Jab’s Builds! (Lawnmower Man! Samus Aran! Metroids!)

Where in all of your character write ups will go.
Jabroniville
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Catwoman

Post by Jabroniville »

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"Hm. Almost got 'im!"

CATWOMAN (Selina Kyle)
Created By:
Bill Finger & Bob Kane
First Appearance: Batman #1 (Spring 1940)
Role: The Hero's Seducer, Extreme Environmentalist
Mental Problems: Greed, Desperation (For Respect)
Voice Actor: Adrienne Barbeau
First Episode: "The Cat and the Claw, Part I"
Group Affiliations: None
Finest Moment: Made Batman fall in love with a criminal.
PL 8 (112)
STRENGTH
1 STAMINA 3 AGILITY 6
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 10 (+16)
Athletics 9 (+10)
Close Combat (Claws) 1 (+13)
Deception 4 (+8, +13 Attractive)
Expertise (Cat Burglar) 9 (+12)
Expertise (Socialite) 4 (+7)
Expertise (Animal Handling) 8 (+12) -- Flaws: Limited to Cats
Insight 5 (+8)
Perception 5 (+8)
Persuasion 4 (+8, +13 Attractive)
Stealth 7 (+14)

Advantages:
Accurate Attack, Agile Feint, Attractive 2, Daze (Deception), Defensive Attack, Defensive Throw, Equipment 3 (Cat Burglary Gear, Cat Costume), Evasion 2, Fascinate (Persuasion), Grab Finesse, Improved Critical (Claws), Improved Defense, Improved Initiative 2, Improved Trip, Instant Up, Move-By Action, Power Attack, Precise Attack (Close/Concealment), Prone Fighting, Ranged Attack 2, Second Chance (Falling), Skill Mastery (Cat Burglar), Takedown, Ultimate Cat Burglary Skill, Uncanny Dodge

Equipment:
"Cat Costume"
"Claws" Strength-Damage +1 (Feats: Split) (2)
Movement 1 (Wall-Crawling) (2)
"Cat Burglary Gear" (4)
"Whip" Strength-Damage +1 (Feats: Reach 3, Chokehold, Improved Disarm) (6) -- (7)
  • AE: Movement 1 (Swinging) (2)
Offense:
Unarmed +12 (+1 Damage, DC 16)
Claws +13 (+2 Damage, DC 17)
Whip +12 (+2 Damage, DC 17)
Initiative +14

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +3, Fortitude +6, Will +6

Complications:
Motivation (Greed)- Selina likes the finer things in life.
Responsibility (Cats)- Selina is devoted to cats, and in particular wanted a reserve made for Mountain Lions.
Relationship (Batman)- Selina is deeply attracted to the Bat, and this puts them at odds in their "professional" relationship.

Total: Abilities: 72 / Skills: 62--31 / Advantages: 31 / Powers: 0 / Defenses: 14 (148)

-Catwoman's always been an iffy fit in the Batman Universe, seeing as how there's so many different versions, all of whom have some kind of jonesing for the Dark Knight. The Catwoman of the Animated Series was WAY more into the "good girl" camp than the kleptomaniac action-junkie of the comics, or the outright villainous Silver Age/'60s Show version. But yeah, she's the most famous female of the Batman U by a LONG ways, and pretty much exists as the primary example of the comic book "Femme Fatale", not to mention being the embodiment of the "hero in love with the villainess" concept (TV Tropes even named it "Dating Catwoman"). Pretty much every Catwoman is supposed to be the hottest chick ever, from the RIDICULOUSLY huge boobs Jim Balent gave the '90s Catwoman (seriously, these were like almost Red Monika big, and not exactly on a Power Girl physique either), the curvaceous Animated versions, or the FANTASTICALLY hot Julie Newmar from the '60s TV show.

-The whole cat burglar/criminal thing was a pretty small aspect in the Animated Series, really, in that she had an Anvilicious environmentalist angle with a desire to do good things. Eventually, she developed into a recurring "damsel in distress", scarcely being capable on her own. She got turned into a cat once, got sick from a drug invented by Roland Daggett's scientists at least once, etc. She was a nice character, but they could never really decide how she was beyond a victim of circumstance, it seemed... maybe they felt that her being an out-and-out criminal even though Batman loved her was too adult for the audience?

-So Catwoman's an elite break & enter thief, and a pretty good combatant, having some nice tricks in her repetoire to take weapons from people, trip them up, and hit & run. So she's an over-pointed PL 8, which puts her on an even keel with most of the other Batman Rogues, but no match for the big dogs (Joker, Man-Bat, Clayface, Freeze). She definitely specializes in 'fast', with an Agility, Acrobatics & Initiative score-set like that. She's faster than Batman, AND more Agile, but lacks his Toughness and Strength.

About the Performer: Adrienne Barbeau has been in numerous things, first coming to prominence as the original Rizzo in Broadway's "Grease", and as Carol on the sitcom "Maude" (where she admits she was largely there as a pair of big boobs- it took her a while to realize that). She did a lot of sci-fi & horror movies in the 1980s, appearing in many films by John Carpenter (who would become her first husband), and got a rep as a "bombshell", but was the type who wanted "Something MORE" that just that. As a "Bombshell", her acting roles dried up after the 1980s ended, and she moved on to Voice Acting and bit parts.
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HalloweenJack
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Re: Jab’s Builds! (Batman! Man-Bat! The Penguin! Baby Doll! Mr. Freeze!)

Post by HalloweenJack »

ah yes, Adrienne Barbeau.....the Dictionary Definition of Butterface.

but who cares about her face?!
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Ken
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Re: Jab’s Builds! (Batman! Man-Bat! The Penguin! Baby Doll! Mr. Freeze!)

Post by Ken »

I don't know, back in the 70s (yeah, I'm old), she was pretty hot, even her face.
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Jabroniville
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The Gray Ghost

Post by Jabroniville »

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SIMON TRENT (aka the Gray Ghost)
Created By:
Bruce Timm & Paul Dini
Role: Failed Actor, In-Joke Casting
Mental Problems: Obsessed With The Past, Lack of Confidence, Desperation
Voice Actor: Adam West
First Episode: "Beware the Gray Ghost"
Finest Moment: Helped Batman on a case
PL 1 (19), PL 2 (19) Defenses
STRENGTH
0 STAMINA 1 AGILITY 0
FIGHTING 1 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Deception 3 (+4)
Expertise (Acting) 4 (+5)
Expertise (History) 3 (+4)
Perception 2 (+3)

Advantages:
None

Offense:
Unarmed +1 (+0 Damage, DC 15)
Initiative +1

Defenses:
Dodge +1 (DC 11), Parry +1 (DC 11), Toughness +1, Fortitude +1, Will +3

Complications:
Responsibility (Acting Career)- Trent was a popular actor in his heyday, but those days are long gone.
Responsibility (Poor)- Trent lacks funds, and must sell his most prized possessions just to have shelter.

Total: Abilities: 10 / Skills: 12--6 / Advantages: 0 / Powers: 0 / Defenses: 3 (19)

-The Gray Ghost was featured as Bruce Wayne's childhood hero in a FANTASTIC episode, showcasing the 1960s Batman Adam West in one of his most serious roles ever -- a washed-up children's TV star, now desperate for money and success. There's some great bits where people only remember him as his superhero role (a clear in-joke to West's own career), and finally loses it and ruins his entire collection of stuff. Batman being a huge fan of the Ghost himself is very cute- he clearly wants to respect the old actor, acts disappointed at his current weakness... but is later grateful for his assistance, and makes sure he has all his stuff replaced. The story had a positive ending, as a new bout of "Gray Ghost" nostalgia hit with Bruce Wayne's own personal tape collection, and Trent got to don his TV costume with a real super-hero for an adventure involving a crazed fan of his show. He's not combat genius or anything, and he's lost a bunch of his ability over the years. For Trent in his prime, boost his physical stats and his Acting ability/Presence significantly.

About the Performer: Adam West was a long-time actor whose entire career has more or less come down to "played Batman in the '60s". He actually started out as an actor in Westerns and did commercials, but Batman became his signature role, despite only lasting for three years. His serious, blowhard performance as Bruce Wayne, played straight as if he had no clue as to the absurdity of his universe, was done perfectly in the show, but the campy nature just put him in as the permanent "Straight Man". Unfortunately, like a lot of actors who did superhero work, he became typecast, and his later projects failed. For a time, he had to make a living doing personal appearances as Batman, and later started doing the role in DC's cartoons. His career didn't recover until the 1990s, which saw him do a lot of self-referential work like his "Batman: TAS" episode, and appeared on most of the later "Batman" cartoons. He typically appeared as himself in most productions, acting a bit of a self-important ass. Most famously, he was in "Family Guy" as the deluded, insane Mayor West.
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KorokoMystia
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Re: Jab’s Builds! (The Penguin! Baby Doll! Mr. Freeze! Catwoman!)

Post by KorokoMystia »

I thought that the two fairly recent 60s Batman based animated movies, Return of the Caped Crusaders and Batman vs. Two-Face (sadly, the latter came out after Adam West's passing) were great, as well.
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Ken
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Re: Jab’s Builds! (The Penguin! Baby Doll! Mr. Freeze! Catwoman!)

Post by Ken »

KorokoMystia wrote: Thu Jun 06, 2019 2:51 amI thought that the two fairly recent 60s Batman based animated movies, Return of the Caped Crusaders and Batman vs. Two-Face (sadly, the latter came out after Adam West's passing) were great, as well.
Of course, they were based on a classic.
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The Ventriloquist

Post by Jabroniville »

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THE VENTRILOQUIST (Albert Wesker)
Created By:
Alan Grant, John Wagner & Norm Breyfogle
First Appearance: Detective Comics #538 (Feb. 1988)
Role: Split Personality Foe
Mental Problems: Dissociative Identity Disorder, Anger Issues (Scarface), Wimpiness & Non-Confrontationalism (Wesker)
Voice Actor: George Dzundza
First Episode: "Read My Lips"
Finest Moment: Stumping Batman, based purely off the skill of his ventriloquism
PL 7 (66)
STRENGTH
0 STAMINA 0 AGILITY 0
FIGHTING 0/6 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3 PRESENCE -1/2

Skills:
Deception 4 (+3)
Expertise (Woodcarving) 8 (+10) -- Note: Half-Price
Expertise (Criminal) 4 (+7)
Perception 2 (+5)

Advantages:
None

Powers:
Morph 1 (Wesker's & Scareface's Voices) (Flaws: Limited to Voice -2) [3]
"Scarface- Ventriloquist's Dummy" (Flaws: Easily Removable) (Feats: Restricted 2- Only Insane Ventriloquists) [40]
Enhanced Fighting 6 (12)
Enhanced Presence 3 (6)
Enhanced Skills 10 -- (5)
Deception 2 (+7)
Expertise (Criminal) 1 (+8)
Insight 2 (+5)
Intimidation 5 (+7)
Enhanced Advantages 18: All-Out Attack, Daze (Intimidation), Improved Critical (Gun), Improved Initiative, Power Attack, Quick Draw, Ranged Attack 9, Seize Initiative, Startle, Taunt (18)
"Gat- Miniature Tommy Gun" Blast 5 (Extras: Multiattack) (15)
"Pop Him With the Dummy" Strength-Damage +1 (1)
Enhanced Dodge Bonus 5 (5)
-- (62 points)

Offense:
Unarmed +0 (+0 Damage, DC 15)
With Scarface +6 (+0 Damage, DC 15)
Pop Him With the Dummy +6 (+1 Damage, DC 16)
Gat +9 (+5 Ranged Damage, DC 20)
Initiative +0 (+4 Scarface)

Defenses:
Dodge +0 (+5 Scarface, DC 15), Parry +0 (+6 Scarface, DC 16), Toughness +0, Fortitude +1, Will +4

Complications:
Motivation (Greed)
Responsibility (Dissociative Identity Disorder)- Wesker generally only speaks through Scarface, and cannot express his own will normally. Scarface even "argues" with him, often disrespecting Welker in front of others. Failing an Insight test (like if, say, Batman were to spend a Hero Point to be able to throw his voice and imitate Wesker, for example) may result in one personality being set against the other.

Total: Abilities: 12 / Skills: 10--5 / Advantages: 4 / Powers: 43 / Defenses: 2 (66)

-Scarface is one of the more inventive & peculiar of Batman's Rogues, and that showed in the cartoon, where they made it even more absurdly creepy, with a tiny wooden puppet giving orders to the grown man carrying him around. The look on Batman's face when he figured this out was classic, and said it all- just this wide-eyed "WHAAAAAAAAAAAAAAAAAT???". I mean, even in a world of Jokers and Penguins, that stands out as weird. A more minor baddie with no technical skills, the Ventriloquist rarely stood as much of a chance as many other Bat-Rogues, relying on his wits & planning, but every episode with him was cool from an artistic standpoint. Plus it let the writers do horrific violence to the puppet without worry from Standards & Practices, tearing it apart in virtually every episode. A commentary states that this was actually their deliberate intent- you could show a human-looking creature being horribly destroyed by bullets, spinning fans, scythes, etc.! Same thing goes for the HARDAC Androids, and other non-humans. A great way for writers to be creepy as hell.

-The comics often treated the character like he was a BAD ventriloquist, with the puppet saying things like "Gatman", being unable to pronounce his "B"s. The cartoon had a much better take- that Wesker was SO GOOD at it that even a computer suspected they were two different people speaking at once. One of my favorite bits is when Batman liked and pointed out WESKER as the "stoolie", leading to the freaking puppet trying to kill THE PUPPETEER. Just a perfect, nutty weirdo.

-Scarface is a little tricky to stat out, as 90% of the Ventriloquist's abilities & Stats are dependent on him holding the dummy. Essentially, the Scarface persona will be active as long as the puppet "lives", and as such, it can be "Disarmed" to keep away the gun, as well as removing the Ventriloquist's ability to attack or defend himself properly, as he's pretty hopeless. Many of the Skills are still around as long as Scarface is in charge (he can give orders while "in bed" while the Ventriloquist is still in the room, for example), which is a little trickier to stat out, but I figure putting it all in a Device is just fine, since it can be easily taken away, and destroying the puppet is something a toddler could do in a round or two.

About the Performer: George Dzundza has played a few other minor roles (like the overbearing father on Christina Applegate's failed NBC sitcom "Jesse"), and was notably Perry White in "Superman: The Animated Series".

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RHINO
Role:
Giant Mook
Mental Problems: Stupidity
Voice Actor: Earl Boen
First Episode: "Read My Lips"
Finest Moment: Being huge as Hell
PL 7 (63)
STRENGTH
5 STAMINA 6 AGILITY 0
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Deception 2 (+2)
Expertise (Criminal) 2 (+2)
Intimidation 10 (+10)

Advantages:
Fast Grab, Improved Grab, Improved Hold, Power Attack, Ranged Attack 4, Startle

Powers:
"Huge Size"
Features 1: Increased Mass [1]
Strength-Damage +1 (Feats: Reach) [2]

Offense:
Unarmed +7 (+6 Damage, DC 21)
Initiative +0

Defenses:
Dodge +5 (DC 15), Parry +7 (DC 17), Toughness +6, Fortitude +7, Will +2

Complications:
Motivation (Greed)
Responsibility (Stands Out)- Rhino is well over seven feet tall, and wide as a house. In no way could he pass for anyone else.

Total: Abilities: 36 / Skills: 14--7 / Advantages: 9 / Powers: 3 / Defenses: 8 (63)

-I used this opportunity to also stat out Scarface's personal unique henchman, "Rhino", basically a HUGE freakin' guy who gave Batman a bit of trouble. Just a PL 6.5 Thug with little skills, but as the cop who warned him off in his first episode said, "a guy that big, I'm not sure a bullet would stop him".

About the Performer: Earl Boen was the family's pastor on "Mama's Family" during the '80s, and played a clergyman all over television, in one of those weird casting gags- he appears in "Seinfeld", "Boy Meets World", "The Golden Girls" and other shows in such a role. He moved on to voiceover work in the '90s, such as playing LeChuck in the "Monkey Island" games.
Last edited by Jabroniville on Thu Jun 06, 2019 9:21 pm, edited 2 times in total.
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Re: Jab’s Builds! (The Penguin! Baby Doll! Mr. Freeze! Catwoman!)

Post by catsi563 »

interesting they weren't quite the enforcers but Scarfaces mooks were pretty reminiscent of the spidey villains
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KorokoMystia
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Re: Jab’s Builds! (The Penguin! Baby Doll! Mr. Freeze! Catwoman!)

Post by KorokoMystia »

I just find find it kinda interesting how the Ventriloquist's name is so similar to Wesker from the Resident Evil series. Even their first names are quite close (Arnold and Albert)
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Spectrum
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Re: Jab’s Builds! (The Penguin! Baby Doll! Mr. Freeze! Catwoman!)

Post by Spectrum »

You mean Paul William's wasn't Dexter? I mean, look at him!
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Re: Jab’s Builds! (The Penguin! Baby Doll! Mr. Freeze! Catwoman!)

Post by HalloweenJack »

Rhino was Earl Boen

https://www.imdb.com/name/nm0091286/


pretty big body of work really, most interestingly as Dr. Silberman in the first three Terminator movies.
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Re: Jab’s Builds! (The Penguin! Baby Doll! Mr. Freeze! Catwoman!)

Post by kreuzritter »

Worth noting that in the DCAU, Wesker's about the only Batman villain to actually stick their redemption episode, being not only declared sane, but when Rhino and generic mook try gaslighting him to bring back Scarface, Wesker finally finds it in himself to destroy the damned puppet once and for all. even gets a happy ending as he walks off into the sunrise starting a friendship with his dwarfish landlady.

Last we see of A Scarface is in Justice League's "A Better World" episode, but as that was all about a parallel earth (one that had clearly diverged far earlier from the DCAU's events), it means Wesker got to keep his happy ending
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Re: The Penguin

Post by M4C8 »

Ken wrote: Wed Jun 05, 2019 10:36 pm
Jabroniville wrote: Mon Jun 03, 2019 8:40 pmAbout the Performer: Huh- Paul Williams Jr. is actually an Academy Award-winning SONGWRITER, having been a composer for much of the '70s & '80s, where he wrote the theme to "A Star Is Born" and got an Oscar for it, then co-wrote a lot of big Muppet songs (including "The Rainbow Connection"). Also, most spectacularly, he was the shrimpy, wimpy Swan in Brian De Palma's magnificent "The Phantom of the Paradise" (which he ALSO co-scored). I really had no idea this guy played The Penguin- that's neat.
The Penguin was this guy????

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AWESOME!!!
Little Enos.. :D
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The Joker

Post by Jabroniville »

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Joker's Theme

THE JOKER (Jack Napier, among others)
Created By:
Jerry Robinson, Bob Kane & Bill Finger
First Appearance: Batman #1 (Spring 1940)
Role: Batman's Arch-Foe, Crazy Villain, The Embodiment of Chaotic Evil
Mental Problems: Anger Issues, Finds Humor in Everything, Hatred, Obsessive-Compulsive, Tourette's Syndrome (laughter), Complete Lack of Morals, Obsession with Breaking Batman & Gordon, Bipolar Disorder (hell, just read a list of Wikipedia's mental disorders and throw darts at the screen. He's probably got whatever you hit)
Voice Actor: Mark Hamill
First Episode: "Christmas With The Joker"
Finest Moment: When defending himself from near-certain death against The Phantasm, Joker could have used the sharp knife, or the slab of salami. He chose the salami. AND IT WORKED.
PL 11 (163)
STRENGTH
2 STAMINA 3 AGILITY 4
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 3 (+7)
Athletics 6 (+8)
Close Combat (Improvised Weapons) 2 (+12)
Close Combat (Acid Flower) 1 (+11)
Deception 6 (+9)
Expertise (Criminal) 8 (+11)
Expertise (Science) 5 (+8)
Insight 3 (+6)
Intimidation 10 (+13)
Investigation 2 (+5)
Perception 4 (+7)
Sleight of Hand 5 (+10)
Stealth 4 (+8)
Technology 5 (+8)
Vehicles 4 (+9)

Advantages:
All-Out Attack, Beginner's Luck, Chokehold, Daze (Intimidation), Diehard, Equipment 13 (Joker Gear), Evasion, Fascinate (Intimidation), Fast Grab, Grab Finesse, Improved Aim, Improved Critical (Improvised Weapons) 2, Improved Initiative, Improved Trip, Improvised Tools, Inventor, Last Stand, Power Attack, Ranged Attack 6, Startle, Taunt

Powers:
"Crazy"
Immunity 1 (Joker Gas) [1]
Immunity 10 (Mental Effects) (Flaws: Limited to Half-Effect) [5]
"Sneak Attack" Enhanced Strength 2 (Flaws: Limited to Striking, Limited to When Opponent is Vulnerable) [1]

Equipment:
Any Assortment
"Gun" Blast 5 (10)
"Joker Gas" Affliction 11 (Fort; Dazed/Stunned/Incapacitated) (Extras: Area- 15ft. Cloud, Progressive +2) Linked to Weaken Stamina 4 (Extras: Area- 15ft. Cloud, Progressive +2) (55)
"Acid Flower" Damage 4 (Feats: Reach 2) (Extras: Secondary Effect) Linked to Weaken Toughness 2 (Feats: Reach 2) (14)
"Razor-Sharp Playing Cards" Blast 4 (Diminished Range -1) (7)

Offense:
Unarmed +9 (+2 Damage, DC 17)
Improvised Weapon +12 (+4-5 Damage, DC 19-20)
Sneak Attack +9 (+4 Damage, DC 19)
Sneak Attack w/ Weapons +12 (+6 Damage, DC 21)
Gun +11 (+5 Ranged Damage, DC 20)
Joker Gas +11 Area (+11 Affliction & +4 Weaken, DC 21 & 14)
Acid Flower +11 (+4 Damage, DC 19)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3, Fortitude +6, Will +8

Complications:
Motivation (Greed, Fun, Chaos)
Obsession (Laughter & Jokes)
Obsession (Breaking People. ANY People)
Enemy/Rivalry/Obsession (Batman)

Total: Abilities: 66 / Skills: 68--34 / Advantages: 39 / Powers: 7 / Defenses: 17 (163)

-Jesus, just watch any Joker episode of Batman: The Animated Series, and you'll get a near perfect example of what defines the character. He's funny and wacky, sure, and you can laugh at the guy, but that aspect of sheer, crazed mania is ALWAYS there, waiting to be unveiled, making him one of the scariest Jokers ever, as well. The role is designed purely for a giant ham (Jack Nicholson, Cesar Romero, Mark Hammill...), but a modern-day cynical scary-actor (Heath Ledger) can pull it off as well. But only in B:TAS was he this level of pure, concentrated awesome.

-Most "Modern Jokers" go way too far into the "Serial Killer" range. Desperate one-upsmanship by hack writers had turned the comic book version into a completely-unacceptable recurring character, as they have him to more and more grotesque things to be the "Scary Joker" than is a self-parody that also has the horrendous side-effect of making Batman and every cop on the GCPD look like a bunch of hapless idiots who risk thousands of lives by letting him live. I mean, say what you will about Garth Ennis, but he knew not to leave these deeply-evil, awful characters alive for more than a Trade Paperback or two- the true abominations like D'Aronique, Jodie, and Gran'ma were always killed very quickly. Y: The Last Man also features a smug, arrogant evil Amazon as one of the early villains, and makes her so unlikable she's ALSO wiped out in the first part of the tale. You can make a character as evil as the "forces a woman to eat the remains of her dead husband" Joker, sure, but you HAVE TO KILL HIM, because reasonable audiences won't accept something like that as a recurring menace.

-By contrast, this version of the Joker was a maniac AND very scary, but also more of a "typical villain". He wasn't a mass murderer or serial killer- it was important to note that in many episodes, he was just a simple thief (the "Captain Clown" episode has him gas all of Gotham... just so he can steal stuff), and he could walk into a room with other Bat-Rogues and not everyone would run for the hills. He'd want to murder Commissioner Gordon, sure... but he wouldn't carve him up or slaughter his children- he'd freeze him with a nerve agent and blow him up using a giant birthday cake. Like, he's dangerous and crazy, but he's not butchering people for no reason. So he was a bit of a standard-issue bad guy... except you'd see episodes where a guy tells him off for cutting him off in traffic, and "gets even" by ordering the man to do him a favor. And the man is so completely petrified (despite the Joker ACTING nice and friendly about it, in an important bit that makes it even scarier) that he changes his name and moves away from Gotham... only to have the Joker casually phone him up one day and call in his favor... which near kills the entire Gotham Police Department, AND the man. Like, he's scary as hell when he wants to be, but his gags are so humorous and bizarre that he's still an enjoyable part of the series.

-Other crazy things: he poisoned all the fish in Gotham Harbor with gross smiles just to be able to patent them (this is taken from an actual comic). He took money to put a hit out on The Phantasm, only to kill the guy who gave him the cash, just to lure the vigilante to the right place. And then his relationship with Harley, which starts off as a funny "Clown Villain and his Moll" routine, only to reveal the depths of Harley's mania for him, and the lack of care the Joker has for her (trying to murder Harley's new "gal-pal" and then VICIOUSLY slapping Harley for telling the wrong kind of joke ("if you have to EXPLAIN IT, it's not a joke!").

-In the later redesigns, the Joker ended up looking more cartoonish and weird, and it didn't really work- Bruce Timm has since regretted it- his black-eyed, lipless Joker just lacked the menace of the big red clown lips and yellowy eyes of the original concept. He was still an adequate nutjob, however. Justice League would use him as well in a few episodes- a big one featured him joining Lex Luthor's Injustice Gang, pointing out that "I know how the Bat THINKS!", and actually proving himself correct, but sneaking up on the Dark Knight while he's spying on the villains. And of course, his ultimate send-off, when he arranges to free some "secret government facility" kids, turning them into a bunch of card-themed psychopaths. He even sets the mind-warping Ace into rendering thousands of people comatose at once, darkly noting "her powers don't work on me, because I'm ALREADY crazy". Ultimately, the day is only saved when Batman (of course) points out to Ace that the Joker kept her "kill-switch" activated in case she turned on him, causing her to silently lose her temper and DELIBERATELY warp his mind with a focused pulse- the comatose Joker is never seen again.

-The "final" version of the character is seen in a Batman Beyond movie, where it's revealed that he was killed after trying to "Joker-ize" Tim Drake. A sobbing Drake was rescued, but immediately retired- years later, we'd discover an embittered Drake forced into "replicating" the Joker onto himself via a computer program, but Terry McGinnis, the new Batman, manages to stop him.

The Joker's Stats:
-So The Joker is much worse in combat than his arch-nemesis, The Batman (the Joker Gas is all that keeps him an even PL 11). so it still all comes down to the scheme. But The Joker's are always the best, involving the best henchman, the best traps, and the hardest-to-figure-out plan. He's got a swack of Advantages, tons of Skills (I dunno if he invents his own Gas & gadgets, but he's pretty good with them nonetheless), and his Joker Gas is extremely deadly. It can kill easily (part of why Bats ALWAYS has a breathing device handy) by Weakening Stamina, and it also Afflicts guys badly, leaving it's victims helpless and lying about, dying of the Weaken. It's extremely expensive, but hey, he's the arch-villain- he gets away with it.

-Joker's nowhere near as elite as the Bat-crew at fighting, but he's definitely no slouch. He'll smack you with SALAMI, thow sneaky razor-cards, etc., and he's definitely more dangerous than the common Mook in hand-to-hand. He's also crazily impossible to predict, even for a guy like Batman, and thus, Joker needs high to-hit, especially with Improvised Weapons (he can fight using Salami, and once hurt Batman pretty good with a giant wrench). Immunity also comes in handy from time to time (not really in the Bat-verse, but in JLU, it made him mostly immune to Ace's mental powers until she REALLY tried), and he's immune to his own gas.

About the Performer: Mark Hammill has had a very long career with all sorts of projects, but will pretty much always be known for the role he played when he was just starting out- Luke Skywalker in the "Star Wars" trilogy. He's good-natured about it, but it pretty well overshadows anything else an actor could hope to do, unless they were as good as Harrison Ford. It doesn't help that a rookie Mark was a noticeable "over-actor" during those movies ("NOOOOOOO! That's not true! That's IMPOSSIBLE!"), but it kind of fit the setting. But Luke was so overpowering that he found it difficult to be accepted into other roles- doing a "serious" role would be seen as "gimmicky", for example (he was disallowed performing his Broadway role in "Amadeus" to Tom Hulce, with one executive telling him "I don't want Luke Skywalker in this film"). This was the era in which appearing in a "Sci-Fi" movie kind of marked you as a certain kind of actor. Instead, Mark shifted to live theatre, developing "acting with your voice" skills that would serve him well in his later work, where he'd become one of the most notable and well-respected Voice Actors alive. His enhanced acting skills were quite notable in the new "Star Wars" films, in which he acts a hundred times better than he did in his late 20s.

-Hammill was "low-grade" enough to perform in the "Wing Commander" series of video gamse in the 1990s (doing some of the first Full-Motion Video in video-gaming- something that was thought of as the future of the industry at the time). His career got a major shot in the arm when he was a shockingly fantastic Joker in "Batman: The Animated Series". Here, he truly "got" the character- someone who was jovial, funny, and outgoing... but could turn on a dime and become INCREDIBLY dark and fearsome. The sinister way he'd growl out lines like "Her powers won't work on me, because I'm ALREADY crazy" was perfection, and he still has the best "Joker Laugh"- a truly manic, wailing cackle.

-Hammill's voiceover work would extend to countless shows, especially comic book-themed ones, playing the Hobgoblin, Gargoyle, Maximus, Klaw, Solomon Grundy, the Trickster (a role he played in live action in two versions of "The Flash" as well), and more. He's also going to be the new voice of Chucky in the upcoming "Child's Play" remake.
Last edited by Jabroniville on Fri Jun 07, 2019 10:28 pm, edited 1 time in total.
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KorokoMystia
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Re: Jab’s Builds! (Mr. Freeze! Catwoman! Ventriloquist! The Joker!)

Post by KorokoMystia »

While I don't have much interest in Justice League Action, there is a brilliant web short, "Missing the Mark" which is literally entirely Mark Hamill talking to himself, since the only characters featured in it are Joker, The Trickster, Mark as himself, and Swamp Thing.

And as that one quote from the comics I think I mentioend before said "I don't RANDOMLY kill people. I kill when it's FUNNY!"
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