MICROMAX (Scott Wright)
Created By: Alan Davis
First Appearance: Excalibur #44 (Dec. 1991)
Role: Forgotten '90s Hero, Shrinking Hero, Growth Guy
Group Affiliation: Excalibur, The Vanguard, F.I.-6, M.I.-13, M.I.-16
PL 9 (106)
STRENGTH 1/12 STAMINA 2/13 AGILITY 3
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 1 PRESENCE 2
Skills:
Deception 2 (+4)
Expertise (Disk Jockey) 4 (+6)
Intimidation +0 (+2/+8 Full Size)
Investigation 4 (+6)
Perception 3 (+4)
Technology 1 (+3)
Advantages:
Ranged Attack 2
Powers:
"Mutant Powers: Size Shifting"
"Small Size" Shrinking 16 (-4 Strength, Speed -2, +8 Defenses, +16 Stealth, -8 Intimidation) Linked to Enhanced Fighting 4 & Dodge 2 (42) -- [43]
- AE: "Huge Size" Growth 10 (Str & Sta +10, +10 Mass, +5 Intimidation, -5 Dodge/Parry, +1 Speed, -10 Stealth) -- (42 feet) (20)
Growth 3 (+13 Mass, +6 Intimidation, +1 Speed, -13 Stealth) -- (60 feet) (Flaws: Limited to Non-STR & STA Growths) (3)
Offense:
Unarmed +7 (+1 Damage, DC 16)
Small Size +11 (-3 Damage, DC 12)
Full Size +7 (+11 Damage, DC 26)
Initiative +3
Defenses:
Dodge +3 (DC 13), Parry +7 (DC 17), Toughness +2, Fortitude +3, Will +4
"Small Size" Dodge +11 (DC 11), Parry +15 (DC 25), Toughness +2, Fortitude +3, Will +4
"Full Size" Dodge -2 (DC 8), Parry +2 (DC 12), Toughness +13, Fortitude +14, Will +4
Complications:
Responsibility (Government Agent)
Total: Abilities: 42 / Skills: 14--7 / Advantages: 2 / Powers: 51 / Defenses: 4 (106)
-Micromax kind of sucks. He's an Excalibur affiliate who is generally in the "Government Agent who ends up fighting the super-heroes because of an idiotic misunderstanding" vein of super-character, and he generally gets beaten up a lot. His entire history seems to list only one real feat to his name- he grew super-big and surprised the Super-Magic-God Necrom, leaving him vulnerable to other attacks. The rest of the time, he's just getting curbstomped. Like a lot of the guys from Marvel Cards Series IV, it's a total mystery as to why he got a Card of his own, beyond "it was a current storyline and we didn't want to just repeat the same few heroes over and over again in each edition").
-Micromax is PL 9 at full size, sure... but he suffers from the same weakness as almost all Growing Guys- a good enough shot from ANYONE can take him down, because pretty much any character can Power Attack with impunity on someone with -2 to Dodge and +2 to Parry (most heroes are around +8 to +12 in accuracy!).