YOSHIMITSU
Role: Weird Fighter, Mystery Man
First Appearance: Tekken
Total Appearances: Tekken 1-7, Tekken Tag Tournament 1-2, Soul Calibur I-V, Street Fighter X Tekken
PL 9 (137)
STRENGTH 2 STAMINA 3 AGILITY 6
FIGHTING 14 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2
Skills:
Acrobatics 8 (+14)
Athletics 8 (+10)
Deception 4 (+6)
Expertise (Martial Arts) 6 (+8)
Expertise (Criminal) 10 (+12)
Expertise (History) 2 (+4)
Perception 8 (+11)
Stealth 6 (+12)
Technology 2 (+4)
Advantages:
Agile Feint, Chokehold, Equipment (Sword +2), Fast Grab, Grab Finesse, Hide in Plain Sight, Improved Critical (Unarmed), Improved Defense, Improved Hold, Improved Initiative, Improved Trip, Move-By Action, Power Attack, Prone Fighting, Takedown
Powers:
"Can Still Throw Big Guys" Power-Lifting 1 (400 lbs.) [1]
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]
Features 1: May Add Sword to Special Move Damage [1]
"Strange Powers"
"Siphon" Weaken Stamina 4 Linked to Healing 4 (Flaws: Limited to Amount of Health Drained) (8) -- [10]
- AE: Teleport 2 (Feats: Change Direction) (5)
- AE: Flight 2 (8 mph) (Flaws: Low Ceiling) (2)
Unarmed +14 (+2 Damage, DC 17)
Sword +12 (+4 Damage, DC 19)
Special Moves +12 (+4 Damage, DC 19)
Sword Special Moves +10 (+6 Damage, DC 21)
Siphon +10 (+4 Weaken, DC 14)
Initiative +10
Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +3, Fortitude +6, Will +7
Complications:
Responsibility (The Manji Clan)- Yoshimitsu steals on behalf of his clan of Robin Hood-like thieves.
Relationship (Doctor Bosconovitch)- Despite attempting to steal from Doctor B, Yoshimitsu was healed by him after a botched raid. Out of giri (blood debt), he now defends the Doctor from others.
Enemy (Bryan Fury)- Despite saving Bryan years ago, the villain hurt Yoshimitsu's friends.
Total: Abilities: 68 / Skills: 52--26 / Advantages: 15 / Powers: 13 / Defenses: 15 (137)
-The mysterious Yoshimitsu is the strangest recurring character in Tekken- a Robin Hood-like ninja who robs from the rich and gives to the poor, whom he protects. Yoshimitsu is notable for getting an almost complete redesign for every incarnation of the game, usually wearing some kind out outfit from Japanese history or mythology. He nearly always looks extremely inhuman, and constantly wears a mask, but is very human. His sword turns out to be possessed by a demon in one of the latter games, and so he dual-wields blades, with the second countering the negative effects of the first. A very popular character, he also appears in five games in the Soul Calibur series, sharing some moves with Mitsurugi! This is said to be in canon- this Yoshimitsu is merely an ancestor to the Tekken one, and the title is apparently inherited.
-Yoshimitsu's powers are incredibly bizarre, and are the least-defined in the series, involving stuff like gear, Teleportation, HEALING, Flight and even his famous "Harakiri" attack, which punishes button-mashers by having one combination actually be him COMMITTING SUICIDE, stabbing himself through the middle. His attacks are tricky and unpredictable, but sometimes risky, leaving him vulnerable to counter-attack- therefore he's PL 9 (as a constant presence in the series since the beginning), but only PL 8 on defense.