Jab’s Builds! (Beaker! Sam Eagle! Miss Piggy! The Swedish Chef!)

Where in all of your character write ups will go.
Jabroniville
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Lamprey

Post by Jabroniville »

Image

LAMPREY (Donald McGuiggan)
Created By:
Mark Gruenwald & Bob Hall
First Appearance: Squadron Supreme #5 (Jan. 1986)
Role: Power Thief, Psychopath, The Hyena, Chaotic Evil Villain
Alternate Company Equivalent Of: Parasite (power-draining parasitic enemy of the world's most powerful Paragon)
Fate: Drained a half-dozen heroes, but overloaded on Dr. Spectrum's Power Prism and exploded into tiny pieces.
Group Affiliations: The Institute of Evil, The Redeemers, The Squadron Supreme
PL 12 (291), PL 13-14 (291) with Power Thievery
STRENGTH
8 STAMINA 8 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Aerobatics 4 (+8)
Close Combat (Unarmed) 2 (+10)
Deception 6 (+6)
Intimidation 10 (+10)
Perception 6 (+6)
Stealth 2 (+6)

Advantages:
All-Out Attack, Chokehold, Daze (Intimidation), Diehard, Evasion, Fast Grab, Improved Critical (Drain) 2, Improved Initiative, Improved Hold, Power Attack, Ranged Attack 10, Seize Initiative,

Powers:
"Standard Powers"
Flight 6 (120 mph) [12]

"Energy Absorption"
Immunity 20 (Energy Damage) (Flaws: Limited to Half Effect) [10]
"Absorbed Blast" Blast 10 (Extras: Reaction) (Flaws: Fades) [20]
Senses 5 (Detect Energy- Ranged, Acute & Analytical, Tracking) [5]

"Power Thief"
Affliction 14 (Fort; Fatigued & Powers Impaired/Exhausted & Powers Disabled/Incapacitated & Transformed to Powerless Being) (Extras: Cumulative, Extra Condition) [42]
Variable 16 (Flaws: Limited to Touched Subjects) [96]

(Example Powers: Hyperion's- Strength 9, Power-Lifting 4, Stamina 3, Protection 4. Impervious 19, Flight 5- 61 points)

Offense:
Unarmed +10 (+8 Damage, DC 23)
Power Thief +10 (+14 Affliction, DC 24)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +8, Fortitude +10, Will +4

Complications:
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason, as it has happened several times. This may be random chance, or an actual weakness.
Power Loss (Thievery)- Lamprey cannot affect the energy of Quagmire's Darkforce Goo.
Weakness (Over-Doing It)- If Lamprey uses Extra Effort to boost his Power Thievery, he runs the risk of over-doing it and exploding from the sheer energy.
Responsibility (B-Modded Villain)- Having been Behavior Modified by the Squadron, the ex-Institute of Evil members are unable to break the law for any reason, betray any Squadron member for ANY reason, etc. Their minds are no longer truly their own.
Reputation (Psychopath)- Lamprey is completely nuts, and attempts to kill any decent people around him for the sheer fun of it.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 56 / Skills: 32--16 / Advantages: 22 / Powers: 185 / Defenses: 12 (291)

-Lamprey is among the few Instituters who really reflect a DC character- he's clearly based off of Parasite. He's the token "crazy, animalistic guy" of the Squadron universe's villains, though he's a bit of a subversion in that he's a power & energy leech instead. He actually became sort of cool once he'd been B-Modded and loyal, since he was powerful and still liked to mess people up pretty bad- he became an ideal anti-hero. The fact that he was one of the only Institute guys who didn't look totally stupid helped a bit, too. But once he'd been un-brainwashed... yeah. I'm amazed he even held himself back long enough for the rest of the team to betray the Squadron. It made Nighthawk look rather foolish for including THIS crazy bastard in his line-up- his body-count was ridiculous (Blue Eagle & Pinball were both killed as a direct result of his actions, and he would have done a lot worse if given the chance). In the final battle, he was ludicrously powerful, draining powers left and right (he killed Blue Eagle by draining his anti-grav system and just letting him drop), including helping drop the big guy, Hyperion. He met his end as all evil villains do, however, when he bit off more than he could chew, trying to drain Dr. Spectrum's Power Prism on top of Hype's powers, and he ended up doing the classic "eyes glowing with energy" power-overload, and blowing up in the nearby mountains. The final blurb regarding his fate stated "all of body not yet recovered".

-Lamprey is a lethally powerful character, having a terrifying Affliction that can drop HYPERION in a couple rounds (it Fatigues AND De-Powers people), as well as stealing a swack of power. A LOT of power, too- he went from hero to hero in the final battle, de-powering everyone in sight while building his own stat-block of doom. It allows him to absorb 80 points worth of traits at it's base. He can also steal powers with the standard "Absorption" trick, sucking up a bunch of Future-Bots' energy blasts and firing them right back. He can detect energy at an Acute enough level to tell the Good Hyperion from the Evil one (though his B-Modding him prevented him from "betraying" a Squadron member to the others by pointing this information out to them- one of many ways in which that machine backlashed on them), and can likely track people using it as well. This is a HUGELY expensive combo, which results in the most expensive character in the entire series. It fits his overall danger level, though he's MUCH weaker on his own, without any other powers added, though it still takes a double-punch from Amphibian AND Power Princess to take him out. Lamprey is DANGEROUS, people!
Last edited by Jabroniville on Wed Feb 23, 2022 9:28 am, edited 2 times in total.
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Ken
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Re: Jab's Builds! (Power Princess! Quagmire! Arcanna! Nighthawk!)

Post by Ken »

Jabroniville wrote: Fri Jul 07, 2017 5:56 amand even Master Menace had Luthor-ish traits (the "Hair can't stop growing" thing).
In Thor #280, Emil Burbank (he wasn't using the name "Master Menace" or the power armour) blamed his out of control hair growth on exposure to Hyperion's atomic vision. A very direct parallel to the silver-age Luthor blaming Superboy/Superman for his hair loss.

Also, the director of the film being made was Emil's brother L.L. Burbank. Yeah, L.L. as in ...

And, it turns out there was an American scientist, in the fields (so to speak) or agriculture and botany, during the late 19th/early 20th century named Luther Burbank. The Russet Burbank Potato is named after him as he was the one bred the variant into existence. Anyway, it's highly probable that when looking for the name for a Luthor analogue, that Roy Thomas had knowledge of the real-world scientist and borrowed his surname.

Pretty much, if one reads Thor #280, it becomes very clear that Emil Burbank is the Earth-712 Lex Luthor.
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Goldar
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Re: Jab's Builds! (Arcanna! Nighthawk! Whizzer! Lamprey!)

Post by Goldar »

Very nice Squadron builds!

I am enjoying them and remembering their early on appearances in the comics.

Two of my favorites are Amphibian and Power Princess. You started both nicely. I always thought Kingsley was closer to your stats than the 10 tons the Handbook gave him.

Zarda was later given higher stats, I believe in the MURPG, like 50 tons or more, but she never seemed to be any higher than Sif levels to me.
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Skrullian Skymaster

Post by Jabroniville »

Image

SKYMAX, THE SKRULLIAN SKYMASTER (Sk'ym'x)
Created By:
Mark Gruenwald & Bob Hall
First Appearance: Squadron Supreme #1 (Aug. 1984)
Role: The Ret-Conned Character
Alternate Company Equivalent Of: The Martian Manhunter/Abin Sur (alien shapeshifter superhero with variable powers, plus alien who gave Create Object Guy his weapon)
Fate: Still alive, rejoined the team in "New World Order"
Group Affiliations: The Squadron Supreme
PL 10 (197)
STRENGTH
8 STAMINA 8 AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 3 PRESENCE 2

Skills:
Close Combat (Unarmed) 2 (+10)
Deception 6 (+8)
Expertise (Space Traveller) 4 (+8)
Expertise (Scientist) 2 (+6)
Insight 4 (+7)
Intimidation 2 (+4)
Perception 4 (+7)
Ranged Combat (Fire) 2 (+10)
Steatlh 2 (+5)
Technology 4 (+8)
Vehicles 8 (+8)

Advantages:
Power Attack, Ranged Attack 8, Teamwork

Powers:
"Skrull Physiology"
Shapeshift 1 (Elongation 4 or Protection are most common) [8]
Morph 3 (Humanoids) [15]

"Super-Skrull Powers"
Concealment (All Visuals) 4 [8]
Fire Blast 10 [20]
Flight 6 (120 mph) [12]

"Telepathy"
Mind Reading 4 [8]
Mental Communication 2 [10]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Fire Blast +10 (+10 Ranged Damage, DC 25)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude +10, Will +6

Complications:
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason, as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (B-Modded Villain)- Having been Behavior Modified by the Squadron, the ex-Institute of Evil members are unable to break the law for any reason, betray any Squadron member for ANY reason, etc. Their minds are no longer truly their own.
Reputation (Lady Lark's Mutilator)- Dr. Decibel is responsible for stealing Linda Lewis' ability to sing (they never explain why), and she will never forgive him for this.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 72 / Skills: 40--20 / Advantages: 10 / Powers: 81 / Defenses: 14 (197)

-The Skrullian Skymaster is the most rarely-seen character in the whole Squadron epic- in fact, he only shows up in flashbacks, taking an "Abin Sur" role by giving Doctor Spectrum his Power Prism. He ALSO takes the "J'onn J'onnz" role by joining the early-days Squadron (the one we, as fans, had never seen) as their "Skrullian Skymaster". He only showed up again YEARS later, in the late-90s one-shot featuring the new Squadron forming to take back their world from the evil overlords who had used the B-Mod Devices to take total control. Sk'ym'x is basically a grab-bag of powers, and a "thoughtful alien" type, much different from the usual Marvel Universe Skrulls (except for the twenty-five different characters who became Earth-based superheroes).

-Sk'ym'x is tough to build, mainly because I have precisely one comic featuring him, and many of his other powers are only explained in bios. Being so insanely strong, tough, versatile, etc., he is VERY expensive, moreso than almost any other Squadron member- it's basically a miniature J'onn/Super-Skrull thing going on here. Lots of power, from the Skrull basics (minor Shapeshift added to Morph), to some FF powers (Invisibility & Flame Blasts), mostly at lesser levels. He's tough, but still only a PL 10.
Last edited by Jabroniville on Wed Feb 23, 2022 9:28 am, edited 1 time in total.
Horsenhero
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Re: Jab's Builds! (Arcanna! Nighthawk! Whizzer! Lamprey!)

Post by Horsenhero »

I'm not so sure about the telepathy thing, but I have the feeling the Skrullian Skymaster pretty much has Super-Skrull's powerset, as in New World Order he is shown to turn invisible in one scene, then in another using flame propulsion to fly while downing an aircraft with a stretching stone fist (one of Super-Skrull's favorite maneuvers). The sad thing for good ol' Skymax is you could give him Super-Skrull's entire powerset, plus the telepathy and he'd still have fewer powers than J'onn Jonnz.
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Re: Jab's Builds! (Arcanna! Nighthawk! Whizzer! Lamprey!)

Post by Ken »

I'd suggest the Elongation and heightened Strength combined as an alternate to the Flame Blast.
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Re: Jab's Builds! (Arcanna! Nighthawk! Whizzer! Lamprey!)

Post by Jabroniville »

Horsenhero wrote: Fri Jul 07, 2017 6:54 pm I'm not so sure about the telepathy thing, but I have the feeling the Skrullian Skymaster pretty much has Super-Skrull's powerset, as in New World Order he is shown to turn invisible in one scene, then in another using flame propulsion to fly while downing an aircraft with a stretching stone fist (one of Super-Skrull's favorite maneuvers). The sad thing for good ol' Skymax is you could give him Super-Skrull's entire powerset, plus the telepathy and he'd still have fewer powers than J'onn Jonnz.
It's listed in the bios as such:
Sk'ym'x possesses superhuman abilities similar to the Super-Skrull from Earth-616 and also possesses the Skrull's innate racial ability to shape-shift. In Earth-712's universe the Skrull Empire was destroyed, so it's possible that Sk'ym'x' powers were not amplified in the same manner as the powers of the Super-Skrull. He is also an excellent hand-to-hand fighter, an accomplished pilot and has knowledge of advanced Skrull technology. Sk'ym'x has also exhibited telepathy.
However, I'm not sure if I recall ever seeing it (I'll have to re-read that bit). Perhaps someone just assumed? Because it's on both Wikpedia & ComicVine that he's Telepathic.
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Master Menace

Post by Jabroniville »

Image
Image

MASTER MENACE (Emil Zebediah Burbank)
Created By:
Roy Thomas & Wayne Boring
First Appearance: Thor #280 (Feb. 1979- Burbank), Squadron Supreme #6 (Feb. 1986- Menace)
Alternate Company Equivalent Of: Lex Luthor (Mad Scientist Arch-Nemesis of Supermanalogue Whose Hair Grows Wildly out of Control Instead of Losing it Entirely)
Role: Mega-Villain, Mad Scientist, Large Ham
Group Affiliations: The Redeemers (not a full member)
PL 12 (195)
STRENGTH
2/8 STAMINA 4 AGILITY 1
FIGHTING 5 DEXTERITY 3
INTELLIGENCE 10 AWARENESS 2 PRESENCE 2

Skills:
Close Combat (Unarmed) 2 (+7)
Deception 7 (+9)
Expertise (Current Events) 2 (+12)
Expertise (Science) 10 (+20)
Insight 3 (+5)
Intimidation 6 (+8)
Investigation 3 (+5)
Perception 6 (+8)
Persuasion 5 (+7)
Technology 10 (+20)
Vehicles 2 (+5)

Advantages:
Beginner's Luck, Eidetic Memory, Equipment 12 (Lab, Castle, Dimensional Travel Machine), Inventor, Jack-of-All-Trades, Languages (Various), Ranged Attack 8, Skill Mastery (Science), Skill Mastery (Technology), Ultimate Science Skill, Ultimate Technology Skill, Well-Informed

Powers:
"Doom's Armour" (Flaws: Removable) [60]
Enhanced Strength 6 (12)
"Armour" Protection 6 (Extras: Impervious 8) (14)
"Rocket Boots" Flight 7 (250 mph) (14)
Immunity 10 (Life Support) (10)
"Sensors" Senses 7 (Extended & Infravision, Accurate Radio Sense) (7)

Force Field 6 (Extras: Impervious 11) (17)
-- (74 points)

Offense:
Unarmed +7 (+2 Damage, DC 16)
Menace Armour +7 (+8 Damage, DC 23)
Initiative +1

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +4 (+10 Armour, +16 Force Field), Fortitude +7, Will +6

Complications:
Enemy (Hyperion)- Burbank blames Hyperion for the accident which caused Burbank's hair to never stop growing (no really), and the scientist has declared eternal revenge.
Motivation (Ego)- Menace is incredibly egotistical, and always answers insults back. He does not like to deal with others, nor give credit.

Total: Abilities: 58 / Skills: 64--32 / Advantages: 30 / Powers: 60 / Defenses: 15 (195)

-Master Menace is a peculiarity in the Squadron books- an unaffiliated villain who rejects aid from others, schemes and plans on his own, but ultimately teams up with the Redeemers to take down the Squadron. He debuted in a TERRIBLE Thor book in the '70s, featuring some of the most stilted dialogue ever (not one of Roy Thomas' better efforts), as a Lex Luthor parody (his hair grew constantly instead of not at all). Come Gruenwald's turn, Emil Burbank had shifted into a Doctor Doom wannabe in power armour, teaming up with a parallel universe's Hyperion to replace the natural one and destroy the Squadron from within. Evil Hype betrayed Burbank, however, and Master Menace was forced to first team with Good Hyperion to get back to our dimension, and then ally with Nighthawk's Redeemers to finally vanquish the Utopia Program once and for all. He ended up a sad old man, aging in the future to develop a weapon to stop a Cosmic Entity (he failed- and feeling completely defeated, abandoned the Squadron), and then he got captured and enslaved by the new Evil Government on Earth.

-Master Menace is basically a suckier Doctor Doom in every way, packing a HUGELY powerful Force Field (enough to handle SEVERAL of Hyperion's best punches going all-out), but no natural weapons aside from whatever gadgets he's packing. In essence, he's got to use Equipment and Plot Devices to become a truly useful character. A master scientist, he's as smart as Tom Thumb, and rivals the mainstream Marvel U's Doom & Richards in overall intellect, but is a notch or two below. He's the only person to reverse Tom Thumb's Behavior Modification Device, and he can easily traverse dimensions. There's probably a lot more to the guy- we just never saw it. He's PL 12 only with his Force Field, but he's +11 to hit at range, which gives him a benefit if he's using an elite new weapon or something.
Last edited by Jabroniville on Wed Feb 23, 2022 9:28 am, edited 2 times in total.
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Re: Master Menace

Post by Ken »

Jabroniville wrote: Fri Jul 07, 2017 8:15 pm -Master Menace is a peculiarity in the Squadron books- an unaffiliated villain who rejects aid from others, schemes and plans on his own, but ultimately teams up with the Redeemers to take down the Squadron. He debuted in a TERRIBLE Thor book in the '70s, featuring some of the most stilted dialogue ever (not one of Roy Thomas' better efforts), as a Lex Luthor parody (his hair grew constantly instead of not at all). Come Gruenwald's turn, Emil Burbank had shifted into a Doctor Doom wannabe in power armour, teaming up with a parallel universe's Hyperion to replace the natural one and destroy the Squadron from within. Evil Hype betrayed Burbank, however, and Master Menace was forced to first team with Good Hyperion to get back to our dimension, and then ally with Nighthawk's Redeemers to finally vanquish the Utopia Program once and for all. He ended up a sad old man, aging in the future to develop a weapon to stop a Cosmic Entity (he failed), and then he got captured and enslaved by the new Evil Government on Earth.

-Master Menace is basically a suckier Doctor Doom in every way, packing a HUGELY powerful Force Field (enough to handle SEVERAL of Hyperion's best punches going all-out), but no natural weapons aside from whatever gadgets he's packing. In essence, he's got to use Equipment and Plot Devices to become a truly useful character. A master scientist, he's as smart as Tom Thumb, and rivals the mainstream Marvel U's Doom & Richards in overall intellect, but is a notch or two below. He's the only person to reverse Tom Thumb's Behavior Modification Device, and he can easily traverse dimensions. There's probably a lot more to the guy- we just never saw it. He's PL 12 only with his Force Field, but he's +11 to hit at range, which gives him a benefit if he's using an elite new weapon or something.
Emil teamed up with the 616-Hyperion twice. Once in TERRIBLE Thor #280, and in SS #7.

The thing about the power armour is that a few years before Squadron Supreme came out, Lex Luthor himself had become a powered armour character (largely to because Kenner asked DC to do so for the Super Powers line), so when Master Menace was shown in armour, it seemed as if he had followed his "source" character.

And its' not like Menace was doing the "ruler of a small European nation" thing. He was just a pre-Crisis Luthor wannabe.
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Re: Jab's Builds! (Power Princess! Quagmire! Arcanna! Nighthawk!)

Post by Spectrum »

Jabroniville wrote: Fri Jul 07, 2017 5:56 am It's possible, but I think the Alliance, aside from Lamprey, aren't really meant to represent specific people. Most of the Squadron's guys were VERY obvious, and even Master Menace had Luthor-ish traits (the "Hair can't stop growing" thing). Ape X for example is more of just a play on DC's use of apes in everything, but the other guys tend not to resemble people overly much. Quagmire & Foxfire tend to look more like mid-80s Marvel characters, too.
Yeah, it's not like Mink is meant to represent someone. No, not at all. How could you ever think that? ;)
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Re: Jab's Builds! (Arcanna! Nighthawk! Whizzer! Lamprey!)

Post by Ken »

Whoa....

I was looking for some John Byrne drawn pictures of the Squadron that were printed in Amazing Heroes and I found some of his original unedited versions. Looks like Neal Richmond being Kyle's ward and successor wasn't all Kaminski.

Image

Different takes on Zarda and Stan Image

Blue Eagle and Arcanna with a hat Image

Skymaster Image

The page http://thedorkreview.blogspot.com/2014/ ... preme.html
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Re: Jab's Builds! (Arcanna! Nighthawk! Whizzer! Lamprey!)

Post by Ken »

Oh, and on this one Image the design we can see was used for Remnant was originally called "Wild Card". So, yeah, Remnant started out as a Joker pastiche.
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Re: Jab's Builds! (Arcanna! Nighthawk! Whizzer! Lamprey!)

Post by Jabroniville »

Wow- those are some terrific finds. That's awesome. I'll have to edit a bit. How'd you end up finding those, Ken? Google?
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Re: Jab's Builds! (Power Princess! Quagmire! Arcanna! Nighthawk!)

Post by Jabroniville »

Spectrum wrote: Fri Jul 07, 2017 9:55 pm
Jabroniville wrote: Fri Jul 07, 2017 5:56 am It's possible, but I think the Alliance, aside from Lamprey, aren't really meant to represent specific people. Most of the Squadron's guys were VERY obvious, and even Master Menace had Luthor-ish traits (the "Hair can't stop growing" thing). Ape X for example is more of just a play on DC's use of apes in everything, but the other guys tend not to resemble people overly much. Quagmire & Foxfire tend to look more like mid-80s Marvel characters, too.
Yeah, it's not like Mink is meant to represent someone. No, not at all. How could you ever think that? ;)
Mink isn't in the Alliance, you dildo :P .
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Redstone

Post by Jabroniville »

Image

REDSTONE (Michael Redstone)
Created By:
Mark Gruenwald & Paul Ryan
First Appearance: Squadron Supreme #9 (May 1986)
Role: Super-Powerhouse, Hyperion's Opposite Number
Alternate Company Equivalent Of: No one specific
Fate: Died after being separated from the Earth
Group Affiliations: The Redeemers, The Squadron Supreme
PL 12 (128)
STRENGTH
16 STAMINA 13 AGILITY 0
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Close Combat (Unarmed) 1 (+7)
Deception 5 (+5)
Expertise (Survival) 6 (+6)
Insight 4 (+4)
Intimidation 10 (+10, +12 Size)
Perception 3 (+3)
Stealth 2 (+2)

Advantages: 
Daze (Intimidation), Diehard, Fast Grab, Fearless, Improved Critical (Unarmed), Improved Grab, Improved Hold, Interpose, Power Attack

Powers:
"Natural Size" Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, +1 Speed) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
Power-Lifting 4 (50,000 tons) [4]
Protection 2 (Extras: Impervious 17) [19]

"Super-Strength Feats" (AE of Strength Damage) [3]
  • AE: "Groundstrike" Affliction 12 (Dodge; Hindered/Prone) (Extras: Area- 60ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 12 (Extras: Area- 60ft. Burst) (Flaws: Limited to Objects) (16)
  • AE: "Line Strike" Affliction 12 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Line) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 12 (Extras: Area- 30ft. Line) (Flaws: Limited to Objects) (16)
  • AE: "Shockwave" Damage 12 (Extras: Area- 30ft. Burst) (Flaws: Both Grounded) (12)
Offense:
Unarmed +7 (+16 Damage, DC 31)
Groundstrikes +12 Area (+12 Affliction, DC 22)
Shockwave +12 Area (+12 Damage, DC 27)
Initiative +0

Defenses:
Dodge +5 (DC 15), Parry +7 (DC 17), Toughness +15 (+9 Impervious), Fortitude +13, Will +4

Complications: 
Responsibility (Ego)- Redstone is supremely arrogant about his power, and wants desperately to directly fight Hyperion, the mightiest of the Squadron. He refuses to believe anyone else is a challenge to him. For some reason ("because of how he was raised" was Hype's theory), he also dislikes women, and doesn't take orders kindly from them.
Weakness (Draws Strength From the Earth)- Unbeknownst to even him, Redstone is fatally-vulnerable to leaving the Earth's surface. As soon as the Squadron's ship left the Earth's atmosphere, he swiftly was drained to miniature size, all his muscle mass disappearing. He died before he could even get back to the planet's surface. If airborne for any reason, it is likely that Redstone will lose some degree of physical strength.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason, as it has happened several times. This may be random chance, or an actual weakness.
Secret (Mole)- Redstone is secretly a member of The Redeemers, a team brought together by Nighthawk to join the Squadron, and destroy it's Utopia Program from within.

Total: Abilities: 54 / Skills: 32--16 / Advantages: 9 / Powers: 35 / Defenses: 14 (128)

-Redstone was a centrepiece of the Redeemers faction, a giant Native American found to join, and then turn on, the Squadron Supreme. He was so central to their battle that he ended up spending the whole of it grappling with Hyperion in a full-nelson, shockingly holding him there, allowing the others (Inertia & Lamprey) to steal his powers and offensive capability. That's pretty much the extent of him (though that IS impressive), and later writers wrote him up as a kind of Antaeus figure (Greek Myth Nerd Alert: That's the giant that Herakles/Hercules fought and killed after discovering his invincibility was limited to when he was touching his mother Gaea- the Earth, that is), where he died an ignoble death upon an outer space adventure- he literally just shriveled up when they flew away from Earth, Dr. Spectrum just flying him back down, going "nope, he died" when he returned!). Poor guy- among the more pointless deaths in Death of a Universe.

-Redstone's an A-level Powerhouse, breaking the PL limits of the rest of the Squadron aside from Hyperion himself, but only as far as his Strength goes- He's PL 11.5 Unarmed, PL 11 with his Parry, and PL 10 with his Dodge. He was strong enough to hold the slightly-stronger Hyperion back (he had him in a powerful lock from behind, and I statted him up like a true-blue grappler with Power Attack, whereas Hyperion was unused to going all-out), and it was strongly implied he was WAY above even guys like The Thing or Colossus. So he comes up pretty cheap compared to his PL as a result, but he'd be pretty lethal in combat.
Last edited by Jabroniville on Wed Feb 23, 2022 9:30 am, edited 4 times in total.
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