COALITION ELITE ROBOT POWER ARMOR O.C.C. (Grounded Armor Pilot)
Role: Elite Soldiers
PL 10 (146)
STRENGTH 2/8 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1
Skills:
Athletics 3 (+5)
Expertise (Soldier) 6 (+7)
Intimidation 3 (+4)
Perception 4 (+5)
Technology 6 (+7)
Treatment 2 (+3)
Vehicles 6 (+10)
Advantages:
Benefit 2 (Rank- CS Soldier), Equipment 2 (CS Gear), Ranged Attack 3
Powers:
"Mauler Power Armor" (Flaws: Removable) [75]
Enhanced Strength 6 (12)
Protection 9 (Extras: Impervious 11) (20)
Immunity 7 (Hot, Cold, Radiation, Pressure, Vacuum, Suffocation 2) (7)
Senses 9 (Infravision, UV Vision, Low-Light Vision, Extended Vision 2, Extended Hearing, "Radar"- Ranged Radius Radio Sense) (9)
Leaping 1 (15 feet) (1)
Speed 4 (30 mph) (4)
Movement 1 (Environmental Adaptation- Aquatic) (2)
"Back-Mounted Mini-Missile Launcher" Blast 10 (Feats: Ranged 3) (Extras: Area- 30ft. Burst) (33) -- (36)
- AE: "Shoulder Plasma Ejectors" Blast 11 (Feats: Ranged 3) (Extras: Penetrating 6) (31)
- AE: "Forearm Lasers" Blast 9 (18)
- AE: "Forearm Vibro-Sabers" Penetrating on Strength-Damage 8 (8)
Features 1: Increased Mass (1)
Stealth -6 (-3)
-- (93 points)
Equipment:
"CS Gear"
Mini-Computer (2)
Tinted Visor, Loudspeaker, etc. (3)
"Assorted Gear" Gas Masks, Radios, etc. (4)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Punch +5 (+8 Damage, DC 23)
Blasters +7 (+9-11 Ranged Damage, DC 24-26)
Missile Launcher +10 Area (+10 Ranged Damage, DC 25)
Initiative +2
Defenses:
Dodge +9 (DC 19), Parry +6 (DC 16), Toughness +2 (+11 Armor), Fortitude +4, Will +4
Complications:
Responsibility (The Coalition States)- All Coalition military personell are expected to uphold the virtues of the CS, and are subject to "reorientation", or worse, if they stray.
Enemy (Tolkeen)- The Magic-heavy state is anathema to the Coalition States.
Hatred (D-Bees, Psychics, Magic)
Total: Abilities: 36 / Skills: 30--15 / Advantages: 7 / Powers: 75 / Defenses: 13 (146)
-Drawn in the distinctive "rounded armor" style of Vince Martin, I would bet money this is a mere "Sketchpad Character". It's basically like a stronger SAMAS in flightless power armor. It's primary purposes are urban assault and deep-sea combat, but the description actually points out that it's too slow and ponderous for the former (it functions well as support, but is more like a tank than something that's more mobile). The CS Navy, on the other hand, just love its capabilities.
COALITION ELITE ROBOT POWER ARMOR O.C.C. (Grounded Armor Pilot)
Role: Elite Soldiers
PL 10 (146)
STRENGTH 2/8 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1
Skills:
Athletics 3 (+5)
Expertise (Soldier) 6 (+7)
Intimidation 3 (+4)
Perception 4 (+5)
Technology 6 (+7)
Treatment 2 (+3)
Vehicles 6 (+10)
Advantages:
Benefit 2 (Rank- CS Soldier), Equipment 2 (CS Gear), Ranged Attack 3
Powers:
"Terror Trooper Power Armor" (Flaws: Removable) [76]
Enhanced Strength 6 (12)
Protection 10 (Extras: Impervious 11) (21)
Immunity 7 (Hot, Cold, Radiation, Pressure, Vacuum, Suffocation 2) (7)
Senses 9 (Infravision, UV Vision, Low-Light Vision, Extended Vision 2, Extended Hearing, "Radar"- Ranged Radius Radio Sense) (9)
Leaping 1 (15 feet) (1)
Speed 5 (60 mph) (5)
"Mini-Missile Launchers" Blast 10 (Feats: Reach 3) (Extras: Area- 30ft. Burst) (33) -- (34)
- AE: "Forearm Laser Blasters" Blast 10 (Feats: Accurate, Ranged 3) (24)
Features 1: Increased Mass (1)
"11 feet tall" Reach 1 (1)
Intimidation +4 (2)
Stealth -6 (-3)
-- (94 points)
"Missile Rifle/Particle Beam Cannon" (Easily Removable) [30]
Blast 13 (Feats: Ranged 3) (Extras: Penetrating 10, Multiattack) (49 points)
Equipment:
"CS Gear"
Mini-Computer (2)
Tinted Visor, Loudspeaker, etc. (3)
"Assorted Gear" Gas Masks, Radios, etc. (4)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Punch +5 (+8 Damage, DC 23)
Particle Beam Cannon +7 (+13 Ranged Damage, DC 28)
Forearm Blasters +9 (+10 Ranged Damage, DC 25)
Missile Launcher +10 Area (+10 Ranged Damage, DC 25)
Initiative +2
Defenses:
Dodge +9 (DC 19), Parry +6 (DC 16), Toughness +2 (+12 Armor), Fortitude +4, Will +4
Complications:
Responsibility (The Coalition States)- All Coalition military personell are expected to uphold the virtues of the CS, and are subject to "reorientation", or worse, if they stray.
Enemy (Tolkeen)- The Magic-heavy state is anathema to the Coalition States.
Hatred (D-Bees, Psychics, Magic)
Total: Abilities: 36 / Skills: 30--15 / Advantages: 7 / Powers: 106 / Defenses: 13 (177)
-The Terror Trooper joins Special Forces troops in urban assault, and it's more or less a non-flying, more durable SAMAS.