Jab's Rifts Builds (The Four Horsemen! Egyptian Gods! Phoenixi!)

Where in all of your character write ups will go.
Jabroniville
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Psi-Ponies

Post by Jabroniville » Mon Sep 09, 2019 12:35 pm

PSI-PONY R.C.C.: INT +3, "Psionics" Empathy, Bio-Regeneration, Mind Block, Sixth Sense, Telepathy (Limited to Among Psi-Ponies), "Male Psionics" (Psi-Sword + 2 Physical Powers), "Female Powers" (Healing Touch, Psychic Purification, TK Force Field, 2 from Healing or Sensitive) [6 + Psionics]

-Made an optional Player Character race because of course they are, Psi-Ponies are hyper-intelligent, psionic horses with low capabilities. Ideally, they're best as Character Mounts, I think- the equivalent of Unicorns (male Psi-Ponies even gain a Psi-Sword that manifests itself as a horn!). This is likely what their actual place is, though OF COURSE Kevin adds "a player who wants a challenge" can play one.

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squirrelly-sama
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Re: Phantasm

Post by squirrelly-sama » Mon Sep 09, 2019 6:17 pm

Jabroniville wrote:
Mon Sep 09, 2019 6:09 am
Image
It looks like Tim Burton threw up the Jabberwocky.

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HalloweenJack
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Re: Jab's Rifts Builds (Sky-Knights & Cloudweavers! Mountain Giants! Worm Wraith!)

Post by HalloweenJack » Mon Sep 09, 2019 10:15 pm

Jabroniville wrote:
Mon Sep 09, 2019 2:21 am
HalloweenJack wrote:
Sun Sep 08, 2019 10:04 pm
These west world RIfts things make me wanna go watch Oblivion.
Is that the Tom Cruise movie or the TV show? I've never heard of either until I just checked.

Honestly it's not either. It's a Full Moon feature from the late 90s, that was a wild west setting on an alien planet.

It's a b movie but a fun one, written by Peter David even.

Essentially a Marshall's son turned prospector has to come back to his home town and avenge his father's death. His dad's been shot down by a reptilian outlaw by the name of Red Eye and his eclectic posse of his dominatrix girlfriend Lash, big dumb muscle Bork, and a few others.

The problem is everybody seems to think Zack (the Marshall's son) is a coward because of his refusal to ever fight, but it's actually due to him being empathic. He kills someone, he feels it. He has some help though: A 'Native' (essentially an Indian) with some esoteric abilities and an tendency to speechify, (who is also looking for his family's killer) His father's deputy (a cyborg played by Meg Foster). A stereotypical homesteader lady who runs the local general store, the drunkard doctor/tinkerer of the town (played by George Takei), and the local undertaker whom everyone avoids like the plague because whenever he shows up someone tends to die.

Also Julie Newmar is the lady who owns the saloon/whorehouse, but I doubt you'd be into her......


Seriously though it's an amusing little b-movie (there's a sequel but it's not as fun). Tons of Star Trek jokes from Takei. He'll be walking along drunk, hold up his Jim Beam bottle and say "Jim....Beam me up!" or doing the Dr. McCoy "I'm a doctor....not a _____" routine.


My personal favorite moment is when Butteo (the Native) finds his the killer of his family and goes into the saloon to challenge him to an arm wrestling match, but with interesting stakes.

See Butteo had gone down to the local exotic pet store in town and purchase a Mong-Ding....an aggressive, easily agitated frog-like creature that smells fear and responds to it with it's deadly poison bite. Butteo suggests that arm wrestle right next to it. The creature will smell their fear and the loser will lose his life to its poison bite.

"I'm sure you know the old saying," Butteo begins, "That whatever knows fear BURNS at the Mong-Ding's touch!"

My 15 year old self lost it when he said that. But that's Peter David for you.



https://www.youtube.com/watch?v=5buqVnYiswA

Jabroniville
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Duckbills

Post by Jabroniville » Tue Sep 10, 2019 12:47 am

Image

“Dinosaurs as farm animals” remains one of my favorite under-explores tropes, so this is great.

DUCKBILL HONKERS
Role:
Large Prey Species, Hadrosaurs
PL 9 (58)
STRENGTH
7 STAMINA 9 AGILITY 0
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Expertise (Survival) 4 (+5)
Intimidation 10 (+10 Size)
Perception 2 (+3)

Advantages:
Defensive Attack, Power Attack

Powers:
"Animal Senses" Senses 3 (Low-Light Vision, Extended Hearing, Acute Scent) [3]
Speed 2 (8 mph) [2]

"Dino-Sized" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +3 (Feats: Reach 3) [6]

"M.D.C. Creature" Protection 3 [3]

Offense:
Unarmed +6 (+10 Damage, DC 25)
Initiative +0

Defenses:
Dodge +3 (DC 13), Parry +5 (DC 15), Toughness +12, Fortitude +9, Will +5

Complications:
Disabled (Animal)- Dinosaurs cannot speak to humans, nor use their limbs to easily manipulate objects.
Weakness (Cold Climates)- The Age of Reptiles was a much hotter time period than our own. Creatures from that era will be more susceptible to Cold and Ice-based attacks.

Total: Abilities: 8 / Skills: 18--9 / Advantages: 2 / Powers: 27 / Defenses: 12 (58)

-"Duckbill Honkers" are the completely awful name given to the generic Hadrosaurs in the setting, and they're given some pretty awful art, depicting them as lumpy, near-eyeless creatures kept in a pen with a fence barely six feet high.
Last edited by Jabroniville on Wed Sep 11, 2019 5:45 am, edited 1 time in total.

Jabroniville
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Silonars

Post by Jabroniville » Tue Sep 10, 2019 9:44 pm

SILONAR
Role:
Riding Animals
PL 7 (41)
STRENGTH
4 STAMINA 5 AGILITY 3
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Athletics 2 (+6)
Close Combat (Kick) 1 (+5)
Expertise (Survival) 4 (+5)
Intimidation 4 (+1)
Perception 4 (+5)
Stealth 1 (+5)

Advantages:
Move-By Action

Powers:
"Animal Senses" Senses 4 (Low-Light Vision, Acute Scent, Extende Scent 2) [4]
"Powerful Kick" Strength-Damage +5 [5]
Speed 3 (16 mph) [3]
Leaping 1 (15 feet) [1]

"Dino-Sized" Growth 1 (Str & Sta +1, +1 Mass, +0 Intimidation, -0 Dodge/Parry, -1 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [3]

"M.D.C. Creature" Protection 4 [4]
Movement 1 (Environmental Adaptation- Desert) [2]

Offense:
Unarmed +4 (+4 Damage, DC 19)
Kick +5 (+9 Damage, DC 24)
Initiative +4

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +9, Fortitude +5, Will +2

Complications:
Disabled (Animal)- Dinosaurs cannot speak to humans, nor use their limbs to easily manipulate objects.

Total: Abilities: 10 / Skills: 16--8 / Advantages: 1 / Powers: 22 / Defenses: 0 (41)

-Silonar hail from the Palladium world, and are sort of a stand-in for generic riding beasts used by bad guys- their MDC is quite tolerable (about half a Dragon Hatchling's), and they do okay damage unarmed, but are known for general stupidity and stubborness.

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Desert Sleepers

Post by Jabroniville » Wed Sep 11, 2019 5:43 am

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DESERT SLEEPER
Role:
Armadillo Theropods
PL 7 (29)
STRENGTH
4 STAMINA 5 AGILITY 3
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Athletics 2 (+6)
Close Combat (Kick) 1 (+5)
Expertise (Survival) 4 (+5)
Intimidation 4 (+1)
Perception 4 (+5)
Stealth 1 (+5)

Advantages:
Move-By Action

Powers:
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
"Powerful Kick" Strength-Damage +4 [4]
Speed 3 (16 mph) [3]
Leaping 1 (15 feet) [1]

"Dino-Sized" Growth 1 (Str & Sta +1, +1 Mass, +0 Intimidation, -0 Dodge/Parry, -1 Stealth) -- (8 feet) (Feats: Innate) (Extras: Permanent +0) [3]

"M.D.C. Creature" Protection 5 [5]

Offense:
Unarmed +4 (+4 Damage, DC 19)
Kick +5 (+8 Damage, DC 23)
Initiative +4

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +10, Fortitude +5, Will +2

Complications:
Disabled (Animal)- Dinosaurs cannot speak to humans, nor use their limbs to easily manipulate objects.

Total: Abilities: 10 / Skills: 16--8 / Advantages: 1 / Powers: 18 / Defenses: 0 (37)

-Desert Sleepers are theropod-like alien creatures who roll up into balls like armadillos AND burrow beneath the desert sands at night. Said to be non-aggressive animals, they only hunt small prey, yet are as tough as most suits of armor.

Jabroniville
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Leatherwing

Post by Jabroniville » Thu Sep 12, 2019 5:35 am

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LEATHERWING
Role:
Huge-Ass Flying Animal
PL 10 (73)
STRENGTH
8 STAMINA 7 AGILITY 1
FIGHTING 7 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 1 PRESENCE -3

Skills:
Aerobatics 2 (+3)
Expertise (Survival) 4 (+5)
Intimidation 10 (+8 Size)
Perception 4 (+5)

Advantages:
Fast Grab, Move-By Action, Power Attack

Powers:
"Wings" Flight 4 (30 mph) (Feats: Subtle 2) (Flaws: Winged) [6]
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
"Powerful Wings & Beak" Strength-Damage +4 (Feats: Reach 3) [7]

"Dino-Sized" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 [1]

"M.D.C. Creature" Protection 4 [4]

Offense:
Unarmed +7 (+9 Damage, DC 21)
Wings & Beak +7 (+13 Damage, DC 28)
Initiative +1

Defenses:
Dodge +4 (DC 14), Parry +6 (DC 16), Toughness +11, Fortitude +8, Will +5

Complications:
Disabled (Animal)- Dinosaurs cannot speak to humans, nor use their paws to easily manipulate objects.

Total: Abilities: 26 / Skills: 20--10 / Advantages: 3 / Powers: 25 / Defenses: 9 (73)

-Leatherwings are Pterosaur-like alien creatures that surpass even Quetzalcoatlus in size, and do Rail Gun-level damage with their natural weapons, and have Dragon-level durability. Naturally, they are preyed upon by all manner of beings, because Rifts. Simvan Monster Riders may ride them as mounts, and they're said to fly silently.
Last edited by Jabroniville on Fri Sep 13, 2019 7:02 am, edited 1 time in total.

Jabroniville
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Ostrosaurs

Post by Jabroniville » Thu Sep 12, 2019 5:36 am

Image

OSTROSAURUS
Role:
Large Predator
PL 9 (69)
STRENGTH
6 STAMINA 7 AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -3

Skills:
Athletics 3 (+8)
Expertise (Survival) 5 (+5)
Intimidation 10 (+7, +8 Size)
Perception 5 (+5)
Stealth 2 (+5, +3 Size)

Advantages:
Fast Grab, Improved Critical (Bite), Improved Hold, Improved Initiative, Startle

Powers:
"Animal Senses" Senses 4 (Low-Light Vision, Acute Scent & Extended Scent 2) [4]
Speed 3 (16 mph) [3]
"Theropod Bite" Strength-Damage +3 (Feats: Penetrating 3) [6]

"Dino Sized" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 [1]

"M.D.C. Creature" Protection 2 [2]

Offense:
Unarmed +8 (+7 Damage, DC 22)
Teeth +8 (+10 Damage, DC 25)
Initiative +7

Defenses:
Dodge +4 (DC 14), Parry +7 (DC 17), Toughness +9, Fortitude +8, Will +3

Complications:
Disabled (Animal)- Dinosaurs cannot speak to humans, nor use their limbs to easily manipulate objects.
Weakness (Cold Climates)- The Age of Reptiles was a much hotter time period than our own. Creatures from that era will be more susceptible to Cold and Ice-based attacks.

Total: Abilities: 26 / Skills: 26--13 / Advantages: 5 / Powers: 21 / Defenses: 4 (69)

-Ostrosaurs are small-ish theropods that are said to be the favorite riding animal of the Simvan Monster Riders. They're sorta large compared to people, and do solid damage, but are really minor in terms of Dino hitting power in this setting. Also, it's odd that they'd make up something, considering there are actual dinosaurs this size (like Ceratosaurus).

Jabroniville
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Re: Jab's Rifts Builds (Mountain Giants! Worm Wraith! Dinosaurs!)

Post by Jabroniville » Thu Sep 12, 2019 5:40 am

I can post these a bit faster than my other builds, because once again, having done Animal Builds before makes it VERY EASY to do these. Hell, most of the time I just shuffle the durability around, or increase the damage from attacks to make them "Mega-Damage".

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Ares
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Re: Jab's Rifts Builds (Mountain Giants! Worm Wraith! Dinosaurs!)

Post by Ares » Thu Sep 12, 2019 6:44 am

Just gotta say, dinosaurs in a western setting is just awesome. Dinosaurs in a post-apocalyptic western setting with mutants, magic, cybernetics and psionics is just metal.

Jabroniville
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Re: Jab's Rifts Builds (Mountain Giants! Worm Wraith! Dinosaurs!)

Post by Jabroniville » Thu Sep 12, 2019 10:04 am

Ares wrote:
Thu Sep 12, 2019 6:44 am
Just gotta say, dinosaurs in a western setting is just awesome. Dinosaurs in a post-apocalyptic western setting with mutants, magic, cybernetics and psionics is just metal.
It's kinda mind-blowing that they were sitting on this idea- even had ART for it, yet almost the entire book is just cowboys and Clint Eastwood-lookalikes, with the main mounts being horses. It was a perfect time to show a posse of cowboys riding Triceratopses into a fight against a band of alien outlaws led by a two-armed snake Psi-Slinger, and THEY BLEW IT!!

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Re: Jab's Rifts Builds (Mountain Giants! Worm Wraith! Dinosaurs!)

Post by Spectrum » Thu Sep 12, 2019 2:07 pm

Bask in the glory of Broncosaurus Rex
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We rise from the ashes so that new legends can be born.

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Woodclaw
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Re: Jab's Rifts Builds (Mountain Giants! Worm Wraith! Dinosaurs!)

Post by Woodclaw » Thu Sep 12, 2019 4:33 pm

Jabroniville wrote:
Thu Sep 12, 2019 10:04 am
Ares wrote:
Thu Sep 12, 2019 6:44 am
Just gotta say, dinosaurs in a western setting is just awesome. Dinosaurs in a post-apocalyptic western setting with mutants, magic, cybernetics and psionics is just metal.
It's kinda mind-blowing that they were sitting on this idea- even had ART for it, yet almost the entire book is just cowboys and Clint Eastwood-lookalikes, with the main mounts being horses. It was a perfect time to show a posse of cowboys riding Triceratopses into a fight against a band of alien outlaws led by a two-armed snake Psi-Slinger, and THEY BLEW IT!!
Shaun Keenan made an entire series on this theme and later published them via Kickstarter.

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Jabroniville
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Re: Jab's Rifts Builds (Mountain Giants! Worm Wraith! Dinosaurs!)

Post by Jabroniville » Thu Sep 12, 2019 8:35 pm

Man, some of those are ridiculously cool. Especially his Dino Riders one!

Jabroniville
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Tiger Claw Raptors

Post by Jabroniville » Fri Sep 13, 2019 7:00 am

Image

TIGER CLAW RAPTOR
Role:
Pack Hunters, Jurassic Park Knock-Offs
PL 9 (75)
STRENGTH
4 STAMINA 2 AGILITY 4
FIGHTING 7 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 2 PRESENCE -3

Skills:
Athletics 7 (+8)
Expertise (Survival) 5 (+7)
Intimidation 10 (+7)
Perception 5 (+7)
Stealth 3 (+7)

Advantages:
Fast Grab, Improved Critical (Claws) 2, Improved Hold, Improved Initiative, Power Attack, Set-Up, Teamwork

Powers:
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
Speed 3 (16 mph) [3]
Leaping 1 (15 feet) [1]
"Terrible Claws" Strength-Damage +5 [5]

"M.D.C. Creature" Protection 6 [6]

Offense:
Unarmed +7 (+4 Damage, DC 19)
Claws +7 (+9 Damage, DC 24)
Initiative +8

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +8, Fortitude +5, Will +4

Complications:
Disabled (Animal)- Dinosaurs cannot speak to humans, nor use their limbs to easily manipulate objects.

Total: Abilities: 24 / Skills: 30--15 / Advantages: 8 / Powers: 17 / Defenses: 11 (75)

-"Tiger Claw Raptors" are an attempt to capture some of that sweet Jurassic Park dough, as the movies were a new thing back then, and anything vaguely-similar got called a "raptor". Much is made of their near-suicidal teamwork capabilities, as these things have half the M.D.C. of your typical human soldier, yet will routinely attack creatures with hundreds of it.

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