Jab’s Builds! (Nightmare Creatures/Circus! Lawnmower Man! Metroid!)

Where in all of your character write ups will go.
Jabroniville
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Re: Jab's Builds! (Howard the Duck! Humbug! The Hellbent! Hellcat!)

Post by Jabroniville »

Here's what I have:

Black Cat (Out of Costume): Strength 2
Black Cat (In Costume): Strength 5
Tigra: Strength 6
Hellcat: Strength 6

Each one getting claws to do more damage. They're all PL 9s, though- weaker superheroes with some good agility.
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Cardinal

Post by Jabroniville »

Image
Image

CARDINAL (Donald Clendenon, aka Harrier II)
Created By:
Fabian Nicieza & Darrick Robertson
First Appearance: The New Warriors #28 (Oct. 1992)
Role: Generic Flying Mercenary
Group Affiliations: The Thunderbolts, The Masters of Evil, The Air Force
PL 9 (135)
STRENGTH
2/8 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Aerobatics 4 (+8)
Close Combat (Unarmed) 2 (+10)
Deception 4 (+5)
Expertise (Soldier) 6 (+7)
Expertise (Mercenary) 6 (+7)
Insight 4 (+5)
Intimidation 5 (+6)
Investigation 5 (+6)
Perception 5 (+6)
Stealth 2 (+6)
Vehicles 5 (+7)

Advantages:
Favored Environment (Airborne), Move-By Action, Ranged Attack 8

Powers:
"Cardinal Power Armour" (Flaws: Removable) [43]
Enhanced Strength 6 (12)
Protection 4 (4)
Flight 6 (120 mph) (Flaws: Winged) (6)
Immunity 3 (Suffocation 2, Pressure) (3)
Senses 2 (Low-Light Vision, Radio) (2)

"Tar Gun" Snare 6 (Extras: Contagious) (24) -- (26)
  • AE: "Grenade Launcher" Blast 7 (Extras: Area- 30ft. Burst) (21)
  • AE: "Energy Blast" Blast 8 (16)
-- (53 points)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Cardinal Armour Strength +10 (+8 Damage, DC 23)
Tar Gun +10 (+6 Ranged Affliction, DC 16)
Grenades +7 Area (+7 Damage, DC 22)
Energy Blast +10 (+8 Ranged Damage, DC 23)
Initiative +4

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +4 (+8 Armour), Fortitude +6, Will +4

Complications:
Motivation (Greed/Justice)- Donald tried to become a hero, but he failed, and turned back to mercenary work.

Total: Abilities: 46 / Skills: 48--24 / Advantages: 10 / Powers: 43 / Defenses: 12 (135)

-Cardinal's pretty damn generic. He's just a flying armoured guy who flies around, does mercenary stuff, and occasionally helps the good guys out. His link to the Thunderbolts is pretty recent- he changed his name to "Harrier" and fought the Masters of Evil for a bit. Nothing too deep to go into with him. He's a Vietnam vet who later gets a powered suit of armor, acting as a bodyguard for an arms smuggler. The New Warriors foiled the guy's plot and had Cardinal arrested, but his buddies (The "Air Force") broke him out of jail and fought the Warriors once more. Cardinal actually managed to get on a Marvel Card Series Four image, along with a couple other Warriors (Firestar, Turbo- where I first discovered that character, etc.) and the Avengers West Coast, in one of those "Nine Cards Make A Picture" panels they did.

-Cardinal and the Air Force later appeared again, but Night Thrasher beat them, and they later helped him in doling out humanitarian aid to people in Africa. From this point on, Cardinal decided to use his mercenary job for good. However, we next saw him as part of the Crimson Cowl's massive Masters of Evil group in Thunderbolts, so he was just another generic background villain again.

-Cardinal's daughter (conceived out of wedlock years before), Valerie, was one of many rookie heroes murdered by Graviton in that same book, and the Cowl used the T-Bolts' link to Graviton to recruit him (this is when Fabian Nicieza took over- as the guy who invented Cardinal, he was probably irked by the continuity issue there). Hawkeye later recruits Cardinal, Songbird and Plant-Man into a new team of Thunderbolts to fight the Cowl- Cardinal now renaming himself "Harrier". In his final appearance, Harrier agrees to return to prison after helping the T-Bolts prevent the V-Battalion from accidentally creating a white hole.

-He's actually a fairly well-balanced PL 9, but like most Jobbers, has really low Saves (PL 5 in that regard). It's a pretty standard (but low-level) Powersuit, letting him fly and giving him some neat Blasts and various Alt-Effects, but overall, he's in over his head fighting Avengers (or even Thunderbolts)-level threats. He's basically just a Soldier/Merc underneath it all (he has ranks in both, to reflect the wordly and dark-underside-of-the-world aspects of the Mercenary, and the tactical know-how and experience of a regular soldier.
Last edited by Jabroniville on Tue May 24, 2022 9:15 am, edited 1 time in total.
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Re: Jab's Builds! (Howard the Duck! Humbug! The Hellbent! Hellcat!)

Post by catsi563 »

Goldar wrote: Thu Apr 05, 2018 7:22 pm
MacynSnow wrote: Thu Apr 05, 2018 4:49 pm
Greer has better overall stats(before becoming Tigra,which shot her through the roof by comparison),Felicia is the better skill monkey,but Patsy beats them both on general power,given how she was able to hang with a rather powerful Avengers team at the time.....
Greer did have training plus all of the electro-chemical treatments given her by Dr Tumilo, in addition to anything the Cat-Suit gave her.

In a now old Avengers issue, Greer mentions how the Cat-Suit was made for her and not Patsy. I think at that point her Greer stats increased and when she changed into Tigra, she even grew a tail! I never knew details to what Greer/Tigra or Hellcat could do.

The Black Cat was stated to do high jumps of 6 feet and broad jumps of nearly 10 feet.

But again, not sure how the other gals measure up with this or on the order of strength, speed, agility, senses, etc.
My understanding was greer started with the cat suit at normal though trained stats, was advanced to tigra where her stats were low superhuman, and then had her cat soul integreated in WCA where she became even stronger physically.

Patsy was similarly enhanced by the suit and her own training and exercise to low superhuman levels.

Felicia was always peak human, then gained cat powers then the suit was the source of the powers but she was capable of keeping up with spidey ona regular basis.

Strength wise Id say Greer is tops of all 3 of them in her full tigra form, with Patsy in the middle thanks to the suit, and Black Cat at patsys level or jsut a smidge below

Agility wise all 3 are master level acrobats Greer obviously is superhuman, the suit boosts patsy up as well but My edge is on Felicia she seems to have near superhuman agility even before any upgrades enough to allow her to dodge spidey which is saying something.

All told id say greer is the overall physical specimen in her current form just over all superhuman abilities. Patsy and Felicia come in a close second due to a combination of abilities granted by their respective suits or enhancements
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Re: Jab's Builds! (Howard the Duck! Humbug! The Hellbent! Hellcat!)

Post by Ken »

catsi563 wrote: Thu Apr 05, 2018 10:10 pm
Goldar wrote: Thu Apr 05, 2018 7:22 pm
MacynSnow wrote: Thu Apr 05, 2018 4:49 pm
Greer has better overall stats(before becoming Tigra,which shot her through the roof by comparison),Felicia is the better skill monkey,but Patsy beats them both on general power,given how she was able to hang with a rather powerful Avengers team at the time.....
Greer did have training plus all of the electro-chemical treatments given her by Dr Tumilo, in addition to anything the Cat-Suit gave her.

In a now old Avengers issue, Greer mentions how the Cat-Suit was made for her and not Patsy. I think at that point her Greer stats increased and when she changed into Tigra, she even grew a tail! I never knew details to what Greer/Tigra or Hellcat could do.

The Black Cat was stated to do high jumps of 6 feet and broad jumps of nearly 10 feet.

But again, not sure how the other gals measure up with this or on the order of strength, speed, agility, senses, etc.
My understanding was greer started with the cat suit at normal though trained stats, was advanced to tigra where her stats were low superhuman, and then had her cat soul integreated in WCA where she became even stronger physically.

Patsy was similarly enhanced by the suit and her own training and exercise to low superhuman levels.

Felicia was always peak human, then gained cat powers then the suit was the source of the powers but she was capable of keeping up with spidey ona regular basis.

Strength wise Id say Greer is tops of all 3 of them in her full tigra form, with Patsy in the middle thanks to the suit, and Black Cat at patsys level or jsut a smidge below

Agility wise all 3 are master level acrobats Greer obviously is superhuman, the suit boosts patsy up as well but My edge is on Felicia she seems to have near superhuman agility even before any upgrades enough to allow her to dodge spidey which is saying something.

All told id say greer is the overall physical specimen in her current form just over all superhuman abilities. Patsy and Felicia come in a close second due to a combination of abilities granted by their respective suits or enhancements
Oh, enhancements like Felecia's "ballast" that she paid for?
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Re: Jab's Builds! (Howard the Duck! Humbug! The Hellbent! Hellcat!)

Post by Jabroniville »

They're all very similar - they're some of the most underpowered Superhuman characters in comics, too. Tigra got a near-fatal wound from a MOOK.
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The Hood

Post by Jabroniville »

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Image

THE HOOD (Parker Robbins)
Created By:
Brian K. Vaughan & Kyle Hotz
First Appearance: The Hood #1 (July 2002)
Role: Almost-Omnipresent Villain, Writer's Pet
Group Affiliations: The Cabal, The Initiative, The Illuminati
PL 10 (138)
STRENGTH
2/8 STAMINA 3/8 AGILITY 4
FIGHTING 6 DEXTERITY 6
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4

Skills:
Athletics 4 (+6)
Deception 8 (+12)
Expertise (Criminal) 8 (+11)
Expertise (Magic/Demonology) 5 (+8)
Insight 4 (+8)
Intimidation 2 (+6)
Perception 7 (+11)
Persuasion 5 (+9)
Ranged Combat (Guns) 4 (+14)
Stealth 1 (+5)

Advantages: 
Accurate Attack, Equipment 3 (Twin Pistols- Multiattack Blast 5), Improved Aim, Improved Critical (Guns) 2, Improved Defense, Power Attack, Ranged Attack 4

Powers:
"Magical Boots" (Flaws: Removable) [4]
Flight 3 (16 mph) (6 points)

"Magical Cloak & Hood" (Flaws: Easily-Removable) [4]
Concealment 4 (Vision) (Flaws: Limited to While Holding Breath) (4)
Senses 2 (Vision Penetrates Illusion) (2)
-- (6 points)

"Demonic Transformation" (Flaws: Limited to While Under Great Duress"
Enhanced Strength 6 [6]
Enhanced Stamina 5 [5]
Enhanced Fighting 4 [4]

Offense:
Unarmed +6 (+2 Damage, DC 17)
Demonic Strength +10 (+8 Damage, DC 23)
Guns +14 (+5 Ranged Damage, DC 20)
Initiative +4

Defenses:
Dodge +12 (DC 22), Parry +8 (+10 Demonic Form, DC 18-20), Toughness +3 (+8 Demonic Form), Fortitude +5, Will +8

Complications: 
Motivation (Power)
Relationship (Madame Masque)- The two became lovers.
Responsibility (Dormammu)- A great deal of Parker's power comes from The Dread Dormammu. He often has to do Dormammu's bidding.

Total: Abilities: 64 / Skills: 48--24 / Advantages: 13 / Powers: 23 / Defenses: 14 (138)

-One of the most-heavily-pushed characters of the 2000s was a guy named Parker Robbins- The Hood. Created by future Y: The Last Man and Saga scribe Brian K. Vaughan, the Hood grabbed some gear from a Demon and started getting up to nonsense. Oddly, he started slowly- one 2002 mini-series, and another appearance in 2006. It was ANOTHER Brian that gave him his huge push- a Bendis-y sort of Brian. Bendis basically fell in love with the character, much like he did the Sentry, and decided that this under-utilized guy needed to be a big part of the Marvel Universe, the "Vito Corleone" that slowly rises to the top of the super-villain scene. And so the Hood began appearing EVERYWHERE- Bendis's New Avengers faced him, he became a big part of Secret Invasion, he led an army of super-villains, he joined the Cabal in Dark Reign, and more.

-And it made a lot of fans REALLY hate him- a quick way to piss off a lot of comic book types is to push a new character "beyond their station". Now, I somehow managed to miss the 9,000 books Robbins featured in (I think I read one fight with Wolverine and that was it), so the ENTIRE THING passed me by, but he earned a lot of hate. It didn't help that Bendis was the unrivaled God of Marvel at the time, writing and putting his fingers into EVERYTHING.

-Truth be told, though, comics has struggled for YEARS to create big new characters, so stuff like this isn't always bad. I say this of course never having been subjected to the character, who for all I know was Sage-level bad. My only major concern with the guy was his "Super-Villain Army", which, while re-using characters that'd skipped most of the '90s (an era that created NEW hordes of Jobber Villains), ended up devaluing most of them. See, Jobber Villains used to be featured in one-offs, Marvel Team-Up, and the occasional Masters of Evil squad. But as part of "The Hood's Super-Villain Army", they instead shifted into being low-rent, non-speaking, easily-defeated LOSERS. Guys like the Mandrill, Dr. Demonicus, Chemistro, Brothers Grimm and others used to at LEAST give the heroes a challenge- now they were being effortlessly curbstomped by the dozen. Never mind that some creators forgot which guys were supposed to be DEAD.

-His way-too-freaking-long Wikipedia article (SERIOUSLY SOMEONE NEEDS TO EDIT THIS DOWN- 99% OF IT ISN'T RELEVANT) contains a lot of info, but I'll sum up: he's a bad-news kid who ends up stealing a magical hood & boots from a demon. He ends up on the Beyonder's Battleworld in a book I've never read, but then decides to become a new "Kingpin", forming an army of super-villains. He discovers that his powers come from Dormammu himself, and helps everyone fight the Skrulls- this leads him to join the Cabal, alongside the major villains of the Marvel Universe at the time. There was also that scene where he beat up and terrorized Tigra in front of a bunch of other villains, then "got his" when some of the Avengers Academy kids gave him the same treatment (Tigra was FURIOUS at them for crossing that line, too). He also grabbed the Infinity Gems at one point, engaging in a scheme that went nowhere (though he did fix Madame Masque's face). He pops up now and then, but his mega-push seems to have largely abated.

-The Hood doesn't appear to be a great fighter, for the most part- his talent is in his intelligence and planning. He can do okay in a fight (one time, I saw him shoot Wolverine's privates off- Logan quipped "maybe it'll grow back bigger"), but is notably C-League as far as combatants go. However, should he gain the Infinity Gems or Norn Stones, he's a whole lot trickier- either basically turn him into a full-blown Reality Warper.
Last edited by Jabroniville on Tue May 24, 2022 9:16 am, edited 1 time in total.
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Re: Jab's Builds! (Howard the Duck! Humbug! The Hellbent! Hellcat!)

Post by MacynSnow »

My only real problem with the Hood wasn't that he was "pushed to far above his station",it was the fact that they tried to make him too big.
Consider,for a moment,where Mr Robbins "came from"(a low-level New York Mob Family).Now ask yourself a simple question: how far do you think a guy like that wants to go?certainly not to the top,he's probably seen(or heard of,at the very leastwise)what the Super Heroes of the world do to guy's like that.I'd guess,off the top of my head,that he'd instead use those powers to secure his own Mobs positon(and his own,by extent)..
Jabroniville
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Humus Sapien

Post by Jabroniville »

Image

HUMUS SAPIEN (Sonny Baredo)
Created By:
Michael A. Barreiro, Fabian Nicieza & Patrick Zircher
First Appearance: FOOM #3 (posted: Autumn 1973), The Thunderbolts #54 (in-story: Sept. 2001)
Role: Tech-Hater, Fan Character
Group Affiliations: The Thunderbolts
PL 12 (327)
STRENGTH
4 STAMINA 5 AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills:
Intimidation 6 (+5)

Advantages: 
Power Attack, Ranged Attack 7

Powers:
"Mutant Powers: Gaea's Hand on Earth"
"Destroy Non-Earth-Sympathetic Creations"
Damage 10 (Feats: Penetrating 8) (Extras: Area- 60ft. Burst +2) (Flaws: Limited to Synthetics) [28]
Linked to
Weaken Toughness 10 (Extras: Affects Objects, Area- 60ft. Burst +2) (Flaws: Limited to Synthetics) [30]

"Randomly-Destroying Life Force Anywhere On Earth"
Weaken Stamina 8 (Extras: Area- 16,000 miles +23) (Flaws: Limited to Random Target -2, Limited to One Target -2, Permanent- Every Time He Uses Powers) [162]

"Vine Snare" Snare 12 (Feats: Reversible) (Extras: Area- 30ft. Burst, Selective) (Flaws: Touch Range) (49) -- [62]
  • AE: "Vine Snare" Snare 12 (Feats: Reversible) (37)
  • AE: "Tree Attack/Earth Blast" Blast 12 (Feats: Variable- Plant or Earth) (25)
  • AE: "Tree Growth" Growth 10 (Extras: Affects Others Only +0) (Flaws: Limited to Trees) (10)
  • AE: "Multiple Vine Stabs" Blast 12 (Extras: Multiattack) (36)
  • AE: "Vines Tear the Earth" Affliction 12 (Dodge; Hindered & Vulnerable/Prone & Defenseless) (Extras: Area- 30ft. Burst, Extra Condition) (Flaws: Instant Recovery, Limited Degree) (12)
  • AE: "Plant Control" Move Object 12 (Extras: Perception) (Flaws: Limited to Plants) (24)
  • AE: "Tectonic Shift" Environment 4 (250 feet) (Impede Movement 2) (8)
  • AE: "Earthquake" Affliction 12 (Dodge; Hindered/Prone) (Extras: Ranged, Area- 60ft. Burst +2) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Blast 12 (Extras: Area- 60ft. Burst +2) (Flaws: Limited to Grounded Targets & Objects) (36)
  • AE: "Move The Earth" Move Object 12 (Extras: Perception Range) (Flaws: Limited to Earth/Rock) (24)
  • AE: "Extreme Heat" Environment 3 (Heat 2) (6)
  • AE: "Permeate Earth" Movement 3 (Permeate) (Flaws: Limited to Earth) (3)
  • AE: "Repulse Non-Organic Matter" Move Object 13 (Flaws: Limited to Away, Limited to Non-Organic Matter) (6.5)
  • AE: "Tesseract Dimension" Movement 1 (Dimensional Travel) (2)
Offense:
Unarmed +6 (+4 Damage, DC 19)
Vine Snare +7 (+12 Ranged Affliction, DC 22)
Area Snare/Vine Tear/Earthquake +12 (+12 Affliction, DC 22)
Tree Attack/Earth Blast +7 (+12 Ranged Damage, DC 27)
Destroy Life Force +8 Area (+8 Weaken, DC 18)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +1 (+2 Body Armour), Fortitude +3, Will +4

Complications:
Responsibility (Great Power)- Humus Sapien's power is so great that he's a constant danger to all life on Earth. Being no murderer, Sonny wishes to restrain himself.
Motivation (The Call of Gaea)- Gaea "calls" to Sonny, asking him to remove the blight that is humanity.

Total: Abilities: 30 / Skills: 6--3 / Advantages: 8 / Powers: 272 / Defenses: 14 (327)

-Humus Sapien was created by some fan who wrote in to a Marvel in-house Fan-Mag in a "Create a Villain" contest. However, when the contest ended and the kid won... nobody bothered to use the character. Marvel in the 1970s was a funny place, full of croney-ism, lazy writing and art, and horrible political games, and he was never given his promised appearance (it was hinted that he'd join the All-New, All-Different X-Men). Years later, in the 1990s, Fabian Nicieza (who had also entered the contest), used Humus for a Thunderbolts story he was writing. He was a hugely-powerful guy who heard the "Call of Gaea" and went around killing people against his will, but he willingly went into a portal to save the Earth's population, after discovering that his powers would kill random people around the Earth every time he used them. One of the thousands of victims was the original Arabian Knight.

-Sapien has a bizarre group of powers, including Plant & Earth-Control stuff, Repulsion of Non-Organic Matter, the ability to Disintegrate anything man-made (robots, technology, metals, etc.), and even the shocking power to kill any random person on Earth! This is essentially a wide-ranging "Death Touch" (Weaken Stamina), with enough range to cover the entire planet (a Burst of 16,000 miles will cover the 7,900 miles of the Earth easily on one side of the Burst centred on Humus)-- such a thing is ridiculously beyond the recommended power level for any PC character that it's not even funny- it usually just kills nobodies, but one of the random sweeps took out the Arabian Knight.
Last edited by Jabroniville on Tue May 24, 2022 9:16 am, edited 1 time in total.
Jabroniville
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Re: Jab's Builds! (Humbug! The Hellbent! Hellcat! The Hood!)

Post by Jabroniville »

Oh hey! The missing, lamented Skavenger was way into Humus, posting this reply in 2012:

Great, great build. One I might swap to throw against my PCs. I was waiting all day to see how you'd put together that information to make this guy!

And hey, that "kill someone randomly" power is scary. He almost got Songbird with it but instead got the guy standing a few feet from her (would've ruined the book for me otherwise, I swear to god). Of course, I can just picture some horribly cruel GM gathering up a whole bunch of dice to say "Okay, he's going to attack, let me see if anybody you know dies."

...last minute thought: It's funny how his "someone dies when I use my powers" power actually became less dangerous for his opponents the more powerful he became. Originally, when his powers first appeared he wound up killing his family and pet dog, suggesting he had a much more limited range. Now that he has reach across the whole planet, a hero doesn't have to worry quite as much about simply keeling over because they got too close.
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Hurricane (Kane)

Post by Jabroniville »

Image
Image
Image

HURRICANE I (Harry Kane)
Created By:
Stan Lee & Dick Ayers
First Appearance: Two-Gun Kid #70 (1964)
Role: Cowboy Villain
PL 8 (116)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+6)
Close Combat (Unarmed) 2 (+9)
Deception 5 (+8)
Expertise (Criminal) 6 (+7)
Insight 3 (+6)
Intimidation 3 (+6)
Investigation 5 (+8)
Perception 5 (+8)
Ranged Combat (Pistol) 1 (+10)
Stealth 4 (+7)

Advantages:
Accurate Attack, Equipment 3 (Cowboy Gear), Improved Critical (Pistol), Improved Initiative 3, Quick Draw, Minion 3 (Horse), Ranged Attack 5, Tracking (Visual)

Equipment:
"Pair of Colt Pistols" Blast 5 (10) -- (11)
  • AE: "Lasso" Snare 4 (Feats: Reach 4) (Flaws: Touch Range, Limited to One Target) (8)
"Cowboy Gear" (2)

Powers:
Speed 6 (120 mph) [6]
Quickness 4 [4]
"Fast Draw" Blast +0 (Extras: Multiattack 4) (Flaws: Requires Handguns & Ammo) [2]

Offense:
Unarmed +9 (+2 Damage, DC 17)
Colts +11 (+5 Ranged Damage, DC 20)
Lasso +7 (+4 Affliction, DC 14)
Initiative +15

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +3, Fortitude +6, Will +4

Complications:
Enemy (The Two-Gun Kid)

Total: Abilities: 52 / Skills: 38--19 / Advantages: 18 / Powers: 12 / Defenses: 15 (116)

-Harry Kane is the first canonical "Hurricane" in Marvel (there've since been three others- a Golden Ager retconned into being Makkari of The Eternals, one of the Dark Riders, and a Captain Britain foe). He was a common bandit in the Western comics who found an Indian Shaman's potion and gained super-speed that allowed him to out-draw all of his opponents. Despite this, he was repeatedly beaten by the Two-Gun Kid, and later lost to a time-travelling Tigra.
Last edited by Jabroniville on Tue May 24, 2022 9:17 am, edited 2 times in total.
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Re: Jab's Builds! (Humbug! The Hellbent! Hellcat! The Hood!)

Post by Ares »

As someone who had some experience with The Hood . . . yeah, I can definitely see why fans got sick of the guy, and why probably even the creator wasn't happy with how things turned out.

In Beyond!, the Hood was basically a jumped up nobody, but since everyone else on the team wasn't exactly A-List (the rest of the group consisted of Hank Pym, the Wasp, Medusa, Firebird, Kraven's son, Gravity, Deathlock and the Scorpion during his Venom phase) they had to band together to survive, and actually wound up bonding quite a bit. The Hood revealed he had a girlfriend and a kid, and when Gravity sacrificed himself to save everyone, the Hood decided he wanted to maybe try and be a better person. Both for the sake of his family and because Gravity had sacrificed himself to save someone like him.

And then BENDIS came along, and was himself. By which I mean he had a story idea and he wasn't going to let something like character history, motivation and established personality get in the way. So that basically overnight, the Hood became the leader of all of Marvel's non-elite villains, effectively a mob boss whose mob happened to be made up of supervillains.

That's not a terrible idea in and of itself. The problem is that it doesn't really fit The Hood's character, it's WAY outside of his competence level, and it basically made everyone looking for him look like chumps. Like Jab said, while these bad guys were jobbers, but they were still SUPERVILLAINS. They still could give heroes some trouble. But as part of the Hood's organization, they were basically just background guys who got stomped en-mass. Plus, it made a lot of these villains look weak for working under the guy. Like, Madame Masque ran the Marvel Universe's equivalent of the Mafia. She helped the Avengers defeat her father, arguably one of the most powerful villains on Marvel Earth. The Hell is she doing working for the Hood?

And then the Hood gets to be one o the guys to wield the friggin Infinity Gauntlet (or most of it, anyway)? I mean, DR. DOOM has never gotten his hands on the Infinity Gems and this loser manages it?

It was definitely an example of how big Bendis had gotten at Marvel, and an example of many of his less spectacular traits as a writer.
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Re: Hurricane (Kane)

Post by Ares »

Jabroniville wrote: Fri Apr 06, 2018 3:08 am ImageImage

HURRICANE I (Harry Kane)
Created By:
Stan Lee & Dick Ayers
First Appearance: Two-Gun Kid #70 (1964)
Role: Cowboy Villain

-Harry Kane is the first canonical "Hurricane" in Marvel (there've since been three others- a Golden Ager retconned into being Makkari of The Eternals, one of the Dark Riders, and a Captain Britain foe). He was a common bandit in the Western comics who found an Indian Shaman's potion and gained super-speed that allowed him to out-draw all of his opponents. Despite this, he was repeatedly beaten by the Two-Gun Kid, and later lost to a time-travelling Tigra.
See, stuff like THIS is why I love comics: a wild west era cowboy with magical superspeed using it to be a damned scary gunfighter. That is both FUN and AWESOME. I even like the idea that he fires his guns so fast he's got to strap an obscene number of bullets to him in order to use his powers effectively.
"My heart is as light as a child's, a feeling I'd nearly forgotten. And by helping those in need, I will be able to keep that feeling alive."
- Captain Marvel SHAZAM! : Power of Hope (2000)

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Jabroniville
Posts: 24800
Joined: Fri Nov 04, 2016 8:05 pm

Re: Hurricane (Kane)

Post by Jabroniville »

Ares wrote: Fri Apr 06, 2018 3:18 am
See, stuff like THIS is why I love comics: a wild west era cowboy with magical superspeed using it to be a damned scary gunfighter. That is both FUN and AWESOME. I even like the idea that he fires his guns so fast he's got to strap an obscene number of bullets to him in order to use his powers effectively.
Yeah, I built all these guys like 1-2 months ago, and I had a text-only description of Hurricane from Wikipedia, I think- it wasn't until looking at the ComicVine pics that I was all "0_0... WAIT. He LOOKS COOL?" I think that comics either from Marvel Zombies or this Marvel Westerncomic.

Funnily enough, his ComicVine bio indicates the following for his Powers & Abilities: "Harry was superhumanly fast, allowing him to draw his gun at high speeds. His aim sucked though."
MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: Hurricane (Kane)

Post by MacynSnow »

Jabroniville wrote: Fri Apr 06, 2018 5:43 am
Ares wrote: Fri Apr 06, 2018 3:18 am
See, stuff like THIS is why I love comics: a wild west era cowboy with magical superspeed using it to be a damned scary gunfighter. That is both FUN and AWESOME. I even like the idea that he fires his guns so fast he's got to strap an obscene number of bullets to him in order to use his powers effectively.
Yeah, I built all these guys like 1-2 months ago, and I had a text-only description of Hurricane from Wikipedia, I think- it wasn't until looking at the ComicVine pics that I was all "0_0... WAIT. He LOOKS COOL?" I think that comics either from Marvel Zombies or this Marvel Westerncomic.

Funnily enough, his ComicVine bio indicates the following for his Powers & Abilities: "Harry was superhumanly fast, allowing him to draw his gun at high speeds. His aim sucked though."
I don't think i'd worry to much about my accuracy either if i had the equivalent of a pair of machineguns strapped to my hips........ :lol:
Shock
Posts: 2985
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Hellcat

Post by Shock »

Jabroniville wrote: Wed Apr 04, 2018 11:58 pm Most recently, Marvel's big "Diversity/Female Character" push led to a very indie-style, humorous Patsy-related book, showing her starting a job agency for super-powered folk. It's VERY emblematic of "this era" of Marvel's comics, in that it's designed to be non-superheroic, non-costumed, non-serious and non-interesting to most fans of the genre. I mean, I'm all for new ideas, but come on- a HELLCAT comic book? I get that Lumberjanes and stuff is successful small-press stuff, but taking a D-League character and putting them in a goofy, comedic "Webcomic" art style is just not gonna cut it.
I'm a big fan of Hellcat but I found that most recent comic just unreadable. Mainly it's the god-awful art.

Patsy works well as a supporting character but she can also carry a mini-series. The main thing holding her back is she doesn't have much in the way of a supporting cast. In both of her "recent" mini-series, she was more or less on her own. But given that she has ties to just about every corner of the marvel universe, I think it would be easy to get her into just about any book, either in a guest role or as a supporting character, sort of like they did in She-Hulk. I bet somebody clever could make her an interesting addition to Doctor Strange's cast.
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