SAIKI
First Appearance: King of Fighters XIII
Game Appearances: King of Fighters XIII only
Role: Final Boss (KoF XIII)
PL 11 (178)
STRENGTH 4 STAMINA 4 AGILITY 5
FIGHTING 16 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 4 PRESENCE 5
Skills:
Acrobatics 7 (+12)
Athletics 9 (+14)
Close Combat (Unarmed) 2 (+18)
Expertise (Magic) 8 (+11)
Insight 3 (+7)
Intimidation 5 (+10)
Perception 4 (+8)
Persuasion 2 (+7)
Ranged Combat (Black Smoke) 4 (+13)
Advantages:
Evasion, Improved Critical (Unarmed) 2, Improved Critical (Phantom Sphere) 2, Improved Critical (Dimension Sphere), Improved Critical (Exploding Sphere), Improved Critical (Dimension Claw), Improved Initiative 2, Ranged Attack 4, Startle
SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)
Powers:
"Ura Shichiri Gake" Teleport 8 (Feats: Change Direction) (17) -- [21]
- AE: "Kyoko-no-Tsuki- Black Smoke" Blast 7 (Reduced Defenses -2, Diminished Range -1) (9)
- AE: "Kyoko-no-Tsuki- Anti-Air Version" Blast 7 (Feats: +2 to Hit Jumping Opponents) (Reduced Defenses -2, Diminished Range -1) (10)
- AE: "Flip Kick" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
- AE: "Ura Shichiri- Big Kick" Strength-Damage +2 (Inaccurate -1) (2)
Unarmed +18 (+4 Damage, DC 19)
Special Moves +16 (+6 Damage, DC 21)
Black Smoke +13 (+7 Ranged Damage, DC 22)
Initiative +13
Defenses:
Dodge +15 (DC 25), Parry +17 (DC 27), Toughness +4 (+5 D.Roll), Fortitude +7, Will +8
Complications:
Responsibility (Arrogance)- Saiki views himself as "above" mere mortals, and acts very overconfident.
Motivation (Taking Over The World)- Saiki wishes to use the power of "Gaia" to control everything.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 92 / Skills: 44--22 / Advantages: 15 + 11 / Powers: 21 / Defenses: 17 (178)
-Saiki is the ultimate Final Boss of the "Ash Crimson Saga", and the leader of "Those From The Past". He looks so much like Ash (his descendant through time) that it's hilarious, and they have the same high & mighty, arrogant, dismissive attitude towards others. His long hair and slender physique make him stand out from the other SNK Bosses, despite also being a white-haired pretty boy.
-Saiki wishes to use energy to awaken "Gaia" and use the entity's powers for his own ends- in the finale of King of Fighters XIII, he appears before the tournament's winners in order to kill them and use their powers. Displaying a hearltess mentality, he slaughters his subordinate Mukai (a previous Boss) and empowers himself using his energy. Ultimately, he fights Ash Crimson, who uses his own Absorption powers to take over Saiki's spirit- Saiki instead takes over Ash and attacks the other heroes- when he's beaten, he tries to restart time using a portal, but Ash gains back control and kills both himself and Saiki, sparing existence at the cost of his own life.
-Saiki is another blazing-fast Boss character. He has good Blasts and a few quick-moving extra-damage shots, but nothing too esoteric.
AWAKENED SAIKI
First Appearance: King of Fighters XIII
Game Appearances: King of Fighters XIII only
Role: Final Boss (KoF XIII)
PL 12 (196)
STRENGTH 6 STAMINA 6 AGILITY 5
FIGHTING 16 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 4 PRESENCE 5
Skills:
Acrobatics 7 (+12)
Athletics 9 (+14)
Close Combat (Unarmed) 2 (+18)
Expertise (Magic) 8 (+11)
Insight 3 (+7)
Intimidation 5 (+10)
Perception 4 (+8)
Persuasion 2 (+7)
Ranged Combat (Black Smoke) 4 (+13)
Advantages:
Evasion, Improved Critical (Unarmed) 2, Improved Critical (Phantom Sphere) 2, Improved Critical (Dimension Sphere), Improved Critical (Exploding Sphere), Improved Critical (Dimension Claw), Improved Initiative 2, Ranged Attack 6, Startle
SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)
Powers:
"Ship of Everlasting Darkness- Black Oil" Blast 7 (Feats: Indirect- From Above) (Reduced Defenses -2, Diminished Range -1) Linked to Snare 5 (25) -- [29]
- AE: "Ship of Everlasting Darkness- Black Oil" Blast 7 (Reduced Defenses -2, Diminished Range -1) Linked to Snare 5 (24)
- AE: "Distant Dragon's Sediment- Grabs & Punches Insides" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
- AE: "Stifle Projectiles" Deflect 10 (10)
- AE: "Ura Shichiri Gake" Teleport 8 (Feats: Change Direction) (17)
Unarmed +18 (+6 Damage, DC 21)
Special Moves +16 (+8 Damage, DC 23)
Black Smoke +15 (+7 Ranged Damage, DC 22)
Initiative +13
Defenses:
Dodge +15 (DC 25), Parry +17 (DC 27), Toughness +6 (+7 D.Roll), Fortitude +9, Will +8
Complications:
Responsibility (Arrogance)- Saiki views himself as "above" mere mortals, and acts very overconfident.
Motivation (Taking Over The World)- Saiki wishes to use the power of "Gaia" to control everything.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 100 / Skills: 44--22 / Advantages: 17 + 11 / Powers: 29 / Defenses: 17 (196)
-Awakened Saiki is the ultimate form of the villain, and... unfortunately looks pretty much exactly like his predecessors, Mukai & Magaki, who were also Shirtless Monster Men. All of his Energy Attacks look black and oily, clinging to foes slightly, making him look extra-disturbing and evil.