that are visiting. A lot of that stuff is probably hold-overs from the character-sheet template I had written up for another game which I was deleting details from and copy-pasting my stuff from notepad and all that stuff. That and typing on a phone means I don't always phrase things right from the start, but I should be able to clear it all up once I'm on a computer and keyboard and stuff.

Still, overall build should be clear. Might shift things around a little to clarify the Stamina is magically-enhanced and how he got his absurd skills from countless game-hours of library quests that culminating in finding the Book of Eternity after a bunch of convoluted puzzles and riddles.

Not terribly happy about the image nor about the name I chose, but whatevs. Names and images are hard to find, especially for mystics.

Background though is like I mentioned earlier. Discount Dr. Strange in-game with the whole "became a student of the Arcane Order and is on-track to be the next Sorcerer Supreme" (or whatever equivalent title the Game World has and stuff). Out of game he's basically just a typical story about young Silicon Valley entrepreneur who developed an innovative product for with his friends, sold it for a ludicrous amount of money and is basically just coasting on that until his friend turns him towards this game. Maybe some kind of connection to MMVR in general with his work being some kind of innovation in quantum computing for gaming and stuff or something like that.
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Doctor Malsyn
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

If I was a smarter man, I would've waited for the holidays to have passed before starting the thread up. Whoops.

The background you've got in mind sounds perfectly feasible, though we'd need something non-copyright infringing as a title. 'Magnum Magus' or some such. Quantum computing is an interesting field for his real life self, could be that he by some proxy helped create the game. Plenty of cool stuff there.
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pathfinderq1
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by pathfinderq1 »

I'll get some concept ideas up tomorrow. Given we have a couple of "support/toolbox" types already, I'm mostly focusing on more direct character concepts.

Short forms:
1. Kaiju; a mild-mannered librarian with very minor healing factor and hyper-brain capabilities- just enough to allow her to bond with a set of symbiotic armor that looks like a biomechanical gorilla (blend of Venom and Hulk). Powerhouse.
2. MorningStar: daring test pilot, fused with alien energies. Somebody watched Captain Marvel before enrolling this character into the MMVR gameworld (and that somebody is an 86-year-old retired nurse who got into gaming to bond with her great-grandson, and found a hidden aptitude). Pargaon/flying blaster.
3. Hellion: Teenage mutant legacy hero- or rather a "lost legacy", since their super-parents (beta-testers ?) mysteriously disappeared, forcing them to come to terms with powers they only sort-of want (or understand). "What happens to Dash Incredible when the parents vanish" isn't far off the mark- currently age 16 or so in game. Out of VR, a badly injured former gymnast who desperately wants to enjoy full mobility (or better) again. Speedster.

>Now must go sleep off (too much?) stuffing.
jmucchiello
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by jmucchiello »

I have a kid who looks a lot like Iron Man without the Jarvis AI in progress.
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Doctor Malsyn
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

pathfinderq1 wrote: Fri Nov 25, 2022 2:52 am I'll get some concept ideas up tomorrow. Given we have a couple of "support/toolbox" types already, I'm mostly focusing on more direct character concepts.

Short forms:
1. Kaiju; a mild-mannered librarian with very minor healing factor and hyper-brain capabilities- just enough to allow her to bond with a set of symbiotic armor that looks like a biomechanical gorilla (blend of Venom and Hulk). Powerhouse.
2. MorningStar: daring test pilot, fused with alien energies. Somebody watched Captain Marvel before enrolling this character into the MMVR gameworld (and that somebody is an 86-year-old retired nurse who got into gaming to bond with her great-grandson, and found a hidden aptitude). Pargaon/flying blaster.
3. Hellion: Teenage mutant legacy hero- or rather a "lost legacy", since their super-parents (beta-testers ?) mysteriously disappeared, forcing them to come to terms with powers they only sort-of want (or understand). "What happens to Dash Incredible when the parents vanish" isn't far off the mark- currently age 16 or so in game. Out of VR, a badly injured former gymnast who desperately wants to enjoy full mobility (or better) again. Speedster.

>Now must go sleep off (too much?) stuffing.
1. Cool name, makes me wonder if they'd be more of a super-size powerhouse with that sort've theming. Works either way.
2. Some good story behind that, I like that theming of an old woman getting into VR-Gaming, reminds me a bit of Vivid's character in that manner.
3. An ex-athlete seeking to regain his lost glory, now that's a tearjerker. Nice backstory on the character too, could picture some good quests followign their trail.

Hope it was some good stuffing!
jmucchiello wrote: Fri Nov 25, 2022 3:18 am I have a kid who looks a lot like Iron Man without the Jarvis AI in progress.
Sounds good to me. I'm interested to learn more about what you've got in mind there.
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Tony Jones
Posts: 3170
Joined: Tue Oct 22, 2019 8:54 pm

Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by Tony Jones »

I've been thinking of a character idea, and am currently looking at Exemplar, a psychic whose powers encompass not just telepathy, but also psychokinesis and teleportation, with defences based on subconscious precognition but also some actual uncontrolled precognition as well.
pathfinderq1
Posts: 2203
Joined: Sun Mar 12, 2017 4:04 pm

Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by pathfinderq1 »

Okay, here is where things are:

With a possible Irony-man in the mix and a decent crop of support types, I'm going to shelve the flying blaster/ paragon idea for now, which leaves me with two possibilities. Between Thanksgiving stuff and an absolute screeching halt roadblock on the Kaiju build, I'm now most of the way through the mechanical side, but I have a pretty solid handle on the background/fluff for both.

I'm going to post the background capsules (and associated complications) for both, individually, later tonight- just to get them out and let them gel a bit while I work on the mechanical side.

Basics are as follows:
1. Kaiju: a mild-mannered librarian with very minor superhuman (enhanced brain, healing factor) whose powers allowed her to survive playing host/conduit to an extradimensional BEING (or rather, to some of its servitor creatures. And really, calling it a "Monster" just because it is imcomprehensible is just so reductionist...). She has taken on a role as unofficial protector of the Premium City University campus, and has just begun to engage in hero work in the city and the world at large. Functionally, she is a shapeshifter- able to assume specific servitor beast forms. Her most common form is a nine-foot tall biomechanical beast, a cross between a gorilla and a xenomorph. She can also take the shape of an acid-spitting "hellbat", or in dire circumstances, a thirty-foot tall lizard monster (From which she derived her codename).

2. Hellion: an eighteen-year-old "Kid" who lives with her grandparents in the suburbs of Premium City- she goes to community college part-time, and works at her grandparents' restaurant part-time. In her spare time, she is the rookie speedster Hellion, learning the ropes as a superhero in the Big City. Things would probably be easier for her if her super-parents hadn't mysteriously disappeared, and if her big brother had become so obsessed with said disappearance that he was closer to a villain than a hero these days. (Outside the game, she is a former elite gymnast who was badly injured in an accident- modern medicine lets her walk, but that isn't enough; she isn't quite addicted to the VR world and the options and sensations it allows- but addiction isn't far away. And her ex-fiance is still in the game with her, since they were both beta-testers- but luckily they can avoid one another, most of the time).

>More shortly...
jmucchiello
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Re: [Recruitment] [3e] Superheroics Unlimited - The MMVR

Post by jmucchiello »

My iron man is not a blaster type. He's almost Dr. Octopus in full metal suit, actually.
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