FOXY
First Appearance: King of Fighters 2000 (as a Striker), King of Fighters 2001 (playable)
Game Appearances: King of Fighters 2001-02 (28% of series since debut)
Role: Failed Character
PL 8 (118)
STRENGTH 2 STAMINA 2 AGILITY 5
FIGHTING 11 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3
Skills:
Acrobatics 5 (+10)
Athletics 9 (+12)
Close Combat (Unarmed) 2 (+13)
Expertise (Martial Arts) 4 (+6)
Expertise (Butler) 8 (+10)
Intimidation 2 (+5)
Perception 4 (+7)
Ranged Combat (Unicorn Horn) 4 (+11)
Advantages:
Equipment 1 (Rapier +2), Improved Critical (Rapier), Improved Critical (Unicorn Horn), Improved Critical (Prenilium), Improved Critical (Tree of Knowledge), Ranged Attack 4
SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)
Powers:
Features 2: Quick Change, Adds Rapier Damage to Special Moves [2]
"7 Stars" Enhanced Parry (Flaws: Source- Rapier) [1]
"Tree of Knowledge- Unarmed & Rapier Combo" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6) -- [8]
- AE: "Unicorn Horn" Blast 3 (Feats: Accurate) (Reduced Defenses -1, Diminished Range -2) (3)
- AE: "Prenilium- Big Slash" Strength-Damage +2 (Inaccurate -1) (1)
Unarmed +13 (+2 Damage, DC 17)
Rapier +11 (+4 Damage, DC 19)
Special Moves +9 (+6 Damage, DC 21)
Unicorn Horn +11 (+3 Ranged Damage, DC 18)
Tree of Knowledge +11 (+4 Damage & Affliction, DC 19 & 14)
Initiative +5
Defenses:
Dodge +10 (DC 20), Parry +13 (DC 23), Toughness +2 (+3 D.Roll), Fortitude +5, Will +5
Complications:
Responsibility (The NESTS Cartel)- Foxy is a loyal member.
Relationship (Kula Diamond)- Foxy has a motherly affection towards Kula.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 60 / Skills: 34--17 / Advantages: 9 + 11 / Powers: 11 / Defenses: 10 (118)
-Given a bizarre design with a very weird head thing, Foxy was a failed character. Appearing as one of Angel's Strikers in King of Fighters 2000, this was a sneak preview of her apperance the next year, but she only made that and the "Dream Match" 2002 game before being dropped. She's a member of the NESTS Cartel, with a design inspired by the anime Cutie Honey- she has a similar sword, outfit, and the ability to change her clothes in a flash. Her mission was to watch over Kula Diamond, the female clone of K', and enter the tournament alongside K9999 and Angel, other agents of the "NESTS Team". However, she was seemingly mortally-wounded in her team's finale (by K9999 & Angel, no less) after discovering that Igniz has killed the previous president of NESTS, making people think she was dead- developers have said she's alive, but as she hasn't appeared in seventeen years, it's not really making much difference.
-Foxy uses a rapier in combat, but as she only featured in one game, she's mostly PL 7.5. However, one of her Specials (7 Stars) is Parry-based, so I boosted her to PL 8 with Parry. Otherwise she uses combos and quick, arcing strikes. Apparently she was quite overpowered in KoF 2000, as her moves had great priority and came out quickly- this could have had something to do with her not being used much afterwards (though most of the "NESTS Team" was done as well).