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DalkonCledwin
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HKB-3 / The MCs / Chaotic Harmony

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HKB-3 Hunter-Killer Droid - Arc 1 - PL 8
Age: 22 / Height: Unspecified / Weight: Unspecified / Chasis Color: Tan / Optic Color: Red
Group Affiliations: The Conf. of Independent Systems / Base of Operations: The Indemnity, Providence-class Dreadnought
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -5
Dark Side Score: N/A

Strength 2, Stamina -, Agility 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 0, Presence -1

Advantages
All-out Attack, Daze (Intimidation), Fascinate (Intimidation), Favored Foe: (Jedi), Improved Team Attack 2, Inventor, Languages 2, Precise Attack (Ranged, Cover), Startle

Skills
Athletics 6 (+8), Close Combat: Unarmed 2 (+7), Expertise: Astrotech 6 (+7), Intimidation 6 (+5), Investigation 4 (+5), Perception 6 (+6), Ranged Combat: Blasters 5 (+7), Stealth 6 (+8), Technology 6 (+7)

Powers
Hunter-Killer Physiology
. . Invulnerabilities: Immunity 36 (racial trait, Aging, Custom: Mind Tricks 5, Fortitude Effects)
. . Locked Access: Feature 1 (racial trait, Notes: The shutdown switch for this droid is located internally, preventing it from being shut off by an opponent. This means it must be disabled or otherwise rendered Helpless before it can be shut down)
. . Quadanium Plating: Protection 5 (racial trait, +5 Toughness; Impervious)
. . Sensors: Senses 7 (racial trait, Darkvision, Extended: Visual Senses 2: x100, Low-light Vision, Tracking: Vision 2: full speed; Feature: Internal Commlink)
Integrated Blaster Rifle: Array
. . Blaster Bolts: Damage 9 (energy, DC 24; Increased Range: ranged, Multiattack)
. . Stun Bolts: Cumulative Affliction 6 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged, Multiattack)

Offense
Initiative +2
Blaster Bolts: Damage 9, +7 (DC 24)
Grab, +5 (DC Spec 12)
Stun Bolts: Cumulative Affliction 6, +7 (DC Fort 16)
Throw, +2 (DC 17)
Unarmed, +7 (DC 17)

Complications
- Alignment (Neutral Dark): HKB-3 believes that his own needs, or those of his current Master, will almost always outweigh those of other people, but that either the ends or the means may be more important depending on the situation.
- Motivation: Dreamer: HKB-3 strives to be viewed as a peer to living beings, which is difficult due to his reliance on a Droid Control Ship.
- Remote Processor: HKB-3 cannot function unless it there is a Droid Control Ship in orbit of whatever planet he is located on, or else when he is actually onboard a Droid Control Ship.
- Reputation: According to the Jedi Order, HKB-3 is guilty of terrible crimes... Of course, this is only natural since the entire Hunter-Killer series of droids was created with the intent of having them kill Jedi in the most brutal way possible.
- Social Awkwardness: Like his predecessor, HKB-3 has a tendency to refer to organic lifeforms as "Meatbags" and question whether he is allowed to kill them or not.

Languages
Binary [Native], Galactic Basic, Huttese (Trade)

Defense
Dodge 11, Parry 11, Fortitude Immune, Toughness 5 (Imp. 5), Will 5

Power Points
Abilities 12 + Powers 83 + Advantages 11 + Skills 24 (47 ranks) + Defenses 20 = 150
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Darth Tyranus / The SCs / Chaotic Harmony

Post by DalkonCledwin »

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Art by Planedrifter on DeviantArt

Darth Tyranus - Arc 1 - PL 13
Age: 80 / Height: 6' 5" / Weight: 183 lbs / Hair Color: White / Eye Color: Brown
Group Affiliations: The Banite Sith / Base of Operations: Castle Serenno, Serenno, D’Astan Sector
Wealth Rank: +24 / Rep Rank: +17 / Knockback Mod: -12/-2

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 11, Intellect 3, Awareness 2, Presence 3

General Advantages
All-out Attack, Assessment, Benefit 9: (Alternate Identity 3: [Count Dooku of House Serenno], Galactic Reputation 2, Wealth 4: [Multimillionaire]), Connected, Contacts, Conviction, Daze (Deception), Defensive Roll 7, Durable Lie, Equipment 8, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: (The Jedi), Improved Aim, Improved Disarm, Inspire 3, Languages 2, Leadership, Lightsaber Form II: Makashi, Power Attack, Quick Draw, Ranged Attack 4, Takedown, Teamwork, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Precise Attack (Close, Concealment), Second Chance: (When Resisting Disarm Attempts), Taunt, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Charming, Improved Initiative 3, Luck 3,

Skills
Athletics 6 (+7), Close Combat: Lightsabers 6 (+17), Deception 12 (+15), Expertise: Galactic Lore 8 (+11), Expertise: Social Sciences 8 (+11), Expertise: The Force 12 (+15), Insight 6 (+8), Intimidation 6 (+9), Investigation 6 (+9), Perception 12 (+14), Persuasion 12 (+17/+15), Ranged Combat: Use the Force 6 (+8), Stealth 6 (+8), Technology 6 (+9), Vehicles 6 (+8)

Powers
Human Sith Lord Physiology
. . Force Sensitivity: Senses 19 (racial trait, Accurate: Detect Force Users, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Vision, Detect: Force Users [Mental] 2: ranged, Extended: Mental Senses 5: x100k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 3)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+17), Advantages: Charming)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Lightsaber (Easily Removable)
. . An Elegant Weapon: Array
. . . . Deflection: Deflect 14 (training; Reflect; Reduced Range: close)
. . . . Rapid Strike: Strength-based Damage 6 (energy, DC 22; Accurate: +2, Multiattack, Penetrating 6; Distracting)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Penetrating 6)
. . . . Severing Strike: Strength-based Damage 6 (energy, DC 22; Dangerous 4, Incurable, Penetrating 7, Smashing; Tiring)
. . Lightsaber Defense: Enhanced Trait 3 (training, Parry +3 (+14))
Master of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 13 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 23; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Battle Meditation: Burst Area Luck Control 1 (bendu, Bestow Luck, Advantages: Luck 3; Burst Area 10: 2 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Hearing, Perception (Visual): Visual, Subtle: encrypted; Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Force Choke: Concentration Affliction 13 (bogan, telekinetic, 1st degree: Fatigued, Dazed, 2nd degree: Disabled, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 23; Concentration, Extra Condition, Increased Range: ranged, Split: 2 targets; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Jump: Leaping 3 (bendu, Leap 60 feet at 16 miles/hour)
. . Force Lightning Arc: Cone Area Damage 13 (bogan, electricity, DC 28; Alternate Resistance: Fortitude, Cone Area: 60 feet cone, DC 23, Increased Duration: concentration; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Lightning Bolt: Damage 14 (bogan, electricity, DC 29; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged, Split 2: 3 targets; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 2, Distracting, Inaccurate: -2)
. . Force Slam: Line Area Move Object 13 (bendu, telekinetic, 200 tons, DC 28; Line Area 2: 5 feet wide by 60 feet long, DC 23, Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion, Reduced Range: close)
. . Force Storm: Environment 18 (bogan, weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 500 miles; Build Up)
. . Force Thrust: Move Object 14 (bendu, telekinetic, 400 tons, DC 29; Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion)
. . Knight Speed: Speed 6 (bendu, Speed: 120 miles/hour, 1800 feet/round)
. . Telekinesis: Move Object 13 (bendu, telekinetic, 200 tons, DC 28; Damaging, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)

Equipment
Castle Serenno, Medium Armor, The Sith Code, Utility Belt

Offense
Initiative +14
Affect Mind: Concentration Affliction 13 (DC Will 23)
Force Choke: Concentration Affliction 13, +12 (DC Fort 23)
Force Lightning Arc: Cone Area Damage 13 (DC Fort 28)
Force Lightning Bolt: Damage 14, +10 (DC Fort 29)
Force Slam: Line Area Move Object 13 (DC 28)
Force Thrust: Move Object 14, +12 (DC 29)
Grab, +11 (DC Spec 11)
Rapid Strike: Strength-based Damage 6, +19 (DC 22)
Saber Strike: Strength-based Damage 6, +17 (DC 22)
Severing Strike: Strength-based Damage 6, +17 (DC 22)
Telekinesis: Move Object 13, +12 (DC 28)
Throw, +6 (DC 16)
Unarmed, +11 (DC 16)

Complications
- Alignment (Lawful Dark): Dooku holds that his own needs will usually outweigh those of anyone else, but that the means are just as important as the ends.
- Fatal Flaw: Dooku is too merciful, and empathizes with those whom he shouldn't.
- Motivation: Patience: Dooku is in no rush to defeat his enemies, because he truly believes that even Darth Sidious will fall to his blade within the fulness of time.
- Obsession: Dooku seeks power above all else, and is willing to do just about anything in order to claim it. He would also "die" to recover the ancient Sith relic known as the Force Harvester.
- Quirk: Dooku has a plan for any situation he may find himself in, including those which would ordinarily result in his untimely demise. Unfortunately, the chaotic tendencies of both his adoptive son and Anakin Skywalker tend to throw his plans into the metaphorical Rancor's pit.

Languages
Basic [Native], Geonosian, Shyriiwook

Defense
Dodge 14, Parry 14/11, Fortitude 6, Toughness 12/2, Will 14

Power Points
Abilities 52 + Powers 92 + Advantages 59 + Skills 59 (118 ranks) + Defenses 28 = 290

--------------------
Home Sweet Home
Castle Serenno - PL 13

Toughness 12, Size Huge

Features:
Armory (130 ep), Artificer's Lab, Combat Simulator, Communications, Computer, Deathtraps (DC 13, Thresh 6), Fire Prevention System, Gym, Hangar, Holding Cells (Null Powers 13), Infirmary, Isolated, Landmark, Library, Living Space, Personnel, Power System, Security System 3 (DC 30), Sovereign, Trophy Room

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 28
--------------------
Dooku's Fleet
1x Providence-class Dreadnought (Flagship)
6x Munificent-class Star Frigates
2x Lucrehulk-class Battleships
1x DH-Omni Support Vessel
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DalkonCledwin
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General Grievous / The SCs / Chaotic Harmony

Post by DalkonCledwin »

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Art by FeiHai on DeviantArt

General Grievous - Arc 1 - PL 11
Age: 46(?) / Height: 7' 1" / Weight: 351 lbs / Chassis Color: Tan / Eye Color: Yellow
Group Affiliations: The Conf. of Independent Systems / Base of Operations: The Malevolence, Subjucator-class Heavy Cruiser
Wealth Rank: +20 / Rep Rank: +15 / Knockback Mod: -9

Strength 6, Stamina 1, Agility 5, Dexterity 5, Fighting 9, Intellect 3, Awareness 0, Presence 2

General Advantages
Assessment, Benefit 5: (Galactic Reputation 2, Wealth 3: [Millionaire]), Connected, Daze (Intimidation), Dual-Wielding 2, Equipment 9, Fascinate (Intimidation), Favored Foe: (The Jedi), Fearless, Fighting Style: Martial Arts B, Improved Initiative 3, Inspire 3, Languages 3, Leadership, Move-by Action, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack, Startle, Teamwork, Withstand Damage

Fighting Style Advantages
Agile Feint, All-out Attack, Defensive Attack, Power Attack, Takedown

Enhanced Advantages
Benefit, Ambidexterity, Improved Grab, Luck 2

Skills
Acrobatics 8 (+13), Athletics 4 (+10), Expertise (AWE): Survival 8 (+10/+8), Expertise (AWE): Tactics 12 (+12), Expertise: Astrogation 8 (+11), Insight 8 (+8), Intimidation 6 (+8), Investigation 6 (+9), Perception 8 (+8), Ranged Combat: Blasters 6 (+11), Technology 6 (+9), Vehicles 8 (+13)

Powers
Kaleesh Cyborg Physiology
. . Armored Carapace: Protection 8 (racial trait, +8 Toughness; Impervious)
. . Climbing Claws: Movement 1 (racial trait, Wall-crawling 1: -1 speed rank; Limited: to surfaces where claws can get purchase)
. . Heightened Perception: Senses 5 (racial trait, Darkvision, Extended: Visual Senses 1: x10, Infravision, Low-light Vision)
. . Invulnerabilities: Immunity 10 (racial trait, Disease, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All))
. . Jump Servos: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour)
. . Resistances: Immunity 10 (racial trait, Custom: Mental Control 5, Fatigue Effects; Limited - Half Effect)
. . Six 'Armed' Man: Extra Limbs 4 (racial trait, 4 extra limbs, Advantages: Benefit, Ambidexterity, Improved Grab)
. . Survivalist: Enhanced Trait 1 (racial talent, Expertise (AWE) +2 (+10))
Quad Sabers (Easily Removable)
. . What Absurd Weapons: Array
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 27; Penetrating 13, Split 3: 4 targets)
. . . . Triple Attack: Strength-based Damage 7 (energy, DC 28; Multiattack [6 extra ranks], Penetrating 13)
Special Qualities
. . Outmaneuver: Burst Area Luck Control 2 (martial, Force a Re-roll, Negate Luck, Advantages: Luck 2; Burst Area: 30 feet radius sphere, DC 12, Selective; Check Required 5: DC 14 - Expertise: Tactics, Increased Action 2: move, Reduced Range 2: close)
. . Tough as Nails: Healing 4 (talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))

Equipment
Blaster Pistol, The Malevolence, Toolkit (Basic)

Offense
Initiative +17
Blaster Pistol, +12 (DC 20)
Grab, +9 (DC Spec 16)
Melting Blade: Weaken 6, +9 (DC Fort 16)
Saber Strike: Strength-based Damage 6, +9 (DC 27)
Sundering Blade: Damage 6, +9 (DC 21)
Throw, +6 (DC 21)
Triple Attack: Strength-based Damage 7, +9 (DC 28)
Unarmed, +9 (DC 21)

Complications
- Alignment (Neutral Dark): Grievous believes that his own needs will almost always outweigh those of other people, but that either the ends or the means may be more important depending on the situation.
- Honor: The Sith helped Grievous escape certain death, and he feels that he owes them his life, which is the closest to a sense of honor that this man possesses.
- Motivation: Power: Grievous feels that the Separatists must overcome doubt and achieve their goals, by any means necessary.
- Obnoxious: Grievous feels that nothing is immune to criticism, whether the king, the Force, or the price of bread.
- Overconfident: Grievous is hardened in his resolve, no setback, no challenge will break it. He also views those who won't fight for what they believe in as cowards.
- Weakness: Grievous is susceptible to attacks that target electronics, as though he were a Droid, and is automatically Dazed when hit with such attacks.

Languages
Galactic Basic, Geonosian, Kaleesh [Native], Muun

Defense
Dodge 13, Parry 13, Fortitude 4, Toughness 9 (Imp. 8), Will 4

Power Points
Abilities 62 + Powers 71 + Advantages 44 + Skills 44 (88 ranks) + Defenses 19 = 240

--------------------
Grievous' Flagship
The Malevolence - PL 11

Toughness 14, Size Colossal

Features:
Comms 3 (Basic, Encrypted 2 [DC 25]), Computer, Defense System (Blast 11), Fire Prevention System, Hangar (144 "Vulture" Droid Starfighters, 48 Hyena-Class Bombers, Various Support Craft), Holding Cells 2 (Null Powers 11, Imp. Tough 14), Infirmary, Isolated (Space), Living Space, Movable, Personnel (25,350 Organics; 60,000 Battle Droids), Power System, Security System 3 (DC 30), War Room, Workshop

Powers
Ion Pulse Cannon: Broad Simultaneous Weaken 11 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 21; Affects Objects Only, Broad: Electronics, Extended Range 11, Increased Range: ranged, Simultaneous; Build Up, Unreliable (1 use))

Offense
Ion Pulse Cannon: Broad Simultaneous Weaken 11, +6 (DC Fort 21)

Power Points
Abilities 5 + Powers 1 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
Grievous' Fleet
1x Subjugator-class Heavy Cruiser (The Malevolence, Primary Flagship)
1x Providence-class Dreadnought (The Invisible Hand, Secondary Flagship)
6x Munificent-Class Star Frigates
2x Recusant-class Light Destroyers
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DalkonCledwin
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Audemus Jura Nostra Defendere Brainstorm & Notes

Post by DalkonCledwin »

Audemus Jura Nostra Defendere
Premise: While attempting to escape from Voldemort and his minions, the Triwizard Cup portkey is hit by a stray spell, sending Harry Potter hurtling through time and space. Where does he end up, you might wonder? Well, how about in a Galaxy Far, Far Away, and right smack dab in front of a rather infamous Bounty Hunter?
Required Inclusions:
- Harry Potter must appear in the Star Wars galaxy at least five to ten years prior to the fateful battle at Geonosis, which means he has several years to get ready for the Clone Wars.
- The magical backlash from the faulty portkey must leave Harry with partial amnesia, at the very least, making it difficult for him to remember his true identity.
- Following Harry’s arrival, he must be found and taken in by none other than Jango Fett, who he will eventually come to see as the father he never had, with Jango seeing him as a son.
- Following Jango’s death, Harry must rebuild the True Mandalorians, with our protagonist ultimately becoming their leader.
- Harry must hold the Jedi Order in disdain for what happened during the battle of Galidraan, though he is allowed to like individual Jedi.
- Harry must also despise the Sith for what they did to his people over the past several millennia, the least of which is to manipulate them into fighting in the battle of Galidraan.
- Bo-Katan Kryze must be one of Harry’s closest friends, as well as his spy within the Death Watch organization, though the extent of their relationship is up to the author.
- Harry must succeed in becoming the overall leader of the Mandalorian people (not counting the New Mandalorians) following the demise of Pre Vizsla.
- Harry must either form an alliance with the Rebels following the rise of the Galactic Empire, or else keep the Mandalorians neutral in the ongoing conflict.
Preferred Inclusions:
- Harry’s primary romantic interest should be Bo-Katan Kryze, anyone else who he becomes involved with will be entirely up to the author’s discretion.
- Harry’s magical abilities and the Force should be fundamentally identical to each other, with the only real difference being how they are taught and performed.
- Harry should take his adoptive brother, Boba Fett, in after their father’s death and raise the boy in a way that Jango would be proud of.
- Harry should have encounters with Obi-Wan Kenobi, Anakin Skywalker & Ahsoka Tano both before and after the start of the Clone Wars.
Optional Inclusions:
- Harry could slowly begin to regain his memories over the course of several years, though whether he begins to look for a way to return to Earth or not is up to the author.
- Harry could instigate an exodus for those Mandalorians who are opposed to Duchess Satine Kryze’s beliefs that ultimately sees the vast majority of her subjects leaving her dominion.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the pathetic emo doormat.
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DalkonCledwin
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Harrik Fett / The MCs / Audemus Jura Nostra Defendere

Post by DalkonCledwin »

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Art by Cham98 on DeviantArt

Harrik Fett - Arc 1 - PL 10
Age: 22 / Height: 5' 11" / Weight: 193 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The True Mandalorian Remnant / Base of Operations: The Nova Hunter, Lancer-class Pursuit Craft
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -11/-5

Strength 4, Stamina 5, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 3, Presence 4

General Advantages
Ace Pilot, Attractive, Benefit 4: (Alternate Identity: [Harry James Potter], Galactic Reputation, Wealth 2: [Independently Wealthy]), Chokehold, Connected, Contacts, Conviction, Daze (Intimidation), Diehard, Equipment 22, Fascinate (Persuasion), Fast Grab, Great Endurance, Improved Aim, Improved Grab, Improved Trip, Inspire 2, Languages 3, Leadership, Ranged Attack 6, Ritualist, Startle, Takedown, Teamwork, Tracking, Withstand Damage

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Athletics 4 (+8), Close Combat: Swords 2 (+10), Expertise (AWE): Mandalorian Culture 4 (+7), Expertise (AWE): Survival 6 (+9), Expertise (AWE): Tactics 8 (+11), Expertise: Astrogation 6 (+8), Expertise: The Force 8 (+10), Insight 4 (+7), Intimidation 8 (+12), Investigation 4 (+6), Perception 6 (+9), Persuasion 6 (+10), Stealth 6 (+9), Technology 8 (+10), Vehicles 6 (+9)

Powers
Disciple of the Living Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Burst of Speed: Speed 4 (bendu, Speed: 30 miles/hour, 500 feet/round)
. . Force Disarm: Damage 11 (bendu, telekinetic, DC 26; Disarming (No Damage), Increased Range: ranged)
. . Overwhelming Presence: Concentration Burst Area Affliction 8 (bendu, mind trick, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Extra Condition, Selective; Check Required 5: DC 14 - Expertise: The Force, Limited Degree 2, Sense-dependent: Visual)
. . Phasewalk: Teleport 3 (bendu, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Extended: 8 miles in 2 move actions, Turnabout)
. . Pyrokinesis: Cone Area Damage 8 (bendu, fire, DC 23; Cone Area: 60 feet cone, DC 18, Increased Duration: concentration; Check Required 5: DC 14 - Expertise: The Force)
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons, DC 23; Damaging, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Mandaloiran Adept Specialist Physiology
. . Fast Action: Quickness 4 (racial talent, Perform routine tasks in -4 time ranks; Limited to One Type: Physical Tasks)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Force Sensitivity: Senses 17 (racial trait, Accurate: Detect Force Users, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Vision, Detect: Force Users [Mental] 2: ranged, Extended: Mental Senses 3: x1k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 285 years))
. . Resistances: Immunity 8 (racial trait, Fatigue Effects, Sleep, Suffocation (All); Limited - Half Effect)
. . Second Wind: Healing 6 (racial talent; Triggered: 1 use - when Harrik is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Mandalorian Battle Armor (Removable)
. . Battle Armor: Protection 6 (armor, +6 Toughness; Impervious [5 extra ranks])
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature 2: Integrated Commlink & Holorecorder)
. . Jetpack: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round; Unreliable (5 uses))
. . Sealed System: Immunity 7 (armor, Environmental Conditions (All), Suffocation (All); Quirk: Limited to no more than 24 hours at a time)
. . Weapon Emplacements: Array
. . . . Beskad Knife: Strength-based Damage 2 (slashing, DC 21; Dangerous)
. . . . Swing-Line: Movement 1 (technological, Swinging)
. . . . Whistling Birds: Damage 2 (piercing, DC 17; Homing: 1 extra attempt, Increased Range: ranged, Multiattack, Penetrating 2; Unreliable (5 uses))
Special Qualities
. . Child of Mandalore: Feature 1 (social talent, Notes: Other Mandalorians know, and will look out for Harrik. If he's ever in need of a place to stay, or a meal to eat, other Mandalorians will help him as long as his clan isn't feuding with theirs. This could be in the form of shelter, meals, even healing. If the Mandalorians are of his clan or a clan friendly to him, they may be willing to help him even at cost to themselves)
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
Vibrosword (Easily Removable)
. . Force-Empowered Strikes: Array
. . . . Sword Flurry: Strength-based Damage 6 (slashing, DC 25; Feature: Can block Lightsaber blades, Multiattack [4 extra ranks], Penetrating 3)
. . . . Sword Strike: Strength-based Damage 6 (slashing, DC 25; Dangerous 2, Feature: Can block Lightsaber Blades, Penetrating 3)
. . . . Whirling Blade: Cylinder Area Damage 6 (slashing, DC 21; Cylinder Area: 30 feet cylinder, DC 16, Penetrating 3)

Equipment
Battle Trophy, Mandalorian Arsenal (Dual Blasters, Fragmentation Grenade), The Nova Hunter, Utility Belt

Offense
Initiative +11
Affect Mind: Concentration Affliction 7 (DC Will 17)
Beskad Knife: Strength-based Damage 2, +8 (DC 21)
Dual Blasters, +9 (DC 20)
Force Disarm: Damage 11, +9 (DC 26)
Fragmentation Grenade, +9 (DC Dog 15)
Grab, +8 (DC Spec 14)
Overwhelming Presence: Concentration Burst Area Affliction 8 (DC Will 18)
Pyrokinesis: Cone Area Damage 8 (DC 23)
Sword Flurry: Strength-based Damage 6, +10 (DC 25)
Sword Strike: Strength-based Damage 6, +10 (DC 25)
Telekinesis: Move Object 8, +9 (DC 23)
Throw, +9 (DC 19)
Unarmed, +8 (DC 19)
Whirling Blade: Cylinder Area Damage 6 (DC 21)
Whistling Birds: Damage 2, +9 (DC 17)

Complications
- Amnesia: Harrik has a very limited recollection of the life he once led as Harry Potter, with the extent of this memory being largely limited to short flashes of red hair and green light.
- Familial Tragedy: Harrik lost his adoptive father, Jango Fett, during the recent Battle of Geonosis, and is determined to always bring honor to his memory, which primarily means ensuring that his younger brother doesn't get himself killed while pursuing a quest for vengeance against the man that killed Jango.
- Honor: Harrik will stick to the traditions of Mandalore no matter what, even if that means he has to rebel against the political regime known as the "New Mandalorians."
- Motivation: Protector: Harrik will put everything on the line for those who are dear to him, which is currently limited to his younger brother and his girlfriend.
- Quirk: Harrik truly enjoys traveling the galaxy and seeing new places and people no matter where he may end up.
- Relationship: Harrik always places the members of his Clan before all other things, the problem is that his clan is currently limited to just his younger brother, Boba Fett, and himself.
- Significant Other: Harrik is romantically involved with a woman known as Bo-Katan Kryze. He is also reliant upon her for information relating to the organization known as Death Watch.

Languages
Basic [Native], High Galactic, Huttese (Trade), Mando'a, Military Sign

Defense
Dodge 9, Parry 9, Fortitude 8, Toughness 11/5 (Imp. 11/0), Will 11

Power Points
Abilities 64 + Powers 114 + Advantages 58 + Skills 43 (86 ranks) + Defenses 18 = 297

--------------------
Home Sweet Home
The Nova Hunter - PL 10

Strength 12, Defense -5, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Comms 3: (Basic, Encrypted 2[ DC 25]), Computer, Defense System (Ducking Gun, Blast 10), Escape Pods, Hidden Compartments 1 (10 Tons, DC 20), Living Space, Lounge, Navigation System 1 (Astro, +5), Sensors

Powers
Auxiliary Systems
. . Force Shields: Create 10 (technological, Volume: 1000 cft., DC 20; Impervious; Ablative, Check Required 5: DC 14 - Technology (Check is only required to refresh Ablative count))
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Feature: Astrogation check is only required for trips between Solar Systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of success determine travel time))
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 7 (energy, DC 22; Increased Range: ranged)
. . Laser Cannons ~ Triple: Damage 9 (energy, DC 24; Increased Range: ranged, Multiattack; Inaccurate: -2)
. . Tractor Beam: Move Object 12 (technological, 100 tons; Inaccurate: -2, Limited Direction: Attraction or Repulsion)

Offense
Laser Cannons ~ Fire Linked: Damage 7, +9 (DC 22)
Laser Cannons ~ Triple: Damage 9, +7 (DC 24)
Tractor Beam: Move Object 12, +7 (DC 22)

Power Points
Abilities 3 + Powers 68 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 84
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Boba Fett / The MCs / Audemus Jura Nostra Defendere

Post by DalkonCledwin »

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Boba Fett - Arc 1 - PL 8
Age: 10 / Height: 4' 9" / Weight: 88 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: The True Mandalorian Remnant / Base of Operations: The Nova Hunter, Lancer-class Pursuit Craft
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -8/-5/-1

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 1, Awareness 2, Presence 1

Advantages
Adorable, Beginner's Luck, Close Attack 2, Combat Pilot, Connected, Conviction, Defensive Roll 3, Disarming (DC 16), Equipment 2, Fascinate (Persuasion), Improved Aim, Improved Initiative, Languages 2, Ranged Attack 2, Teamwork, Tracking

Skills
Acrobatics 4 (+7), Expertise (AWE): Survival 4 (+6), Expertise (AWE): Tactics 2 (+4), Expertise: Astrogation 2 (+3), Expertise: Galactic Lore 4 (+5), Insight 2 (+4), Investigation 2 (+3), Perception 2 (+4), Persuasion 4 (+5), Ranged Combat: Blaster Pistols 3 (+6), Stealth 2 (+5), Technology 8 (+9), Vehicles 4 (+7)

Powers
Composite Armor (Removable)
. . Battle Armor: Protection 4 (armor, +4 Toughness)
. . Flamethrower: Cone Area Damage 4 (fire, DC 19; Cone Area: 60 feet cone, DC 14, Increased Duration: concentration; Fades)
. . Jetpack: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round; Unreliable (5 uses))
Mandalorian Assault Specialist Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Second Wind: Healing 6 (racial talent; Triggered: 1 use - when Boba is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
Special Qualities
. . Child-like Wonder: Feature 1 (social talent, Notes: Boba's naivety and inexperience with the world around him leads him to have an overwhelming appreciation for everything he sees. Boba can use this to his advantage in order to seem innocent or non-threatening, or just to convince that cool Jedi to let him play with their Lightsaber)
Velocity-7 Darth Shooter (Easily Removable)
. . Dart Gun: Array
. . . . Electrodart: Cumulative Affliction 8 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Unreliable (5 uses))
. . . . Kamino Saberdart: Progressive Weaken 4 (poison, projectile, Affects: Stamina, Resisted by: Fortitude, DC 14; Increased Range: ranged, Progressive; Unreliable (5 uses))
. . . . Standard Dart: Damage 1 (piercing, DC 16; Increased Range: ranged, Subtle: subtle)
. . Hold Out Blaster: Feature 1 (technological, Notes: This weapon counts as a Blaster Pistol, even though it fires physical projectiles)

Equipment
Battle Trophy, Utility Belt

Offense
Initiative +7
Electrodart: Cumulative Affliction 8, +8 (DC Fort 18)
Flamethrower: Cone Area Damage 4 (DC 19)
Grab, +7 (DC Spec 10)
Kamino Saberdart: Progressive Weaken 4, +8 (DC Fort 14)
Standard Dart: Damage 1, +8 (DC 16)
Throw, +5 (DC 15)
Unarmed, +7 (DC 15)

Complications
- Easily Distracted: Boba is easily distracted. Like, really, really easily.
- Motivation: Recognition: Boba wants to make his elder brother proud of him, and in doing so, live up to the memory left behind by his deceased father.
- Quirk: Boba is very calm and quiet around big groups, but rambunctious and lively around his friends and family.
- Relationship: Due to his father's death, which occurred right in front of him, Boba has become rather clingy and shy, and will almost always latch onto a single individual as his "safe place", which is almost always going to be his elder brother, Harrik Fett. Boba also looks up to his elder brother, believing him to be the "coolest" person ever, and wants to be just like him when he grows up.

Languages
Galactic Basic, Huttese (Trade), Mando'a [Native]

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 8/5/1, Will 4

Power Points
Abilities 32 + Powers 29 + Advantages 24 + Skills 22 (43 ranks) + Defenses 13 = 120
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DalkonCledwin
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Way of the Revanchist Brainstorm & Notes

Post by DalkonCledwin »

Way of the Revanchist
Premise: On the night when Dumbledore left Harry Potter at the Dursley residence, another individual had been hiding in the shadows with one purpose in mind. She knew that Harry was destined for greatness and was determined to nurture his abilities and teach him the ways of the Force. So, she absconded with the boy and took him to the Jedi Academy on Dantooine.
Required Inclusions:
- Harry must possess a gray or dark moral alignment, though his ethical alignment can be whatever it is that the author prefers.
- It must be the Jedi Master known as Kreia who takes Harry away from the Dursley residence and brings him to the planet known as Dantooine to undergo formal Jedi training.
- Harry’s upbringing among the Jedi Order must be included in this story, though the author can do so as a series of flashbacks if that is their desire.
- Kreia must give Harry some manner of protection to keep him from being absconded by Fawkes, such as by performing a formal blood adoption over the boy.
- Harry must be romantically paired with at least one female character, and harems will be allowed for the purposes of this storyline.
- When Harry is finally drawn back to Earth, he must utilize the full scope of his Jedi Training as well as any “magical” abilities he learns while on Earth.
- Harry’s strength in the Force must unnerve, annoy and even frighten some of the inhabitants of Earth, since he will be capable of things they can scarcely imagine.
- At least one person from Earth, aside from Harry, must have the potential to become a powerful Force User, with Harry offering them the training to utilize that potential.
Preferred Inclusions:
- Harry should actually be the man who ultimately becomes known as Darth Revan, who is one of three individuals in his era that have been known as the Dark Lord of the Sith (Jen’ari).
- Harry should either figure out a way to get Sirius Black exonerated for the crimes he stands accused of, or else offer him asylum on another planet in his empire.
- Meetra Surik should manage to retain her status as a Jedi, instead of being banished from the Order in the way that she was during the prelude to the story of KOTOR II.
- Harry, as Darth Revan, should manage to win his battle against Bastila and the other Jedi, and escape from Malak’s attempts to destroy his Flagship with the beautiful Jedi.
Optional Inclusions:
- If Harry falls to the Dark Side, then he could possess a Dual Phase Lightsaber with both a purple and a red blade, so as to partially conceal his status as a Sith.
- Harry could actually be the descendant of an even more ancient Sith Lord of the author’s choosing, which is why Kreia decided to intervene on his behalf.
Forbidden Things:
- Dumbledore or Tom gaining an alliance with the Jedi or Sith.
- Harry being involved in a male-slash pairing.
- Harry giving up on his Force Powers.
- Harry, the pathetic emo doormat.
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DalkonCledwin
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Harry Evans / The Power Trio / Way of the Revanchist

Post by DalkonCledwin »

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Harry Evans - Arc 1 - PL 8
Age: 23* / Height: 6' 1" / Weight: 180 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Righteous Star, Vanya-class Courier
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -7/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 8, Intellect 4, Awareness 3, Presence 6

General Advantages
Agile Feint, All-out Attack, Attractive, Attunement, Benefit 6: (Alternate Identity: [Harry James Potter], Galactic Reputation, Jedi Rank 3: [Knight], Wealth: [Well-Off]), Charming, Connected, Conviction, Defensive Roll 2, Dual-Wielding 2, Equipment 6, Fascinate (Persuasion), Improved Grab, Inventor, Languages 4, Monastic Training, Move-by Action, Power Attack, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: (Technology), Takedown, Trance

Enhanced Advantages
Animal Empathy, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 4 (+5), Close Combat: Lightsabers 1 (+9), Expertise (AWE): Cooking 6 (+9), Expertise: Astrogation 6 (+10), Expertise: The Force 8 (+12), Insight 6 (+9), Investigation 4 (+8), Perception 8 (+11), Persuasion 8 (+14), Ranged Combat: Use the Force 2 (+5), Stealth 4 (+7), Technology 10 (+14), Vehicles 6 (+9)

Powers
Adept of the Living Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Force Disarm: Damage 11 (bendu, telekinetic, DC 26; Disarming (No Damage), Increased Range: ranged)
. . Malacia: Cumulative Affliction 5 (bendu, mind trick, 1st degree: Impaired, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception)
. . Phasewalk: Teleport 3 (bendu, 250 feet in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 8 miles in 2 move actions, Increased Mass 3, Turnabout)
. . Pull Earthward: Cylinder Area Nullify 7 (bendu, telekinetic, Counters: Flight Effects, DC 17; Cylinder Area 2: 60 feet cylinder, DC 17, Effortless; Concentration)
. . Sever Force: Progressive Affliction 6 (bendu, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Increased Range: ranged, Progressive; Check Required 5: DC 14 - Expertise: The Force, Notes: [Force Powers] Impaired/Disabled; Transformed: [Powerless - Force Powers Only])
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons, DC 23; Damaging, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Telepathic Link: Mental Cosmic Communication 3 (bendu; Subtle: encrypted; Check Required: DC 10 - Expertise: The Force, Concentration, Notes: Range: System-wide)
Human Sentinel Physiology
. . Defiant: Healing 4 (racial talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Force Sensitivity: Senses 17 (racial trait, Accurate: Detect Force Users, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Vision, Detect: Force Users [Mental] 2: ranged, Extended: Mental Senses 3: x1k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature 2: Led by the Force (Directed Inspiration))
. . Forceblade Bond: Feature 1 (racial talent, Notes: Harry shares a “bond” with his Lightsabers, allowing him to summon them to his location by taking a standard action and willing it. The items will then jump into the air from wherever they are, and fly into his outstretched hands. They cannot, however, bypass physical barriers such as Force Fields)
. . Ideal of the Titan: Feature 1 (racial trait, Notes: While Sentinels can normally only wear "Light Armor", Harry is capable of wearing "Medium Armor" without suffering any penalties)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Ideal of the Agile: Array
. . Agile Climber: Movement 2 (force talent, Wall-crawling 2: full speed; Check Required: DC 10 - Athletics)
. . Agile Leaper: Leaping 2 (force talent, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
. . Slow Time: Grouped Effect
. . . . Fast Action: Quickness 4 (force talent, Perform routine tasks in -4 time ranks; Subtle: subtle; Quirk 2: Limited to routine actions while active)
. . . . Hyper-Speed: Speed 4 (force talent, Speed: 30 miles/hour, 500 feet/round; Subtle: subtle; Quirk 2: Limited to routine actions while active)
. . Speed-Swimming: Swimming 6 (force talent, Speed: 30 miles/hour, 500 feet/round; Check Required: DC 10 - Athletics)
Special Qualities
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
. . Shelter of the Faithful: Feature 1 (social talent, Notes: As a Jedi, Harry commands the respect of those who are loyal to the Jedi Order. Harry and his adventuring companions can expect to receive free healing and care at any Jedi temple, and those who support his religion will support Harry (but only Harry) at a modest lifestyle. He also has ties to the Jedi temple on Dantooine and has a residence there. While near his temple, Harry can call upon the Jedi for assistance, provided the assistance he asks for is not hazardous and he remains in good standing with his temple)
Twin Sabers (Removable)
. . Second Saber: Feature 1 (unique object, Notes: Opponents must make two successful Disarm checks against Harry to completely remove this device from his grasp, with the first attempt only removing his ability to use the Split or Multiattack extras)
. . What Absurd Weapons: Array
. . . . Deflection: Deflect 6 (training; Reflect; Reduced Range: close)
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . Phasethrow: Strength-based Damage 6 (energy, DC 22; Feature: Automatic Return, Increased Range: ranged, Penetrating 6, Split: 2 targets)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Penetrating 6, Split: 2 targets)
. . . . Triple Strike: Strength-based Damage 8 (energy, DC 24; Multiattack [1 extra rank], Split: 2 targets; Inaccurate: -2)

Equipment
Heavy Robes, The Jedi Code, The Righteous Star, Utility Belt

Offense
Initiative +11
Affect Mind: Concentration Affliction 7 (DC Will 17)
Force Disarm: Damage 11, +5 (DC 26)
Grab, +8 (DC Spec 11)
Malacia: Cumulative Affliction 5 (DC Will 15)
Melting Blade: Weaken 6, +9 (DC Fort 16)
Phasethrow: Strength-based Damage 6, +5 (DC 22)
Pull Earthward: Cylinder Area Nullify 7 (DC Will 17)
Saber Strike: Strength-based Damage 6, +9 (DC 22)
Sever Force: Progressive Affliction 6, +5 (DC Will 16)
Sundering Blade: Damage 6, +9 (DC 21)
Telekinesis: Move Object 8, +5 (DC 23)
Throw, +3 (DC 16)
Triple Strike: Strength-based Damage 8, +7 (DC 24)
Unarmed, +8 (DC 16)

Complications
- Destiny: It is Harry's destiny to be the one who Destroys the dark wizard known as Voldemort, which will be difficult for him, since the location of Earth has been lost and it was only by sheer happenstance that Jedi Master Kreia was able to find him all those years ago.
- Honor: Harry can find common ground between the fiercest of enemies, empathizing with them and always working towards peace. He is also tolerant of those who don't support the Jedi, unless they are Sith or Mandalorians.
- Motivation: Responsibility: Harry feels it is imperative that the Jedi Order, and he himself especially, help to bring about the changes that the Force is constantly trying to work in the world. One of these changes, as he sees it, is the defeat of the Mandalorian Armada.
- Obsession: Once Harry picks a goal, he tends to become obsessed with it, often to the detriment of everything else in his life.
- Relationship: Harry feels that he owes his life to Master Kreia, who took him in when his parents died.

Languages
Baasic [Native], Binary, High Galactic, Huttese (Trade), Mando'a, Rakata, Ryl, Shyriiwook

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/2, Will 11

Power Points
Abilities 60 + Powers 94 + Advantages 37 + Skills 41 (81 ranks) + Defenses 18 = 250

--------------------
Home Sweet Home
The Righteous Star - PL 8

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Comms 3: (Basic, Encrypted 2 [DC 25]) Computer, Infirmary, Library, Living Space, Sensors

Powers
Auxiliary Systems
. . Force Shields: Create 8 (technological, Volume: 250 cft., DC 18; Impervious; Ablative, Check Required 5: DC 14 - Technology (Check is only required to refresh Ablative count))
Star Drive: Array
. . Atmospheric Thrusters: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Laser Cannons ~ Fire Linked: Damage 7 (energy, DC 22; Extended Range 4, Increased Range: ranged)
. . Laser Cannons ~ Independent Fire: Damage 5 (energy, DC 20; Extended Range 4, Increased Range: ranged, Multiattack)
. . Proton Torpedoes: Burst Area Damage 8 (radiation, DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 4, Increased Range: ranged; Unreliable (5 uses))

Offense
Laser Cannons ~ Fire Linked: Damage 7, +3 (DC 22)
Laser Cannons ~ Independent Fire: Damage 5, +3 (DC 20)
Proton Torpedoes: Burst Area Damage 8 (DC 23)

Power Points
Abilities 3 + Powers 51 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21 (63)
--------------------
Asterisk Note
I have adjusted the age of this version of Revan so he is actually at an appropriate age range for a Jedi Knight during the Mandalorian Wars, instead of being 30 years old, which is what I consider the starting point for entry into the ranks of the Jedi Masters.
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Meetra Surik / The Power Trio / Way of the Revanchist

Post by DalkonCledwin »

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Meetra Surik - Arc 1 - PL 8
Age: 20 / Height: 5' 6" / Weight: 126 lbs / Hair Color: White / Eye Color: Blue
Group Affiliations: The Jedi Order / Base of Operations: The Righteous Star, Vanya-class Courier
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -7/-1

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 7, Intellect 2, Awareness 3, Presence 4

Advantages
All-out Attack, Assessment, Attractive, Attunement, Benefit 4: (Jedi Rank 3: [Knight], Wealth: [Well-Off]), Combat Pilot, Connected, Contacts, Conviction, Defensive Roll 3, Dual-Wielding, Equipment 6, Fascinate (Persuasion), Languages 1, Lightsaber Combat: Jar'Kai, Monastic Training, Move-by Action, Ranged Attack 4, Trance, Ultimate Effort: (Acrobatics Skill Checks), Well-informed

Lightsaber Form Advantages
Agile Feint, Improved Defense, Quick Draw, Second Chance: (When Resisting Feints), Seize Initiative, Uncanny Dodge

Enhanced Advantages
Improved Initiative 2, Luck

Skills
Acrobatics 8 (+10), Athletics 4 (+4), Close Combat: Lightsabers 1 (+8), Expertise: Astrogation 4 (+6), Expertise: Galactic Lore 4 (+6), Expertise: The Force 8 (+10), Insight 6 (+9), Investigation 8 (+10), Perception 4 (+7), Persuasion 6 (+10), Ranged Combat: Blaster Pistols 2 (+4), Stealth 4 (+6), Technology 6 (+8), Treatment 4 (+6), Vehicles 6 (+8)

Powers
Adept of the Living Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Burst of Speed I: Speed 4 (bendu, Speed: 30 miles/hour, 500 feet/round)
. . Force Stun: Cumulative Affliction 7 (bendu, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cumulative, Increased Range: ranged)
. . Force Vision: Senses 4 (bendu, Precognition; Sustained; Check Required 5: DC 14 - Expertise: The Force, Uncontrolled)
. . Lend Aid: Healing 10 (ashla; Limited: Affects Others Only, Tiring)
. . Project: Damage 10 (ashla, telekinetic, DC 25; Increased Range: ranged, Split 2: 3 targets; Quirk: Requires rocks or debrit as ammo)
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Wall Run: Linked Effect
. . . . Burst of Speed II: Speed 4 (Linked; bendu, Speed: 30 miles/hour, 500 feet/round; Check Required: DC 10 - Expertise: The Force)
. . . . Run Up Walls: Movement 2 (Linked; bendu, Wall-crawling 2: full speed; Check Required: DC 10 - Expertise: The Force, Limited: Only While Moving)
Human Guardian Physiology
. . Aura of Conviction: Burst Area Immunity 1 (racial talent, Rare Descriptor: Fear Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 11, Selective, Sustained; Limited: to a 5-foot Radius, Limited - Half Effect)
. . Defiant: Healing 4 (racial talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Force Sensitivity: Senses 17 (racial trait, Accurate: Detect Force Users, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Vision, Detect: Force Users [Mental] 2: ranged, Extended: Mental Senses 3: x1k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Shelter of the Faithful: Feature 1 (social talent, Notes: As a Jedi, Meetra commands the respect of those who are loyal to the Jedi Order. Meetra and her adventuring companions can expect to receive free healing and care at any Jedi temple, and those who support his religion will support Meetra (but only Meetra) at a modest lifestyle. She also has ties to the Jedi temple on Dantooine and has a residence there. While near her temple, Meetra can call upon the Jedi for assistance, provided the assistance she asks for is not hazardous and she remains in good standing with her temple)
Twin Sabers (Easily Removable)
. . Second Saber: Feature 1 (unique object, Notes: Opponents must make two successful Disarm checks against Meetra to completely remove this device from her grasp, with the first attempt only removing her ability to use the Split or Multiattack extras)
. . What Absurd Weapons: Array
. . . . Force-Empowered Strike: Damage 12 (energy, DC 27; Penetrating 6, Split: 2 targets; Inaccurate 2: -4)
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Strike: Damage 6 (energy, DC 21; Dangerous, Penetrating 6, Split: 2 targets)
. . . . Saber Ward: Deflect 6 (training; Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Twin Strike: Damage 6 (energy, DC 21; Dangerous, Multiattack, Split: 2 targets)

Equipment
Heavy Robes, Shared EP (The Righteous Star, 21 ep), The Jedi Code, Utility Belt

Offense
Initiative +10
Affect Mind: Concentration Affliction 7 (DC Will 17)
Force Stun: Cumulative Affliction 7, +6 (DC Will 17)
Force-Empowered Strike: Damage 12, +4 (DC 27)
Grab, +7 (DC Spec 10)
Melting Blade: Weaken 6, +8 (DC Fort 16)
Project: Damage 10, +6 (DC 25)
Saber Strike: Damage 6, +8 (DC 21)
Sundering Blade: Damage 6, +8 (DC 21)
Telekinesis: Move Object 8 (DC 18)
Throw, +6 (DC 15)
Twin Strike: Damage 6, +8 (DC 21)
Unarmed, +7 (DC 15)

Complications
- Confined: Meetra has spent so long in the Jedi Temple at Dantooine that she has little practical experience in dealing with the people who exist beyond her temple's walls.
- Motivation: Doing Good: Meetra always tries to help those in need, no matter what the personal cost. Furthermore, everything she does is for the common people.
- One of Us: Meetra's piety sometimes leads her to blindly trust those that profess faith in the Force.
- Responsibility: Meetra sees omens in every event and action, and believes that the Force itself tries to speak to her, and that it is her duty to listen to what it has to say.

Languages
Basic [Native], Shyriiwook

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/1, Will 11

Power Points
Abilities 42 + Powers 75 + Advantages 40 + Skills 38 (75 ranks) + Defenses 21 = 216
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Si Vis Pacem Fac Bellum (Arc 1) Brainstorm & Notes

Post by DalkonCledwin »

Si Vis Pacem Fac Bellum
Premise: On the night that Albus Dumbledore left young Harry Potter on the Dursley family’s doorstep, a second being was there with one purpose in mind… Kreia knew Harry would be in a war, so she took it upon herself to give him the strength that he needed to emerge victoriously.
Required Inclusions:
- Harry must maintain a Gray or Dark moral alignment, though it is allowed to shift between these two aspects throughout the course of this story.
- Harry must be found by the Jedi Master known as Kreia, who will take him away from Little Whinging so that he can be raised among the Jedi who reside on Dantooine.
- Harry’s upbringing among the Jedi Order must be depicted in this story, though the author is allowed to do so by way of a training montage if that is their preference.
- Harry must be paired with a female character, and it is even suggested that he have multiple romantic liaisons over the course of the story before settling down.
- Harry must be given some manner of protection to keep him from being found by Dumbledore’s pet Phoenix, even if that is just the fact that he’s been relocated offworld.
- Harry must make use of his training as a Jedi, and later a Sith, when he inevitably arrives on Earth and begins dealing with the threat posed by Voldemort and the Death Eaters.
- As should be expected, Harry’s strength and abilities will unnerve the denizens of Earth, especially if he is accompanied by members of the Sith Military.
- At least one citizen of the Terran Magical Enclave must be a Jedi Watchman, though the identity of this character will be left up to the author’s discretion.
- Harry must offer to provide training in the ways of the Force to at least one other character over the course of this story, bonus points if they are one of his romantic interests.
Preferred Inclusions:
- Harry should be destined to fill the shoes of the man known to the Star Wars galaxy as Darth Revan, with all the powers, abilities and infamy that is associated with said identity.
- Harry, as Darth Revan, should be one of several individuals who are prime candidates to succeed Darth Vitiate as the overall ruler of the Sith Empire.
- Harry’s return to Earth should be heralded by a Force Vision that prompts him to return and deal with the presumptuous man calling himself the “Dark Lord Voldemort.”
- While on Earth, Harry should receive a summons from the Sith Emperor, Darth Vitiate, who wishes to introduce himself to the young Jedi, which will change the course of Harry’s destiny.
Optional Inclusions:
- Harry could employ a pair of Dual Phase Lightsabers where one of the focusing crystals projects a violet blade, and the other projects the traditional Sith Red colored blade.
- One of the things which drove Alek Squint to the Dark Side of the Force could have been his unrequited love of Meetra Surik, who was actually involved with his best friend, Harry Potter.
Forbidden Things:
- Albus or Tom forming alliances with the Jedi or Sith.
- Harry being involved in a male-slash pairing.
- Harry severing his connection to the Force.
- Harry, the pathetic emo doormat.
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DalkonCledwin
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Harry Evans / The Trio / Si Vis Pacem Fac Bellum

Post by DalkonCledwin »

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Art by Jayden Bell on ArtStation

Harry Evans - Arc 1 - PL 10
Age: 24 / Height: 178 m / Weight: 81 kg / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Bastion, Inexpugnable-class Tactical Command Ship
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -10/-3

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 8, Intellect 6, Awareness 4, Presence 4

General Advantages
Attractive, Attunement, Benefit, Alternate Identity: (Harry James Potter), Connected, Defensive Roll 4, Equipment 8, Fascinate (Persuasion), Guidance, Inspire 5, Languages 4, Leadership, Lightsaber Form VI: Niman, Monastic Training, Move-by Action, Ranged Attack 2, Second Chance: (Acrobatics checks for Tumbling), Set-up, Tactical Training, Teamwork, Trance, Ultimate Effort: (Will Resistance Checks), Untapped Potential

Lightsaber Form Advantages
Accurate Attack, Assessment, Charming, Improved Defense, Interpose, Quick Draw

Fighting Style Advantages
Animal Empathy, Conviction, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 4 (+6), Close Combat: Lightsabers 4 (+12), Expertise (AWE): Tactics 6 (+10), Expertise: Astrogation 6 (+12), Expertise: The Force 8 (+14), Insight 4 (+8), Investigation 4 (+10), Perception 8 (+12), Persuasion 8 (+14/+12), Ranged Combat: Use the Force 3 (+6), Stealth 4 (+7), Technology 4 (+10), Vehicles 6 (+9)

Powers
Disciple of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 8 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Check Required: DC 10 - Expertise: the Force, Concentration, Distracting, Limited: Perception Only)
. . Force Slow: Concentration Affliction 12 (bendu, telekinetic, 1st degree: Hindered, Impaired, Resisted by: Fortitude, DC 22; Concentration, Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Force Suppression: Nullify 12 (bendu, Counters: Force Powers, DC 22; Broad, Simultaneous; Side Effect)
. . Force Whirlwind: Concentration Burst Area Affliction 6 (bendu, telekinetic, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, Resisted by: Strength, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Extra Condition, Increased Range: ranged; Limited Degree)
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons, DC 23; Damaging, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Human Sentinel Physiology
. . Force Sensitivity: Senses 17 (racial trait, Accurate: Detect Force Tremors, Acute (Type): Mental Senses, Awareness: Force Effects [Mental], Danger Sense: Visual, Detect: Force Tremors [Mental] 2: ranged, Extended: Mental Senses 3: x1k, Penetrates Concealment: Detect Force Tremors, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature 2: Led by the Force (Directed Inspiration))
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+14), Advantages: Conviction)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Master Linguist: Comprehend 2 (force talent, Languages - Speak All, Languages - Understand All; Quirk: Takes at least a scene to pick up a new language)
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Doubles as an Encrypted Language with other Parselmouths; Narrow Type: Serpents)
Twin Sabers (Easily Removable)
. . Second Saber: Feature 1 (unique object, Notes: Opponents must make two successful Disarm checks against Harry to completely remove this device from his grasp, with the first attempt only removing his ability to use the Split & Multiattack extras)
. . What Absurd Weapons: Array
. . . . Dual Saber Throw: Strength-based Damage 6 (energy, DC 23; Increased Range: ranged [2 extra ranks], Multiattack [2 extra ranks], Split: 2 targets)
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Deflection: Deflect 10 (training; Redirection, Reflect; Reduced Range: close)
. . . . Saber Flurry: Strength-based Damage 6 (energy, DC 23; Multiattack [2 extra ranks], Split: 2 targets)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 23; Penetrating 8, Split: 2 targets)

Equipment
Heavy Robes, The Bastion, The Jedi Code, Toolkit (Basic), Utility Belt

Offense
Initiative +11
Affect Mind: Concentration Affliction 8 (DC Will 18)
Dual Saber Throw: Strength-based Damage 6, +8 (DC 23)
Force Slow: Concentration Affliction 12, +8 (DC Fort 22)
Force Suppression: Nullify 12, +8 (DC Will 22)
Force Whirlwind: Concentration Burst Area Affliction 6 (DC Fort/Will 16)
Grab, +8 (DC Spec 12)
Melting Blade: Weaken 6, +12 (DC Fort 16)
Saber Flurry: Strength-based Damage 6, +12 (DC 23)
Saber Strike: Strength-based Damage 6, +12 (DC 23)
Sundering Blade: Damage 6, +12 (DC 21)
Telekinesis: Move Object 8, +8 (DC 23)
Throw, +5 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Destiny: It is currently Harry's destiny to be the one who liberates Wizarding Society from the control of Lord Voldemort, and to end the threat that the so-called Dark Lord poses to the galaxy as a whole.
- Honor: Harry can find common ground between the fiercest of enemies, empathizing with them and constantly working towards peace. He is also tolerant towards those who do not support the Jedi cause.
- Motivation: Agent of Change: Harry believes it is the duty of the Jedi to help bring about the changes that the Force is constantly working in the world, and does what he can to make those changes a reality.
- Obsession: Once Harry picks a goal, such as routing the Mandalorian Armada, he becomes obsessed with it to the detriment of everything else in his life.
- Relationship: Harry feels that he owes his life to Jedi Master Kreia, who took him in shortly after his parents were murdered by Voldemort.

Languages
Basic [Native], Binary, Huttese (Trade), Mando'a, Rakata, Ryl, Shyriiwook

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 10/3, Will 12

Power Points
Abilities 66 + Powers 83 + Advantages 46 + Skills 39 (77 ranks) + Defenses 21 = 255

--------------------
Home Away from Home
The Bastion - PL 10

Toughness 16, Size Colossal

Features:
Armory (100 ep), Communications, Computer, Defense System (5 Double Turbolaser Batteries, 5 Light Turbolaser Batteries, 2 Point-Defense Light Laser Cannon Batteries - All Rank 10 Damage), Drones (Various Droids), Fire Prevention System, Gym, Hangar (144 Aurek-class Strike Fighters, 24 S-250 Chela-class Starfighters, 24 Conductor-class Landing Craft, 6 Ministry-class Shuttles), Holding Cells (Null Powers 9), Infirmary, Isolated (Outer Space), Laboratory, Living Space, Movable, Personnel (4,300 Crewmen, 2,000 Troopers), Power System, Security System 1 (DC 20), Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 28
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DalkonCledwin
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Memories

Post by DalkonCledwin »

Memories
Premise: Voldemort had no idea that his efforts to possess Harry Potter would have dire consequences, not just for himself, but for the Galaxy as a whole, as the would-be Dark Lord had accidentally awakened the long dormant memories of one of the most powerful Sith Lords to have ever existed, Darth Revan…
Required Inclusions:
- Harry Potter, as the reincarnation of Darth Revan, must be exceptionally powerful, as he is now one of the Galaxy’s most feared Sith Lords.
- Despite being the reincarnation of a feared Sith Lord, Harry must maintain a Neutral moral alignment that allows him to work with the Jedi and Republic when necessary.
- Harry must have been born at least 15 to 20 years prior to the Phantom Menace, which means he will be approximately the same age as Aayla Secura.
- The events of the Star Wars timeline must be altered to account for Harry’s influence on the course of events, as should the Potterverse timeline to account for Revan’s influence on Harry.
- Harry must be the True Sith’ari, which means he is the Sith equivalent to Anakin Skywalker in terms of their roles in the grand scheme of the galaxy. This is in spite of his neutral alignment.
- Harry must remain aloof to events in the wider galaxy until the start of Star Wars Episode I: The Phantom Menace at the absolute earliest.
- The Star Forge must have survived it’s alleged destruction, or been rebuilt, and it must be what serves as Harry’s base of operations once he finally leaves Earth behind.
- Harry must take on an apprentice in the ways of the Force, and while the identity of this character will be left up to the author’s discretion, it is recommended that they be female.
- Harry must prevent the massacre of the younglings at the Jedi Temple, and could possibly be the one to stop Anakin’s ambitions of becoming a Sith Lord.
Preferred Inclusions:
- Harry should take either Aayla Secura, Serra Keto, Siri Tachi, Ahsoka Tano, another Legends character, or an OFC of the author’s choosing as his apprentice.
- Harry’s primary romantic partner should be Aayla Secura, Aurra Sing, Asajj Ventress, Serra Keto, Siri Tachi and/or Riyo Chuchi. Yes, this means he can date his apprentice.
- Harry could find himself becoming a reluctant ally of the Jedi Order in the days leading up to, and or after, the execution of Order 66 by the Grand Army of the Republic.
- Harry should either use Revan’s technical knowledge to build a starship of his own, or else use that same knowledge to build a communication hub with which to hail the nearest starship.
Optional Inclusions:
- Anakin Skywalker could be portrayed in a particularly negative light, especially given that he will essentially be one of the antagonists of this storyline.
- As the true Sith’ari, Harry could make Darth Sidious’ life miserable by dismantling his carefully laid plans whenever their paths intersect, such as by executing Count Dooku.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the pathetic emo doormat.
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DalkonCledwin
Posts: 6996
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Darth Revan II / The MCs / Memories

Post by DalkonCledwin »

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Art by Mizuri on ArtStation

Darth Revan (Harry Potter) - Arc 1 - PL 12
Age: 16-27 / Height: 5' 6" ~ 5' 10" / Weight: 162 ~ 178 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Revanites (De Facto Leader) / Base of Operations: The Starforge II, Polis Massa System, Subterral Sector
Wealth Rank: +26 / Rep Rank: +14 / Knockback Mod: -12/-6

Strength 3, Stamina 2, Agility 4, Dexterity 4, Fighting 8, Intellect 3, Awareness 4, Presence 5

General Advantages
Accurate Attack, Agile Feint, All-out Attack, Attractive, Attunement, Benefit 4: (Galactic Reputation, Galactic Wealth 3: [Noble Wealth]), Connected, Conviction, Daze (Deception), Defensive Roll 6, Equipment 21, Fascinate (Persuasion), Guidance, Inspire 5, Interpose, Inventor, Languages 4, Leadership, Luck (Recover) 2, Mechanical Genius: (Droids), Potion Brewing, Power Attack, Quick Draw, Ranged Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Set-up 2, Sith Alchemist, Skill Mastery: (Technology), Tactical Training, Teamwork, Trance

Enhanced Advantages
Animal Empathy, Beginner's Luck, Eidetic Memory, Improved Initiative 3, Jack-of-all-trades, Luck 2, Move-by Action, Uncanny Dodge

Skills
Acrobatics 8 (+12), Athletics 4 (+7), Close Combat: Lightsabers 6 (+14), Deception 8 (+13), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Astrogation 6 (+9), Expertise: Sith Alchemy 6 (+9), Expertise: The Force 12 (+15), Insight 4 (+8), Intimidation 6 (+11), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+13), Ranged Combat: Use the Force 5 (+9), Stealth 8 (+12), Technology 10 (+13), Vehicles 8 (+12)

Powers
Dark Armor (Removable)
. . Armor Plating: Protection 4 (armor, +4 Toughness; Impervious [2 ranks only])
. . Cortosis Weave: Immunity 20 (armor, Very Common Descriptor: Energy Damage; Limited - Half Effect)
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature 2: Integrated Commlink & Holorecorder)
Human Sith Lord Physiology
. . Force Sensitivity: Senses 19 (racial trait, Accurate: Detect Force Tremors, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Tremors [Mental] 2: ranged, Extended: Mental Senses 5: x100k, Penetrates Concealment: Detect Force Tremors, Radius (Type): Mental Senses, Advantages: Improved Initiative 3, Move-by Action, Uncanny Dodge)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 163 years))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Strong in the Force: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Force Powers)
Master of Force Harmony: Array
. . Affect Mind: Concentration Affliction 11 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Hearing, Perception (Visual): Visual, Subtle: encrypted; Check Required: DC 10 - Expertise: The Force, Concentration, Distracting, Limited: Perception Only, Notes: Range: Galaxy-wide)
. . Force Chain Lightning: Damage 11 (bogan, electricity, DC 26; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged, Multiattack; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 2, Distracting, Inaccurate: -2)
. . Force Cloak: Concealment 8 (bendu, All Aural Senses, All Olfactory Senses, All Visual Senses; Check Required: DC 10 - Expertise: The Force, Passive)
. . Force Grip: Move Object 14 (bendu, telekinetic, 400 tons, DC 29; Damaging, Precise; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Force Light: Progressive Burst Area Affliction 11 (ashla, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Feature: Extraordinary Effort for +2 effect ranks, Feature: Harry is immune to his own use of this effect, Progressive; Limited: to Bogan-aligned Creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . Force Lightning Wave: Cone Area Damage 11 (bogan, electricity, DC 26; Alternate Resistance: Fortitude, Cone Area: 60 feet cone, DC 21, Increased Duration: concentration; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Recovery: Healing 9 (bendu; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Force Stun: Cumulative Affliction 12 (ashla, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged; Tiring)
. . Ionize: Broad Simultaneous Weaken 12 (bendu, ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 22; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous; Limited: Affects Droids Only)
. . Negate Energy: Nullify 14 (bendu, Counters: Directed Energy Damage, DC 24; Broad, Increased Duration: concentration, Simultaneous; Check Required 5: DC 14 - Expertise: The Force, Distracting, Reduced Range: close)
. . Telekinetic Wave: Cone Area Move Object 11 (bendu, telekinetic, 50 tons, DC 26; Cone Area 2: 120 feet cone, DC 21, Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion, Reduced Range: close)
Special Qualities
. . Beast Speech: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy)
. . Force Visions: Senses 2 (force talent, Postcognition (Limited): Darth Revan the First)
. . Insight of the Force: Enhanced Trait 3 (force talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
Twin Sabers (Easily Removable)
. . Second Saber: Feature 1 (unique object, Notes: Opponents must make two successful Disarm checks against Harry to completely remove this device from his grasp, with the first attempt only removing his ability to use the Split & Multiattack extras)
. . What Absurd Weapons: Array
. . . . Aggressive Strike: Strength-based Damage 9 (energy, DC 27; Penetrating 12, Split: 2 targets; Inaccurate 2: -4)
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Deflection: Deflect 10 (training; Redirection, Reflect; Reduced Range: close)
. . . . Saber Flurry: Strength-based Damage 6 (energy, DC 24; Multiattack [3 extra ranks], Split: 2 targets)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 24; Penetrating 9, Split: 2 targets)

Equipment
12 Grimmauld Place, Herald II-class Shuttle, Star Forge II, Utility Belt

Offense
Initiative +16
Affect Mind: Concentration Affliction 11 (DC Will 21)
Aggressive Strike: Strength-based Damage 9, +10 (DC 27)
Force Chain Lightning: Damage 11, +8 (DC Fort 26)
Force Grip: Move Object 14, +10 (DC 29)
Force Light: Progressive Burst Area Affliction 11 (DC Will 21)
Force Lightning Wave: Cone Area Damage 11 (DC Fort 26)
Force Stun: Cumulative Affliction 12, +10 (DC Fort 22)
Grab, +8 (DC Spec 13)
Ionize: Broad Simultaneous Weaken 12, +10 (DC Fort 22)
Melting Blade: Weaken 6, +14 (DC Fort 16)
Negate Energy: Nullify 14, +8 (DC Will 24)
Saber Flurry: Strength-based Damage 6, +14 (DC 24)
Saber Strike: Strength-based Damage 6, +14 (DC 24)
Sundering Blade: Damage 6, +14 (DC 21)
Telekinetic Wave: Cone Area Move Object 11 (DC 26)
Throw, +5 (DC 18)
Unarmed, +8 (DC 18)

Complications
- Destiny: Destruction: It is currently Harry's destiny to be the one who ultimately vanquishes the dark wizard known as Voldemort and brings about an era of peace and prosperity for the Wixen of Sol III.
- Honor: Harry is well known for his tendency to spare the weak and innocent. He also concretely understands the tenets of Sith morality and can substantiate valid reasons for his actions, whatever they may be.
- Motivation: Dreamer: No matter the boulders in his path, Harry will prevail in restoring the Sith Empire to the height of it's glory. He also believes that history will remember him fondly, no matter what crimes he may commit in pursuing his ambitions.
- Quirk: Harry has blinded himself to the evil actions of those closest to him, though this is a very recent development.

Languages
Basic [Native], Binary, French, Huttese (Trade), Invocative Latin, Mando'a, Old Sith (Secret), Rakata

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 12/6 (Imp. 2)[/i], Will 14

Power Points
Abilities 66 + Powers 126 + Advantages 69 + Skills 64 (127 ranks) + Defenses 25 = 350

--------------------
Gotta Jet
Herald II-class Shuttle - PL 12

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Hyperspace Radio), Computer, Living Space, Navigation System 1 (Astro +5), Sensors

Powers
Auxiliary Systems
. . Force Shield: Create 8 (technological, Volume: 250 cft., DC 18; Impervious; Ablative, Check Required 5: DC 14 - Technology (Check only required to reset Ablative count))
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Feature: Astrogation check only required for travel between solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of success determine travel time))
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems: Array
. . Laser Cannons: Damage 7 (energy, DC 22; Extended Range 4, Increased Range: ranged, Multiattack; Activation 2: standard action, Quirk: Requires a gunner)
. . Light Turbolasers: Damage 12 (energy, DC 27; Extended Range 3, Increased Range: ranged; Activation 2: standard action)

Offense
Laser Cannons: Damage 7, +5 (DC 22)
Light Turbolasers: Damage 12, +5 (DC 27)

Power Points
Abilities 3 + Powers 58 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 67
--------------------
Home Sweet Home
Star Forge II - PL 12

Toughness 10, Size Awesome

Features:
Armory (120 ep), Cargo Hold (295,580 Metric Tons), Communications (Hyperspace Radio), Computer, Defense System (20x Quad Laser Cannons, 20x Tractor Beam Projectors, 4x Turbolaser Batteries, 2x Ion Cannons), Fire Prevention System, Gym, Hangar (Unknown Complement), Holding Cells 2 (Imp. 10, Null Powers 12), Infirmary, Isolated (Polis Massa System), Laboratory, Library, Living Space, Movable, Personnel (2,000 Battle Droids & Numerous Neimoidian Supervisors), Power System, Security System 3 (DC 30), Upgraded Workshop 2 (Tech +2)

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 23 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 31

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12 Grimmauld Place - PL 12 (Alternate of Star Forge II)

Toughness 12, Size Huge

Features:
Artificer's Lab, Concealed 5 (DC 40), Deathtraps (DC 12, Thresh 6), Dual Size: (Medium), Floo Aperture, Library, Living Space, Mystic Locale, Personnel, Ritual Chamber, Sealed, Secret 5 (DC 40), Trophy Room (Various Portraits), Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Location: Gallifrey

Serra Keto / The MCs / Memories

Post by DalkonCledwin »

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Serra Keto, the Dark Seductress - Arc ? - PL 10
Age: 24 / Height: 5' 7" / Weight: 141 lbs / Hair Color: Black / Eye Color: Sith Orange
Group Affiliations: The Order of Revan / Base of Operations: The Starforge II, Polis Massa System, Subterral Sector
Wealth Rank: +8 / Rep Rank: +12 / Knockback Mod: -9/-2

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 2

Advantages
Accurate Attack, Agile Feint, Attractive 2, Attunement, Beginner's Luck, Benefit, Galactic Reputation, Connected, Daze (Deception), Defensive Roll 4, Equipment 2, Fascinate (Persuasion), Flirtation, Improved Defense, Inspire 2, Languages 2, Leadership, Monastic Training, Move-by Action, Quick Draw, Ranged Attack, Ritualist, Second Chance: (When Resisting Feint Attempts), Seize Initiative, Teamwork, Trance

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 6 (+10/+8), Close Combat: Lightsabers 4 (+12), Deception 6 (+8), Expertise: Astrogation 4 (+6), Expertise: The Force 8 (+12/+10), Expertise: The Jedi Order 6 (+12/+8), Insight 4 (+6), Intimidation 4 (+6), Investigation 4 (+6), Perception 6 (+8), Persuasion 6 (+8), Ranged Combat: Use the Force 5 (+9), Stealth 4 (+8), Technology 4 (+6), Vehicles 4 (+8)

Powers
Adept of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Force Lightning: Damage 10 (bogan, electricity, DC 25; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 2, Distracting, Inaccurate: -2)
. . Force Thrust: Move Object 10 (bendu, telekinetic, 25 tons, DC 25; Damaging; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion)
. . Hawk-Bat Swoop: Leaping 2 (bendu, Leap 30 feet at 8 miles/hour; Full Power)
. . Negate Energy: Nullify 10 (bendu, Counters: Directed Energy Damage, DC 20; Broad, Increased Duration: concentration, Simultaneous; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Telekinesis: Move Object 7 (bendu, telekinetic, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Unhindered Charge: Linked Effect
. . . . Burst of Speed: Speed 4 (Linked; bendu, Speed: 30 miles/hour, 500 feet/round)
. . . . Sure-Footedness: Movement 2 (Linked; bendu, Sure-footed 2; Limited: Only while running)
Human Sith Apprentice Physiology
. . Focused Study: Enhanced Trait 2 (racial talent, Expertise +2 (+12), Athletics +2 (+10))
. . Force Sensitivity: Senses 17 (racial trait, Accurate: Detect Force Tremors, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Tremors 2: ranged, Extended: Mental Senses 3: x1k, Penetrates Concealment: Detect Force Tremors, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Institutional Memory: Enhanced Trait 2 (racial talent, Expertise +4 (+12))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Twin Sabers (Easily Removable)
. . Second Saber: Feature 1 (unique object, Notes: Opponents must make two successful Disarm checks against Serra to completely remove this device from her grasp, with the first attempt only removing her ability to use the Split & Multiattack extras)
. . What Absurd Weapons: Array
. . . . Aggressive Strike: Strength-based Damage 8 (energy, DC 25; Penetrating 10, Split: 2 targets; Inaccurate: -2)
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Deflection: Deflect 8 (training; Redirection, Reflect; Reduced Range: close)
. . . . Saber Flurry: Strength-based Damage 6 (energy, DC 23; Multiattack [2 extra ranks], Split: 2 targets)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 23; Penetrating 8, Split: 2 targets)

Equipment
Heavy Robes, Utility Belt

Offense
Initiative +12
Affect Mind: Concentration Affliction 7 (DC Will 17)
Aggressive Strike: Strength-based Damage 8, +10 (DC 25)
Force Lightning: Damage 10, +8 (DC Fort 25)
Force Thrust: Move Object 10, +10 (DC 25)
Grab, +8 (DC Spec 12)
Melting Blade: Weaken 6, +12 (DC Fort 16)
Negate Energy: Nullify 10, +10 (DC Will 20)
Saber Flurry: Strength-based Damage 6, +12 (DC 23)
Saber Strike: Strength-based Damage 6, +12 (DC 23)
Sundering Blade: Damage 6, +12 (DC 21)
Telekinesis: Move Object 7 (DC 17)
Throw, +5 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Hatred: Serra absolutely despises the man once known as Anakin Skywalker for the betrayal her perpetrated at the Jedi Temple on Coruscant, which is ultimately where she fell to the Dark Side of the Force. She is therefore determined to have her revenge on the man for what she sees as the highest form of treachery.
- Motivation: Dreamer: Serra is determined to defeat the Banite Sith Lord known as Darth Vader, and knows that she will do so in the end. This means that she is in no real rush to reach this goal, and would much rather use her time to make all the preparations she needs in order to succeed.
- Quirk: Serra is known for her tendency to be inflexible in her thinking, always believing that she has the correct solution to any given situation.
- Reputation: Serra has earned a level of infamy for her tendency to lie and scheme her way out of problems. This only natural because such things come easily to her.
- Significant Other: Serra idolizes Darth Revan, and is willing to do whatever it takes to keep him happy, even if that means using her body to sate his carnal desires.

Languages
Basic [Native], High Galactic, Old Sith (Secret)

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 9/2, Will 10

Power Points
Abilities 52 + Powers 74 + Advantages 32 + Skills 41 (81 ranks) + Defenses 21 = 220

--------------------
Before the Fall
Serra Keto, the Jedi Knight - Arc ? - PL 10
Age: 21 / Height: 5' 7" / Weight: 141 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple, Coruscant, Corusca Sector
Wealth Rank: +8 / Rep Rank: +12 / Knockback Mod: -9/-2

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 2, Presence 2

General Advantages
Accurate Attack, Agile Feint, Attractive, Attunement, Beginner's Luck, Benefit 3: (Galactic Authority 2, Galactic Reputation), Connected, Conviction, Defensive Roll 4, Equipment 2, Fascinate (Persuasion), Improved Defense, Inspire 2, Languages 1, Leadership, Monastic Training, Move-by Action, Quick Draw, Ranged Attack, Second Chance: (When Resisting Feint Attempts), Seize Initiative, Teamwork, Trance

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 6 (+10/+8), Close Combat: Lightsabers 4 (+12), Expertise: Astrogation 4 (+6), Expertise: The Force 8 (+12/+10), Expertise: The Jedi Order 4 (+10/+6), Insight 4 (+6), Investigation 4 (+6), Perception 6 (+8), Persuasion 6 (+8), Ranged Combat: Use the Force 5 (+9), Stealth 4 (+8), Technology 4 (+6), Vehicles 4 (+8)

Powers
Disciple of the Living Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Force Thrust: Move Object 10 (bendu, telekinetic, 25 tons; Check Required 5: DC 14 - Expertise: The Force, Concentration, Limited Direction: Repulsion)
. . Hawk-Bat Swoop: Leaping 2 (bendu, Leap 30 feet at 8 miles/hour; Full Power)
. . Negate Energy: Nullify 10 (bendu, Counters: Directed Energy Damage, DC 20; Broad, Increased Duration: concentration, Simultaneous; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Telekinesis: Move Object 7 (bendu, telekinetic, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
. . Unhindered Charge: Linked Effect
. . . . Burst of Speed: Speed 4 (Linked; bendu, Speed: 30 miles/hour, 500 feet/round)
. . . . Sure-Footedness: Movement 2 (Linked; bendu, Sure-footed 2; Limited: Only while running)
Human Sith Apprentice Physiology
. . Focused Study: Enhanced Trait 2 (racial talent, Expertise +2 (+12), Athletics +2 (+10))
. . Force Sensitivity: Senses 17 (racial trait, Accurate: Detect Force Tremors, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Tremors 2: ranged, Extended: Mental Senses 3: x1k, Penetrates Concealment: Detect Force Tremors, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Institutional Memory: Enhanced Trait 2 (racial talent, Expertise +4 (+10))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Twin Sabers (Easily Removable)
. . Second Saber: Feature 1 (unique object, Notes: Opponents must make two successful Disarm checks against Serra to completely remove this device from her grasp, with the first attempt only removing her ability to use the Split & Multiattack extras)
. . What Absurd Weapons: Array
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Deflection: Deflect 8 (training; Redirection, Reflect; Reduced Range: close)
. . . . Saber Flurry: Strength-based Damage 6 (energy, DC 23; Multiattack [2 extra ranks], Split: 2 targets)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 23; Penetrating 8, Split: 2 targets)

Equipment
Heavy Robes, Utility Belt

Offense
Initiative +12
Affect Mind: Concentration Affliction 7 (DC Will 17)
Force Thrust: Move Object 10, +10 (DC 20)
Grab, +8 (DC Spec 12)
Melting Blade: Weaken 6, +12 (DC Fort 16)
Negate Energy: Nullify 10, +10 (DC Will 20)
Saber Flurry: Strength-based Damage 6, +12 (DC 23)
Saber Strike: Strength-based Damage 6, +12 (DC 23)
Sundering Blade: Damage 6, +12 (DC 21)
Telekinesis: Move Object 7 (DC 17)
Throw, +5 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Honor: Serra is usually tolerant of those who do not support the Jedi Order.
- Motivation: Doing Good: Serra always tries to help those in need, no matter what the personal cost. Furthermore, everything she does is for the common people.
- Oathsworn: Serra is sworn to uphold the Jedi Code, which among other things, includes a prohibition against forming romantic relationships.
- Quirk: It seems like nothing can shake Serra's optimistic attitude. She is also rather inflexible in her thinking, always believing that she knows the correct solution to any given problem.

Languages
Basic [Native], High Galactic

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 9/2, Will 10

Power Points
Abilities 52 + Powers 72 + Advantages 30 + Skills 35 (69 ranks) + Defenses 21 = 210
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Daphne Greengrass / The MCs / Memories

Post by DalkonCledwin »

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Art by BlondynkiTezGraja on DeviantArt

Daphne Ophelia Greengrass - Arc 1 - PL 8
Age: 16 / Height: 5' 4" / Weight: 118 lbs / Hair Color: Blonde / Eye Color: Sith Orange
Group Affiliations: The Order of Revan / Base of Operations: The Starforge II, Polis Massa System, Subterral Sector
Wealth Rank: +20 / Rep Rank: +8 / Knockback Mod: -7/-1

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 2, Presence 1

General Advantages
Accurate Attack, Assessment, Attractive 2, Attunement, Beginner's Luck, Benefit, Galactic Wealth 2 (Rich), Connected, Daze (Intimidation), Defensive Roll 5, Equipment 2, Fascinate (Deception), Improved Defense, Languages 3, Leadership, Luck (Recover) 2, Potion Brewing, Quick Draw, Ritualist, Startle, Taunt, Trance, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Improved Initiative, Luck 2, Move-by Action, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Close Combat: Lightsabers 2 (+7), Deception 8 (+9), Expertise (AWE): Wizarding Culture 6 (+8), Expertise: Astrogation 2 (+5), Expertise: Politics 8 (+11), Expertise: The Force 6 (+9), Insight 8 (+10), Intimidation 4 (+5), Investigation 4 (+7), Perception 8 (+10), Ranged Combat: Use the Force 5 (+8), Stealth 4 (+7), Technology 2 (+5), Vehicles 2 (+5)

Powers
Adept of Force Harmony: Array
. . Affect Mind: Concentration Affliction 5 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 15; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Force Cloak: Concealment 8 (bendu, All Aural Senses, All Olfactory Senses, All Visual Senses; Check Required: DC 10 - Expertise: The Force, Passive)
. . Force Grip: Move Object 8 (bendu, telekinetic, 6 tons, DC 23; Damaging, Precise; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Force Recovery: Healing 6 (bendu; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Ionize: Broad Simultaneous Weaken 5 (bendu, ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 15; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous; Limited: Affects Droids Only)
. . Negate Energy: Nullify 8 (bendu, Counters: Directed Energy Damage, DC 18; Broad, Increased Duration: concentration, Simultaneous; Check Required 5: DC 14 - Expertise: The Force, Distracting, Reduced Range: close)
. . Telepathic Link: Mental Communication 2 (bendu; Subtle: encrypted; Concentration, Notes: Range: 1 mile)
Double-Bladed Lightsaber (Easily Removable)
. . What an Absurd Weapon: Array
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Precise, Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 21; Double, Penetrating 6)
Human Sith Apprentice Physiology
. . Force Sensitivity: Senses 16 (racial trait, Accurate: Detect Force Tremors, Acute (Type): Mental Senses, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Tremors [Mental] 2: ranged, Extended: Mental Senses 2: x100, Penetrates Concealment: Detect Force Tremors, Radius (Type): Mental Senses, Advantages: Improved Initiative, Move-by Action, Uncanny Dodge; Feature 2: Guided by the Force (Directed Inspiration))
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Strong in the Force: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Daphne's Force Powers)

Equipment
Light Robes, Utility Belt

Offense
Initiative +7
Affect Mind: Concentration Affliction 5 (DC Will 15)
Force Grip: Move Object 8, +8 (DC 23)
Grab, +5 (DC Spec 10)
Ionize: Broad Simultaneous Weaken 5, +8 (DC Fort 15)
Melting Blade: Weaken 6, +7 (DC Fort 16)
Negate Energy: Nullify 8, +5 (DC Will 18)
Saber Strike: Strength-based Damage 6, +7 (DC 21)
Sundering Blade: Damage 6, +7 (DC 21)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Destiny: Discovery: It is Daphne's destiny to rediscover the hidden path leading to the Stygian Caldera and help usher in a new Sith Empire.
- Motivation: Faith: Daphne trusts the Force to guide her actions, and believes that if she works hard, things will go well.
- Obsession: Daphne is obsessed with becoming one of, if not the, most powerful Force users to have ever lived.
- Quirk: Daphne sees omens in every event and action, believing that the Force tries to speak to her, and that she just needs to listen. She is also convinced of the significance of her destiny, and blind to her shortcomings and the risk of failure.

Languages
Basic [Native], French, Invocative Latin, Old Sith (Secret)

Defense
Dodge 9, Parry 9, Fortitude 3, Toughness 7/1, Will 8

Power Points
Abilities 36 + Powers 65 + Advantages 32 + Skills 39 (77 ranks) + Defenses 18 = 190
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