EYEDOL
Role: End Boss
Games: Killer Instinct I, KI (2013)
PL 10 (145)
STRENGTH 6 STAMINA 8 AGILITY 1
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 0
Skills:
Athletics 5 (+11)
Expertise (Warlord) 7 (+9)
Expertise (History) 6 (+8)
Insight 2 (+4)
Intimidation 10 (+10)
Perception 4 (+6)
Ranged Combat (Fireball) 8 (+12)
Advantages:
Close Attack, Equipment (Huge Club +1- Reach), Improved Critical 2 (Special Moves), Improved Critical (Club) 2, Improved Initiative, Ranged Attack 4
Killer Instinct Fighting Style:
Accurate Attack, All-Out Attack, Chokehold, Extraordinary Effort, Fast Grab, Power Attack, Withstand Damage
Powers:
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]
"No Mercy!" Features 1: May Use a Unique Move as a Finishing Move [1]
Immunity 1 (Aging) [1]
"Stomp" Leaping 1 (15 feet) [1]
"Two Heads"
Enhanced Skills 4: Perception 4 (+10) [2]
Enhanced Advantages 2: Second Chance (Visual Dazzles), Second Chance (Mind Control) [2]
"Triple Fireball" Blast 6 (Extras: Multiattack) (18) -- [19]
- AE: "ULTRAAAAAAAAAAAA COMBO!!!!!" Strength-Damage +3 (Extras: Multiattack 10) (Inaccurate -2) (11)
Unarmed +12 (+6 Damage, DC 21)
Club +12 (+7 Damage, DC 22)
Special Moves +10 (+9 Damage, DC 24)
Ultra-Combo +8 (+10 Damage, DC 25)
Fireballs +12 (+6 Ranged Damage, DC 21)
Initiative +5
Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +8, Fortitude +10, Will +7
Complications:
Motivation (Power)- Eyedol is an ancient War God, snatched from Limbo by UltraTech. He seeks to regain his old power.
Total: Abilities: 60 / Skills: 42--21 / Advantages: 11 + 7 / Powers: 27 / Defenses: 19 (145)
EYEDOL- Modern Version
Role: End Boss
Games: Killer Instinct I, KI (2013)
PL 10 (140)
STRENGTH 6 STAMINA 8 AGILITY 1
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 0
Skills:
Athletics 5 (+11)
Expertise (Warlord) 7 (+9)
Expertise (History) 6 (+8)
Insight 2 (+4)
Intimidation 10 (+10)
Perception 4 (+6)
Ranged Combat (Fireball) 8 (+12)
Advantages:
Close Attack, Equipment (Huge Club +1- Reach), Improved Critical 2 (Special Moves), Improved Critical (Club) 2, Improved Initiative, Ranged Attack 4
Killer Instinct Fighting Style:
Accurate Attack, All-Out Attack, Chokehold, Extraordinary Effort, Fast Grab, Power Attack, Withstand Damage
Powers:
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]
"No Mercy!" Features 1: May Use a Unique Move as a Finishing Move [1]
Immunity 1 (Aging) [1]
"Stomp" Leaping 1 (15 feet) [1]
"Two Heads"
Enhanced Skills 4: Perception 4 (+10) [2]
Enhanced Advantages 2: Second Chance (Visual Dazzles), Second Chance (Mind Control) [2]
"Warlock Head"
"ULTRAAAAAAAAAAAA COMBO!!!!!" Strength-Damage +3 (Extras: Multiattack 10) (Inaccurate -2) (11) -- [14]
- AE: "Meteor Strike" Blast 6 (Feats: Indirect- From Above) (Diminished Range -1, Reduced Defenses -1) (10)
- AE: "Bolt Strike" Blast 6 (Reduced Defenses -2) (8)
- AE: "Tele-Strike" Teleport 2 (Feats: Change Direction) (5)
Unarmed +12 (+6 Damage, DC 21)
Club +12 (+7 Damage, DC 22)
Special Moves +10 (+9 Damage, DC 24)
Ultra-Combo +8 (+10 Damage, DC 25)
Bolt & Meteor Strikes +12 (+6 Ranged Damage, DC 21)
Initiative +5
Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +8, Fortitude +10, Will +7
Complications:
Motivation (Power)- Eyedol is an ancient War God, snatched from Limbo by UltraTech. He seeks to regain his old power.
Motivation (Destruction)- In the modern series, Eyedol is simply out to destroy everything.
Enemy (Gargos)- Eyedol was slain years ago by Gargos, and now seeks revenge.
Power Loss (Certain Powers)- Eyedol may not always be in control of the "Warlock" side of his head, which will negate the use of his Meteor and Bolt Strikes, and the Tele-Strike.
Total: Abilities: 60 / Skills: 42--21 / Advantages: 11 + 7 / Powers: 22 / Defenses: 19 (140)
-Eyedol was a pretty lame End Boss, all things considered- Fighting Games can often struggle with these designs, as you obviously want the best designs going to regular characters to advertise the game, while the Bosses ALSO need to look cool, and also challenge the graphics engine a bit (Bison is a bit more plain, but Sagat, Seth & Gill were all giants and thus looked more impressive; Kazuya was "Just Another Guy" in Tekken, while Dural of Virtua Fighter was very plain, if shiny. SNK Bosses are usually hyper-elaborate, but all kind of run into the same design after a point). Oftentimes, fighters just go for sheer SIZE with the End Boss, and so it happened with Eyedol. His backstory is ridiculously-simple- he doesn't even have anything to do with the series' villains! He's just some big monster UltraTech snatched out of Limbo and sent to fight the other combatants! His ending in the first game is a big joke- it copies Blanka's backstory in Street Fighter II, changing his name to "Billy"... except he doesn't believe his "mother's" story, and simply smashes her into the ground with his club.
-Eyedol was simply UltraTech's champion in the first game, and was ignored entirely for the second. It wasn't until the third season of the 2013 update that we finally saw him again. The twenty-two year gap has given him more backstory- he was once a great champion of humanity, but grew corrupt with arrogance and power, and was slaughtered by his arch-rival Gargos, who split his head in twain. The sorcerer Kan-Ra resurrected him in modern times, leaving us with the monstrosity we see today. He appears slightly cooler- but is still a big fat ogre compared to some other Fighting Games' bosses- I'm just not that enamored with his design.
-Eyedol is big and strong sure, but not THAT tough as Final Bosses go- his attacks are nasty and he can Multiattack with the best of them, but is only PL 9.5 altogether, since he WAS killed by Black Orchid in the first tournament, after all. The 2013 game adds stuff with the Heads- the Savage Head is a "rushdown" character, designed to hammer away at the opponent with powerful strikes, while the Warlock Head is a "zoner" designed to keep them at bay. These two heads only swap at the COMPUTER'S say-so, so players can't control it. Only the "Instinct Mode" (gained via... Hero Points in M&M, I guess) allows the use of both.