KYO-1
First Appearance: King of Fighters '99
Game Appearances: King of Fighters '99 & 2002 (14% of series)
Role: Character Clone, Moveset Clone
PL 8 (113)
STRENGTH 3 STAMINA 3 AGILITY 5
FIGHTING 11 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Acrobatics 9 (+14)
Athletics 9 (+12)
Close Combat (Unarmed) 2 (+13)
Expertise (Martial Arts) 6 (+6)
Insight 3 (+3)
Perception 5 (+5)
Ranged Combat (Chi) 4 (+11)
Advantages:
Defensive Attack, Great Endurance, Improved Critical (Unarmed), Improved Critical (Dark Thrust), Improved Critical (Blue Ogre), Improved Critical (New Wave Smash), Improved Initiative, Ranged Attack 3
SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)
Powers:
"The Kusanagi Flames" Features 1: Adds Fire to Unarmed Damage [1]
Leaping 1 (15 feet) [1]
"Blue Ogre- Fire Combo" Strength-Damage +1 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (Inaccurate -1) (6) -- [8]
- AE: "Dark Thrust- SNK Sliding Blast" Blast 5 (Reduced Defenses -2, Diminished Range -1) (5)
- AE: "New Wave Smash- Fire Punches" Strength-Damage +2 (Inaccurate -1) (1)
Unarmed +13 (+3 Damage, DC 18)
Special Moves +11 (+5 Damage, DC 20)
Dark Thrust +11 (+5 Ranged Damage, DC 20)
Blue Ogre +12 (+4 Damage & Affliction, DC 19 & 14)
Initiative +5
Defenses:
Dodge +11 (DC 21), Parry +13 (DC 23), Toughness +3 (+4 D.Roll), Fortitude +6, Will +4
Complications:
Hatred (Kyo Kusanagi)- Kyo-1 has been programmed with a great hatred for Kyo.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 48 / Skills: 38--19 / Advantages: 10 + 11 / Powers: 10 / Defenses: 15 (113)
-King of Fighters '99, having altered the sprite of popular Kyo Kusanagi, smartly hedged their bets by "cloning" the former Main Character twice, producing Kyo-1 & Kyo-2. Each copied the moveset of Kyo in a prior incarnation, thus letting fans "enjoy" that version if they so chose. Indecisive over which version of the character to use, a product head finally just said "let's make TWO clones", and so we have a pair of them.
-The Kyo Clones were two of thousands ready to be activated by Kryzalid, the Final Boss of KoF '99. All were killed in the destruction of the NESTS factory. In KoF 2002, they are part of a "Clone Team" along with Kusanagi (another clone), though this is out of continuity. Kyo-1 is said to be more serious, and never underestimates his opponents.
-Kyo-1 is based off of Kyo as he appeared in the first two games in the series- thus, he has the Dark Thrust, a combo, and a two-hit combination punch. As the Clones were easily killed and disposable, I left them both as PL 8s, though if you want to be "game accurate", they'd be PL 10 just like Kyo was.
KYO-2
First Appearance: King of Fighters 2002
Game Appearances: King of Fighters '99 & 2002 (14% of series)
Role: Character Clone, Moveset Clone
PL 8 (113)
STRENGTH 3 STAMINA 3 AGILITY 5
FIGHTING 11 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Acrobatics 9 (+14)
Athletics 9 (+12)
Close Combat (Unarmed) 2 (+13)
Expertise (Martial Arts) 6 (+6)
Insight 3 (+3)
Perception 5 (+5)
Advantages:
Defensive Attack, Great Endurance, Improved Critical (Unarmed), Improved Critical (Rapids of Rage), Improved Critical (Wicked Chew), Improved Critical (Fire Ball), Improved Critical (Crescent Slash), Improved Initiative, Ranged Attack 3
SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)
Powers:
"The Kusanagi Flames" Features 1: Adds Fire to Unarmed Damage [1]
Leaping 1 (15 feet) [1]
"Rapids of Rage- Fire Combo" Strength-Damage +1 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (Inaccurate -1) (6) -- [9]
- AE: "Wicked Chew/Poison Gnawfest- Fire Punches" Strength-Damage +2 (Inaccurate -1) (1)
- AE: "Fire Ball- Rising Attack" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
- AE: "Crescent Slash- Fire-Based Grab" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
Unarmed +13 (+3 Damage, DC 18)
Special Moves +11 (+5 Damage, DC 20)
Rapids of Rage +12 (+4 Damage & Affliction, DC 19 & 14)
Initiative +5
Defenses:
Dodge +11 (DC 21), Parry +13 (DC 23), Toughness +3 (+4 D.Roll), Fortitude +6, Will +4
Complications:
Hatred (Kyo Kusanagi)- Kyo-2 has been programmed with a great hatred for Kyo.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 48 / Skills: 34--17 / Advantages: 11 + 11 / Powers: 11 / Defenses: 15 (113)
-Kyo-2 is seemingly less mature than Kyo-1, and often underestimates his opponents. He represents Kyo as he appeared in KoF '96 and '97- he has the Poison Chew, Wicked Gnawfest, Rapids of Rage, Crescent Slash, and Fire Ball (another Anti-Air move). This makes him more versatile than the other, and more like Kyo as he appears later on, but lacks a Blast.