Dalkon's Star Wars Archive

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Clone Squads / The SCs / Revan Returns

Post by DalkonCledwin »

Rookie Squad
Rookie Clone Squad (NPC) - PL 8
Minion Rank: 13 / Sidekick Rank: 37

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 1, Awareness 1, Presence 0

Advantages
Connected, Daze (Intimidation), Defensive Roll, Equipment 4, Fascinate (Intimidation), Fearless, Great Endurance, Improved Team Attack, Interpose, Languages 1, Takedown, Teamwork

Skills
Athletics 4 (+6), Close Combat: Unarmed 2 (+5), Expertise (AWE): Soldier 4 (+5), Expertise (AWE): Survival 6 (+7), Expertise: Astrogation 4 (+5), Expertise: Tactics 4 (+5), Insight 4 (+5), Investigation 4 (+5), Perception 6 (+7), Persuasion 4 (+4), Ranged Combat: Blaster Rifles 5 (+8), Stealth 4 (+7), Technology 4 (+5), Vehicles 4 (+7)

Powers
Clone Squad Physiology
. . Grand Army Training: Impervious Will 6 (racial talent; Limited: Only while wearing Clone Trooper Army)
. . Squad Protection: Immunity 40 (racial trait, Very Common Descriptor: Piercing Damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)
. . Too Many to Hit: Insubstantial 1 (racial trait, Fluid; Innate; Permanent)
Clone Trooper Armor (Removable)
. . Plastoid Plating: Protection 5 (uncommon object, +5 Toughness; Impervious)
. . Self-Contained: Immunity 9 (uncommon object, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Sensors: Senses 1 (uncommon object, Low-light Vision; Feature: Integrated Commlink)
DC-15A Blaster Rifle (Easily Removable)
. . Blaster Storm: Damage 8 (energy, DC 23; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
Squad Strike: Linked Effect
. . Squad Swarm: Shapeable Area Affliction 2 (Linked; training, 1st degree: Hindered, Impaired, Resisted by: Will, DC 12; Shapeable Area 2: 60 cft., DC 12, Extra Condition, Reaction 3: reaction, Selective; Instant Recovery, Limited Degree 2)
. . Unarmed Squad Strike: Shapeable Area Damage 2 (Linked; bludgeoning, DC 17; Shapeable Area 2: 60 cft., DC 12, Reaction 3: reaction, Selective)

Expanded Equipment
EMP Grenade
. . EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 14; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 14, Broad: Electronics, Increased Range: ranged, Simultaneous; Diminished Range 2)

Equipment
EMP Grenade

Offense
Initiative +3
Blaster Storm: Damage 8, +8 (DC 23)
EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (DC Fort 14)
Grab, +3 (DC Spec 12)
Squad Swarm: Shapeable Area Affliction 2 (DC Will 12)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)
Unarmed Squad Strike: Shapeable Area Damage 2 (DC 17)

Complications
- Hard Coded: Clone Troopers are conditioned to obey several highly classified and very specific commands without asking questions, no matter what those commands might require them to do. There may also be a control chip implanted into the brains of the Clone Troopers which ensures this outcome.
- Motivation: Patriotism: Clones are absolutely and utterly devoted to the Galactic Republic and ensuring that their rule remains unchallenged by the likes of the Confederacy of Independent Systems.
- Soldier: Clones almost always approach things from the mindset of soldiers. They are concerned with achieving their objectives and tend to ignore everything else. They may overlook clever or efficient solutions to problems because they have their minds set on the most straightforward one.

Languages
Basic (English) [Native], Military Sign

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/7 (Imp. 5), Will 9 (Imp. 5)

Power Points
Abilities 30 + Powers 85 + Advantages 15 + Skills 30 (59 ranks) + Defenses 22 = 182
--------------------
Veteran Squad
Veteran Clone Squad (NPC) - PL 9
Minion Rank: 14 / Sidekick Rank: 41

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 3, Intellect 1, Awareness 1, Presence 0

Advantages
All-out Attack, Connected, Daze (Intimidation), Defensive Roll, Equipment 4, Fascinate (Intimidation), Favored Foe: (Droids), Fearless, Great Endurance, Improved Team Attack, Interpose, Languages 1, Takedown, Teamwork

Skills
Athletics 6 (+8), Close Combat: Unarmed 4 (+7), Expertise (AWE): Soldier 6 (+7), Expertise (AWE): Survival 8 (+9), Expertise: Astrogation 6 (+7), Expertise: Tactics 6 (+7), Insight 6 (+7), Investigation 6 (+7), Perception 8 (+9), Persuasion 6 (+6), Ranged Combat: Blaster Rifles 7 (+10), Stealth 6 (+9), Technology 6 (+7), Vehicles 6 (+9)

Powers
Clone Squad Physiology
. . Grand Army Training: Impervious Will 5 (racial talent; Limited: Only while wearing Clone Trooper Army)
. . Squad Protection: Immunity 40 (racial trait, Very Common Descriptor: Piercing Damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)
. . Too Many to Hit: Insubstantial 1 (racial trait, Fluid; Innate; Permanent)
Clone Trooper Armor (Removable)
. . Plastoid Plating: Protection 5 (uncommon object, +5 Toughness; Impervious)
. . Self-Contained: Immunity 9 (uncommon object, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Sensors: Senses 1 (uncommon object, Low-light Vision; Feature: Integrated Commlink)
DC-15A Blaster Rifle (Easily Removable)
. . Blaster Storm: Damage 8 (energy, DC 23; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
Squad Strike: Linked Effect
. . Squad Swarm: Shapeable Area Affliction 2 (Linked; training, 1st degree: Hindered, Impaired, Resisted by: Will, DC 12; Shapeable Area 2: 60 cft., DC 12, Extra Condition, Reaction 3: reaction, Selective; Instant Recovery, Limited Degree 2)
. . Unarmed Squad Strike: Shapeable Area Damage 2 (Linked; bludgeoning, DC 17; Shapeable Area 2: 60 cft., DC 12, Reaction 3: reaction, Selective)

Expanded Equipment
EMP Grenade
. . EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 14; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 14, Broad: Electronics, Increased Range: ranged, Simultaneous; Diminished Range 2)

Equipment
EMP Grenade

Offense
Initiative +3
Blaster Storm: Damage 8, +10 (DC 23)
EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (DC Fort 14)
Grab, +3 (DC Spec 12)
Squad Swarm: Shapeable Area Affliction 2 (DC Will 12)
Throw, +3 (DC 17)
Unarmed, +7 (DC 17)
Unarmed Squad Strike: Shapeable Area Damage 2 (DC 17)

Complications
- Hard Coded: Clone Troopers are conditioned to obey several highly classified and very specific commands without asking questions, no matter what those commands might require them to do. There may also be a control chip implanted into the brains of the Clone Troopers which ensures this outcome.
- Motivation: Patriotism: Clones are absolutely and utterly devoted to the Galactic Republic and ensuring that their rule remains unchallenged by the likes of the Confederacy of Independent Systems.
- Soldier: Clones almost always approach things from the mindset of soldiers. They are concerned with achieving their objectives and tend to ignore everything else. They may overlook clever or efficient solutions to problems because they have their minds set on the most straightforward one.

Languages
Basic (English) [Native], Military Sign

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 9/8 (Imp. 5), Will 9 (Imp. 5)

Power Points
Abilities 32 + Powers 85 + Advantages 17 + Skills 44 (87 ranks) + Defenses 24 = 202
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Star-Crossed Lovers Brainstorm & Notes

Post by DalkonCledwin »

Star-Crossed Lovers
Premise: Immortality isn’t all that it is cracked up to be. Harry Potter learned that first hand after he buried the last of his family. Since Earth had nothing left to hold him back, he turned his attention to the distant stars. It was time for his next great adventure anyway.
Required Inclusions:
- After the last of his family passed away, an immortal Harry Potter will turn his attention to finding a way to leave the Milky Way galaxy behind.
- Harry’s body must stop aging once he reaches his physical prime, causing him to develop a means by which to simulate the aging process of a normal wizard so as to not arouse suspicion.
- While Harry can no longer get sick, and is eternally young, he can still die if killed by an act of god or violence, but he also can’t claim his own life.
- Harry must eventually find a way to leave the Milky Way galaxy, which will allow him to make the jump over to the Star Wars galaxy.
- Harry’s arrival within the Star Wars galaxy must coincide with the military conflict known far and wide as the Clone Wars, although he can arrive a few years prior to the declaration of war.
- Harry’s primary romantic partner for this scenario must be Jedi Master Fay, although other girls are permitted so long as they gain Fay’s approval.
- While Harry had been faithful to his deceased wife when she was still alive, he must be willing to move on and secure a new romantic partnership when the opportunity presents itself.
- Harry must succeed in saving Fay’s life during the mission that would see her dead at Asajj’s hands. Bonus points if Asajj survives Harry’s wrath, only to later suffer under Dooku’s fury.
- Even after all these years, Harry’s charisma is still off the charts. He is easily able to convince almost anyone to do anything short of something truly against their nature.
- Harry must eventually discover that he has the ability to bless living beings with the same kind of immortality that he himself possesses.
- Bestowing immortality to someone must be done very sparingly since once the spark is ignited, the only way out is a true and final death. Cloning techniques won’t transfer this power.
- Harry’s presence and various actions in the Far far away Galaxy must act like a thrown rock in a pond; the farther things go, the more changes there are.
Preferred Inclusions:
- Harry should manage to save the padawans and the younglings in the Jedi Temple from Anakin Skywalker and the Stormtroopers after the former’s descent into the darkness.
- Harry should have his eyesight corrected prior to traveling all the way to the Star Wars galaxy, or he could have them upgraded with cybertech as an alternative option.
- The B-series Battle Droids employed by the Separatists should be very vulnerable to active magic, like all non EMP proof technology.
- Harry and Fay should eventually start a family together, since their children would inherit the longevity inherent to the Sephi species, even without the immortality Harry can give them.
- Harry should find a way to counteract or delay the execution of Order 66, allowing for a far larger number of Jedi to survive the inevitable Sith takeover of the Galactic Republic.
Optional Inclusions:
- Magic and the Force could be one and the same, only applied differently by their respective practitioners. This even makes sense in-universe, because Jedi are often called “Wizards.”
- After one comment too many about Lord of the Rings, Fay could ask Harry to lend her the books so she can read them and understand what he is talking about.
- Harry could have access to a fully-functioning Class C Stellar Engine (Dyson Bubble variant), which could also be what he used in order to travel from one galaxy to another.
Forbidden Things:
- Harry and Fay, the Malevolent Emo Doormats.
- Harry being romantically interested in men.
- Harry being the Chosen One of the Force.
- Harry being terrified of Darth Vader.
- Harry becoming a Jedi or Sith.
Last edited by DalkonCledwin on Fri Nov 26, 2021 11:37 pm, edited 2 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / Star-Crossed Lovers

Post by DalkonCledwin »

Image
Art by Lidiash on DeviantArt

Harry James Potter - PL 12
Age: Looks 23 / Height: 5' 11" / Weight: 176 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Ark Station

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 4

General Advantages
Artificer, Attractive, Benefit, Wealth 3 (Millionaire), Close Attack 2, Conviction, Defensive Roll 3, Eidetic Memory, Equipment 16, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 1, Leadership, Ritualist, Takedown, Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Close Combat: Grab 2 (+7), Expertise (AWE): Astrogation 6 (+10), Expertise (AWE): Cooking 4 (+12/+8), Expertise: Force Magic 12 (+15), Insight 6 (+10), Investigation 4 (+7), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Use the Force 7 (+10), Stealth 6 (+9), Technology 6 (+9), Vehicles 8 (+11)

Powers
Human Force Adept Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Defiant: Enhanced Trait 3 (racial talent, Expertise (AWE) +4 (+12), Advantages: Luck)
. . Force Sensitivity: Senses 5 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative, Uncanny Dodge; Feature 3: Guided by the Force (Directed Inspiration))
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Spirit Whisperer: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
Master of Force Sorcery: Array
. . Confundo: Concentration Affliction 12 (gray spell, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Expelliarmus: Damage 14 (gray spell, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . Finite Incantatem: Burst Area Nullify 9 (gray spell, Counters: Force Sorcery effects, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Greater Apparition: Teleport 9 (gray spell, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 500 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Force Magic, Distracting)
. . Hibernation Trance: Immunity 5 (universal power, Aging, Custom: Ongoing Biological Effects 1, Starvation & Thirst, Suffocation (All); Increased Duration: continuous; Limited: Harry is Incapacitated while this power persists)
. . Inanimatus Conjurus: Create 8 (gray spell, Volume: 250 cft., DC 18; Increased Duration: continuous, Innate, Precise)
. . Locomotor: Move Object 8 (gray spell, 6 tons; Increased Range: perception, Precise, Subtle 2: undetectable)
. . Stupefy: Cumulative Affliction 9 (gray spell, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . Ventus: Cone Area Move Object 12 (wind, 100 tons; Cone Area 2: 120 feet cone, DC 22; Limited Direction: Repulsion, Reduced Range: close)
. . Waddiwasi Duo: Damage 9 (projectile, DC 24; Affects Insubstantial: half ranks, Increased Range: ranged, Multiattack; Quirk: requires small objects as ammunition)
Starfarer's Robes (Removable)
. . Expanded Pockets: Feature 2 (very rare object, Notes: This garment contains no less than two "magically expanded" pockets that hold significantly more weight than should realistically be possible given their size. This counts as one rank in the Well-equiped advantage per rank in this feature.)
. . Insulated: Immunity 2 (very rare object, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . Masterful Raiment: Protection 6 (very rare object, +6 Toughness)
. . Shield Charm: Enhanced Trait 6 (defensive magic, Dodge +3 (+13), Parry +3 (+13))
Starfarer's Staff (Easily Removable)
. . Force-Imbued Staff: Array
. . . . Cave Inimicum: Burst Area Concealment 4 (gray spell, All Visual Senses; Affects Others, Burst Area 3: 120 feet radius sphere, DC 14, Increased Duration: continuous, Selective; Tiring)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (light spell, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Dark Side Entities Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Omnis Sanentur: Burst Area Healing 6 (light spell; Burst Area: 30 feet radius sphere, DC 16, Restorative, Selective, Stabilize, Subtle: subtle; Tiring)
. . . . Staff Strike: Strength-based Damage 5 (bludgeoning, DC 21; Aura: Force-Imbued, Defensive, Reach (melee): 5 ft.)

Equipment
Ark Station, Silver Lightning

Offense
Initiative +7
Confundo: Concentration Affliction 12 (DC Will 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +10 (DC 29)
Finite Incantatem: Burst Area Nullify 9 (DC Will 19)
Grab, +9 (DC Spec 11)
Locomotor: Move Object 8 (DC 18)
Staff Strike: Strength-based Damage 5, +7 (DC 21)
Stupefy: Cumulative Affliction 9, +10 (DC Fort 19)
Throw, +3 (DC 16)
Unarmed, +7 (DC 16)
Ventus: Cone Area Move Object 12 (DC 22)
Waddiwasi Duo: Damage 9, +10 (DC 24)

Complications
- Guilt: Harry still harbors immense guilt over the fact that several people died during the Wizarding Blood Wars on Earth simply because they fought alongside of him against Voldemort's reign of terror.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: The best way to get Harry to do something, is to tell him that it can't be done. His emotions also sometimes get the best of him, but they also help him to succeed.
- Motivation: Doing Good: Harry believes that there is a spark of good in everyone, and will do whatever it takes in order to help even the darkest of individuals find that kernel of goodness within their hearts and/or souls.
- Power Loss: Harry must be able to move his hands (or his staff) and speak the requisite incantations in order to cast the spells in his Master of Force Sorcery and Force-Imbued Staff arrays.
- Secret: Harry believes that the Jedi and Sith as a whole are imbeciles for worshiping the hammer which is known as The Force.
- Stranger from Beyond the Stars: Harry is from a completely different galaxy to the one he now inhabits, and is as such vulnerable to making awkward and/or embarrassing statements that no one in his current stellar domicile will understand simply because they come from the popular culture of his galaxy of origin.

Languages
Galactic Basic [Native], Sy Bisti (Trade)

Defense
Dodge 13/10, Parry 13/10, Fortitude 6, Toughness 11/8, Will 14

Power Points
Abilities 50 + Powers 88 + Advantages 38 + Skills 38 (75 ranks) + Defenses 26 = 240

--------------------
Dyson Bubble
Ark Station - PL 12

Toughness 20, Size Colossal

Features:
Artificer's Lab, Communications, Computer, Defense System (Blast 12), Fire Prevention System, Grounds (Awesome), Gym, Habitat, Hangar, Holding Cells, Infirmary, Isolated (Space), Living Space, Movable (Class C Stellar Engine), Power System, Ritual Chamber, Security System 2 (DC 25)

Power Points
Abilities 5 + Powers 1 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
Space Transport
Silver Lightning - PL 12

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (FTL Radio), Computer, Living Space, Navigation System 1 (Astro +5)

Powers
Secondary Systems
. . Sensors: Senses 4 (technological, Detect: Spacecraft (Radio) 2: ranged, Extended: Radio 1: x10, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems
. . Laser Cannons: Damage 8 (energy, DC 23; Accurate: +2, Increased Range: ranged)

Offense
Laser Cannons: Damage 8, +5 (DC 23)

Power Points
Abilities 3 + Powers 42 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 50
--------------------
Build Comments
A Force-Imbued Staff, Sword, etc... is one which can parry a Lightsaber without being cut in half.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Prodigal Knight Returns Brainstorm & Notes

Post by DalkonCledwin »

The Prodigal Knight Returns
Premise: One day while on a mission for the Aurors of Great Britain, Harry Potter comes into contact with an unusual hexagonal object that he later realizes is a Jedi Holocron. In doing so, he awakens vivid memories of his life as the Prodigal Knight and Dark Lord of the Sith, Revan.
Required Inclusions:
- Harry Potter must have gone through with his plans to become an Auror after graduating from Hogwarts, and he must be quite good at his job.
- During the course of one mission, Harry must come into contact with a Jedi Holocron, which has the effect of awakening Harry’s past life memories as Revan.
- The Holocron in question must actually be a map to a cleverly hidden hangar that contains a starship which will allow Harry to leave the planet of his birth should he desire to do so.
- Even though he has memories of Revan’s time as a Sith, Harry must remain firmly on the Light or Gray-sides of the Force for the duration of this story.
- In terms of power, Harry must be the equal of a Jedi Master, which means he will be allowed to take an Apprentice if that is the author’s desire. He is not, however, on Yoda’s level.
- Harry’s primary romantic interest must be Aayla Secura, but this doesn’t mean that she has to be his only romantic interest.
Preferred Inclusions:
- Earth should be located in a sector of the Star Wars Galaxy that is unreachable unless the pilot is capable of using the form of Force Power that is unofficially known as “Magic.”
- Harry’s ship should be large enough to act as a passenger transport, while also being small enough that he can pilot it by himself. It should also be in remarkably good condition for a relic.
- When Harry takes an apprentice, he should look for someone who possesses an unusual Force ability, rather than caring about that individual's age in relation to a Jedi Youngling.
Optional Inclusions:
- Harry should figure out a way to recreate Revan’s armor, and an analogue to the Kyber Saber.
- The reason Earth can only be reached by means of Force Magic, and the reason it has so many Force Magicians, could be because it is a Nexus for Force Magic.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Revan II / The MCs / The Prodigal Knight Returns

Post by DalkonCledwin »

Image
Art by Jake Bartok on ArtStation

Revan (Harry Potter) - PL 12
Age: 22 / Height: 5' 11" / Weight: 176 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Harry's Defender-class Lt. Corvette

Strength 4, Stamina 4, Agility 3, Dexterity 3, Fighting 9, Intellect 4, Awareness 5, Presence 5

General Advantages
Agile Feint, Assessment, Attractive, Attunement, Benefit, Ambidexterity, Benefit, Wealth 3 (Millionaire), Equipment 18, Fearless, Improved Defense, Improved Grab, Inspire 3, Inventor, Languages 4, Leadership, Potion Brewing, Quick Draw, Ritualist, Second Chance: (Resisting Feints & Similar Effects), Seize Initiative, Teamwork, Trance, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Improved Initiative, Improvised Tools, Jack-of-all-trades, Luck 3, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 6 (+10), Close Combat: Swords 2 (+11), Expertise (AWE): Cooking 4 (+9), Expertise: Astrogation 8 (+12), Expertise: The Force 14 (+18), Insight 6 (+11), Intimidation 4 (+9), Investigation 6 (+10), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Use the Force 5 (+8), Stealth 6 (+9), Technology 10 (+14), Vehicles 6 (+9)

Powers
Human Force Adept Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Adaptability: Enhanced Trait 2 (racial talent, Advantages: Improvised Tools, Jack-of-all-trades)
. . Defiant: Impervious Will 16 (racial trait)
. . Force Sensitivity: Senses 7 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Postcognition (Limited): Darth Revan, Radius: Force Awareness, Advantages: Improved Initiative, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 281 years))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium; Sustained)
Hurrikaine Saber & Claymore (Easily Removable)
. . Blade Strikes: Array
. . . . Blade Flurry: Strength-based Damage 9 (edge, DC 28; Multiattack [4 extra ranks])
. . . . Blade Strike: Strength-based Damage 9 (edge, DC 28; Penetrating 13, Split: 2 targets)
. . . . Saber Ward: Deflect 8 (training; Reflect; Reduced Range: close)
Master of the Force: Array
. . Affect Mind: Concentration Affliction 12 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Burst of Speed: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round)
. . Disable Droid: Broad Simultaneous Weaken 9 (light-side power, Affects: Electonics, Resisted by: Fortitude, DC 19; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous)
. . Expecto Patronum: Concentration Burst Area Affliction 12 (force light, force sorcery, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Dementors, Lethifolds & Sithspawn Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Expelliarmus: Damage 16 (force sorcery, DC 31; Disarming, Increased Range: ranged; Nonlethal)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception)
. . Finite Incantatem: Burst Area Nullify 12 (force sorcery, Counters: Force Powers & Sorcery, DC 22; Burst Area: 30 feet radius sphere, DC 22, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Force Jump: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour)
. . Greater Apparition: Teleport 12 (force sorcery, 16 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Mass Telekinesis: Burst Area Move Object 12 (universal power, 100 tons; Burst Area: 30 feet radius sphere, DC 22, Selective; Concentration)
. . Project: Move Object 11 (light-side power, 50 tons, DC 26; Damaging, Split 2: 3 targets)
. . Revitalize: Burst Area Healing 8 (light-side power; Burst Area: 30 feet radius sphere, DC 18, Restorative, Selective, Stabilize, Subtle: subtle; Tiring)
. . Stupefy: Cumulative Affliction 12 (force sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Telekinesis: Move Object 12 (universal power, 100 tons; Increased Range: perception, Precise, Subtle 2: undetectable; Concentration)
. . Telekinetic Storm: Cylinder Area Move Object 9 (light-side power, 12 tons, DC 24; Cylinder Area: 30 feet cylinder, DC 19, Damaging, Selective; Reduced Range: close)
Prodigal Knight Armor (Removable)
. . Force-Infused Fiber Mesh: Protection 8 (legendary object, +8 Toughness; Impervious)
. . Sealed System: Immunity 5 (legendary object, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . T-Shaped Visor: Senses 16 (legendary object, Accurate (Type): Auditory Senses, Danger Sense: Visual Senses, Extended: Auditory Senses 2: x100, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Radio, Rapid: Visual Senses 1, Tracking: Infravision 2: full speed, Ultra-hearing; Feature 2: Handsfree Commlink, Voice Modulator)
Special Qualities
. . Force Resistance: Enhanced Trait 3 (talent, Advantages: Luck 3; Limited: to Resistance Checks vs. Force Powers)
. . Monkey Grip: Feature 1 (talent, Notes: Harry can wield weapons that would normally require two hands in a single hand. This means he can wield his Claymore in one hand, allowing him to use both his Claymore and Hurrikaine Saber at the same time.)

Equipment
Defender-class Lt. Corvette, Explorer's Pack

Offense
Initiative +7
Affect Mind: Concentration Affliction 12 (DC Will 22)
Blade Flurry: Strength-based Damage 9, +11 (DC 28)
Blade Strike: Strength-based Damage 9, +11 (DC 28)
Disable Droid: Broad Simultaneous Weaken 9, +8 (DC Fort 19)
Expecto Patronum: Concentration Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 16, +8 (DC 31)
Finite Incantatem: Burst Area Nullify 12 (DC Will 22)
Grab, +9 (DC Spec 14)
Mass Telekinesis: Burst Area Move Object 12 (DC 22)
Project: Move Object 11, +8 (DC 26)
Stupefy: Cumulative Affliction 12, +8 (DC Fort 22)
Telekinesis: Move Object 12 (DC 22)
Telekinetic Storm: Cylinder Area Move Object 9 (DC 24)
Throw, +3 (DC 19)
Unarmed, +9 (DC 19)

Complications
- Alignment: Neutral Light: Harry believes that the needs of others will usually outweigh his own, but that the situation he is in will determine whether it is more important to take the means or the ends into consideration.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Doing Good: Harry will always try to help those in need, no matter what doing so may cost him on an individual basis.
- Obsession: Once Harry sets his sights on a particular goal, he tends to become so single minded on achieving it that he could potentially neglect everything else of importance in his life.
- Quirk: Harry has a tendency to misquote sacred Jedi texts and proverbs, just because he knows it will annoy any Jedi he may happen to encounter.

Languages
Basic (English) [Native], Binary, Huttese (Trade), Mando'a, Old Sith (Parseltongue), Selkath, Shyriiwook

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 12/4 (Imp. 8/0), Will 16 (Imp. 16)

Power Points
Abilities 74 + Powers 134 + Advantages 46 + Skills 49 (97 ranks) + Defenses 27 = 330

--------------------
Home Sweet Home
Defender-class Lt. Corvette - PL 12

Strength 13, Defense -6, Toughness 13, Size Colossal

Features:
Cargo (15,000 cft), Communications 2 (Encrypted Holotransceiver), Computer, Infirmary, Library, Living Space, Navigation System 1 (Exp: Astro +5)

Powers
Defensive Systems
. . Sensors: Senses 7 (technological, Accurate: Radio, Detect: Starships [Radio] 2: ranged, Extended: Radio 2: x100, Radio)
. . Shields: Impervious Toughness 13 (technological; Fades)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine Jump Time))
. . Twin Drive Engines: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems: Array
. . Laser Cannons: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged, Multiattack)
. . Missiles: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 3, Increased Range: ranged; Unreliable (5 uses))

Offense
Laser Cannons: Damage 10, +3 (DC 25)
Missiles: Burst Area Damage 8 (DC 23)

Power Points
Abilities 1 + Powers 68 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 79
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Gabrielle / The MCs / The Prodigal Knight Returns

Post by DalkonCledwin »

Image
Art by Wickellia on DeviantArt

Gabrielle M. Delacour - PL 8
Age: 16 / Height: 5' 6" / Weight: 129 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Autonomous / Base of Operations: Harry's Defender-class Lt. Corvette

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 1, Awareness 4, Presence 2

General Advantages
Agile Feint, Attractive 2, Beginner's Luck, Beloved: (Harry Potter), Benefit, Status: (Apprenticed to the Prodigal Knight), Benefit, Wealth (Well-Off), Charming, Connected, Defensive Roll, Equipment 2, Evasion, Fascinate (Persuasion), Flirtation, Improved Treatment, Languages 1, Potion Brewing, Power Attack, Quick Draw, Ritualist, Teamwork, Trance

Enhanced Advantages
Improved Initiative, Luck 3, Uncanny Dodge

Skills
Acrobatics 8 (+11), Close Combat: Daggers 2 (+4), Expertise (AWE): Popular Culture 6 (+10), Expertise: The Force 10 (+11), Insight 6 (+10), Investigation 4 (+5), Perception 4 (+8), Persuasion 6 (+8), Ranged Combat: Use the Force 3 (+6), Treatment 8 (+9)

Powers
Adept of the Force: Array
. . Anapneo: Healing 8 (force sorcery; Limited: Affects Dying Targets Only)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (force light, force sorcery, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Dementors, Lethifolds & Sithspawn Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Squirrel)
. . Expelliarmus: Damage 10 (force sorcery, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . Preserve Life: Burst Area Healing 8 (light-side power; Burst Area: 30 feet radius sphere, DC 18, Selective; Unreliable (5 uses))
. . Project: Move Object 7 (universal power, 3 tons, DC 22; Damaging, Split 2: 3 targets)
. . Restoration: Healing 8 (light-side power; Restorative)
. . Stupefy: Cumulative Affliction 8 (force sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Telekinesis: Move Object 7 (universal power, 3 tons; Increased Range: perception, Precise, Subtle 2: undetectable)
Special Qualities
. . Battle Precognition: Senses 5 (universal power, Danger Sense: Mental, Precognition, Advantages: Uncanny Dodge; Limited: Precognition is for brief flashes of impending danger only)
. . Disciple of Life: Healing 8 (light-side power; Triggered: 1 use - When Gabrielle uses a healing power on another character; Limited: Affects Self Only)
. . Force Shield: Protection 3 (universal power, +3 Toughness; Sustained)
. . Heighten Power: Luck Control 1 (talent, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks vs. Gabrielle's Force Powers & Spells)
Veela Force Adept Physiology
. . Enthralling Pheromones: Concentration Perception Area Affliction 8 (racial talent, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Perception Area: DC 18 - Olfactory, Concentration, Extra Condition; Limited: Affects Male Characters Only, Limited Degree 2)
. . Force Sensitivity: Senses 5 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative)
. . Resistances: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 201 years); Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)
Vibroknife (Easily Removable)
. . Vibro Strike: Strength-based Damage 1 (piercing, DC 16; Dangerous, Penetrating)

Equipment
Explorer's Pack

Offense
Initiative +7
Enthralling Pheromones: Concentration Perception Area Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +6 (DC 25)
Grab, +2 (DC Spec 10)
Project: Move Object 7, +6 (DC 22)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Telekinesis: Move Object 7 (DC 17)
Throw, +3 (DC 15)
Unarmed, +2 (DC 15)
Vibro Strike: Strength-based Damage 1, +4 (DC 16)

Complications
- Alignment: Lawful Light: Gabrielle believes that the needs of others outweigh her own, and that it is just as important to keep the means balanced towards the Light as it is the ends.
- Destiny: Gabrielle believes that the force has chosen her for a greater purpose, and is attempting to figure out what that purpose is so that she might fulfill it.
- Motivation: Dilligence: Gabrielle seeks to prove herself worthy of the Force by matching her actions to the Jedi Order's teachings.
- Quirk: Gabrielle's faith in the Force sometimes leads her to blindly trust other people who profess the same belief system.
- Significant Other: Gabrielle is the apprentice of a man who has recently begun referring to himself as Revan, but who she knows and adores as the wizarding hero known as Harry Potter.

Languages
Basic (English), French [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 34 + Powers 73 + Advantages 23 + Skills 29 (57 ranks) + Defenses 25 = 184
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Aayla / The MCs / The Prodigal Knight Returns

Post by DalkonCledwin »

Image
Art by AyyaSAP on DeviantArt

Aayla Secura - PL 10
Age: 26 / Height: 5' 7" / Weight: 121 lbs / Skin Color: Blue / Eye Color: Amber
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple, Coruscant

Strength 1, Stamina 2, Agility 5, Dexterity 5, Fighting 8, Intellect 1, Awareness 4, Presence 3

General Advantages
Agile Feint, All-out Attack, Attractive, Attunement, Benefit, Status 2: (Knight of the Jedi Order), Connected, Daze (Deception), Defensive Roll 4, Equipment 20, Evasion 2, Fascinate (Deception), Hide in Plain Sight, Languages 1, Leadership, Move-by Action, Quick Draw, Second Chance: (Resisting Poison & Disease), Skill Mastery: Acrobatics, Skill Mastery: Stealth, Takedown, Teamwork, Trance

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+13), Close Combat: Lightsabers 2 (+10), Deception 10 (+13), Expertise (PRE): Dancing 6 (+9), Expertise: Astrogation 6 (+7), Expertise: The Force 10 (+11), Insight 4 (+8), Investigation 4 (+5), Perception 6 (+10), Persuasion 4 (+7), Ranged Combat: Use the Force 3 (+8), Sleight of Hand 8 (+13), Stealth 12 (+17), Technology 6 (+7), Vehicles 6 (+11)

Powers
Adept of the Force: Array
. . Affect Mind: Concentration Affliction 10 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Burst of Speed: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round)
. . Force Camouflage: Concealment 4 (universal power, All Visual Senses; Blending)
. . Force Jump: Leaping 3 (universal power, Leap 60 feet at 16 miles/hour)
. . Force Mask: Morph 3 (mind trick, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any humanoid)
. . Force Propel: Burst Area Move Object 5 (universal power, 1600 lbs., DC 20; Burst Area: 30 feet radius sphere, DC 15, Damaging, Selective)
. . Sever Force: Nullify 12 (universal power, Counters: Force Powers or Spells, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Slow Descent: Burst Area Movement 5 (universal power, Extra Ranks 4, Safe Fall; Affects Others, Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . Stun Droid: Cumulative Affliction 12 (light-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Affects Objects Only, Cumulative, Increased Range: ranged; Limited: to Droids)
. . Telekinesis: Move Object 7 (universal power, 3 tons; Increased Range: perception, Precise, Subtle 2: undetectable)
Lightfoil (Easily Removable)
. . Energy Sword: Array
. . . . Foil Flurry: Strength-based Damage 6 (energy, DC 22; Multiattack [1 extra rank])
. . . . Foil Strike: Strength-based Damage 6 (energy, DC 22; Penetrating 7; Bane: Vulnerable or Defenseless Targets)
. . . . Saber Throw: Strength-based Damage 6 (energy, DC 22; Increased Range: ranged)
. . . . Saber Ward: Deflect 12 (training; Reflect; Reduced Range: close)
Special Qualities
. . Retreating Leap: Leaping 1 (training, Leap 15 feet at 4 miles/hour; Triggered: 1 use - When Aayla would be attacked)
Twi'lek Jedi Physiology
. . Expanded Awareness: Senses 7 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius: Force Awareness, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Resistances: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 157 years); Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)

Equipment
Delta-7 Aethersprite, Explorer's Pack, Light Armor

Offense
Initiative +13
Affect Mind: Concentration Affliction 10 (DC Will 20)
Foil Flurry: Strength-based Damage 6, +10 (DC 22)
Foil Strike: Strength-based Damage 6, +10 (DC 22)
Force Propel: Burst Area Move Object 5 (DC 20)
Grab, +8 (DC Spec 11)
Saber Throw: Strength-based Damage 6, +5 (DC 22)
Sever Force: Nullify 12, +8 (DC Will 22)
Stun Droid: Cumulative Affliction 12, +8 (DC Fort 22)
Telekinesis: Move Object 7 (DC 17)
Throw, +5 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Alignment: Chaotic Light: Aayla believes that the needs of others outweigh her own, but that the ends will almost always justify the means.
- Motivation: Change: Aayla believes that the Jedi must help bring about the changes that the Force is constantly attempting to work in the world so that it is a better place for everyone.
- Quirk: Aayla is known to be tolerant of those who don't support the Jedi Order, because she herself has almost fallen to the temptation of the Dark Side. Unfortunately, she also tends to put a little bit too much trust in those Jedi who hold power within the Temple.
- Significant Other: Aayla holds a very special bond, known as a Force Bond, with her Master, Quinlan Vos. Thus she would be devastated if anything were to ever happen to her Master.

Languages
Basic (English), Ryl [Native]

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 8/2, Will 14

Power Points
Abilities 58 + Powers 63 + Advantages 46 + Skills 48 (95 ranks) + Defenses 25 = 240

--------------------
Aayla's Ship
Delta-7 Aethersprite - PL 10

Strength 8, Defense 4, Toughness 12, Size Huge

Features:
Communications 1 (Holotransceiver), Integrated Astromech (Autopilot 1 (Vehicles +4), Navigation System 1 (Astro +5))

Powers
Auxiliary Systems
. . Sensors: Senses 7 (technological, Accurate: Radio, Detect: Starships [Radio] 2: ranged, Extended: Radio 2: x100, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine Jump Time), Quirk: Requires a Hyperspace Booster Ring)
. . Sublight Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
Weapon Systems
. . Laser Cannons: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged, Multiattack)

Offense
Laser Cannons: Damage 10, +5 (DC 25)

Power Points
Abilities 2 + Powers 68 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 11 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 84
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Witch King of Dathomir Brainstorm & Notes

Post by DalkonCledwin »

The Witch King of Dathomir
Premise: Deciding to leave the world behind before popular opinion could turn against him after his defeat of Voldemort, Harry Potter entered the Department of Mysteries and followed in his Godfather’s footsteps by hurling himself through the Veil of Death. But, instead of dying, Harry found himself in a Galaxy Far, Far Away.
Required Inclusions:
- This story must begin with Harry voluntarily falling through the Veil of Death. Why he does this is up to the author, but he must do so all the same.
- Instead of dying like a normal person, Harry will find himself being bodily transported to the planet known as Dathomir, where he will quickly discover what happens to men on that world.
- Instead of allowing himself to be turned into breeding stock, Harry must figure out a way to conquer the Witches of Dathomir and become the very first Witch King of Dathomir.
- The magic of Potterverse must draw upon the same universal energy field as every other Force Tradition in the wider Galaxy, while also being far more versatile than other Traditions.
- Harry and the people of Dathomir must share a general disdain for the Jedi and Republic, even if most Dathomirians would prefer to avoid being drawn into the Clone Wars.
- Regardless of their opinions, Harry and the Dathomirians must be approached by both the Republic and the Confederacy of Independent Systems for aid in the ongoing war.
Preferred Inclusions:
- Harry should learn how to channel Spirit Ichor, which will, among other things, allow him to cast the spells he learned on Earth without the need for a wand.
- Instead of using a Lightsaber as a weapon, Harry could use the Force to enhance a staff or cudgel in such a way that it will be able to block lightsaber blades.
- Harry should experience extreme difficulties in uniting the Daughters of Allya and Nightsisters under a common banner, since they are just as antagonistic to each other as the Jedi and Sith.
Optional Inclusions:
- Harry’s reign as the Witch King of Dathomir could be founded upon the back of a revolt that he instigated within the communities of men that the Witches originally kept as breeding stock.
- Harry could, in a complete subversion of prior Dathomirian society, end up with a harem.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / The Witch King of Dathomir

Post by DalkonCledwin »

Image
Art by Thu Nguyen on ArtStation

Harry J. Potter-Black - Arc 1 - PL 11
Age: 18 / Height: 5' 10" / Weight: 171 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: A Cave on Dathomir

Strength -1, Stamina 0, Agility 4, Dexterity 4, Fighting 5, Intellect 2, Awareness 3, Presence 3

General Advantages
Ace Pilot, Animal Empathy, Attractive, Conviction, Defensive Attack, Defensive Roll 5, Equipment 1, Fascinate (Persuasion), Fearless, Grabbing Finesse, Hide in Plain Sight, Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 3, Ritualist, Teamwork

Enhanced Advantages
Improved Initiative, Luck 3, Second Chance: (Insight Checks for Evaluation), Uncanny Dodge

Skills
Acrobatics 8 (+12), Close Combat: Grab 4 (+9), Close Combat: Staves 2 (+7), Expertise (AWE): Survival 4 (+7), Expertise (PRE): Wind Instruments 4 (+7), Expertise: Galactic Lore 4 (+6), Expertise: The Force 12 (+14), Handle Animal 8 (+11), Insight 8 (+11), Investigation 4 (+6), Perception 8 (+11), Persuasion 6 (+9), Ranged Combat: Use the Force 4 (+8), Stealth 8 (+12), Technology 4 (+6), Vehicles 6 (+10)

Powers
Adept of Force Magic: Array
. . Confundo: Concentration Affliction 9 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Depulso: Cone Area Move Object 10 (force sorcery, 25 tons, DC 25; Cone Area: 60 feet cone, DC 20, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Expelliarmus: Damage 10 (force sorcery, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . Expulso: Burst Area Move Object 11 (force sorcery, 50 tons, DC 26; Burst Area: 30 feet radius sphere, DC 21, Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion, Reduced Range: close)
. . Finite Incantatem: Burst Area Nullify 6 (force sorcery, Counters: Force Powers, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Locomotor: Move Object 11 (force sorcery, 50 tons; Increased Range: perception, Precise, Subtle 2: undetectable; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Mass Malacia: Concentration Burst Area Affliction 6 (universal power, 1st degree: Impaired, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force)
. . Point Me: Senses 12 (force sorcery, Accurate: Detect Target Object, Acute: Detect Target Object, Detect: Target Object [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object 4: x10k, Tracking: Detect Target Object 1: -1 speed rank; Sustained, Variable Descriptor 2: broad group - Targeted Object)
. . Spirit Blade: Damage 6 (universal power, DC 21; Penetrating 6)
. . Wingardium Leviosa: Damage 3 (force sorcery, DC 18; Homing 4: 4 extra attempts, Increased Range: ranged; Quirk: Requires an unattended melee weapon as "ammo")
Force-Empowered Staff (Easily Removable)
. . Force Focus: Array
. . . . Deflection: Deflect 10 (force attunement; Redirection, Reflect; Limited: Affects Melee Attacks Only, Reduced Range: close)
. . . . Double Strike: Strength-based Damage 3 (bludgeoning, DC 17; Multiattack, Reach (melee): 5 ft.)
. . . . Slow Time: Speed 4 (force attunement, Speed: 30 miles/hour, 500 feet/round)
. . Staff Block: Enhanced Trait 3 (talent, Parry +3 (+13))
Human Sentinel Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
. . Force Resistance: Luck Control 1 (racial talent, Bestow Luck, Advantages: Luck 3; Limited: to Fortitude & Will Resistance Checks)
. . Force Sensitivity: Senses 3 (racial trait, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Advantages: Improved Initiative, Uncanny Dodge)
. . Ichor Conjuring: Summon 6 (racial talent, Advantages: Second Chance: (Insight Checks for Evaluation); Active, Mental Link, Sacrifice)
. . Ideal of the Contender: Strength-based Damage 5 (bludgeoning, DC 19)
. . Ideal of the Hunter: Senses 2 (racial talent, Counters Concealment: Darkness [Vision])
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 292 years))
. . Spirit Whisperer: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)
The Cloak of Invisibility (Removable)
. . That's an Invisibility Cloak!: Concealment 4 (unique object, All Visual Senses; Affects Others; Distracting, Limited: Can only conceal a single adult or up to three children at any given point in time, Passive)

Equipment
Heavy Armor, Musical Instrument (Basic)

Offense
Initiative +8
Confundo: Concentration Affliction 9 (DC Will 19)
Depulso: Cone Area Move Object 10 (DC 25)
Double Strike: Strength-based Damage 3, +7 (DC 17)
Expelliarmus: Damage 10, +11 (DC 25)
Expulso: Burst Area Move Object 11 (DC 26)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +9 (DC Spec 14)
Ideal of the Contender: Strength-based Damage 5, +5 (DC 19)
Locomotor: Move Object 11 (DC 21)
Mass Malacia: Concentration Burst Area Affliction 6 (DC Will 16)
Spirit Blade: Damage 6, +5 (DC 21)
Throw, +7 (DC 14)
Unarmed, +5 (DC 14)
Wingardium Leviosa: Damage 3, +11 (DC 18)

Complications
- Guilt: Harry harbors intense guilt for the lives that were lost during his conflict with Voldemort, and will do everything in his power in order to prevent his new loved ones from suffering a similar fate.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Redemption: Harry believes that there is a spark of good in everyone, and strives to help the people he encounters realize this potentiality.
- Quirk: Harry believes that the "Force" is little more than a tool to be wielded by those with the ability to do so, and that those who worship it as a form of religion, such as the Jedi and Sith, are simply being dunderheads. Incredibly attractive dunderheads in some cases, but dunderheads all the same!
- Stranger from Beyond the Stars: Harry is from a completely different galaxy to the one he now inhabits, and is as such, vulnerable to making awkward statements that no one in his current stellar domicile will understand, simply because they come from the culture of his original galaxy.

Languages
Dathomiri, Galactic Basic [Native], Old Sith (Parseltongue)

Defense
Dodge 13, Parry 13/10, Fortitude 4, Toughness 9/0, Will 10

Power Points
Abilities 40 + Powers 99 + Advantages 29 + Skills 47 (94 ranks) + Defenses 25 = 240

--------------------
The Familiar
Nevermore - PL 6

Strength -2, Stamina -, Agility 2, Dexterity 0, Fighting 1, Intellect -2, Awareness 3, Presence 0

Advantages
Evasion 2, Fast Grab, Grabbing Finesse, Improved Hold

Skills
Acrobatics 4 (+6), Athletics 2 (+0), Close Combat: Nat. Weapons 2 (+3), Expertise (AWE): Survival 8 (+11), Perception 4 (+7)

Powers
Ichor Magic: Array
. . Castling: Teleport 3 (force sorcery, 250 feet in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 8 miles in 2 move actions; Limited 2: Switching Places With Harry Potter, Medium: Harry Potter)
. . Portal Strike: Damage 2 (bludgeoning, DC 17; Increased Range 2: perception; Limited: to targets that are within 5 feet of Nevermore's current location)
Ichor Raven Physiology
. . Animalistic Perception: Senses 4 (racial trait, Extended: Visual Senses 1: x10, Low-light Vision, Radius (Type): Visual Senses)
. . Feathered Wings: Flight 3 (racial trait, Speed: 16 miles/hour, 250 feet/round; Wings)
. . Gaseous Form: Insubstantial 2 (racial trait, Gaseous; Innate, Precise; Permanent)
. . Natural Weapons: Strength-based Damage 1 (edge, DC 14)
. . Resilient: Protection 1 (racial trait, +1 Toughness)
. . Tiny Size: Shrinking 8 (racial trait, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)
. . Unliving: Immunity 31 (racial trait, Aging, Fortitude Effects)

Offense
Initiative +2
Grab, +1 (DC Spec 10)
Natural Weapons: Strength-based Damage 1, +3 (DC 14)
Portal Strike: Damage 2 (DC 17)
Throw, +0 (DC 13)
Unarmed, +1 (DC 13)

Complications
- Disability: Nevermore cannot speak and his talons offer limited manipulation.
- Impulsive: Nevermore tends to get distracted from his assigned objective by shiny objects.

Languages
Understands Basic

Defense
Dodge 6, Parry 5, Fortitude Immune, Toughness 1, Will 3

Power Points
Abilities -2 + Powers 76 + Advantages 5 + Skills 10 (20 ranks) + Defenses 0 = 89
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Elanu Ansul / The MCs / The Witch King of Dathomir

Post by DalkonCledwin »

Image
Art by Ron-Faure on DeviantArt

Elanu Ansul - PL 8
Age: 17 / Height: 5' 5" / Weight: 133 lbs / Hair Color: White / Eye Color: Blue
Group Affiliations: The Nightsisters of Dathomir / Base of Operations: Mobile

Strength -1, Stamina 1, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 2

Advantages
Agile Feint, Animal Empathy, Attractive 2, Benefit, Ambidexterity, Benefit, Status: (Nighsister Shadow Killer), Connected, Defensive Roll 4, Dual-Wielding, Equipment 1, Evasion, Fascinate (Persuasion), Flirtation, Languages 1, Potion Brewing, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Skill Mastery: Stealth, Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+11), Close Combat: Doublesaber 4 (+10), Expertise (AWE): Survival 4 (+6), Expertise: Galactic Lore 6 (+8), Expertise: The Force 8 (+10), Handle Animal 6 (+8), Insight 4 (+6), Investigation 4 (+6), Perception 4 (+6), Persuasion 6 (+8), Ranged Combat: Use the Force 5 (+8), Sleight of Hand 4 (+7), Stealth 6 (+9), Technology 6 (+8)

Powers
Adept of Force Magic: Array
. . Affect Mind: Concentration Affliction 8 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Bardottan Sphere: Progressive Affliction 6 (force sorcery, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 16; Progressive; Check Required 5: DC 14 - Expertise: The Force, Notes: Force Powers are [Impaired/Disabled]; Transformed: [Loses Force Powers])
. . Cloak of Spirit Ichor: Concealment 4 (force sorcery, All Visual Senses; Passive)
. . Dark Side Tendrils: Environment 4 (dark-side power, Impede Movement (1 rank), Visibility (-5), Radius: 250 feet; Selective)
. . Dead Silence: Linked Effect
. . . . Psychic Charge: Damage 6 (Linked; dark-side power, DC 21; Increased Range 2: perception, Triggered: 1 use - When the targeted character tries to speak; Limited: to Targets that Elanu has previously damaged with a melee attack)
. . . . Silence: Affliction 6 (Linked; dark-side power, 3rd degree: Controlled, Resisted by: Will, DC 16; Increased Range 2: perception, Triggered: 1 use - When the targeted character tries to speak; Instant Recovery, Limited: Prevents Communication Only, Limited Degree (third only))
. . Sap Vitality: Concentration Weaken 10 (dark-side power, Affects: Stamina, Resisted by: Fortitude, DC 20; Concentration; Limited: to a single rank per resistance check)
. . Scream of the Ssurian: Cone Area Affliction 8 (force sorcery, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Extra Condition; Limited Degree, Sense-dependent: Hearing)
. . Shock: Cumulative Affliction 6 (dark-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged; Diminished Range 2)
. . Spell of Lightning: Damage 7 (force sorcery, DC 22; Increased Duration: concentration, Increased Range: ranged; Diminished Range 2, Inaccurate: -2)
Dathomiri Witch Physiology
. . Force Sensitivity: Senses 3 (racial trait, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Ideal of the Hunter: Senses 3 (racial trait, Counters Concealment: Darkness [Vision], Extended: Visual Senses 1: x10)
. . Second Heart: Feature 1 (racial trait; Innate, Notes: When Elanu's condition becomes dying (see Conditions in the Action & Adventure chapter of the Deluxe Hero's Handbook) she will automatically stabilize on the following round without any need for a Fortitude check, although further damage—such as a finishing attack—can still kill her.)
. . Spirit Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Unarmed Combatant: Strength-based Damage 1 (bludgeoning, DC 15)
Doublesaber (Easily Removable)
. . Force-Empowered Blade: Array
. . . . Deflection: Deflect 9 (force attunement; Redirection, Reflect; Reduced Range: close)
. . . . Double Strike: Damage 6 (energy, DC 21; Multiattack)
. . . . Saber Strikes: Damage 6 (energy, DC 21; Double, Penetrating 6; Bane: Vulnerable or Defenseless Targets)
. . . . Slow Time: Speed 4 (force attunement, Speed: 30 miles/hour, 500 feet/round)

Equipment
Book of Law, Light Armor, Toolkit (Basic)

Offense
Initiative +7
Affect Mind: Concentration Affliction 8 (DC Will 18)
Bardottan Sphere: Progressive Affliction 6, +6 (DC Will 16)
Double Strike: Damage 6, +10 (DC 21)
Grab, +6 (DC Spec 9)
Psychic Charge: Damage 6 (DC 21)
Saber Strikes: Damage 6, +10 (DC 21)
Sap Vitality: Concentration Weaken 10, +6 (DC Fort 20)
Scream of the Ssurian: Cone Area Affliction 8 (DC Will 18)
Shock: Cumulative Affliction 6, +8 (DC Fort 16)
Silence: Affliction 6 (DC Will 16)
Spell of Lightning: Damage 7, +6 (DC 22)
Throw, +3 (DC 14)
Unarmed, +6 (DC 14)
Unarmed Combatant: Strength-based Damage 1, +6 (DC 15)

Complications
- Dark Witch: Elanu will not save the life of anyone who is incapable of saving themselves under normal circumstances, since she believes it is the nature's way that the strong thrive, while the weak perish.
- Motivation: Might: Elanu believes that the strongest individual on Dathomir is meant to rule, even if it turns out that the strongest is someone other than herself. If such a thing were to occur, then she would happily do anything in her power to aid her self-chosen ruler in securing his or her stranglehold on Dathomir.
- Quirk: Elanu is always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
- Responsibility: Elanu believes it is her duty to provide children for the sustenance of her clan, and will go to great lengths in order to find the strongest male to act as her consort. This is even more notable if the strongest male also happens to be the strongest individual on Dathomir, because then she'll want to be his consort instead.

Languages
Basic (English), Dathomiri [Native]

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/1, Will 10

Power Points
Abilities 36 + Powers 55 + Advantages 22 + Skills 38 (75 ranks) + Defenses 21 = 172
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Riyo Chuchi / The MCs / The Witch King of Dathomir

Post by DalkonCledwin »

Image
Art by AyyaSAP on DeviantArt

Riyo Chuchi - PL 8
Age: 15 / Height: 5' 5" / Weight: 110 lbs / Hair Color: Pink / Eye Color: Yellow
Group Affiliations: The Galactic Senate / Base of Operations: The Senate Building, Coruscant, Galactic Core

Strength -1, Stamina 0, Agility 1, Dexterity 1, Fighting 3, Intellect 4, Awareness 2, Presence 3

Advantages
Assessment, Attractive, Beautiful Voice: Persuasion, Benefit, Status: (Galactic Senator of Pantora), Benefit, Wealth 2 (Independently Wealthy), Connected, Contacts, Conviction, Defensive Roll 4, Equipment 1, Fascinate (Persuasion), Favored Environment: (When Fighting Favored Foes), Favored Foe: (Previously Assessed Opponents), Guidance, Inspire 3, Languages 4, Leadership, Luck 2, Second Chance: (When Resisting Illusory Effects), Seize Initiative, Teamwork, Well-informed

Skills
Deception 6 (+9), Expertise (AWE): Survival 4 (+6), Expertise (PRE): Dancing 6 (+9), Expertise: Galactic Lore 10 (+14), Expertise: Nature 6 (+10), Expertise: Politics 8 (+12), Insight 6 (+8), Investigation 6 (+10), Persuasion 6 (+9), Ranged Combat: Blasters 4 (+5)

Powers
Hold-Out Blaster (Easily Removable)
. . Blaster Bolt: Damage 2 (energy, DC 17; Increased Range: ranged)
Pantoran Diplomat Physiology
. . Administer Aid: Healing 3 (racial talent; Stabilize)
. . Cold Adapted: Movement 1 (racial trait, Environmental Adaptation: Arctic)
. . Force of Personality: Concentration Affliction 8 (racial talent, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Organized: Enhanced Strength 1 (racial talent, +1 STR; Feature: If Riyo is in charge of packing a ship, then the cargo capacity is increased by a fourth; Limited to Lifting, Notes: Max Lifting Strength 0: Up to 50 pounds)
. . Resistances: Immunity 1 (racial trait, Environmental Condition: Cold; Limited - Half Effect)
. . Steady the Nerves: Luck Control 1 (racial talent, Bestow Luck; Limited: to Resistance Checks)

Equipment
Light Armor

Offense
Initiative +1
Blaster Bolt: Damage 2, +5 (DC 17)
Force of Personality: Concentration Affliction 8 (DC Will 18)
Grab, +3 (DC Spec 9)
Throw, +1 (DC 14)
Unarmed, +3 (DC 14)

Complications
- Impulsive: Riyo's methods are unconventional despite her best intentions.
- Motivation: Humanity: Riyo wishes to serve her term as Pantora's Senator with a clear purpose, so that she can ensure the safety and prosperity of all of her world's citizens.
- Quirk: Riyo is quiet and reserved, and will usually defer to any Jedi who are sharing her company during missions to potentially dangerous locales.
- Responsibility: Riyo believes that children are the future of the Galaxy, and will do everything she can so that they don't have to live with the mistakes of the current generation.

Languages
Basic (English), Binary, Dathomiri, High Galactic, Huttese (Trade), Pantoran [Native], Talz

Defense
Dodge 10, Parry 8, Fortitude 4, Toughness 6/0, Will 10

Power Points
Abilities 26 + Powers 33 + Advantages 32 + Skills 31 (62 ranks) + Defenses 26 = 148
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Stronger Brainstorm & Notes

Post by DalkonCledwin »

Stronger
Premise: While Harry Potter is attempting to escape from the graveyard, the Triwizard Cup is struck by a stray spell creating an anomaly that transports our hero to a galaxy far, far away where he is found by one of the greatest bounty hunters in history!
Required Inclusions:
- Harry Potter must appear in the Star Wars galaxy between five and ten years prior to the First Battle of Geonosis, meaning that he’ll appear several years prior to the start of the Clone Wars.
- The backlash from the malfunctioning Portkey must have left Harry with a case of retrograde amnesia; although the severity and duration of this amnesia will be up to the author.
- After his arrival, Harry must be found and taken in by either Jango Fett, who Harry will come to regard as a father figure and strive to emulate.
- Harry must begin to rebuild the {True Mandalorians} and become their leader after learning about his surrogate father’s death at the hands of the Jedi known as Mace Windu.
- Harry must be distrustful of any Jedi he encounters, at least at first, due to what happened to his father, as well as because of the incident on Galidraan.
- On the other hand, he must absolutely despise the Sith due to how badly they’ve manipulated the Mandalorians over the past several millennia.
- Bo-Katan Kryze must be a close and very personal friend of Harry’s, with the young woman in question acting as his spy within the {Death Watch} organization on Mandalore.
- Harry must succeed in becoming the new Mand’alor after Pre Vizsla's death in the year 19 BBY. However, this doesn’t mean everyone on Mandalore will be loyal to him.
- After the rise of the Empire, Harry and his people must either side with the Rebel Alliance, or else they must remain neutral in the ongoing galactic conflict.
- Harry’s primary romantic interest must be Bo-Katan Kryze, although she doesn’t need to be the only girl that he ends up being romantically involved with.
Preferred Inclusions:
- Harry should slowly begin to regain his memories after being in the Star Wars Galaxy for several years. Although, this doesn’t mean he’ll have full knowledge of his prior life.
- The magic of Potterverse and the Force should be fundamentally identical to one another, even if the practitioners of each use different methods to access their powers.
- Harry should encounter Obi Wan, Annakin and Ahsoka Tahno at several points during the story, both before and after the start of the Clone Wars.
- In this scenario, Jango should be a legitimate Mandalorian, but not one who is as strict about his beliefs as the followers of the {Way of Mandalore} are in the recent Web Series.
- Harry’s presence on Mandalore should help to avert the crisis known as {The Great Purge}, which would allow the Mandalorian people to retain their influence in the Galaxy.
Optional Inclusions:
- Harry could begin using the name “Harrick Fett” after being formally adopted by Jango.
- Harry could take it upon himself to raise Boba Fett following Jango’s untimely demise at the hands of Mace Windu, this could also prevent Boba from going on a quest for vengeance.
- Harry could take after his surrogate father and work as a mercenary in order to help fund his efforts to rebuild the True Mandalorians.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Pathetic Emo Doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harrick Fett / Clan Fett / Stronger

Post by DalkonCledwin »

Image
Art by Katherineklw on DeviantArt

Harrick Fett - PL 11
Age: 19 / Height: 1.85 m / Weight: 86 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The True Mandalorians / Base of Operations: Slave I, Firespray-class Interceptor
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -12/-6

Strength 4, Stamina 6, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 4

General Advantages
Ace Pilot, Attractive, Benefit, Wealth 2 (independently wealthy), Chokehold, Connected, Contacts, Conviction, Daze (Intimidation), Equipment 21, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Ranged Attack 5, Startle

Enhanced Advantages
Improved Initiative, Luck 3, Uncanny Dodge

Skills
Athletics 6 (+10), Close Combat: Grab 2 (+10), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Streetwise 4 (+8), Expertise: Astrogation 6 (+8), Expertise: Tactics 8 (+10), Expertise: The Force 10 (+12), Insight 6 (+10), Intimidation 6 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Blasters 4 (+7), Stealth 6 (+9), Technology 6 (+8), Vehicles 8 (+11)

Powers
Adept of the Force: Array
. . Battle Meditation: Burst Area Luck Control 1 (Bestow Luck, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: the Force, Increased Action 2: move, Reduced Range 2: close)
. . Detect Life: Senses 3 (universal power, Acute: Life Sense, Detect: Life 2: ranged; Sustained)
. . Force Bind: Affliction 10 (universal power, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Increased Range: ranged, Subtle: subtle)
. . Misdirection: Illusion 6 (universal power, Affects: Three Sense Types - Visual, Auditory, Area: 60 cft., DC 16; Independent, Selective, Subtle: subtle; Check Required 4: DC 13 - Expertise: the Force, Quirk: Requires a Standard Action for upkeep if maintaining an "Active" illusion, Resistible: Will)
. . Sever Force: Progressive Affliction 6 (universal power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 16; Increased Range: ranged, Progressive; Check Required 8: DC 17 - Expertise: The Force)
. . Telekinesis: Move Object 10 (universal power, 25 tons; Subtle: subtle; Check Required: DC 10 - Expertise: the Force)
. . Vital Transfer: Healing 10 (light-side power; Empathic)
Mandalorian Battle Armor (Removable)
. . Control Helmet: Senses 16 (armor, Accurate (Type): Auditory Senses, Danger Sense: Visual Senses, Extended: Auditory Senses 1: x10, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Radio, Radius (Type): Visual Senses, Tracking: Infravision 2: full speed, Ultra-hearing; Feature 4: Verbal Command Unit, Encrypted Commlink, Voice Modulator)
. . Durasteel Plating: Protection 6 (armor, +6 Toughness)
. . Environmental Filter: Immunity 7 (armor, Environmental Conditions (All), Suffocation (All); Quirk: limited to approximately 2 hours at a time)
. . Jet Pack: Flight 5 (armor, Speed: 60 miles/hour, 900 feet/round; Unreliable (5 uses))
. . Weapon Systems: Array
. . . . Flamethrower: Cone Area Damage 6 (fire, DC 21; Cone Area: 60 feet cone, DC 16; Quirk: Limited to a 30-foot Spread)
. . . . Wrist-Mounted Missile Launcher: Burst Area Damage 6 (ballistic, DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Increased Range: ranged; Unreliable (5 uses))
Mandalorian Supercommando: Array
. . Cover Fire: Enhanced Extra 8 (training; Multiattack, Variable Descriptor 2: broad group - All Attacks; Limited: to Attacks made Blaster Technology, Quirk: Limited to the lower value between the Attack or Extra's effect rank)
. . Draw Fire: Burst Area Deflect 8 (talent; Burst Area: 30 feet radius sphere, DC 18, Redirection, Reflect, Selective; Check Required: DC 10 - Intimidation, Limited: to Redirecting attacks from an ally towards Harrick, Reduced Range: close)
. . Guts: Impervious Toughness 6 (talent; Sustained)
Modified Human Physiology
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
. . Force Sensitivity: Senses 3 (racial trait, Awareness: The Force [Mental], Counters Concealment: Spectral Bodies [Vision], Advantages: Improved Initiative, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 155 years))

Equipment
Blaster Tech (STH-162 Zenith Sniper Blaster, Westar-35 Blaster Pistol), Slave I

Offense
Initiative +7
Flamethrower: Cone Area Damage 6 (DC 21)
Force Bind: Affliction 10, +8 (DC Fort 20)
Grab, +10 (DC Spec 14)
Sever Force: Progressive Affliction 6, +8 (DC Will 16)
STH-162 Zenith Sniper Blaster, +14 (DC 23)
Telekinesis: Move Object 10, +8 (DC 20)
Throw, +8 (DC 19)
Unarmed, +8 (DC 19)
Westar-35 Blaster Pistol, +12 (DC 20)
Wrist-Mounted Missile Launcher: Burst Area Damage 6 (DC 21)

Complications
- Hatred: Harrick dislikes most Force Users on principle, even though he is one himself. However, he holds a special hatred for those Force Users that are known as the Sith due to how badly they treated the Mandalorians over the past several millennia.
- Honor: As a Mandalorian, Harrick follows a strict code of honor that states the following: "Strength is life, for the strong have the right to rule; Honor is life, for with no honor one may as well be dead; Death is life, one should die as they have lived."
- Motivation: Protector: Harrick is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harrick is the older adoptive brother of Boba Fett, and in a way, he is also the brother of every single clone in the Grand Army of the Republic.
- Significant Other: Harrick is romantically involved with a young Mandalorian warrior known as Bo-Katan Kryze.

Languages
Basic [Native], High Galactic, Mando'a, Military Sign, Old Sith (Parseltongue)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12 (Imp. 6/0), Will 10

Power Points
Abilities 68 + Powers 117 + Advantages 45 + Skills 49 (98 ranks) + Defenses 19 = 298

--------------------
The Family Legacy
Slave I - PL 11

Strength 12, Defense 2, Toughness 12, Size Gargantuan

Features:
Communications 1, Computer, Holding Cells, Living Space, Navigation System 1

Powers
Auxiliary Systems
. . Sensors: Senses 6 (technological, Accurate: Detect Starships, Detect: Starships [Radio] 2: ranged, Extended: Radio 1: x10, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check Result determiens travel time))
. . Sublight Engine: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems: Array
. . Heavy Blaster Cannons: Damage 12 (energy, DC 27; Extended Range 4, Increased Range: ranged, Penetrating 8, Split: 2 targets)
. . Missile Launcher: Burst Area Damage 10 (ballistic, DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Extended Range 4, Increased Range: ranged; Unreliable (5 uses))
. . Rapid Fire Cannons: Damage 10 (energy, DC 25; Extended Range 4, Increased Range: ranged, Multiattack)
. . Seismic Charge: Burst Area Damage 10 (force, DC 25; Burst Area: 30 feet radius sphere, DC 20, Triggered: 1 use - When charge is touched)
. . Tractor Beam: Move Object 12 (energy, 100 tons)

Offense
Heavy Blaster Cannons: Damage 12, +8 (DC 27)
Missile Launcher: Burst Area Damage 10 (DC 25)
Rapid Fire Cannons: Damage 10, +8 (DC 25)
Seismic Charge: Burst Area Damage 10 (DC 25)
Tractor Beam: Move Object 12, +8 (DC 22)

Power Points
Abilities 3 + Powers 68 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 9 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 85
Last edited by DalkonCledwin on Tue Mar 01, 2022 11:25 pm, edited 4 times in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Boba Fett / Clan Fett / Stronger

Post by DalkonCledwin »

Image
Art by BrET13 on DeviantArt

Boba Fett - PL 5
Age: 9 / Height: 1.5 m / Weight: 40 kg / Hair Color: Black / Eye Color: Brown
Group Affiliations: The True Mandalorians / Base of Operations: Slave I, Firespray-class Interceptor
Wealth Rank: +8 / Rep Rank: +5 / Knockback Mod: -6/-4

Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 3, Intellect 2, Awareness 2, Presence 1

Advantages
Combat Pilot, Connected, Defensive Roll 2, Equipment 2, Improved Initiative, Languages 1, Ranged Attack 4, Startle

Skills
Athletics 4 (+5), Expertise (AWE): Streetwise 4 (+6), Expertise: Astrogation 4 (+6), Expertise: Tactics 4 (+6), Insight 4 (+6), Investigation 4 (+6), Perception 4 (+6), Ranged Combat: Blasters 2 (+3), Technology 4 (+6), Vehicles 4 (+5)

Powers
Combat Jumpsuit (Removable)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . Jet Pack: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round; Unreliable (5 uses))
. . Nanoweave Mesh: Protection 3 (armor, +3 Toughness)
. . Range Finder: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision)
Human Physiology
. . Defiant: Healing 2 (racial talent; Increased Range 2: perception; Temporary)

Equipment
Hold Out Blaster

Offense
Initiative +5
Grab, +3 (DC Spec 11)
Hold Out Blaster, +7 (DC 18)
Throw, +5 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Honor: In spite of how much of a bad boy Boba seems to be, the fact remains that he is a Mandalorian, and as such holds to the same ideals as Harrick, one of which is to honor and respect the other members your clan, even if those kinsmen are on the opposing side in a war that spans the entire galaxy!
- Motivation: Justice: Boba wishes to claim vengeance for the death of his father at the hands of Jedi Master Mace Windu, but is also incredibly reluctant to actually engage his brothers within the Grand Army of the Republic, making it far more difficult for his quest to be successful.
- Relationship: Boba is the younger adoptive brother of Harrick Fett, as well as the technically older biological brother to every single clone in the Grand Army of the Republic.
- Temper: Boba is well known for his temper, and isn't above yelling at people who are actually superior to him in terms of both combat ability and experience.

Languages
Basic [Native], Mando'a

Defense
Dodge 4, Parry 4, Fortitude 3, Toughness 6/4, Will 3

Power Points
Abilities 24 + Powers 12 + Advantages 13 + Skills 19 (38 ranks) + Defenses 7 = 75
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Bo-Katan Kryze / Harrick's Girls / Stronger

Post by DalkonCledwin »

Image
Art by Hunter7j on DeviantArt

Bo-Katan Kryze - PL 9
Age: 18 / Height: 1.8 m / Weight: 67 kg / Hair Color: Red / Eye Color: Green
Group Affiliations: The Nite Owls & True Mandalorians / Base of Operations: Nite Owls Camp, Carlac, Prefsbelt Sector
Wealth Rank: +20 / Rep Rank: +9 / Knockback Mod: -8/-3

Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 8, Intellect 3, Awareness 4, Presence 6

Advantages
Attractive, Benefit, Ambidexterity, Benefit, Wealth 3 (Millionaire), Chokehold, Connected, Contacts, Daze (Intimidation), Dual-Wielding 2, Equipment 16, Fascinate (Deception), Improved Aim, Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Languages 3, Leadership, Ranged Attack 4, Startle, Taunt, Team Code: (Nite Owls), Teamwork, Tracking

Skills
Acrobatics 8 (+13), Athletics 6 (+8), Close Combat: Wrist Blades 2 (+10), Deception 8 (+14), Expertise (AWE): Governing 4 (+8), Expertise (AWE): Streetwise 6 (+10), Expertise: Astrogation 6 (+9), Expertise: Tactics 8 (+11), Insight 6 (+10), Intimidation 6 (+12), Investigation 8 (+11), Perception 6 (+10), Persuasion 4 (+10), Ranged Combat: Blasters 4 (+9), Stealth 6 (+11), Technology 4 (+7), Treatment 4 (+7), Vehicles 6 (+11)

Powers
Human Physiology
. . Defiant: Healing 4 (racial talent; Increased Range 2: perception; Temporary)
Mandalorian Battle Armor (Removable)
. . Beskar'gam Plating: Protection 5 (armor, +5 Toughness; Impervious)
. . Control Helmet: Senses 16 (armor, Accurate (Type): Auditory Senses, Danger Sense: Visual Senses, Extended: Auditory Senses 1: x10, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Radio, Radius (Type): Visual Senses, Tracking: Infravision 2: full speed, Ultra-hearing; Feature 4: Verbal Command Unit, Encrypted Commlink, Voice Modulator)
. . Environmental Filter: Immunity 7 (armor, Environmental Conditions (All), Suffocation (All); Quirk: limited to approximately 2 hours at a time)
. . Jet Pack: Flight 5 (technological, Speed: 60 miles/hour, 900 feet/round; Unreliable (5 uses))
. . Weapon Systems: Array
. . . . Flame Thrower: Cone Area Damage 6 (fire, DC 21; Cone Area: 60 feet cone, DC 16; Quirk: Limited to a 30-foot spread)
. . . . Wrist Blades: Strength-based Damage 1 (slashing, DC 18; Split: 2 targets)
. . . . Wrist Mounted Dart Shooter: Affliction 5 (poison, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Increased Range: ranged; Unreliable (1 use))
Mandalorian Brigade Leader: Array
. . Cautious: Enhanced Trait 4 (training, Dodge +2 (+10), Parry +2 (+10))
. . Cover Fire: Enhanced Extra 5 (training; Multiattack, Variable Descriptor 2: broad group - All Attacks; Limited: to Attacks made with Blaster Technology, Quirk: Limited to the lower value between the Attack or Extra's effect rank)
. . Debilitating Shot: Affliction 5 (energy, 1st degree: Hindered, Vulnerable, Resisted by: Fortitude, DC 15; Extra Condition, Increased Range: ranged, Triggered: 1 use - When Bo-Katan succeeds in hitting a target after taking the Aim action; Limited Degree 2)
. . Discredit: Broad Progressive Weaken 6 (talent, Affects: Social Traits, Resisted by: Will, DC 16; Broad: Social Traits, Increased Range 2: perception, Progressive; Sense-dependent: Auditory)
. . Inspire Courage: Perception Area Immunity 1 (talent, Rare Descriptor: Fear Effects; Affects Objects Only, Perception Area: DC 11 - Auditory, Selective, Sustained; Limited - Half Effect)

Equipment
Dual Westar-35 Blaster Pistol, Gauntlet Starfighter

Offense
Initiative +9
Debilitating Shot: Affliction 5, +13 (DC Fort 15)
Discredit: Broad Progressive Weaken 6 (DC Will 16)
Dual Westar-35 Blaster Pistol, +13 (DC 20)
Flame Thrower: Cone Area Damage 6 (DC 21)
Grab, +8 (DC Spec 12)
Throw, +9 (DC 17)
Unarmed, +8 (DC 17)
Wrist Blades: Strength-based Damage 1, +10 (DC 18)
Wrist Mounted Dart Shooter: Affliction 5, +9 (DC Fort 15)

Complications
- Honor: As a Mandalorian, Bo-Katan follows a strict code of honor that states the following: "Strength is life, for the strong have the right to rule; Honor is life, for with no honor one may as well be dead; Death is life, one should die as they have lived."
- Motivation: Patriotism: Bo-Katan's reason for joining Death Watch was so that she could monitor their activities, and hopefully put a stop to any attacks that would put her sister's life in danger, and also so that she can provide her boyfriend with intel on their activities so that his efforts to rekindle the True Mandalorians won't die before they truly get started.
- Relationship: Bo-Katan is the younger sister to Duchess Satine Kryze of the New Mandalorians, and is therefore considered to be a Marchioness of said political movement.
- Significant Other: Bo-Katan is romantically involved with a young Mandalorian warrior who goes by the name of Harrick Fett.

Languages
Basic (English), High Galactic, Mando'a [Native], Military Sign

Defense
Dodge 10/8, Parry 10/8, Fortitude 6, Toughness 8/3 (Imp. 5/0), Will 10

Power Points
Abilities 72 + Powers 89 + Advantages 47 + Skills 51 (102 ranks) + Defenses 12 = 271

--------------------
The Gauntlet
Gauntlet Starfighter - PL 9

Strength 12, Defense 2, Toughness 12, Size Gargantuan

Features:
Airlock, Communications 1, Computer, Navigation System 1, Troop Bay (Up to 24 Soldiers)

Powers
Auxiliary Systems
. . Sensors: Senses 6 (technological, Accurate: Detect Starships, Detect: Detect Starships [Radio[ 2: ranged, Extended: Radio 1: x10, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check result determines travel time))
. . Sublight Engines: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems
. . Laser Cannons: Damage 8 (energy, DC 23; Extended Range 4, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Notes: Fixed Point, Any Direction)

Offense
Laser Cannons: Damage 8, +9 (DC 23)

Power Points
Abilities 3 + Powers 50 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 9 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 67
Post Reply