Jab’s Builds! (Beaker! Sam Eagle! Miss Piggy! The Swedish Chef!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Lei-Fei

Post by Jabroniville »

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LEI-FEI
Role:
Martial Artist, Evil Monk
PL 8 (94)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Acrobatics 8 (+13)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 8 (+8)
Intimidation 4 (+6)
Perception 2 (+3)

Advantages: 
Assessment, Benefit (Uses Attack to Feint in Combat), Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Takedown, Uncanny Dodge

Offense:
Unarmed +14 (+2 Damage, DC 17)
Initiative +9

Defenses:
Dodge +8 (DC 18), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6

Complications:
Motivation (Killing All Strong Martial Artists)

Total: Abilities: 52 / Skills: 34--17 / Advantages: 14 / Powers: 0 / Defenses: 13 (94)

-Lei-Fei is quite the bizarre character- a praticing Shaolin Monk, he is nonetheless out to kill every powerful martial artist in the world. He decided that he wanted to learn Lau Chan's style first, however, but grew impatient and betrayed his master before he could be taught everything. He failed thanks to Pai's intervention, and joins the fifth tournament to prove he'd succeeded in his training. Lei-Fei seems to be inspired by Hong Kong movie star Gordon Liu, who's played a similar character before.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Vanessa

Post by Jabroniville »

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0_0 PUMMEL ME MY AGGRESSIVE MUSCLE WAIFU.

VANESSA LEWIS
Role:
Martial Artist
PL 8 (87)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 8 (+13)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 8 (+9)
Perception 2 (+4)

Advantages: 
Assessment, Benefit (Uses Attack to Feint in Combat), Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Takedown, Uncanny Dodge

Offense:
Unarmed +14 (+2 Damage, DC 17)
Initiative +9

Defenses:
Dodge +8 (DC 18), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6

Complications:
Motivation (Discovering Mr. Lewis's Killers)

Total: Abilities: 52 / Skills: 30--15 / Advantages: 14 / Powers: 0 / Defenses: 12 (93)

-Vanessa is SCORCHING HOT, but sadly suffered from a bout of "De-Blackification" in her next game, as Virtua Fighter 5 both lightened up her previously-dark skin, then made her physique softer and more feminine- before, she was this beefy, ripped, tough chick and it was SO AWESOME, YO. Vanessa is an orphan abducted by Judgment 6 and trained to be a living weapon with the Vale Tudo style. She was rescued as a child, and took on the surname of her rescuer once he was killed- she now hunts them to find his killer. She also suffers from amnesia in the fifth game, and wants to find out what happened to here between the fourth and that one. Her style is pretty rough & tumble, consisting of takedowns and brutal punches.
Last edited by Jabroniville on Sat Dec 08, 2018 5:59 am, edited 4 times in total.
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danelsan
Posts: 273
Joined: Fri Nov 04, 2016 8:31 pm

Re: Jab's Builds! (El Aguila! American Eagle! Ahab! Virtua Fighter!)

Post by danelsan »

I should probably have imagined that Ganassa's art style would be right up your alley XD
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Goh

Post by Jabroniville »

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GOH HINOGAMI
Role:
Martial Artist, Crazy Guy
PL 8 (94)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 8 (+13)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 8 (+8)
Expertise (Assassin) 6 (+6)
Intimidation 6 (+6)
Perception 2 (+2)
Advantages: 
Assessment, Benefit (Uses Attack to Feint in Combat), Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Startle, Takedown, Uncanny Dodge

Offense:
Unarmed +14 (+2 Damage, DC 17)
Initiative +9

Defenses:
Dodge +8 (DC 18), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6

Complications:
Stuff

Total: Abilities: 44 / Skills: 36--18 / Advantages: 15 / Powers: 0 / Defenses: 14 (94)

-"Crazy Guy" fighters are now mandatory for most fighting games, and VF4 gave us the crazy loon Goh. He was abducted by J6 as a child and trained to be an assassin, and is supposed to kill several of the tournament's fighters. However, he was defeated by Jackie Bryant and failed to kill anyone- he now knows that a second failure will mean his life.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (El Aguila! American Eagle! Ahab! Virtua Fighter!)

Post by Jabroniville »

danelsan wrote: Wed Mar 22, 2017 1:35 am I should probably have imagined that Ganassa's art style would be right up your alley XD
That's a new name to me- I'll have to add him to my list. Samuraiblack is also great at MuscleGirls.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

El Blaze

Post by Jabroniville »

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EL BLAZE
Role:
Martial Artist, Luchadore
PL 8 (94)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Acrobatics 8 (+14)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 8 (+8)
Perception 2 (+2)

Advantages: 
Assessment, Benefit (Uses Attack to Feint in Combat), Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Takedown, Uncanny Dodge

Offense:
Unarmed +14 (+2 Damage, DC 17)
Initiative +10

Defenses:
Dodge +9 (DC 19), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6

Complications:
Rivalry (Wolf Hawkfield)

Total: Abilities: 52 / Skills: 30--15 / Advantages: 14 / Powers: 0 / Defenses: 13 (94)

-Luchadores have grown increasingly common in fighting games, owing to some great visual designs and high-flying fighting styles, and so even this series grabs one. El Blaze is a pretty clear rip-off of Rey Mysterio, one of the most successful Luchadores in history.
Last edited by Jabroniville on Sat Apr 01, 2017 7:42 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Eileen

Post by Jabroniville »

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EILEEN
Role:
Martial Artist, Chinese Girl
PL 8 (99)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 8 (+14)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 8 (+8)
Expertise (Singing) 6 (+9)
Perception 2 (+2)

Advantages: 
Assessment, Benefit (Uses Attack to Feint in Combat), Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Takedown, Uncanny Dodge

Offense:
Unarmed +14 (+2 Damage, DC 17)
Initiative +10

Defenses:
Dodge +9 (DC 19), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6

Complications:
Motivation (Meeting Pai Chan)- Eileen is moved to join the tournament, transfixed by the movements of Pai.

Total: Abilities: 54 / Skills: 30--15 / Advantages: 14 / Powers: 0 / Defenses: 13 (99)

-Eileen is a Chinese Monkey Kung Fu fighter who worked as an actress in the Beijing Opera for years.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Jean

Post by Jabroniville »

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JEAN KUJO
Role:
Martial Artist, Pretty Boy
PL 8 (98)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 0 PRESENCE 3

Skills:
Acrobatics 8 (+14)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 8 (+9)
Perception 2 (+2)

Advantages: 
Assessment, Benefit (Uses Attack to Feint in Combat), Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative 2, Improved Trip, Power Attack, Prone Fighting, Takedown, Uncanny Dodge

Offense:
Unarmed +14 (+2 Damage, DC 17)
Initiative +14

Defenses:
Dodge +8 (DC 18), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6

Complications:
Motivation (Killing Others)- Jean is another brainwashed puppet of J6.

Total: Abilities: 54 / Skills: 30--15 / Advantages: 15 / Powers: 0 / Defenses: 14 (98)

-Jean is a former friend of Lion's. He was kidnapped by J6 and brainwashed to kill the other fighters, much like Goh was. Naturally, he's a blond pretty boy.
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danelsan
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Re: Jab's Builds! (El Aguila! American Eagle! Ahab! Virtua Fighter!)

Post by danelsan »

Jabroniville wrote: Wed Mar 22, 2017 4:00 am
danelsan wrote: Wed Mar 22, 2017 1:35 am I should probably have imagined that Ganassa's art style would be right up your alley XD
That's a new name to me- I'll have to add him to my list. Samuraiblack is also great at MuscleGirls.
Checking on this samurai guy, it appears he goes at it from a different standpoint. Ganassa draws girls like fitness models, very "shredded" but in "standard comic-book/videogame hottie" proportions. Samuraiblack draws them more like powerlifters, strong-looking but with less muscle definition and a lot "thicker".
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Dural

Post by Jabroniville »

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DURAL
Role:
Martial Artist, Clone Fighter, Boss
PL 9 (96)
STRENGTH
3 STAMINA 3 AGILITY 6
FIGHTING 11 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 8 (+14)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+15)
Expertise (Martial Arts) 8 (+9)
Perception 6 (+6)

Advantages: 
Assessment, Benefit (Uses Attack to Feint in Combat), Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative 2, Improved Trip, Power Attack, Prone Fighting, Takedown, Uncanny Dodge

Offense:
Unarmed +15 (+3 Damage, DC 18)
Initiative +14

Defenses:
Dodge +8 (DC 18), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6

Complications:
Motivation (J6's Will)

Total: Abilities: 50 / Skills: 34--17 / Advantages: 15 / Powers: 0 / Defenses: 14 (96)

-Every Virtua Fighter game to date features Dural as the end boss. A nude woman made of shiny material, she showed off the graphical power (reflective material being a Holy Grail of animation, alongside water). The first Dural was Kage-Maru's mother, but she was cured. Subsequent models are more varied. As a Boss, she's more elite than the other fighters, but not by much.
Last edited by Jabroniville on Sat Apr 01, 2017 7:44 am, edited 1 time in total.
MacynSnow
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Joined: Tue Dec 20, 2016 2:56 pm

Re: Jab's Builds! (El Aguila! American Eagle! Ahab! Virtua Fighter!)

Post by MacynSnow »

Jabroniville wrote: Mon Mar 20, 2017 6:20 pm Oh yeah? I figured most of the cast for being at a similar level (Various fighters have won the tournament, for example). What would make Jackie better?
in my opinion,he had the much more rounded Martial Art's style than the others did.Taking the "Player personality" out of the equation,If you have a CPU-Vs-CPU fight with Jackie involved,Jackie will win 8 out of 10 fights(i actually did this one time to prove a point to my friend about how good Bruce Lee's Style was).That ,to me at least, suggest's slightly higher Power Level that the Other Fighters.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Genosha

Post by Jabroniville »

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GENOSHA:

-I never read the X-Men during the late-80s period (I was too young to get to the comic store on my own, and I was generally unfamiliar with comics in general until I was about eleven or so), so I don't have a whole lot to go on regarding Genosha. My only link to the general era is The X-Tinction Agenda. A cross-line mutant crossover (back when those were VERY rare), it was done during the peak of Jim Lee & Rob Liefeld's run as X-Artists, and also had some hideous, half-assed art by John Bogdanove, who is possibly the single worst artist in comic book history at this point (seriously, the art on the X-Factor portions of the book are vomit-inducing. Not a lot of things can make me go "God, I can't wait until we reach another Rob Liefeld issue", but this is one of them- he later turned into a pretty good artist on Superman).

-Ultimately, Genosha is a pretty clear metaphor for what was going on in South Africa at the time. South Africa, founded by Dutch-descended settlers, was based off of a system of "Apartheid" that meant that whites counted more (in just about every respect) than blacks (and blacks could even spend money to become "more white" under the law)- a system in which a minority of whites ruled a majority of blacks. This system was notorious the world over, with many countries openly being hostile to the South African government in Pretoria, while others (like, controversially, Israel) were like "HEY, just give us monies! It's all cool!" Now, as a kid reading the books at the time, I would have had NO IDEA that this was a thing, so I was a bit weirded out that some country in Africa was ruled by white people. Also the metaphor doesn't entirely work since clearly the "Mutates" (mind-wiped mutants) are SLAVES, not a poor, oppressed minority that merely suffers inequality. I mean, it's unequal, but Slavery and Economic Inequality are two different things.

-So Genosha was basically an island off the coast of Africa, ruled entirely by white people and featuring an economy that's run off of Mutant slaves they call "Mutates"- mind-wiped and loyal servants who never seemed to use any powers. Numbered and mindless, they were seen as a shocking thing by most other nations, but nothing was done about it. And when some Genoshan Mutants tried to ESCAPE the "Mutate" process (enacted by the ultra-smart Genegineeer), the X-Men wound up involved, as the Genoshans sent out their "Press Gang" to bring the runaways back.

-Things culminated when the Genoshan Magistrates invaded American soil in order to capture several of the New Mutants- in the process, Wolfsbane was turned into a Mutate, and Warlock was killed, drained of all life when Cameron Hodge, an X-Factor villain turned into an immortal cyborg, tried to merge with Warlock's powerful alien physiology. Thus the X-Men plotted a rescue mission, which generally went sideways and got the entire team captured, as one of the Press Gang (named "Wipeout") could wipe out their powers with a thought. In the end, after about nine-hundred escape attempts, fight scenes against an unkillable Hodge, and more, the X-Men were victorious, burying Hodge under a mountain of rubble while the Magistrates turned on their own President, staging a coup. Wolfsbane transformed into a Giant Wolf-Form (which would later be ignored, revealing a "fuzzy human" look she'd keep mostly for good after that), then join a restructured X-Factor, under the leadership of Havok (who'd been a Magistrate in this story, having been brainwashed by the Siege Perilous and become a loyal Genoshan).

-Honestly, the whole story was kind of a mess, and it goes on a bit too long. Even as a kid, I never liked reading stories where the heroes are endlessly captured and recaptured, and all of the villains are generally unlikeable and uninteresting. Cameron Hodge in particular is an incredibly poorly-done villain, but The Press Gang are like a proto-version of all those terrible early-90s Villain Teams that Marvel started churning out. Except these guys aren't even visually interesting. Ultimately, it's also the finale of the New Mutants as a concept- Magik & Moonstar, major characters in the old book, had been phased out. Rictor & Sunspot were soon to follow. Warlock was killed, and Wolfsbane shifted to X-Factor. Cable had just recently become the leader. Within a few issues, that book would be gone, and X-Force would be in its stead.

-Genosha itself pretty much stopped being used as a big-time storytelling device in the '90s, as Claremont's final years were the only time it was important. After that, I don't think anyone saw it in any important context until Cassandra Nova had a bunch of Sentinels wipe out SIXTEEN MILLION MUTANTS that had somehow come to live there. Selene made it her homebase during Necrosha (a quick X-Event made to steal the thunder from DC's Blackest Night, I guess), and another Claremont book would be devoted to Mutants helping to remake it. Ultimately though, it seems like only Claremont ever cared.

These builds will include Hodge himself, plus the four members of the Press Gang, Genosha's own mutant force. They've got some semi-unique powers in their group, but never really mattered to the stories. For example, this twelve-part story arc features only a handful of scenes featuring ANY of them- many members of the team don't appear in anything other than a cameo. This was entirely the "Hodge Show" by the end.
Last edited by Jabroniville on Fri Dec 02, 2022 4:17 am, edited 2 times in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Punchout

Post by Jabroniville »

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PUNCHOUT (Real Name Unknown)
Created By:
Chris Claremont & Rick Leonardi
First Appearance: The Uncanny X-Men #235 (1988)
Role: Powerhouse Chick
Group Affiliations: The Press Gang
PL 9 (104)
STRENGTH
12 STAMINA 10 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Genoshan Soldier) 4 (+4)
Insight 2 (+2)
Intimidation 8 (+8)
Perception 2 (+2)

Advantages:
All-Out Attack, Chokehold, Daze (Intimidation), Equipment 2 (Military Gear), Fast Grab, Improved Initiative, Ranged Attack 5

Powers:
"Mutant Powers: Super-Strength & Durability"
Leaping 2 (30 feet) [2]
Speed 1 (4 mph) [1]
Protection 2 (Extras: Impervious 9) [11]

Offense:
Unarmed +8 (+10 Damage, DC 25)
Initiative +7

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +12 (+5 Impervious), Fortitude +10, Will +4

Complications:
Motivation (Soldier)

Total: Abilities: 60 / Skills: 20--10 / Advantages: 12 / Powers: 14 / Defenses: 8 (104)

-Punchout is yet another Dime-a-Dozen Powerhouse (created slightly before they became entirely ubiquitous to super-teams), essentially to be Colossus' opposite number on the Press Gang, but I'm not sure if he was an X-Man at the time (The "Siege Perilous" storyline REALLY weirded that book up for a while). She looks absolutely identical to The Alliance Of Evil's Frenzy, which is completely weird- somebody HAD to have made this connection... or they would have, if both characters hadn't been complete nobodies at the time, with zero personality. Punchout (that's actually a pretty good villain name, actually) NEVER APPEARED AGAIN after her debut, even in The X-Tinction Agenda, which is pretty bizarre, since it was entirely Genosha-based. Seriously- there has been zero word about what happened to her. We can only assume she was killed by the Sentinel Genocide of Genosha.

-I was gonna go PL 8 since she's a one-shotter, but anyone who Wikipedia describes as "Colossus-Level Strength" kinda needs to be higher in PL.
Last edited by Jabroniville on Sun Feb 06, 2022 11:37 am, edited 2 times in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Pipeline

Post by Jabroniville »

Image

Oh, you can tell who was a popular artist when THIS guy was designed, that's for sure...


PIPELINE (Cormick Grimshaw)
Created By:
Chris Claremont & Rick Leonardi
First Appearance: The Uncanny X-Men #235 (1988)
Role: Teleporter
Group Affiliations: The Press Gang
PL 12 (181)
STRENGTH
0 STAMINA 1 AGILITY 1
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Deception 4 (+5)
Expertise (Genoshan Soldier) 4 (+5)
Insight 3 (+4)
Perception 3 (+4)

Advantages:
Equipment 2 (Military Gear- Body Armour), Ranged Attack 3, Set-Up

Powers:
"Mutant Powers: Digitization and Transport of Matter"
Teleport 12 (Extras: Extended, Accurate, Attack +0, Area- 60ft. Burst +2, Selective) (Flaws: Medium- Electrical Systems/Wires) [72]
Linked to
"Add Additional Files" Affliction 10 (Fort; Dazed/Stunned/Paralyzed) (Extras: Area- 60ft. Burst +2, Selective) (Flaws: Limited to Teleported Victims Through Electrical Systems) [30]
Teleport 12 (Extras: Extended, Accurate) (Flaws: Medium- Electrical Systems/Wires) [36]

Offense:
Unarmed +5 (+0 Damage, DC 15)
Teleport +12 Area (DC 20- Dodge Check)
Additional Files +10 Area (+10 Affliction, DC 20)
Initiative +1

Defenses:
Dodge +6 (DC 16), Parry +5 (DC 15), Toughness +1 (+3 Body Armour), Fortitude +3, Will +4

Complications:
Motivation (Soldier)
Power Loss (Teleport)- Pipeline's Powers do not work on clothes. People tend to arrive naked.

Total: Abilities: 20 / Skills: 14--7 / Advantages: 6 / Powers: 138 / Defenses: 10 (181)

-Pipeline is an ultra-powerful Teleporter, using that annoying "Attack Teleport + Regular Teleport" power-combo, plus the ability to stun people that he's teleported. He's so powerful that he can grab a huge swath of people with him and Teleport all the way to Africa. Good thing he's not terribly powerful otherwise. Oddly, despite factoring into "The X-Tinction Agenda" pretty early on (he Teleported everyone away- the process nearly killed Warlock, which helped kill him eventually), he was never seen on-panel that I can recall (*tsk*- such a thing would NEVER happen during the Shooter Era- he'd been fired a year prior). He's showed up a couple times in the modern era, often helping to rebuild his beloved country, but hasn't been seen since he helped Magneto out on Genosha (pre-Genocide).
Last edited by Jabroniville on Sun Feb 06, 2022 11:38 am, edited 2 times in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Wipeout

Post by Jabroniville »

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WIPEOUT (Real Name Unknown)
Created By:
Chris Claremont & Marc Silvestri
First Appearance: The Uncanny X-Men #236 (1988)
Role: Power-Nullifier
Group Affiliations: The Press Gang
PL 14 (120)
STRENGTH
-1 STAMINA -1 AGILITY -1
FIGHTING 1 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Genoshan Soldier) 4 (+4)
Insight 2 (+3)
Perception 2 (+3)

Advantages:
Equipment 2 (Military Gear), Ranged Attack 3

Powers:
"Mutant Powers: Disruption of Energy"
Affliction 14 (Fort; Impaired/Disabled/Transformed to Powerless) (Feats: Reversible) (Extras: Area- 30ft. Burst, Selective, Affects Objects, Continuous +3) [99]

Offense:
Unarmed +1 (-1 Damage, DC 14)
Initiative -1

Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness -1 (+2 Body Armour), Fortitude +1, Will +3

Complications:
Motivation (Soldier)
Power Loss (Affliction)- Wipeout's Disruptive Powers are most-effective on organic beings. When affecting Computers and technology (such as X-Factor's "Ship"), the effects are not Continuous, and his victims will recover.
Responsibility (Non-Combatant)- Old-aged and overweight, Wipeout is not a battlefield tactician. He is kept off to the side, and is instead often present when Pipeline Teleports in victims.

Total: Abilities: 0 / Skills: 12--6 / Advantages: 5 / Powers: 98 / Defenses: 10 (120)

-Wipeout is one of those Mutant types that pops up a LOT- the "Power Nullifier", though he's a bit different from Scrambler or Leech. His power allows him to steal away the powers of ANYBODY within range, and on a PERMANENT basis. Even after he was KO'd or killed, he could keep people de-powered, so they'd have to utilize different means to gain them back. A fat old man, he wasn't a fighter (guys with powers like this NEED weaknesses), and he was in fact murdered by Cameron Hodge, who then framed Alex Summers for the deed (Hodge was eliminating potential rivals, and ESPECIALLY mutants).
Last edited by Jabroniville on Sun Feb 06, 2022 11:38 am, edited 2 times in total.
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