Jab’s Builds! (Beaker! Sam Eagle! Miss Piggy! The Swedish Chef!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Foxy

Post by Jabroniville »

Image
Image

FOXY
First Appearance:
King of Fighters 2000 (as a Striker), King of Fighters 2001 (playable)
Game Appearances: King of Fighters 2001-02 (28% of series since debut)
Role: Failed Character
PL 8 (118)
STRENGTH
2 STAMINA 2 AGILITY 5
FIGHTING 11 DEXTERITY 3
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 5 (+10)
Athletics 9 (+12)
Close Combat (Unarmed) 2 (+13)
Expertise (Martial Arts) 4 (+6)
Expertise (Butler) 8 (+10)
Intimidation 2 (+5)
Perception 4 (+7)
Ranged Combat (Unicorn Horn) 4 (+11)

Advantages:
Equipment 1 (Rapier +2), Improved Critical (Rapier), Improved Critical (Unicorn Horn), Improved Critical (Prenilium), Improved Critical (Tree of Knowledge), Ranged Attack 4

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
Features 2: Quick Change, Adds Rapier Damage to Special Moves [2]
"7 Stars" Enhanced Parry (Flaws: Source- Rapier) [1]

"Tree of Knowledge- Unarmed & Rapier Combo" Strength-Damage +0 (Extras: Multiattack 4) (Flaws: Distracting) Linked to Affliction 4 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6) -- [8]
  • AE: "Unicorn Horn" Blast 3 (Feats: Accurate) (Reduced Defenses -1, Diminished Range -2) (3)
  • AE: "Prenilium- Big Slash" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +13 (+2 Damage, DC 17)
Rapier +11 (+4 Damage, DC 19)
Special Moves +9 (+6 Damage, DC 21)
Unicorn Horn +11 (+3 Ranged Damage, DC 18)
Tree of Knowledge +11 (+4 Damage & Affliction, DC 19 & 14)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +13 (DC 23), Toughness +2 (+3 D.Roll), Fortitude +5, Will +5

Complications:
Responsibility (The NESTS Cartel)- Foxy is a loyal member.
Relationship (Kula Diamond)- Foxy has a motherly affection towards Kula.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 60 / Skills: 34--17 / Advantages: 9 + 11 / Powers: 11 / Defenses: 10 (118)

-Given a bizarre design with a very weird head thing, Foxy was a failed character. Appearing as one of Angel's Strikers in King of Fighters 2000, this was a sneak preview of her apperance the next year, but she only made that and the "Dream Match" 2002 game before being dropped. She's a member of the NESTS Cartel, with a design inspired by the anime Cutie Honey- she has a similar sword, outfit, and the ability to change her clothes in a flash. Her mission was to watch over Kula Diamond, the female clone of K', and enter the tournament alongside K9999 and Angel, other agents of the "NESTS Team". However, she was seemingly mortally-wounded in her team's finale (by K9999 & Angel, no less) after discovering that Igniz has killed the previous president of NESTS, making people think she was dead- developers have said she's alive, but as she hasn't appeared in seventeen years, it's not really making much difference.

-Foxy uses a rapier in combat, but as she only featured in one game, she's mostly PL 7.5. However, one of her Specials (7 Stars) is Parry-based, so I boosted her to PL 8 with Parry. Otherwise she uses combos and quick, arcing strikes. Apparently she was quite overpowered in KoF 2000, as her moves had great priority and came out quickly- this could have had something to do with her not being used much afterwards (though most of the "NESTS Team" was done as well).
Spectrum
Posts: 3128
Joined: Fri Nov 04, 2016 8:08 pm

Re: Jab’s Builds! (Orochi! K'! Maxima! Whip! Angel! K9999!)

Post by Spectrum »

So they put the DNA of the guy's girlfriend into a glove so that she could continue to buff his powers?

Almost as bad as skinning your twincest partner and making a sword sheath out of her.
We rise from the ashes so that new legends can be born.
User avatar
drkrash
Posts: 594
Joined: Fri Nov 04, 2016 5:23 pm

Re: Jab’s Builds! (Orochi! K'! Maxima! Whip! Angel! K9999!)

Post by drkrash »

Only 12 pages to catch up on! Here we go!
Shadow Ops - cinematic espionage action RPG - Kickstarter live now!
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Kula Diamond

Post by Jabroniville »

Image
Image
Image
Image
Image
Image
Image

KULA DIAMOND
First Appearance:
King of Fighters 2000
Game Appearances: King of Fighters 2000-02, XI & XIII-XV (78% of games since debut), KoF Maximum Impact 2 & A, SNK Heroines: Tag Team Frenzy, Dead Or Alive 6 (DLC)
Role: Ice Girl, Cloned Sister, The Innocent One
PL 9 (126)
STRENGTH
2 STAMINA 2 AGILITY 5
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 3

Skills:
Acrobatics 7 (+12)
Athletics 9 (+11)
Close Combat (Unarmed) 4 (+16)
Expertise (Assassin) 4 (+4)
Insight 3 (+3)
Perception 5 (+5)
Persuasion 3 (+6)
Ranged Combat (Ice) 5 (+11)

Advantages:
Improved Critical (Unarmed), Improved Critical (Diamond Breath), Improved Critical (Critical Ice), Improved Critical (Crow Bite), Improved Critical (Ray Spin)

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"The Anti-K'" Features 1: Adds Ice Descriptor to All Attacks [1]
Environment 2 (Cold) [4]

"Diamond Breath- Diagonal Ice Shards" Blast 4 (Reduced Defenses -1, Diminished Range -1) (5) -- [9]
  • AE: "Critical Ice- Icicle Stab" Damage 4 (Feats: Reach 2) (Inaccurate -1) (5)
  • AE: "Crow Bite- Ice Uppercut" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
  • AE: "Ray Spin- Spin Kicks" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Freeze Execution" Damage 8 (Extras: Area- 30ft. Burst) (Flaws: Tiring, Distracting) (4)
Offense:
Unarmed +16 (+2 Damage, DC 17)
Special Moves +14 (+4 Damage, DC 19)
Diamond Breath +11 (+4 Ranged Damage, DC 19)
Freeze Execution +8 Area (+8 Damage, DC 23)
Initiative +5

Defenses:
Dodge +13 (DC 23), Parry +15 (DC 25), Toughness +2 (+3 D.Roll), Fortitude +5, Will +6

Complications:
Responsibility (The NESTS Cartel)- Kula was created to be a loyal NESTS agent, though believes in saving people if she can.
Relationship (K', Diana, Candy)- Kula is close with Diana, who took on the girl as a foster mother after being her superior in NESTS. She also cares for K', her clone-brother.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 56 / Skills: 40--20 / Advantages: 5 + 11 / Powers: 14 / Defenses: 20 (126)

-Among the more popular of SNK's newer characters, Kula Diamond is a female clone of K', and appeared as the Sub-Boss of King of Fighters 2000. With her dark purple leather bodysuit and light blue hair, she creates a VERY striking visual that made her an immediate favorite- her more mystical, ethereal look was compounded by the way her hair flutters as if she's made of energy.

-Kula was created by the NESTS Cartel to find and kill K' when he went rogue. Her DNA is based off of his, altered to be female and look 14 years old, but using ice powers instead of fire. An android named Candy Diamond was created to monitor Kula (who was made pretty mindless), and NESTS agents Foxy & Diana were sent after her as well- Foxy was a part of the "NESTS Team" with K9999 & Angel, while Diana was a guardian who cared for the girl as a daughter. Though Kula was often ordered by her superiors to kill various people, like Clone Zero, she would also disobey orders for the sake of others- in the finale of her debut game, she used her powers to destroy the Zero Cannon that threatened the Earth. When NESTS was finally destroyed (and Candy sacrificed herself to protect her "sister", Kula), Kula made peace with K', understanding that both had their lives ruined by NESTS, and she became a "little sister" of sorts to their group (which included K's sister Whip), going off with Diana as well. Diana was supposed to be included in KoF 2001, but was ultimately scrapped, and so the character is just an unusually well-designed backgrounder with a rapier.

-Despite her popularity, Kula missed out on two KoF games- 2003's and KoF XII (the first one under the new graphical style, which had a shortened roster). But otherwise she's been not only a constant presence in the games, but appeared in Maximum Impact 2 (I remember her being featured VERY prominently in the game's art- it was basically "Kula- The Game!") and even the Dead Or Alive series (as possibly its least-fanservicey female). I really like the character, though- she comes off as very "different", but also very powerful, as the energy/ice does the fighting for her in many regards. Her "Icy Girl/Former Weapon" thing gives her some nuance and sympathy, and she's more endearing now that she's opened up and started acting like a person again.

-Kula, though tiny, utilizes ice powers to great effect, creating large shards (even a Command Normal- ie a thing you can do without a special input- involves a huge icicle streaking out), Blasts, etc. She's very quick as well, running circles around larger opponents, though is one of the more underpowered PL 9s in the KoF series.

-In a true mark-out moment for me, one of Kula's Supers, involving a bunch of other female fighters 'porting in and posing around a prone opponent, is entitled "La*Cachora"- a direct reference to Las Cachorras Orientales, a great tag team in All Japan Women's Pro Wrestling. Literally translating to "The Oriental Bitches", LCO terrorized the tag ranks and used chairs so frequently that they started carrying specially-painted chairs to the ring with them! And one of their signature moves? Tangling an opponent in the ropes and posing triumphantly over their prone bodies!
Last edited by Jabroniville on Mon Jul 24, 2023 8:47 am, edited 3 times in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Gai Tendo

Post by Jabroniville »

Image

His body makes me feel funny.

GAI TENDO
First Appearance:
Buriki One
Game Appearances: Buriki One, King of Fighters XI (Guest Character)
Role: MMA Fighter, Brash Shonen Hero
PL 8 (114)
STRENGTH
3 STAMINA 3 AGILITY 5
FIGHTING 11 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 0 PRESENCE 3

Skills:
Acrobatics 5 (+10)
Athletics 9 (+12)
Close Combat (Unarmed) 2 (+13)
Expertise (Martial Arts) 8 (+8)
Intimidation 5 (+5)
Perception 5 (+5)

Advantages:
Benefit (Uses Attack to Bluff in Combat), Defensive Attack ("Bridge Sway"), Improved Critical (Unarmed), Improved Critical (Combos), Improved Critical (Gai Sniper)

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Chain Combo- Alternating Combo" Strength-Damage +0 (Feats: +2 to Hit If Feinted Succesfully Last Turn) (Extras: Multiattack 3) (Flaws: Distracting) Linked to Affliction 3 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (6) -- [8]
  • AE: "Gai Sniper- Arm-Breaker" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
  • AE: "Short Combos" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +13 (+3 Damage, DC 18)
Special Moves +11 (+5 Damage, DC 20)
Chain Combo +13 (+3 Damage & Affliction, DC 18 & 13)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +3 (+4 D.Roll), Fortitude +6, Will +7

Complications:
Motivation (Testing His Skills)- He... fights to become stronger. Real "shonen" shit.
Rivalry (Rob Python)- The American boxer is a rival of Gai's.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 54 / Skills: 34--17 / Advantages: 8 + 11 / Powers: 8 / Defenses: 16 (114)

-Gai Tendo is the main character of Buriki One, an SNK-made 3D game about more realistic fighting, released for the Hyper Neo*Geo 64 (a failed Next Generation system about which I know little). He's based around the concept of a Mixed Martial Artist fighter, as Japan had an increasingly-huge love affair with MMA in the '90s moving to the 2000s, with "Shoot-Style" fixed promotions like the UWF-I leading to PRIDE and others, most of which later faltered heavily when their deep Yakuza ties were revealed. Gai in particular could be based off of any number of real-life Japanese celebrities, and also Baki Hanma from a manga called Baki the Grappler. He's your everyday "I want to test my skills" fighter, and brash and impulsive, like most shonen heroes.

-Like Sho Hayate, Jyazu and Silber, he was entered into King of Fighters XI as a surprise for fans.

-Gai Tendo uses a more realistic form of fighting than most KoF characters, doing MMA-type stuff like quick combos, swaying the head to prevent KO punches from hitting flush, and limb-breaking moves. One of his Supers causes the opponent to be unable to tag out, which is pretty hard to stat (like... Mind Control or really good Persuasion?).
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Silber

Post by Jabroniville »

Image
Image

Like... seriously, that's just Akuma.

SILBER
First Appearance:
Buriki One
Game Appearances: Buriki One, King of Fighters XI (Guest Character)
Role: Final Boss
PL 9 (109)
STRENGTH
4 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 0

Skills:
Acrobatics 5 (+10)
Athletics 9 (+12)
Close Combat (Unarmed) 2 (+14)
Expertise (Martial Arts) 8 (+8)
Intimidation 8 (+8)
Perception 6 (+8)

Advantages:
Improved Critical (Unarmed), Improved Critical (Unmoving Ogre), Improved Critical (Super Monkey Kick), Startle

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Unmoving Ogre- Counterattack" Strength-Damage +2 (Feats: +2 to Hit if He Parried Last Turn) (Inaccurate -1) (2) -- [3]
  • AE: "Super Monkey Kick" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +14 (+4 Damage, DC 19)
Special Moves +12 (+6 Damage, DC 21)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +13 (DC 23), Toughness +4 (+5 D.Roll), Fortitude +6, Will +7

Complications:
Motivation (Fightin' Round The World)- Silber desires nothing other than to fight others.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 58 / Skills: 38--19 / Advantages: 4 + 11 / Powers: 3 / Defenses: 14 (109)

-Silber was the Final Boss of Buriki One, and joins the King of Fighters XI roster alongside Gai Tendo, as a Guest Character. He is most notable to me for looking almost EXACTLY like Akuma, and far more bizarre than any other Buriki One character as a result, as those guys typically looked more "normal" and realistic. He's your typical Shonen Manga Villain- a madman wandering around looking for strong opponents. He cares little about winning or losing- he just wants to fight.

-Silber's fighting style is based by Karate and its manner of object breaking. I upgraded him to PL 9 owing to his status as Buriki One's boss.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Krizalid

Post by Jabroniville »

Image
Image

KRIZALID
First Appearance:
King of Fighters '99
Game Appearances: King of Fighters '99 & '02 (14% of series)
Role: SNK Boss, Evil Business Guy
PL 11 (176)
STRENGTH
4 STAMINA 4 AGILITY 6
FIGHTING 15 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4

Skills:
Acrobatics 8 (+14)
Athletics 8 (+12)
Close Combat (Unarmed) 2 (+17)
Deception 4 (+8)
Expertise (Criminal) 5 (+8)
Insight 3 (+7)
Intimidation 4 (+8)
Perception 4 (+8)
Ranged Combat (Energy) 6 (+14)

Advantages:
Great Endurance, Improved Critical (Unarmed) 3, Improved Critical (Wanhyo Tokobuse) 2, Improved Critical (Night Wind) 2, Improved Initiative 2, Ranged Attack 3, Startle, Takedown 2, Uncanny Dodge

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]
"Kyo/K' Clone" Features 1: Adds Flame Descriptor to All Attacks [1]

"Rising Dark Moon" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Extras: Multiattack 7) (Flaws: Distracting) Linked to Affliction 7 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Inaccurate -1) (Flaws: Limited Degree) (14) -- [16]
  • AE: "Typhon Rage- Wind Blast" Blast 7 (Reduced Defenses -1, Diminished Range -1) (11)
  • AE: "Lethal Impact- Kick & Slam" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +17 (+5 Damage, DC 20)
Special Moves +15 (+7 Damage, DC 22)
Rising Dark Moon +15 (+7 Damage & Affliction, DC 22 & 17)
Typhon Rage +14 (+7 Ranged Damage, DC 22)
Initiative +14

Defenses:
Dodge +15 (DC 25), Parry +17 (DC 27), Toughness +4 (+5 D.Roll), Fortitude +8, Will +7

Complications:
Motivation (Cataloging Data of Fighters)- Krizalid's job is to have his uniform collect data on all the various fighters he encounters, then transmit it to NESTS.
Responsibility (NESTS Cartel)- Krizalid considers Zero his superior.
Relationship (Whip)- Krizalid is a clone of K', and thinks that Whip is his sister.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 90 / Skills: 44--22 / Advantages: 17 + 11 / Powers: 18 / Defenses: 18 (176)

-Krizalid is the new boss of the first "NESTS Saga" game (King of Fighters '99), a guy whose design would be reflected in pretty much all of the NESTS Cartel after a point. Like Rugal, he has a "starter form" (a guy in a love jacket), but he powers up to a bare-armed metalhead version. Krizalid was created by NESTS to be the "Ultimate Kyo Kusanagi Clone", and thus an idealized final boss for either Kyo or K', who was also a clone of the previous Main Character. His mission is to catalog and relay data of all the various fighters in the King of Fighters tournament to his superiors, but when he fails and is beaten, Zero kills him with a boulder. However, he is revived for KoF '01, acting as Zero's "Striker" because that game had them. Here he faces Whip, whom he thinks of as his sister, but he chooses instead to die on his own merits, letting Whip's "Voodoo" attack throw him off balance and let her shoot him.

-Though powerful as all SNK Bosses are, Krizalid is decidedly weaker than many, being the lowest man on the "NESTS" totem pole. His attacks are the least varied as well, consisting of a kick (adding a slam afterwards, oddly grabbing the guy with his extended foot and lifting him up), a Blast (taking up much of the screen), and a Kyo-like Spinning Uppercut, this one having Multiattack properties.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Zero (Clone)

Post by Jabroniville »

Image

Beware the wrath of muscular Freddie Mercury!

CLONE ZERO (aka "Zero")
First Appearance:
King of Fighters 2000
Game Appearances: King of Fighters 2000 & '02 (14% of series)
Role: SNK Boss, Evil Business Guy, Failed Design
PL 11 (169)
STRENGTH
4 STAMINA 4 AGILITY 6
FIGHTING 11/15 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4

Skills:
Acrobatics 8 (+14)
Athletics 8 (+12)
Close Combat (Unarmed) 2 (+17)
Deception 8 (+12)
Expertise (Criminal) 5 (+8)
Insight 3 (+7)
Intimidation 4 (+8)
Perception 4 (+8)

Advantages:
Great Endurance, Improved Critical (Unarmed) 3, Improved Critical (Wanhyo Tokobuse) 2, Improved Critical (Night Wind) 2, Improved Initiative 2, Ranged Attack 3, Startle, Takedown 2, Uncanny Dodge

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Super-Tech Cape" (Flaws: Removable) [20]
"Downloading Fighting Skills" Enhanced Fighting 4 (8)
Enhanced Dodge 2 (2)
"Flashing Flame Fortress- Sliding Combo" Strength-Damage +1 (Extras: Multiattack 6) (Flaws: Distracting) Linked to Affliction 6 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (Inaccurate -1) (10) -- (15)
  • AE: "Cutting Swallow Phoenix Fang- Spinning Cape" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
  • AE: "Cutting Swallow Mirror Slam" Strength-Damage +2 (Feats: Reach 2) (Inaccurate -1) (3)
  • AE: "Cutting Swallow Destroyer- Cape Uppercut" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Satan's Red Rage- Fart Attack" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
  • AE: "White Destroyer Spirit- Black Hole Attack" Blast 8 (Feats: Accurate) (Flaws: Tiring) (9)
(25 points)

Offense:
Unarmed +17 (+5 Damage, DC 20)
Special Moves +15 (+7 Damage, DC 22)
Flashing Flame Fortress +15 (+6 Damage & Affliction, DC 21 & 16)
White Destroyer Spirit +12 (+8 Ranged Damage, DC 23)
Initiative +14

Defenses:
Dodge +15 (DC 25), Parry +17 (DC 27), Toughness +4 (+5 D.Roll), Fortitude +8, Will +8

Complications:
Responsibility (NESTS Cartel)- This clone of Zero is a subordinate to Zero and Igniz in the NESTS Cartel.
Secret (Traitor)- "Clone Zero" has created his own Zero Cannon, allowing him to take over the world.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 82 / Skills: 42--21 / Advantages: 17 + 11 / Powers: 21 / Defenses: 17 (169)

-The "Clone" Zero character is one of the more bizarre tales in the behind-the-scenes of the King of Fighters series- the character was designed to be the Final Boss of KoF 2001, wearing a Badass Longcoat and sporting a mustache... and then suddenly KoF 2002 comes out and there's ORIGINAL Zero, acting as the Sub-Boss to Igniz, the real Final Boss. So like... what?

-TURNS OUT the designer created the Zero concept, but later came to hate him. I wonder if that's the reason reason, or if it's not that weird "Japanese producer" way that's like "Really? You came up with this? LOL- let's redesign him later!" which is their polite, not-making-a-fuss way of saying "this is shit. Let's re-do this and unf*ck it, okay?". It's the same reason that the Androids in Dragon Ball Z turned from an old man and a fat Chinese guy to two teenagers, to a slug-monster, to a thick-lipped weird guy, to Perfect Cell- the people calling the shots were repeatedly telling Akira Toriyama to come up with better villains than what he'd come up with.

-Based off of a Fist of the North Star character, "Clone Zero" was commanded to watch over the Kusanagi cloning process started by Krizalid, who was now dead. He secretly builds his own weapon, named the "Zero Cannon"- a Kill Satellite capable of causing mass destruction. He mimics a friend of Heidern's to get close to the old man, then captures him, and tries to get the winners of the KoF tournament to power his Zero Cannon with their awesome skills- however, Kula Diamond, Foxy and a few other characters foil him, and he's ultimately fatally shot by Whip in the Japanese version (it's censored elsewhere).

-Personally I didn't find the design to be THAT bad- the mustache helped him stand out, and the cape had some REALLY good, smooth animations, making him even more unique. The only issue was he had the same color scheme and "longcoat" look that was replicated among the NESTS Cartel so many times that he became generic as a result.

-The Zeros are a bit odd in that they're great fighters, but use a worn suit as the source of their Special Moves- he has a series of +7 damage attacks, including far-reaching ones, an Anti-Air, a sliding Multiattack, and more. Oddly, his only Blast attack comes from his Super Moves- the White Destroyer Spirit creates spiralling blasts of energy and a black hole around him. Clone Zero is particularly infamous, however, for his goofy-ass "Fart Attack"- a supposed Grab move that features him turning around and having the back of the longcoat lash out and stab the opponent. The smooth animation made it look like the back had been pushed by a gust of wind, which could only have come from his ass.
User avatar
KorokoMystia
Posts: 1402
Joined: Fri Nov 11, 2016 8:42 pm

Re: Jab’s Builds! (K'! Whip! Angel! K9999! Kula Diamond!)

Post by KorokoMystia »

Even Zero's "Fart" attack seems to be based on a specific scene from Fist of the North Star., seen in Han's first appearance:
https://youtu.be/cyU9wEbhjq8?t=117

But yeah, I think I prefer Clone Zero to "Original Zero". And stranger, despite (I think) having the same voice acotr in both of his appearances, Original Zero's voice is less deep and not as fitting in 2002/UM.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Zero (Original)

Post by Jabroniville »

Image

BITCHING.

ZERO (aka "Original Zero")
First Appearance:
King of Fighters 2001
Game Appearances: King of Fighters 2001 & '02 (14% of series)
Role: Sub-Boss, Evil Business Guy
PL 12 (170)
STRENGTH
4 STAMINA 4 AGILITY 6
FIGHTING 12/16 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 4 PRESENCE 4

Skills:
Acrobatics 8 (+14)
Athletics 8 (+12)
Close Combat (Unarmed) 2 (+18)
Deception 4 (+8)
Expertise (Criminal) 5 (+8)
Insight 3 (+7)
Intimidation 4 (+8)
Perception 4 (+8)

Advantages:
Great Endurance, Improved Critical (Unarmed) 3, Improved Critical (Wanhyo Tokobuse) 2, Improved Critical (Night Wind) 2, Improved Initiative 2, Ranged Attack 4, Startle, Takedown 2, Uncanny Dodge

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Super-Tech Cape" (Flaws: Removable) [20]
"Downloading Fighting Skills" Enhanced Fighting 4 (8)
Enhanced Dodge 2 (2)
"Flashing Flame Fortress- Sliding Combo" Strength-Damage +1 (Extras: Multiattack 6) (Flaws: Distracting) Linked to Affliction 6 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (Inaccurate -1) (10) -- (15)
  • AE: "Cutting Swallow Phoenix Fang- Spinning Cape" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
  • AE: "Cutting Swallow Mirror Slam" Strength-Damage +2 (Feats: Reach 2) (Inaccurate -1) (3)
  • AE: "Cutting Swallow Destroyer- Cape Uppercut" Strength-Damage +2 (Inaccurate -1) (1)
    AE: "Satan's Red Rage- Zero Fart" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
  • AE: "White Destroyer Spirit- Black Hole Attack" Blast 8 (Feats: Accurate) (Flaws: Tiring) (9)
-- (25 points)

Offense:
Unarmed +18 (+5 Damage, DC 20)
Special Moves +16 (+7 Damage, DC 22)
Flashing Flame Fortress +16 (+6 Damage & Affliction, DC 21 & 16)
White Destroyer Spirit +13 (+8 Ranged Damage, DC 23)
Initiative +14

Defenses:
Dodge +15 (DC 25), Parry +18 (DC 28), Toughness +4 (+5 D.Roll), Fortitude +8, Will +8

Complications:
Responsibility (NESTS Cartel)- This clone of Zero is a subordinate to Zero and Igniz in the NESTS Cartel.
Secret (Traitor)- "Clone Zero" has created his own Zero Cannon, allowing him to take over the world.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 84 / Skills: 38--19 / Advantages: 18 + 11 / Powers: 21 / Defenses: 17 (170)

-So with the producers deciding they were disappointed by Zero's designs in King of Fighters 2000, they decided to call a "Mulligan" and re-do the character for the next game- however, as this was the finale of the NESTS arc, they wanted the true villain, Igniz, to be the Final Boss, and so they swapped in "Original Zero" as a Sub-Boss, simply popping off the mustachioed Clone Zero and making him a Generic White-Haired SNK Guy. He mimics Rugal's black panther pet by throwing in a black LION (about the coolest damn thing ever), but largely just copies Clone Zero's moveset entirely.

-So Original Zero was, unlike Clone Zero, a NESTS loyalist, and was disgusted to learn that his clone had attempted a coup d'etat. Assuming the cartel's plans of world conquest, he planned to get rid of Earth's fighters after all their data had been amassed. Reviving Krizalid, he attacks K' and his "Hero Team" after luring them to the NESTS spaceship, but is ultimately defeated. He urges the team to escape the ship as it collapses, killing him and anyone else on board.

-Original Zero is, like I said, just a copy of Clone Zero's fighting style. The lion (Glaugan) acts as one of his Strikers, and one of his Supers summons multiple guys to attack, but that's it. Because he's the elder, I upgraded him with +1 FIGHTING & Ranged Attack, making him a PL 11.5 guy.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Igniz

Post by Jabroniville »

Image
Image

Much as I like the design, it's a bit "Every Anime Boss Ever", isn't it?

IGNIZ
First Appearance:
King of Fighters 2001
Game Appearances: King of Fighters 2001 & '02 (14% of series)
Role: Final Boss, Evil Business Guy
PL 12 (184)
STRENGTH
5 STAMINA 5 AGILITY 6
FIGHTING 12/16 DEXTERITY 5
INTELLIGENCE 5 AWARENESS 4 PRESENCE 5

Skills:
Acrobatics 8 (+14)
Athletics 8 (+12)
Close Combat (Unarmed) 2 (+18)
Deception 4 (+9)
Expertise (Criminal) 7 (+12)
Insight 4 (+8)
Intimidation 5 (+10)
Perception 5 (+9)

Advantages:
Great Endurance, Improved Critical (Unarmed) 3, Improved Critical (Wanhyo Tokobuse) 2, Improved Critical (Night Wind) 2, Improved Initiative 2, Ranged Attack 5, Startle, Takedown 2, Uncanny Dodge

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Martial Artist" Strength-Damage +1 [1]

"Super-Tech Cape" (Flaws: Removable) [21]
Enhanced Fighting 4 (8)
Enhanced Dodge 2 (2)
"Divine Arrow" Blast 8 (Feats: Accurate) (Reduced Defenses -2) (13) -- (16)
  • AE: "Cain Blade Transaxial Slice" Strength-Damage +2 (Feats: Reach 3) (Inaccurate -1) (4)
  • AE: "Can Blade Sagittarius Slice" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents, Reach 3) (Inaccurate -1) (5)
  • AE: "Nega Genesis" Telekinesis 8 (Reduced Defenses -2) (12)
-- (26 points)

Offense:
Unarmed +18 (+6 Damage, DC 21)
Special Moves +16 (+8 Damage, DC 23)
Divine Arrow +14 (+8 Ranged Damage, DC 23)
Initiative +14

Defenses:
Dodge +16 (DC 26), Parry +18 (DC 28), Toughness +5 (+6 D.Roll), Fortitude +8, Will +9

Complications:
Responsibility (NESTS Cartel)- This clone of Zero is a subordinate to Zero and Igniz in the NESTS Cartel.
Secret (Traitor)- "Clone Zero" has created his own Zero Cannon, allowing him to take over the world.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 94 / Skills: 38--19 / Advantages: 19 + 11 / Powers: 22 / Defenses: 19 (184)

-Igniz is the Final Boss of The King of Fighters 2001, and... pretty much looks like Krizalid and Original Zero, honestly. Seriously, SNK copied the "White-Haired Guy In Dark Cloaks" SO MUCH that the whole NESTS Cartel ended up looking pretyt well the same. Deciding to become a new god, the megalomaniacal Igniz decides to fund some tournaments and beat up the guys who win them. However, he is defeated by K', whom he had labeled the strongest warrior- figuring this must make him a DEMON instead, Igniz decides to kill everyone by dropping NESTS' main headquarters out of orbit. The villain is ultimately killed, and the day is saved by one of his subordinates.

-Igniz is one of the most legendarily cheap Fighting Game bosses of ALL TIME- so cheap that his Cain Blade Transaxial Slice, if he spams it out, makes him literally unbeatable. If it hits once and he repeats it, you will be locked in an infinite combo that will kill you. Most of his Supers cover half the screen at minimum- one puts you into a spherical universe, which then cracks.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab’s Builds! (K'! Whip! Angel! K9999! Kula Diamond!)

Post by Jabroniville »

Here's a really cool bit about the animation in Frozen II (there's a handful of "this is what's going on in the movie" sorta-spoilers): https://www.insider.com/how-disney-froz ... GCJOF8uFn4
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Hinako Shijou

Post by Jabroniville »

Image

HINAKO SHIJOU
First Appearance:
King of Fighters 2000
Game Appearances: King of Fighters 2000-03 (50% of games since debut)
Role: Tiny Sumo Wrestler, Forgotten Character
PL 8 (104)
STRENGTH
2 STAMINA 2 AGILITY 5
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 6 (+11)
Athletics 9 (+11)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 6 (+6)
Insight 2 (+3)
Perception 3 (+4)

Advantages:
Improved Critical (Unarmed), Improved Critical (Hundred-Hand Slap), Improved Critical (Yorikiri), Improved Critical (Gorinzuki)

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Chikofumi- Ground Pound" Damage 3 (Feats: Subtle) (Extras: Area- 30ft. Burst) Linked to Affliction 5 (Athletics; Hindered & Vulnerable/Immobile & Defenseless) (Extras: Extra Condition, Area- 30ft. Burst) (Flaws: Distracting, Limited Degree, Instant Recovery) (10) -- [13]
  • AE: "Hundred-Hand Slap" Strength-Damage +0 (Extras: Multiattack 2) (Flaws: Distracting) Linked to Affliction 2 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (3)
  • AE: "Yorikiri- Grab & Charging Slam" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
  • AE: "Gorinzuki- Palm Thrust" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +14 (+2 Damage, DC 17)
Special Moves +12 (+4 Damage, DC 19)
Hundred-Hand Slap +14 (+2 Damage & Affliction, DC 17 & 12)
Chikofumi +3-5 Area (+3 Damage & +5 Affliction, DC 18 & 15)
Initiative +5

Defenses:
Dodge +11 (DC 21), Parry +13 (DC 23), Toughness +2 (+3 D.Roll), Fortitude +5, Will +4

Complications:
Motivation (Gaining Support For Female Sumo)- Hinako is obsessed with sumo, and wishes to draw attention to having it for females.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 46 / Skills: 30--15 / Advantages: 4 + 11 / Powers: 13 / Defenses: 15 (104)

-The hilarious Hinako Shijou was added to the "Woman Fighters Team" in King of Fighters 2000, owing to the four-man team structure separating King from her teammates and onto the "Art of Fighting Team". The entire gimmick with her is that this tiny girl with curly blonde hair was a SUMO WRESTLER, using sumo-style offense in the KoF tournament. Given that the sport is naturally for 250+ pound behemoths, and most Fighting Game examples are along those lines (E. Honda & Taka-Arashi being the only really prominent examples), this was highly unexpected. She was based off of manga character Jarinko Chie, who had the same gimmick, but the designers protested at making her a complete rip-off, and so she was made an upper-class high school girl instead of the brash original (the blonde curls are a resolute manga/anime trope for nobility-class females).

-The true joke, more obvious to the Japanese, is that female sumo has NEVER been a thing, and probably never WILL be. Sumo is like the distillation of the ultimate concept of Japanese manliness- big, powerful, unmoving men resolutely fighting while never changing expression (even smiling in victory is heavily frowned upon). Sumo is so chauvinistic that women are forbidden from even TOUCHING the dohyo (sumo ring), much less WRESTLING on it!

-Hinako grew up loving sumo after watching a professional match, and tried (and failed) to make a High School Girls' Sumo Club work. She joined the "Woman Fighters Team" hoping to gain support, defeating Yuri Sakazaki in a mock match. She performs with them in the 2000, 2001 & 2002 tournaments, but leaves to join the "High School Girl Team" in 2003, with Athena & Malin- all three had been "Exiled" characters at the time, losing many of their teammates (Athena's Psycho Soldier teammates were out of the series temporarily).

-Unfortunately, the character never took off- though she outlasted other concepts that were dumped immediately (K9999, Foxy, Angel), she went through the "NESTS Saga" and beginning of the "Ash Crimson Saga" before being dumped, and hasn't been seen since 2003.

-Hinako fights like a combination of a Teenage Girl Fighter & E.Honda, firing out a Hundred-Hand Slap, but usually focusing on quick moves. Her Specials aren't acrobatic, however, and rely more on powerful thrusting attacks or a "Ground Pound", humorously similar to that of the giant Goro Daimon.
User avatar
KorokoMystia
Posts: 1402
Joined: Fri Nov 11, 2016 8:42 pm

Re: Jab’s Builds! (K'! K9999! Kula Diamond! The NESTS Bosses!)

Post by KorokoMystia »

I think it's really neat that just by combining two wildly disparate Fighting Game Archetypes (Sumo and Teenage Girl Fighter), Hinako stands out as being unique.
Post Reply