Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
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Davies
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by Davies »

Her name means dance. I always thought that was very appropriate.
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KorokoMystia
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by KorokoMystia »

Apparently the ratings board in Japan, CERO, were specifically looking for panty shots, which is why Mai would be disallowed but not Bayonetta (because of her skintight outfit.) It makes sense for Mai to specificlaly mentioned, since it's a pretty big omission when considering how many cameos are in the game, since the Smash developers had 20 (!!) SNK characters modeled and animated (Blue Mary and King are there too, for comparison) just so that they could appear in the background of Terry's stage, and there's also the "Spirits" (support characters represented by their artwork that can be equipped for stat boosts). All in all, it seems like Mr. Sakurai really likes Terry and SNK given how much content he put in (50 music tracks from SNK's library, several of them being brand new remixes!)
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Michael Max

Post by Jabroniville »

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MICHAEL MAX
First Appearance:
Fatal Fury (1991)
Game Appearances: Fatal Fury 1 Only
Role: Mike Tyson Clone
PL 7 (90)
STRENGTH
3 STAMINA 3 AGILITY 4
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 4 (+8)
Athletics 7 (+10)
Close Combat (Unarmed) 1 (+9)
Deception 1 (+2)
Expertise (Streetwise) 4 (+4)
Insight 2 (+3)
Persuasion 2 (+3)

Advantages:
Improved Critical (Unarmed), Improved Critical (Special Moves), Improved Critical (Tornado Upper), Ranged Attack

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Tornado Upper" Blast 4 (Feats: Accurate 2) (Reduced Defenses -2, Diminished Range -1) (5) -- [6]
  • AE: "Special Moves" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +9 (+4 Damage, DC 19)
Special Moves +7 (+6 Damage, DC 21)
Tornado Upper +9 (+4 Ranged Damage, DC 19)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +3 (+4 D.Roll), Fortitude +5, Will +3

Complications:
Motivation (Glory)- Michael Max nearly killed someone in a street fight, and was kicked out of pro boxing for it. He seeks to reclaim his lost glory by winning the King of Fighters tournament.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 48 / Skills: 22--11 / Advantages: 4 + 11 / Powers: 7 / Defenses: 9 (90)

-Another thoughtless rip-off of Mike Tyson, Michael Max is just some black boxer in generic clothes, which makes him look bush-league when you consider that Balrog did it first. He even copies the fade hairstyle with the points on it! He's so awful that he never showed up for any of the sequels (of which there were almost a dozen), being replaced entirely by Axel Hawk, who was revealed to have been trained by Michael. I'm pretty sure they realized that having such a bald-faced Balrog Wannabe on their roster just made them look bad, and so they dumped him as soon as they could, saying that Wolfgang Krauser beat him up between games.

-As a one-shot fighter who didn't even earn SEQUEL status, Michael is a mere PL 6.5 fighter, though like Mickey Rogers in Art of Fighting, he somehow manages to have a Blast power, despite being a pro boxer. Though given that we've seen Special Forces guys and Kickboxers do the same thing, there's no real reason WHY another "hard" art couldn't, even if we're used to seeing it as the most mundane of fighting styles.
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Axel Hawk

Post by Jabroniville »

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AXEL HAWK
First Appearance:
Fatal Fury 2 (1992)
Game Appearances: Fatal Fury 2 & Special (20% of FF games)
Role: Butterbean Clone, Replacement Character (to Michael Max)
PL 7 (90)
STRENGTH
3 STAMINA 3 AGILITY 3
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 4 (+7)
Athletics 7 (+10)
Close Combat (Unarmed) 1 (+10)
Expertise (Martial Arts) 4 (+4)
Insight 2 (+3)

Advantages:
Improved Critical (Unarmed), Improved Critical (Special Moves), Improved Critical (Tornado Upper), Ranged Attack

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Tornado Upper" Blast 4 (Feats: Accurate 2) (Reduced Defenses -2, Diminished Range -1) (5) -- [6]
  • AE: "Special Moves" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +10 (+4 Damage, DC 19)
Special Moves +7 (+6 Damage, DC 21)
Hurricane Attack +9 (+4 Ranged Damage, DC 19)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +5, Will +4

Complications:
Motivation (Pride)- Axel thinks highly of himself.
Relationship (Mother)- Axel worries for his mother's health.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 48 / Skills: 18--9 / Advantages: 4 + 11 / Powers: 7 / Defenses: 11 (90)

-Axel replaced Michael Max for Fatal Fury 2, looking more like Butterbean than Mike Tyson, with his big gut and big arms. He was retired, but was recruited by Wolfgang Krauser to become one of his three defenders (in a MASSIVE rip-off of Street Fighter II's concept of Bison's Shadoloo organization, especially since Axel was like Balrog, and Laurence Blood like Vega). Much like Michael, he did not reappear in many other games, but at least showed up in the upgrade Fatal Fury Special before being himself replaced by Franco Bash, a much more original design.

-Axel is only marginally better than Michael, in any case- they fight using the exact same style.
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KorokoMystia
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by KorokoMystia »

It makes sense for Axel to be stronger than Michael since he's his mentor and a sub-boss, but also pretty bad since he only showed up in one canon game.
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Davies
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by Davies »

... I guess someone over there didn't really like George Foreman.
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Jabroniville
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by Jabroniville »

It's time to play more "old Comments"

Ares:
Looking forward to the Fatal Fury builds. Terry was my favorite primary fighter of the bunch, and while he was effectively the 'Ryu' of the series, I do like that he bucked the trend of the 'honorable, stoic warrior' by being a good person who was still kind of a smartass and a little cocky. I like Ryu, but only certain sources really give him any personality, and even then he works best as part of a duo with someone like Ken or Sakura, where he can contrast their personalities.

Really looking forward to seeing Geese, as I agree that he is one of video game's best villains. I mean, an American crime boss who is completely in love with Japanese culture, fights his own battles using martial arts, and not only martial arts but AIKIDO of all things. Aikido is one of the most defensive martial arts in the world, something normally reserved for heroes who like to make a philosophical point about using an opponents own anger against them. Here, we've got the VILLAIN using a defensive style to whup up on the heroes. That's just brilliant.
Danelsan:
Real Bout Fatal Fury Special's version of Geese as a secret boss was just terrifying! Faster attacks than before, able to throw four Shippuken (aerial Fireballs), his Jaeiken (sort of a body-slam/ Palm strike mini combo) now looked like a huge human fireball, his Raising Storm was an enormous claw and he had the goddamn Deadly Rave as a new super move. And as if he wasn't hard enough, you couldn't continue when you lost! And Geese would take the opportunity to laugh at you. And even when you finally beat him he would still laugh at you like a MANIAC!
Yeoman:
I thought Andy and Mai finally got married a couple years back. Or are they still trying to milk that despite something like a decade passing in game?
Crinos:
I think it was implied they were married in Garou: Mark of the Wolves. I think. Neither of them appeared in the game IIRC, but there is Hokutomaru, who is Andy's ninja student.

Actually, checking online, there seems to be no indication that they got married, even in Garou. Huh.

Okay, I just checked again. And according to the SNK wiki, the designers didn't mention where Mai was during Garou (Which is canonically set ten years after real bout fatal fury) but that she still carries a torch for Andy, which implies they did not get together.

Then again, KOF has already reached the point of Garou in game I think (Since Terry is now using his Garou costume, and Tizoc has shown up.
Crinos:
Yeah, but while Garou is an awesome game, there are some things about it I dislike, like Kim Kahpwan being taken out like a punk offscreen by that Freeman guy.

That being said, I freaking love Tizoc, every time I see him fight I think of that U2 song Vertigo as his theme.
Jabroniville
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by Jabroniville »

Davies wrote: Sat Nov 09, 2019 6:20 am ... I guess someone over there didn't really like George Foreman.
You mean Axel? He's supposed to be a big white dude- I took him for more of a "Butterbean", but I guess they might have just changed his race around.
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Rick Strowd

Post by Jabroniville »

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RICK STROWD
First Appearance:
Real Bout Fatal Fury 2 (1998)
Game Appearances: Real Bout Fatal Fury 2 only
Role: The Boxer, Forgotten Character
PL 7 (103)
STRENGTH
3 STAMINA 3 AGILITY 5
FIGHTING 8 DEXTERITY 1
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Acrobatics 5 (+10)
Athletics 8 (+11)
Close Combat (Unarmed) 2 (+10)
Expertise (Martial Arts) 4 (+4)
Expertise (Native American Stereotype) 2 (+2)
Intimidation 3 (+5)
Perception 4 (+5)

Advantages:
Defensive Attack ("Head Bob"), Improved Critical (Unarmed), Improved Critical (Special Moves), Improved Critical (Multi-Punch), Improved Critical (Dash Punch), Improved Critical (Big Uppercut), Ranged Attack 2, Startle

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Multi-Punch" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6) -- [9]
  • AE: "Special Move" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Dash Punch" Strength-Damage +2 (Inaccurate -1) & Speed 2 (8 mph) (Flaws: Limited to Short Bursts) (2)
  • AE: "Big Uppercut" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
Offense:
Unarmed +10 (+4 Damage, DC 19)
Special Moves +8 (+6 Damage, DC 21)
Multi-Punch +10 (+4 Damage & Affliction, DC 19 & 14)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +6, Will +4

Complications:
Motivation (The Challenge)- The Wind called him to face new challenges, and so he left the Casino circuit to try his hand somewhere else.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 46 / Skills: 28--14 / Advantages: 9 + 11 / Powers: 10 / Defenses: 13 (103)

-Talk about bizarre- this guy was so ahead of his time in terms of look (a muscular, tattooed guy with white dreadlocks) that he could be revealed TOMORROW and still look up-to-date, and yet he's a forgotten nobody who appeared in a single game- Real Bout 2 debuted two new characters, but Rick was ignored almost immediately as the series continued on, which is a shame, since his overall look and style averts both Generic Boxer Syndrome and Generic-Looking SNK Fighter Syndrome. They'd later use a bit of his offense for KoF's Vanessa. Christ, he's even a Native American fighter who ISN'T decorated in feathers, NOR does he have any Shamanistic Powers! What the HELL, SNK! Rick is a Casino boxer who felt the wind calling him (well okay, he's a BIT stereotypical, but he's STILL the least-so of any Native character I can think of), and so joined the Fatal Fury tournament.

-Even as a Boxer, he's pretty cool- fighting as a combo of Balrog & E. Honda, with dashing punches, a cool swirling one-two-punch Uppercut, and some attack flurries. He even debuts the "Head Bob" defensive technique that Vanessa would use in King of Fighters. Alas, since he only appeared in one game, he's only PL 7.
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by FuzzyBoots »

Jabroniville wrote: Sat Nov 09, 2019 8:40 am
Davies wrote: Sat Nov 09, 2019 6:20 am ... I guess someone over there didn't really like George Foreman.
You mean Axel? He's supposed to be a big white dude- I took him for more of a "Butterbean", but I guess they might have just changed his race around.
I think they're more referring to that "The Boxer" in Japan is almost always based off of Mike Tyson.
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squirrelly-sama
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by squirrelly-sama »

Even without playing much KoF myself as a kid I can recognize Mai. I don't know what all yall mean about her proportions though, even though I'm not a breast man I didn't really see anything too extreme about her chest besides the hilarious amount of jiggle physics. They don't look disproportionately large, nothing near as extreme as I've seen in other games, anime, and even some western comics.
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Joe Higashi

Post by Jabroniville »

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JOE HIGASHI
First Appearance:
Fatal Fury (1991)
Game Appearances: All Fatal Fury Games (minus Garou), King of Fighters '94-'03, XII, XIII & XV (misses 1 only), Capcom (vs) SNK 2
Role: Wacky Buddy, Muay Thai Guy
PL 9 (124)
STRENGTH
3 STAMINA 3 AGILITY 5
FIGHTING 9 DEXTERITY 1
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 5 (+10)
Athletics 8 (+11)
Close Combat (Unarmed) 5 (+14)
Expertise (Martial Arts) 7 (+7)
Expertise (Survival) 4 (+6)
Insight 2 (+4)
Perception 3 (+5)
Ranged Combat (Hurricane) 8 (+11)

Advantages:
Great Endurance, Improved Critical (Unarmed) 2, Improved Critical (Slash Kick), Improved Critical (Hurricane Upper), Improved Critical (TNT Punch), Ranged Attack 2, Taunt

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Exploding Hurricane" Blast 5 (Feats: +2 to Hit Blasting Opponent) (Extras: Multiattack) (Flaws: Distracting) (Diminished Range -1) (10) -- [13]
  • AE: "Hurricane Upper!" Blast 5 (Reduced Defenses -2, Diminished Range -1) (5)
  • AE: "TNT Punch" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6)
  • AE: "Tiger Kick/Slash Kick" Strength-Damage +2 (Drawbacks: Inaccurate) (1)
Offense:
Unarmed +13 (+4 Damage, DC 19)
Special Moves +11 (+6 Damage, DC 21)
Hurricane +11 (+5 Ranged Damage, DC 20)
Initiative +5

Defenses:
Dodge +12 (DC 22), Parry +14 (DC 24), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6

Complications:
Motivation (Glory & The Spotlight)
Relationship (Lilly Kane)- Joe is dating the little sister of the criminal Billy Kane, who does not approve.
Relationship (Terry & Andy Bogard)- The three form a close partnership upon meeting in the first Fatal Fury.
Rivalry (Hwa Jai)- A fellow kickboxer, Jai is at first an enemy, but then the two become friends and rivals.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 50 / Skills: 42--21 / Advantages: 9 + 11 / Powers: 14 / Defenses: 19 (124)

-Joe Higashi is the third of the three playable characters in the first Fatal Fury game- a pal to the Bogard Brothers and a Muay Thai expert who dresses like very other Muay Thai guy in Fighting Games. Despite this, he ended up being a wacky jokester, acting like an egomaniacal buffoon, and even MOONING PEOPLE, but maintains his credibility as a top-level guy. He made every FF game but the last (which only featured Terry as a recurring guy), and all King of Fighters games but the eleventh, owing to his continued success- being attached to the Bogards means he pretty much HAS TO make every single "Fatal Fury Team" in the tournaments.

-Joe's place in Fatal Fury is kinda odd, though, because... he has no real importance to the plot beyond "the heroes arrive in Southtown, and make a helpful new friend". He gets a rival in Hwa Jai, but that guy disappears after the first game. Joe proved popular enough to last, however, SNK modifying his "Generic Muay Thai Fighter" design (a MASSIVE source of generic characters, especially back in the early '90s when aping Street Fighter was even more common, given the lack of other games to swipe from) by giving him a goofy, ridiculous hairstyle. The "Wacky Guy" thing getting tied to him helped tremendously- every Stoic Hero needs some comic relief.

-Joe fills out the "Fatal Fury Team" as another PL 9, but he's not quite as good as Andy (equal PLs, but Andy is more versatile and skilled), and especially not as good as Terry (who is the obvious Ace of that series). At PL 10/9/9, they make a formibable Trio in the King of Fighters tournament, which means they should always do very well, even though they have never won one. Joe's a fairly versatile fighter, though, packing Strikes and Blasts in regular AND Multiattack formation- his "Exploding Hurricane" tossing out a trio of Tornado Uppers at the opponent, which can be lethal if they're trying to counter projectiles (as their fireball will only stop the first Tornado, not the second two)- he thus gets a rare bonus to hit Blasting opponents. So while many moves copy Sagat pretty closely, he can also toss out far different stuff.
Last edited by Jabroniville on Mon Jul 24, 2023 8:11 am, edited 2 times in total.
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Ares
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by Ares »

Joe was fun, and the anime did a decent job of making him funny comic relief, extremely cocky and arrogant, but also capable of being serious when the moment required. He was confident enough to challenge Krauser, and even while getting his ass kicked he never backed down, even impressing Krauser a bit with his tenacity before he finally went down. His hurricane attacks often made for great visuals, as in one anime he did this wicked move where he uppercut one guy, and a tornado whipped up around the punch, launching the guy into the air violently. He was someone who played off well with the others, especially since he was frequently partnered with Andy, where they had a very "Ryu and Ken" dynamic. Terry served as a kind of moderating balance between the two, being less dour and serious than Andy but less brash and cocky than Joe, which explains why he was the leader of the crew.

But yeah, Joe showed how you could do a Muay Thai fighter and keep him unique, rather than being any of a number of clones of Sagat. It makes sense that Andy would be more versatile than Joe, given Joe is basically "only" a professional fighter while Andy was basically trained to be a ninja AND a fighter.
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Re: Jab’s Builds! (King! Terry Bogard! Andy! Mai Shiranui!)

Post by Woodclaw »

Ares wrote: Sat Nov 09, 2019 10:47 pm Joe was fun, and the anime did a decent job of making him funny comic relief, extremely cocky and arrogant, but also capable of being serious when the moment required. He was confident enough to challenge Krauser, and even while getting his ass kicked he never backed down, even impressing Krauser a bit with his tenacity before he finally went down. His hurricane attacks often made for great visuals, as in one anime he did this wicked move where he uppercut one guy, and a tornado whipped up around the punch, launching the guy into the air violently. He was someone who played off well with the others, especially since he was frequently partnered with Andy, where they had a very "Ryu and Ken" dynamic. Terry served as a kind of moderating balance between the two, being less dour and serious than Andy but less brash and cocky than Joe, which explains why he was the leader of the crew.
BAck in the day the the Fatal Fury OAV were kind of guilty pleasure. In general they were extremely well done and the writers actually did a masterful job to integrate the fights organically into the story, not to mention giving some well defined personalities without limiting themselves to the source material.
Ares wrote: Sat Nov 09, 2019 10:47 pm But yeah, Joe showed how you could do a Muay Thai fighter and keep him unique, rather than being any of a number of clones of Sagat. It makes sense that Andy would be more versatile than Joe, given Joe is basically "only" a professional fighter while Andy was basically trained to be a ninja AND a fighter.
Funny that you mention Sagat, since in one of the Capcom vs SNK games, Joe and Sagat actually had a special intro to the match.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

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Jabroniville
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Hwa Jai

Post by Jabroniville »

Image
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HWA JAI
First Appearance:
Fatal Fury (1991)
Game Appearances: Fatal Fury 1, King of Fighters XIII
Role: The Rival (to Joe), Muay Thai Guy
PL 8 (101)
STRENGTH
2/3 STAMINA 3 AGILITY 5
FIGHTING 9 DEXTERITY 1
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 5 (+10)
Athletics 8 (+11)
Close Combat (Unarmed) 3 (+12)
Expertise (Martial Arts) 7 (+7)
Expertise (Survival) 4 (+6)
Intimidation 3 (+5)

Advantages:
Improved Critical (Unarmed), Improved Critical (Special Moves), Improved Initiative, Ranged Attack 2, Startle, Taunt

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Power Drink"
Enhanced Strength 1 (Flaws: Limited to After Injesting Drink) [1]
Speed 2 (8 mph) (Flaws: Limited to After Injesting Drink) [1]

"Bakuretsuken- Multi-Punch" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6)
  • AE: "Dragon Tail/Dragon Kick" Strength-Damage +2 (Drawbacks: Inaccurate) (1)
Offense:
Unarmed +12 (+3 Damage, DC 18)
Post-Drink +12 (+4 Damage, DC 19)
Special Moves +10 (+6 Damage, DC 21)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +6, Will +4

Complications:
Rivalry (Hwa Jai)- A fellow kickboxer, Joe is at first a hated enemy, but then the two become friends and rivals.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 50 / Skills: 30--15 / Advantages: 7 + 11 / Powers: 4 / Defenses: 14 (101)

-Hwa Jai is on one hand a complete pile of suck, and on the other a bag of awesome- see, this is a guy who was a quick failed character in the first Fatal Fury game, and was immediately downgraded and left out of all sequels (having been beaten up by Wolfgang Krauser), just like Michael Max, Richard Meyer and a couple others. This is the hallmarks of a failure- he was just there to be a rival to Joe, but failed at that and turned into a Buddy Character of his in some background shots. And so he remained for almost two decades... until all of a sudden he appeared out of NOWHERE in The King of Fighters XIII, which is one of those things I enjoy about this genre of gaming- the idea that a guy can disappear for eons and then make this awesome comeback- it's very "Comic Book-y", actually. It reminds me of the sudden reappearances of Raiden & Eagle in Capcom (vs) SNK, or when a bunch of SF I characters reappeared in the Alpha series- it's a nice continuity nod, and can resurrect a tired old character.

-Hwa Jai is still of course a bit generic and bland (I mean, he's a Muay Thai Guy from the early era of Fighting Games). He went bad in the first game, being one of Geese's subordinates, and trying to kill Joe for having beaten him in the past. However, he is humbled again by Joe, and decides that he lost due to a weak mind & spirit, and became an ally of the heroes. Beaten badly by Krauser, Joe helps avenge him in Fatal Fury 2. In the KoF series (which is sort of a different continuity I think), he suddenly reappears with Raiden as part of Kim Kaphwan's new team.

-Hwa Jai was just a generic Villain with one move (a "Dragon Kick") in the first game, but by KoF, he'd developed a lot of quick, lashing-out kicks that move kind of like a combo of Guile's Flash Kick (but moving downwards) and a forward-moving strike. Peculiarly, he also does what Hakan does in Street Fighter IV a bit- getting more powerful with the application of an "Energy Drink" (WHERE DOES HE KEEP THE BOTTLE? He's wearing SHORTS!), though he'll also be able to do said moves if he's taken 1/3rd Damage. Not the easiest thing to replicate in M&M stats, but I figure him for a PL 8- he was probably a PL 7 back when he was a one-shot loser, but a King of Fighters apppearance always comes with an upgrade. The Shoryuken Wiki says he's a "rushdown" character (ie. one who can chase down opponents and keep pressure on them), but also has "great defensive options".
Last edited by Jabroniville on Tue Feb 14, 2023 3:51 am, edited 1 time in total.
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