I sent it to its room. This is its room.
Are you my mummy?
I sent it to its room. This is its room.
Most Wonderful and Enjoyable, Jab! Thank you so much! Great pic too-- almost a Veronica Lake look--- which I love!!Jabroniville wrote: ↑Sat Dec 09, 2017 7:02 am
LADY LOTUS
Created By: Don Glut, Rick Hoberg, Chic Stone & Alan Kupperberg
First Appearance: The Invaders #37 (Feb. 1979)
Role: Evil Foreigner, "Dragon Lady" Femme Fatale
Group Affiliations: The Super-Axis
PL 9 (161)
STRENGTH 1 STAMINA 2 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 5
Skills:
Acrobatics 2 (+6)
Athletics 4 (+5)
Deception 5 (+10, +12 Attractive)
Expertise (Japanese Spy) 5 (+8)
Insight 3 (+7)
Investigation 3 (+7)
Perception 4 (+8)
Persuasion 4 (+9, +11 Attractive)
Stealth 2 (+6)
Advantages:
All-Out Attack, Chokehold, Equipment 4 (Nazi Gear, Whip, Guns, etc.), Fast Grab, Improved Critical (Whip) 2, Improved Disarm, Improved Hold, Improved Trip, Power Attack, Ranged Attack 6, Startle, Takedown
Powers:
Mind Control 9 (Feats: Dynamic) (37) -- [40]Senses 4 (Precognition) [4]
- Dynamic AE: "Telepathy" Communication (Mental) 2 Linked to Mind-Reading 8 (Feats: Dynamic) (27)
- Dynamic AE: "Clairvoyance" Remote Sensing 12 (Visuals & Hearing) (Feats: Subtle 2, Dynamic) (Flaws: Physical Body is Defenselss) (27)
- Dynamic AE: "Mental Illusions" Illusion (All Senses) 8 (Feats: Dynamic) (Flaws: Resisted by Will) (33)
- Dynamic AE: "Group Mind Control" Mind Control 6 (Feats: Dynamic) (Extras: Area- 60ft. Burst +2, Selective) (Flaws: Touch Range -2) (31)
Immunity 1 (Aging) [1]
Offense:
Unarmed +10 (+1 Damage, DC 16)
Mind Control -- (+9 Perception Affliction, DC 19)
Mind-Reading -- (+8, DC 18)
Group Control +6 Area (+6 Affliction, DC 16)
Initiative +4
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +2, Fortitude +4, Will +5
Complications:
Responsibility (Japanese Government)
Enemy (The Invaders, Young Allies)- Japan's enemies are Lady Lotus' enemies.
Power Loss (Lotus Blossoms)- Lady Lotus must periodically touch or bathe Lotus Blossoms to use her powers to their fullest- after a certain period without them, her powers will diminish.
Total: Abilities: 66 / Skills: 32--16 / Advantages: 21 / Powers: 45 / Defenses: 11 (161)
-While Warrior Woman is the "Ilsa" of the Invaders' foes in terms of Evil Fetish Fuel super-babes, Lady Lotus is the stereotypical "Dragon Lady", that omnipresent trope in early works featuring Oriental seductresses working their wiles on hapless Westerners. Lotus here is also a very powerful Psionic (usually called "hypnosis" back in the day) through mystical training, and she's based off of a girl who was supposed to be Fu Manchu's daughter in old pulp magazines. It's implied that she was raped by the U-Man to create Nia Noble, a super-character in modern times, in revenge for mind-controlling him once, and she's apparently STILL ALIVE, because God knows even MARVEL can't let it's Golden Agers stay buried, even if they're technically Bronze-Agers (good old retcon storytelling).
-Lady Lotus is basically a PL 9 version of many Marvel Psionic characters, but has the extra-powerful Mind Control/Remote Sensing Power, but since it's in a Dynamic Array, she has to "share" points and can't use them both to their maximum.
Goldar wrote: ↑Sat Dec 09, 2017 6:32 pmMost Wonderful and Enjoyable, Jab! Thank you so much! Great pic too-- almost a Veronica Lake look--- which I love!!Jabroniville wrote: ↑Sat Dec 09, 2017 7:02 am
LADY LOTUS
Created By: Don Glut, Rick Hoberg, Chic Stone & Alan Kupperberg
First Appearance: The Invaders #37 (Feb. 1979)
Role: Evil Foreigner, "Dragon Lady" Femme Fatale
Group Affiliations: The Super-Axis
PL 9 (161)
STRENGTH 1 STAMINA 2 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 4 PRESENCE 5
Skills:
Acrobatics 2 (+6)
Athletics 4 (+5)
Deception 5 (+10, +12 Attractive)
Expertise (Japanese Spy) 5 (+8)
Insight 3 (+7)
Investigation 3 (+7)
Perception 4 (+8)
Persuasion 4 (+9, +11 Attractive)
Stealth 2 (+6)
Advantages:
All-Out Attack, Chokehold, Equipment 4 (Nazi Gear, Whip, Guns, etc.), Fast Grab, Improved Critical (Whip) 2, Improved Disarm, Improved Hold, Improved Trip, Power Attack, Ranged Attack 6, Startle, Takedown
Powers:
Mind Control 9 (Feats: Dynamic) (37) -- [40]Senses 4 (Precognition) [4]
- Dynamic AE: "Telepathy" Communication (Mental) 2 Linked to Mind-Reading 8 (Feats: Dynamic) (27)
- Dynamic AE: "Clairvoyance" Remote Sensing 12 (Visuals & Hearing) (Feats: Subtle 2, Dynamic) (Flaws: Physical Body is Defenselss) (27)
- Dynamic AE: "Mental Illusions" Illusion (All Senses) 8 (Feats: Dynamic) (Flaws: Resisted by Will) (33)
- Dynamic AE: "Group Mind Control" Mind Control 6 (Feats: Dynamic) (Extras: Area- 60ft. Burst +2, Selective) (Flaws: Touch Range -2) (31)
Immunity 1 (Aging) [1]
Offense:
Unarmed +10 (+1 Damage, DC 16)
Mind Control -- (+9 Perception Affliction, DC 19)
Mind-Reading -- (+8, DC 18)
Group Control +6 Area (+6 Affliction, DC 16)
Initiative +4
Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +2, Fortitude +4, Will +5
Complications:
Responsibility (Japanese Government)
Enemy (The Invaders, Young Allies)- Japan's enemies are Lady Lotus' enemies.
Power Loss (Lotus Blossoms)- Lady Lotus must periodically touch or bathe Lotus Blossoms to use her powers to their fullest- after a certain period without them, her powers will diminish.
Total: Abilities: 66 / Skills: 32--16 / Advantages: 21 / Powers: 45 / Defenses: 11 (161)
-While Warrior Woman is the "Ilsa" of the Invaders' foes in terms of Evil Fetish Fuel super-babes, Lady Lotus is the stereotypical "Dragon Lady", that omnipresent trope in early works featuring Oriental seductresses working their wiles on hapless Westerners. Lotus here is also a very powerful Psionic (usually called "hypnosis" back in the day) through mystical training, and she's based off of a girl who was supposed to be Fu Manchu's daughter in old pulp magazines. It's implied that she was raped by the U-Man to create Nia Noble, a super-character in modern times, in revenge for mind-controlling him once, and she's apparently STILL ALIVE, because God knows even MARVEL can't let it's Golden Agers stay buried, even if they're technically Bronze-Agers (good old retcon storytelling).
-Lady Lotus is basically a PL 9 version of many Marvel Psionic characters, but has the extra-powerful Mind Control/Remote Sensing Power, but since it's in a Dynamic Array, she has to "share" points and can't use them both to their maximum.
If I remember correctly, Lady Lotus could (temporarily?) Increase her powers through meditation and by bathing in the sacred Lotus Leaves. There may also be a third thing she did too which I now forget.
I believe Lotus would sometimes do that large telepathic face image of herself when angry with someone, ala Charles Xavier, only decades sooner.
I love the chain-link garter
I included that as part of her Complications up there .Goldar wrote: ↑Sat Dec 09, 2017 6:32 pm [DEXTERITY
Complications:
Responsibility (Japanese Government)
Enemy (The Invaders, Young Allies)- Japan's enemies are Lady Lotus' enemies.
Power Loss (Lotus Blossoms)- Lady Lotus must periodically touch or bathe Lotus Blossoms to use her powers to their fullest- after a certain period without them, her powers will diminish.
Total: Abilities: 66 / Skills: 32--16 / Advantages: 21 / Powers: 45 / Defenses: 11 (161)
-While Warrior Woman is the "Ilsa" of the Invaders' foes in
If I remember correctly, Lady Lotus could (temporarily?) Increase her powers through meditation and by bathing in the sacred Lotus Leaves. There may also be a third thing she did too which I now forget.
This reminds me of a campaign I played in once that was a group of international heroes working for the U.N. I've mentioned it in my thread as a few characters were imports from it.Jabroniville wrote: ↑Sun Dec 10, 2017 2:00 am-Blitzkrieg's name was changed in Germany, to "Generator", thanks to the Nazi symbolism of the word "blitzkrieg" (ironically, Blitz here is actually VERY pro-democracy). Both him and Captain Germany had their names changed because... well, few people in modern-day Germany would go around calling themselves "Blitzkrieger" and "Hauptmann Deutschland", thanks to a little bit of a scuffle that happened in their history.
And, wouldn't you know it, the person playing the German hero chose the name 'Blitzkreig'. I don't know if he was an speedster or an electric blaster or what. I just know that I thought the name was horrible for a hero on the world stage, and I easily decided that my British hero would be genuinely offended by the name, considering how the Blitzkreig had decimated southern England.Ken wrote: ↑Thu Nov 10, 2016 3:53 amAnd Jeff had started playing in the Hawk about the same time Jenn did. And, after a few years, he began his own game as a play-by-post game (I think in YahooGroups) and invited Jim and I to play. And in that group, the set-up was that each hero would be a different nationality, in a group being set-up by the U.N. It was a mess. Jeff encouraged players to play up nationalism, in an effort to bring-up team strife. He failed to take into account that a team with too much strife won't gel. And the guy playing the Canadian (Jim) and the guy playing the Brit (me) were thick as thieves
"Conscious Absorption" is a good way to keep certain powers from becoming broken. Without that limit, the guy is pretty much immune to all physical attacks. But having to turn the power on as an Active Defense makes it much more interesting, because he can be attacked from surprise or while he's in the middle of something else, forcing him to choose what to do with his power.Jabroniville wrote: ↑Sun Dec 10, 2017 4:12 am -The Hauptmann's a newbie to the hero biz, but is nonetheless a top-level fighter when he starts Absorbing hits to boost his Strength, Speed and other stats- it's Absorption on a wide level, allowing him a big store of energy to deal with. Guys like Crossbones were barely able to put a dent in him (Defensive Roll 4 is the name of the game here- Hauptmann appears to have to consciously be "absorbing" the shots, so it's not standard Protection), and he even shrugged of Cap's punches and kicks. The boost made him faster (including at fighting- his speed shocked Cap) as well as stronger, and he can run up to PL 10 in that case. Cap nearly had him by pinning him, though- not standard impact damage, and I'd assume energy and the like wouldn't work either. It's a curious little build, and quite cheap considering how effective he could be.
Huh- he's got an interesting bio, I'll give him that. Funny how the entire world seemed to jump over themselves to scoop up Nazis as allies post-WWII. One of the X-Men Vignettes written by Claremont has Magneto run afoul of the US Government for killing one of "their" Nazis ("Didn't you hear? The Russians are our enemies now"), and learns one last lesson in trusting humanity.Davies wrote: ↑Sat Dec 09, 2017 9:51 pm Trivia note: Strucker's Howling Commandos version was based on a very real (and rather frightening) Nazi commando named Otto Skorzeny, who was (like Strucker) involved in a great deal of post-World War II badness. Ironically, Skorzeny outlived his fictional counterpart by eight years. On the other hand, he died a slow and painful death of cancer ... which I find a very satisfying fact.