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DalkonCledwin
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Chloe Potter / The Trio / Kore-Chloe

Post by DalkonCledwin »

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Art by Sakimichan on DeviantArt

Chloe Lillian Potter (v1) - PL 9
Age: 11 / Height: 5' 1" / Weight: 94 lbs
Hair Color: Pink / Eye Color: Blue-Green

Strength 7, Stamina 7, Agility 4, Dexterity 3, Fighting 4, Intellect 4, Awareness 5, Presence 4

Advantages
Adorable 2, Animal Empathy, Artificer, Assessment, Benefit, Alternate Identity: Chloe Deio’ne, Benefit, Social Class (militant/academic), Benefit, Wealth 2 (independently wealthy), Connected, Defensive Attack, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Improved Initiative, Leadership, Lionheart, Mana Sensitive, Power Attack, Ranged Attack, Ritualist, Second Chance: Resisting Mental Control, Set-up, Teamwork, Well-informed, White Knight

Skills
Acrobatics 4 (+8), Athletics 4 (+11), Deception 4 (+8), Expertise (AGL): Riding 4 (+8), Expertise: Botany 6 (+10), Expertise: Earth Sciences 6 (+10), Expertise: Magic 10 (+14), Insight 4 (+9), Perception 4 (+9), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6)

Powers
Biosphere Manipulation: Array
. . Earth Flow Divide
. . . . Crumble: Shapeable Area Burrowing Attack 5 (Linked; earth, nature, Speed: 2 miles/hour, 30 feet/round, DC 15; Shapeable Area: 30 cft., DC 15, Attack: Dodge; Limited: to Downward)
. . . . Rumble: Shapeable Area Damage 5 (Linked; earth, nature, DC 20; Shapeable Area: 30 cft., DC 15, Increased Range: ranged; Limited: Targets Affected by Second Degree of Affliction)
. . . . Tumble: Shapeable Area Affliction 5 (Linked; earth, nature, 1st degree: Dazed, 2nd degree: Prone, DC 15; Alternate Resistance (Dodge), Shapeable Area: 30 cft., DC 15, Increased Range: ranged; Instant Recovery, Limited Degree)
. . Great Forest: Damage 13 (nature, plant, DC 28; Multiattack, Reach (melee) 4: 20 ft.)
. . Nativity of a Sea of Trees: Environment 10 (nature, plant, Impede Movement (2 ranks), Visibility (-2), Radius: 2 miles)
. . Nature Shaping: Create 9 (nature, Volume: 500 cft., DC 19; Impervious, Increased Duration: continuous, Innate, Stationary, Variable Descriptor: close group - Earth or Wood Constructs; Tiring)
. . Smothering Binding: Concentration Cumulative Affliction 9 (nature, plant, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 19; Concentration, Cumulative, Extra Condition, Increased Range: ranged, Reversible; Distracting, Limited Degree)
. . Tearing Torrent: Damage 9 (nature, water, DC 24; Dangerous 3, Increased Range: ranged, Penetrating 9)
Biosphere Manipulation: Talents
. . Mokuton ~ Henge: Morph 2 (nature, +20 Deception checks to disguise; Narrow group, Notes: Any humanoid female form)
Demigod Physiology
. . Invulnerabilities: Immunity 7 (racial, Environmental Conditions (All), Suffocation (All); Feature: Longevity)
. . Omnilingualism: Comprehend 5 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Resistances: Immunity 10 (racial, Common Descriptor: Radiation Effects; Limited - Half Effect)
. . True Invulnerability: Impervious Toughness 6 (racial)
. . True Perception: Senses 13 (racial, Analytical: Hearing, Analytical: Vision, Counters All Concealment: Vision, Counters Illusion: Vision, Extended: Hearing 2: x100, Extended: Vision 2: x100)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Chloe: Array
. . . . Expelliarmus: Damage 11 (force, wizarding magic, DC 26; Disarming, Increased Range: ranged)
. . . . Melofors: Progressive Affliction 6 (the great pumpkin, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Increased Range: ranged, Progressive; Quirk: Limited to Hearing & Vision)
. . . . Muco Volatilis: Progressive Affliction 5 (ewww, bat bogies!, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 15; Extra Condition, Increased Range: ranged, Progressive; Tiring)
. . . . Reparifors: Healing 7 (wizarding magic; Reach (ranged) 2: 10 ft., Restorative)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death: Concealment 10 (All Senses; Affects Others; Distracting, Passive)

Equipment
Casual Clothes

Offense
Initiative +8
Crumble: Shapeable Area Burrowing Attack 5 (DC Dog 15)
Expelliarmus: Damage 11, +7 (DC 26)
Grab, +4 (DC Spec 17)
Great Forest: Damage 13, +4 (DC 28)
Melofors: Progressive Affliction 6, +7 (DC Fort 16)
Muco Volatilis: Progressive Affliction 5, +7 (DC Fort 15)
Rumble: Shapeable Area Damage 5 (DC 20)
Smothering Binding: Concentration Cumulative Affliction 9, +4 (DC Fort/Will 19)
Tearing Torrent: Damage 9, +4 (DC 24)
Throw, +4 (DC 22)
Tumble: Shapeable Area Affliction 5 (DC Dog/Fort/Will 15)
Unarmed, +4 (DC 22)

Complications
- Enemy: The Dark Lord Voldemort would very much like to kill Chloe with his own wand.
- Honor: Chloe follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Chloe is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Chloe is best friends with Luna Lovegood and Neville Longbottom, as well as the daughter of the late James and Lily Potter.
- Temper: Chloe is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 10/7 (Imp. 6), Will 11

Power Points
Abilities 76 + Powers 110 + Advantages 27 + Skills 28 (55 ranks) + Defenses 14 = 255

--------------------
Chloe Lillian Potter (v2) - PL 11
Age: 14 / Height: 5' 4" / Weight: 106 lbs
Hair Color: Pink / Eye Color: Blue-Green

Strength 8, Stamina 8, Agility 5, Dexterity 4, Fighting 6, Intellect 4, Awareness 6, Presence 6

Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Alternate Identity: Chloe Deio’ne, Benefit, Social Class (militant/academic), Benefit, Wealth 2 (independently wealthy), Connected, Defensive Attack, Defensive Roll 3, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Improved Initiative, Improved Team Attack, Inspire 2, Leadership, Lionheart 2, Mana Sensitive, Power Attack, Ranged Attack 3, Ritualist, Second Chance: Resisting Mental Control, Set-up, Takedown, Teamwork, Well-informed, White Knight

Skills
Acrobatics 4 (+9), Athletics 4 (+12), Deception 4 (+10), Expertise (AGL): Riding 4 (+9), Expertise (AWE): Animal Handling 6 (+12), Expertise: Botany 8 (+12), Expertise: Earth Sciences 8 (+12), Expertise: Magic 12 (+16), Insight 4 (+10), Intimidation 4 (+10), Investigation 4 (+8), Perception 6 (+12), Persuasion 8 (+14), Ranged Combat: Magic 3 (+7), Stealth 4 (+9), Treatment 4 (+8)

Powers
Biosphere Manipulation: Array
. . Earth Flow Divide
. . . . Crumble: Shapeable Area Burrowing Attack 5 (Linked; earth, nature, Speed: 2 miles/hour, 30 feet/round, DC 15; Shapeable Area: 30 cft., DC 15, Attack: Dodge; Limited: to Downward)
. . . . Rumble: Shapeable Area Damage 5 (Linked; earth, nature, DC 20; Shapeable Area: 30 cft., DC 15, Increased Range: ranged; Limited: Targets Affected by Second Degree of Affliction)
. . . . Tumble: Shapeable Area Affliction 5 (Linked; earth, nature, 1st degree: Dazed, 2nd degree: Prone, DC 15; Alternate Resistance (Dodge), Shapeable Area: 30 cft., DC 15, Increased Range: ranged; Instant Recovery, Limited Degree)
. . Great Forest: Damage 13 (nature, plant, DC 28; Multiattack, Reach (melee) 4: 20 ft.)
. . Nativity of a Sea of Trees: Environment 10 (nature, plant, Impede Movement (2 ranks), Visibility (-2), Radius: 2 miles)
. . Nature Shaping: Create 9 (nature, Volume: 500 cft., DC 19; Impervious, Increased Duration: continuous, Innate, Stationary, Variable Descriptor: close group - Earth or Wood Constructs; Tiring)
. . Smothering Binding: Concentration Cumulative Affliction 9 (nature, plant, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 19; Concentration, Cumulative, Extra Condition, Increased Range: ranged, Reversible; Distracting, Limited Degree)
. . Tearing Torrent: Damage 9 (nature, water, DC 24; Dangerous 3, Increased Range: ranged, Penetrating 9)
Biosphere Manipulation: Talents
. . Mokuton ~ Henge: Morph 2 (nature, +20 Deception checks to disguise; Narrow group, Notes: Any humanoid female form)
Demigod Physiology
. . Invulnerabilities: Immunity 13 (racial, Custom: Immune-System Effects 5, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity)
. . Omnilingualism: Comprehend 5 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Resistances: Immunity 10 (racial, Common Descriptor: Radiation Effects; Limited - Half Effect)
. . True Invulnerability: Impervious Toughness 8 (racial)
. . True Perception: Senses 13 (racial, Analytical: Hearing, Analytical: Vision, Counters All Concealment: Vision, Counters Illusion: Vision, Extended: Hearing 2: x100, Extended: Vision 2: x100)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Chloe: Array
. . . . Depulso: Move Object 12 (force, wizarding magic, 100 tons; Limited: to Flinging Targets Away)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 6 (wizarding magic, Counters: Magical Effects, DC 16; Broad, Effortless, Simultaneous)
. . . . Melofors: Progressive Affliction 6 (the great pumpkin, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Increased Range: ranged, Progressive; Quirk: Limited to Hearing & Vision)
. . . . Muco Volatilis: Progressive Affliction 6 (ewww, bat bogies!, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Extra Condition, Increased Range: ranged, Progressive; Tiring)
. . . . Reparifors: Healing 7 (wizarding magic; Reach (ranged) 2: 10 ft., Restorative)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
The Cloak of Invisibility (Easily Removable (indestructible))
. . Hide Thyself from Death: Concealment 10 (All Senses; Affects Others; Distracting, Passive)

Equipment
Casual Clothes, Communication Mirror

Offense
Initiative +9
Crumble: Shapeable Area Burrowing Attack 5 (DC Dog 15)
Depulso: Move Object 12, +10 (DC 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +10 (DC 27)
Finite Incantatem: Nullify 6, +10 (DC Will 16)
Grab, +6 (DC Spec 18)
Great Forest: Damage 13, +6 (DC 28)
Melofors: Progressive Affliction 6, +10 (DC Fort 16)
Muco Volatilis: Progressive Affliction 6, +10 (DC Fort 16)
Rumble: Shapeable Area Damage 5 (DC 20)
Smothering Binding: Concentration Cumulative Affliction 9, +7 (DC Fort/Will 19)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Tearing Torrent: Damage 9, +7 (DC 24)
Throw, +7 (DC 23)
Tumble: Shapeable Area Affliction 5 (DC Dog/Fort/Will 15)
Unarmed, +6 (DC 23)

Complications
- Enemy: The Dark Lord Voldemort would very much like to kill Chloe with his own wand.
- Honor: Chloe follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Chloe is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Chloe is best friends with Luna Lovegood and Neville Longbottom, as well as the daughter of the late James and Lily Potter. She is also the goddaughter of one, Sirius Black.
- Temper: Chloe is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/8 (Imp. 8), Will 12

Power Points
Abilities 94 + Powers 122 + Advantages 37 + Skills 44 (87 ranks) + Defenses 17 = 314
--------------------
Chloe Lillian Potter (v3) - PL 13
Age: 18+ / Height: 5' 8" / Weight: 122 lbs
Hair Color: Pink / Eye Color: Blue-Green

Strength 10, Stamina 10, Agility 6, Dexterity 5, Fighting 8, Intellect 4, Awareness 8, Presence 6

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Alternate Identity: Chloe Deio’ne, Benefit, Social Class 3 (nobility), Benefit, Status: Mistress of Death, Benefit, Wealth 4 (multimillionare), Close Attack, Connected, Cool: Persuasion, Defensive Attack, Defensive Roll 3, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: When Fighting Favored Foe, Favored Foe: Dark Wizards, Fearless, Improved Initiative, Improved Team Attack 2, Improved Treatment, Inspire 2, Interpose, Leadership, Mana Sensitive, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: Resisting Mental Control, Set-up, Takedown 2, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Luck 6

Skills
Acrobatics 4 (+10), Athletics 4 (+14), Deception 6 (+12), Expertise (AGL): Riding 6 (+12), Expertise (AWE): Animal Handling 8 (+16), Expertise: Botany 10 (+14), Expertise: Earth Sciences 10 (+14), Expertise: Magic 14 (+18), Insight 6 (+14), Intimidation 6 (+12), Investigation 6 (+10), Perception 8 (+16), Persuasion 10 (+16), Ranged Combat: Magic 4 (+9), Stealth 6 (+12), Treatment 6 (+10)

Powers
Biosphere Manipulation: Array
. . Earth Flow Divide
. . . . Crumble: Shapeable Area Burrowing Attack 5 (Linked; earth, nature, Speed: 2 miles/hour, 30 feet/round, DC 15; Shapeable Area 2: 60 cft., DC 15, Attack: Dodge; Limited: to Downward)
. . . . Rumble: Shapeable Area Damage 5 (Linked; earth, nature, DC 20; Shapeable Area 2: 60 cft., DC 15, Increased Range: ranged; Limited: Targets Affected by Second Degree of Affliction)
. . . . Tumble: Shapeable Area Affliction 5 (Linked; earth, nature, 1st degree: Dazed, 2nd degree: Prone, DC 15; Alternate Resistance (Dodge), Shapeable Area 2: 60 cft., DC 15, Increased Range: ranged; Instant Recovery, Limited Degree)
. . Great Forest: Damage 16 (nature, plant, DC 31; Multiattack, Reach (melee) 4: 20 ft.)
. . Nativity of a Sea of Trees: Environment 12 (nature, plant, Impede Movement (2 ranks), Visibility (-2), Radius: 8 miles)
. . Nature Shaping: Create 11 (nature, Volume: 2000 cft., DC 21; Impervious, Increased Duration: continuous, Innate, Stationary, Variable Descriptor: close group - Earth or Wood Constructs; Tiring)
. . Smothering Binding: Concentration Cumulative Affliction 11 (nature, plant, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 21; Concentration, Cumulative, Extra Condition, Increased Range: ranged, Reversible; Distracting, Limited Degree)
. . Tearing Torrent: Damage 11 (nature, water, DC 26; Dangerous 3, Increased Range: ranged, Penetrating 11)
Biosphere Manipulation: Talents
. . Mokuton ~ Henge: Morph 2 (nature, +20 Deception checks to disguise; Narrow group, Notes: Any humanoid female form)
. . Transmission Wood: Feature 1 (nature, plant, Notes: Works identically to the equipment known as a Mini-Tracer)
Demigod Physiology
. . Invulnerabilities: Immunity 13 (racial, Custom: Immune-System Effects 5, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity)
. . Omnilingualism: Comprehend 5 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Resistances: Immunity 10 (racial, Common Descriptor: Radiation Effects; Limited - Half Effect)
. . True Invulnerability: Impervious Toughness 8 (racial)
. . True Perception: Senses 13 (racial, Analytical: Hearing, Analytical: Vision, Counters All Concealment: Vision, Counters Illusion: Vision, Extended: Hearing 2: x100, Extended: Vision 2: x100)
The Cloak of Invisibility (Removable (indestructible))
. . Hide Thyself from Death: Concealment 10 (All Senses; Affects Others; Distracting, Passive)
. . Mistress of Death: Immunity 5 (cosmic, Custom: Death Effects 5)
. . Mystical Garment: Protection 2 (armor, +2 Toughness; Impervious)
. . Shapeshifting Garment: Feature 1 (cosmic, Notes: This cloak can assume the form of any garment that Chloe can imagine as a Free Action (Equivalent to the Quick Change feature))
The Elder Wand (Easily Removable (indestructible))
. . Best Wand Ever!: Luck Control 1 (cosmic, Force a Re-roll, Advantages: Luck 6; Limited: to Forcing Targets to Reroll Resistance Checks)
. . Yer A Witch, Chloe: Array
. . . . Apparition: Teleport 8 (wizarding magic, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival at destination)
. . . . Depulso: Move Object 14 (force, wizarding magic, 400 tons; Limited: to Flinging Targets Away)
. . . . Expecto Patronum Duo: Other Communication 3 (radiant, wizarding magic, Sense Type: Subspace Audiovisual Projection; Concentration, Limited: to Messages No Longer than a Paragraph, Notes: National Range)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 14 (force, wizarding magic, DC 29; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 7 (wizarding magic, Counters: Magical Effects, DC 17; Broad, Effortless, Simultaneous)
. . . . Melofors: Progressive Affliction 7 (the great pumpkin, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 17; Increased Range: ranged, Progressive; Quirk: Limited to Hearing & Vision)
. . . . Muco Volatilis: Progressive Affliction 7 (ewww, bat bogies!, wizarding magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 17; Extra Condition, Increased Range: ranged, Progressive; Tiring)
. . . . Reparifors: Healing 9 (wizarding magic; Reach (ranged) 2: 10 ft., Restorative)
. . . . Stupefy: Cumulative Affliction 9 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
The Resurrection Stone (Easily Removable (indestructible))
. . Speak With the Dead: Senses 4 (cosmic, Postcognition; Check Required 5: DC 14 - Persuasion, Limited: to Information Known by the Summoned Wraith)

Equipment
Communication Mirror, Four-Pillar House

Offense
Initiative +10
Crumble: Shapeable Area Burrowing Attack 5 (DC Dog 15)
Depulso: Move Object 14, +12 (DC 24)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +12 (DC 29)
Finite Incantatem: Nullify 7, +12 (DC Will 17)
Grab, +9 (DC Spec 20)
Great Forest: Damage 16, +9 (DC 31)
Melofors: Progressive Affliction 7, +12 (DC Fort 17)
Muco Volatilis: Progressive Affliction 7, +12 (DC Fort 17)
Rumble: Shapeable Area Damage 5 (DC 20)
Smothering Binding: Concentration Cumulative Affliction 11, +8 (DC Fort/Will 21)
Stupefy: Cumulative Affliction 9, +12 (DC Fort 19)
Tearing Torrent: Damage 11, +8 (DC 26)
Throw, +8 (DC 25)
Tumble: Shapeable Area Affliction 5 (DC Dog/Fort/Will 15)
Unarmed, +9 (DC 25)

Complications
- Fame: Chloe has become quite famous within Wizarding Britain for the part she played in the final defeat of the Dark Lord Voldemort, and also for her efforts in keeping her fellow Hogwarts students safe during the years leading up to that defeat.
- Honor: Chloe follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Chloe is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Chloe retains a strong loyalty to past friends, such as Luna Lovegood and Neville Longbottom. She is also the newly ascended Lady for the Houses of Potter, Black & Slytherin, which means that she is a highly desired commodity in the romancing department. Lastly, she is the daughter of the Greek Goddess known as Demeter, a woman who is not nearly as dead as people assume.
- Temper: Chloe is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.

Languages
English [Native]

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 15/12 (Imp. 10), Will 14

Power Points
Abilities 114 + Powers 150 + Advantages 55 + Skills 57 (114 ranks) + Defenses 16 = 392

--------------------
Four-Pillar House - PL 13

Toughness 12, Size Large

Features:
Concealed 4, Defense System, Infirmary, Library, Living Space, Movable, Self-repairing 2, Wards 3, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Minuet of Forest Brainstorm & Notes

Post by DalkonCledwin »

Minuet of Forest
Premise: “Echoing all around. Can you hear this sweet sound? Voices of the forest sing.”
Required Inclusions:
- For one reason or another, Enid Lilibeth Potter must have become a Champion of the Green.
- The Horcrux in Enid’s scar must be immediately destroyed the instant she becomes a Champion for the Green, unless of course, the story takes place after Hogwarts.
- Another aspect of Enid’s powers is that she has the ability to shapeshift into any animal she desires, and can communicate with said animals freely.
- Races that are in tune with nature must see Enid as either a princess or else, as their savior, the same way that plants view Pamela Isley as their ruler.
- Enid must have or gain a wand that is equal in power to the Elder Wand, but which is not said Wand itself, as having her be reliant upon a Wand created by Death is counterintuitive.
- In addition to her association with animals, Enid must have control over life energy, which includes a lesser degree of control over plants than what Pamela is capable of.
- Obviously, the nature of her new powers must unnerve and even frighten those that Enid used to call her friends.
- All romantic pairings are permissible.
Preferred Inclusions:
- Crossover with DC Comics, and in particular with the Batman series.
- Enid having somehow become a Nymph.
- Enid dies a mortal death before being reborn as the Champion of the Green.
- Enid effectively being immortal, or else drawing sustenance directly from nature.
- Enid becoming a Master Occlumens and Legilimens in order to help her control her powers.
- Enid gaining an Ocarina or other musical instrument that she can use to play Warp Songs (ala The Legend of Zelda: Ocarina of Time).
Optional Inclusions:
- Enid being involved in a plural relationship.
- Enid somehow curing or exorcising Tom of his Horcruxes.
- The Green somehow sending Enid back through time so that she actually has a chance at curing Tom of his Horcruxes before he has made too many of them.
- Enid actually being the Green given human form (or rather, the Green’s Deific Avatar).
Forbidden Things:
- Enid the Weak Emo Doormat.
- Enid allowing others to control her powers.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Wisp / The MCs / Minuet of Forest

Post by DalkonCledwin »

Image
Art by Sakimichan on DeviantArt

Wisp (Enid Green) - PL 11
Age: 18 / Height: 5' 7" / Weight: 119 lbs
Hair Color: Pink / Eye Color: Blue-Green

Strength 3, Stamina 3, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 6, Presence 4

Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Alternate Identity: Enid Lilibeth Potter, Benefit, Wealth 2 (independently wealthy), Defensive Attack, Defensive Roll 3, Eidetic Memory, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Favored Environment: Forests, Fearless, Improved Grab, Inspire 2, Languages 2, Leadership, Mana Sensitive, Power Attack, Ranged Attack 5, Second Chance: Resisting Mental Control, Set-up, Skill Mastery: Stealth, Takedown 2, Teamwork, Trance, Well-informed

Enhanced Advantages
Diehard

Skills
Close Combat: Grab 4 (+10), Deception 6 (+10), Expertise (AGL): Ride 6 (+10), Expertise (AWE): Handle Animal 6 (+12), Expertise (PRE): Ocarinas 6 (+10), Expertise: Magic 12 (+15), Expertise: Nature 10 (+13), Insight 6 (+12), Investigation 4 (+7), Perception 6 (+12), Persuasion 8 (+12), Stealth 8 (+12), Treatment 6 (+9)

Powers
Champion of the Green
. . Earth Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Source: Fertile Soil)
. . Fey Perception: Senses 21 (racial, Acute (Type): Mental Senses, Analytical (Type): Mental Senses, Counters Concealment: Invisibility [Vision], Darkvision, Detect: Evil Intent [Mental] 2: ranged, Detect: Plants [Mental] 2: ranged, Extended: Detect Plants 3: x1k, Extended: Detect Evil Intent 3: x1k, Low-light Vision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 18 (racial, Aging, Alteration Effects, Custom: Immune-System Effects 5, Damage Effect: Acid Damage, Poison, Rare Descriptor: Poison Ivy's Touch, Notes: The alteration effect immunity applies only to effects that are not generated by Enid herself)
. . Omnilingualism: Comprehend 7 (racial, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood, Plants; Sustained)
. . Protection of the Fairies: Impervious Toughness 6 (racial; Limited: Not vs. Pure Iron Weapons or Unholy Effects)
. . Run Enid! Run!: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)
. . The Green's Girl: Immunity 3 (racial, Starvation & Thirst, Suffocation (All); Source: Fertile Soil)
. . Unearthly Grace: Protection 4 (racial, +4 Toughness; Custom: Linked to Presence Score)
Fairy Magic: Array
. . Acid Dart: Damage 10 (acid, faery, DC 25; Increased Range: ranged, Secondary Effect)
. . Beast Shape: Variable 8 (morphic; Action: move; Check Required 5: DC 14 - Expertise: Nature, Limited: to Traits possessed by animals, Unreliable (5 uses), Notes: Up to 40 pts of Traits)
. . Charm Person: Cumulative Affliction 11 (faery, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Cumulative, Increased Range 2: perception; Limited: Enid doesn't control the target's actions, they merely act friendly towards her, Limited: to Targets who could be attracted to humanoid females)
. . Command: Cumulative Perception Area Affliction 11 (faery, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Perception Area: DC 21 - Auditory, Cumulative; Limited: to Plants or Animals)
. . Earthquake: Burst Area Affliction 10 (earth, faery, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: Along the ground, Limited Degree, Tiring)
. . Entangle: Burst Area Affliction 9 (faery, plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Burst Area: 30 feet radius sphere, DC 19, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Enthrall: Concentration Burst Area Affliction 10 (faery, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Extra Condition; Limited Degree 2, Sense-dependent: Hearing)
. . Look Manipulation: Morph 1 (morphic, +20 Deception checks to disguise; Single form, Notes: Allows Enid to assume her normal human appearance)
. . Stone Shape: Transform 10 (earth, faery, Affects: 1 Thing > 1 Thing - earth and stone From one shape to another, Transforms: 800 lbs., DC 20; Increased Duration: continuous, Innate)
. . Suggestion: Cumulative Affliction 11 (faery, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Auditory)
. . Will-o'-Wisp (Activation: Move Action)
. . . . Ball of Light: Insubstantial 3 (morphic, Energy)
. . . . Glow: Environment 1 (morphic, Light, Radius: 30 feet)
. . . . Hard to Hurt: Immunity 2 (morphic, Critical Hits)
. . . . Levitation: Flight 7 (morphic, Speed: 250 miles/hour, 0.5 miles/round)
Fairy Ocarina (Easily Removable)
. . Warp Songs: Burst Area Teleport 13 (faery, Carry 1600 lbs.; Burst Area: 30 feet radius sphere, DC 23, Easy, Extended: 8000 miles in 2 move actions, Feature: Teleport Memory, Increased Mass 5; Activation 2: standard action, Limited to Extended, Transit Time 5: 1 minute, Notes: Currently only has the Forbidden Forest at Hogwarts as a memorized location)
Ironwood & SerpentStone Wand (Easily Removable (indestructible))
. . SerpentStone Core: Environment 3 (bestowed, Other: 3 points worth of effect 3, Radius: 120 feet; Selective)
. . Yer A Witch, Enid: Array
. . . . Apparition: Teleport 8 (wizardry, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting, Noticeable: Makes a loud cracking noise upon arrival)
. . . . Broccium Blicsum: Damage 8 (electricity, wizardry, DC 23; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (radiant, wizardry, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . Expelliarmus: Damage 14 (force, wizardry, DC 29; Disarming, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 9 (wizardry, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)

Equipment
Communication Mirror, Knife, Tree House

Offense
Initiative +4
Acid Dart: Damage 10, +8 (DC 25)
Broccium Blicsum: Damage 8, +8 (DC 23)
Charm Person: Cumulative Affliction 11 (DC Will 21)
Command: Cumulative Perception Area Affliction 11 (DC Will 21)
Earthquake: Burst Area Affliction 10 (DC Fort/Will 20)
Entangle: Burst Area Affliction 9 (DC Fort/Will 19)
Enthrall: Concentration Burst Area Affliction 10 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 14, +8 (DC 29)
Grab, +10 (DC Spec 13)
Knife, +6 (DC 19)
Stone Shape: Transform 10, +6 (DC Dog 20)
Stupefy: Cumulative Affliction 9, +8 (DC Fort 19)
Suggestion: Cumulative Affliction 11 (DC Will 21)
Throw, +8 (DC 18)
Unarmed, +6 (DC 18)

Complications
- Cultural Awkwardness: Enid is from a different era in time, and occasionally she will say or do something that just doesn't quite mesh with the era of time that she now finds herself in.
- Honor: Enid follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Enid is highly motivated to use her powers to protect others (but particularly nature itself). She willingly puts herself at risk to defend innocents and those she cares about.
- Responsibility: Enid is one of the Champions of the Green, and is tasked with protecting Nature from those who would seek to do it harm or pervert it's laws. One such perversion being the creation of Horcruxes.
- Temper: Enid is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.

Languages
English [Native], French, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 10/7 (Imp. 6), Will 14

Power Points
Abilities 64 + Powers 180 + Advantages 44 + Skills 44 (88 ranks) + Defenses 26 = 358

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Tree House - PL 11

Toughness 10, Size Huge

Features:
Concealed 3 (DC 30), Deathtraps, Dual Size: Medium, Grounds, Habitat, Infirmary, Isolated (By the Forbidden Forest), Laboratory, Library, Living Space, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
--------------------
Build Comments: Huh, seems I just used the same picture as the last profile XD
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DalkonCledwin
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Poison Ivy / The MCs / Minuet of Forest

Post by DalkonCledwin »

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Art by Sakimichan on DeviantArt

Poison Ivy (Pamela Isley) - PL 10
Age: 22 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Auburn / Eye Color: Green

Strength 1, Stamina 4, Agility 3, Dexterity 2, Fighting 5, Intellect 4, Awareness 4, Presence 4

General Advantages
Animal Empathy, Attractive 2, Badgirl, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 4, Fascinate (Persuasion), Grabbing Finesse, Improved Critical: Thrashing Limbs, Improved Initiative, Languages 2, Power Attack, Precise Attack (Close, Concealment), Ranged Attack 3, Skill Mastery: Stealth, Taunt, Trance, Weird Science

Enhanced Advantages
Diehard

Skills
Acrobatics 6 (+9), Athletics 6 (+7), Close Combat: Plant Biology 3 (+8), Deception 8 (+12), Expertise (AWE): Childcare 6 (+10), Expertise: Nature 12 (+16), Expertise: Weird Science 12 (+16), Insight 6 (+10), Intimidation 4 (+8), Investigation 6 (+10), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat: Bows 2 (+4), Sleight of Hand 6 (+8), Stealth 6 (+9), Technology 6 (+10), Treatment 8 (+12)

Powers
Champion of the Green
. . Earth Healing: Regeneration 5 (racial, Every 2 rounds, Advantages: Diehard; Source: Fertile Soil)
. . Fey Perception: Senses 11 (racial, Acute: Detect Plants, Analytical: Detect Plants, Darkvision, Detect: Plants [Mental] 2: ranged, Extended: Detect Plants 3: x1k, Low-light Vision, Radius: Detect Plants)
. . Immunity: Immunity 18 (racial, Aging, Alteration Effects, Custom: Immune-System Effects 5, Damage Effect: Electrical Damage, Poison, Rare Descriptor: Her own bio-toxins)
. . Leaf Bikini: Protection 3 (racial, +3 Toughness; Sustained)
. . Omnilingualism: Comprehend 5 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood, Plants; Sustained)
. . Protection of the Faeries: Impervious Toughness 4 (racial; Limited: Not vs. Pure Iron Weapons or Unholy Effects)
. . Run Pam! Run!: Speed 1 (racial, Speed: 4 miles/hour, 60 feet/round)
. . The Green's Girl: Immunity 3 (racial, Starvation & Thirst, Suffocation (All); Source: Fertile Soil)
Plant Control: Array
. . Animate Plants: Summon 6 (faery, plant; Active, Controlled, Horde, Multiple Minions 3: 8 minions, Type (General): Plants; Limited: By size and availability of plants)
. . Aura of Decay: Burst Area Weaken 10 (faery, plant, Affects: Stamina, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Incurable, Insidious; Limited: to Recovery Checks)
. . Command Plants: Cumulative Perception Area Affliction 10 (faery, plant, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory, Cumulative; Limited: to Plant Creatures)
. . Entangle: Burst Area Affliction 10 (faery, plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Plant Kaiju: Summon 10 (faery, plant; Controlled, Heroic, Type (General): Plants)
. . Pollen Cloud: Cloud Area Affliction 10 (faery, plant, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Fortitude, DC 20; Cloud Area 2: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Selective; Limited Degree)
. . Shambler: Summon 8 (faery, plant; Heroic, Horde, Multiple Minions 2: 4 minions)
. . Thrashing Limbs: Move Object 13 (faery, plant, 200 tons, DC 28; Damaging, Multiattack, Precise)
. . Wall of Thorns: Shapeable Area Damage 8 (faery, plant, DC 23; Shapeable Area 2: 60 cft., DC 18, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting, Tiring)
. . Wild Growth: Environment 11 (faery, plant, Impede Movement (2 ranks), Visibility (-2), Radius: 4 miles; Selective)
. . Wood Shaping: Transform 10 (faery, plant, Affects: 1 Thing > 1 Thing - Wooden objects into different shapes, Transforms: 800 lbs., DC 20; Increased Duration: continuous, Innate)
. . Writhing Vines: Burst Area Move Object 10 (faery, plant, 25 tons, DC 25; Burst Area: 30 feet radius sphere, DC 20, Damaging, Selective)
Plant-like Biology: Array
. . Contagion: Progressive Affliction 12 (faery, plant, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Extra Condition, Progressive; Grab-based, Slow: Days)
. . Controlling Kiss: Progressive Affliction 12 (faery, plant, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Progressive; Grab-based)
. . Deadly Touch: Damage 12 (faery, plant, DC 27; Alternate Resistance: Fortitude)
. . Pheromones: Concentration Burst Area Affliction 10 (faery, plant, 1st degree: Entranced, Resisted by: Fortitude, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration; Limited Degree 2, Sense-dependent: Olfactory)
. . Poisonous Kiss: Progressive Weaken 12 (faery, plant, Affects: Stamina, Resisted by: Fortitude, DC 22; Progressive; Grab-based)
. . Wooden Fist: Strength-based Damage 3 (faery, plant, DC 19)

Equipment
Cell Phone, Commandeered Greenhouse

Offense
Initiative +7
Aura of Decay: Burst Area Weaken 10 (DC Fort 20)
Command Plants: Cumulative Perception Area Affliction 10 (DC Will 20)
Contagion: Progressive Affliction 12, +8 (DC Fort 22)
Controlling Kiss: Progressive Affliction 12, +8 (DC Will 22)
Deadly Touch: Damage 12, +8 (DC Fort 27)
Entangle: Burst Area Affliction 10 (DC Fort/Will 20)
Grab, +5 (DC Spec 12)
Pheromones: Concentration Burst Area Affliction 10 (DC Fort 20)
Poisonous Kiss: Progressive Weaken 12, +8 (DC Fort 22)
Pollen Cloud: Cloud Area Affliction 10 (DC Fort 20)
Thrashing Limbs: Move Object 13, +5 (DC 28)
Throw, +5 (DC 16)
Unarmed, +5 (DC 16)
Wall of Thorns: Shapeable Area Damage 8 (DC 23)
Wood Shaping: Transform 10, +5 (DC Dog 20)
Wooden Fist: Strength-based Damage 3, +8 (DC 19)
Writhing Vines: Burst Area Move Object 10 (DC 25)

Complications
- Demeaning Perception: Pamela exists to flaunt her feminine attributes, which regularly causes people to make ill-informed judgments regarding her character, though usually those judgments are remarkably close to being accurate.
- Disability: Due to the toxicity level of her internal biology, Pamela is incapable of carrying a pregnancy to term. Unfortunately, her greatest desire is to have children of her own, and she would never succeed in trying to adopt a child.
- Enemies: Anyone and everyone who would destroy the Earth's ecosystem, even if they happen to be inhabitants of the planet.
Friend to All Children: Pam detests having to use her powers to hurt anyone who would be too young to receive their Hogwarts Letter if they were magical, and will even protect such children from larger threats than herself.
- Hatred: Because he has regularly succeeded in ignoring her efforts to seduce him, Batman has earned Pamela's undying hatred. This is especially true because he is using nothing more than pure willpower to ignore her efforts, he isn't even immune to the toxins that make other men putty in her hands.
- Motivation: Doing Good: Every single time Pamela performs a crime, she justifies it to herself by stating that it had to be done in order to help the natural world survive just a little bit longer. She is trying to prevent the planet from becoming inhospitable to the very lifeforms that call it their home, humans included.

Languages
English [Native], French, Spanish

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/4 (Imp. 4), Will 12

Power Points
Abilities 54 + Powers 163 + Advantages 28 + Skills 56 (111 ranks) + Defenses 24 = 325

--------------------
Commandeered Greenhouse - PL 10

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 1, Deathtraps, Garage, Gym, Habitat, Laboratory, Library, Living Space, Personnel, Power System, Security System 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
Build Comments: I reintroduced the Weird Science advantage because I wanted there to be a distinction between biochemical compounds that aren't actually magical in nature, and actual technological inventions. However, Weird Science could also be used to explain a whole lot of the really weird technology that crops up in the Tim Burton version of the Batman universe. In fact, I'm willing to bet Burton-verse and Arkham-verse hired the same interior decorator.
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DalkonCledwin
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Harley Quinn / The MCs / Minuet of Forest

Post by DalkonCledwin »

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Art by Lurypadilha on DeviantArt
(Outfit inspired by Sakimichan)

Harley Quinn (Harleen Quinzel) - PL 10
Age: 24 / Height: 5' 7" / Weight: 140 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 3, Stamina 3, Agility 6, Dexterity 5, Fighting 10, Intellect 5, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive 2, Badgirl, Benefit, Athletics Based on Agility, Benefit, Wealth (well-off), Connected, Daze (Deception), Defensive Attack, Defensive Roll 5, Equipment 5, Evasion 2, Favored Environment: The Surprise Round, Grabbing Finesse, Improved Critical 2: Giant Mallet, Improved Critical: Unarmed, Improved Disarm, Improved Initiative, Improved Trip, Improvised Weapon, Instant Up, Luck 2/5, Power Attack, Ranged Attack 5, Redirect, Second Chance: Acrobatics Checks, Second Chance: Athletics Checks, Set-up 2, Skill Mastery: Acrobatics, Skill Mastery: Insight, Takedown, Taunt

Enhanced Advantages
Uncanny Dodge

Skills
Acrobatics 10 (+20/+16), Athletics 8 (+14), Close Combat: Hammer 3 (+13), Close Combat: Unarmed 4 (+14), Deception 6 (+10), Expertise: Psychology 8 (+13), Insight 12 (+16), Intimidation 6 (+10), Investigation 4 (+9), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat: Guns 6 (+11), Sleight of Hand 8 (+13), Stealth 6 (+12), Technology 4 (+9), Vehicles 4 (+9)

Powers
Giant Mallet (Easily Removable)
. . Giant Hammer: Array
. . . . Hammer Blow: Strength-based Damage 4 (bludgeoning, DC 22; Impressive, Reach (melee): 5 ft., Smashing)
. . . . Master Strike
. . . . . . Master Blow: Cumulative Affliction 10 (Linked; bludgeoning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Reach (melee): 5 ft.; Limited: to Vulnerable or Defenseless Opponents)
. . . . . . Master Blow: Strength-based Damage 7 (Linked; bludgeoning, DC 25; Impressive, Reach (melee): 5 ft., Smashing; Limited: to Vulnerable & Defenseless Opponents)
Gorgeous Rogue
. . Daring Roll: Enhanced Trait 3 (talent, Luck 5 +3 (+5); Limited: to Toughness Checks)
. . Developed Poison Immunity: Immunity 3 (talent, Disease, Poison, Rare Descriptor: Poison Ivy's Touch)
. . Expert Acrobat: Enhanced Trait 2 (talent, Acrobatics +4 (+20); Limited: Only when not wearing any armor)
. . Expert Leaper: Movement 1 (talent, Safe Fall; Feature: Harley is always considered to have a running start when making Athletics checks for Leaping)
. . Improved Uncanny Dodge: Senses 1 (talent, Danger Sense: Visual, Advantages: Uncanny Dodge)
. . Rogue Crawl: Movement 1 (talent, Slithering)

Equipment
Cell Phone, Commlink, Flashlight, Mini-tracer, Multi-tool, Rebreather, Restraints, Stun Ammo, Weapons Locker: Array (Heavy Pistol, Hold-out Pistol, Knife, Machine Pistol, Smoke Grenade)

Offense
Initiative +10
Grab, +10 (DC Spec 15)
Hammer Blow: Strength-based Damage 4, +13 (DC 22)
Heavy Pistol, +16 (DC 19)
Hold-out Pistol, +16 (DC 17)
Knife, +10 (DC 19)
Machine Pistol, +16 (DC 18)
Master Blow: Cumulative Affliction 10, +10 (DC Fort 20)
Master Blow: Strength-based Damage 7, +10 (DC 25)
Smoke Grenade, +10 (DC 19)
Throw, +10 (DC 18)
Unarmed, +14 (DC 18)

Complications
- Hedonism: If it feels good to Harley, then it must be good, even if everyone else thinks it’s bad!
- Motivation: Recognition: Harley wants people to respect and acknowledge her, even if she has to beat them into doing so.
- Obsession: Animals. Harley absolutely adores animals. She doesn't care whether they are alive or not so long as she can cuddle them until they probably shouldn't be being cuddled anymore. She's even more fond of exotic and dangerous animals, which she at least respects enough not to get herself killed by. It is for this reason that Harley is going to absolutely ADORE Enid.
- Relationship: Harley threw away a very successful career as psychiatrist to follow the man of her dreams—unfortunately, that man was the Joker. Her love–hate relationship with the Joker helps to motivate many of her actions. She is also in an on-again, off-again romantic relationship with Pamela Isley.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/3, Will 13

Power Points
Abilities 80 + Powers 24 + Advantages 48 + Skills 52 (103 ranks) + Defenses 21 = 225
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DalkonCledwin
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It Has Begun Brainstorm & Notes

Post by DalkonCledwin »

It Has Begun
Premise: “Even a well lit place, can hide salvation / A map to a one man maze that never sees the sun / Where the lost are the heroes / And the thieves are left to drown / But everyone knows by now / Fairy-tales are not found / They are written in the walls…”
Required Inclusions:
- Harry must have had a valid reason to cut ties with Wizarding Britain, although he is still allowed to keep in contact with Andromeda Tonks and his godson.
- Prior to the start of the story, or even during the course of it, Harry must apprentice under Kent Nelson, and be who replaces Kent as the new Doctor Fate when it is time for that.
- At some point during the course of the story, Harry must encounter Raven, with the two eventually falling in love with each other.
- The events of the YJ episode “Denial” either do not happen, or else are suitable altered in order to account for Harry being Doctor Fate instead of Kent.
- Harry must have a degree of resistance to Starro Technology.
- Raven must be more powerful in this fic than she is in the Teen Titans cartoon, because Harry (as Doctor Fate) would be capable of helping her to fully harness her demonic heritage.
- Harry’s fight with Trigon must go remarkably similarly to the “Strange vs. Dormammu” fight.
- Harry must work out an arrangement with Nabu whereby he retains control of himself the vast majority of the time, with Nabu taking the pilot seat only during particularly dangerous fights.
Preferred Inclusions:
- Harry not actually being a member of the Justice League, but rather merely an ally to them.
- Raven eventually joining the Young Justice Team.
- Harry being romantically involved with more girls than just Raven, although Raven must remain the primary pairing.
- Harry having a more finalistic approach to dealing with villains, which causes him to butt heads with those heroes who believe in letting the justice system handle the villains, such as Batman.
Optional Inclusions:
- One of the girls Harry is involved with being a humanoid unicorn.
- Raven becoming very annoyed with anyone who calls her ‘Doctor Fate’s Sidekick’ due to the fact that she views herself as his girlfriend and not his sidekick.
Forbidden Things:
- Harry being romantically involved with a male character.
- Harry the Weak Emo Doormat.
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DalkonCledwin
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Doctor Fate / The MCs / It Has Begun

Post by DalkonCledwin »

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Doctor Fate (Harry Potter) - PL 12
Age: 21 / Height: 6' 1" / Weight: 180 lbs
Hair Color: Black / Eye Color: Green (Gold w/Powers)

Strength 10, Stamina 2, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 6, Presence 4

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Wealth 4 (multimillionaire), Chokehold, Connected, Defensive Roll, Eidetic Memory, Equipment 8, Fascinate (Persuasion), Fast Grab, Favored Environment: When Fighting Favored Foe, Favored Foe: Lords of Chaos, Holding Back 2, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 3, Interpose, Languages 1, Leadership, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ranged Attack 5, Ritualist, Set-up 2, Takedown, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Close Attack 6, Diehard, Fearless, Luck 6, Second Chance: Resisting Mental Domination

Skills
Acrobatics 4 (+8), Athletics 4 (+14), Close Combat: Grab 2 (+8), Deception 6 (+10), Expertise (AGL): Riding 8 (+12), Expertise: History 10 (+17/+13), Expertise: Magic 12 (+21/+15), Expertise: Philosophy 8 (+15/+11), Insight 8 (+14), Intimidation 6 (+10), Investigation 6 (+9), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Wizarding Magic 4 (+7), Stealth 8 (+12), Treatment 6 (+9)

Powers
Master of Death
. . Accelerated Healing: Regeneration 3 (bestowed, Every 3.33 rounds, Advantages: Diehard; Persistent)
. . Familiar Bond: Senses 1 (bestowed, Communication Link: Alaria Eveningstar)
. . Indomitable Will: Immunity 10 (talent, Common Descriptor: Mental Powers, Advantages: Fearless; Limited - Half Effect)
. . Invulnerabilities: Immunity 12 (bestowed, Aging, Custom: Death Effects (Such as the Killing Curse) 5, Custom: Immune-System Effects 5, Poison)
. . Master Linguist: Comprehend 3 (Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language, Notes: Assume that Harry knows any language that would be taught in the Ancient Runes classes at Hogwarts, as well as the dominant language at each of the world's Academies for Magic, as well as Kryptonian, Atlantean & Interlac.)
The Amulet of Anubis (Removable (indestructible))
. . Divine Empowerment: Luck Control 1 (divine magic, Force a Re-roll, Advantages: Luck 6; Limited: to Forcing Targets to Reroll Resistance checks against Harry's Magic)
. . Eldritch Blast: Line Area Damage 12 (ancient magic, force, DC 27; Affects Insubstantial 2: full rank, Line Area 3: 5 feet wide by 120 feet long, DC 22, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . House of Souls: Senses 2 (cosmic magic, Postcognition (Limited): Previous Lords of Fate)
. . Mystic Attunement: Senses 5 (cosmic magic, Acute: Mana Sensitive, Extended: Mana Sensitive 4: x10k, Notes: The Mana Sensitive advantage is essentially the "Senses: Awareness (Magic)" power as an advantage, which is possible as said power only costs 1 pp, which is the requirement for turning a power into an advantage)
. . Obscure: Concealment 3 (ancient magic, Other Sense: Remote Sensing, Other Sense Type: Magical Senses)
. . Sight Beyond Sight: Senses 20 (ancient magic, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Concealed Doors [Visual] 2: ranged, Extended: Vision 4: x10k, Microscopic Vision 4: atom-size, Ultravision; Sustained; Noticeable: Glowing Eyes)
. . Sorcerer's Refuge: Movement 1 (ancient magic, Dimensional: Dimension of the Sorcerers 1: one dimension, 50 lbs.; Portal)
. . The Resurrection Stone (Alternate; Easily Removable (indestructible))
. . . . Speak With the Dead: Senses 4 (cosmic magic, Postcognition; Limited: to Knowledge possessed by the summoned Wraith(s))
The Cloak of Destiny (Removable (indestructible))
. . Defensive Cloak: Protection 8 (ancient magic, +8 Toughness; Impervious, Sustained)
. . Fire Proof: Immunity 10 (ancient magic, Common Descriptor: Fire Effects)
. . Levitation: Flight 8 (ancient magic, Speed: 500 miles/hour, 1 mile/round)
. . Might of the Ancients: Enhanced Strength 8 (ancient magic, +8 STR, Notes: Grants Harry a punching strength of 25 tons)
. . Sorcerous Aegis: Immunity 20 (ancient magic, Very Common Descriptor: Magical Effects; Reflect; Limited - Half Effect, Unreliable (roll))
. . The Cloak of Death (Alternate; Easily Removable (indestructible))
. . . . Hide Thyself from Death's Gaze: Concealment 10 (cosmic magic, All Senses; Affects Others; Distracting, Passive)
The Helmet of Fate (Easily Removable (indestructible))
. . Charm of Sustenance: Immunity 8 (ancient magic, Environmental Conditions (All), Starvation & Thirst, Suffocation (All))
. . Greater Arcana: Array
. . . . Ankh Gate I: Teleport 11 (ancient magic, Carry 50 lbs.; Accurate, Easy, Extended: 2000 miles in 2 move actions, Portal; Limited to Extended)
. . . . Ankhs of Destruction: Damage 16 (ancient magic, force, DC 31; Affects Insubstantial 2: full rank, Homing 3: 3 extra attempts, Increased Range: ranged, Multiattack, Reversible)
. . . . Breath of Life: Healing 16 (ancient magic; Resurrection, Stabilize; Limited: Can't revive creatures killed by "Death Effects" such as the Killing Curse or Dementor's Kiss)
. . . . Enthrall: Concentration Perception Area Affliction 12 (ancient magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Concentration, Extra Condition, Reversible, Selective; Limited Degree 2)
. . . . Evocations: Illusion 12 (ancient magic, Affects: All Sense Types, Area: 4000 cft., DC 22; Independent, Precise, Selective; Limited to One Subject, Resistible: Will)
. . . . Hidden Kingdom: Burst Area Concealment Attack 8 (ancient magic, All Aural Senses, All Olfactory Senses, All Visual Senses, DC 18; Burst Area 5: 500 feet radius sphere, DC 18, Attack: Will, Increased Range: ranged, Selective; Tiring)
. . . . I Reject Your Reality: Progressive Burst Area Affliction 11 (ancient magic, 3rd degree: Transformed, Resisted by: Will, DC 21; Affects Objects, Burst Area: 30 feet radius sphere, DC 21, Increased Range: ranged, Precise, Progressive, Selective; Limited Degree (third only))
. . . . Scrying: Remote Sensing 16 (ancient magic, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 250 miles; Dimensional 3: any dimension, Simultaneous, Subtle: DC 20+rank)
. . . . Spell Breaking: Nullify 16 (ancient magic, Counters: Magical Effects, DC 26; Broad, Multiattack, Precise, Simultaneous)
. . . . Spell Turning: Burst Area Deflect 13 (ancient magic; Burst Area: 30 feet radius sphere, DC 23, Redirection, Reflect, Selective; Limited: to Magical Attacks)
. . . . Strip Magic: Broad Progressive Simultaneous Weaken 11 (ancient magic, Affects: Magical Effects, Resisted by: Fortitude, DC 21; Affects Objects Only, Broad: Magical Effects, Increased Range: ranged, Precise, Progressive, Simultaneous)
. . . . Summon Monster: Summon 11 (ancient magic; Controlled, Heroic, Mental Link, Sacrifice, Type (General): Ancient Egyptian Monsters)
. . . . The Inevitability of Fate: Progressive Perception Area Affliction 12 (ancient magic, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Insidious, Progressive, Selective; Limited Degree (third only))
. . . . Wishcraft: Variable 9 (ancient magic; Action: move; Unreliable (5 uses), Notes: 45 pts of Traits for Duplicating Any Effect Harry can imagine)
. . . . . . Reboot (Powers: Reboot: Burst Area Movement Attack 9)
. . . . . . . . Reboot: Burst Area Movement Attack 9 (cosmic magic, Extra Ranks 8, Time Travel: Rewinds time back to point at which spell was cast 1: fixed point, 50 lbs., DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Attack: Fortitude, Reaction: to Caster's death; Distracting)
. . Guidance of Nabu: Feature 3 (cosmic magic, Notes: Harry can gain Nabu's attention, calling upon him for advice, council, or to render judgment in matters pertaining to him. This is essentially like a use of inspiration via hero points (Deluxe Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the cosmic being in question). He can use this Feature once per effect rank per adventure)
. . Helm of Destiny: Immortality 1 (cosmic magic, Return after 2 weeks)
. . Lesser Arcana: Array
. . . . Ankh Gate II: Movement 3 (ancient magic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . . . Ankh Gate III: Movement 3 (ancient magic, Permeate 3: full speed; Portal)
. . . . Magical Sending: Mental Cosmic Communication 5 (cosmic magic; Dimensional 3: any dimension, Subtle: encrypted, Notes: Universal Range)
. . . . Mass Magical Sending: Mental Area Cosmic Communication 4 (cosmic magic; Area, Dimensional 3: any dimension, Selective, Subtle: encrypted; Concentration, Notes: Galactic Range)
. . . . Sorcerous Steps: Movement 4 (ancient magic, Wall-crawling 2: full speed, Water Walking 2)
. . . . Under the Desert Sun: Environment 4 (ancient magic, Heat, Light (Bright), Radius: 250 feet)
. . Of Two Minds: Impervious Will 16 (cosmic magic, Advantages: Second Chance: Resisting Mental Domination)
. . Secret Knowledge of Nabu: Enhanced Trait 13 (cosmic magic, Expertise +4 (+17), Expertise +6 (+21), Expertise +4 (+15), Advantages: Close Attack 6)
. . The Elder Wand (Alternate; Easily Removable (indestructible))
. . . . Best Wand Ever!: Affliction 12 (cosmic magic, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 22; Increased Range 2: perception, Insidious, Subtle: subtle, Triggered: 1 use - when engaging an enemy in combat; Limited: Only applies to an opponents attempts to defend themselves from the Elder Wand's followup attacks, Limited Degree)
. . . . Yer A Wizard, Harry: Array
. . . . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Causing Targets to Flee, Tiring)
. . . . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . . . Finite Incantatem: Nullify 6 (wizarding magic, Counters: Magical Effects, DC 16; Broad, Effortless, Simultaneous)
. . . . . . Reducto: Burst Area Weaken 8 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Power Settings
Reboot (Powers: Infinite Do-Overs: Immortality 20)

Equipment
Battle Robes, Communication Mirror, The Tower of Fate

Offense
Initiative +4
Ankhs of Destruction: Damage 16, +8 (DC 31)
Best Wand Ever!: Affliction 12 (DC Will 22)
Bombarda: Burst Area Damage 8 (DC 23)
Eldritch Blast: Line Area Damage 12 (DC 27)
Enthrall: Concentration Perception Area Affliction 12 (DC Will 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +12 (DC 27)
Finite Incantatem: Nullify 6, +12 (DC Will 16)
Grab, +14 (DC Spec 20)
Hidden Kingdom: Burst Area Concealment Attack 8 (DC Will 18)
I Reject Your Reality: Progressive Burst Area Affliction 11 (DC Will 21)
Reboot: Burst Area Movement Attack 9 (DC Fort 19)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Spell Breaking: Nullify 16, +8 (DC Will 26)
Strip Magic: Broad Progressive Simultaneous Weaken 11, +8 (DC Fort 21)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
The Inevitability of Fate: Progressive Perception Area Affliction 12 (DC Will 22)
Throw, +8 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for all the effort he went through to keep his fellow students at Hogwarts safe during the years that he attended that school. Unfortunately, his newly increased fame is largely responsible for his decision to leave Great Britain, and never return; unless someone dear to him dies, or some fool summons an elder demon.
- Holding Back (No Hero Point): In the event that over half of his teammates have been defeated, or when a significant number of innocent lives are in danger, Harry can spend a Hero Point in order to make a DC 26 Will Check, although he gets a +1 circumstance bonus on that check. If he is successful in making that Will Check, she can check, then he can switch to the "Nabu Unleashed" stat block that is attached to this one.
- Honor: Harry follows a strict code of honor when it comes to fights, and even when not fighting. He obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to his code of honor as he gets older.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry is both the superhero mentor and considerably older boyfriend of Rachel Roth, a girl who is otherwise known as 'Raven.' There are also a couple other girls who have their hearts set on Harry.
- Responsibility: As Dr. Fate, Harry must maintain the balance between Order and Chaos, keeping level the scales of fate. If Chaos becomes dominant all will dissolve into endless turmoil. If Order becomes dominant then existence will freeze into stasis.
- Restricted Power: The Helm of Nabu imparts immense knowledge of magic to whoever wears it, if it finds them worthy. Those who it doesn't find worthy can find themselves being subjected to an attack by any of the helmet's varied mystical effects.
- Temper: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 11/2 (Imp. 8), Will 16 (Imp. 16)

Power Points
Abilities 60 + Powers 248 + Advantages 54 + Skills 54 (108 ranks) + Defenses 30 = 446

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Image
Art by GoldfishKang on DeviantArt

Karim, the Sphinx - PL 9 (11)
Age: 280 / Height: 6' 1" / Weight: 699 lbs
Fur Color: Tawny / Eye Color: Red

Strength 6, Stamina 3, Agility 2, Dexterity 0, Fighting 6, Intellect 3, Awareness 3, Presence 3

Advantages
Attractive, Fast Grab, Improved Hold, Improved Initiative, Languages 1, Mana Sensitive, Prone Fighting, Ritualist

Skills
Acrobatics 4 (+6), Athletics 4 (+10), Close Combat: Claws 4 (+10), Deception 10 (+13), Expertise: History 6 (+9), Expertise: Magic 10 (+13), Expertise: Random Trivia 10 (+13), Insight 10 (+13), Intimidation 10 (+14), Perception 10 (+13), Persuasion 10 (+13), Stealth 6 (+5)

Powers
Magical Powers: Array
. . Dispel Magic: Nullify 4 (ancient magic, Counters: Magical Effects, DC 14; Broad, Simultaneous)
. . Far Sight: Remote Sensing 4 (ancient magic, Affects: 2 Types, inc. Visual - Vision, Hearing, Range: 500 feet)
. . Legend Lore: Senses 4 (ancient magic, Postcognition; Sustained; Limited: to discovering the past of a touched item)
Sphinx Physiology
. . Bestial Perception: Senses 5 (racial, Counters Concealment: Invisibility [Vision], Darkvision, Low-light Vision)
. . Claws: Strength-based Damage 2 (slashing, DC 23; Dangerous)
. . Feathered Wings: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round; Wings)
. . Large Size: Growth 3 (racial, +3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)
. . Leaper: Leaping 1 (racial, Leap 15 feet at 4 miles/hour)
. . Protective Hide: Protection 6 (racial, +6 Toughness)
. . Sprinter: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)
. . Tongues: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Offense
Initiative +6
Claws: Strength-based Damage 2, +10 (DC 23)
Dispel Magic: Nullify 4, +0 (DC Will 14)
Grab, +6 (DC Spec 16)
Throw, +0 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Disability: Sphinxes have no hands.
- Obnoxious: Sphinxes tend to demand that their summoner answer a riddle for them before they'll agree to do something for said summoner. Fortunately, Karim is also obsessed with the Lord of the Rings novel series, so she tends to pick her riddles from within that series, making answering them a whole lot easier.

Languages
Dynastic Egyptian [Native], English

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 9, Will 7

Power Points
Abilities 40 + Powers 48 + Advantages 8 + Skills 47 (94 ranks) + Defenses 22 = 165
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Nabu Unleashed - PL 16

Strength 10, Stamina 2, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 6, Presence 4

Advantages
All-out Attack, Artificer, Assessment, Attractive, Benefit, Galactic Reputation 3, Chokehold, Connected, Daze (Intimidation), Defensive Roll, Diehard, Eidetic Memory, Equipment 7, Extraordinary Effort, Fascinate (Intimidation), Fast Grab, Favored Environment: When Fighting Favored Foe, Favored Foe: Lords of Chaos, Fearless, Guidance, Improved Disarm, Improved Grab, Improved Hold, Improved Team Attack 2, Improved Trip, Interpose, Mana Sensitive, Move-by Action, Power Attack, Quick Draw, Ranged Attack 9, Ritualist, Set-up 3, Skill Mastery: Expertise: History, Skill Mastery: Expertise: Magic, Skill Mastery: Expertise: Philosophy, Takedown 2, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Luck 6

Skills
Acrobatics 4 (+8), Athletics 4 (+14), Close Combat: Grab 2 (+8), Deception 10 (+14), Expertise (AGL): Riding 8 (+12), Expertise: History 18 (+21), Expertise: Magic 22 (+25), Expertise: Philosophy 18 (+21), Insight 12 (+18), Intimidation 14 (+18), Investigation 10 (+13), Perception 12 (+18), Persuasion 8 (+12), Stealth 8 (+12), Treatment 10 (+13)

Powers
The Amulet of Anubis (Removable (indestructible))
. . Divine Empowerment: Luck Control 1 (divine magic, Force a Re-roll, Advantages: Luck 6; Limited: to Forcing Targets to Reroll Resistance checks against Nabu's Magic)
. . Eldritch Blast: Line Area Damage 16 (ancient magic, force, DC 31; Affects Insubstantial 2: full rank, Line Area 5: 5 feet wide by 500 feet long, DC 26, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . House of Souls: Senses 2 (cosmic magic, Postcognition (Limited): Previous Lords of Fate)
. . Mystic Attunement: Senses 5 (cosmic magic, Acute: Mana Sensitive, Extended: Mana Sensitive 4: x10k, Notes: The Mana Sensitive advantage is essentially the "Senses: Awareness (Magic)" power as an advantage, which is possible as said power only costs 1 pp, which is the requirement for turning a power into an advantage)
. . Obscure: Concealment 3 (ancient magic, Other Sense: Remote Sensing, Other Sense Type: Magical Senses)
. . Sight Beyond Sight: Senses 20 (ancient magic, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Concealed Doors [Visual] 2: ranged, Extended: Vision 4: x10k, Microscopic Vision 4: atom-size, Ultravision; Sustained; Noticeable: Glowing Eyes)
. . Sorcerer's Refuge: Movement 1 (ancient magic, Dimensional: Dimension of the Sorcerers 1: one dimension, 50 lbs.; Portal)
The Cloak of Destiny (Removable (indestructible))
. . Defensive Cloak: Protection 14 (ancient magic, +14 Toughness; Impervious, Sustained)
. . Fire Proof: Immunity 10 (ancient magic, Common Descriptor: Fire Effects)
. . Levitation: Flight 8 (ancient magic, Speed: 500 miles/hour, 1 mile/round)
. . Might of the Ancients: Enhanced Strength 8 (ancient magic, +8 STR, Notes: Grants Nabu a punching strength of 25 tons)
. . Sorcerous Aegis: Immunity 20 (ancient magic, Very Common Descriptor: Magical Effects; Reflect; Limited - Half Effect, Unreliable (roll))
The Helmet of Fate (Easily Removable (indestructible))
. . Greater Arcana: Array
. . . . Ankh Gate I: Teleport 14 (ancient magic, Carry 50 lbs.; Accurate, Easy, Extended: 16000 miles in 2 move actions, Portal; Limited to Extended)
. . . . Ankhs of Destruction: Damage 20 (ancient magic, force, DC 35; Affects Insubstantial 2: full rank, Homing 3: 3 extra attempts, Increased Range: ranged, Multiattack, Reversible)
. . . . Breath of Life: Healing 20 (ancient magic; Resurrection, Stabilize; Limited: Can't revive creatures killed by "Death Effects" such as the Killing Curse or Dementor's Kiss)
. . . . Enthrall: Concentration Perception Area Affliction 16 (ancient magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 26; Perception Area: DC 26 - Auditory, Concentration, Extra Condition, Reversible, Selective; Limited Degree 2)
. . . . Evocations: Illusion 16 (ancient magic, Affects: All Sense Types, Area: 65000 cft., DC 26; Independent, Precise, Selective; Limited to One Subject, Resistible: Will)
. . . . Hidden Kingdom: Burst Area Concealment Attack 10 (ancient magic, All Senses, DC 20; Burst Area 5: 500 feet radius sphere, DC 20, Attack: Will, Increased Range: ranged, Selective; Tiring)
. . . . I Reject Your Reality: Progressive Burst Area Affliction 13 (ancient magic, 3rd degree: Transformed, Resisted by: Will, DC 23; Affects Objects, Burst Area: 30 feet radius sphere, DC 23, Increased Range: ranged, Precise, Progressive, Selective; Limited Degree (third only))
. . . . Scrying: Remote Sensing 20 (ancient magic, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 4000 miles; Dimensional 3: any dimension, Simultaneous, Subtle: DC 20+rank)
. . . . Spell Breaking: Nullify 20 (ancient magic, Counters: Magical Effects, DC 30; Broad, Multiattack, Precise, Simultaneous)
. . . . Spell Turning: Burst Area Deflect 15 (ancient magic; Burst Area: 30 feet radius sphere, DC 25, Redirection, Reflect, Selective; Limited: to Magical Attacks)
. . . . Strip Magic: Broad Progressive Simultaneous Weaken 13 (ancient magic, Affects: Magical Effects, Resisted by: Fortitude, DC 23; Affects Objects Only, Broad: Magical Effects, Increased Range: ranged, Precise, Progressive, Simultaneous)
. . . . Summon Monster: Summon 13 (ancient magic; Controlled, Heroic, Mental Link, Sacrifice, Type (General): Ancient Egyptian Monsters)
. . . . The Inevitability of Fate: Progressive Perception Area Affliction 16 (ancient magic, 3rd degree: Controlled, Resisted by: Will, DC 26; Perception Area: DC 26 - Auditory, Insidious, Progressive, Selective; Limited Degree (third only))
. . . . Wishcraft: Variable 12 (ancient magic; Action: move; Unreliable (5 uses), Notes: 60 pts of Traits for Duplicating Any Effect Nabu can imagine)
. . Helm of Destiny: Immortality 1 (cosmic magic, Return after 2 weeks)
. . Humanoid Horror in a Can: Immunity 41 (ancient magic, Aging, Common Descriptor: Mental Effects, Fortitude Effects)
. . Lesser Arcana: Array
. . . . Ankh Gate II: Movement 3 (ancient magic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . . . Ankh Gate III: Movement 3 (ancient magic, Permeate 3: full speed; Portal)
. . . . Magical Sending: Mental Cosmic Communication 5 (cosmic magic; Dimensional 3: any dimension, Subtle: encrypted, Notes: Universal Range)
. . . . Mass Magical Sending: Mental Area Cosmic Communication 4 (cosmic magic; Area, Dimensional 3: any dimension, Selective, Subtle: encrypted; Concentration, Notes: Galactic Range)
. . . . Sorcerous Steps: Movement 4 (ancient magic, Wall-crawling 2: full speed, Water Walking 2)
. . . . Under the Desert Sun: Environment 4 (ancient magic, Heat, Light (Bright), Radius: 250 feet)
. . Omnilingualism: Comprehend 5 (ancient magic, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Understand All, Languages - You're Understood)

Equipment
The Tower of Fate

Offense
Initiative +4
Ankhs of Destruction: Damage 20, +12 (DC 35)
Eldritch Blast: Line Area Damage 16 (DC 31)
Enthrall: Concentration Perception Area Affliction 16 (DC Will 26)
Grab, +8 (DC Spec 20)
Hidden Kingdom: Burst Area Concealment Attack 10 (DC Will 20)
I Reject Your Reality: Progressive Burst Area Affliction 13 (DC Will 23)
Spell Breaking: Nullify 20, +12 (DC Will 30)
Strip Magic: Broad Progressive Simultaneous Weaken 13, +12 (DC Fort 23)
The Inevitability of Fate: Progressive Perception Area Affliction 16 (DC Will 26)
Throw, +12 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Host (No Hero Point): Harry's consciousness is completely suppressed by Nabu's own consciousness whenever he activates the Holding Back advantage. This condition lasts for the duration of the encounter in which the Holding Back advantage was triggered, and when that encounter is finished Harry will regain control of his body with no recollection of what Nabu did while he was the one in control. Therefore, Harry is not capable of knowing whether Nabu will use his time in the driver's seat in order to attack those Harry considers loved ones, or whether he'll target the threat that caused Harry to activate the advantage in the first place. Fortunately, Nabu tends to target the actual threat due to having a Knight Templar mentality.
- Motivation: Responsibility: Nabu exists for the sole purpose of maintaining balance between Order and Chaos, keeping level the scales of fate. If Chaos becomes dominant all will dissolve into endless turmoil. If Order becomes dominant then existence will freeze into stasis.

Languages
Dynastic Egyption [Seemingly Native]

Defense
Dodge 15, Parry 15, Fortitude Immune, Toughness 17/2 (Imp. 14), Will 16

Power Points
Abilities 60 + Powers 276 + Advantages 60 + Skills 80 (160 ranks) + Defenses 30 = 506
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The Tower of Fate - PL 12

Toughness 14, Size Awesome

Features:
Defense System, Dimensional Portal, Dual Size: Medium, Holding Cells, Isolated, Laboratory, Library, Living Space, Power Dampener (Teleport Effects) 1, Power Scanner (Teleport Effects) 4, Sealed, Secret 5, Self-repairing 1, Wards 4, Workshop

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
Last edited by DalkonCledwin on Sat Dec 14, 2019 10:40 pm, edited 4 times in total.
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DalkonCledwin
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Raven / The MCs / It Has Begun

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Raven (Rachel Roth) - PL 10
Age: 16 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Violet / Eye Color: Violet

Strength 6, Stamina 6, Agility 5, Dexterity 4, Fighting 6, Intellect 4, Awareness 5, Presence 4

Advantages
All-out Attack, Assessment, Attractive, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll, Fascinate (Intimidation), Favored Environment: When Fighting Either Favored Foe, Favored Foe: The Sons of Trigon, Favored Foe: Trigon, Great Endurance, Holding Back, Improved Initiative, Interpose, Languages 4, Lionheart 2, Luck, Mana Sensitive, Ranged Attack 6, Ritualist, Set-up, Startle, Takedown, Teamwork, Trance, Untapped Potential, White Knight

Skills
Acrobatics 6 (+11), Close Combat: Unarmed 6 (+12), Deception 4 (+8), Expertise: Demonology 8 (+12), Expertise: Magic 10 (+14), Insight 8 (+13), Intimidation 10 (+14), Investigation 6 (+10), Perception 8 (+13), Persuasion 6 (+10), Sleight of Hand 4 (+8), Stealth 6 (+11), Treatment 6 (+10)

Powers
Half-Balor Physiology
. . Damage Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Holy or Magical Attacks)
. . Demonic Perception: Senses 6 (racial, Analytical (Type): Visual Senses, Darkvision, Detect: Conditions [Visual] 2: ranged)
. . Invulnerabilities: Immunity 12 (racial, Damage Effect: Electrical Damage, Damage Effect: Fire Damage, Disease, Poison)
. . Levitation: Flight 3 (racial, Speed: 16 miles/hour, 250 feet/round)
. . Natural Armor: Protection 2 (racial, +2 Toughness)
. . Smite Evil: Cumulative Affliction 10 (racial, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Will, DC 20; Cumulative, Custom: Linked to Strength Damage, Variable Descriptor: close group - Becomes Smite Good as Red Raven; Limited: to use against "Evil-aligned" characters, Tiring)
. . Spell Resistance: Immunity 5 (racial, Damage Effect: Magical Damage; Limited - Half Effect)
. . Talons: Strength-based Damage 2 (slashing, DC 23; Aura: Fire [4 extra ranks], Dangerous)
Teachings of Azar: Array
. . Dreamscape: Illusion 8 (azaranian magic, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Limited to One Subject, Resistible: Will)
. . Nightmare Soulscape: Damage 10 (azaranian magic, DC 25; Alternate Resistance (no cost): Will, Increased Range 2: perception, Variable Descriptor: close group - Illusory Effects; Resistible: Will)
. . Phase Door: Movement 3 (azaranian magic, Permeate 3: full speed; Portal)
. . Sending: Mental Area Communication 4 (azaranian magic; Area, Selective, Subtle: encrypted; Concentration, Notes: Worldwide Range)
. . Soul Darts: Damage 10 (azaranian magic, soul, DC 25; Alternate Resistance (no cost): Will, Increased Range: ranged, Multiattack)
. . Soul Jump I: Burst Area Teleport 9 (azaranian magic, 2 miles in a move action, carrying 1600 lbs.; Burst Area: 30 feet radius sphere, DC 19, Increased Mass 5, Selective; Distracting)
. . Soul Jump II: Burst Area Teleport 6 (azaranian magic, Carry 1600 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 16, Extended: 60 miles in 2 move actions, Increased Mass 5, Selective; Limited to Extended, Transit Time 5: 1 minute)
. . Soul Jump III: Teleport 9 (azaranian magic, 2 miles in a move action, carrying 200 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . Soul Jump IV: Teleport 9 (azaranian magic, Carry 200 lbs.; Accurate, Easy, Extended: 500 miles in 2 move actions, Increased Mass 2; Limited to Extended, Transit Time 5: 1 minute)
. . Soul Raven: Cone Area Damage 10 (azaranian magic, soul, DC 25; Alternate Resistance: Will, Cone Area: 60 feet cone, DC 20, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring, Notes: This Resist Will effect costs extra due to it being an Area of Effect power)
Teachings of Fate: Array
. . Calm Emotions: Cumulative Affliction 9 (demonic magic, 1st degree: Entranced, 2nd degree: Stunned, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Limited Degree)
. . Darkness: Burst Area Concealment Attack 4 (demonic magic, All Visual Senses, DC 14; Burst Area: 30 feet radius sphere, DC 14, Attack: Fortitude)
. . Destruction: Damage 8 (divine magic, holy, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Dream Dementia: Cumulative Affliction 7 (demonic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Insidious, Variable Descriptor: close group - Emotions)
. . Empathic Healing: Healing 7 (demonic magic; Increased Range 2: perception, Restorative; Empathic)
. . Fire Storm: Burst Area Damage 6 (demonic magic, fire, DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect; Tiring)
. . Hands-on Healing: Healing 10 (demonic magic; Restorative, Stabilize; Temporary)
. . Incendiary Cloud
. . . . Better Close Our Eyes!: Cloud Area Concealment Attack 4 (Linked; demonic magic, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Will, Increased Range: ranged)
. . . . Fiery Cloud: Cloud Area Damage 4 (Linked; demonic magic, fire, DC 19; Cloud Area: 15 feet radius sphere, DC 14, Increased Range: ranged)
. . Perceive Emotions: Cumulative Mind Reading 10 (demonic magic, DC 20; Cumulative; Limited to Emotions, Side Effect: on failure - Raven experiences the emotions she is attempting to perceive)
. . Poison Touch: Progressive Weaken 8 (demonic magic, Affects: Stamina, Resisted by: Fortitude, DC 18; Progressive)
. . Scorching Ray: Damage 8 (demonic magic, fire, DC 23; Increased Range: ranged, Multiattack)
. . Undeath to Death: Burst Area Damage 10 (divine magic, holy, DC 25; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 20; Limited: to Undead Targets)
Teachings of Fate: Talents
. . Gentle Repose: Transform 8 (divine magic, Affects: 1 Thing > 1 Thing - Corpse > Corpse That Can't Be Raised as an Undead, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Innate)

Offense
Initiative +9
Better Close Our Eyes!: Cloud Area Concealment Attack 4 (DC Will 14)
Calm Emotions: Cumulative Affliction 9 (DC Will 19)
Darkness: Burst Area Concealment Attack 4 (DC Fort 14)
Destruction: Damage 8, +10 (DC Fort 23)
Dream Dementia: Cumulative Affliction 7 (DC Will 17)
Fiery Cloud: Cloud Area Damage 4 (DC 19)
Fire Storm: Burst Area Damage 6 (DC 21)
Gentle Repose: Transform 8, +6 (DC Dog 18)
Grab, +6 (DC Spec 16)
Nightmare Soulscape: Damage 10 (DC Will 25)
Perceive Emotions: Cumulative Mind Reading 10 (DC Will 20)
Poison Touch: Progressive Weaken 8, +6 (DC Fort 18)
Scorching Ray: Damage 8, +10 (DC 23)
Smite Evil: Cumulative Affliction 10, +6 (DC Will 20)
Soul Darts: Damage 10, +10 (DC Will 25)
Soul Raven: Cone Area Damage 10 (DC Will 25)
Talons: Strength-based Damage 2, +6 (DC 23)
Throw, +10 (DC 21)
Unarmed, +12 (DC 21)
Undeath to Death: Burst Area Damage 10 (DC Will 25)

Complications
- Accident: The vast majority of Raven's powers require emotional control, and as such, getting emotional can cause her powers to short-circuit and damage nearby objects.
- Hatred: Raven absolutely despises her father and brothers and will do whatever it takes to disrupt their plans for the destruction of the world she has come to call her home.
- Motivation: Acceptance: Raven wants to be accepted for who she is, not feared for what her father could unleash upon the world by using her to access it.
- Power Loss: Raven's powers require significant mental focus, and as such can be disrupted, and possibly even negated, by attacks against her mind.
- Red Raven (No Hero Point): Red Raven can be considered identical to the White Raven stat block when the following adjustments are made: First, all Holy Descriptors are replaced by the Unholy Descriptor and the Smite Evil effect becomes a Smite Good effect; second, it uses Holding Back's Berserk complication instead of the Inert complication; and third, Raven can enter it whenever she wants by sacrificing half of her accumulated Hero Points (rounded up).
- Relationship: Raven is dating her superhero mentor, Harry Potter (otherwise known as Doctor Fate) and does not care on bit that he is 5 years her senior.
- White Raven (No Hero Point): In the event that over half of her teammates have been defeated, or when a significant number of innocent lives are in danger, Raven can spend a Hero Point in order to make a DC 23 Will Check. If she is successful in making that Will Check, she can switch to the White Raven stat block attached to this one.

Languages
Ancient Sumerian, Azaranian [Native], English, French, German, Latin, Romanian, Sanskrit

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/8 (Imp. 5), Will 13

Power Points
Abilities 80 + Powers 154 + Advantages 39 + Skills 44 (88 ranks) + Defenses 20 = 337

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Art by BlondynkiTezGraja on DeviantArt

White Raven - PL 14

Strength 6, Stamina 6, Agility 5, Dexterity 4, Fighting 6, Intellect 4, Awareness 5, Presence 4

Advantages
All-out Attack, Assessment, Attractive 2, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll, Fascinate (Intimidation), Favored Environment: When Fighting Either Favored Foe, Favored Foe: The Sons of Trigon, Favored Foe: Trigon, Great Endurance, Improved Initiative, Interpose, Languages 4, Lionheart 2, Luck 2, Mana Sensitive, Ranged Attack 10, Ritualist, Set-up 2, Startle, Takedown 2, Teamwork, Trance, Untapped Potential, White Knight

Skills
Acrobatics 10 (+15), Close Combat: Unarmed 6 (+12), Deception 6 (+10), Expertise: Demonology 8 (+12), Expertise: Magic 14 (+18), Insight 10 (+15), Intimidation 14 (+18), Investigation 8 (+12), Perception 12 (+17), Persuasion 10 (+14), Sleight of Hand 6 (+10), Stealth 8 (+13), Treatment 10 (+14)

Powers
Half-Balor Physiology
. . Damage Resistance: Impervious Toughness 5 (racial; Limited: Not vs. Holy or Magical Attacks)
. . Demonic Perception: Senses 6 (racial, Analytical (Type): Visual Senses, Darkvision, Detect: Conditions [Visual] 2: ranged)
. . Invulnerabilities: Immunity 12 (racial, Damage Effect: Electrical Damage, Damage Effect: Fire Damage, Disease, Poison)
. . Levitation: Flight 3 (racial, Speed: 16 miles/hour, 250 feet/round)
. . Natural Armor: Protection 2 (racial, +2 Toughness)
. . Smite Evil: Cumulative Affliction 10 (racial, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Will, DC 20; Cumulative, Custom: Linked to Strength Damage; Limited: to use against "Evil-aligned" characters, Tiring)
. . Spell Resistance: Immunity 5 (racial, Damage Effect: Magical Damage; Limited - Half Effect)
. . Talons: Strength-based Damage 2 (slashing, DC 23; Aura: Fire [4 extra ranks], Dangerous)
Teachings of Azar: Array
. . Dreamscape: Illusion 9 (azaranian magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited to One Subject, Resistible: Will)
. . Nightmare Soulscape: Damage 14 (azaranian magic, DC 29; Alternate Resistance (no cost): Will, Increased Range 2: perception, Variable Descriptor: close group - Illusory Effects; Resistible: Will)
. . Phase Door: Movement 3 (azaranian magic, Permeate 3: full speed; Portal)
. . Sending: Mental Area Communication 5 (azaranian magic; Area, Selective, Subtle: encrypted; Concentration, Notes: Worldwide Range)
. . Soul Darts: Damage 12 (azaranian magic, soul, DC 27; Alternate Resistance (no cost): Will, Increased Range: ranged, Multiattack)
. . Soul Jump I: Burst Area Teleport 10 (azaranian magic, 4 miles in a move action, carrying 1600 lbs.; Burst Area: 30 feet radius sphere, DC 20, Increased Mass 5, Selective; Distracting)
. . Soul Jump II: Burst Area Teleport 7 (azaranian magic, Carry 1600 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 17, Extended: 120 miles in 2 move actions, Increased Mass 5, Selective; Limited to Extended, Transit Time 5: 1 minute)
. . Soul Jump III: Teleport 10 (azaranian magic, 4 miles in a move action, carrying 200 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . Soul Jump IV: Teleport 9 (azaranian magic, Carry 200 lbs.; Accurate, Easy, Extended: 500 miles in 2 move actions, Increased Mass 2; Limited to Extended, Transit Time 5: 1 minute)
. . Soul Raven: Cone Area Damage 11 (azaranian magic, soul, DC 26; Alternate Resistance: Will, Cone Area: 60 feet cone, DC 21, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring, Notes: This Resist Will effect costs extra due to it being an Area of Effect power)
Teachings of Azar: Talents
. . Soul Shield: Protection 8 (azaranian magic, +8 Toughness; Impervious, Sustained)
Teachings of Fate: Array
. . Calm Emotions: Cumulative Affliction 11 (demonic magic, 1st degree: Entranced, 2nd degree: Stunned, Resisted by: Will, DC 21; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Limited Degree)
. . Darkness: Burst Area Concealment Attack 4 (demonic magic, All Visual Senses, DC 14; Burst Area: 30 feet radius sphere, DC 14, Attack: Fortitude)
. . Destruction: Damage 12 (divine magic, holy, DC 27; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Dream Dementia: Cumulative Affliction 8 (demonic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious, Variable Descriptor: close group - Emotions)
. . Empathic Healing: Healing 9 (demonic magic; Increased Range 2: perception, Restorative; Empathic)
. . Fire Storm: Burst Area Damage 9 (demonic magic, fire, DC 24; Burst Area 2: 60 feet radius sphere, DC 19, Increased Range: ranged, Secondary Effect; Tiring)
. . Hands-on Healing: Healing 14 (demonic magic; Restorative, Stabilize; Temporary)
. . Incendiary Cloud
. . . . Better Close Our Eyes!: Cloud Area Concealment Attack 5 (Linked; demonic magic, All Visual Senses, Extra Ranks 1, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Attack: Will, Increased Range: ranged)
. . . . Fiery Cloud: Cloud Area Damage 5 (Linked; demonic magic, fire, DC 20; Cloud Area: 15 feet radius sphere, DC 15, Increased Range: ranged)
. . Perceive Emotions: Cumulative Mind Reading 14 (demonic magic, DC 24; Cumulative; Limited to Emotions, Side Effect: on failure - Raven experiences the emotions she is attempting to perceive)
. . Poison Touch: Progressive Weaken 12 (demonic magic, Affects: Stamina, Resisted by: Fortitude, DC 22; Progressive)
. . Scorching Ray: Damage 12 (demonic magic, fire, DC 27; Increased Range: ranged, Multiattack)
. . Undeath to Death: Burst Area Damage 14 (divine magic, holy, DC 29; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 24; Limited: to Undead Targets)
Teachings of Fate: Talents
. . Gentle Repose: Transform 9 (divine magic, Affects: 1 Thing > 1 Thing - Corpse > Corpse That Can't Be Raised as an Undead, Transforms: 400 lbs., DC 19; Increased Duration: continuous, Innate)

Offense
Initiative +9
Better Close Our Eyes!: Cloud Area Concealment Attack 5 (DC Will 15)
Calm Emotions: Cumulative Affliction 11 (DC Will 21)
Darkness: Burst Area Concealment Attack 4 (DC Fort 14)
Destruction: Damage 12, +14 (DC Fort 27)
Dream Dementia: Cumulative Affliction 8 (DC Will 18)
Fiery Cloud: Cloud Area Damage 5 (DC 20)
Fire Storm: Burst Area Damage 9 (DC 24)
Gentle Repose: Transform 9, +6 (DC Dog 19)
Grab, +6 (DC Spec 16)
Nightmare Soulscape: Damage 14 (DC Will 29)
Perceive Emotions: Cumulative Mind Reading 14 (DC Will 24)
Poison Touch: Progressive Weaken 12, +6 (DC Fort 22)
Scorching Ray: Damage 12, +14 (DC 27)
Smite Evil: Cumulative Affliction 10, +6 (DC Will 20)
Soul Darts: Damage 12, +14 (DC Will 27)
Soul Raven: Cone Area Damage 11 (DC Will 26)
Talons: Strength-based Damage 2, +6 (DC 23)
Throw, +14 (DC 21)
Unarmed, +12 (DC 21)
Undeath to Death: Burst Area Damage 14 (DC Will 29)

Complications
- Accident: The vast majority of Raven's powers require emotional control, and as such, getting emotional can cause her powers to short-circuit and damage nearby objects.
- Hatred: Raven absolutely despises her father and brothers and will do whatever it takes to disrupt their plans for the destruction of the world she has come to call her home.
- Inert (No Hero Point): Raven will immediately loose all of her superhuman powers at the end of any encounter in which Raven activates her Holding Back advantage and switches into White Raven mode, and in some cases has been known to revert to the age of four or five at the end of such an encounter. This power lose lasts for about an hour before she regains the ability to use her powers and returns to her normal age when such an age regression occurs.
- Motivation: Acceptance: Raven wants to be accepted for who she is, not feared for what her father could unleash upon the world by using her to access it.
- Power Loss: Raven's powers require significant mental focus, and as such can be disrupted, and possibly even negated, by attacks against her mind.
- Relationship: Raven is dating her superhero mentor, Harry Potter (otherwise known as Doctor Fate) and does not care on bit that he is 5 years her senior.

Languages
Ancient Sumerian, Azaranian [Native], English, French, German, Latin, Romanian, Sanskrit

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 17/8 (Imp. 13), Will 18

Power Points
Abilities 80 + Powers 182 + Advantages 46 + Skills 61 (122 ranks) + Defenses 28 = 397
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DalkonCledwin
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Location: Gallifrey

Alaria Eveningstar / The MCs / It Has Begun

Post by DalkonCledwin »

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Alaria Eveningstar - PL 11
Age: 20 / Hume Height: 5' 7" / Hume Weight: 136 lbs
Hair Color: Blue / Eye Color: Blue

Strength 6, Stamina 3, Agility 2, Dexterity 1, Fighting 4, Intellect 2, Awareness 5, Presence 4

General Advantages
Accurate Attack, Animal Empathy, Assessment, Assist, Attractive 2, Beloved: Harry Potter, Close Attack 3, Connected, Defensive Attack, Defensive Roll 2, Diehard, Disarming (DC 20), Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Guidance, Herbalism, Inspire 5, Languages 2, Leadership, Mana Sensitive, Move-by Action, Power Attack, Reviving Team Attack, Ritualist, Teamwork, Trance, White Knight

Enhanced Advantages
Favored Environment: the Forbidden Forest at Hogwarts

Skills
Acrobatics 8 (+10), Athletics 8 (+14), Close Combat: Cudgels 2 (+6), Expertise (AWE): Survival 12 (+21/+17), Expertise: Magic 10 (+12), Expertise: Nature 12 (+18/+14), Insight 10 (+15), Intimidation 8 (+13), Perception 10 (+15), Persuasion 10 (+14), Stealth 10 (+9), Treatment 8 (+10)

Powers
Alicorn: Array
. . Healing Touch: Healing 10 (faery magic; Energizing, Restorative)
. . Illuminate: Environment 1 (faery magic, Light, Radius: 30 feet)
. . Instant Transmission: Teleport 15 (faery magic, Carry 50 lbs.; Accurate, Easy, Extended: 32000 miles in 2 move actions; Limited Location: set of loctions - Forbidden Forest & Tower of Fate, Limited to Extended)
. . Neutralize Poison: Nullify 10 (faery magic, Counters: Poison effects, DC 20; Broad, Simultaneous; Reduced Range: close)
. . Skewer: Strength-based Damage 3 (piercing, DC 24; Dangerous 2, Penetrating 9; Limited: Only Penetrating vs. Evil-aligned targets [6 extra ranks], Quirk: Can only utilize this power while in Equine Form)
Druidic Magic: Array
. . A Thousand Faces: Morph 3 (druidic magic, +20 Deception checks to disguise; Broad group; Limited: Cannot be cast while Alaria is in her Equine Form, Notes: Any humanoid)
. . Control Weather: Environment 10 (druidic magic, Other: 3 points worth of effect 3, Radius: 2 miles; Selective)
. . Entangle: Burst Area Affliction 8 (druidic magic, plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Lightning Bolt: Line Area Damage 11 (druidic magic, electricity, DC 26; Line Area 3: 5 feet wide by 120 feet long, DC 21, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Shillelagh: Strength-based Damage 5 (bludgeoning, DC 26; Accurate: +2, Double; Limited: Cannot be cast while Alaria is in her Equine form, Quirk: Requires a Quarterstaff sized appropriately for an adult human)
. . Summon Acromantula: Summon 9 (druidic magic; Active; Self-Powered)
Druidic Training
. . Druidic Herbalism I: Feature 1 (training, Notes: Alaria is allowed to use the Deception skill in order to convince someone that something she made using the Herbalism advantage will do something other than its actual effects.)
. . Druidic Herbalism II: Quickness 10 (training, Perform routine tasks in -10 time ranks; Limited to One Task: Herbalism)
. . Nature Sense: Enhanced Trait 4 (training, Expertise +4 (+18), Expertise (AWE) +4 (+21))
. . Pass Without Trace: Movement 2 (training, Sure-footed 1, Trackless: Vision 1)
. . Resist Nature's Lure: Immunity 20 (training, Very Common Descriptor: Magical Effects; Limited: to Fairy or Plant Magic, Limited - Half Effect)
Equine Form (Activation: Move Action)
. . Equine Perception: Senses 1 (morphic, Radius: Vision)
. . Large Size: Growth 3 (morphic, +1 Intimidate, -3 Stealth, -2 active defenses; Limited to Increasing Size Only)
. . Protective Hide: Protection 2 (morphic, +2 Toughness)
Home Ground
. . Green Memory: Senses 4 (divine, Postcognition; Limited: to events which occured inside the Forbidden Forest at Hogwarts)
. . Heart of the Forest: Enhanced Trait 1 (divine, Advantages: Favored Environment: the Forbidden Forest at Hogwarts)
. . Nature Awareness: Senses 1 (divine, Awareness: Nature [Mental]; Limited: to the Forbidden Forest at Hogwarts)
. . Speak With Plants: Comprehend 2 (divine, Plants; Limited: to the Plants of the Forbidden Forest at Hogwarts)
Unicorn Physiology
. . Bestial Perception: Senses 14 (racial, Acute: Olfactory, Acute (Type): Olfactory, Darkvision, Detect: Evil Intent [Mental] 2: ranged, Detect: Pure Maidens [Mental] 2: ranged, Extended: Olfactory 1: x10, Low-light Vision, Radius (Type): Mental Senses, Tracking: Olfactory 1: -1 speed rank)
. . Fast as Fast Can Be: Speed 9 (racial, Speed: 1000 miles/hour, 2 miles/round)
. . Invulnerabilities: Immunity 8 (racial, Aging, Custom: Mind Control 5, Disease, Poison)
. . Natural Armor: Protection 3 (racial, +3 Toughness)
. . Protection from Evil: Burst Area Move Object 5 (racial, 1600 lbs., DC 15; Burst Area: 30 feet radius sphere, DC 15, Reaction 3: reaction; Limited 2: to Pushing Evil-aligned Targets Away from Alaria, Reduced Range: close, Resistible: Will)
Unusual Qualities
. . Familiar Bond: Senses 1 (accepted, Communication Link: Harry Potter)

Equipment
Communication Mirror

Offense
Initiative +2
Entangle: Burst Area Affliction 8 (DC Fort/Will 18)
Grab, +7 (DC Spec 16)
Lightning Bolt: Line Area Damage 11 (DC 26)
Neutralize Poison: Nullify 10, +7 (DC Will 20)
Protection from Evil: Burst Area Move Object 5 (DC Will 15)
Shillelagh: Strength-based Damage 5, +11 (DC 26)
Skewer: Strength-based Damage 3, +7 (DC 24)
Throw, +1 (DC 21)
Unarmed, +7 (DC 21)

Complications
- Linguistic Taboo: Alaria is a druid, and as such there are certain rules she has to obey when interacting with others. The most important of these is that she is only permitted to teach the druidic language to druidic novitiates. Unfortunately, this basically means she simply can't use the language in front of the Justice League since there are a large number of people who would immediately understand what she is saying.
- Little Bit Beastly: Not even the use of Alaria's "A Thousand Faces" power can hide the fact that she has a horn growing out of the middle of her forehead, which makes it all but impossible for her to blend in among mundane humans. Fortunately, most mundane humans these days will usually just write her off as being just another metahuman, and a largely harmless one at that.
- Motivation: Doing Good: Alaria is a unicorn, and as such is living embodiment of purity and goodness, although that does not mean she is asexual.
- Relationship: Aralia has agreed to act as Harry Potter's familiar because he is largely responsible for preventing Quirrelmort from locating the glen that the Unicorn Foals had sought shelter in while the possessed professor was hunting their parents. Arelia had been one of the foals in question.
- Reputation: Unicorns are well known for being powerful magical guardians of nature, but are just as well known for their tendency to associate only with sylvan creatures and mortals who are pure and virtuous.
- Social Awkwardness: The first time Bruce Wayne invites Alaria to attend one of his company's social gatherings, will also likely be the last time due to the staggering number of 'evil-aligned' individuals that would also be on the invitee list. Lex Luthor was saved from making such a mistake by learning about that power first hand.

Languages
Druidic, English, Sylvan [Native]

Defense
Dodge 14, Parry 14, Fortitude 7, Toughness 8/6, Will 15

Power Points
Abilities 54 + Powers 169 + Advantages 42 + Skills 54 (108 ranks) + Defenses 36 = 355

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Acromantula Swarm - PL 5

Strength 2, Stamina 2, Agility 3, Dexterity 0, Fighting 2, Intellect -5, Awareness 1, Presence -1

Advantages
Fast Grab, Improved Grab, Improved Hold, Startle

Skills
Athletics 4 (+6), Close Combat: Poisonous Bite 2 (+4), Expertise (AWE): Survival 8 (+9), Expertise: Web Building 8 (+3), Intimidation 4 (+3), Perception 6 (+7), Stealth 6 (+9)

Powers
Arachnid Legs
. . Fast: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)
. . Multiple Limbs: Extra Limbs 4 (racial, 4 extra limbs, Advantages: Improved Grab)
. . Wall-Crawling: Movement 1 (racial, Wall-crawling 1: -1 speed rank)
Arachnid Physiology
. . Arachnid Perception: Senses 6 (racial, Darkvision, Extended: Ranged Touch 1: x10, Radius (Type): Visual Senses, Ranged: Touch)
. . Chitin: Protection 2 (racial, +2 Toughness)
. . Tunneling: Burrowing 4 (racial, Speed: 1 mile/hour, 15 feet/round)
Poisonous Bite
. . Fang Strike: Strength-based Shapeable Area Damage 2 (Linked; piercing, DC 19; Shapeable Area 3: 125 cft., DC 12, Dangerous, Reaction 3: reaction)
. . Nerve Toxin I: Progressive Shapeable Area Affliction 3 (Linked; venom, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 13; Shapeable Area 3: 125 cft., DC 13, Progressive)
. . Nerve Toxin II: Shapeable Area Progressive Weaken 3 (Linked; venom, Affects: Strength, Resisted by: Fortitude, DC 13; Shapeable Area 3: 125 cft., DC 13, Progressive)
Spider Swarm
. . Damage Resistance: Immunity 40 (talent, Very Common Descriptor: Piercing Damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)
. . Swarm Body: Insubstantial 1 (talent, Fluid; Innate; Permanent)

Offense
Initiative +3
Fang Strike: Strength-based Shapeable Area Damage 2 (DC 19)
Grab, +2 (DC Spec 12)
Nerve Toxin I: Progressive Shapeable Area Affliction 3 (DC Fort 13)
Nerve Toxin II: Shapeable Area Progressive Weaken 3 (DC Fort 13)
Throw, +0 (DC 17)
Unarmed, +2 (DC 17)

Complications
- Disability: An Acromantula's legs offer limited manipulation, and most of the ones that Aralia might care to summon, aren't going to be conversationalists.
- Easily Distracted: Loud noises and bright shiny objects could divert the entire swarm's attention away from the target that Aralia had wanted them to fight.
- Monstrous Spiders: The Acromantula that Alaria typically summons are about the same size as a human being, and summons so many of them that they can't be tracked as anything other than an insubstantial mass of... well, chitinous flesh I guess.

Languages
Sylvan [Native]

Defense
Dodge 4, Parry 5, Fortitude 5, Toughness 4, Will 2

Power Points
Abilities 8 + Powers 97 + Advantages 3 + Skills 19 (38 ranks) + Defenses 8 = 135
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Build Comments: During the detention in the Forbidden Forest all the way back in the first Harry Potter novel, we learn that unicorns are significantly faster than werewolves. Unfortunately, we never actually learn how fast werewolves are and what the actual difference in speed between the two species happens to be. So when creating Alaria's stat block, I simply gave her a speed rank that is 2 ranks higher than the maximum speed rank of a Peregrine Falcon, the fastest animal in the entire real world.

Oh, and Herbalism is the Druidic counterpart to Artificing, using Expertise: Nature instead of Expertise: Magic for the associated skill check.
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DalkonCledwin
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Location: Gallifrey

Gabrielle Delacour / The MCs / It Has Begun

Post by DalkonCledwin »

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Gabrielle Marie Delacour - PL 11
Age: 15 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Blonde / Eye Color: Blue

Strength 4, Stamina 4, Agility 5, Dexterity 4, Fighting 8, Intellect 2, Awareness 5, Presence 5

General Advantages
Agile Feint, Artificer, Assessment, Attractive 2, Benefit, Athletics Based on Agility, Connected, Contacts, Daze (Deception), Defensive Roll 4, Disarming (DC 18), Evasion, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Hide in Plain Sight, Improved Aim, Improvised Tools, Jack-of-all-trades, Languages 2, Lionheart 2, Mana Sensitive, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 4, Redirect, Ritualist, Second Chance: Acrobatics Checks, Second Chance: Athletics Checks, Second Chance: Expertise: Riding Checks, Set-up, Takedown, Taunt, Teamwork, Trance, Uncanny Dodge, Well-informed, White Knight

Enhanced Advantages
Fascinate (Expertise: Singing), Instant Up, Skill Mastery: Acrobatics, Skill Mastery: Athletics, Skill Mastery: Expertise (AGL): Riding, Skill Mastery: Sleight of Hand, Skill Mastery: Stealth

Skills
Acrobatics 8 (+17/+13), Athletics 8 (+13), Deception 8 (+13), Expertise (AGL): Riding 6 (+15/+11), Expertise (AWE): Popular Culture 6 (+11), Expertise (PRE): Singing 6 (+15/+11), Expertise: Magic 10 (+12), Insight 8 (+13), Intimidation 6 (+11), Investigation 4 (+6), Perception 6 (+11), Persuasion 10 (+15), Ranged Combat: Wand Magic 2 (+6), Sleight of Hand 6 (+10), Stealth 6 (+11)

Powers
A Veela's Passion: Array
. . Burning Hands: Cone Area Damage 11 (faery magic, fire, DC 26; Cone Area: 60 feet cone, DC 21)
. . Elemental Blast: Burst Area Damage 9 (faery magic, fire, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Elemental Ray: Damage 14 (faery magic, fire, DC 29; Increased Range: ranged)
. . Protection from Fire: Immunity 5 (faery magic, Damage Effect: Fire Damage; Affects Others, Sustained; Limited: Immunity is immediately removed after target is subjected to a fire-based attack)
. . Scorching Ray: Damage 9 (faery magic, fire, DC 24; Increased Range: ranged, Multiattack)
A Veela's Passion: Talents
. . Elemental Body: Morph 1 (faery magic, +20 Deception checks to disguise; Single form; Metamorph)
. . Elemental Resistance: Immunity 10 (faery magic, Common Descriptor: Fire Effects; Limited - Half Effect)
. . Great Fortitude: Impervious Fortitude 4 (faery magic)
Acrobat Training
. . Expert Acrobat: Enhanced Trait 9 (training, Expertise (AGL) +4 (+15), Acrobatics +4 (+17), Advantages: Skill Mastery, Skill Mastery, Skill Mastery, Skill Mastery, Skill Mastery)
. . Expert Leaper I: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Check Required: DC 10 - Acrobatics)
. . Expert Leaper II: Movement 1 (Safe Fall, Advantages: Instant Up; Limited: to a Distance of no more than rank 0 (30 feet))
. . Sneak Attack: Enhanced Extra 6 (training; Incurable, Penetrating 6, Variable Descriptor: close group - Any weapon or unarmed attack; Limited: to Vulnerable or Defenseless Targets, Quirk: Lower of Attack or Extra's Rank)
Hazel & Veela Hair Wand (Easily Removable)
. . Yer A Witch, Gabi: Array
. . . . Evanesco: Progressive Affliction 7 (wizarding magic, 3rd degree: Transformed, Resisted by: Will, DC 17; Affects Objects, Increased Range: ranged, Progressive; Limited Degree (third only), Tiring, Notes: Transformed condition renders target invisible and insubstantial at 4 ranks each. This is also the only way to accomplish such a transformation and have it last longer than one or two combat rounds.)
. . . . Expelliarmus: Damage 11 (force, wizarding magic, DC 26; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 5 (wizarding magic, Counters: Magical Effects, DC 15; Broad, Effortless, Simultaneous)
. . . . Reducto: Burst Area Weaken 7 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Quarter-Veela Physiology
. . Enchanting Song: Enhanced Trait 3 (racial, Expertise (PRE) +4 (+15), Advantages: Fascinate (Expertise))
. . Fey Perception: Senses 1 (racial, Low-light Vision)
. . Illusion Resistance: Immunity 10 (racial, Common Descriptor: Illusory Effects; Limited - Half Effect)
. . Veela Allure: Concentration Burst Area Affliction 11 (racial, 1st degree: Entranced, Impaired, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Extra Condition; Limited: The last two ranks only apply vs. targets who are normally attracted to human females [2 ranks only], Limited Degree 2, Sense-dependent: Visual, Tiring)
. . Weather Savvy: Senses 4 (racial, Precognition; Limited: to Natural Weather Phenomena)

Offense
Initiative +5
Burning Hands: Cone Area Damage 11 (DC 26)
Elemental Blast: Burst Area Damage 9 (DC 24)
Elemental Ray: Damage 14, +8 (DC 29)
Evanesco: Progressive Affliction 7, +10 (DC Will 17)
Expelliarmus: Damage 11, +10 (DC 26)
Finite Incantatem: Nullify 5, +10 (DC Will 15)
Grab, +8 (DC Spec 14)
Reducto: Burst Area Weaken 7 (DC Fort 17)
Scorching Ray: Damage 9, +8 (DC 24)
Stupefy: Cumulative Affliction 7, +10 (DC Fort 17)
Throw, +8 (DC 19)
Unarmed, +8 (DC 19)
Veela Allure: Concentration Burst Area Affliction 11 (DC Will 21)

Complications
- Easily Distracted: Quarter-Veela are naturally stronger and more beautiful than just about any human woman could ever hope to achieve, but they are also remarkably flighty and prone to distraction.
- Enemy: Gabrielle is going to need to consider Jervis Tetch, otherwise known as the Mad Hatter, to be one of her greatest enemies, even if not the single most dangerous enemy she might acquire. This is due to the fact that Gabrielle closely resembles a teenage version of Alice from Alice in Wonderland.
- Motivation: Doing Good: Gabrielle wishes to use her abilities for the betterment of mankind as a whole.
- Oathsworn: Veela as a nation are united under the banner of Greater Bialya, which means it is possible for Queen Bee to make a demand of Gabrielle that could cause her to turn against those she considers friends, allies and even love interests due to the magic binding her to serve that kingdom's interests.
- Relationships: Gabrielle's Life Mate is Harry Potter due to his actions in saving the young Veela from the bottom of the Black Lake at Hogwarts. She is also the younger sister of Fleur Weasley (née Delacour) and thus the aunt of Fleur's newborn daughter, Victoire Weasley.
- Rivalry: With Ginevra Weasley over who will ultimately get to marry their mutual hero. The problem is that while Veela are willing to share their mates with other women, most human women do want a Veela anywhere near the man they hope to marry.
- Weakness: Gabrielle is Toughness Disabled when defending against weapons forged from Pure Iron.

Languages
English, French [Native], Sylvan

Defense
Dodge 14, Parry 14, Fortitude 8 (Imp. 4), Toughness 8/4, Will 14

Power Points
Abilities 74 + Powers 116 + Advantages 49 + Skills 50 (100 ranks) + Defenses 28 = 317

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Art by MadBlackie on DeviantArt

Fire Elemental Form - PL 11
Age: 15 / Height: 14' 2" / App. Weight: 0.09 lbs
Hair Color: Golden Flames / Eye Color: Golden Embers

Strength -, Stamina 8, Agility 5, Dexterity 4, Fighting 8, Intellect 2, Awareness 5, Presence 5

Advantages
Agile Feint, Assessment, Attractive 2, Connected, Contacts, Daze (Intimidation), Defensive Roll, Evasion, Extraordinary Effort, Fascinate (Intimidation), Great Endurance, Hide in Plain Sight, Improved Aim, Jack-of-all-trades, Languages 2, Lionheart 2, Mana Sensitive, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 4, Redirect, Ritualist, Second Chance: Acrobatics Checks, Second Chance: Athletics Checks, Set-up, Takedown, Taunt, Teamwork, Trance, Uncanny Dodge, Well-informed, White Knight

Skills
Acrobatics 8 (+13), Deception 6 (+11), Expertise (AWE): Popular Culture 6 (+11), Expertise: Magic 10 (+12), Insight 8 (+13), Intimidation 10 (+17), Investigation 4 (+6), Perception 6 (+11), Persuasion 8 (+13)

Powers
Burning Body
. . Flame Aura: Damage 4 (fire, racial, DC 19; Reaction 3: reaction, Secondary Effect)
. . Living Furnace: Environment 1 (fire, racial, Heat (Extreme), Light, Radius: 30 feet; Innate; Permanent)
Elemental Physiology
. . Elemental Perception: Senses 3 (racial, Darkvision, Infravision)
. . Fast: Speed 2 (racial, Speed: 8 miles/hour, 120 feet/round)
. . Fiery Form: Insubstantial 3 (racial, Energy; Innate; Permanent)
. . Invulnerabilities: Immunity 19 (Critical Hits, Damage Effect: Fire Damage, Entrapment, Environmental Condition: Heat, Poison, Sleep, Starvation & Thirst, Suffocation: Vacuum, Uncommon Descriptor: Stunning Effects)
. . Large Size: Growth 4 (racial, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Natural Armor: Protection 4 (racial, +4 Toughness; Impervious)
. . Volcanic Freedom: Movement 1 (racial, Environmental Adaptation: Magma)
Living Inferno: Array
. . Burning Hands: Cone Area Damage 11 (fire, DC 26; Cone Area: 60 feet cone, DC 21)
. . Elemental Blast: Burst Area Damage 9 (fire, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . Elemental Ray: Damage 14 (fire, DC 29; Increased Range: ranged)
. . Scorching Ray: Damage 9 (fire, DC 24; Increased Range: ranged, Multiattack)
Living Inferno: Talents
. . Great Fortitude: Impervious Toughness 4 (elemental)
. . Veela Body: Morph 1 (morphic, +20 Deception checks to disguise; Single form; Metamorph)

Offense
Initiative +5
Burning Hands: Cone Area Damage 11 (DC 26)
Elemental Blast: Burst Area Damage 9 (DC 24)
Elemental Ray: Damage 14, +8 (DC 29)
Flame Aura: Damage 4, +8 (DC 19)
Scorching Ray: Damage 9, +8 (DC 24)

Complications
- All the Same: Gabrielle retains all of her normal complications in this form, except for the vulnerability to pure iron, as she is much to hot for iron weapons to really be an issue for her while in this form.
- Bane: Fire elementals are Toughness Impaired against cold damage.
- Power Loss: Fire elementals are extinguished in liquid or environments without oxygen, although in Gabrielle's case, this simply forces her to revert to her normal Veela form.

Languages
English, French [Native], Sylvan

Defense
Dodge 9, Parry 9, Fortitude 8 (Imp. 4), Toughness 13/12 (Imp. 4), Will 14

Power Points
Abilities 56 + Powers 124 + Advantages 38 + Skills 33 (66 ranks) + Defenses 18 = 269
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DalkonCledwin
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Trigon / Lords of Chaos / It Has Begun

Post by DalkonCledwin »

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Trigon the Terrible - PL 16
Age: 320+ years / Height: Taller than any building
Weight: It's Inconceivable! / Hair Color: White
Eye Color: Depends on how upset you get him

Strength 16, Stamina 16, Agility 3, Dexterity 2, Fighting 13, Intellect 6, Awareness 6, Presence 12

Advantages
Benefit, Status 6: Elder Demon Lord, Daze (Intimidation), Diehard, Favored Foe: Azar, Fearless, Improved Initiative, Languages 3, Power Attack, Ranged Attack, Startle, Takedown 2

Skills
Deception 12 (+24), Expertise: Azarath 12 (+18), Expertise: History 12 (+18), Expertise: Magic 12 (+18), Expertise: Religion 12 (+18), Insight 12 (+18), Intimidation 8 (+26), Perception 12 (+18), Stealth 12 (+3)

Powers
Abyssal Weapons: Array (Easily Removable)
. . Flaming Whip: Strength-based Damage 2 (fire, slashing, DC 33; Disarming, Entangling, Grabbing, Reach (melee) 3: 15 ft., Tripping)
. . Unholy Sword: Strength-based Damage 3 (slashing, unholy, DC 34; Dangerous)
Demonic Magic: Array
. . Blasphemy: Cumulative Perception Area Affliction 11 (demonic magic, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 21; Perception Area: DC 21 - Hearing, Cumulative, Extra Condition)
. . Dispel Magic: Nullify 15 (demonic magic, Counters: Magical Effects, DC 25; Broad, Simultaneous)
. . Domination: Cumulative Affliction 11 (demonic magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Cumulative, Increased Range 2: perception)
. . Implosion: Damage 11 (demonic magic, gravity, DC 26; Alternate Resistance: Fortitude, Increased Range 2: perception)
. . Instant Transmission: Teleport 9 (demonic magic, 2 miles in a move action, carrying 50 lbs.; Accurate, Change Direction, Easy, Extended: 500 miles in 2 move actions)
. . Power Word ~ Stun: Progressive Perception Area Affliction 15 (demonic magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 25; Perception Area: DC 25 - Auditory, Progressive; Limited Degree)
. . Telekinesis: Move Object 23 (demonic magic, 200 ktons)
Demonic Magic: Talents
. . Flame Aura: Damage 8 (demonic magic, DC 23; Reaction 3: reaction; Activation: move action)
. . Xenoforming: Environment 24 (demonic magic, Heat (Extreme), Impede Movement (1 rank), Radius: 32000 miles; Distracting)
Elder Balor Physiology
. . Damage Reduction: Impervious Toughness 15 (racial; Limited: Not vs. Holy attacks or Pure Iron weapons)
. . Death Throes: Burst Area Damage 9 (racial, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Triggered: 1 use - when Trigon is slain; Uncontrolled)
. . Demonic Perception: Senses 10 (racial, Counters All Concealment: Vision, Counters Illusion: Vision, Darkvision, Low-light Vision)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Shapeshifting: Morph 4 (racial, +20 Deception checks to disguise; Any form, Notes: Hero Lab won't let me give Trigon the actual 32 Growth Ranks he is worth, so this is what allows him to pretend he has said ranks. This power can also be assumed to work on the same principle as a Metallic Dragon's racial polymorph effect.)
. . Telepathy: Mental Communication 4 (racial; Subtle: subtle, Notes: Worldwide Range)
. . Unearthly: Immunity 41 (racial, Aging, Damage Effect: Electricity Damage, Damage Effect: Fire Damage, Fortitude Effects)
Titanic Demon Lord
. . Disproportionate Limbs: Strength Effect 16 (racial; Burst Area: 30 feet radius sphere, DC 26, Reach (melee) 4: 20 ft.)
. . Gargantuan Size: Growth 12 (racial, +12 STR, +12 STA, +6 Intimidate, -12 Stealth, -6 active defenses, +3 size ranks, +12 mass ranks, +1 , Notes: Raven regularly demonstrates the ability to nullify this power, so I didn't give it the innate or permanent qualities.)

Offense
Initiative +7
Blasphemy: Cumulative Perception Area Affliction 11 (DC Will 21)
Death Throes: Burst Area Damage 9 (DC 24)
Dispel Magic: Nullify 15, +3 (DC Will 25)
Domination: Cumulative Affliction 11 (DC Will 21)
Flame Aura: Damage 8, +13 (DC 23)
Flaming Whip: Strength-based Damage 2, +13 (DC 33)
Grab, +13 (DC Spec 26)
Implosion: Damage 11 (DC Fort 26)
Power Word ~ Stun: Progressive Perception Area Affliction 15 (DC Fort 25)
Telekinesis: Move Object 23, +3 (DC 33)
Throw, +3 (DC 31)
Unarmed, +13 (DC 31)
Unholy Sword: Strength-based Damage 3, +13 (DC 34)

Complications
- Bane: Trigon is considered to be Vulnerable in battle against someone who manages to discern and speak his True Name within his Hearing Perception Range. It is also worth noting that Trigon won't actually know what his True Name is, until the day it is first used against him in battle.
- Enemies: The Lords of Order, Azar (who may or may not be a Lord of Order herself), Arella Roth, Rachel Roth, and every single demon or half-demon who thinks they might have what it takes to replace Trigon as the true ruler of the Abyss.
- Motivation: Conquest: Trigon wants to conquer every single dimension that exists in the entire multiverse. Unfortunately, his favorite military tactic is what the French refer to as "Chevauchée", only he's capable of using it on a global scale.
- Weakness: Trigon is Impaired while on Holy Ground, or when someone with strong religious conviction presents him with a symbol of their faith.

Languages
Abyssal, Azaranian [Native], Dragonic, Enochian

Defense
Dodge 8, Parry 16, Fortitude Immune, Toughness 16 (Imp. 15), Will 16

Power Points
Abilities 100 + Powers 311 + Advantages 19 + Skills 52 (104 ranks) + Defenses 30 = 512

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Build Comments: Jab gave Green Scar Hulk and Odin a 15 and 17 for their respective Power Levels. I honestly do not believe Trigon is anywhere near as powerful a sorcerer as Odin, nor is anyone ever going to be a match for any version of Hulk in a contest of strength. I did however need to make him a threat to "The Man of Pulled Punches", who DC Adventures ranked as Power Level 15. As such, I gave Trigon a Power Level of 16, which is actually the same Power Level that the Gamemaster Guide uses for the Elder Evil archetype, fancy that!
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DalkonCledwin
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Location: Gallifrey

From Shadows Brainstorm & Notes

Post by DalkonCledwin »

From Shadows
Premise: “Born with no life, into subjugation / Treated like a, worthless animal / Stripped of, all rights / Just a lesser being / Crushed by cruel, ruthless human rule! / When it started / All we wanted was a chance to live our lives / Now in darkness / Taking anything we want and we will rise / We’ll rise, We’ll rise / From shadows…”
Required Inclusions:
- Melanie Potter must replace Madelyne Pryor as the host of the Goblin Force.
- The Goblin Force must be attracted to Melanie due to her superb affinity towards magic.
- For the purpose of this story, the Goblin Force will allow Melani to siphon off small portions of life energy from willing donors, particularly Jean, rather than needing to consume vast quantities of life energy in a very short span of time the way it ordinarily would have done.
- Even though it allows her to siphon off small portions of life energy over a greater period of time, the Goblin Force must make it very difficult for Melanie if she doesn’t do so regularly.
- Melanie becoming the Host for the Goblin Force between the ages of 1 and 17.
- Madelyne Pryor must still possess many, if not all, of Jean Grey’s abilities, including the Phoenix Spark and her ability to manipulate quantum strings.
- Melanie must either join the X-Men or create her own side.
- Melanie must normally be on good terms with the Brotherhood.
- Melanie must be in full control of the Goblin Force’s powers, including the Demonic Goblins.
Preferred Inclusions:
- Dumbledore, Ron, Molly, and a large chunk of Wizarding Britain being particularly unpleasant.
- Melanie somehow being forced to participate in the Triwizard Tournament.
- Being the Avatar of the Goblin Force should augment Melanie’s innate magic, and possibly give her access to new powers; such as Telepathy and Telekinesis.
Optional Inclusions:
- In addition to Jean Grey, Melanie securing a number of secondary life force donors to help offset the requirements the Goblin Force placed on her.
- Melanie being a metamorphmagus, or at least having gained such a quality as a direct result of her becoming the Goblin Force’s Avatar.
Forbidden Things:
- Any of Melanie’s life force donors being male.
- Melanie the Weak Emo Doormat.
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DalkonCledwin
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Goblin Queen / The MCs / From Shadows

Post by DalkonCledwin »

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Goblin Queen (Melanie Carina Potter) - PL 12
Age: 15 / Height: Usually 5' 7" / Weight: Usually 129 lbs
Hair Color: Usually Violet / Eye Color: Violet or Green

Strength 2, Stamina 3, Agility 5, Dexterity 4, Fighting 4, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Beloved: The Phoenix (Jean Grey), Benefit, Noble Title 3 (heiress apparent): Potter, Peverell & Black, Benefit, Wealth 3 (millionaire), Chokehold, Connected, Daze (Deception), Defensive Attack, Equipment 3, Extraordinary Effort, Fascinate (Deception), Fast Grab, Fearless, Improved Grab, Improved Hold, Improved Initiative, Improved Team Attack 2, Inspire 2, Languages 2, Leadership, Mana Sensitive, Power Attack, Ranged Attack 3, Ritualist, Second Chance: Resisting Mental Control, Set-up, Tactical Training, Takedown, Teamwork, Well-informed

Enhanced Advantages
Diehard

Skills
Acrobatics 4 (+9), Athletics 4 (+6), Close Combat: Grab 6 (+10), Deception 8 (+12), Expertise (AGL): Riding 6 (+11), Expertise (AWE): Animal Handling 6 (+12), Expertise (AWE): Tactics 8 (+14), Expertise: Magic 12 (+15), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Goblin Force 3 (+7), Stealth 6 (+11), Technology 4 (+7), Treatment 4 (+7)

Powers
Cosmic Avatar Physiology
. . Cosmic Armor: Protection 11 (racial, +11 Toughness; Impervious, Sustained)
. . Cosmic Sensitivity: Senses 30 (racial, Accurate (Type): Mental Senses, Acute (Type): Mental Senses, Analytical (Type): Mental Senses, Awareness: Cosmic [Mental], Counters All Concealment: Mental Senses, Counters Illusion: Mental Senses, Detect: Mutants [Mental] 2: ranged, Extended: Cosmic Awareness 10: x10bn, Radius (Type): Mental Senses; Dimensional 3: any dimension)
. . Life Support: Immunity 11 (racial, Aging, Life Support)
. . Mental Interference: Impervious Will 17 (racial)
. . Non-Detection: Concealment 10 (racial, All Senses; Limited to Machines)
Cosmic Telepathy: Array
. . Mass Telepathic Link: Mental Area Cosmic Communication 4 (cosmic, mental; Area, Selective, Subtle: encrypted; Concentration)
. . Telepathic Link: Mental Cosmic Communication 5 (cosmic, mental; Subtle: encrypted)
Flight of the Goblin: Array
. . Gateway: Movement 6 (cosmic, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal)
. . Group Flight: Burst Area Flight 5 (cosmic, telekinetic, Speed: 60 miles/hour, 900 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Selective; Concentration, Distracting)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Solo Flight: Flight 8 (cosmic, telekinetic, Speed: 500 miles/hour, 1 mile/round)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Supremacy: Array
. . . . Expelliarmus: Damage 17 (force, wizarding magic, DC 32; Disarming, Increased Range: ranged)
. . . . Finite Incantatem: Nullify 8 (wizarding magic, Counters: Magical Effects, DC 18; Broad, Effortless, Simultaneous)
. . . . Ignis Laqueis: Move Object 10 (fire, wizarding magic, 25 tons, DC 25; Damaging, Reach (ranged) 4: 20 ft.; Concentration, Reduced Range: close)
. . . . Protego: Cloud Area Deflect 10 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 20, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Spattica: Strength-based Damage 3 (slashing, wizarding magic, DC 20; Dangerous)
. . . . Stupefy: Cumulative Affliction 11 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged)
. . The Cloak of Invisibility (Alternate; Easily Removable (indestructible))
. . . . Hide Thyself from Death's Gaze: Concealment 10 (bestowed, cosmic, All Senses; Affects Others; Distracting, Passive)
Metamorphmagus
. . Lesser Shapeshifting: Variable 2 (morphic; Action: move, Increased Duration: continuous, Notes: 10 pts of Traits for Mimicking Physical Traits)
. . Metamorph: Morph 3 (morphic, +20 Deception checks to disguise; Broad group; Feature: Quick Change 2, Mimic Biometrics, Mimic Voices, Notes: Any humanoid)
. . Metamorphic Mind: Immunity 10 (morphic, Common Descriptor: Mental Powers; Limited - Half Effect)
. . Metamorphic Regeneration: Regeneration 2 (morphic, Every 5 rounds, Advantages: Diehard)
The Goblin Force: Dynamic Array
. . Cosmic Bolts: Damage 14 ([0 active, 36/42 PP, 3/r], cosmic, force, DC 29; Increased Range: ranged, Multiattack)
. . Cosmic Constructs: Create 9 ([0 active, 36/42 PP, 4/r], cosmic, Volume: 500 cft., DC 19; Impervious, Movable, Selective; Proportional)
. . Demonic Animation: Summon 5 ([0 active, 36/42 PP, 7/r+1], cosmic; Controlled, Horde, Multiple Minions 2: 4 minions, Sacrifice; Limited: to Available Objects)
. . Demonic Transformation: Progressive Affliction 8 ([0 active, 36/42 PP, 5/r], cosmic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive)
. . Enthrall: Concentration Burst Area Affliction 5 ([0 active, 36/42 PP, 8/r], cosmic, mental, 1st degree: Entranced, Resisted by: Will, DC 15; Burst Area 9: 1 mile radius sphere, DC 15, Concentration, Selective; Distracting, Limited Degree 2, Tiring)
. . Gloom: Environment 9 ([0 active, 36/42 PP, 4/r], cosmic, darkness, Impede Movement (1 rank), Visibility (-5), Radius: 1 mile; Selective)
. . Night Terrors: Progressive Perception Area Affliction 12 ([0 active, 36/42 PP, 3/r], cosmic, mental, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Progressive; Limited: to causing targets to flee or cowering in terror)
. . Shadow Projection: Remote Sensing 18 ([0 active, 36/42 PP, 1/r], cosmic, darkness, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 1000 miles; Feedback, Side Effect 2: always - Physical Body is Defenseless & Immobile)
. . Shadow Tendrils: Burst Area Move Object 10 ([0 active, 36/42 PP, 4/r+1], cosmic, telekinetic, 25 tons; Burst Area 2: 60 feet radius sphere, DC 20, Precise, Selective; Distracting)
. . Telepathic Probe: Cumulative Effortless Mind Reading 10 ([0 active, 36/42 PP, 4/r], cosmic, mental, DC 20; Cumulative, Effortless)
. . Vampiric Kiss: Linked Effect
. . . . Life Absorption: Healing 10 (Linked; [0 active, 36/42 PP, 2/r], cosmic; Custom: Bonus Effect (Can Counter Extra Effort Fatigue); Limited: to Self Only)
. . . . The Kiss: Cumulative Affliction 10 (Linked; [0 active, 36/42 PP, 2/r+2], cosmic, pleasure, vampiric, 1st degree: Dazed, Fatigued, 2nd degree: Exhausted, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Extra Condition, Insidious, Subtle: subtle; Grab-based)

Equipment
12 Grimmauld Place, Communication Mirror, Light Battle Robes

Offense
Initiative +9
Cosmic Bolts: Damage 14, +10 (DC 29)
Demonic Transformation: Progressive Affliction 8 (DC Will 18)
Enthrall: Concentration Burst Area Affliction 5 (DC Will 15)
Expelliarmus: Damage 17, +7 (DC 32)
Finite Incantatem: Nullify 8, +7 (DC Will 18)
Grab, +10 (DC Spec 12)
Ignis Laqueis: Move Object 10, +7 (DC 25)
Night Terrors: Progressive Perception Area Affliction 12 (DC Will 22)
Shadow Tendrils: Burst Area Move Object 10 (DC 20)
Spattica: Strength-based Damage 3, +4 (DC 20)
Stupefy: Cumulative Affliction 11, +7 (DC Fort 21)
Telepathic Probe: Cumulative Effortless Mind Reading 10 (DC Will 20)
The Kiss: Cumulative Affliction 10, +10 (DC Will 20)
Throw, +7 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Curse Sworn: Melanie will become Impaired after the first twenty-four hours she goes without consuming life energy. Then if she goes another twenty-four hours without consuming such, she will become Disabled. If she does not consume life energy after a further twenty-four hours the Goblin Force will drive her into a feeding frenzy where she will be forced to consume all of the life energy found within the next person she sees, effectively killing them. The latter effect can be seen as a punishment for depriving the Goblin Force of the very substance it needs in order to continue existing. Consuming life energy from the Phoenix Force's host will allow her to wait a week before she becomes Impaired.
- Enemies: There are a number of people who would either like to use Melanie to their own advantage, such as Albus Dumbledore, or else to kill Melanie where she stands, such as the Dark Lord Voldemort.
- Honor: Melanie follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Protector: Melanie is highly motivated to use her powers to protect others (but particularly nature itself). She willingly puts herself at risk to defend innocents and those she cares about.
- Temper: Melanie is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised to be cautious of those consequences by someone who might have a good idea what they are talking about.

Languages
Demonic Script, English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 14 (Imp. 11), Will 17 (Imp. 17)

Power Points
Abilities 62 + Powers 272 + Advantages 47 + Skills 51 (101 ranks) + Defenses 26 = 458

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12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Concealed 5, Deathtraps, Dual Size: Medium, Garage, Habitat, Holding Cells, Laboratory, Library, Living Space, Personnel, Sealed, Secondary Living Space, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11 (23)
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Demonic Goblin - PL 5

Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 3, Intellect 0, Awareness 1, Presence 0

Advantages
Defensive Roll, Ritualist

Skills
Close Combat: Claws 2 (+5), Deception 4 (+4), Expertise: Magic 4 (+4), Insight 4 (+5), Perception 4 (+5), Stealth 4 (+9)

Powers
Demonic Goblin Physiology
. . Claws: Strength-based Damage 2 (slashing, DC 19)
. . Darkvision: Senses 2 (racial, Counters Concealment: Darkness)
. . Invulnerabilities: Immunity 18 (racial, Aging, Damage Effect: Acid Damage, Damage Effect: Cold Damage, Damage Effect: Fire Damage, Disease, Poison)
. . Small Size: Shrinking 4 (racial, +4 Stealth, +2 active defenses, -1 size rank; Innate, Normal Strength; Permanent)

Offense
Initiative +1
Claws: Strength-based Damage 2, +5 (DC 19)
Grab, +3 (DC Spec 12)
Throw, +1 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Motivation: Greed: Demonic Goblins are motivated primarily by their own greed, much like nay other goblin.
- Relationship: Demonic Goblins are usually loyal to whomever it is that happens to be the Host of the Goblin Force. In this case that happens to be Melanie Potter

Languages
Demonic Script [Native]

Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 3/2, Will 3

Power Points
Abilities 20 + Powers 35 + Advantages 2 + Skills 11 (22 ranks) + Defenses 7 = 75
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Build Comments: Melanie's Cosmic Awareness allows her to perceive Cosmic Events that happen a distance of as much as 28% of an Astronomical Unit (or in other words, 28% of the distance between the Earth and the Sun), but at a significant penalty once she gets to her maximum range.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Euterpe / The MCs / From Shadows

Post by DalkonCledwin »

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Art by Axsens on DeviantArt

Euterpe (Danica Alya Malfoy) - PL 10
Age: 15 / Height: 5' 6" / Weight: 110 lbs
Hair Color: Silver / Eye Color: Blue

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 3, Intellect 4, Awareness 6, Presence 4

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Badgirl, Beginner's Luck, Beloved: Melanie Potter, Benefit, Noble Title 2 (heir/heiress presumptive): Black, Benefit, Noble Title 3 (heir/heiress apparent): Malfoy, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Attack, Defensive Roll 4, Disarming (DC 18), Equipment 2, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Favored Foe: Hermione Granger, Favored Foe: Ronald Weasley, Improved Grab, Improved Hold, Inspire 3, Jack-of-all-trades, Languages 4, Mana Sensitive, Ranged Attack 4, Reviving Team Attack, Ritualist, Set-up, Startle, Taunt, Teamwork

Enhanced Advantages
Assist, Eidetic Memory, Guidance, Skill Mastery: Expertise: Magic, Ultimate Effort: Expertise: Magic, Well-informed

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Grab 6 (+9), Deception 8 (+12), Expertise (AGL): Riding 6 (+9), Expertise (PRE): Light Threads 6 (+10), Expertise (PRE): Piano 6 (+10), Expertise: History 6 (+10), Expertise: Magic 10 (+14), Expertise: Mythology 6 (+10), Expertise: Nobility 6 (+10), Insight 6 (+12), Intimidation 6 (+10), Investigation 8 (+16/+12), Perception 6 (+12), Persuasion 4 (+8), Sleight of Hand 4 (+6), Stealth 4 (+7), Treatment 6 (+10)

Powers
Bardic Performance: Array
. . Countersong: Perception Area Nullify 10 (performance, Counters: Sonic Effects, DC 20; Perception Area: DC 20 - Hearing, Broad, Simultaneous; Check Required: DC 10 - Expertise: Light Thread or Expertise: Piano, Reduced Range: close)
. . Dirge of Doom: Concentration Cumulative Perception Area Affliction 7 (performance, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 17; Perception Area: DC 17 - Hearing, Concentration, Cumulative, Selective; Check Required: DC 10 - Expertise: Light Thread or Expertise: Piano, Limited Degree)
. . Distraction: Perception Area Nullify 10 (performance, Counters: Illusions, DC 20; Perception Area: DC 20 - Hearing, Broad, Simultaneous; Check Required: DC 10 - Expertise: Light Thread or Expertise: Piano, Reduced Range: close)
. . Fascinate: Perception Area Affliction 10 (performance, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Extra Condition, Selective; Check Required: DC 10 - Expertise: Light Thread or Expertise: Piano, Limited Degree 2)
. . Inspire Competence: Enhanced Trait 2 (performance, Advantages: Assist, Guidance; Check Required: DC 10 - Expertise: Light Thread or Expertise: Piano)
. . Inspire Courage: Perception Area Immunity 1 (performance, Rare Descriptor: Fear Effects; Affects Others, Perception Area: DC 11 - Hearing, Selective, Sustained; Check Required: DC 10 - Expertise: Light Thread or Expertise: Piano)
. . Inspire Greatness: Perception Area Healing 10 (performance; Perception Area: DC 20 - Hearing, Selective; Check Required: DC 10 - Expertise: Light Thread or Expertise: Piano, Temporary)
. . Suggestion: Affliction 10 (performance, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious; Check Required: DC 10 - Expertise: Light Thread or Expertise: Piano, Limited Degree, Sense-dependent: Hearing)
Bardic Training
. . Bardic Knowledge: Enhanced Trait 4 (training, Investigation +4 (+16), Advantages: Eidetic Memory, Well-informed; Limited: Investigation Bonus is for Gathering Information only [2 ranks only])
. . Lore-Master: Enhanced Trait 2 (training, Advantages: Skill Mastery, Ultimate Effort: Expertise: Magic)
. . Versatile Performance: Variable 1 (training; Limited: to the Maximum Bonus of Danica's Performance skills, Quirk: Danica is only allowed to make Routine checks with any new skills Danica gains using this power, Notes: 5 pts of Traits to spend on Intellect skills and the Skill Mastery advantage)
. . Well-Versed: Immunity 7 (training, Damage Effect: Sonic Damage, Uncommon Descriptor: Bardic Performances; Limited - Half Effect)
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Danica: Array
. . . . Episkey: Healing 9 (wizarding magic; Reach (ranged) 2: 10 ft., Restorative)
. . . . Expelliarmus: Damage 14 (force, wizarding magic, DC 29; Disarming, Increased Range: ranged)
. . . . Petrificus Totalus: Progressive Affliction 7 (wizarding magic, 1st degree: Dazed, Hindered, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Protego: Cloud Area Deflect 9 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 19, Redirection, Reflect; Limited: Attacks Targeting Dodge)
. . . . Rescaldo: Cumulative Affliction 9 (biological, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . . . Somnus: Burst Area Affliction 9 (wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)

Equipment
Communication Mirror, Light Battle Robes, Malfoy Manor

Offense
Initiative +3
Countersong: Perception Area Nullify 10 (DC Will 20)
Dirge of Doom: Concentration Cumulative Perception Area Affliction 7 (DC Will 17)
Distraction: Perception Area Nullify 10 (DC Will 20)
Expelliarmus: Damage 14, +6 (DC 29)
Fascinate: Perception Area Affliction 10 (DC Will 20)
Grab, +9 (DC Spec 11)
Petrificus Totalus: Progressive Affliction 7, +6 (DC Will 17)
Rescaldo: Cumulative Affliction 9, +6 (DC Fort 19)
Somnus: Burst Area Affliction 9 (DC Will 19)
Suggestion: Affliction 10 (DC Will 20)
Throw, +6 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Cultural Awkwardness: Danica doesn't really understand Muggle culture or society, nor would she ordinarily be inclined to learn about them. The reason why she might be interested in learning about said phenomena, is because of her romantic interest in Melanie Potter.
- Motivation: Responsibility: Danica feels it is her responsibility to protect both Daphne and Astoria Greengrass, due to the fact that neither girl is in particularly good physical health thanks to a blood malediction that they suffer from.
- One of Us: Danica is a member of Slytherin House, which more than even Hufflepuff House, stresses loyalty and togetherness in the face of public ridicule. Going against the grain in Slytherin House tends to be very bad for one's longterm health and sanity.
- Potential Nightmare: Danica's father, Lucius Malfoy, is a member of the Dark Lord Voldemort's inner-circle. So in other words, if her father ever did something which displeased Voldemort, it is highly probable that the Dark Lord would take his fury out on Danica instead of Lucius.
- Rivalry: Most of Slytherin House is at odds with the members of Gryffindor House, but Danica's personal headaches come in the form of Ronald & Ginevra Weasley, as well as Hermione Granger, because they tend to see her interest in Melanie Potter as nothing more than an affront to their own friendship with the girl.

Languages
Bulgarian, English [Native], French, German, Latin, Russian, Spanish

Defense
Dodge 13, Parry 8, Fortitude 5, Toughness 7/1, Will 14

Power Points
Abilities 48 + Powers 70 + Advantages 54 + Skills 56 (112 ranks) + Defenses 27 = 255

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Malfoy Manor - PL 10

Toughness 10, Size Huge

Features:
Deathtraps, Grounds, Habitat, Holding Cells, Holding Cells (Impervious), Laboratory, Library, Living Space, Personnel, Sealed, Secondary Living Space, Secret 2, Voldemort's Throne Room 1, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 7 (21)
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DalkonCledwin
Posts: 6996
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Location: Gallifrey

Talulla / The MCs / From Shadows

Post by DalkonCledwin »

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Art by Liang-Xing on DeviantArt

Talulla (Astoria Nimue Greengrass) - PL 10
Age: 13 / Height: 5' 5" / Weight: 98 lbs
Hair Color: Brown / Eye Color: Brown
Special Notes: Astoria's Birthday is September 23rd

Strength -2/0, Stamina 3, Agility 2, Dexterity 1, Fighting 4, Intellect 3, Awareness 6, Presence 6

General Advantages
All-out Attack, Animal Empathy, Artificer, Assessment, Attractive 2, Beloved: Danica Malfoy, Benefit, Noble Title 2 (heiress presumptive): Greengrass, Benefit, Wealth 2 (independently wealthy), Connected, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 1, Fascinate (Persuasion), Favored Environment: Snow Fields, Improved Initiative, Improved Treatment, Inspire, Languages 1, Leadership, Mana Sensitive, Power Attack, Ranged Attack 6, Reviving Team Attack, Ritualist, Skill Mastery: Treatment, Teamwork, Trance, Well-informed, White Knight

Enhanced Advantages
Luck 5

Skills
Acrobatics 4 (+6), Athletics 4 (+2), Deception 6 (+12), Expertise (AWE): Survival 6 (+12), Expertise: Cosmology 6 (+9), Expertise: Magic 8 (+11), Expertise: Nature 8 (+11), Expertise: Religion 6 (+9), Insight 8 (+14), Intimidation 8 (+14), Investigation 4 (+7), Perception 4 (+10), Persuasion 8 (+14), Stealth 8 (+10), Treatment 8 (+11)

Powers
Divine Mysteries: Array
. . Frost Fall: Cloud Area Damage 7 (cold, divine magic, DC 22; Cloud Area: 15 feet radius sphere, DC 17, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . Ice Storm
. . . . Hail Conditions: Burst Area Damage 5 (Linked; bludgeoning, cold, divine, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Duration: concentration, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Distracting)
. . . . Sleet Conditions: Concentration Cumulative Burst Area Affliction 5 (Linked; cold, divine, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Limited Degree, Tiring)
. . Icy Prison: Cumulative Affliction 9 (divine magic, ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 19; Cumulative, Extra Condition, Increased Range: ranged)
. . Sleet Storm: Environment 4 (cold, divine magic, Cold, Impede Movement (1 rank), Visibility (-5), Radius: 250 feet)
Divine Mysteries: Talents
. . Divine Interference: Luck Control 1 (divine, Force a Re-roll, Advantages: Luck 5; Limited: to Forcing Opponents to Reroll Attack Rolls)
. . Endure Elements: Immunity 2 (divine, Environmental Condition: Cold, Environmental Condition: Heat)
. . Freezing Spells: Affliction 4 (divine, 1st degree: Hindered, Resisted by: Fortitude, DC 14; Increased Range 2: perception, Reaction 3: reaction; Limited Degree 2, Notes: Reaction: Whenever a target is affected by one of Astoria's Cold descriptor spells)
. . Snow Sight: Senses 4 (divine, Counters Concealment: Snow [Vision], Counters Concealment: Sleet [Vision])
Unusual Qualities
. . Wasting: Immunity 12 (curse, Custom: Immune-System Effects 5, Interaction Skills, Uncommon Descriptor: Impaired Conditions; Limited - Half Effect [10 ranks only], Side Effect 2: always - Astoria is considered Impaired on her Strength score, Notes: The side effect of this power bypasses the immunity to Impaired Conditions that is included therein.)
Willow & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Astoria: Array
. . . . Expelliarmus: Damage 13 (force, wizarding magic, DC 28; Disarming, Increased Range: ranged)
. . . . Glacius Duo: Cumulative Line Area Affliction 9 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Line Area: 5 feet wide by 30 feet long, DC 19, Cumulative)
. . . . Glacius Tria: Cone Area Affliction 8 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cone Area 3: 250 feet cone, DC 18, Feature: Extraordinary Effort for +2 effect ranks; Tiring)
. . . . Glacius: Cumulative Affliction 8 (cold, wizarding magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged, Precise)
. . . . Protego: Cloud Area Deflect 9 (wizarding magic; Cloud Area: 15 feet radius sphere, DC 19, Redirection, Reflect; Limited: Attacks Targeting Dodge)

Equipment
Battle Robes

Offense
Initiative +6
Expelliarmus: Damage 13, +7 (DC 28)
Freezing Spells: Affliction 4 (DC Fort 14)
Frost Fall: Cloud Area Damage 7 (DC 22)
Glacius Duo: Cumulative Line Area Affliction 9 (DC Fort 19)
Glacius Tria: Cone Area Affliction 8 (DC Fort 18)
Glacius: Cumulative Affliction 8, +7 (DC Fort 18)
Grab, +4 (DC Spec 8)
Hail Conditions: Burst Area Damage 5 (DC 20)
Icy Prison: Cumulative Affliction 9, +7 (DC Fort/Will 19)
Sleet Conditions: Concentration Cumulative Burst Area Affliction 5 (DC Fort 15)
Throw, +7 (DC 13)
Unarmed, +4 (DC 13)

Complications
- Disability: Astoria suffers from a hereditary Blood Malediction, and while there are benefits to this condition, the risks it causes her to have to deal with far outweigh those benefits. One such is the inability to have children of her own without risking death shortly after delivering the child.
- Dude Magnet: Despite her frailty, Astoria remains one of the more attractive Pure-Bloods in Slytherin House, and as such tends to attract a whole lot of unwanted attention. Unfortunately for the boys expressing their interest in her, Astoria really only has eyes for one, Danica Malfoy.
- Motivation: Recognition: Astoria wants to be recognized by Danica as being just as attractive as Danica currently finds Melanie Potter to be. She'd even be willing to share Danica with Melanie if it got her the girl of her dreams.
- Relationship: Astoria is the younger sister of Heiress Daphne Greengrass, a fact which means she has both more and less freedom in who she forms a relationship with.

Languages
English [Native], French

Defense
Dodge 8, Parry 12, Fortitude 7, Toughness 8/3, Will 13

Power Points
Abilities 50 + Powers 90 + Advantages 38 + Skills 48 (96 ranks) + Defenses 25 = 251

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Daphne's Codename: If she had one, would be "Orla." Daphne's code name would therefore mean "Golden Princess", while Astoria's would mean, "Princess of Abundance" or something to the latter effect.
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