Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
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Arkrite
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Re: Yuri

Post by Arkrite »

Jabroniville wrote: Mon Nov 04, 2019 9:29 am
Gilliam wrote: Mon Nov 04, 2019 8:38 am
Jabroniville wrote: Mon Nov 04, 2019 1:30 am lots more pictures
Jab this might be a wild guess but I am getting the hint you might like Yuri
Hey, I gave JOHN CRAWLEY three; I insist on no bias here :P!

*builds up armada of 900 King pictures*
I approve. :D
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

King

Post by Jabroniville »

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Not sure if I used enough pictures. Might need more.

KING
First Appearance:
Art of Fighting (1992)
Game Appearances: Art of Fighting 1 & 2, King of Fighters '94-2003, KoF XI, XIII & XV (all but XII- 93% of total games), Capcom (vs) SNK 1 & 2
Role: The Chick, Secret Gender Reveal, Tomboy (once), The Love Interest
PL 9 (143)
STRENGTH
2 STAMINA 2 AGILITY 6
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+12)
Athletics 9 (+12)
Close Combat (Unarmed) 5 (+15)
Deception 6 (+8)
Expertise (Streetwise) 3 (+5)
Expertise (Bar Owner) 7 (+9)
Expertise (Martial Arts) 4 (+6)
Insight 4 (+6)
Intimidation 2 (+4)
Perception 5 (+7)
Persuasion 4 (+6)
Ranged Combat (Chi) 5 (+11)
Vehicles 2 (+4)

Advantages:
Agile Feint, Defensive Attack, Improved Aim, Improved Critical (Unarmed) 2, Improved Critical (Double-Spinkick), Improved Critical (Foot Fireballs), Improved Critical (Kick Combo), Improved Defense, Improved Initiative, Luck, Ranged Attack 3, Takedown, Taunt

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Foot Fireballs" Blast 4 (Feats: Split) (Reduced Defenses -2, Diminished Range -1) (5) -- [8]
AE: "Tornado- Double-Spinkick" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Backflip Kick" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
  • AE: "Kick Combo" Strength-Damage +0 (Extras: Multiattack 3) (Flaws: Distracting) Linked to Affliction 3 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (4.5)
Offense:
Unarmed +15 (+3 Damage, DC 18)
Special Moves +13 (+5 Damage, DC 20)
Foot Fireballs +11 (+4 Ranged Damage, DC 19)
Initiative +10

Defenses:
Dodge +12 (DC 22), Parry +15 (DC 25), Toughness +2 (+3 D.Roll), Fortitude +6, Will +7

Complications:
Relationship (Jan- Little Brother)- The crippled little boy is the reason King began to fight.
Relationship (Ryo)- King was infatuated with Ryo ever since he defeated her, and took pity on her after discovering her true gender and reason for fighting.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 56 / Skills: 62--31 / Advantages: 16 + 11 / Powers: 9 / Defenses: 20 (143)

-King came out of nowhere to be a REALLY popular recurring character in the SNK games, and is actually rather fascinating. Appearing as a fair-featured young man in the first game, King was defeated by Ryo, and in a shocker, revealed a BRA (and the glands necessary to require such a device)! She was a girl the whole time, faking gender to get the victory money for her crippled younger brother! Impressed by both her ability as a fighter and her morals, Ryo gave her the winnings, and a romance was born. Sorta. Except that SNK is a bunch of dunder-heads when they're not using their main cast, and had them go into a "Will they or won't they?" scenario that has lasted around TWENTY YEARS by this time. Yup, only the main guys like Kyo, Iori, K' and them get ANY kind of storytelling that goes forward anymore. King now just playfully flirts with poor Ryo any time she gets the chance.

-What's funny is that King was REALLY boyish in the first couple of AoF games, being flat-chested, cherubic and rather unappealing. By the King of Fighters games, her trademark suit got sucked in around the waist, the slacks got turned into tight pants, the breasts got bigger, and she turned into a dazzlingly hot, sexy older woman-type who just looked like she wore a power suit. She's not the sex symbol that boob queens like Mai, Angel and others are, but for my money, King is by FAR the most attractive woman SNK ever created. The fact that she flirts with pretty girls (and sometimes poor, embarassed Ryo) is just a plus.

-King's popularity has led to her being one of a handful of AoF who are almost ALWAYS added to the new KoF games- she's missed only KoF XII! She's generally in as the leader of the "Womens Team", alongside Yuri & Mai (themselves love interests who weren't part of the "Main Guys" of AoF and Fatal Fury), though she's joined the official "Art of Fighting Team" as well, so that a scheming Takuma can hook her up with Ryo), even jumping to Capcom vs. SNK over Takuma & Robert! If Sagat had never existed, she would easily be the best Kickboxer in Fighting Games.

-King is just under Ryo & Robert in skill, but I upgraded her to a PL 9 fighter. Her kickboxing is great (she's an ideal Poker-type character in-game, hitting people from mid-range), and most of her moves are merely athletic flip-kicks or combos and the like. She can shoot Fireballs like anyone else (but out of her feet... though the animation makes it look like it's coming out of... well...), and is really good in melee, much better than the usual supporting characters.
Last edited by Jabroniville on Mon Jul 24, 2023 9:01 am, edited 1 time in total.
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Ares
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Re: Jab’s Builds! (John! Mr. Big! The Todohs! Yuri Sakazaki! King!)

Post by Ares »

In some ways King reminds me of a Riza Hawkeye from Fullmetal Alchemist that decided to become a martial arts expert instead of a marksman. A similar look and hairstyle, and able to go from "professional ass kicker" to "beautiful woman" with a change of expression.

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Woodclaw
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Re: King

Post by Woodclaw »

Jabroniville wrote: Tue Nov 05, 2019 4:09 am Image

KING
Man, back in 1992, when my friends and I played the original AoF (actually they played, I watched... story of my life) in a bar next to my school, King was really the wall between casuals and players. Pretty much all of us were able to get to King (who was the 4th or 5th opponent), but almost nobody could beat her on the first try. Taking her out in one go was a major source of bragging rights.
Jabroniville wrote: Tue Nov 05, 2019 4:09 am-King came out of nowhere to be a REALLY popular recurring character in the SNK games, and is actually rather fascinating. Appearing as a fair-featured young man in the first game, King was defeated by Ryo, and in a shocker, revealed a BRA (and the glands necessary to require such a device)! She was a girl the whole time, faking gender to get the victory money for her crippled younger brother! Impressed by both her ability as a fighter and her morals, Ryo gave her the winnings, and a romance was born. Sorta. Except that SNK is a bunch of dunder-heads when they're not using their main cast, and had them go into a "Will they or won't they?" scenario that has lasted around TWENTY YEARS by this time. Yup, only the main guys like Kyo, Iori, K' and them get ANY kind of storytelling that goes forward anymore. King now just playfully flirts with poor Ryo any time she gets the chance.

-What's funny is that King was REALLY boyish in the first couple of AoF games, being flat-chested, cherubic and rather unappealing. By the King of Fighters games, her trademark suit got sucked in around the waist, the slacks got turned into tight pants, the breasts got bigger, and she turned into a dazzlingly hot, sexy older woman-type who just looked like she wore a power suit. She's not the sex symbol that boob queens like Mai, Angel and others are, but for my money, King is by FAR the most attractive woman SNK ever created. The fact that she flirts with pretty girls (and sometimes poor, embarassed Ryo) is just a plus.

-King's popularity has led to her being one of a handful of AoF who are almost ALWAYS added to the new KoF games- she's missed only KoF XII! She's generally in as the leader of the "Womens Team", alongside Yuri & Mai (themselves love interests who weren't part of the "Main Guys" of AoF and Fatal Fury), though she's joined the official "Art of Fighting Team" as well, so that a scheming Takuma can hook her up with Ryo), even jumping to Capcom vs. SNK over Takuma & Robert! If Sagat had never existed, she would easily be the best Kickboxer in Fighting Games.
Back in the day, there was a running theory that King actually hide her gender because she feared that her opponents would refuse to fight a girl and get her out of the AoF tournament. The unspoken narrative was that, by the time KoF rolled in, she had grown comfortable enough to had her suit tailored so that her gender became apparent.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

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Jabroniville
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Temjin

Post by Jabroniville »

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Someone actually putting that much work into Fanart of TEMJIN is insane to me.

TEMJIN
First Appearance:
Art of Fighting 2 (1994)
Game Appearances: Art of Fighting 2 only
Role: The Happy Big Guy
PL 7 (114)
STRENGTH
4 STAMINA 4 AGILITY 3
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 3 (+6)
Athletics 2 (+6)
Close Combat (Unarmed) 2 (+9)
Deception 2 (+4)
Expertise (Art) 4 (+7)
Expertise (History) 6 (+9)
Expertise (Theology & Philosophy) 4 (+7)
Expertise (Schoolteacher) 6 (+9)
Expertise (Dockworker) 5 (+8)
Insight 3 (+6)
Intimidation 2 (+4)
Perception 3 (+6)
Persuasion 4 (+6)
Vehicles 2 (+5)

Advantages:
Beginner's Luck, Improved Critical (Unarmed), Improved Critical (Palm Slap), Improved Critical (Power Slam), Improved Grab, Taunt

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Flying Palm Slap" Strength-Damage +0 (Extras: Multiattack 5) (Flaws: Distracting) Linked to Affliction 5 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (8) -- [10]
  • AE: "Power Slam" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
  • AE: "Bull-Rush" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +9 (+5 Damage, DC 20)
Bull-Rush/Power Slam +7 (+7 Damage, DC 22)
Flying Palm Slap +9 (+5 Damage & +5 Affliction, DC 20 & 15)
Initiative +3

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +4 (+5 D.Roll), Fortitude +6, Will +5

Complications:
Motivation (Opening His Own School)
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 58 / Skills: 48--24 / Advantages: 6 + 11 / Powers: 11 / Defenses: 11 (114)

-Wow, Temjin sucks. Just a burly Mongolian guy in a plain shirt & pants. Who the hell designed this piece of crap? He was only in the second Art of Fighting game (as the third was an SF III-style "get rid of everyone but a couple" type of game), and pretty much had zero impact on SNK as a whole, so consider him a failure. He's a big, tough brawler, designed for grappling combat and little else. Common stuff is big Bull-Rush attacks & wrestling Power Slams, so he gets a lot of Grab, Pin & Power Attack- his Super Move is an honest-to-god MUSCLE BUSTER!
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Eiji Kisaragi

Post by Jabroniville »

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EIJI KISARAGI
First Appearance:
Art of Fighting 2 (1994)
Game Appearances: Art of Fighting 2, King of Fighters '95, '98 (Remake Only) & XI (20% of games since introduction)
Role: The Ninja
PL 8 (144)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 12 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 6 (+12)
Athletics 10 (+12)
Deception 4 (+6)
Expertise (Ninja) 8 (+10)
Investigation 5 (+7)
Perception 4 (+6)
Sleight of Hand 5 (+10)
Stealth 6 (+12)

Advantages:
Agile Feint, Close Attack, Equipment (Knife +1), Grab Finesse, Improved Critical (Knife, Unarmed) 2, Improved Critical (Blast), Improved Critical (Fire Slice) 2, Improved Defense, Improved Initiative, Ranged Attack 4, Track, Uncanny Dodge

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]
"Power Jump" Leaping 2 (30 feet) [2]

"Fireball Reflector" Deflect 6 (Extras: Reflect) (Flaws: Limited to Energy Attacks) (6) -- [8]
  • AE: "Blast" Blast 4 (Feats: Accurate) (Reduced Defenses -2, Diminished Range -1) (4)
  • AE: "Fire Slice" Strength-Damage +2 (Feats: Reach) (Drawbacks: Inaccurate -1) (2)
Offense:
Unarmed/Knife +13 (+3 Damage, DC 17)
Fire Slice +11 (+5 Damage, DC 20)
Blast +11 (+4 Ranged Damage, DC 19)
Initiative +10

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6

Complications:
Motivation (Becoming The Strongest)- Eiji has sworn to be the strongest under the Heavens- in order to accomplish this, he must defeat the experts of Kyokugenryu Karate.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 68 / Skills: 48--24 / Advantages: 17 + 11 / Powers: 11 / Defenses: 13 (144)

-Eiji is another oddly popular character from Art of Fighting, given that he's your basic average ninja, with very little original about him. In fact, he's got the same "rival to the Kyokugenryo School" origin as half the freaking cast! And his LOOK is awful as well- he's got a MULLET for God's sake, in addition to a lame purple outfit (which in itself makes him look like a rip-off of Street Fighter's Geki)! But the fans somehow clinched onto him, and his appearances in King of Fighters games (including one of the most recent ones) show just how popular this side-character nobody has become.

-Eiji debuted in Art of Fighting 2, in which he fought to defeat the one martial arts school his ninja clan had never beaten- the Kyokugenryu Karate school. Failing, he was nonetheless placed on the "Villain Team" in King of Fighters' sequel, the 1995 edition, joining Billy Kane and Iori Yagami (the series' new Rival character). Alas, Iori brutalizes both of his teammates when he under goes the "Riot of Blood"- this is Eiji's only appearance for a while (he was likely a "filler" character to justify Iori's inclusion). The dude then comes out of NOWHERE to join up in King of Fighters XI as the "Anti-Kyokugenryo Team", joining Kasumi Todoh and their leader, Malin. It was a great, interesting "Deep Cut" in the franchise, pulling Eiji out of the mothballs and turning him into a valid character again. Unfortunately, that was his last role in the series, and he was dropped during the graphical upgrades that took place later.

-Eiji's a strong PL 8, having tons of Skills & Advantages, in addition to some unique powers. He fights with his Knife most often, but can switch to the more powerful, inaccurate Fire Slice or just Blast away (every guy in this game has projectile blasts for some reason). He's even got enough of the ninja in him to Leap if necessary. Note that he's one of the only villains that even remotely equals the main heroes, by virtue of his later appearances in other games.
Last edited by Jabroniville on Mon Jul 24, 2023 9:03 am, edited 4 times in total.
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KorokoMystia
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Re: Jab’s Builds! (Mr. Big! The Todohs! Yuri Sakazaki! King! Eiji!)

Post by KorokoMystia »

The characters that debuted in KOF XI got really unlucky, since the graphics upgrade right after meant that they couldn't just recycle the sprites, which resulted in most of the newbies that weren't plot important being canned, like Oswald (though he did somehow manage to make it into XIV as part of the DLC, which largely consisted of fan-favorites that didn't make it into the base game like Blue Mary, Rock, Vanessa, ect.)
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Jin Fu-Ha

Post by Jabroniville »

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JIN FU-HA
First Appearance:
Art of Fighting 3 (1996)
Game Appearances: Art of Fighting 3
Role: Giant Ninja
PL 8 (115)
STRENGTH
4 STAMINA 4 AGILITY 3
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 4 (+7)
Athletics 7 (+11)
Expertise (Ninja) 5 (+6)
Expertise (Martial Arts) 4 (+5)
Intimidation 6 (+7)
Perception 4 (+6)

Advantages:
Improved Critical (Unarmed), Improved Critical (Somersault Kick), Improved Critical (Spinning Arm Attack), Improved Grab, Ranged Attack 4

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]
"Invisibility" Concealment 2 (Visuals) (Flaws: Standard Action, Limited to 2 Rounds Maximum) [1]

"Ryueijin- Energy Reflector" Deflect 8 (Extras: Reflect) (Flaws: Limited to Energy) (8) -- [10]
  • AE: "Somersault Kick" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Spinning Arm Attack" Strength-Damage +0 (Extras: Multiattack 5) (Flaws: Distracting) Linked to Affliction 5 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (7.5)
Offense:
Unarmed +10 (+5 Damage, DC 20)
Somersault Kick +8 (+7 Damage, DC 22)
Spinning Attack +10 (+5 Damage & Affliction, DC 20 & 15)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +4 (+5 D.Roll), Fortitude +7, Will +5

Complications:
Enemy (Eiji Kisaragi)- Jin was once a student of Eiji's, but not hunts him after Eiji betrayed him and put a scar on his chest. To test himself, he wants to defeat Eiji's sworn nemesis, Ryo Sakazaki.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 58 / Skills: 30--15 / Advantages: 8 + 11 / Powers: 12 / Defenses: 12 (115)

-Jin is definitely one of the more unique Ninja out there in Fighting Games- most are pretty generic masked guys, but this dude's like a seven foot tall bodybuilder! Granted, it's still a pretty plain design, and copies the general style of Zangief & Sagat with those scars. But at least it's SOMETHING new. He's the only regular Powerhouse character in Art of Fighting 3- the Final Boss, Wyler, is even larger, however.

-Jin is a curious case of a Powerhouse Fighter, though- most of these guys end up slow, steady glaciers that soak up damage and throw out grappling damage, fighting in close. By contrast, Jin can both Reflect Projectiles and turn Invisible for a short period- a pretty nasty trick in a Fighting Game! And his fighting style is entirely strike-based, featuring a constant pressure game, as he overwhelms the foe with direct strikes- a Somersault Kick and a somersault "kick them on the ground" move work the foe over, as does a headbutt and one of those Spinning Attacks. So he's got a Multiattack, Reflect and other kinds of things, with little grappling-themed stuff to speak of.
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Re: Jab’s Builds! (Mr. Big! The Todohs! Yuri Sakazaki! King! Eiji!)

Post by Jabroniville »

KorokoMystia wrote: Wed Nov 06, 2019 1:55 am The characters that debuted in KOF XI got really unlucky, since the graphics upgrade right after meant that they couldn't just recycle the sprites, which resulted in most of the newbies that weren't plot important being canned, like Oswald (though he did somehow manage to make it into XIV as part of the DLC, which largely consisted of fan-favorites that didn't make it into the base game like Blue Mary, Rock, Vanessa, ect.)
Yeah, I just went through the whole roster of the KoF series, and it's crazy how they had to reduce the roster to 22 characters and give up a "story mode" for their hot new graphics. Then they made the "true" sequel a year later, but had a bad online aspect and that killed the series for another five years, and those graphics only got used twice.
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Joined: Fri Nov 04, 2016 8:05 pm

Old Quotes

Post by Jabroniville »

Found some old quotes from the last time I posted AoF:

Kreuz:
I've got a soft spot for Ryo courtesy of the guys behind the Ultimate Video Rumble chain fics. dude got eliminated in the early rounds for pretty much the reasons you've outlined, but as the fic goes on he goes from a dateless loser who gets wiped out in round 3 to the hero of the piece, rallying the other fighters to stop demitri's plot for godhood

as for art of fighting, I'd heard they actually put some thought into the taunt system, so by using it you could affect the other guy's super bar
Ares:
Ah SNK, the Pepsi of fighting games. It seems like they saved a lot of their creativity for Samurai Showdown when it came to the really, really weird character designs, though I did always have a soft spot for the Fatal Fury games. If nothing else I dug the animes they released in the 90's, and even if today I realize they're fairly mediocre, I've still got a soft spot for them. Less so for the Art of Fighting anime, which may be the worst video game adaptation ever. Yes, it's that bad.

Ryo's orange outfit, the wristbands and the shirt underneath the gi also make him look like he's cosplaying Goku, just for additional ripped-offness.
Mageofthesands:
I remember getting an issue of Nintendo Power which featured King of Fighters. Or something. The one with the guy in the trucker hat. I immediately pegged is a Street Fighter ripoff.

7 year old me was a wise kid indeed.
Crinos:
That was probably Fatal Fury, Since trucker hat guy was most likely Terry Bogard.

As for being a ripoff, I believe Boy George said it best: "Its not who does it first, its who does it best."

Of course who does it best would still be Street Fighter, but the SNK fighters are still good too.
Yeoman:
Except for Engrish. Nothing tops Terry's Engrish.
Danelsan:
Let me tell ya, the Portuguese translations were not any better
Last edited by Jabroniville on Wed Nov 06, 2019 2:10 pm, edited 2 times in total.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Takuma Sakazaki

Post by Jabroniville »

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TAKUMA SAKAZAKI
First Appearance:
Art of Fighting (1992)
Game Appearances: Art of Fighting 1 & 2, King of Fighters '94-95, '98-2002 & KoF XIII (57% of games since introduction), KoF EX2, SNK (vs) Capcom SVC Chaos
Role: The Mentor, The Secret Boss, The One Who Keeps Retiring, Bad-Ass Old Man
PL 9 (137)
STRENGTH
3 STAMINA 4 AGILITY 4
FIGHTING 10 DEXTERITY 1
INTELLIGENCE 1 AWARENESS 2 PRESENCE 1

Skills:
Acrobatics 5 (+9)
Athletics 6 (+9)
Close Combat (Unarmed) 4 (+14)
Deception 2 (+3)
Expertise (Art) 4 (+5)
Expertise (Martial Arts) 12 (+13)
Insight 5 (+7)
Intimidation 7 (+8)
Perception 7 (+9)
Ranged Combat (Chi) 6 (+11)

Advantages:
Assessment, Defensive Attack, Diehard, Great Endurance, Improved Critical (Unarmed) 3, Improved Critical (Special Moves) 2, Improved Grab, Ranged Attack 4, Takedown, Taunt

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Invisible Tiger Blast" Blast 5 (Feats: Subtle 2) (Flaws: Reduced Defenses 2) (Diminished Range -1) (7) -- [11]
  • AE: "Tiger Blast" Blast 5 (Flaws: Reduced Defenses 2) (Diminished Range -1) (5)
  • AE: "Lightning Fist Attack" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6)
  • AE: "Megaton Punch" Strength-Damage +2 (Feats: Reach) (Inaccurate -1) (2)
  • AE: "Dragon Punch Knock-Off" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
Offense:
Unarmed +14 (+4 Damage, DC 19)
Special Moves +12 (+6 Damage, DC 21)
Fireball +11 (+5 Ranged Damage, DC 20)
Initiative +4

Defenses:
Dodge +11 (DC 21), Parry +13 (DC 23), Toughness +4 (+5 D.Roll), Fortitude +7, Will +7

Complications:
Obsession (Furthering Kyokugenryo-School Karate & Perfecting Himself)
Secret (Is Totally Not Mr. Karate At All)
Relationship (Ryo & Yuri)- Takuma is a protective father, and wishes to take care of his children (especially since he was once forced to fight Ryo by Mr. Big). He desperately wishes for grandchildren, and thus pushes King at Ryo.
Enemy (Mr. Big, Geese Howard, Eiji Kisaragi, Ryuhaku Todoh)
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 52 / Skills: 56--28 / Advantages: 16 + 11 / Powers: 12 / Defenses: 20 (137)

-Takuma's an interesting Art of Fighting character, and a big rarity in brawlers: a father figure who's ACTUALLY ALIVE. Seriously, which other famous fighting game characters can you think of that actually have a father mentioned in the canon who WASN'T killed by some other crazy rival? Appearing as a mid-boss in the first game, Takuma was under a Tengu Mask (something totally lost on our culture, and instead looks 100% lame and goofy), being called "Mister Karate", and you had to defeat him as the super-final Secret Boss. Before the finishing blow was struck, Ryo's younger sister Yuri burst out, begging you to stop, revealing that Mr. Karate was their father!. Subsequent games would feature him as a stern, domineering dad, repeatedly bugging his children to focus, train harder, train more, and breed like bunny rabbits to keep the Kyokugenryo School going. All the while disguising himself as Mister Karate when the need was there, and denying it was actually him (despite it consisting of a mask over his usual outfit, and the fact that everyone knew it was him anyways).

-Takuma was an odd fit in the King of Fighters series, as he was near-identical to his son in terms of moveset. So he ended up kind of a Moveset Clone, and never moved forward in the plot- oddly enough, he would frequently and consistently go missing from games- he was in the first two KoFs, but retired for the '96 and '97 editions, returning only because KoF '98 was out of continuity and a "Best Of"- here, he joined other retired characters Heidern & Saisyou Kusanagi in the "Old Man Team". And then, curiously, he simply reappeared in later games! They added a "four-man" concept to some, requiring Takuma to join his two kids & Robert in the extended "AoF Team", repeating that until he skipped out 2003 to the 12th game. He reappeared one last time in KoF XIII, but didn't show up for the 14th. It seems they sometimes just don't feel like adding a superfluous third practitioner of the same general moveset.

-Takuma isn't too much different from Ryo, just shifting his points around here and there. He's a bit slower, but equal in accuracy & defense, and has all the same Powers (but apparently has an Invisible Fireball in there). He's also much, much more intimidating, and once deflected a KILLER SATELLITE'S LASER BEAM with a Hadoken rip-off! Hey, when the potential future of your bloodline is threatened (King was in danger), you play those damn Hero Points. Takuma also has very high Deception, even though he is DEFINITELY not Mr. Karate, oh no sir.
Last edited by Jabroniville on Tue Feb 14, 2023 4:11 am, edited 1 time in total.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Wang Koh-San

Post by Jabroniville »

Image

WANG KOH-SAN
First Appearance:
Art of Fighting 3 (1996)
Game Appearances: Art of Fighting 3
Role: Joke Character, Comic Relief
PL 7 (95)
STRENGTH
2 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 0

Skills:
Acrobatics 6 (+10)
Athletics 8 (+10)
Close Combat (Unarmed) 2 (+10)
Expertise (Art) 6 (+7)
Insight 2 (+3)
Perception 3 (+4)
Persuasion 3 (+4)

Advantages:
Improved Critical (Unarmed), Improved Critical (Leap & Dive), Improved Critical (Special Moves), Taunt

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Thunder Butt" Damage 2 (Extras: Area- 30ft. Burst) (Flaws: Limited to Grounded Opponents) Linked to Affliction 5 (Strength; Hindered & Vulnerable/Prone & Defenseless) (Extras: Extra Condition) (Flaws: Limited to 2 Rounds, Limited to Grounded Opponents, Limited Degree) (4) -- [7]
  • AE: "Special Moves" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Grab & Uppercut" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
  • AE: "Leap & Dive" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
Offense:
Unarmed +10 (+3 Damage, DC 18)
Special Moves +8 (+5 Damage, DC 20)
Thunder Butt +2-5 Area (+2 Damage & +5 Affliction, DC 17 & 15)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +3 (+4 D.Roll), Fortitude +5, Will +4

Complications:
Motivation (Art)- Wang comes to Glasshill for some inspiration for his artwork.
Relationship (Lee Pai Long)- Wang & Lee are friends.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 46 / Skills: 30--15 / Advantages: 4 + 11 / Powers: 8 / Defenses: 11 (95)

-... I kinda liked the days when Fighting Games didn't have stupid Joke Characters. Part of the problem is the Japanese developers have gotten a weird sense of humor in the past decades, and think that fans want some kind of insane fat dude or something. I mean, at least Dan was FUNNY- characters like this guy are just stupid. Wang is an artist in search of inspiration, and thinks Wyler's special serum may interest his friend (and fellow fighter, but not in this game) Lee. He's basically your everyday Joke Character, with PL 6.5 capabilities and nothing much special, besides an Area Attack that can knock guys on their butt.
Last edited by Jabroniville on Thu Nov 07, 2019 7:28 am, edited 1 time in total.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Karman Cole

Post by Jabroniville »

Image
Image

KARMAN COLE
First Appearance:
Art of Fighting 3 (1996)
Game Appearances: Art of Fighting 3
Role: The Personal Assistant
PL 7 (108)
STRENGTH
3 STAMINA 3 AGILITY 4
FIGHTING 9 DEXTERITY 2
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 4 (+8)
Athletics 4 (+7)
Close Combat (Unarmed) 2 (+11)
Expertise (History) 2 (+3)
Expertise (Martial Arts) 5 (+6)
Perception 4 (+6)
Ranged Combat (Blast) 5 (+10)

Advantages:
Improved Critical (Unarmed), Improved Critical (Combo Attack), Improved Critical (Power Kick), Improved Defense, Improved Initiative

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Combo Attack" Strength-Damage +1 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (Inaccurate -1) (7) -- [9]
  • AE: "Power Kicks" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Cut High Kick" Strength-Damage +2 (Feats: +2 If Opponent Kicked Last Turn) (Inaccurate -1) (2)
Offense:
Unarmed +11 (+3 Damage, DC 18)
Combo Attack +10 (+4 Damage, DC 19)
Special Moves +9 (+5 Damage, DC 20)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +5, Will +5

Complications:
Responsibility (The Garcia Family)- Karman is a loyal assistant to the Garcia family, both letting Robert get away with more than he should, and treating him like a child.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 58 / Skills: 28--14 / Advantages: 5 + 11 / Powers: 9 / Defenses: 11 (108)

-This guy has the weirdest Fighting Game stance I've ever seen. Most guys at least look SOMEWHAT like they belong in a martial arts competition- Karman Cole looks like Mr. Burns with his arms awkwardly dangling out in front of him like that. He is the personal assistant of Robert Garcia's parents, and ended up going with Robert to Glasshill Valley in search of his childhood friend.

-Karman's apparently more of a Counter-happy character, but I can't find many clips of him online to tell what his moves do- one at least is a simple Dashing Punch, which is always a nasty surprise.
Jabroniville
Posts: 24690
Joined: Fri Nov 04, 2016 8:05 pm

Sinclair

Post by Jabroniville »

Image

SINCLAIR
First Appearance:
Art of Fighting 3 (1996)
Game Appearances: Art of Fighting 3
Role: The Chick, Sub-Boss
PL 9 (132)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 6 (+12)
Athletics 8 (+10)
Deception 4 (+7)
Expertise (Streetwise) 4 (+6)
Expertise (Martial Arts) 4 (+6)
Insight 3 (+6)
Intimidation 3 (+6)
Perception 2 (+5)

Advantages:
Agile Feint, Defensive Attack, Equipment (Sword- Strength-Damage +2- Improved Critical), Improved Aim, Improved Critical (Sword) 2, Improved Critical (Revolving Sword), Improved Critical (Vision Cutter), Improved Defense, Improved Initiative, Ranged Attack 3, Takedown, Taunt

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]
Features 1: Can Add Sword Damage to Special Moves [1]

"Revolving Sword" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6) -- [7]
  • AE: "Vision Cutter" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +12 (+2 Damage, DC 17)
Sword +12 (+4 Damage, DC 19)
Great Slash +12 (+6 Damage, DC 21)
Initiative +10

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +6, Will +5

Complications:
Relationship (Wyler)- Sinclair works for Wyler, but wants him to give up his experiments.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 70 / Skills: 34--17 / Advantages: 15 + 11 / Powers: 9 / Defenses: 10 (132)

-A peculiar Sub-Boss, Sinclair is the rare Arabic/Persian-type Scimitar-wielder in a Fighting Game, but alas, they didn't really do all they could with this design- much like John & Jack, she's just some typical-looking character aside from a few ethnic accoutrements. I mean, they could have put some FLAIR into the design, ya know? She's well-animated and is quite pretty, but aside from the bandana and colored bits, she's not standing out that much. As it stands, despite her place in the game, she's been abandoned by SNK for over twenty years.

-As a Sub-Boss, but one who only appeared once (and in AoF, not one of the better series), Sinclair earns only PL 8 status- my original build was PL 9, but I feel that's too high given how little impact she had.
Jabroniville
Posts: 24690
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Wyler

Post by Jabroniville »

Image

WYLER
First Appearance:
Art of Fighting 3 (1996)
Game Appearances: Art of Fighting 3
Role: The Boss, Doctor Jekyll/Mister Hyde Character, Evil Businessman
PL 9 (132)
STRENGTH
7 STAMINA 7 AGILITY 4
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 2 PRESENCE 2

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 3 (+11)
Expertise (Business) 5 (+9)
Expertise (Science) 4 (+8)
Intimidation 10 (+8)
Perception 4 (+2)
Persuasion 4 (+6)

Advantages:
Chokehold, Great Endurance, Improved Critical (Unarmed) 2, Improved Critical (Special Moves)

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"You Can't Throw Wyler!" Features 2: Increased Mass 2 [2]

"Orbit Toss" Deflect 8 (Extras: Reflect) (Reduced Defenses -2) (12) -- [14]
  • AE: "Hurricane Attack" Blast 6 (Feats: Accurate 4) (Reduced Defenses -2, Diminished Range -1) (11)
  • AE: "Lead Shoulder" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +11 (+7 Damage, DC 22)
Special Moves +9 (+9 Damage, DC 24)
Hurricane Attack +10 (+6 Ranged Damage, DC 21)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +7 (+8 D.Roll), Fortitude +8, Will +6

Complications:
Motivation (The Elixir)- Wyler desperately wants the power that comes from an elixir his father and Mr. Lawrence worked on- he's prepared to kidnap Lawrence's daughter Freia to get it.
Involuntary Transformation (Childlike)- The Elixir will soon reduce all of Wyler's Mental Abilities to -2. Without the Elixir, he was a normal human with unknown physical powers.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 72 / Skills: 34--17 / Advantages: 5 + 11 / Powers: 16 / Defenses: 10 (132)

-Wyler is the Final Boss of Art of Fighting 3, having kidnapped an old friend of Robert's in order to gain the secrets of some Elixir that promises to give him incredible power- his & Freia's fathers had worked on in, but their partnership broke up. He takes the elixir in the final moments of the game, becoming a hulking monstrosity and challenging the victor of the tournament. However, while most SNK Bosses have incredible, ornate designs, or at least look pretty cool, Wyler is an abject failure of a design- all they could do was this tiny-headed, stiffly-moving hulk with bright veins and lame moves? There's a LOT of better-looking Huge Guys in Fighting Games.

-Wyler is the most powerful AoF character by virtue of his incredible Strength score (equal to frickin' Hugo in Street Fighter, and beyond that of Zangief, T. Hawk or Sagat!), cannot be thrown (too much weight), is really hard to hurt, and even has a powerful Blast, but he's still only a PL 9.
Last edited by Jabroniville on Thu Nov 07, 2019 7:30 am, edited 1 time in total.
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