Rookie Squad
Minion Rank: 13 / Sidekick Rank: 37
Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 1, Awareness 1, Presence 0
Advantages
Connected, Daze (Intimidation), Defensive Roll, Equipment 4, Fascinate (Intimidation), Fearless, Great Endurance, Improved Team Attack, Interpose, Languages 1, Takedown, Teamwork
Skills
Athletics 4 (+6), Close Combat: Unarmed 2 (+5), Expertise (AWE): Soldier 4 (+5), Expertise (AWE): Survival 6 (+7), Expertise: Astrogation 4 (+5), Expertise: Tactics 4 (+5), Insight 4 (+5), Investigation 4 (+5), Perception 6 (+7), Persuasion 4 (+4), Ranged Combat: Blaster Rifles 5 (+8), Stealth 4 (+7), Technology 4 (+5), Vehicles 4 (+7)
Powers
Clone Squad Physiology
. . Grand Army Training: Impervious Will 6 (racial talent; Limited: Only while wearing Clone Trooper Army)
. . Squad Protection: Immunity 40 (racial trait, Very Common Descriptor: Piercing Damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)
. . Too Many to Hit: Insubstantial 1 (racial trait, Fluid; Innate; Permanent)
Clone Trooper Armor (Removable)
. . Plastoid Plating: Protection 5 (uncommon object, +5 Toughness; Impervious)
. . Self-Contained: Immunity 9 (uncommon object, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Sensors: Senses 1 (uncommon object, Low-light Vision; Feature: Integrated Commlink)
DC-15A Blaster Rifle (Easily Removable)
. . Blaster Storm: Damage 8 (energy, DC 23; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
Squad Strike: Linked Effect
. . Squad Swarm: Shapeable Area Affliction 2 (Linked; training, 1st degree: Hindered, Impaired, Resisted by: Will, DC 12; Shapeable Area 2: 60 cft., DC 12, Extra Condition, Reaction 3: reaction, Selective; Instant Recovery, Limited Degree 2)
. . Unarmed Squad Strike: Shapeable Area Damage 2 (Linked; bludgeoning, DC 17; Shapeable Area 2: 60 cft., DC 12, Reaction 3: reaction, Selective)
Expanded Equipment
EMP Grenade
. . EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 14; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 14, Broad: Electronics, Increased Range: ranged, Simultaneous; Diminished Range 2)
Equipment
EMP Grenade
Offense
Initiative +3
Blaster Storm: Damage 8, +8 (DC 23)
EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (DC Fort 14)
Grab, +3 (DC Spec 12)
Squad Swarm: Shapeable Area Affliction 2 (DC Will 12)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)
Unarmed Squad Strike: Shapeable Area Damage 2 (DC 17)
Complications
- Hard Coded: Clone Troopers are conditioned to obey several highly classified and very specific commands without asking questions, no matter what those commands might require them to do. There may also be a control chip implanted into the brains of the Clone Troopers which ensures this outcome.
- Motivation: Patriotism: Clones are absolutely and utterly devoted to the Galactic Republic and ensuring that their rule remains unchallenged by the likes of the Confederacy of Independent Systems.
- Soldier: Clones almost always approach things from the mindset of soldiers. They are concerned with achieving their objectives and tend to ignore everything else. They may overlook clever or efficient solutions to problems because they have their minds set on the most straightforward one.
Languages
Basic (English) [Native], Military Sign
Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/7 (Imp. 5), Will 9 (Imp. 5)
Power Points
Abilities 30 + Powers 85 + Advantages 15 + Skills 30 (59 ranks) + Defenses 22 = 182
Veteran Squad
Minion Rank: 14 / Sidekick Rank: 41
Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 3, Intellect 1, Awareness 1, Presence 0
Advantages
All-out Attack, Connected, Daze (Intimidation), Defensive Roll, Equipment 4, Fascinate (Intimidation), Favored Foe: (Droids), Fearless, Great Endurance, Improved Team Attack, Interpose, Languages 1, Takedown, Teamwork
Skills
Athletics 6 (+8), Close Combat: Unarmed 4 (+7), Expertise (AWE): Soldier 6 (+7), Expertise (AWE): Survival 8 (+9), Expertise: Astrogation 6 (+7), Expertise: Tactics 6 (+7), Insight 6 (+7), Investigation 6 (+7), Perception 8 (+9), Persuasion 6 (+6), Ranged Combat: Blaster Rifles 7 (+10), Stealth 6 (+9), Technology 6 (+7), Vehicles 6 (+9)
Powers
Clone Squad Physiology
. . Grand Army Training: Impervious Will 5 (racial talent; Limited: Only while wearing Clone Trooper Army)
. . Squad Protection: Immunity 40 (racial trait, Very Common Descriptor: Piercing Damage, Very Common Descriptor: Slashing Damage; Limited - Half Effect)
. . Too Many to Hit: Insubstantial 1 (racial trait, Fluid; Innate; Permanent)
Clone Trooper Armor (Removable)
. . Plastoid Plating: Protection 5 (uncommon object, +5 Toughness; Impervious)
. . Self-Contained: Immunity 9 (uncommon object, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Sensors: Senses 1 (uncommon object, Low-light Vision; Feature: Integrated Commlink)
DC-15A Blaster Rifle (Easily Removable)
. . Blaster Storm: Damage 8 (energy, DC 23; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
Squad Strike: Linked Effect
. . Squad Swarm: Shapeable Area Affliction 2 (Linked; training, 1st degree: Hindered, Impaired, Resisted by: Will, DC 12; Shapeable Area 2: 60 cft., DC 12, Extra Condition, Reaction 3: reaction, Selective; Instant Recovery, Limited Degree 2)
. . Unarmed Squad Strike: Shapeable Area Damage 2 (Linked; bludgeoning, DC 17; Shapeable Area 2: 60 cft., DC 12, Reaction 3: reaction, Selective)
Expanded Equipment
EMP Grenade
. . EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 14; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 14, Broad: Electronics, Increased Range: ranged, Simultaneous; Diminished Range 2)
Equipment
EMP Grenade
Offense
Initiative +3
Blaster Storm: Damage 8, +10 (DC 23)
EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (DC Fort 14)
Grab, +3 (DC Spec 12)
Squad Swarm: Shapeable Area Affliction 2 (DC Will 12)
Throw, +3 (DC 17)
Unarmed, +7 (DC 17)
Unarmed Squad Strike: Shapeable Area Damage 2 (DC 17)
Complications
- Hard Coded: Clone Troopers are conditioned to obey several highly classified and very specific commands without asking questions, no matter what those commands might require them to do. There may also be a control chip implanted into the brains of the Clone Troopers which ensures this outcome.
- Motivation: Patriotism: Clones are absolutely and utterly devoted to the Galactic Republic and ensuring that their rule remains unchallenged by the likes of the Confederacy of Independent Systems.
- Soldier: Clones almost always approach things from the mindset of soldiers. They are concerned with achieving their objectives and tend to ignore everything else. They may overlook clever or efficient solutions to problems because they have their minds set on the most straightforward one.
Languages
Basic (English) [Native], Military Sign
Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 9/8 (Imp. 5), Will 9 (Imp. 5)
Power Points
Abilities 32 + Powers 85 + Advantages 17 + Skills 44 (87 ranks) + Defenses 24 = 202