THE NOVA CORPS.
Role: Heroic Mooks
PL 9 (167)
STRENGTH 2/8 STAMINA 3/8 AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1
Skills:
Aerobatics 1 (+4)
Expertise (Space Hero) 4 (+5)
Intimidation 3 (+4)
Investigation 2 (+3)
Perception 3 (+4)
Ranged Combat (Gravimetric Blasts) 3 (+8)
Technology 2 (+3)
Vehicles 2 (+4)
Advantages:
Power Attack, Ranged Attack 3
Powers:
"Access to Nova Force"
Flight 7 (250 mph) [14]
Movement 2 (Space Travel 2) [4]
Enhanced Strength 6 [12]
Enhanced Stamina 5 [10]
"Gravimetric Force" Blast 9 (Feats: Penetrating 4) (22) -- [28]
- AE: "Force Wave" Damage 9 (Extras: Area- 30ft. Burst) (18)
- AE: "Force Line" Damage 9 (Extras: Area- 30ft. Line) (18)
- AE: "Groundstrike" Affliction 9 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 5 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (9)
- AE: "Gravity Control" Move Object 10 (Extras: Perception Range) (Flaws: Limited to Up or Down) (20)
- AE: "High Gravity" Environment 4 (Impede Movement 2) (8)
- AE: Force Field 2 (Extras: Affects Others 8, Impervious 7) (Flaws: Immobile -2) (8)
"Datalink" Communication (Computers) 2 [8]
"Attention Nova Corpsman! It Is Imperative That You Pay Attention At This Time!" Senses 1 (Danger Sense) [1]
Enhanced Will Check 2 (Flaws: Limited to Mental Attacks) [1]
"Nova Uniform" (Flaws: Removable) [24]
Senses 7 (Extended Vision 2 & Infravision, Detect Energy- Acute, Ranged & Tracking) (7)
Immunity 9 (Life Support- Starvation) (9)
Communication 3 (Radio) (Flaws: Distracting) (12)
"Open Stargates" Movement 1 (Space Travel 1) (Flaws: Requires Medium- Stargates, Limited to Other Stargates) (1)
Features 1: Quick Change (1)
-- (30 points)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Nova Punch +8 (+8 Damage, DC 23)
Groundstrike +9 Area (+9 Affliction, DC 19)
Blast +8 (+9 Ranged Damage, DC 24)
Force Beams +9 Area (+9 Damage, DC 24)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+8 Stamina Boost, +10 Force Field), Fortitude +4/+9, Will +4
Complications:
Responsibility (Space Police)
Total: Abilities: 42 / Skills: 20--10 / Advantages: 4 / Powers: 102 / Defenses: 9 (167)
-These are the elite members of the Nova Corps., generally found dying in droves in the background of Space Battles. Hell, when Richard Rider made his debut, they were a largely defunct organization, having been killed years before. And then when it was slowly being rebuilt over the course of the Nova series, it was again slowly wrecked by the alien warlord Kraa. They were all killed with Xandar was destroyed by the Annihilation Wave, but a new batch came into being in the middle part of the Nova solo series, where Richard Rider finally split off some of his tremendous power to allow others (including his brother) to become powerful Space Cops (essentially Green Lanterns). When Sam Alexander became Earth's new Nova, he discovered more recruits, plus the "Supernovas"- a black ops offshoot who turned out to be made up of thieves & criminals.
-PL 9 suits some of the better ones, though some are PL 7s & 8s, and many (like Richard's brother) probably had little Fighting Ability at all to begin with. Their power tends to be pretty high though, as even Rich's brother was able to hold down a Gladiator-class powerhouse for an hour or so with Extra Effort.