Writing an article

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act
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Joined: Wed Jun 08, 2022 10:33 pm

Writing an article

Post by act »

I have a question:how can I write an article as if it were a review of a super hero role-playing game?
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Ares
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Re: Writing an article

Post by Ares »

Sure, if you want to have a topic that is essentially a review of an RPG, go ahead.
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act
Posts: 94
Joined: Wed Jun 08, 2022 10:33 pm

Re: Writing an article

Post by act »

Ares wrote: Tue Dec 27, 2022 5:39 pm Sure, if you want to have a topic that is essentially a review of an RPG, go ahead.
Thanks,what else should i do,and how should i do it?
greycrusader
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Re: Writing an article

Post by greycrusader »

Well, the essentials of doing a review would be likely be discussing how well a game reflects the genre it is attempting to simulate (mostly superhero comics in the case of this forum), exactly how the mechanics do so (for example, standard M&M rules make death or serious injury relatively rare), ease of play (how much math is needed? how quickly can a combat be run? ), and a general overview of the game system (how hard is it to learn? how detailed are the mechanics-do they cover lots of situations or is the GM encouraged to improvise?). If the rpg provides ready-made characters or a campaign setting, you could discuss that as well-do the examples make the rules easier to understand? Is the setting fleshed out? interesting? Comparing a relatively new system to well-known rules sets may be helpful as well.

Does any of the above help?
act
Posts: 94
Joined: Wed Jun 08, 2022 10:33 pm

Re: Writing an article

Post by act »

greycrusader wrote: Fri Dec 30, 2022 2:44 am Well, the essentials of doing a review would be likely be discussing how well a game reflects the genre it is attempting to simulate (mostly superhero comics in the case of this forum), exactly how the mechanics do so (for example, standard M&M rules make death or serious injury relatively rare), ease of play (how much math is needed? how quickly can a combat be run? ), and a general overview of the game system (how hard is it to learn? how detailed are the mechanics-do they cover lots of situations or is the GM encouraged to improvise?). If the rpg provides ready-made characters or a campaign setting, you could discuss that as well-do the examples make the rules easier to understand? Is the setting fleshed out? interesting? Comparing a relatively new system to well-known rules sets may be helpful as well.

Does any of the above help?
yes,thank you for asking
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