GI Joe Strike Force Alpha IC thread: Part 2 the Emerald Oubliette

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EternalPhoenix
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by EternalPhoenix »

Ghost Raven (Esmerelda Ravenwood)
Health: 4+1 Temp; Story Points: 6+1 Personal
Condition: Normal

Esme agreed, getting to enviro control was key. That’s why she did it first of all. She shouldered her Remington sniper rifle, already dressed in Tactical Armor. “Is there a second way to enviro control? Bunching up could be bad if they have anything resembling a base schematic.” Multiple angles eliminated the possibility of being bogged down in one spot by enemy fire.” “Also, if I may make recommendations? Warsaw buddies up with Toymaker. I’ll watch Breach’s six. Leaving Ken and Relic together.”
Mission Equipment:

Joe K1 Combat and utility knife (Finesse Blades D2 or Might D2)
Reach, Thrown 20/30 Ft 1 sharp damage
Hands: 1
Traits: Sharp, Silent, Martial Arts

Socom 45 Specops Pistol (Targeting D4, D8 if target more than 30 feet away)
Range: 25/80 Ft 1 Sharp Damage
Hands: 1
Traits: Ballistic, Reload

HK-MP 5J SMG (Targeting D4, D8 if target more than 30 feet away) Req brawn 1D2
Range: 20/80 ft 1 sharp damage; alt 2 sharp damage [1down], 1 sharp damage [1 down] 3 targets 15ft cone)
Hands 1
Traits: Ballistic, Reload

Remington M40A9X Sniper Rifle (Targeting D8, D12 if more than 30 feet away, Req Alertness D6)
Range: 375/1200Ft (Min 30ft), 1 sharp damage, Alt: 2 sharp damage -1 down, 3 Sharp damage -3 down)
Hands: 2
Traits: Ballistic, Reload, Sniper, scoped, Deadly (+1 damage)

Tactical Armor Light armor (+1 toughness)
Trait: Silent
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Doctor Malsyn
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

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Cowboy Ken (Mizuki Kenshiro)
Health: 3 Story Points: 2 Condition: Normal

"Ain't no problem with that line up partner, this wouldn't be our first Rodeo together after all." Ken said, as he checked to make sure both guns had their full mags. He took a few extra just in case.
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Arkrite
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Re: GI Joe Strike Force Alpha IC thread: Welcome to the PIT

Post by Arkrite »

Relic (Jacob "Jake" Fraser)
Health: 3 Story Points: 1 Condition: Normal

Jack jogs up to where the others are at the armory, having paused at his room to pick up his old Kopesh. A few moments later he pulled on a bulletproof vest, and stuffed a couple grenades into a pouch, followed by some extra ammunition.

"Just like old times."
Shock
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by Shock »

Warsaw(Albert Anders)
Health: 4+1 ; Story Points: 1
Condition: Normal

Albert stocked up on equipment he was familiar with. Trying something new was a task for the practice range.
"I dont recommend splitting any more than we have to until we know what's going on. Keep our force concentrated so we can deal with surprises as quickly as possible. And right now, everything is a surprise." He tossed around what little he knew of the PIT in his head to see if he could figure likely entrance points and countermoves.
Tactics check: 1d20 1 1d6 3 1d4 4 1d2 2 So uh... 5? Very impressive
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catsi563
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by catsi563 »

Everyone
"Please notify when X-ARC has been removed. I will need to key it to your use but can do so remotely."
The case TMX-1138 is surprisingly light for its size basically the size of a large cooler youd see at a picnic or tailgate party. It even has easily accessible wheels and a handle like modern luggage so its easilly portable and could be carried in most modern aircrafts supply bays. Once Toymaker meets up with you though and begins to unfold the tech object in the box in some amazing technological ways reminiscent of an older anime some of you may have seen as a kid. The object is revealed as a Cycle like device armed and ready. His armored suit is also quite formidable looking, and he wears it as if well versed in its workings.

Soon you have your teams ready as you gear up the Joes system well designed for ease of use to insure every soldier has a weapon or piece of gear at need.
"Lets find where they've breached and kick their arses."

“Is there a second way to enviro control? Bunching up could be bad if they have anything resembling a base schematic.” Multiple angles eliminated the possibility of being bogged down in one spot by enemy fire.” “Also, if I may make recommendations? Warsaw buddies up with Toymaker. I’ll watch Breach’s six. Leaving Ken and Relic together.”
"Sounds good." Dial Tone intones over the comms
"Ain't no problem with that line up partner, this wouldn't be our first Rodeo together after all." Ken said, as he checked to make sure both guns had their full mags. He took a few extra just in case.


"Just like old times."
"I dont recommend splitting any more than we have to until we know what's going on. Keep our force concentrated so we can deal with surprises as quickly as possible. And right now, everything is a surprise." He tossed around what little he knew of the PIT in his head to see if he could figure likely entrance points and countermoves.
"Standard Protocol is three man teams but were a bit short handed so do as you think best." Dial Tone responds "I'll secure C&C and remain here to monitor; I'm trying to get a call out to the team but were getting some sort of heavy interference on all channels. Stay in contact as best you can and be careful ok."

As you make your way down to the main environmental controls you find nothing amiss. the low hum of the backup systems surrounds you all as you go until you finally get to the control room, A quick entry reveals no waiting enemies or dangers and the system like all the others working on safe mode until a full reboot can occur. currently its maintaining the temperature at a comfortable 75 degrees F but AC is minimal so it may warm up more before too long.

its here that you make your decision to either split up to cover the Jet hangar and the power room or move together as one to each.


And you're off

begin in Enviro controls as a rendezevous point theres no issues here if you want you can make a tech check or survival check of the systems Diff 10 for any anomalies

then proceed to either the main power room or the Jet hangar or both as needed

the Jet hangar is when the fun really starts :D
Story points 8

Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Doctor Malsyn
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by Doctor Malsyn »

Cowboy Ken (Mizuki Kenshiro)
Health: 3 Story Points: 2 Condition: Normal

"Come on then partner, let's mosey right along." Ken told Relic. Not knowing much anything about how those environmental consoles operates, he was mostly relying on his gut to get where needs going. He seem keenly focused on the left-most path for now.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
Corrigon
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by Corrigon »

Breach
Health 7 Story Points 1
Condition Okay

"So what's the plan?" Breach asks, hefting his SAW into a ready position, "we have the numbers for two three man teams if we want to go that route as we have two locations to secure."

He looks around at the team and muses on their abilities.

"Checking over the Power Station requires some technical skill and that strikes me as Toymaker being the best person to go there with an appropriate escort."
Spectrum
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by Spectrum »

Toymaker
Health 4+1, Story Points 8g
Condition: racking up those bennies

He slips into the motorcycle and then having that reform around him into a even greater piece of overcomplicated armor, looking like something out of of a piece of anime sci fi technology than something more often used by the GI Joe team (except for one other member that did step out of anime..)

"I should have the technical skills to get it restarted it. It will take time. Invaders will also know that it will be a high priority and will throw their units into it if the intention is to decapitate our forces. It is important, but not the only important place to protect."

A nod towards Warsaw. "Are you able to ride behind me?"
We rise from the ashes so that new legends can be born.
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Arkrite
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Re: GI Joe Strike Force Alpha IC thread: Welcome to the PIT

Post by Arkrite »

Relic (Jacob "Jake" Fraser)
Health: 3 Story Points: 1 Condition: Normal

"I got your back," Jake says, moving to follow Ken.
Shock
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by Shock »

Warsaw(Albert Anders)
Health: 4+1 ; Story Points: 1
Condition: Normal

Albert looked at the small vehicle doubtfully. "That thing go up stairs?" He understood the need to move quickly but there was no way they could cover a facility the size of the PIT with 6 people. He considered power secondary to securing the base entrances but Dial-Tone was the ranking office on site. Doubting the power facility was vulnerable to quick infiltration he wanted to get more people examining entry points.

"All right, I'm with Toyman. Base entrances are more likely to be hot so I suggest everyone else stick together and hit them one by one. As soon as we find signs of incursion, we can converge on that spot and secure."
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EternalPhoenix
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by EternalPhoenix »

Ghost Raven (Esmerelda Ravenwood)
Health: 4+1 Temp; Story Points: 8+1 Personal
Condition: Normal

Esme worked the enviro controls, looking to check the systems for anomalies. Unfortunately, this was not her speciality like sniper operations, and well…hell with it. “Doesn’t seem to be anything wrong here, so let’s move on.”
https://orokos.com/roll/979989 8 on Survival. So, anomalies not detected. Alas. Tell me how rerolling works and I will do it.
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Spectrum
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by Spectrum »

Toymaker
Health 4+1, Story Points 8g
Condition: racking up those bennies

The big man had evidently become distracted by putting on his very complicated armor that he had forgotten to check the environmental controls. A small appreciative nod to Ghost Raven as he took a moment to examine the machinery.

_: 1D20+1D12 = [18]+[10] = 28
We rise from the ashes so that new legends can be born.
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catsi563
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by catsi563 »

Everyone

As soon as everyone clears the room Ghost Raven who did some work on the Enviro controls checks them but finds the power outage has mucked them up a bit. However her work lets Toymaker make some adjustments with great finesse depsite the heavy mecha armor hes now wearing, and an unsettling picture unfolds.

While the enviro systems are still rebooting slowly in safe mode the back up systems work fully and the PITS environment has not been compromised Air quality wise or temp wise save a rise in the heat.

the rise in the heat however is a point of concern because it shouldnt be happening somethings hampering the air flow. A quick scan of the vents shows the cause. An absolutely ABSURD number of creepy crawlies and 6-100 leggedy beasties has invaded the air ducts, specifically the ducts surrounding the upper levels and the levels on the motor pool and hangar levels. the computers able to identify at least a dozen different species all highly venomous in the vents.

No need for the reroll but as said in the OOC thread you can reroll if needed at diff 10 success reveals some info that can help you

also dont forget to check here if you need to each of you earned some bonuses from the training and work tasks

Team Story Points 8
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Doctor Malsyn
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by Doctor Malsyn »

OOC: Anything down whatever round-about path Relic and Ken take? I've not got the base really mapped out in my head mentally just yet.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
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catsi563
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Re: GI Joe Strike Force Alpha IC thread: Part 1 Blackout

Post by catsi563 »

Doctor Malsyn wrote: Wed May 31, 2023 6:59 pm OOC: Anything down whatever round-about path Relic and Ken take? I've not got the base really mapped out in my head mentally just yet.
Noting down the stairway to the jet hangar nor the vents to them at the moment most of the swarm seems isolated to the Comms levels and the motor pool area specifically the ventilation systems in those areas
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
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