DHALSIM
Created By: Akira Yasuda
First Appearance: Street Fighter II: The World Warrior (1991)
Game Appearances: Street Fighter II- All Games, Street Fighter Alpha 2-3, Street Fighter EX1-3, Street Fighter IV- All Games, Street Fighter V, Street Fighter VI, X-Men (vs) Street Fighter, Marvel (vs) Capcom 2, Capcom (vs) SNK 1-2, SNK (vs) Capcom Chaos, Street Fighter X Tekken, Street Fighter: The Movie
Home Country: India
Role: The Mystic, Stretchy Guy
Vague Martial Art Basis: Yoga (based off of Kalarippayatu- very early recorded fighting style)
PL 9 (173)
STRENGTH 2
STAMINA 3
AGILITY 5
FIGHTING 8
DEXTERITY 2
INTELLIGENCE 4
AWARENESS 5
PRESENCE 2
Skills:
Acrobatics 5 (+10)
Athletics 7 (+9)
Close Combat (Unarmed) 7 (+15)
Expertise (Mysticism) 10 (+14)
Expertise (Martial Arts) 5 (+9)
Insight 7 (+12)
Intimidation 4 (+6)
Perception 5 (+13)
Persuasion 4 (+6)
Ranged Combat (Fire) 4 (+12)
Stealth 2 (+7)
Treatment 8 (+12)
Advantages:
Assesssment, Beginner's Luck, Daze (Persuasion), Defensive Attack, Diehard, Evasion, Great Endurance, Improved Critical (Yoga Fire) 2, Improved Disarm, Improved Grab, Inspire, Luck, Prone Fighting, Ranged Attack 6, Ritualist, Skill Mastery (Mysticism), Trance, Well-Informed
"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)
Powers:
"Yoga Mastery"
Immunity 4 (Aging, Disease, Poison, Heat) (Flaws: Limited to Half-Effect) [2]
"Floating Dude" Flight 1 (Flaws: Gliding) [1]
"Gross Stretching" Elongation 1 [1]
"Martial Arts Strike" Strength-Damage +1 [1]
"Special Moves"
"Yoga Fire!" Blast 4 (Extras: Secondary Effect 3) (Flaws: Reduced Defenses 1) (Diminished Range -1) (8) -- [11]
- AE: "Yoga Flame!" Damage 6 (Extras: Area- 30ft. Cone +1/2, Secondary Effect 3) (Flaws: Distracting) (7.5)
- AE: "Yoga Blast!" Damage 6 (Feats: +2 to Hit Jumping Opponents, Accurate 2) (Extras: Secondary Effect 3) (Flaws: Distracting) (Diminished Range -1) (6.5)
- AE: "Yoga Teleport" Teleport 1 (Feats: Change Direction, Change Velocity, Easy) (5)
Offense:
Unarmed +15 (+3 Damage, DC 18)
Yoga Fire +12 (+4 Ranged Damage, DC 19)
Yoga Flame +6 Area (+6 Damage, DC 21)
Yoga Blast +12 (+6 Damage, DC 21)
Initiative +5
Defenses:
Dodge +12 (DC 22), Parry +14 (DC 24), Toughness +3 (+4 D.Roll), Fortitude +6, Will +11
Complications:
Motivation (Money for Village)- A pacifist, Dhalsim only fights to provide money for his poor-as-dirt village in India.
Motivation (Enlightenment)- Dhalsim is a calm, serene man, who wishes to find his own personal enlightement through a combination of meditation and beating the $#!& out of people.
Responsibility (Wife and Son)- Like Ken & Guile, Dhalsim is a loving husband and father. Curiously, his wife is rather hot.
Responsibility (Teacher)- In addition to his own enlightenment, Dhalsim seeks the enlightenment of others.
Weakness (Predictability)- Dhalsim, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 62 / Skills: 74--37 / Advantages: 24 + 12 / Powers: 16 / Defenses: 22 (173)
-I HAAAAAAAATED Dhalsim back in the day. Of all the original
Street Fighter crew, he was easily the stupidest-looking, with his skeletal frame, facepaint, torn shorts, sunken stomach, and weird face. The design was so lame that I instantly disliked him, and his "elongated limbs" tricks made him bothersome to fight. I recall him being the hardest guy to use in
Super Street Fighter II (he was the only one of 16 I couldn't finish the game with), but
Super SFII Turbo apparently had both him & Balrog as the "Top Tier" for expert players. The fact that he did the boring old "I'm the ultra-smart mystic who knows everything, and to whom all people come for advice" was just icing on the Hate Cake- I despise those types of characters. They're usually dreadfully dull, and most writers don't know how to handle them properly, or make them interesting. How they equate an enlightened Yoga master with someone who uppercuts the crap out of Sakura & Chun-Li, I have no idea.
-That said... his design is at least unique. So many other Fighting Games make their "Weird Guy" this fat bespectacled loser or a complete ninny, so the fact that Dhalsim at least pulls off "Creepy" is a good thing. And his modern
SF V update, making him a bearded, turbaned fighter, is actually a significant improvement, making him look more benevolent and mystical while retaining the disturbing elements. And hey- he's got SKULLS for a necklace! That's so
Monster High. Okay, so they're apparently the skulls of famine/plague victims in his native India... he's wearing baby-heads as fashion. That's weird.
-His fighting style is apparently based off of an Indian fighter in
The Master of the Flying Guillotine, a 1976 Kung Fu flick in which the character could also extend his limbs and practise yoga.
-Dhalsim's martial art is based off of one of the earliest-recorded arts- Kalarippayatu- but of course matches it quite poorly (what with all the extendo-limb techniques and diagonal diving headbutts). It was called "Kabbadi" in some places (notably the SF II RPG, which was forced to come up with some weird names and justifications for things). He's also notable for being, along with Blanka, the only inhumanly-coloured dude in the early SF games. Various combinations included blue, yellow or orange skin. I almost long for the days when THAT was as weird as a Street Fighter character got.
-Fighting Style: Dhalsim in the games is kind of a "Poker" character, and has the advantage of long reach- 15 feet of Elongation (1 point- two less than 3 ranks of Reach, oddly enough) to be exact. In addition, he has a standard Blast, a higher-powered Cone (one of very few Area Attacks outside of the Super Moves), an Anti-Air move, moderate Flight, and a short-range Teleport. There's even some tell in the supporting materials (and dialogue in
SFIV) that his "Fire" is actually an ILLUSION, and it only works because
enemies believe they will be burned by it (this would effectively make it a Damaging Illusion, or just a Blast with a Quirk). All of his Skills & Advantages as a Yoga Master add up to make a very pricey character, but I still consider him below the Ryu/Ken/Chun-Li school of PL 10 powerhouses.
DHALSIM- Fluff/Movie Version
Created By: Akira Yasuda
First Appearance: Street Fighter II: The World Warrior (1991)
Game Appearances: Street Fighter II- All Games, Street Fighter Alpha 2-3, Street Fighter EX1-3, Street Fighter IV- All Games, Street Fighter V, X-Men (vs) Street Fighter, Marvel (vs) Capcom 2, Capcom (vs) SNK 1-2, SNK (vs) Capcom Chaos, Street Fighter X Tekken, Street Fighter: The Movie
Home Country: India
Role: The Mystic, Stretchy Guy
Vague Martial Art Basis: Yoga (based off of Kalarippayatu- very early recorded fighting style)
PL 9 (194)
STRENGTH 2
STAMINA 3
AGILITY 5
FIGHTING 8
DEXTERITY 2
INTELLIGENCE 4
AWARENESS 5
PRESENCE 2
Skills:
Acrobatics 5 (+10)
Athletics 7 (+9)
Close Combat (Unarmed) 7 (+15)
Expertise (Mysticism) 10 (+14)
Expertise (Martial Arts) 5 (+9)
Insight 7 (+12)
Intimidation 4 (+6)
Perception 5 (+13)
Persuasion 4 (+6)
Ranged Combat (Fire) 4 (+12)
Stealth 2 (+7)
Treatment 8 (+12)
Advantages:
Assesssment, Beginner's Luck, Daze (Persuasion), Defensive Attack, Diehard, Evasion, Great Endurance, Improved Critical (Yoga Fire) 2, Improved Disarm, Improved Grab, Inspire, Luck, Prone Fighting, Ranged Attack 6, Ritualist, Skill Mastery (Mysticism), Trance, Well-Informed
"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)
Powers:
"Yoga Mastery"
Immunity 4 (Aging, Disease, Poison, Heat) (Flaws: Limited to Half-Effect) [2]
"Floating Dude" Flight 1 (Flaws: Gliding) [1]
"Gross Stretching" Elongation 1 [1]
Senses 3 (Detect Chi- Ranged, Acute) [3]
"Martial Arts Strike" Strength-Damage +1 [1]
"Special Moves"
Mind Control 8 (Flaws: Distracting) (24) -- [29]
- AE: "Confusion Stuff" Affliction 9 (Will; Dazed/Stunned/Incapacitated) (Extras: Perception Range +2) (Flaws: Distracting) (18)
- AE: "Yoga Fire!" Blast 4 (Extras: Secondary Effect 3) (Flaws: Reduced Defenses 1) (Diminished Range -1) (8)
- AE: "Yoga Blast!" Damage 6 (Feats: +2 to Hit Jumping Opponents) (Extras: Secondary Effect 3) (Flaws: Distracting) (Diminished Range -1) (4.5)
- AE: "Yoga Flame!" Damage 6 (Extras: Area- 30ft. Cone +1/2, Secondary Effect 3) (Flaws: Distracting) (7.5)
- AE: "Yoga Teleport" Teleport 1 (Feats: Change Direction, Change Velocity, Easy) (5)
Offense:
Unarmed +15 (+3 Damage, DC 18)
Yoga Fire +12 (+4 Ranged Damage, DC 19)
Yoga Flame +6 Area (+6 Damage, DC 21)
Initiative +5
Defenses:
Dodge +12 (DC 22), Parry +14 (DC 24), Toughness +3 (+4 D.Roll), Fortitude +6, Will +11
Complications:
Motivation (Enlightenment)- Dhalsim is a calm, serene man, who wishes to find his own personal enlightement through a combination of meditation and beating the $#!& out of people.
Responsibility (Wife and Son)- Like Ken & Guile, Dhalsim is a loving husband and father. Curiously, his wife is rather hot.
Responsibility (Teacher)- In addition to his own enlightenment, Dhalsim seeks the enlightenment of others.
Weakness (Predictability)- Dhalsim, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time he tries the same technique (or same combo of techniques) in a short span, he will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 62 / Skills: 74--37 / Advantages: 24 + 12 / Powers: 37 / Defenses: 22 (194)
-Here's a Dhalsim that's more akin to what you see in cutscenes and the
Animated Movie and stuff- Mind Control and a Mental Stun on top of his fighting capabilities. Apparently the
SF tournaments had rules against that kind of stuff. Of course, shooting fire out of your face and slashing people with claws and blowing 'em up with GRENADES is O.K., but what the hell.