Jabroniville wrote: ↑Mon Jan 01, 2018 2:58 am
DINGO (Harry Montmouth)
Played By: Jim Cummings
Role: The Honourable Bad Guy
PL 9 (142)
STRENGTH 4/7
STAMINA 4
AGILITY 4
FIGHTING 9
DEXTERITY 4
INTELLIGENCE 2
AWARENESS 2
PRESENCE 2
Skills:
Acrobatics 2 (+6)
Athletics 5 (+9, +12)
Deception 4 (+6)
Expertise (Action Star) 4 (+6)
Expertise (Criminal) 2 (+4)
Insight 2 (+4)
Intimidation 4 (+6)
Perception 4 (+6)
Persuasion 3 (+5)
Technology 3 (+5)
Vehicles 3 (+7)
Advantages:
Equipment (Stuff in Suit), Great Endurance, Improved Aim, Improved Critical (Blast), Power Attack, Ranged Attack 4
Powers:
"Dingo Power Armour" (Feats: Remote Controlled 2) (Flaws: Removable) [42]
Enhanced Strength 3 (6)
Protection 5 (Extras: Impervious 7) (12)
Flight 6 (120 mph) (12)
Blast 8 (Feats: Split Attack) (17)
Senses 2 (Extended & Infravision) (2)
Immunity 5 (Drowning, Suffocation, Cold, Heat, Pressure) (5)
Reduced Dodge & Parry 2 (-4)
-- (50 points)
Offense:
Unarmed +9 (+4 Damage, DC 19)
Armour +9 (+7 Damage, DC 22)
Blaster +8 (+8 Ranged Damage, DC 23)
Initiative +4
Defenses:
Dodge +9 (+7 Suit, DC 17-19), Parry +9 (+7 Suit, DC 17-19), Toughness +4 (+9 Armour), Fortitude +5, Will +5
Complications:
Honour (Believes in Law & Order)
Responsibility (Must Atone)- Dingo authentically feels bad at what he did in his past, and disgust for what his Pack teammates did to their own bodies. He feels as if he doesn't belong in "this freakshow" by the end, and goes off on his own.
Total: Abilities: 62 / Skills: 36--18 / Advantages: 9 / Powers: 42 / Defenses: 9 (140)
-Dingo was a nice little character, actually. While most of The Pack were one-note angry mercenaries, he was portrayed as the most level-headed and 'normal' of the bunch, an Australian guy who still preferred just being a Merc, and hated the Pack's descent into common crime. He ESPECIALLY despised the way Wolf, Hyena & Jackal all mutilated their bodies in a grotesque manner, just to be able to combat the Gargoyles one-on-one. Dingo just went for the simple approach- Power Armour. Eventually, he split with The Pack entirely, and was developed farther in a nice Outback-based episode, where he tried to atone for his past misdeeds, and aided the World Tour Gang in stopping a computer intelligence from destroying Australia (and possibly the world), developing into a hero of his own. I kinda get a kick out of recognizing Jim Cummings' voice with Dingo, seeing as how he's been in every Disney project basically EVER (including being the singing voice for Scar & Rasputin during their respective Animated Epics' "Villain Songs".
-Dingo in his Power Armour is a pretty effective PL 8 kind of guy, having more interpersonal skills than his psychotic teammates, being quite strong, and being equally good in Melee & Ranged Combat. Oddly, he has very few Advantages, mainly because he had no real "specialty" in combat: Hyena was fast, Jackal was fast, and Wolf was big and strong. Dingo was kind of a bit of everything, so he can't manipulate his caps like the others can (aside from Power Attack. His Power Armour is a pretty weak version compared to others I've built, but then- this is the Gargoyle Universe, where a gang of guys with guns might actually be a threat to someone. It does the job, in any case, and lowers his defenses enough that he doesn't break PL 8 caps in it.
-With the boost from Matrix (a sentient nanotech colony), Dingo gains even more power, effectively duplicating his suit with some additional powers (Extra Limbs 2 in one instance), but we didn't see the most of it's capabilities. Matrix himself could basically use Weaken Toughness on a Continent-Wide Scale, so I don't know what Dingo was capable of with the boost.
DINGO (Harry Montmouth)
Played By: Jim Cummings
Role: The Honourable Bad Guy
PL 7 (142)
STRENGTH 4
STAMINA 4
AGILITY 4
FIGHTING 9
DEXTERITY 4
INTELLIGENCE 2
AWARENESS 2
PRESENCE 2
Skills:
Acrobatics 2 (+6)
Athletics 5 (+9, +12)
Deception 4 (+6)
Expertise (Action Star) 4 (+6)
Expertise (Criminal) 2 (+4)
Insight 2 (+4)
Intimidation 4 (+6)
Perception 4 (+6)
Persuasion 3 (+5)
Technology 3 (+5)
Vehicles 3 (+7)
Advantages:
Equipment 4, Great Endurance, Improved Aim, Improved Critical (Blast), Power Attack, Ranged Attack 4
Equipment:
"Pack Gear"
"Flash Boomerang" Visual Dazzle 6 (Feats: Homing, Ricochet 3) (Diminished Range -1) (15) -- (18)
- AE: "Boomerangs" Blast 4 (Feats: Homing, Ricochet 3) (Diminished Range -1) (11)
- AE: "Guns" Blast 6 (12)
- AE: "Knock-Out Gas" Affliction 6 (Fort; Fatigued/Exhausted/Asleep) (Extras: Area- 15ft. Burst +1/2, Ranged) (Diminished Range -1) (14)
Offense:
Unarmed +9 (+4 Damage, DC 19)
Armour +9 (+7 Damage, DC 22)
Boomerang +8 (+4 Ranged Damage, DC 19)
Dazzle +8 (+6 Ranged Affliction, DC 16)
Knock-Out Gas +6 Area (+6 Ranged Affliction, DC 16)
Guns +8 (+6 Ranged Damage, DC 21)
Initiative +4
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +4, Fortitude +5, Will +5
Complications:
Motivation (Action)- Dingo feels that being an action star has left him flabby and out-of-shape. He hunts Gargoyles to get some of the old excitement back.
Total: Abilities: 62 / Skills: 36--18 / Advantages: 11 / Powers: 42 / Defenses: 9 (140)
-Human Dingo just threw some Boomerangs (one of which was a dazzle), and seemed to be stronger than the rest of the Pack (save the Powerhouse Wolf).