GATO
First Appearance: Garou: Mark of the Wolves (1999)
Game Appearances: King of Fighters 2003, XI & XV (20% of series), Garou: Mark of the Wolves
Role: Kung Fu Guy
PL 9 (109)
STRENGTH 2 STAMINA 3 AGILITY 5
FIGHTING 11 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 1 PRESENCE 0
Skills:
Acrobatics 8 (+13)
Athletics 10 (+12)
Close Combat (Unarmed) 3 (+14)
Expertise (Martial Arts) 6 (+7)
Perception 7 (+8)
Advantages:
Defensive Attack, Improved Critical (Unarmed) 2, Improved Critical (Telekinetic Palm), Improved Critical (Special Moves), Improved Critical (Regret Fist), Improved Initiative 2, Startle
SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)
Powers:
"Martial Artist" Strength-Damage +1 [1]
"Blindsight" Senses 3 (Accurate Psychic Sense) [3]
"Telekinetic Palm" Damage 2 (Feats: Accurate 2, Reach 2) (6) -- [8]
- AE: "Palm Strike/Tiger Leap" Strength-Damage +2 (Inaccurate -1) (1)
- AE: "Regret Fist" Strength-Damage +2 (Feats: +2 to Hit if He Parried Enemy's Attack Last Turn) (Inaccurate -1) (2)
Unarmed +14 (+3 Damage, DC 18)
Special Moves +12 (+5 Damage, DC 20)
Mini Fireball +15 (+2 Damage, DC 17)
Initiative +5
Defenses:
Dodge +11 (DC 21), Parry +13 (DC 23), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6
Complications:
Motivation (Revenge)- Gato is searching for his father, whom he believes has killed his mother.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 50 / Skills: 34--17 / Advantages: 9 + 11 / Powers: 12 / Defenses: 16 (109)
-Gato has a pretty cool, legit-looking design, and debuted in King of Fighters 2003, oddly being chosen for the final Fatal Fury game as well. He started off on an "Outlaw Team" with Yamazaki & Billy Kane, but quit them and joined the "Garou Team" with B. Jenet & Tizoc once that game came out. Generally, he's always after his father, and is grunt-y and disinterested in anybody else. His Kung Fu moves look AWESOME, just exploding out of the gate with all this power and fury, which means he uses a lot of All-Out and/or Power Attack, as well as having Improved Initiative. Hell, one of his moves is to leap up onto someone's shoulders, wrap his legs around their head, and TWIST it at a horrific angle! He even has a fireball that sorta bursts outta the ground as if he threw it invisibly- it's effectively a short-range attack on someone's feet, so it's still a Melee Attack. Gato has become popular enough to join the "Garou Team" in KoF XV as DLC.
-As a great-looking latter-day fighter with a bad-ass style, he earns PL 8.5 status, meaning he could fit in to the World Warriors quite easily- a few more games under his belt, and he'll be elite.