Jab’s Builds! (Beaker! Sam Eagle! Miss Piggy! The Swedish Chef!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Darli Dagger

Post by Jabroniville »

squirrelly-sama wrote: Thu Oct 24, 2019 2:48 pm
Jabroniville wrote: Thu Oct 24, 2019 12:43 pm
squirrelly-sama wrote: Thu Oct 24, 2019 5:45 am Image
SHE’S FREAKING GLORIOUS.

I’m actually solidly annoyed that the random dark-skinned Pokémon girl became an art meme and Darli, who has a far better (and hotter!) design, didn’t get shit.
Pokemon is probably the most well known video game franchise on the planet after Mario, I didn't even know Samurai Showdown was a thing until I saw your builds.

And you take that back, Nessa is amazing!
Image
Well the FAN-ART is nice, but come on- Nessa versus THIS???

Image

But I find similar afflictions for Master Raven, from the MUCH more popular Tekken franchise.
Last edited by Jabroniville on Thu Oct 24, 2019 8:31 pm, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Darli Dagger

Post by Jabroniville »

Woodclaw wrote: Thu Oct 24, 2019 4:47 pm
Jabroniville wrote: Wed Oct 23, 2019 10:53 pm -Possibly the most eye-catching of the four cool new characters of Samurai Shodown (2019), if a big familiar, as Tekken's Master Raven occupies the same niche- it's curious how both games came out with muscular black women with dreads. And also curious how neither character has gone on to much fame or fanart compared to the darker-skinned Pokemon girl who's now shown up EVERYWHERE. The fact that both of these women are fit and actually LOOK black, and that character looks like a standard-issue Anime Teenager who happens to be brown, may have something to do with it.
Well, there you have one of the most interesting paradoxes of Japanese pop-culture and stereotypes. In general black people are perceived as inherently super-athletic to an insane degree. This goes back at least to the late 60s and it might have something to do with African-American athletes dominating many Olympic disciplines. given that, it's no surprise that the animated version of Great Mazinger changed the ethnicity of the female support pilot, Jun Hono, to explain her unusual height (she towered over most of the supporting cast). Of course, since Go Nagai is a notorious defier of social conventions (and a sucker for muscular women) he appropriated this idea and used Jun as a mouthpiece for some of his most ferocious anti-discrimination stories.
On the other end, many Japanese men feel pretty damn uncomfortable with the idea of gender equality or women being in power. This is probably the root of many porn stories based around raping strong or dominant female characters (all the way up to true to form superheroines). As a result, the lovers of muscular women are probably a big minority.
To summarize, while characters like Nessa that combine a rather conventional design with an usual skin color (well, unusual for a Japanese) are pretty much sex-pot incarnate, a tall and massive black woman is perceived as threatening.
Yeah, that definitely explains why one is more popular to the Japanese- I'm just shocked that the number of Darli or Master Raven pics on DeviantArt runs out after not too long- most of those users AREN'T Japanese! Though to be fair, you can expect that newer characters to franchises, even popular ones, are doomed to obscurity compared to first-run types that EVERYONE, even old gamers, know (like Nina Williams).
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Joe & Mac

Post by Jabroniville »

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JOE & MAC:
Game Type: Side-Scrolling Action Platformer
Release Date: 1991
Developer: Data East

-Another game I discovered at the latest Edmonton Comic Expo, Joe & Mac is part of the suprisingly-large sub-genre of "Caveman-Themed Platform Games". There's some Flintstones ones, the Bonk series that was the focus of the Turbo-Grafx-16, and even Chuck Rock. I dunno what it is about cavemen that makes developers go "Hey, this would make the PERFECT platform game!", but there it is.

-The first Joe & Mac game came out for the arcades in 1991, and was adapted to the Super NES, NES, Sega Genesis, Game Boy and some side-systems as well, many of which altered endings or made "choose your own level" additions. Joe has green hair, and Mac blue, and they fight through levels using a variety of weapons, all in order to rescue some damsels that were kidnapped by a rival tribe. You lose health over a period of time, and in some versions, the characters are capable of damaging each other in co-op play.

-The series wasn't overly well-received, getting 70%-ish reviews (criticizing the controls and how generic the game seemed), but earned enough to receive some sequels. The American game Congo's Caper received a Mario 2-like revamp as a sequel to Joe & Mac, using a new protagonist, and a true sequel called Lost in the Tropics came out in 1994. In that one, you may court and marry one of the girls seen in the game, and then father a child. That one actually got to #61 on IGN's list of Top 100 SNES games, which surprises me. An additional arcade game came out, but this one features a Puzzle Gaming concept instead of anything action-related.

-From what I can see, these games are your bog-standard Action Platformers, with clunkily-moving characters with poor designs (hang-lipped guys with giant heads), though at least you get a variety of weapons based off of breaking eggs (ripping off Mario Bros. pretty thoroughly there). The bosses are at least somewhat well-designed, being quite large and cartoony for the early SNES- the T-Rex (mostly the head visible), Mammoth and others look very good. Extended-limb stuff like the Plesiosaur & Sauropod Bosses look awful, however- they simply animate circles for the long necks' movements.

JOE & MAC
Role:
The Heroes, Cool Dudes, Cavemen
PL 7 (79)
STRENGTH
2 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE -1 AWARENESS 0 PRESENCE 3

Skills:
Athletics 7 (+9)
Expertise (Caveman) 8 (+7)
Perception 5 (+5)

Advantages:
Equipment 1 (Club +2), Ranged Attack 8

Powers:
Leaping 1 (15 feet) [1]

Offense:
Unarmed +10 (+2 Damage, DC 17)
Club +10 (+4 Damage, DC 19)
Boomerangs/Stone Wheels +10 (+4 Ranged Damage, DC 19)
Initiative +5

Defenses:
Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +4, Fortitude +6, Will +5

Complications:
Enemy (Mr. Dark)

Total: Abilities: 48 / Skills: 20--10 / Advantages: 8 / Powers: 1 / Defenses: 12 (79)

-Joe & Mac are plain, ordinary Platformer Heroes, with some good leaping and unarmed fighting abilities. They have Clubs as their baseline weapon, but can break open eggs to gain stuff like Boomerangs (Homing Blast), etc.
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squirrelly-sama
Posts: 611
Joined: Thu Oct 11, 2018 2:07 am

Re: Darli Dagger

Post by squirrelly-sama »

Jabroniville wrote: Thu Oct 24, 2019 8:21 pm
squirrelly-sama wrote: Thu Oct 24, 2019 2:48 pm
Jabroniville wrote: Thu Oct 24, 2019 12:43 pm

SHE’S FREAKING GLORIOUS.

I’m actually solidly annoyed that the random dark-skinned Pokémon girl became an art meme and Darli, who has a far better (and hotter!) design, didn’t get shit.
Pokemon is probably the most well known video game franchise on the planet after Mario, I didn't even know Samurai Showdown was a thing until I saw your builds.

And you take that back, Nessa is amazing!
Image
Well the FAN-ART is nice, but come on- Nessa versus THIS???

Image

But I find similar afflictions for Master Raven, from the MUCH more popular Tekken franchise.
I prefer them a bit more lithe. We shall need to agree to disagree.
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HalloweenJack
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Re: Jab’s Builds! (Wreck It Ralph 2! Yashamaru! Wu-Ruixiang! Darli Dagger!)

Post by HalloweenJack »

Heeeey Joe and Mac! There's something I haven't seen in a while. Inherently more interesting to me than movies I've never seen, though I am enjoying the fan art here.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Valis

Post by Jabroniville »

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VALIS SERIES:
Game Type: Side-Scrolling Action Platformer
Release Date: 1986-1991
Developer: Telenet Japan

-I've never heard of Valis before, but the box art and Side-Scrolling style of Super Valis IV caught my eye at the latest Edmonton Comic Expo. It turns out this is a series best-known in Japan, largely through PC games, where it was one of the first video games to use cutscenes. Many other systems would adapt the games in the series, of which there are four. The series has a heavy dose of lesbianism and fanservice, which culminated in the final release in the series, Valis X, being an honest-to-god PORN GAME.

-Valis: The Fantasm Soldier came out in 1986, and features a character named Yuko, who answered the call from her Queen to fight for Earth against the Dark World, which was encroaching onto Earth before their own world died. Yuko fought using the sword called "Valis", fighting through levels, each of which had a Boss. The Famicom (NES) released a heavily modified version, using a maze-style set-up with multiple paths, and was apparently extremely difficult, given the lack of save function and complexity. The Sega Genesis version was more similar to later games in the series, while the PC Engine (Turbo-Grafx 16) version had some upgrades. Most of the games were considered somewhat primitive.

-Valis II was released in 1989, and featured Yuko once more. The new Emperor wishes to eliminate all traces of Rogles, but thinks of Yuko as a threat, so he attacks her first. The Genesis released its own version (called Syd of Valis in the U.S.)- it largely received a critical drubbing, while the PC version did okay. 1990 saw Valis III, with the difference being that now you could play as three different characters, including a Dark World warrioress, and Yuko's own sister. The Genesis again got a version, as did the Turbo-Grafx-CD. In the end, Yuko defeats Rogles (returned from the first game), and ascends to Godhood in Vecanti. This version was a critical darling.

-The final serious game in the series was Valis IV, coming out in 1991. Here, you can play three new characters (as Yuko is a Goddess now). Another Dark World Prince now attacks Vecanti. Lena, Amu and Asfal fight him, and find the Valis sword along the way. The Super NES received a version (called Super Valis IV over here), making many changes along the way (Lena became the only playable character, and Magic was replaced by Special Items). The ratings were all pretty good, but this was the final game in the series. Telenet went out of business eventually, and the rights went to a company that rereleased the games as a pornographic visual novel, Valis X, which featured a lot of lesbianism and tentacle porn. Now, in the interest of thorough research, I scoured and scoured the internet, but could not find any visual evidence of this. I apologize for my failure, and shall endeavor to research as soon as the chafing goes dow--- I mean, whenever I have free time.
Last edited by Jabroniville on Sun Jul 17, 2022 7:34 am, edited 1 time in total.
FuzzyBoots
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Location: Pittsburgh, PA

Re: Jab’s Builds! (Wreck It Ralph 2! Yashamaru! Wu-Ruixiang! Darli Dagger!)

Post by FuzzyBoots »

Valis X images aren't hard to find. But yeah, not my cup of tea.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Yuko

Post by Jabroniville »

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Image

YUKO ASOU
Role:
Everyday Schoolgirl, Sword Girl
PL 9 (114)
STRENGTH
1 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Athletics 8 (+9)
Deception 2 (+5)
Expertise (Pop Culture) 4 (+5)
Expertise (Magic) 4 (+5)
Insight 2 (+5)
Perception 3 (+6)
Persuasion 3 (+6)

Advantages:
Defensive Attack, Evasion, Extraordinary Effort, Fearless, Improved Smash, Ranged Attack 4

Powers:
"Valis" (Flaws: Easily Removable) [18]
"Apocalypse Sword" Blast 9 (Extras: Area- 30ft. Burst) (27) -- (30 points)
  • AE: "Arrowshot" Blast 5 (Feats: Homing, Accurate 2) (Extras: Multiattack) (19)
  • AE: "Lazersword" Blast 7 (Feats: Accurate 2, Split) (16)
  • AE: "Sword Slash" Strength-Damage +5 (Feats: Improved Critical) (Extras: Penetrating 5) (11)
Offense:
Unarmed +10 (+1 Damage, DC 16)
Valis Slash +10 (+6 Damage, DC 21)
Arrowshot +10 (+5 Ranged Damage, DC 20)
Lazersword +10 (+7 Ranged Damage, DC 22)
Apocalypse Sword +9 Area (+9 Ranged Damage, DC 24)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +3, Fortitude +6, Will +8

Complications:
Enemy (Rogles, Megas)
Relationship (Valna- Sister)- Valna joins Yuko's adventure in the third battle.
Power Loss (Valis)- The Sword's blasts must be recharged by finding jewels.

Total: Abilities: 56 / Skills: 26--13 / Advantages: 7 / Powers: 18 / Defenses: 18 (114)

-Yuko Asou is the main hero of the first three Valis games, and was a schoolgirl who was fated to protect Earth and other kingdoms from the Dark World. Yuko hears the call from the Queen of Vecanti and leaps to defend it when its light is extinguished. The Demon Lord Rogles brainwashes Yuko's friend Reiko, and Yuko ultimately vanquishes him... and the cost of Reiko's life. During the game, she goes from a schoolgirl uniform to an Action Bikini outfit, and her sword starts gathering power with certain power-ups. In the second game, she discovers that the Queen is actually her birth mother, and that she was sent to Earth to avoid a civil war, as twins had been born and otherwise, sides would have been taken.

-Yuko could run, slide or jump, as well as swing her sword- Magic Powers were available upon defeating the Bosses.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Cham

Post by Jabroniville »

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CHAM
Role:
Bad Girl, Dark World Rebel
PL 8 (102)
STRENGTH
1 STAMINA 3 AGILITY 5
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Athletics 8 (+9)
Deception 4 (+7)
Expertise (Magic) 4 (+5)
Insight 2 (+5)
Perception 7 (+10)
Persuasion 3 (+6)
Stealth 2 (+7)

Advantages:
Defensive Attack, Evasion, Hide in Plain Sight, Improved Smash, Ranged Attack 4

Powers:
"Whip" (Flaws: Easily Removable) [8]
"Whip Slash" Strength-Damage +7 (Feats: Improved Critical, Reach 3) (Extras: Penetrating 5) (13) -- (14 points)
  • AE: "Omnidirectional Blades" Damage 5 (Extras: Area- 30ft. Burst) (10)
Offense:
Unarmed +8 (+1 Damage, DC 16)
Whip Slash +8 (+8 Damage, DC 23)
Omnidirectional Blades +5 Area (+5 Damage, DC 20)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +3, Fortitude +6, Will +7

Complications:
Enemy (Ramses)- Char comes from the Dark World, but fights against Ramses in his attempts to rule it. Ramses killed her father.
Relationship (Yuko)- Char initially steals the Valis Sword from Yuko, but eventually becomes her ally against Ramses.

Total: Abilities: 52 / Skills: 30--15 / Advantages: 8 / Powers: 8 / Defenses: 19 (102)

-Cham (sometimes "Char") hails from the Dark World, and opposes the forces of Ramses. She steals the Valis from Yuko in order to fight him, but gives it back and allies with Yuko. Her attacks do more damage, but she less accuracy ("smaller area" in game terms). She ages to adulthood in Valis IV, acting as a mentor figure to the new heroines.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Valna

Post by Jabroniville »

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VALNA
Role:
The Princess
PL 8 (107)
STRENGTH
1 STAMINA 3 AGILITY 4
FIGHTING 6 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Athletics 6 (+7)
Expertise (Royalty) 7 (+10)
Expertise (Magic) 7 (+10)
Insight 3 (+6)
Perception 3 (+6)
Persuasion 4 (+7)

Advantages:
Defensive Attack, Evasion, Ranged Attack 4, Ritualist

Powers:
"Magical Might"
"Magic Burst" Damage 8 (Extras: Area- 60ft. Cone) (16) -- [17]
  • AE: Magic Blast 6 (Feats: Accurate 2) (14)
Offense:
Unarmed +10 (+1 Damage, DC 16)
Magic Burst +8 Area (+8 Damage, DC 23)
Magic Blast +10 (+6 Ranged Damage, DC 21)
Initiative +4

Defenses:
Dodge +12 (DC 22), Parry +11 (DC 21), Toughness +3, Fortitude +5, Will +6

Complications:
Enemy (Rogles, Megas)
Relationship (Yuko- Sister)- Valna joins Yuko's adventure in the third battle.
Power Loss (Magic)- Valna's magic seems to require her scepter.

Total: Abilities: 50 / Skills: 30--15 / Advantages: 7 / Powers: 17 / Defenses: 18 (107)

-Yuko's long-lost twin sister, Valna, hails from Vecanti, where she is Princess. She joins the fight in the third Valis game, which features the death of her mother- she thus becomes the Queen of Vecanti, a role she continues in the fourth game in the series (where she is nearly sacrificed by Galgear). Her attacks cover the widest area (appearing as spinning blue energy-spheres that move around a bunch), but she has lower attack power.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Lena Brande

Post by Jabroniville »

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LENA BRANDE
Role:
Sword Girl
PL 9 (127)
STRENGTH
1 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Athletics 8 (+9)
Deception 2 (+5)
Expertise (Vecanti) 4 (+5)
Expertise (Magic) 4 (+5)
Insight 2 (+5)
Perception 3 (+6)
Persuasion 3 (+6)

Advantages:
Defensive Attack, Evasion, Extraordinary Effort, Fearless, Improved Smash, Ranged Attack 4

Powers:
"Valis" (Flaws: Easily Removable) [14]
"Three-Way Beam" Blast 5 (Feats: Homing, Accurate 2) (Extras: Multiattack) (19) -- (22 points)
  • AE: "Valis Shot" Blast 7 (Feats: Accurate 2, Split) (16)
  • AE: "Homing Shot" Blast 7 (Feats: Accurate 2, Homing) (16)
  • AE: "Sword Slash" Strength-Damage +5 (Feats: Improved Critical) (Extras: Penetrating 5) (11)
"Thunder Magic" Blast 8 (Feats: Accurate) [17]

Offense:
Unarmed +10 (+1 Damage, DC 16)
Valis Slash +10 (+6 Damage, DC 21)
Three-Way Beam +10 (+5 Ranged Damage, DC 20)
Valis Shot +10 (+7 Ranged Damage, DC 22)
Thunder Magic +10 (+8 Ranged Damage, DC 23)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +3, Fortitude +6, Will +8

Complications:
Enemy (Galgear)
Power Loss (Valis, Thunder)- The Sword's blasts must be recharged by finding jewels. The Thunder Magic must be, as well.
Relationship (Amu- Sister)

Total: Abilities: 56 / Skills: 26--13 / Advantages: 9 / Powers: 31 / Defenses: 18 (127)

-Lena is the sole protagonist of Super Valis IV (in the original PC version, she's one of three heroes to choose from), and takes the Valis sword under orders from Yuko, the star of the first three games, who has now ascended to Godhood. Her powers are similar to Yuko's, though she has "Thunder Magic" that typically acts as a Blast, but can be upgraded (ie. Stunted) into this wild blast that covers the entire screen (Burst Area).
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Amu Brande

Post by Jabroniville »

Image

AMU BRANDE
Role:
Boomerang Girl
PL 9 (122)
STRENGTH
1 STAMINA 3 AGILITY 5
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Athletics 10 (+11)
Deception 2 (+5)
Expertise (Vecanti) 4 (+5)
Expertise (Magic) 4 (+5)
Insight 2 (+5)
Perception 3 (+6)
Persuasion 3 (+6)

Advantages:
Defensive Attack, Evasion, Improved Smash, Ranged Attack 4

Powers:
"Boomerang" (Flaws: Easily Removable) [11]
"Boomerang Shot" Blast 6 (Feats: Homing 2, Ricochet, Accurate 2) (17 points)

"Fire Magic" Blast 9 (Feats: Accurate) [19]
"Double-Jump" Leaping 1 (15 feet) [1]

Offense:
Unarmed +8 (+1 Damage, DC 16)
Boomerang +10 (+6 Ranged Damage, DC 21)
Fire Magic +8 (+9 Ranged Damage, DC 24)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +3, Fortitude +6, Will +7

Complications:
Enemy (Galgear)
Power Loss (Magic)- Amu's Fire Magic must be recharged by grabbing jewels.
Relationship (Lena- Sister)

Total: Abilities: 52 / Skills: 28--14 / Advantages: 7 / Powers: 31 / Defenses: 18 (122)

-Amu is Lena's sister, and joins her on the quest in Valis IV (in the SNES version, Lena is the sole protagonist). By the end of the story, she sacrifices her life to save Queen Valna from Galgear, taking his ax blade herself. Amu is lighter and faster than Lena, and hits harder with Magic, though it takes up more Magic Points and must be recharged more regularly. Her attacks are quite weak, but more accurate, as her Boomerang circles about the screen, meaning she can hit enemies that Lena can't. She is PL 8 except for her Fire Magic, which is PL 8.5.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Asfal

Post by Jabroniville »

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ASFAL
Role:
Former Boss, Bad Guy Turned Good
PL 9 (136)
STRENGTH
4 STAMINA 6 AGILITY 1
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 4

Skills:
Athletics 10 (+11)
Deception 2 (+5)
Expertise (Vecanti) 4 (+5)
Expertise (Magic) 4 (+5)
Insight 2 (+5)
Perception 3 (+6)
Persuasion 3 (+6)

Advantages:
Equipment (Armor), Improved Smash, Ranged Attack 4, Ritualist

Powers:
"Ice Spear" (Flaws: Easily Removable) [12]
"Wolf-Head Projectiles" Blast 8 (Feats: Accurate 2) (18) -- (19 points)
AE: "Spear Stab" Strength-Damage +2 (Feats: Reach) (3)

"Ice Magic" Blast 9 (Feats: Accurate) [19]
"Dark Worlder" Immunity 4 (Spikes, Laser Walls) [4]

Offense:
Unarmed +8 (+4 Damage, DC 19)
Spear Stab +8 (+6 Damage, DC 21)
Ice Spear +10 (+8 Ranged Damage, DC 23)
Ice Magic +8 (+9 Ranged Damage, DC 24)
Initiative +1

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +6 (+7 Armor), Fortitude +8, Will +8

Complications:
Enemy/Relationship (Galgear- Son)- Galgear turned on his father in order to grab power, and now the two must do battle.
Power Loss (Magic)- Asfal's Ice Magic must be recharged by grabbing jewels.

Total: Abilities: 62 / Skills: 28--14 / Advantages: 7 / Powers: 35 / Defenses: 18 (136)

-Incredibly, Valis IV actually allows you to play one of the huge, magically-powered Dark World Bosses! Asfal is the father of Galgear, the boss of the fourth game, and looks just like all the previous Final Bosses in the series- blue-skinned, much taller than the main character, and heavily-armored. Asfal was usurped by his son, and thus allies with Lena & Amu against him, finally battling him, but failing. Lena finally kills Galgear in the end, and the Prince dies in his father's arms, begging forgiveness.

-Asfal hits hard and has great Magic Powers, but is taller and slower than the other characters. He's overall PL 8.5 like they are, but with different caps.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

The Ninja Warriors

Post by Jabroniville »

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THE NINJA WARRIORS:
Game Type: Side-Scrolling Beat 'Em Up
Release Date: 1987
Developer: Taito Corporation

-Another one found at the Edmonton Comic Expo, The Ninja Warriors is an early Beat 'Em Up, coming out for the arcades in 1987- their unique cabinets featured a single display surrounded by two smaller projected image screens, giving the impression of a triple-wide screen. Players would pick one of the two creatively-named android characters, Ninja or Kunoichi (literally "female ninja"), fighting across six levels using their short-range kunai (short swords) and long-range shurikens (which had short supply). The two ninjas have been built to fight Banglar, the President of the United States, who has instituted martial law in the dystopian future of 1993.

-The game did not receive many home releases, save on PC, TurboGrafx-16 and Sega-CD. A remake in 1994 was called The Ninja Warriors Again, coming out for the Super NES, adding a quicker, weaker Kamaitachi to the team. Notably, it also had a dark ending, in which Mulk, the androids' creator, became the new president, setting up new, more powerful androids to enable his new regime, and instituted controls on them to prevent them from rising against him. "Some things never change", the populace darkly notes. This game received a lot of good reviews, with GameFan and EGM going nuts over it. This past year (2019, if you're reading this in the future) saw Once Again relased.

-The first two ninjas are set up as "Fast" and "Strong", but the third game adds another quick guy, with Kunoichi being more "Balanced". The second game adds another quick one, and a true giant. This leaves Kunoichi in a weird spot, where she's "Balanced", but in M&M terms has roughly the same speed and strength as Kamaitachi & Aksha, as all three are smaller-sized, quick-hitting types.
Last edited by Jabroniville on Sat Oct 26, 2019 1:59 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Ninja

Post by Jabroniville »

Image

NINJA
Role:
Android Ninja, Powerhouse
PL 8 (145)
STRENGTH
5 STAMINA -- AGILITY 3
FIGHTING 9 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 9 (+13)
Athletics 10 (+12)
Deception 2 (+4)
Expertise (Ninja) 8 (+10)
Insight 3 (+6)
Intimidation 4 (+6)
Perception 4 (+7)
Stealth 6 (+10)

Advantages:
Equipment 2 (Nunchaku +2- Reach, Shurikens- Blast 3), Fast Grab, Fearless, Improved Critical (Weapon) 2, Improved Hold, Quick Draw, Power Attack, Ranged Attack 6, Takedown 2

Powers:
"Android"
Immunity 30 (Fortitude Effects) [30]
Protection 6 [6]
"Rocket Pack" Leaping 1 (15 feet) [1]

"Super Attack" Damage 8 (Extras: Area- 30ft. Burst) (Flaws: Tiring) [8]

Offense:
Unarmed +9 (+5 Damage, DC 20)
Weapon +9 (+7 Damage, DC 22)
Shuriken +11 (+3 Ranged Damage, DC 18)
Super Attack +8 Area (+8 Damage, DC 23)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +6, Fortitude --, Will +7

Complications:
Enemy (President Banglar)
Power Loss (Shuriken, Super Attack)- Both require ammunition; the first needs physical ammo, and the second a "Gauge" that builds up over time.

Total: Abilities: 48 / Skills: 46--23 / Advantages: 16 / Powers: 45 / Defenses: 12 (145)

-The 7', 1540 lb. "Ninja" was the Powerhouse of the series, being strong enough to one-off basic Mooks with a single punch, use a motorcycle as a MELEE WEAPON, and generally mow down everyone in range with his massive flail/nunchaku thing.
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