Jab’s Builds! (Beaker! Sam Eagle! Miss Piggy! The Swedish Chef!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Kaze

Post by Jabroniville »

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KAZE KORIYAMA, AVATAR OF BLIZZARD
Role:
Samurai
PL 10 (146)
STRENGTH
8 STAMINA 8 AGILITY 3
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+11)
Expertise (Samurai) 8 (+10)
Intimidation 6 (+8, +11 Size)
Perception 4 (+6)
Ranged Combat (Mace Projection) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Mace), Improved Grab, Improved Hold, Power Attack, Ranged Attack 7

Powers:
"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 3 (Aging, Disease, Cold) [3]

"Dragon's Tooth- Giant Sword" (Flaws: Easily Removable) (Feats: Restricted to Giant Individuals) [7]
"Freezing Sword" Affliction 8 (Dodge/Strength; Hindered & Vulnerable/Defenseless & Immobile/Paralyzed) (Extras: Extra Condition) (Flaws: Limited to 1-2 Rounds Max) Linked to Damage 6 (Reduced Defenses -4) (10) -- (11 points)
  • AE: "A Gale Wind Pierces" Strength-Damage +2 (Inaccurate -1) (1)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]
"Transform to Blizzard" Summon 12 (Extras: Heroic +2) (Flaws: Limited to 2-4 Rounds -2, Replaces Kaze) [12]

Features 1: May Use New Moves as Finishing Attacks [1]
"Ice Sculpture" Turn Opponent Into Block of Ice, then Carve it.

Offense:
Unarmed +11 (+8 Damage, DC 23)
Mace Projection +10 (+10 Ranged Damage, DC 25)
Mace +8 (+11 Damage, DC 26)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +8 (+4 Impervious), Fortitude +8, Will +7

Complications:
Motivation (Saving the World)

Total: Abilities: 50 / Skills: 24--12 / Advantages: 14 / Powers: 52 / Defenses: 18 (146)

-Kaze is a samurai who has ice powers like Blizzard's. He is a peaceful, meditiative sort. He can use Freezing Attacks, but usually combines them with Sword Slashes.
Last edited by Jabroniville on Wed Dec 27, 2017 6:07 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Talon

Post by Jabroniville »

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TALON
Role:
Giant Raptor, Fast Guy
PL 12 (156)
STRENGTH
11 STAMINA 11 AGILITY 4
FIGHTING 12 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 3 (+14)
Close Combat (Unarmed) 1 (+13)
Expertise (Magic) 8 (+9)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)

Advantages:
Diehard, Evasion, Fast Grab, Fearless, Improved Critical (Unarmed), Improved Defense, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Ranged Attack 4, Ritualist, Seize Initiative

Powers:
"Dinosaur Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]

"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Impervious Toughness 5 [5]
Speed 4 (60 mph) [4]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 4 (Aging, Disease, Hot, Cold) [4]
"Frantic Fury" Strength-Damage +0 (Extras: Multiattack 11) (Inaccurate -1) [10]
"Special Moves" Strength-Damage +1 [1]

"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Features 1: May Use New Moves as Finishing Attacks [1]
"Eats Foe"
"Summons Babies to Tear Foe To Shreds"
"Spin-Slices Foe's Skin Off"
"Turns Foe Into Cow"

Offense:
Unarmed +13 (+11 Damage, DC 26)
Special Moves +12 (+12 Damage, DC 27)
Frantic Fury +11 (+11 Damage, DC 26)
Initiative +8

Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +11 (+4 Impervious), Fortitude +11, Will +7

Complications:
Motivation (Conquering Urth)- Talon is the God of Survival, but still considers human beings to be cattle- he only wants safety for his own Raptor tribe.

Total: Abilities: 62 / Skills: 24--12 / Advantages: 16 / Powers: 46 / Defenses: 20 (156)

-Talon was pretty much a necessity in this game- only a year or so after Jurassic Park, you NEEDED Raptors in each and every Dinosaur-based thing (that movie pretty much single-handedly forged a new Stock Dinosaur for all Dino-media- some people had known about Deinonychus and others for years, but this cemented them as part of pop culture). He comes up much cheaper than the others since all of his attacks are basically "jump in and slash away" stuff instead of Blasts, making him one of the only guys without a ranged attack. However, he CAN throw out a Multiattack weapon.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Keena

Post by Jabroniville »

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KEENA AMALI, AVATAR OF TALON
Role:
Claw Girl
PL 10 (141)
STRENGTH
7 STAMINA 7 AGILITY 4
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+12)
Intimidation 6 (+8, +11 Size)
Perception 4 (+7)
Ranged Combat (Knives) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Claws), Improved Grab, Improved Hold, Power Attack, Ranged Attack 7

Powers:
"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 3 (Aging, Disease, Cold) [3]

"Raptor Claws- Giant Claws" (Flaws: Easily Removable) (Feats: Restricted to Giant Individuals) [7]
"Knife Toss" Strength-Damage +1 (Extras: Ranged 8) (9) -- (10 points)
  • AE: "Claws" Strength-Damage +1 (Feats: Split) (2)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]
"Transform to Talon" Summon 11 (Extras: Heroic +2) (Flaws: Limited to 2-4 Rounds -2, Replaces Keena) [11]

Features 1: May Use New Moves as Finishing Attacks [1]
"Disembowel Jumprope" Disembowel Opponent, Then Jump Rope.

Offense:
Unarmed +12 (+7 Damage, DC 22)
Knife Toss +10 (+8 Ranged Damage, DC 23)
Claws +11 (+8 Damage, DC 26)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +13 (DC 23), Toughness +7 (+4 Impervious), Fortitude +7, Will +7

Complications:
Motivation (Saving the World)

Total: Abilities: 50 / Skills: 16--8 / Advantages: 14 / Powers: 51 / Defenses: 18 (141)

-Keena is the female avatar of Talon, being all of fifteen years old. One of the more good-natured avatars, saving the world in her ending.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Vertigo

Post by Jabroniville »

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VERTIGO
Role:
Evil Snake Monster
PL 12 (194)
STRENGTH
11 STAMINA 11 AGILITY 3
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+12)
Expertise (Magic) 8 (+11)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)
Ranged Combat (Blasts) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Blasts), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative

Powers:
"Dinosaur Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]

"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 4 (Aging, Disease, Hot, Cold) [4]
"Long Neck & Tail" Reach 2 [2]

"Venom Spit" Blast 9 Linked to Weaken Toughness 8 (Extras: Affects Objects, Ranged) (42) -- [45]
  • AE: "Scorpion Sting" Blast 12 (24)
  • AE: "Hypnosis" Affliction 12 (Will; Dazed/Stunned/Paralyzed) (Extras: Ranged) (Flaws: Limited to 1-2 Rounds Max) (12)
  • AE: "Ground Teleport" Teleport 6 (12)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Features 1: May Use New Moves as Finishing Attacks [1]
"Shrinks Foe & Eats Him"
"Turns Foe to Stone & Smashes Him"

Offense:
Unarmed +12 (+12 Damage, DC 27)
Scorpion Sting +10 (+12 Ranged Damage, DC 27)
Venom Spit +10 (+9 Ranged Damage & +8 Affliction, DC 24 & 18)
Hypnosis +10 (+12 Ranged Affliction, DC 22)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +12 (+4 Impervious), Fortitude +11, Will +7

Complications:
Motivation (Conquering Urth)- Vertigo is the Goddess of Insanity, and seeks to punish and destroy all humanity.

Total: Abilities: 62 / Skills: 26--13 / Advantages: 17 / Powers: 83 / Defenses: 19 (194)

-Vertigo is a weird combo of Theropod & Snake, acting as the most sinister and evil of the Bad Guy Crew- her venom and skinny appearance makes her my least favourite. And of course it's odd that the Dinosaur Fighting Game with SEVEN GUYS in it uses one entirely fictional creature. What- they couldn't think of another one? Vertigo is the priciest God, seeing as how she's got Acid (okay in the game it's just a Blast, but that's boring), Teleportation and stuff, but she's still in the Chaos/Diablo class of size & power.
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L-Space
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Re: Jab's Builds! (Sigma! Sauron! Diablo! Armadon! Chaos! Blizzard!)

Post by L-Space »

I always thought Armadon's and Vertigo's hybrid look in Primal Rage was really cool and a neat idea. Combining a ceratops and anklyosaurus to be particularly badass as a kid. And a giant cobra dinosaur was a good way of confirming Vertigo as one of the "evil" ones.
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Formerly luketheduke86
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Malyssa

Post by Jabroniville »

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MALYSSA WISTERIA, AVATAR OF VERTIGO
Role:
Evil Magical Girl, Miss Fanservice
PL 10 (147)
STRENGTH
7 STAMINA 7 AGILITY 4
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+12)
Intimidation 6 (+8, +11 Size)
Perception 4 (+7)
Ranged Combat (Knives) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Staff), Improved Grab, Improved Hold, Power Attack, Ranged Attack 7

Powers:
"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 3 (Aging, Disease, Cold) [3]

"Hypnotic Blast" Affliction 10 (Agility; Dazed & Vulnerable/Stunned & Helpless/Paralyzed) (Extras: Ranged, Extra Condition) (Flaws: Lasts 1-2 Rounds) (Reduced Defenses -2) (16) -- [18]
  • AE: "Venom Bolt" Blast 10 (Reduced Defenses -2) (16)
  • AE: "Transform to Vertigo" Summon 13 (Extras: Heroic +2) (Flaws: Limited to 2-4 Rounds -2, Replaces Malyssa) (13)
"Serpentra- Giant Staff" (Flaws: Easily Removable) (Feats: Restricted to Giant Individuals) [6]
"Spinning Staff" Strength-Damage +2 (Extras: Multiattack 10) (Reduced Defenses -2) (Inaccurate -1) (7) -- (8 points)
  • AE: "Staff Throw" Strength-Damage +0 (Extras: Ranged 7) (7)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Features 1: May Use New Moves as Finishing Attacks [1]
"Shrink & Stomp"

Offense:
Unarmed +12 (+7 Damage, DC 22)
Venom Bolt +10 (+10 Ranged Damage, DC 25)
Staff Throw +10 (+7 Damage, DC 22)
Hypnotic Blast +10 (+10 Ranged Affliction, DC 20)
Spinning Staff +9 (+9 Damage, DC 24)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +13 (DC 23), Toughness +7 (+4 Impervious), Fortitude +7, Will +7

Complications:
Motivation (Saving the World)
Secret (Undid Vertigo's Spell of Loyalty)- Malyssa may finally break the spell that once bound her to Vertigo's will.

Total: Abilities: 50 / Skills: 16--8 / Advantages: 14 / Powers: 57 / Defenses: 18 (147)

-Probably the best design of the human Avatars, Malyssa is Fanservicey and resembles He-Man's Evil-Lynn. In her ending, she reveals that she split the spell that Vertigo had cast years ago, that bound Malyssa to Vertigo's will. Instead, she unleashes her full power, defeats Vertigo, and rules kindly!
Last edited by Jabroniville on Fri May 26, 2023 9:46 am, edited 1 time in total.
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HalloweenJack
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Re: Jab's Builds! (Sigma! Sauron! Diablo! Armadon! Chaos! Blizzard!)

Post by HalloweenJack »

wellllllllllllll hello there evil scantily clad lady
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Sigma! Sauron! Diablo! Armadon! Chaos! Blizzard!)

Post by Jabroniville »

HalloweenJack wrote: Tue Dec 26, 2017 10:42 pm wellllllllllllll hello there evil scantily clad lady
Unfortunately, that bad girl goes good in the end.
Last edited by Jabroniville on Wed Dec 27, 2017 6:46 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Slashfang

Post by Jabroniville »

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SLASHFANG
Role:
Saber-Toothed Tiger, Heroic Monster
PL 12 (168)
STRENGTH
11 STAMINA 11 AGILITY 3
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+11)
Expertise (Magic) 8 (+9)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)
Ranged Combat (Tiger Slash) 5 (+12)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Fire), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative

Powers:
"Animal Senses" Senses 5 (Low-Light Vision, Acute & Extended Scent, Extended & Ultra-Hearing) [5]

"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 3 (Aging, Disease, Cold) [3]

"Tiger Slash" Blast 12 (Reduced Defenses -2) (20) -- [22]
  • AE: "Rush Attack" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Spiral Upper" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Offense:
Unarmed +11 (+12 Damage, DC 27)
Tiger Slash +12 (+12 Ranged Damage, DC 27)
Special Moves +9 (+14 Damage, DC 29)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +12 (+4 Impervious), Fortitude +11, Will +7

Complications:
Motivation (Saving Urth)

Total: Abilities: 60 / Skills: 26--13 / Advantages: 17 / Powers: 59 / Defenses: 19 (168)

-Poor Slashfang had been built as the major new hero from Primal Rage 2, but disappeared as the game was cancelled- he thus only appeared in a novelization of the series. In his ending, he returns Urth to a simpler, tribal way of life.
Spectrum
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Re: Jab's Builds! (Sigma! Sauron! Diablo! Armadon! Chaos! Blizzard!)

Post by Spectrum »

How much slashfic of slashfang is there?
We rise from the ashes so that new legends can be born.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Xiao Ming

Post by Jabroniville »

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XIAO MING, AVATAR OF SLASHFANG
Role:
Samurai
PL 10 (146)
STRENGTH
8 STAMINA 8 AGILITY 3
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+11)
Expertise (Samurai) 8 (+10)
Intimidation 6 (+8, +11 Size)
Perception 4 (+6)
Ranged Combat (Mace Projection) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Mace), Improved Grab, Improved Hold, Power Attack, Ranged Attack 7

Powers:
"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 3 (Aging, Disease, Cold) [3]

"Denkai Ha- Light Ball" Blast 10 (Reduced Defenses -2) (16) -- [19]
  • AE: "Strato Punch" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
  • AE: "Tiger Rage" Strength-Damage +2 (Extras: Multiattack 10) (Reduced Defenses -2, Inaccurate -1) (7)
  • AE: "Transform to Slashfang" Summon 12 (Extras: Heroic +2) (Flaws: Limited to 2-4 Rounds -2, Replaces Xiao Ming) (12)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Features 1: May Use New Moves as Finishing Attacks [1]
"Haircut" Gives The Enemy a Haircut With Invisible Scissors (yes, really)

Offense:
Unarmed +11 (+8 Damage, DC 23)
Mace Projection +10 (+10 Ranged Damage, DC 25)
Mace +8 (+11 Damage, DC 26)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +8 (+4 Impervious), Fortitude +8, Will +7

Complications:
Motivation (Saving the World)

Total: Abilities: 50 / Skills: 24--12 / Advantages: 14 / Powers: 52 / Defenses: 18 (146)

-Xiao Ming is the only human character to fight with fists and feet rather than a weapon. He has been disfigured by his God, Slashfang, and challenges him in his finale, after saving Urth. However, Slashfang offers instead to challenge him to a hunt- in the time it takes to track down Slashfang, Xiao Ming's anger subsides, having been taught humility by his wise master.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Necrosan

Post by Jabroniville »

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NECROSAN
Role:
Final Boss, Dracolich
PL 13 (196)
STRENGTH
13 STAMINA 13 AGILITY 2
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 3

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+12)
Expertise (Magic) 8 (+9)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)
Ranged Combat (Blasts) 5 (+12)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Fire), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative

Powers:
"Dinosaur Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]

"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 4 (Aging, Disease, Hot, Cold) [4]

"Wing Stab" Blast 12 Linked to Affliction 10 (Fort; Dazed/Stunned/Paralyzed) (Extras: Ranged) (Reduced Defenses -2) (40) -- [43]
  • AE: "Vortex" Deflect 12 (12)
  • AE: "Life Drain" Weaken Stamina 14 (Inaccurate -1) (13)
  • AE: "Necroid Flight" Flight 5 (60 mph) (10)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Features 1: May Use New Moves as Finishing Attacks [1]
"Life Drains Foe To Dust"

Offense:
Unarmed +12 (+14 Damage, DC 29)
Wing Stab +10 (+12 Ranged Damage & +10 Ranged Affliction, DC 27 & 20)
Life Drain +10 (+14 Affliction, DC 24)
Initiative +2

Defenses:
Dodge +9 (DC 19), Parry +12 (DC 22), Toughness +14 (+4 Impervious), Fortitude +13, Will +8

Complications:
Motivation (Power)- Necrosan wishes to create a world in which his alien masters breed inside the bodies of mortals, overwhelming the world.
Enemy (Unknown)- Necrosan serves the Necroids, who themselves are losing a war against a powerful race of beings.

Total: Abilities: 66 / Skills: 28--14 / Advantages: 17 / Powers: 79 / Defenses: 20 (196)

-Necrosan was to be the Final Boss of Primal Rage's last incarnation in the Arcades (Arcade Machines were frequently "updated" back in the day- the same way modern developers release half-finished games and then "update" them later with full features), but Atari nixed the update in favor of Primal Rage 2, which was never made. Necrosan thus got put into the sequel, and is said to have been inside the meteor that caused the destruction in the first game.
Jabroniville
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Re: Jab's Builds! (Sigma! Sauron! Diablo! Armadon! Chaos! Blizzard!)

Post by Jabroniville »

Spectrum wrote: Wed Dec 27, 2017 12:27 am How much slashfic of slashfang is there?
Believe me, that was one hell of a careful Google Image Search I did there.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Armadon! Chaos! Blizzard! Slashfang! Necrosan!)

Post by Jabroniville »

And just in case anyone doubted just how bad some of the Mega Man X voice acting could be: https://www.youtube.com/watch?v=9OVv-J-LXQU


"WHAT AM I FIGHTING FORRRRRRRRRRRRRRRRRRRRRRRRRRRRR????????!?!?!!?!"
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Gargoyles

Post by Jabroniville »

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GARGOYLES:

-This show probably goes down as one of my favourite overall TV shows ever to watch. In terms of Cartoons, it's easily in the Top Ten; possibly the Top Five. The only cartoons that were consistently better were Batman: The Animated Series, Justice League, Avatar: The Last Airbender and The Simpsons. That's pretty much it. This show lasted so long, and was so consistently good for its whole run, that I can barely find major fault with it- Batman had a higher number of high-quality episodes, Avatar had a better Myth Arc and a better Main Cast on average, Simpsons was funnier, and JLU had better fights, but in terms of overall quality, Gargoyles is hard to beat.

The story goes as such: Gargoyles (and their dog-like cousins that are treated as pets) are a real creature that existed in medieval times, one-thousand years ago. They are super-strong "Defenders of the Night" who become stone by day, and warriors by night. Our heroes were Scottish Gargoyles, allying with a group of humans in their castle (which was on land that the Gargoyles- protective by nature- had sworn to guard for all time). However, they were betrayed by an ally (who was trying to save them, but still betrayed his countrymen to the Vikings, and thus directly led to the death of nearly the entire Clan), resulting in all but a scant few of the Clan being killed. Further entrapped by a Magic Spell by a vengeful (but still nearly sympathetic) sorceror, the Clan was frozen in stone for a thousand years.

Re-awakening in modern times, they meet a tricky, manipulative rich boy named David Xanatos who does things out of curiosity, ego and desire for more money/power/immortality and a penchant for getting his own way. They also meet an old ally in Demona, who reveals that she's been alive this entire time. There are other recurring villains, many of whom are given an edge of pathos and sadness that defines many comic book villains- a major Rogues Gallery is built up in the first handful of episodes.

The Heroes:
* Goliath- A super-huge bad-ass Leader of the Clan, devoted to honor and defense. He used to be in love with Demona, but has since gained forbidden feelings for another.
* Hudson- The former leader of the Clan, Hudson is an old, bearded warrior who spends many nights watching television in their new home. Despite growing tired over the years, he is still a crafty, dangerous fighter.
* Brooklyn- The brash, hot-headed young hero, who slowly gains some maturity.
* Broadway- The Big Dumb Bruiser (though notably weaker than Goliath), who becomes obsessed with TV, entertainment, and a hatred of guns.
* Lexington- A really tiny Gargoyle that develops into the Brains of the group, mastering technology really quickly.
* Bronx- A "Gargoyle-Beast" that's basically a big, slobbering Dog-like thing.

Their human ally is Elisa Maza, an NYPD Detective in Manhattan, who is both their link to the humans' world, and their closest confidante. Together, they face off against Xanatos' manipulations (events nearly always turn out going his way), Demona's schemes, and fight Macbeth (the historical King of Scotland), The Pack (Fox and her canine-themed goons, most of whom become simple mercenaries), Coldstone (a resurrected Frankenstein Cyborg of a Gargoyle), and various Children of Oberon (mystically-powered beings related to all-powerful Fairy Lords). The world is basically our own, but hides a considerable amount of magical creatures that were hidden for centuries.

Probably the best example of a long-running, arcing, plot-changing, evolving show I've ever seen, in that you can mark exactly where every episode lies based on who's friends with whom, who's shown up, and what the world looks like. Great voice acting (the Star Trek: The Next Generation cast did wonders, especially Johnathan Frakes as the egomaniacal villain Xanatos- so charming you had to love him anyways, and non-Trek actor Keith David was the mother of all badass leaders in Goliath. There were HUGELY epic storylines (HOW long were they lost in the Avalonian waters, travelling the world? A full season?), brilliant characterization, excellent dialogue (this show is REALLY quotable- "only YOU would regard LOVE as a weakness, Xanatos...") and more.

The villains were more amazing than almost any show ever. Xanatos was a perfect example- he seemed so evil at times, yet you bought his reversal and turning to the good side completely and without hesitation, based off of his weird sense of honor. Hell, he let the Gargoyles live several times based off of that (plust he fact that "revenge, they say, is a SUCKER's game..."), and yet he always seemed flawed in a realistic way, like his attempts to become immortal, or his horror when he fears the woman he loves will die. Demona was perfect as the cynical, aged warrior, way too hardened by a horrible life to ever be truly good again, and even her love for her own daughter was warped by rage and grief- she's made all the more tragic when it's revealed that EVERYTHING that has ever happened in the series is basically her fault. Macbeth was another brilliant angry, tired old king, too busy with thoughts of vengeance to consider his actions any longer. Hell, even the TOADIES were great. Owen's whole story (especially the later revelation, and explanation for why he looked like the assistant of Fox's father) was terrific, and Xanatos' reason for choosing a lifetime of service from Owen rather than one grand wish from the wish-granting Puck was an awesome character point for both individuals.

So much of this show was so ragingly cool you couldn't help but love the whole deal. All the side-characters in Fox's Pack getting used later regardless of how "throwaway" they initially seemed, with Jackal and Hyena becoming thieves & mercenary cyborgs, Wolf merging with his Viking ancestor (and prior Gargoyle enemy in their past), and Dingo becoming a hero. Macbeth's eventual turnaround and respect for the Gargoyles (and King Arthur). The Gargoyles allying with Xanatos to save his son from Oberon, because even they would never allow a father to lose their child, no matter how powerful the enemy. All the varying arcs intertwining (sure Oberon & the gang were later additions, but suddenly it's revealed they've been A PART OF IT ALL ALONG, and it was so fluid and made so much sense you never thought that they just forced it in there). Angela, Goliath & Demona's daughter, being thrown in, and even SHE didn't seem tacked on; she had real issues (raised by humans to view parenthood a different way, she didn't see the Gargoyle societal thing of "you're the children of the Clan" in a positive light, and wanted a real father/daughter relationship).

The voice acting is beyond fantastic here for the most part. Many of the characters are noticeably understated instead of being over-the-top and hammy like most Disney shows (hell, most CARTOONS)- of the main Clan, only Broadway was a big ham, and with him it was a big part of the character- Young Hotshot Brooklyn was downright calm and coolly-sarcastic at times, and Elisa was done very well by Salli Richardson. But this show is all about three guys: Johnathan Frakes (Will Riker from Star Trek) as David Xanatos, Keith David (a big voiceover guy, and the voice of numerous documentaries, like that good one about Jack Johnson, the early-20th-century boxing champ) as Goliath, and Ed Asner (Lou Grant from The Mary Tyler Moore Show, and numerous cartoon voices) as Hudson. Frakes brought an egomaniacal glee to Xanatos, without making him a raving ass-clown. David was EPIC as the brooding, snarling Goliath, who wasn't afraid to keep things light. And his VOICE... SO MANLY!! And Ed Asner was phenomenal as the tired, snide Hudson, who was "too old for this" but maintained the wisdom of an elder statesman.

Other great things: Elisa being hot (OK, I just had to get that out there). Brooklyn eventually becoming a fierce fighter in his own right, acting like a valiant young warrior, though still making mistakes. Hudson being such a dour, humorless old codger, but still wily and brilliant in his own way (escaping from Xanatos by using his own stone-skin as a weapon, and lasting a full night against Demona's fury), and voiced in such a great way by Ed Asner. The sheer bad-ass-ness overload of Xanatos in the uber-Gargoyle armor.

There are only a tiny handful of flaws:
Eventually, the main villains got so over-drawn (and so many of them turned good) that there was almost nowhere else to go with them (it made for a GREAT series, but I can't imagine what they'd do afterwards short of inventing a whole new crop of guys). Some of the show's morals also come across a little cheesy, especially when Broadway goes on about the "magic of reading" (keep in mind that he's voiced by Patrick Star). While most of the voice acting was amazing, some of the cast was really hammy (I always found Deanna Troi's reading of Demona to be over-dramatic, not to mention the weird sneer that Jackal always used). They also got WAY too up their own butt with the Time Travel (to the point where I get major headaches just thinking about the origins of The Archmage, and just how Xanatos got wealthy), which was neat at first, but got used over and over again.

The "Avalon World Tour" arc just went on way too long-- the show's appeal was it's great supporting cast, and while I agree than Angela needed her own long introduction arc to become a fully-formed character and the whole "Travelling the World" thing is a great part of many TV shows (Dragon Ball- pre-DBZ and Avatar both did this very well), this was just too much- we were left without the rest of the Gargoyles for MONTHS it seemed like. I would've prefered to see the larger cast involved more often. While the occasional one-shot of Griff or Anansi were great, I missed seeing the whole gang instead of just a small three-person cast (plus a Dog... thing).

But altogether, one of the best cartoons in history, and a GREAT, really long story.
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