Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
Jabroniville
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Saiki

Post by Jabroniville »

Image

SAIKI
First Appearance:
King of Fighters XIII
Game Appearances: King of Fighters XIII only
Role: Final Boss (KoF XIII)
PL 11 (178)
STRENGTH
4 STAMINA 4 AGILITY 5
FIGHTING 16 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 4 PRESENCE 5

Skills:
Acrobatics 7 (+12)
Athletics 9 (+14)
Close Combat (Unarmed) 2 (+18)
Expertise (Magic) 8 (+11)
Insight 3 (+7)
Intimidation 5 (+10)
Perception 4 (+8)
Persuasion 2 (+7)
Ranged Combat (Black Smoke) 4 (+13)

Advantages:
Evasion, Improved Critical (Unarmed) 2, Improved Critical (Phantom Sphere) 2, Improved Critical (Dimension Sphere), Improved Critical (Exploding Sphere), Improved Critical (Dimension Claw), Improved Initiative 2, Ranged Attack 4, Startle

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Ura Shichiri Gake" Teleport 8 (Feats: Change Direction) (17) -- [21]
  • AE: "Kyoko-no-Tsuki- Black Smoke" Blast 7 (Reduced Defenses -2, Diminished Range -1) (9)
  • AE: "Kyoko-no-Tsuki- Anti-Air Version" Blast 7 (Feats: +2 to Hit Jumping Opponents) (Reduced Defenses -2, Diminished Range -1) (10)
  • AE: "Flip Kick" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
  • AE: "Ura Shichiri- Big Kick" Strength-Damage +2 (Inaccurate -1) (2)
Offense:
Unarmed +18 (+4 Damage, DC 19)
Special Moves +16 (+6 Damage, DC 21)
Black Smoke +13 (+7 Ranged Damage, DC 22)
Initiative +13

Defenses:
Dodge +15 (DC 25), Parry +17 (DC 27), Toughness +4 (+5 D.Roll), Fortitude +7, Will +8

Complications:
Responsibility (Arrogance)- Saiki views himself as "above" mere mortals, and acts very overconfident.
Motivation (Taking Over The World)- Saiki wishes to use the power of "Gaia" to control everything.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 92 / Skills: 44--22 / Advantages: 15 + 11 / Powers: 21 / Defenses: 17 (178)

-Saiki is the ultimate Final Boss of the "Ash Crimson Saga", and the leader of "Those From The Past". He looks so much like Ash (his descendant through time) that it's hilarious, and they have the same high & mighty, arrogant, dismissive attitude towards others. His long hair and slender physique make him stand out from the other SNK Bosses, despite also being a white-haired pretty boy.

-Saiki wishes to use energy to awaken "Gaia" and use the entity's powers for his own ends- in the finale of King of Fighters XIII, he appears before the tournament's winners in order to kill them and use their powers. Displaying a hearltess mentality, he slaughters his subordinate Mukai (a previous Boss) and empowers himself using his energy. Ultimately, he fights Ash Crimson, who uses his own Absorption powers to take over Saiki's spirit- Saiki instead takes over Ash and attacks the other heroes- when he's beaten, he tries to restart time using a portal, but Ash gains back control and kills both himself and Saiki, sparing existence at the cost of his own life.

-Saiki is another blazing-fast Boss character. He has good Blasts and a few quick-moving extra-damage shots, but nothing too esoteric.

Image

AWAKENED SAIKI
First Appearance:
King of Fighters XIII
Game Appearances: King of Fighters XIII only
Role: Final Boss (KoF XIII)
PL 12 (196)
STRENGTH
6 STAMINA 6 AGILITY 5
FIGHTING 16 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 4 PRESENCE 5

Skills:
Acrobatics 7 (+12)
Athletics 9 (+14)
Close Combat (Unarmed) 2 (+18)
Expertise (Magic) 8 (+11)
Insight 3 (+7)
Intimidation 5 (+10)
Perception 4 (+8)
Persuasion 2 (+7)
Ranged Combat (Black Smoke) 4 (+13)

Advantages:
Evasion, Improved Critical (Unarmed) 2, Improved Critical (Phantom Sphere) 2, Improved Critical (Dimension Sphere), Improved Critical (Exploding Sphere), Improved Critical (Dimension Claw), Improved Initiative 2, Ranged Attack 6, Startle

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Ship of Everlasting Darkness- Black Oil" Blast 7 (Feats: Indirect- From Above) (Reduced Defenses -2, Diminished Range -1) Linked to Snare 5 (25) -- [29]
  • AE: "Ship of Everlasting Darkness- Black Oil" Blast 7 (Reduced Defenses -2, Diminished Range -1) Linked to Snare 5 (24)
  • AE: "Distant Dragon's Sediment- Grabs & Punches Insides" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
  • AE: "Stifle Projectiles" Deflect 10 (10)
  • AE: "Ura Shichiri Gake" Teleport 8 (Feats: Change Direction) (17)
Offense:
Unarmed +18 (+6 Damage, DC 21)
Special Moves +16 (+8 Damage, DC 23)
Black Smoke +15 (+7 Ranged Damage, DC 22)
Initiative +13

Defenses:
Dodge +15 (DC 25), Parry +17 (DC 27), Toughness +6 (+7 D.Roll), Fortitude +9, Will +8

Complications:
Responsibility (Arrogance)- Saiki views himself as "above" mere mortals, and acts very overconfident.
Motivation (Taking Over The World)- Saiki wishes to use the power of "Gaia" to control everything.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 100 / Skills: 44--22 / Advantages: 17 + 11 / Powers: 29 / Defenses: 17 (196)

-Awakened Saiki is the ultimate form of the villain, and... unfortunately looks pretty much exactly like his predecessors, Mukai & Magaki, who were also Shirtless Monster Men. All of his Energy Attacks look black and oily, clinging to foes slightly, making him look extra-disturbing and evil.
Jabroniville
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Re: Jab’s Builds! (Ash Crimson! Elisabeth! Those From The Past!)

Post by Jabroniville »

heh- reading Wikipedia bios for New Warriors characters is fun- they have that same "All their previous stories are summed up in a couple paragraphs; all recent history is explained in excruciating detail" issue all Wiki-bios have. Nova's entire New Warriors run is barely mentioned at all, despite it being most of the reason the character is still remembered.
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Re: Jab’s Builds! (Ash Crimson! Elisabeth! Those From The Past!)

Post by Spectrum »

Wow, what a cute/sexy girl....
Darnit, it's another guy!

I'm becoming grateful that Street Fighter only has Poison.
We rise from the ashes so that new legends can be born.
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drkrash
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Re: Jab’s Builds! (Ash Crimson! Elisabeth! Those From The Past!)

Post by drkrash »

Yeah, I hate that. I think it's dumb. But I'm also one of those who does not accept the version of the story that Poison is supposed to be male.
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Jabroniville
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Adelheid Bernstein

Post by Jabroniville »

Image

ADELHEID BERNSTEIN
First Appearance:
King of Fighters 2003
Game Appearances: King of Fighters 2003, XI & XIII (60% of games since debut)
Role: "Bad Ending" Boss (KoF 2003), Villain's Son
PL 9 (154)
STRENGTH
3 STAMINA 3 AGILITY 5
FIGHTING 14 DEXTERITY 3
INTELLIGENCE 3 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 8 (+13)
Athletics 9 (+12)
Close Combat (Unarmed) 1 (+15)
Deception 1 (+4)
Expertise (Martial Arts) 5 (+8)
Expertise (Business) 5 (+8)
Investigation 3 (+6)
Perception 3 (+6)
Persuasion 3 (+6)
Ranged Combat (Chi) 4 (+11)

Advantages:
Benefit 5 (Wealth), Improved Critical (Unarmed) 2, Improved Critical (Grosse Writher) 2, Improved Critical (Grosse Panzer) 2, Improved Initiative, Ranged Attack 4

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Grosse Wall Wrap" Deflect 8 (Extras: Reflect) (16) -- [18]
  • AE: "Grosse Ghefar Writher- SNK Sliding Blast" Blast 6 (Reduced Defenses -2, Diminished Range -1) (7)
  • AE: "Grosse Panzer- Charging Grab" Strength-Damage +2 (Feats: +2 to Hit if Opponent Parried Last Turn) (Inaccurate -1) (2)
Offense:
Unarmed +15 (+3 Damage, DC 18)
Grosse Panzer +13 (+5 Damage, DC 20)
Grosse Writher +11 (+6 Ranged Damage, DC 21)
Initiative +8

Defenses:
Dodge +12 (DC 22), Parry +14 (DC 24), Toughness +3 (+4 D.Roll), Fortitude +6, Will +7

Complications:
Enemy (Those From The Past)
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 74 / Skills: 42--21 / Advantages: 16 + 11 / Powers: 18 / Defenses: 14 (154)

-The shadow cast over King of Fighters by Rugal Bernstein is so vast that the character gets trotted out in all the Crossover Games and "Best Ofs", and then of course SNK goes and adds his SON to KoF 2003 as a Final Boss when you get the "Bad Ending" (by failing to beat KUSANAGI with a Super Move). With his sister Rose, he would challenge heroes at her behest, but would team up with Heidern and others against "Those From The Past". He is honorable and a good sportsman, unlike his father, despite copying his moveset and flying around in his own Giant Ship. He was popular enough to appear in the next game (as a Sub-Boss), but the new graphics (and resulting shorter roster) of KoF XII left him out, and he only returned for the final game in the "Ash Crimson Saga".

-Adelheid fights much like Rugal, but slower and with less power & priority to his moves- his Kaiser Wave & Genocide Cutter are his Super Moves, when his dad used them as Specials. I made him PL 9 despite his sorta-Boss status, but made him a PL 8.5 Blaster with a much more damaging Blast than most PL 9s can manage.
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Love Heart

Post by Jabroniville »

Image
Image

LOVE HEART
First Appearance:
King of Fighters XIV (but actually a Pachinko game)
Game Appearances: King of Fighters XIV only, SNK Heroines: Tag Team Frenzy, Love Heart
Role: Sky Pirate
PL 8 (121)
STRENGTH
2 STAMINA 2 AGILITY 5
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 7 (+12)
Athletics 8 (+10)
Close Combat (Unarmed) 3 (+13)
Expertise (Pirate) 7 (+9)
Insight 3 (+6)
Intimidation 2 (+6)
Investigation 3 (+6)
Perception 4 (+7)
Persuasion 3 (+7)

Advantages:
Improved Critical (Unarmed), Improved Critical (Rushing Heart), Improved Critical (Peace Slash), Improved Critical (Rising Heart), Improved Initiative, Ranged Attack 3

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Rushing Heart- Dashing Uppercut" Strength-Damage +2 (Inaccurate -1) Linked to Speed 2 (Flaws: Limited to Short Bursts) (2) -- [5]
  • AE: "Peace Slash- Energy Sword" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Rising Heart- Raising Sword" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
  • AE: "Elison Wave- Fireball" Blast 7 (Flaws: Tiring) (Reduced Defenses -2, Diminished Range -1) (2)
Offense:
Unarmed +14 (+2 Damage, DC 17)
Special Moves +12 (+4 Damage, DC 19)
Elison Wave +8 (+8 Ranged Damage, DC 23)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +2 (+3 D.Roll), Fortitude +5, Will +5

Complications:
Enemy (The Falcons)- The Falcon family is responsible for the death of Love Heart's father.
Motivation (Freedom & Returning Home)- Love Heart is a Sky Pirate for FREEDOM.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 64 / Skills: 42--21 / Advantages: 8 + 11 / Powers: 5 / Defenses: 12 (121)

-Love Heart is a Sky Pirate type of character on a parallel world (in a Pachinko game), and fights on after her father was killed by someone named Skull D. Falcon. After Skull's death, she fights a Neo Falcon, then Skull's daughter Amelia. She's in King of Fighters XIV due to falling through a portal, joining a team led by NAKORURU of all people- KoF XIV has an "Another World Team" comprised of the Samurai Shodown character and Mui Mui. Love Heart wishes to return home.
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Ares
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Re: Love Heart

Post by Ares »

Jabroniville wrote: Sat Dec 14, 2019 1:28 am Image
That looks like a glowing gold Master Sword with a heart in place of the Tri-Force.
"My heart is as light as a child's, a feeling I'd nearly forgotten. And by helping those in need, I will be able to keep that feeling alive."
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Mui Mui

Post by Jabroniville »

Image

MUI MUI
First Appearance:
King of Fighters XIV (but actually a Pachinko game)
Game Appearances: King of Fighters XIV only, SNK Heroines: Tag Team Frenzy, Dragon Gal
Role: Big Eater, Teen Girl
PL 8 (108)
STRENGTH
2 STAMINA 2 AGILITY 5
FIGHTING 10 DEXTERITY 5
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Acrobatics 7 (+12)
Athletics 8 (+10)
Close Combat (Unarmed) 3 (+13)
Expertise (Martial Arts) 5 (+5)
Investigation 3 (+6)
Perception 2 (+3)

Advantages:
Improved Critical (Unarmed), Improved Critical (Derivation 1), Improved Critical (Derivation 2-2), Improved Critical (Ryusougeki), Improved Initiative, Ranged Attack 3

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Derivation 2-2" Strength-Damage +0 (Extras: Multiattack 2) (Flaws: Distracting) Linked to Affliction 2 (Toughness; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (3) -- [6]
  • AE: "Ryusougeki" Strength-Damage +2 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (2)
  • AE: "Derivation 1- Punch" Strength-Damage +2 (Inaccurate -1) (1)
  • AE: "Higi Choryousha- Fireball" Blast 7 (Flaws: Tiring) (Reduced Defenses -2, Diminished Range -1) (2)
Offense:
Unarmed +14 (+2 Damage, DC 17)
Special Moves +12 (+4 Damage, DC 19)
Derivation 2-2 +14 (+2 Damage & Affliction, DC 17 & 12)
Higi Choryousha +8 (+8 Ranged Damage, DC 23)
Initiative +9

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +2 (+3 D.Roll), Fortitude +5, Will +4

Complications:
Motivation (Finding Some Mystical Jewels)
Responsibility (Dragon Clan)
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 56 / Skills: 28--14 / Advantages: 8 + 11 / Powers: 6 / Defenses: 13 (108)

-Another newbie, Mui Mui hails from King of Fighters XIV (though she debuted in a Pachinko game), and is the last successor to a martial artist clan descended from a dragon. She's a big eater who's unusually strong for her size. She searches for gems with mystical powers... for reasons. I guess? New characters are tricky to elaborate upon.
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Re: Jab’s Builds! (Ash Crimson! Elisabeth! Those From The Past!)

Post by Jabroniville »

drkrash wrote: Fri Dec 13, 2019 2:12 pm Yeah, I hate that. I think it's dumb. But I'm also one of those who does not accept the version of the story that Poison is supposed to be male.
Oh good, you're commenting on current stuff! I can only assume that means you're all caught up on 12 pages of reading, and you're ready with full essays for every character I've posted thus far :).

Though I GUESS I can settle for your thoughts on Kyo, Iori, Rugal, Leona, the Psycho Soldiers, the Orochi guys, and maybe the NESTS people. MAYBE if you're feeling lazy about it :).
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Shun'ei

Post by Jabroniville »

Image

SHUN'EI
First Appearance:
King of Fighters XIV
Game Appearances: King of Fighters XIV-XV
Role: The New Hero, Cursed Child
PL 9 (120)
STRENGTH
3 STAMINA 3 AGILITY 6
FIGHTING 11 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 0

Skills:
Acrobatics 8 (+14)
Athletics 9 (+11)
Close Combat (Unarmed) 4 (+15)
Expertise (Martial Arts) 5 (+5)
Insight 2 (+4)
Perception 4 (+6)

Advantages:
Fearless, Improved Critical (Unarmed) 2, Improved Critical (Scarlet Phantom) 2, Improved Critical (Aqua Spear), Improved Critical (Rising Efreet) 2, Improved Critical (Blau Wing), Improved Initiative, Ranged Attack 2

SNK Fighting Style: Accurate Attack, All-Out Attack, Defensive Roll, Extraordinary Effort, Fast Grab, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack, Takedown, Withstand Damage (Block)

Powers:
"Aqua Spear- Giant Fingers" Strength-Damage +2 (Feats: Reach 3) (Inaccurate -1) (4) -- [7]
  • AE: "Scarlet Phantom- Dashing Giant Red Fist" Strength-Damage +3 (Inaccurate -1) (2)
  • AE: "Rising Efreet- Rising Claw Attack" Strength-Damage +3 (Feats: +2 to Hit Jumping Opponents) (Inaccurate -1) (3)
  • AE: "Blau Wing- Diving Swipe" Strength-Damage +2 (Inaccurate -1) (1)
Offense:
Unarmed +15 (+3 Damage, DC 18)
Blau Wing & Aqua Spear +13 (+5 Damage, DC 20)
Scarlet Phantom & Rising Efreet +12 (+6 Damage, DC 21)
Initiative +9

Defenses:
Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +3 (+4 D.Roll), Fortitude +6, Will +7

Complications:
Responsibility (Shy)- Shun'ei is introverted and quiet.
Responsibility (Foundling)- Shun'ei was abandoned by his parents due to his illusion-casting abilities, and raised by Tung Fu Rue.
Enemy (Verse)- Shun'ei contains a fragment of Verse, the Final Boss of KoF XIV, and is sought by the villain, and could possibly doom those close to him.
Responsibility (Evil Voices)- Evil voices, the result of his Amp-Powers, haunt Shun'ei, and he wears his headphones to block them out.
Weakness (Predictability)- SNK Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.

Total: Abilities: 56 / Skills: 32--16 / Advantages: 12 + 11 / Powers: 7 / Defenses: 18 (120)

-The slender, stylish, blue-haired Shun'ei is apparently the new Main Character of King of Fighters, starting with the most recent game- the fourteenth. A younger designer was chosen to give him a different feel than the other three, and they also wanted him to be better-looking, to attract a female audience (something that's become VERY common in Shonen-themed stuff, as pretty boys replaced the ugly, goofy-looking heroes of other series). As a design, he isn't BAD, exactly, but he has that kind of over-accessorized look that's become ridiculously common with anime heroes, just piling on the stuff. I mean, he's got a jacket draped over his shoulders, teal hair, a purple pocket, a TIE, blue hair, headphones, wrist-wrap and gloves, and then that hipster-y rolled-up pant-leg... it's like someone hit "random" on the Create-A-Character mode, or decided to make old people like me roll their eyes.

-Oddly, this main hero is Chinese, and shown to be the student of Tung Fu Rue, who's now joined the series as part of his "China Team". He's also related to the Final Boss, Verse, who has a part of his soul infested into the boy, as a result of Ash Crimson messing with the timeline in the prior game (Saiki was destroyed and his essence spread around). His attacks at least look really cool- giant Energy Hands appear around him, doing tons of damage with dashing, anti-air, and standard attacks.

-Shun'ei is brand-new to the franchise, but a Main Character, so I'll go with PL 9 for now- he'll probably be PL 10 later, but is said to still be "in training", so he has room to grow. He still has other elements of Main Characters, however, such as tons of Improved Critical on his moves. The extra hitting power of two of his Specials allow him to mimic the raw power of guys a tad stronger than him, too, giving him more options in combat.
Last edited by Jabroniville on Mon Jul 24, 2023 8:03 am, edited 1 time in total.
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Re: Jab’s Builds! (Ash Crimson! Elisabeth! Those From The Past!)

Post by drkrash »

Jabroniville wrote: Sat Dec 14, 2019 7:29 am
drkrash wrote: Fri Dec 13, 2019 2:12 pm Yeah, I hate that. I think it's dumb. But I'm also one of those who does not accept the version of the story that Poison is supposed to be male.
Oh good, you're commenting on current stuff! I can only assume that means you're all caught up on 12 pages of reading, and you're ready with full essays for every character I've posted thus far :).

Though I GUESS I can settle for your thoughts on Kyo, Iori, Rugal, Leona, the Psycho Soldiers, the Orochi guys, and maybe the NESTS people. MAYBE if you're feeling lazy about it :).
Not yet. Not quite caught up yet. But I am at least getting consistent emails about the thread, so I always check in to see where you are. I do have a legit plan to offer at least some comments on a lot of stuff i missed, though I'll be behind the times.

I popped in now because I think the idea of Poison being a male is stupid. The short version of my thoughts is this: I think she was always intended to be a woman and when the American controversy started about beating up girls, some Japanese artist drew a sketch of her and jokingly put "new half" next to it as a joke (the artists I know write all sorts of stupid stuff next to their sketches that they never intend to mean anything) and fans ran with it. When it gained traction, some Capcom execs decided to go along with it too.
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Re: Jab’s Builds! (Ash Crimson! Elisabeth! Those From The Past!)

Post by drkrash »

These comments are not going to be nearly as long as Jab might like, but I decided I could do quantity over quality instead. :D Here are some brief comments on a bunch of characters. This post will be part 1.

Going back to B. Jenet. I like her design and was disappointed that she didn’t get to be used more, on account of being part of the Garou cast.

I like Kim, but not nearly as much as my love for Terry. I find Kim pretty easy to use in-game. Since I’m a scrub who pretends to know what he’s doing, that sort of thing matters to me.

I never realized Hon Fu was intended to be a comedic character (or Jackie Chan, for that matter). I liked the animation of his weapon.

Krauser is great…but in my case, I saw the Fatal Fury 2 anime before I ever played him in-game, so that really colored my perspective on him in a positive way. I loved his voice in the anime, and I loved that the final battle between him and Terry basically devolved into them both just hitting “Strong Punch” over and over.

Agreed that Tizoc is a fantastic design. I was disappointed that you didn’t include any images of the King of Dinosaurs, because I think that’s pretty awesome too.

I’m pretty sure I only have one game with White in it. I had to import Dominated Mind, which ultimately wasn’t worth it, but back in the late 90s, I pretty much purchased every fighting game I could find. What I remember most about fighting him was that after you defeated him and he was lying on the ground, he would get up to shoot one low shot from his gun-cane and if you didn’t jump, you lost the match.

I don’t remember Grant at all (it’s been over a decade since I pulled out Garou to play – I should fix that), but I think he’s a pretty cool design.

Moving on to KoF finally. I loved your retrospective on the game’s history. It reminds me why it remains my favorite series, even if I don’t play it as often as I used to. I really like the idea of telling a single story arc over 3 games. Furthermore, the stories in KoF influenced me more in designing an RPG about fighting games than any other (though the FF anime and the Udon Street Fighter comics also played a role). As much as I like the “worldwide espionage” of Street Fighter (and I think that that is much more accessible to Western audiences), I really like the dark mystical stories of KoF.

I’m surprised you never mentioned the live-action movie starring Maggie Q as Mai Shiranui. Yup. I realize we shouldn’t necessarily cast an actor based solely on physical attributes…unless you’re casting Mai Shiranui.

I have to check, but I don’t even know if I ever acquired KoF XII.

Also, there’s been no mention of either of the KoF anime: Another Day, which is very short, but not bad, or especially KoF Destiny, a CGI movie that basically retells KoF 94. It’s pretty solid overall and manages to do pretty well with such a huge cast, though it suffers towards the end when several episodes in a row have the heroes running around a Tron-style virtual maze that is supposed to be on a ship.

OK. I have 13 more pages of comments to provide, but I have to go eat breakfast.
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Grenzer
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Re: Jab’s Builds! (Ash Crimson! Elisabeth! Those From The Past!)

Post by Grenzer »

drkrash wrote: Sat Dec 14, 2019 11:53 am
Jabroniville wrote: Sat Dec 14, 2019 7:29 am
drkrash wrote: Fri Dec 13, 2019 2:12 pm Yeah, I hate that. I think it's dumb. But I'm also one of those who does not accept the version of the story that Poison is supposed to be male.
Oh good, you're commenting on current stuff! I can only assume that means you're all caught up on 12 pages of reading, and you're ready with full essays for every character I've posted thus far :).

Though I GUESS I can settle for your thoughts on Kyo, Iori, Rugal, Leona, the Psycho Soldiers, the Orochi guys, and maybe the NESTS people. MAYBE if you're feeling lazy about it :).
Not yet. Not quite caught up yet. But I am at least getting consistent emails about the thread, so I always check in to see where you are. I do have a legit plan to offer at least some comments on a lot of stuff i missed, though I'll be behind the times.

I popped in now because I think the idea of Poison being a male is stupid. The short version of my thoughts is this: I think she was always intended to be a woman and when the American controversy started about beating up girls, some Japanese artist drew a sketch of her and jokingly put "new half" next to it as a joke (the artists I know write all sorts of stupid stuff next to their sketches that they never intend to mean anything) and fans ran with it. When it gained traction, some Capcom execs decided to go along with it too.
I'm not sure about that. The design sketch for Poison was dated from sometime in mid-1989, and serious controversy about the character did not start until the lead up towards the release of Final Fight's SNES port in November of 1991. Back then, Nintendo of America had very strict rules about the depiction of violence in their games* and that was when it was first suggested by the staff at Capcom that Poison was trans. It may have been a joke, but unless the original design sheet from over two year earlier had been tampered with, the character designer clearly saw Poison as a 'new half' which fit the gritty, anything goes feel of Metro City in the original Final Fight.

Also while on the topic, did anyone else mention that Metro City is supposed to be Staten Island as an independent municipality? Apparently in that universe it never joined NYC and that is how the two towns manage to exist simultaneously despite their very similar cultures. When you look under the surface, there is some weird stuff going on in the SF universe matching the most snarled lore of any American comic book franchise.

*This rule led to the infamous port of Mortal Kombat where the characters would 'sweat' when hit. The disastrously low sales from that debacle led to a reevaluation of the whole ratings process on Nintendo's end.
Last edited by Grenzer on Sun Dec 15, 2019 3:36 am, edited 2 times in total.
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drkrash
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Re: Jab’s Builds! (Ash Crimson! Elisabeth! Those From The Past!)

Post by drkrash »

No need to seriously hash out the Poison thing again - as I said, I understand my POV is not the mainstream one - but like I said, I have artist friends. If one of them sketched out a trampy chick with wide hips and big boobs, it would not surprise me that he'd jot a joke down along the lines of, "look at this dude." And even if i'm wrong on that, 1989 Japan's idea of an anime new half is a long ways away from 21st century views on real-world transgenderism. Poison was made a (very implausible) poster child.

But that's just me. If you disagree, that's fine.
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Grenzer
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Re: Jab’s Builds! (Ash Crimson! Elisabeth! Those From The Past!)

Post by Grenzer »

drkrash wrote: Sat Dec 14, 2019 9:36 pm No need to seriously hash out the Poison thing again - as I said, I understand my POV is not the mainstream one - but like I said, I have artist friends. If one of them sketched out a trampy chick with wide hips and big boobs, it would not surprise me that he'd jot a joke down along the lines of, "look at this dude." And even if i'm wrong on that, 1989 Japan's idea of an anime new half is a long ways away from 21st century views on real-world transgenderism. Poison was made a (very implausible) poster child.

But that's just me. If you disagree, that's fine.
No, I totally agree with you. When that artist made the sketch in '89, he could never anticipate the cultural developments that happened over the next thirty years. Not that the development team for the first Final Fight (that sounds like an oxymoron) put a ton of thought into the backstory for the game, but I'm sure the new half designation for Poison was meant to make her stranger, dare I say more more menacing to the Japanese audience the game was originally marketed to? Like being attacked by someone so bizarre could only happen in the darkest fantasies about urban decay in 1980's America? Remember, NYC had a well-deserved reputation at the time of being on the edge of societal collapse, we can only imagine what the average Japanese person of that era thought of it.
Last edited by Grenzer on Sun Dec 15, 2019 5:50 am, edited 1 time in total.
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