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DalkonCledwin
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Ex Unitate Vires Brainstorm & Notes

Post by DalkonCledwin »

Ex Unitate Vires
Premise: The bond between Harry Potter and Mara Jade was truly special, which was described by Emperor Palpatine in the following manner, “The life force of your bond… a dyad in the Force. A power like life itself. Unseen for generations.”
Required Inclusions:
- Harry Potter must end up in the Star Wars universe at some point between Voldemort’s attack on the Potter family and the conclusion of the Battle in the Department of Mysteries.
- Harry’s arrival in the Star Wars universe was made possible due to a little known phenomena known as a Force Dyad, which he shares with a young lady known as Mara Jade.
- Harry must become one of several Acolytes who train under Emperor Palpatine in hopes that they can one day rise up and replace Darth Vader as the Sith Lord’s apprentice.
- Harry’s lightsaber must feature a particularly rare Lightsaber Crystal, such as a Lava Crystal, a Sapith, a Qixoni Crystal, a Durindfire Crystal, a Black Crystal, or a Bright Gold crystal.
- If Harry returns to Earth and attends Hogwarts, then he must use what he learned as a Sith Acolyte to his advantage, even if it frightens and unnerves the natives.
- Furthermore, if he attends Hogwarts, then it must be discovered that there is a Jedi in exile on the planet, who has managed to escape notice up until Harry’s arrival on that world.
- Mara Jade must be Harry’s primary romantic interest, though other women are allowed to join the pairing, if they can secure her approval.
- If Harry manages to replace Vader, then he must take on an apprentice of his own, though the identity of this apprentice will be left up to the author.
Preferred Inclusions:
- Harry should receive training as a Sith Assassin, allowing him to work alongside Mara Jade in her role as one of the Emperor’s Hands.
- Harry and Mara should have their own starship, though whether this means a Capital Ship, or something smaller is up to the author.
- Even if Harry does not end up replacing Vader, he should take on an apprentice of his own following the destruction of the Second Death Star.
- Harry should be a direct descendant, through his father, of Darth Nox, who was chiefly responsible for the creation of the wizarding relics known as the Deathly Hallows.
Optional Inclusions:
- Harry could initiate First Contact Protocols with the governments of Earth on behalf of the Galactic Empire, though how successful he is at this effort will be up to the author.
- Harry could take command of the Imperial Remnant following the destruction of the Second Death Star, allowing them to continue fighting against the fledgling New Republic.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry giving up on his newfound powers.
- Harry the pathetic emo doormat.
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DalkonCledwin
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Harry Potter / The MCs / Ex Unitate Vires

Post by DalkonCledwin »

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Art by Ambient-Vibe on DeviantArt

Harry James Potter - Arc 1 - PL 9
Age: 19 / Height: 1.7 m / Weight: 78 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: The Imperial Assassins / Base of Operations: The Imperial Reaper, VT-49 Decimator
Wealth Rank: +14 / Rep Rank: +9 / Knockback Mod: -8/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

General Advantages
Ace Pilot, Attractive, Attunement, Backstab 3, Beginner's Luck, Benefit 5: (Banite Rank 2: [Crusader], Galactic Wealth [Well-Off], Security Clearance 2: [Imperial Intelligence]), Connected, Contacts, Daze (Deception), Defensive Roll 4, Equipment 9, Fascinate (Persuasion), Inspire 2, Languages 4, Leadership, Lightsaber Form VI: Niman, Monastic Training, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Taunt, Teamwork, Trance, Well-informed

Lightsaber Form Advantages
Accurate Attack, Assessment, Charming, Improved Defense, Interpose, Quick Draw

Enhanced Advantages
Animal Empathy, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 6 (+7), Close Combat: Lightsabers 4 (+10), Deception 8 (+12), Expertise (AWE): Streetsmarts 6 (+10), Expertise (AWE): Survival 4 (+10/+8), Expertise (AWE): Tactics 8 (+12), Expertise: Astrogation 6 (+8), Expertise: Espionage 8 (+10), Expertise: Politics 6 (+8), Expertise: The Force 10 (+12), Insight 4 (+8), Intimidation 4 (+8), Investigation 8 (+10), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Use the Force 4 (+7), Stealth 8 (+13/+11), Technology 4 (+6), Vehicles 8 (+11)

Powers
Adept of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 9 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Clear Mind: Impervious Will 11 (bendu; Check Required: DC 10 - Expertise: The Force, Concentration)
. . Crusader's Speed: Speed 6 (bendu, Speed: 120 miles/hour, 1800 feet/round)
. . Dyadic Gate: Movement 2 (bendu, Space Travel 2: other solar systems; Portal; Check Required 5: DC 14 - Expertise: The Force, Limited 2: to Planets or Starships where Mara Jade is currently located)
. . Dyadic Portal: Teleport 10 (bendu, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: The Force, Limited Location 2: one location - Mara Jade, Limited to Extended)
. . Force Grip: Move Object 11 (bendu, telekinetic, 50 tons, DC 26; Damaging, Precise; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Force Lightning: Damage 11 (bogan, lightning, DC 26; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 2, Distracting, Inaccurate: -2)
. . Telekinesis: Move Object 9 (bendu, 12 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
Double-Bladed Lightsaber (Easily Removable (self-built))
. . An Absurd Weapon: Array
. . . . Deflection: Deflect 10 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Lacerate: Strength-based Damage 6 (energy, DC 22; Dangerous 4, Double, Incurable, Penetrating 7, Smashing)
. . . . Maul: Strength-based Damage 10 (energy, DC 26; Double, Penetrating 10; Inaccurate 2: -4)
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 6 (Linked; energy, DC 21; Secondary Effect; Limited: Affects Objects Only)
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Double, Penetrating 7)
. . . . Voltaic Slash: Strength-based Damage 6 (energy, DC 22; Double, Multiattack [1 extra rank], Penetrating 7)
. . . . Whirling Edge: Cylinder Area Damage 7 (energy, DC 22; Cylinder Area: 30 feet cylinder, DC 17, Penetrating 7)
Human Sith Assassin Physiology
. . Force Sensitivity: Senses 13 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 3: x1k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 155 years); Quirk: Harry is only immune to mundane diseases & poisons)
. . Practiced Hunter: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+10), Stealth +2 (+13))
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Force Cloak: Concealment 8 (bendu, All Aural Senses, All Olfactory Senses, All Visual Senses; Check Required: DC 10 - Expertise: The Force, Passive)
. . Force Dyad: Senses 1 (force talent, Communication Link: Mara Jade)
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Light Armor, The Imperial Reaper, Utility Belt

Offense
Initiative +11
Affect Mind: Concentration Affliction 9 (DC Will 19)
Cutting Blade: Damage 6, +10 (DC 21)
Force Grip: Move Object 11, +7 (DC 26)
Force Lightning: Damage 11, +5 (DC Fort 26)
Grab, +6 (DC Spec 11)
Lacerate: Strength-based Damage 6, +10 (DC 22)
Maul: Strength-based Damage 10, +6 (DC 26)
Melting Blade: Weaken 6, +10 (DC Fort 16)
Saber Strike: Strength-based Damage 6, +10 (DC 22)
Telekinesis: Move Object 9 (DC 19)
Throw, +3 (DC 16)
Unarmed, +6 (DC 16)
Voltaic Slash: Strength-based Damage 6, +10 (DC 22)
Whirling Edge: Cylinder Area Damage 7 (DC 22)

Complications
- Destiny: It is Harry's destiny to be the one who Destroys the vast majority of Voldemort's Horcruxes and finally vanquishes the so-called Dark Lord, ending the threat that he poses to Palpatine's reign once and for all.
- Motivation: Patriotism: Harry trusts that the Emperor will guide his actions, he has faith that if he works hard, things will go well.
- Oathsworn: As an Imperial Assassin, Harry is required to inform his targets that they are about to be assassinated, give them a weapon with which to defend themselves, and allow them three minutes with which to kill him or escape with their lives. Of course, he is allowed to defend himself if they try to kill him.
- Quirk: Harry sees omens sent by the Force in every event and action. It is also very difficult to shake his optimistic attitude.
- Relationships: Harry owes his life to the Emperor, who took him in shortly after he vanished from the domicile of his abusive relatives. He is also involved in a romantic relationship with the Emperor's Handmaiden known as Mara Jade, with whom he shares a Dyadic Bond.

Languages
Basic (English) [Native], Binary, High Galactic (Latin), Huttese (Trade), Military Sign, Old Sith (Secret)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/2, Will 11

Power Points
Abilities 50 + Powers 89 + Advantages 51 + Skills 63 (126 ranks) + Defenses 22 = 275

--------------------
Home Away from Home
The Imperial Reaper - PL 9

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (Hyperspace Radio), Computer, Holding Cells (Tough 16), Living Space, Navigation System 1 (Astro, +5)

Powers
Auxiliary Systems
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Star Drive: Array
. . Atmospheric Thrusters: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 3, Increased Range: ranged; Unreliable (5 uses))
. . Laser Cannons: Damage 7 (energy, DC 22; Accurate, Extended Range 4, Increased Range: ranged, Multiattack)

Offense
Concussion Missiles: Burst Area Damage 8 (DC 23)
Laser Cannons (Harry as Gunner): Damage 7, +5 (DC 22)
Laser Cannons (Mara Jade as Gunner): Damage 7, +8 (DC 22)

Power Points
Abilities 3 + Powers 60 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35 (69)
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DalkonCledwin
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Mara Jade / The MCs / Ex Unitate Vires

Post by DalkonCledwin »

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Art by Wickellia on DeviantArt

Mara Jade - Arc 1 - PL 8
Age: 17 / Height: 1.6 m / Weight: 54 kg / Hair Color: Red / Eye Color: Green
Group Affiliations: The Emperor's Hands / Base of Operations: The Imperial Reaper, VT-49 Decimator
Wealth Rank: +14 / Rep Rank: +8 / Knockback Mod: -6/-1

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 6

General Advantages
Agile Feint, Attractive 2, Attunement, Beginner's Luck, Benefit 4: (Banite Rank: [Acolyte], Galactic Wealth [Well-Off], Security Clearance 2: [Imperial Intelligence]), Connected, Contacts, Daze (Deception), Equipment 10, Evasion, Expert Gunner, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Languages 2, Mechanical Genius: (Computers), Move-by Action, Ranged Attack 3, Second Chance: (Acrobatics checks for Tumbling), Taunt, Well-informed

Enhanced Advantages
Assessment, Durable Lie, Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 4 (+5), Close Combat: Lightsabers 4 (+9), Deception 8 (+16/+14), Expertise: Astrogation 6 (+8), Expertise: Espionage 8 (+10), Expertise: The Force 8 (+10), Insight 6 (+12/+10), Investigation 6 (+8), Perception 6 (+10), Persuasion 8 (+14), Stealth 8 (+11), Technology 10 (+12), Vehicles 6 (+9)

Powers
Disciple of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 8 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Burst of Speed: Speed 4 (bendu, Speed: 30 miles/hour, 500 feet/round)
. . Dyadic Gate: Movement 2 (bendu, Space Travel 2: other solar systems; Portal; Check Required 5: DC 14 - Expertise: The Force, Limited 2: to Planets or Starships where Harry Potter is currently located)
. . Dyadic Portal: Teleport 10 (bendu, Carry 50 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: The Force, Limited Location 2: one location - Harry Potter, Limited to Extended)
. . Force Grip: Move Object 10 (bendu, telekinetic, 25 tons, DC 25; Damaging, Precise; Check Required 5: DC 14 - Expertise: The Force, Concentration)
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
Human Sith Operative Physiology
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+12), Advantages: Assessment; Limited: Insight bonus is for Assessment & Evaluation only [1 rank only])
. . Force Sensitivity: Senses 12 (racial trait, Acute: Detect Force Users, Awareness: Force Powers [Mental], Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Force Shield: Protection 5 (racial talent, +5 Toughness; Impervious, Sustained)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 157 years); Quirk: Mara Jade is only immune to mundane diseases & poisons)
. . Silver-Tongued: Enhanced Trait 2 (racial talent, Deception +2 (+16), Advantages: Durable Lie)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Lightsaber (Easily Removable (self-built))
. . An Elegant Weapon: Array
. . . . Melt Through: Linked Effect
. . . . . . Cutting Blade: Damage 6 (Linked; energy, DC 21; Secondary Effect; Limited: Affects Objects Only)
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Penetrating 7)
Special Qualities
. . Force Dyad: Senses 1 (force talent, Communication Link: Harry Potter)
Techcaster's Wristpad (Removable)
. . Mechu-Deru Specialist: Array
. . . . Infiltrate: Concealment 4 (tech power, All Visual Senses; Affects Others; Passive)
. . . . Overload: Burst Area Broad Simultaneous Weaken 6 (tech power, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Broad: Electronics, Simultaneous; Unreliable (1 use))
. . . . Poison Dart: Affliction 6 (tech power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 16; Increased Range: ranged, Secondary Effect; Unreliable (5 uses))
. . . . Translocate: Teleport 3 (tech power, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)

Equipment
Hold Out Blaster, Shared EP (The Imperial Reaper, 34 ep), Utility Belt

Offense
Initiative +7
Affect Mind: Concentration Affliction 8 (DC Will 18)
Cutting Blade: Damage 6, +9 (DC 21)
Force Grip: Move Object 10, +6 (DC 25)
Grab, +5 (DC Spec 11)
Hold Out Blaster, +6 (DC 18)
Melting Blade: Weaken 6, +9 (DC Fort 16)
Overload: Burst Area Broad Simultaneous Weaken 6 (DC Fort 16)
Poison Dart: Affliction 6, +6 (DC Fort 16)
Saber Strike: Strength-based Damage 6, +9 (DC 22)
Telekinesis: Move Object 8 (DC 18)
Throw, +6 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Curse Sworn: As a Force Sensitive member of the Emperor's Hand, Mara is susceptible to mental domination by Darth Sidious, who could force her to act against, and possibly even attack, her own allies if it is "in the best interest of the Empire." He doesn't even need to be within perception range of her for this to occur.
- Debt: Although she doesn't like to admit it, the fact remains that Mara owes the Emperor a great debt for forging her into the person that she is today.
- Motivation: Protector: Mara is committed to the people she cares about, not to the ideals of the Empire that she serves.
- Obsession: Mara believes that anything worth doing is worth doing right. She can't help the fact that she's a perfectionist! She is also somewhat obsessive about her desire to know how things work and what makes people tick.
- Temper: Mara is quick to assume that someone is trying to cheat her, whether that be in a merchant's stall, or while working a crowd at one of the Emperor's many court functions. The sole exception to this is in regards to her bondmate, Harry Potter, since they have a deep connection that makes it impossible for them to hide things from one another.

Languages
Basic (English) [Native], High Galactic (Latin), Huttese (Trade)

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/1 (Imp. 5/0), Will 10

Power Points
Abilities 50 + Powers 88 + Advantages 38 + Skills 48 (96 ranks) + Defenses 22 = 246

--------------------
Image Notes
I couldn't find an image that I truly liked for Mara Jade that encapsulated what I felt she would look like as an Emperor's Hand, so I went with something that is a close second, which in this case is Miss Fortune as a secret agent.
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DalkonCledwin
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Location: Gallifrey

Rieva Kenau / The MCs / Ex Unitate Vires

Post by DalkonCledwin »

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Art by Wickellia on DeviantArt

Rieva Kenau - Arc 1 - PL 8
Age: 22 / Height: 1.6 m / Weight: 51 kg / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Imperial Navy / Base of Operations: ISD Kraken, Imperial-class Star Destroyer
Wealth Rank: +20 / Rep Rank: +8 / Knockback Mod: -6/-4

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 7, Intellect 5, Awareness 4, Presence 4

General Advantages
Accurate Attack, Attractive, Benefit 6: (Galactic Wealth 2: [Rich], Security Clearance 2: [The Imperial Navy], Status 2: [Captain of the Line]), Charming, Combat Pilot, Connected, Daze (Deception), Defensive Roll 2, Equipment 26, Fascinate (Persuasion), Improved Aim, Improved Team Attack 2, Inspire 3, Languages 4, Leadership, Precise Attack (Ranged, Cover), Redirect, Set-up, Tactical Training, Taunt, Teamwork, Ultimate Effort: (Aim)

Enhanced Advantages
Assessment, Durable Lie

Skills
Athletics 4 (+4), Deception 8 (+14/+12), Expertise (AWE): Survival 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Astrogation 6 (+11), Expertise: Computers 6 (+11), Expertise: Military 8 (+13), Insight 6 (+12/+10), Intimidation 4 (+8), Investigation 4 (+9), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Blasters 6 (+8), Stealth 4 (+6), Technology 8 (+13), Vehicles 6 (+8)

Powers
Human Aristocrat Physiology
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+12), Advantages: Assessment; Limited: Insight bonus is for Assessment & Evaluation only [1 rank only])
. . Silver-Tongued: Enhanced Trait 2 (racial talent, Deception +2 (+14), Advantages: Durable Lie)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Officer Training: Array
. . Assault Tactics: Concentration Affliction 8 (social talent, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception; Limited: Toughness Impaired/Disabled Only, Limited Degree, Sense-dependent: Hearing)
. . Natural Leader: Affliction 8 (social talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range 2: perception, Variable Descriptor: close group - Emotions; Limited: Language Dependent, Sense-dependent: Hearing)

Equipment
Imperial Arsenal (Blaster Pistol, Vibrodagger), ISD Kraken, Utility Belt

Offense
Initiative +2
Assault Tactics: Concentration Affliction 8 (DC Will 18)
Blaster Pistol, +8 (DC 20)
Grab, +7 (DC Spec 10)
Natural Leader: Affliction 8 (DC Will 18)
Throw, +2 (DC 15)
Unarmed, +7 (DC 15)
Vibrodagger, +7 (DC 17)

Complications
- Honor: Rieva's loyalty to the Emperor and her superiors is unwavering.
- Motivation: Responsibility: Rieva believes it is her duty to respect the authority of those above her in the Empire's chain of command, just as it is the responsibility of those below her to respect her own authority.
- Prejudice: Rieva suffers from just a teensy bit of prejudice in the workplace due to the Imperial Military's "Non-HuMan" rule, even if that so-called rule has absolutely no legal legs to stand on. The rule in question implies that an Imperial Officer must be a human male in order to be taken seriously... Of course, no one would ever dream of bringing this rule up in a room where Grand Admiral Thrawn happens to be present.
- Secret Crush: Rieva longs for the day when her romantic interest in Harry Potter will be returned, though she has yet to inform the relevant parties that she is at all interested in the handsome young assassin.
- Temper: Rieva doesn't like to get her hands dirty, which is why she has thousands of "minions" to do her dirty work for her. She is also not one who enjoys rough living, and will become quite billigerant if forced into such a situation, even if she knows how to survive in an untamed wilderness.

Languages
Basic (English) [Native], Binary, Chiss, High Galactic (Latin), Huttese (Trade), Mon Cal

Defense
Dodge 10, Parry 10, Fortitude 3, Toughness 6/4, Will 8

Power Points
Abilities 50 + Powers 16 + Advantages 59 + Skills 48 (96 ranks) + Defenses 17 = 190

--------------------
Home Sweet Home
ISD Kraken - PL 8

Strength 20, Defense -10, Toughness 18, Size Awesome

Features:
Cargo (32,000 cft), Communications 1 (Hyperspace Radio), Computer, Fire Prevention System, Hangar (72 TIE Fighters [Any Variants], 8 Lambda-Class Shuttles, 20 AT-ATs, 30 AT-STs, Various Support Vehicles), Holding Cells (Tough 27), Infirmary, Living Space, Navigation System 1, Personnel (37,085 crewmen; 9,700 troops)

Powers
Auxiliary Systems
. . Sensors: Senses 13 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 6: x1m, Radio)
. . Tractor Beam: Feature 1 (technological, Notes: A ship of this scale is equipped with a tractor beam that allows it to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at the rank of the ship’s Strength value))
Defensive Systems
. . Deflector Shields: Create 10 (technological, Volume: 1000 cft., DC 20; Impervious, Selective; Ablative, Check Required 5: DC 14 - Technology (Check is only required to restore Ablative value))
Star Drive: Array
. . Atmospheric Thrusters: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Hyper-Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Journeys between solar systems take at least 8 hours)
Weapon Systems: Array
. . Ion Cannons: Broad Simultaneous Weaken 8 (energy, Affects: Electonics, Resisted by: Fortitude, DC 18; Affects Objects Only, Broad: Electronics, Extended Range 4, Increased Range: ranged, Simultaneous)
. . Turblaser Barrage: Damage 10 (energy, DC 25; Extended Range 4, Increased Range: ranged, Multiattack)
. . Turbolaser Focused Fire: Damage 14 (energy, DC 29; Extended Range 4, Increased Range: ranged)

Offense
Ion Cannons: Broad Simultaneous Weaken 8, +2 (DC Fort 18)
Turblaser Barrage: Damage 10, +2 (DC 25)
Turbolaser Focused Fire: Damage 14, +2 (DC 29)

Power Points
Abilities 5 + Powers 94 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 112
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Per Ausa Ad Astra Brainstorm & Notes

Post by DalkonCledwin »

Per Ausa Ad Astra
Premise: Satine Kryze never expected to be burdened with child during the height of the Mandalorian Civil War, but then, she couldn’t exactly complain when her son’s father was the handsome Jedi Padawan known as “Ben” Kenobi. Now, many years later, her son, Harrik Kryze, has absconded with several family heirlooms and a spaceship, all so he can protest her stance on neutrality!
Required Inclusions:
- Harry Potter must be reincarnated as Harrik Kryze, the son of Satine Kryze & Obi-Wan Kenobi, which can only be made possible during the Mandalorian Civil War of 60-44 BBY.
- Satine must follow the Resol’nare, even if she does so in a peculiar manner, since her armor will most likely be made from a relatively light material, such as fibermesh.
- When the time comes, Harrik must be old enough to participate in the Clone Wars, and the author is encouraged to skip over his formative years.
- Harrik must so completely disagree with his mother’s stance on neutrality, that he steals a suit of armor, a Ceremonial Vibrosword, a pair of blasters & a starship before leaving Mandalore.
- Satine must be, wrongfully, informed of her son’s untimely demise at some point after his departure from their world of origin, but it is up to the author to decide why this occurs.
- Harrick’s eventual return to Mandalore must set waves in motion that ultimately save his mother from her canonical death at Darth Maul’s hands.
Preferred Inclusions:
- Harrik should suffer a battle wound which gives him a permanent facial disfigurement that resembles the scar he bore on his forehead in his previous lifetime.
- Harrik’s primary romantic interest should be an older Riyo Chuchi, Barris Offee, Aayla Secura, or a Mandalorian Warrior of the author’s choice, not counting his maternal aunt.
- Harrik should inherit his father’s ability to use the Force, and be trained in how to use a Lightsaber, or in this case a Force-Imbued Vibrosword, when engaging in battle.
Optional Inclusions:
- Satine could neglect to inform Obi-Wan about the existence of his son for whatever reason.
- Harrik could steal a kiss from Padme, which would then prompt Anakin to ask her out far earlier than he does in canon.
Forbidden Things:
- Harrik being involved in a male-slash pairing.
- Harrik the malevolent emo doormat.
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DalkonCledwin
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Harrik Kryze / The MCs / Per Ausa Ad Astra

Post by DalkonCledwin »

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Harrik Kryze - Arc 1 - PL 10
Age: 21 / Height: 1.85 m / Weight: 87 kg / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Royal Hammer, M22-T "Krayt" Gunship
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -10/-4

Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 7, Intellect 2, Awareness 3, Presence 3

General Advantages
Ace Pilot, Attractive, Benefit 3: (Galactic Reputation, Galactic Wealth 2: [Rich]), Chokehold, Connected, Contacts, Conviction, Daze (Intimidation), Diehard, Equipment 11, Fascinate (Persuasion), Fast Grab, Great Endurance, Improved Aim, Improved Grab, Improved Trip, Inspire 2, Inventor, Languages 3, Leadership, Ranged Attack 6, Ritualist, Startle, Takedown, Teamwork, Tracking, Withstand Damage

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Athletics 6 (+10), Close Combat: Vibroswords 2 (+11/+9), Expertise (AWE): Mandalorian Culture 4 (+11/+7), Expertise (AWE): Survival 6 (+9), Expertise (AWE): Tactics 6 (+9), Expertise: Astrogation 4 (+6), Expertise: Politics 4 (+6), Expertise: The Force 8 (+10), Insight 4 (+7), Intimidation 8 (+11), Investigation 6 (+8), Perception 6 (+9), Persuasion 4 (+7), Ranged Combat: Blaster Pistols 2 (+6/+4), Stealth 4 (+6), Technology 6 (+8), Vehicles 6 (+8)

Powers
Disciple of the Living Force: Array
. . Affect Mind: Concentration Affliction 8 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range: ranged, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Burst of Speed: Speed 3 (bendu, Speed: 16 miles/hour, 250 feet/round)
. . Force Current: Move Object 12 (bendu, telekinetic, 100 tons; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion)
. . Force Disarm: Damage 12 (bendu, telekinetic, DC 27; Disarming (No Damage), Increased Range: ranged)
. . Phasewalk: Teleport 3 (bendu, 250 feet in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
Dual Blasters (Easily Removable)
. . Blaster Fire: Array
. . . . Blaster Bolt: Damage 6 (energy, DC 21; Increased Range: ranged, Split: 2 targets)
. . . . Rapid Fire: Damage 6 (energy, DC 21; Increased Range: ranged, Multiattack; Distracting)
. . . . Stun Bolt: Cumulative Affliction 4 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged, Split: 2 targets)
. . Sion Kryze's Vibrosword (Alternate; Easily Removable)
. . . . Force-Empowered Vibrosword: Array
. . . . . . Primitive Block: Deflect 10 (force talent; Hold; Limited: to Attacks Targeting Parry, Reduced Range: close)
. . . . . . Sword Strike: Strength-based Damage 4 (slashing, DC 23; Dangerous 2, Feature: Can block Lightsaber blades)
. . . . . . Whirling Blade: Cylinder Area Damage 8 (slashing, DC 23; Cylinder Area: 30 feet cylinder, DC 18; Distracting)
Mandalorian Adept Specialist Physiology
. . Force Sensitivity: Senses 14 (racial trait, Accurate: Detect Force Users, Acute: Detect Force Users, Awareness: Force Powers [Mental], Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Institutional Memory: Enhanced Trait 2 (racial talent, Expertise (AWE) +4 (+11))
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 161 years); Quirk: Harrik is only immune to mundane diseases & poisons)
. . Military Tradition: Enhanced Trait 2 (racial talent, Close Combat +2 (+11), Ranged Combat +2 (+6))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Mandalorian Battle Armor (Removable)
. . Beskar'gam Plating: Protection 6 (armor, +6 Toughness; Impervious [4 extra ranks])
. . Helmet Package: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature 2: Integrated Commlink & Holorecorder)
. . Jetpack: Flight 2 (technological, Speed: 8 miles/hour, 120 feet/round; Unreliable (5 uses))
. . Sealed System: Immunity 7 (armor, Environmental Conditions (All), Suffocation (All); Quirk: limited to approximately 24 hours at a time)
. . Weapon Emplacements: Array
. . . . Beskad Knife: Strength-based Damage 2 (edge, DC 21; Dangerous)
. . . . Dart Thrower: Cumulative Affliction 7 (projectile, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged; Unreliable (5 uses))
. . . . Flamethrower: Cone Area Damage 7 (fire, DC 22; Cone Area: 60 feet cone, DC 17, Increased Duration: concentration; Fades)
. . . . Grapple Line: Movement 1 (technological, Swinging)
Special Qualities
. . Incarnation Awareness: Senses 2 (force talent, Postcognition (Limited): Harry Potter; Uncontrolled)

Equipment
Fragmentation Grenade, The Royal Hammer

Offense
Initiative +6
Affect Mind: Concentration Affliction 8, +8 (DC Will 18)
Beskad Knife: Strength-based Damage 2, +7 (DC 21)
Blaster Bolt: Damage 6, +12 (DC 21)
Dart Thrower: Cumulative Affliction 7, +8 (DC Fort 17)
Flamethrower: Cone Area Damage 7 (DC 22)
Force Current: Move Object 12, +8 (DC 22)
Force Disarm: Damage 12, +8 (DC 27)
Fragmentation Grenade, +8 (DC Dog 15)
Grab, +7 (DC Spec 14)
Rapid Fire: Damage 6, +12 (DC 21)
Stun Bolt: Cumulative Affliction 4, +12 (DC Fort 14)
Sword Strike: Strength-based Damage 4, +11 (DC 23)
Throw, +8 (DC 19)
Unarmed, +7 (DC 19)
Whirling Blade: Cylinder Area Damage 8 (DC 23)

Complications
- Honor: Harrik will follow the Resol'nare and Code of Mandalore to the letter. He will also put the needs of the Mandalorian people, as a whole, ahead of his needs as an individual. Unfortunately, he feels that what the Mandalorian people need, is for their young Prince to make his name famous by fighting in the ongoing Clone Wars.
- Marked: Harrik has a fairly large battle scar that comes down from his right forehead, crossing his eye and extending down into his cheek that is shaped like a bolt of lightning. Few people who see it, however, are aware that this scar greatly resembles the Curse Scar that Harrik's previous incarnation, Harry Potter, received at the hands of the dark wizard known as Voldemort.
- Motivation: Patriotism: Harrik believes that the historic traditions of Mandalore are worth preserving, and has set out on a grand adventure in order to make his mother see that a well trained warrior is capable of changing the galaxy in ways that a politician could only ever dream of!
- Relationship: Harrik is the son of Duchess Satine Kryze and Jedi Master Obi-Wan Kenobi, and is also the twin brother of Korkie Kryze. This also makes him the nephew of Bo-Katan Kryze.
- Responsibility: Harrik will happily lay down his life in defense of those who are incapable of defending themselves.

Languages
Basic, High Galactic, Huttese (Trade), Mando'a [Native], Military Sign

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/4 (Imp. 10/0), Will 12

Power Points
Abilities 54 + Powers 102 + Advantages 47 + Skills 43 (86 ranks) + Defenses 24 = 270

--------------------
Home Sweet Home
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Art by Boskov01 on DeviantArt

The Royal Hammer - PL 10

Strength 12, Defense -4, Toughness 12, Size Gargantuan

Features:
Communications 1 (Hyperspace Radio), Computer, Hidden Compartments 1 (DC 20, 10 tons), Holding Cells (Tough 18), Living Space, Navigation System 1 (Astro, +5)

Powers
Auxiliary Systems
. . Deflector Shields: Create 10 (technological, Volume: 1000 cft., DC 20; Impervious; Ablative, Check Required 5: DC 14 - Technology (Check is only required to restore Ablative value), Reduced Range: close)
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Star Drive: Array
. . Atmospheric Thrusters: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine travel time))
. . Sublight Drive: Movement 1 (technological, Space Travel 1: within solar system)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 7 (ballistic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Extended Range 3, Increased Range: ranged; Quirk: Requires an operator that is independent from the pilot, Unreliable (5 uses))
. . Hvy Laser Cannons: Damage 9 (energy, DC 24; Extended Range 4, Increased Range: ranged, Multiattack)
. . Ion Cannons: Broad Simultaneous Weaken 7 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 17; Accurate: +2, Affects Objects Only, Broad: Electronics, Extended Range 3, Increased Range: ranged, Simultaneous; Quirk: Requires an operator that is independent from the pilot)

Offense
Concussion Missiles: Burst Area Damage 7 (DC 22)
Hvy Laser Cannons (w/Harrik as Pilot): Damage 9, +8 (DC 24)
Ion Cannons (w/Cerri as Gunner): Broad Simultaneous Weaken 7, +9 (DC Fort 17)

Power Points
Abilities 3 + Powers 67 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40 (79)
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DalkonCledwin
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Cerri Dellaeon / The MCs / Per Ausa Ad Astra

Post by DalkonCledwin »

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Art by Zarory on DeviantArt

Cerri Dellaeon - Arc 1 - PL 8
Age: 23 / Height: 1.73 m / Weight: 59 kg / Hair Color: Pink / Eye Color: Violet
Group Affiliations: Autonomous / Base of Operations: The Royal Hammer, M22-T "Krayt" Gunship
Wealth Rank: +14 / Rep Rank: +8 / Knockback Mod: -6/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 6

General Advantages
Accurate Attack, Agile Feint, Attractive, Benefit, Galactic Wealth (Well-Off), Connected, Contacts, Defensive Roll 2, Equipment 9, Expert Gunner, Fascinate (Persuasion), Flirtation, Hide in Plain Sight, Improved Aim, Improved Initiative, Languages 3, Move-by Action, Ranged Attack, Second Chance: (Acrobatics checks for Tumbling), Ultimate Effort: (Expertise: Politics checks)

Enhanced Advantages
Evasion, Favored Environment: (Crowded Areas), Luck 2, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+6), Deception 6 (+12), Expertise (AWE): Gambling 4 (+8), Expertise (AWE): Streetwise 6 (+12/+10), Expertise: Astrogation 4 (+9), Expertise: Computer Programing 4 (+9), Expertise: Politics 6 (+13/+11), Investigation 6 (+11), Perception 4 (+8), Persuasion 6 (+12), Ranged Combat: Starship Weapons 3 (+6), Stealth 4 (+7), Technology 4 (+9), Vehicles 6 (+9)

Powers
Cosmopolitan Physiology
. . Bad Feeling: Senses 1 (racial trait, Danger Sense: Visual, Advantages: Evasion, Uncanny Dodge)
. . Bountiful Luck: Luck Control 1 (racial talent, Spend on Other, Advantages: Luck 2)
. . Focused Study: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+12), Expertise +2 (+13))
. . Heart of the Streets: Movement 2 (racial talent, Sure-footed 2, Advantages: Favored Environment: (Crowded Areas); Limited: to Urban Environments)
Sniper Blaster Rifle (Easily Removable)
. . Blaster Bolts: Array
. . . . Sneak Attack: Damage 12 (energy, DC 27; Extended Range 2, Increased Range: ranged; Limited: to Vulnerable or Defenseless Targets, Notes: Range: 1200/2400/4800 ft)
. . . . Sniper Bolt: Damage 9 (energy, DC 24; Accurate: +2, Extended Range 3, Increased Range: ranged, Notes: Range: 1800/4600/7200 ft)

Equipment
Commlink, Light Armor, Shared EP (The Royal Hammer, 39 ep)

Offense
Initiative +7
Grab, +7 (DC Spec 12)
Sneak Attack: Damage 12, +4 (DC 27)
Sniper Bolt: Damage 9, +6 (DC 24)
Throw, +4 (DC 17)
Unarmed, +7 (DC 17)

Complications
- Impulsive: Cerri is never one to pass up a friendly wager, even when the odds are stacked against her. She also tends to face her problems head-on, though at a considerable distance, believing that a simple, direct, solution is the best path to success.
- Motivation: Honor: Cerri will never leave a favor left undone, nor will she leave those who owe her favors on the hook.
- Quirk: Cerri has the unfortunate tendency to judge others based solely on their appearance, rather than by their actions or words.
- Significant Other: Cerri trusts her traveling companion, Harrik Kryze, with her life, and hopes that he in turn trusts her with his.

Languages
Basic [Native], Binary, High Galactic, Huttese (Trade), Military Sign

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/2, Will 8

Power Points
Abilities 64 + Powers 26 + Advantages 30 + Skills 36 (71 ranks) + Defenses 17 = 173
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DalkonCledwin
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Riyo Chuchi / The MCs / Per Ausa Ad Astra

Post by DalkonCledwin »

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Art by AyyaSAP on DeviantArt

Riyo Chuchi - Arc 1 - PL 8
Age: 18 / Height: 1.63 m / Weight: 51 kg / Hair Color: Pink / Eye Color: Gold
Group Affiliations: The Galactic Senate / Base of Operations: The Senate Building, Coruscant, Corusca System
Wealth Rank: +26 / Rep Rank: +10 / Knockback Mod: -6/-4

Strength -1, Stamina 1, Agility 3, Dexterity 3, Fighting 6, Intellect 7, Awareness 5, Presence 8

General Advantages
Assessment, Attractive, Benefit 4: (Galactic Reputation, Galactic Wealth 3: [Noble Wealth]), Connected, Defensive Roll 2, Eidetic Memory, Equipment 16, Fascinate (Persuasion), Guidance, Improved Initiative, Inspire 2, Languages 4, People Person, Second Chance: (When Resisting Mental Control), Skill Mastery: Expertise: Politics, Skill Mastery: Expertise: Social Sciences, Skill Mastery: Persuasion

Enhanced Advantages
Conviction

Skills
Expertise (AWE): Gambling 4 (+9), Expertise: Galactic Lore 6 (+17/+13), Expertise: Politics 8 (+15), Expertise: Social Sciences 8 (+15), Insight 4 (+9), Investigation 4 (+11), Perception 4 (+9), Persuasion 6 (+18/+14), Ranged Combat: Blaster Pistols 4 (+7), Technology 4 (+11), Treatment 6 (+13), Vehicles 4 (+7)

Powers
Pantoran Aristocrat Physiology
. . Cultured: Enhanced Trait 2 (racial talent, Expertise +4 (+17))
. . Frostborn: Movement 1 (racial trait, Environmental Adaptation: Arctic)
. . Invulnerabilities: Immunity 1 (racial trait, Environmental Condition: Cold)
. . Negotiator: Enhanced Trait 3 (racial talent, Persuasion +4 (+18), Advantages: Conviction)
. . Organized: Feature 1 (racial talent, Notes: Pantoran society values organization, and as such Riyo is good at making good use of the space provided. When she is in charge of packing an appointed area, such as a vehicle or cargo hold, that area’s carrying capacity is increased by one-fourth its base value)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Special Qualities
. . Diplomatic Solution: Burst Area Affliction 8 (social talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Check Required 5: DC 14 - Persuasion, Limited: Language Dependent, Sense-dependent: Hearing)
. . Force Frustrator: Immunity 20 (talent, Very Common Descriptor: Force Powers; Limited - Half Effect)
. . Hardened Mind: Impervious Will 8 (talent)

Equipment
Commlink, Hold Out Blaster, Rainhawk-class Transport, Signet Ring

Offense
Initiative +7
Diplomatic Solution: Burst Area Affliction 8 (DC Will 18)
Grab, +6 (DC Spec 9)
Hold Out Blaster, +7 (DC 18)
Throw, +3 (DC 14)
Unarmed, +6 (DC 14)

Complications
- Destiny: It is Riyo's destiny to act as the primary spokesperson for the Galactic Republic and the Pantoran Assembly during the mission to Orto Plutonia which leads to the discovery of the Talz who inhabit that world.
- Honor: Riyo will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Recognition: Riyo will face any challenge in order to win the approval of her people, but fears that her words and actions will bring shame to the people she cares for.
- Quirk: Riyo takes great pains to always look her best and follow the latest fashions. This is in spite of her belief that she is no better off than anyone else, even though she's of noble standing.
- Responsibility: Riyo believes it is her duty to protect and care for the people beneath her.

Languages
Basic, High Galactic, Huttese (Trade), Pantoran [Native], Ryl, Shyriiwook, Togruti, Up to 1 other language

Defense
Dodge 10, Parry 8, Fortitude 3, Toughness 6/4, Will 8

Power Points
Abilities 64 + Powers 41 + Advantages 40 + Skills 31 (62 ranks) + Defenses 14 = 190

--------------------
Pantoran Cruiser
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Official Art

Rainhawk-class Transport - PL 8

Strength 12, Defense -2, Toughness 14, Size Gargantuan

Features:
Communications 1 (Hyperspace Radio), Computer, Dual Size 1 (Huge), Living Space (Bunks), Navigation System 1 (Astro, +5), Personnel (Crewmen)

Powers
Auxiliary Systems
. . Deflector Shield: Create 8 (technological, Volume: 250 cft., DC 18; Impervious; Ablative, Check Required 5: DC 14 - Technology (Check is only required to restore Ablative value), Reduced Range: close)
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Star Drive: Array
. . Atmospheric Thrusters: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Quirk: Journeys through Hyperspace take at least 8 hours)
Weapon Systems
. . Laser Cannons: Damage 7 (energy, DC 22; Extended Range 4, Increased Range: ranged, Multiattack)

Offense
Laser Cannons: Damage 7, +3 (DC 22)

Power Points
Abilities 3 + Powers 56 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 70
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DalkonCledwin
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Location: Gallifrey

Legends Are Made v2 Brainstorm & Notes

Post by DalkonCledwin »

Legends Are Made
Premise: The last thing Albus Dumbledore could have ever expected was that a Jedi would be hiding in the shadows on the night when he left young Harry Potter on the Dursley’s doorstep, or that this Jedi would take the young child off to be trained by the Order. Alas, that is exactly what Master Kreia decided to do!
Required Inclusions:
- Harry must prefer to incapacitate his adversaries, even while acknowledging that some opponents are too dangerous to keep alive when all is said and done.
- Harry must be rescued from the Dursley’s doorstep by Jedi Master Kreia, who will take him to Coruscant to receive training by the Jedi Order.
- Harry’s upbringing as a member of the Jedi Order must be featured in this story, even if only in the form of a series of flashbacks.
- It must be impossible for Dumbledore to retrieve Harry until such time as the young Jedi is ready to return to Earth since he has no means of traversing interstellar space.
- Harry must be paired with at least one female character by the end of the story, though the identity of his romantic partner(s) will be left up to the author’s discretion.
- When Harry returns to Earth, he must use his Jedi training, Lightsaber and Force powers to his advantage, even if those talents cause him to be shunned by the local populace.
- Harry’s prodigious abilities must unnerve both his masters at the Jedi Temple, as well as the inhabitants of Magical Britain, even while impressing Darth Vitiate, the Sith Emperor.
- Harry must have someone who acts as his Padawan/Apprentice by the time that the story ends, though whether this person is a Hogwarts student, a Jedi or a Sith will be up to the author.
Preferred Inclusions:
- Harry should be one and the same with Darth Revan, with the name “Revan” being derived from both his mother’s maiden name and the word “Revanchist.”
- Harry, as Darth Revan, should be one of several individuals who are prime candidates to succeed Darth Vitiate as the overall ruler of the Sith Empire.
- At some point during his war with the Mandalorians, Harry should receive a Force Vision that prompts him to return to Earth, where he will deal with Voldemort once and for all.
- While on Earth, Harry should receive a summons from the Sith Emperor, Darth Vitiate, who wishes to introduce himself to the young Jedi, which will change the course of Harry’s destiny.
Optional Inclusions:
- Harry could be romantically involved with Meetra Surik during the time leading up to the trio’s separation during the Mandalorian Crusades.
- One of the things which drove Alek Squint to the Dark Side of the Force could have been his unrequited love of Meetra Surik, who was actually involved with his best friend, Harry Potter.
Forbidden Things:
- Albus or Tom forming alliances with the Jedi or Sith.
- Harry being involved in a male-slash pairing.
- Harry severing his connection to the Force.
- Harry the pathetic emo doormat.
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DalkonCledwin
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Revan / The MCs / Legends Are Made v2

Post by DalkonCledwin »

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Art by Jayden Bell on ArtStation

Revan - Arc 1 - PL 10
Age: 22 / Height: 1.85 m / Weight: 88 kg / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Jedi Order / Base of Operations: The Bastion, Defender-class Light Corvette
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -8/-3
Alignment: Neutral Light

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 5, Intellect 1, Awareness 4, Presence 3

General Advantages
Attractive, Attunement, Benefit, Alternate Identity: (Harry James Potter), Connected, Conviction, Defensive Roll 5, Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Improved Defense, Improved Team Attack, Inspire 3, Interpose, Inventor, Languages 4, Leadership, Lionheart 2, Monastic Training, Move-by Action, People Person, Power Attack, Second Chance: (When Resisting Feint Attempts), Teamwork, Trance

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Close Combat: Lightsabers 3 (+8), Expertise: Archaeology 4 (+5), Expertise: Astrogation 6 (+7), Expertise: Galactic Lore 6 (+7), Expertise: The Force 10 (+11), Insight 4 (+8), Investigation 4 (+5), Perception 8 (+12), Persuasion 6 (+9), Ranged Combat: Blaster Pistols 2 (+5), Ranged Combat: Use the Force 5 (+8), Stealth 6 (+9), Technology 8 (+9), Vehicles 6 (+9)

Powers
Adept of the Living Force: Array
. . Affect Mind: Concentration Affliction 10 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Beacon of Hope: Linked Effect
. . . . Pillar of Hope: Burst Area Immunity 6 (Linked; ashla, mind trick, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective, Sustained; Check Required: DC 10 - Expertise: The Force, Distracting, Limited - Half Effect)
. . . . Pillar of Revitalization: Burst Area Regeneration 2 (Linked; ashla, Every 5 rounds; Affects Others, Burst Area: 30 feet radius sphere, DC 12, Selective, Sustained; Check Required: DC 10 - Expertise: The Force, Distracting)
. . Force Disarm: Damage 12 (bendu, telekinetic, DC 27; Disarming (No Damage), Increased Range: ranged)
. . Force Stun: Cumulative Affliction 8 (ashla, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Force Throw: Move Object 12 (bendu, telekinetic, 100 tons, DC 27; Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion)
. . Phasewalk: Teleport 3 (bendu, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Restoration: Healing 10 (ashla; Restorative; Quirk: Has no effect on Droids, Tiring)
. . Telekinesis: Move Object 10 (bendu, telekinetic, 25 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Concentration)
Human Jedi Physiology
. . Defiant: Healing 4 (racial talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Force Sensitivity: Senses 16 (racial trait, Accurate: Detect Force Users, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 3: x1k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge; Feature 2: Led by the Force (Directed Inspiration))
. . Shelter of the Faithful: Feature 1 (racial talent, Notes: As a Jedi, Revan commands the respect of those who are loyal to the Jedi Order. He and his adventuring companions can expect to receive free healing and care at any Jedi temple, and those who support his religion will support Revan (but only Revan) at a modest lifestyle.)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Incredible Moves: Array
. . Force Leap: Leaping 2 (force talent, Leap 30 feet at 8 miles/hour)
. . Knight Speed: Speed 6 (force talent, Speed: 120 miles/hour, 1800 feet/round)
Lightfoil & Shoto (Easily Removable)
. . An Elegant Set of Weapons: Array
. . . . Double Strike: Damage 8 (energy, DC 23; Multiattack)
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Reflect: Deflect 10 (training; Reflect; Reduced Range: close)
. . . . Saber Strike: Damage 8 (energy, DC 23; Defensive, Penetrating 8, Split: 2 targets)
. . . . Whirling Blades: Cylinder Area Damage 8 (energy, DC 23; Cylinder Area: 30 feet cylinder, DC 18)

Equipment
Medium Armor, The Bastion

Offense
Initiative +11
Affect Mind: Concentration Affliction 10 (DC Will 20)
Double Strike: Damage 8, +8 (DC 23)
Force Disarm: Damage 12, +8 (DC 27)
Force Stun: Cumulative Affliction 8, +8 (DC Fort 18)
Force Throw: Move Object 12, +8 (DC 27)
Grab, +5 (DC Spec 10)
Melting Blade: Weaken 6, +8 (DC Fort 16)
Saber Strike: Damage 8, +8 (DC 23)
Sundering Blade: Damage 6, +8 (DC 21)
Telekinesis: Move Object 10 (DC 20)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)
Whirling Blades: Cylinder Area Damage 8 (DC 23)

Complications
- Destiny: It is Revan's destiny to be the one who ultimately Destroys the so-called "Dark Lord Voldemort."
- Honor: Revan can find common ground between the fiercest enemies, empathizing with them and always working towards peace. He is also tolerant of those who don't support the Jedi Order.
- Motivation: Doing Good: Revan always try to help those in need, no matter what the personal cost.
- Obsession: Once Revan decides on a goal, he becomes so focused on it, that he tends to forget everything else of importance in his life unless he has his two friends, Meetra Surik and Alek Squint, by his side.
- Relationship: Revan owes his life to Jedi Master Kreia, who took him in when his parents died.

Languages
Basic [Native], Binary, Huttese (Trade), Mando'a, Selkath, Shyriiwook

Defense
Dodge 12, Parry 12, Fortitude 4, Toughness 8/3, Will 10

Power Points
Abilities 38 + Powers 83 + Advantages 39 + Skills 39 (78 ranks) + Defenses 26 = 225

--------------------
Home Sweet Home
The Bastion - PL 10

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Comms, Encrypted 2 (DC 25), Computer, Infirmary, Living Space 2: (Basic & Luxury), Navigation System 1, War Room

Powers
Auxiliary Systems
. . Deflector Shields: Create 8 (technological, Volume: 250 cft., DC 18; Impervious; Ablative, Check Required 5: DC 14 - Technology (Only needed to restore Ablative value), Reduced Range: close)
. . Sensors: Senses 11 (technological, Accurate (Type): Radio Senses, Detect: Starships [Radio] 2: ranged, Extended: Radio Senses 4: x10k, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Astrogation check only required when traveling to another star system))
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Extended Range 4, Increased Range: ranged; Activation: move action, Unreliable (5 uses))
. . Hvy Laser Cannons: Damage 11 (energy, DC 26; Extended Range 3, Increased Range: ranged, Multiattack; Activation: move action)

Offense
Concussion Missiles: Burst Area Damage 8 (DC 23)
Hvy Laser Cannons: Damage 11, +3 (DC 26)

Power Points
Abilities 3 + Powers 69 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27 (81)
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Wrath Incarnate Brainstorm & Notes

Post by DalkonCledwin »

Wrath Incarnate
Premise: What if there was a third side in the Clone Wars that was led by someone who haunts the darkest dreams of the Jedi Order? What if this individual was so terrifying, that even the Sith would be wary of his return? For you see, this is the return of Tempest, the Sith Emperor’s Wrath!
Required Inclusions:
- Harry Potter must somehow find himself stuck in the Star Wars universe, where he will discover a Sith Holocron left behind by Lord Wrath, as well as a stasis-locked Jaesa Willsaam.
- Harry must figure out how to open the Holocron and absorb the knowledge contained within, effectively transforming him into the new incarnation of Lord Wrath.
- Harry must make use of Lord Wrath’s callsign, Tempest, as his Sith Name, since it fits due to lightning bolt scar on his forehead. As such, he will be known as Darth Tempest.
- Harry must release Jaesa from her stasis field so that she can join him on his adventures in the wider galaxy, plus, the holocron would not have taught him how to fly a starship.
- Harry and Jaesa must discover that the galaxy will soon be dominated by a war known as the Clone Wars, and make every effort to become a major power in this conflict.
- Jaesa must be Harry’s primary romantic interest, though Harry is allowed to be involved with other girls, since Jaesa is more than willing to partake in casual flings.
- For the purposes of this story, Harry and Jaesa will both be considered Sith Lords, which means they can each take on an apprentice at the same time.
- Furthermore, since Harry and Jaesa adhere to the Pre-Banite version of the Sith Order, they will not care about the concept known as the Rule of Two.
Preferred Inclusions:
- Jaesa should be just as much of a sadomasochist as she was in the video game that she debuted in, and she should also definitely be submissive to Harry’s attentions.
- Harry and Jaesa should have access to both a functional Fury-class Imperial Interceptor, and the accompanying Maintenance Droid. Any other shipboard equipment is optional.
- Harry and Jaesa should both have their own Lightsabers, with Jaesa doing what she can to bring Harry up to speed on the do’s and don'ts of Lightsaber Combat.
- Harry’s apprentice should be the beautiful Twi’lek known as Aayla Secura, which could cause all manner of snide remarks from Jaesa, since Aayla looks just like Vette, and is a “former” Jedi.
Optional Inclusions:
- Jaesa’s apprentice could be either Asajj Ventress or Barriss Offee, at the author’s discretion, with Harry and Jaesa rescuing the specified character from a miserable fate.
- Harry and Jaesa could take a page out of Revan’s book and cajole the Mandalorians into fighting under their banner as a third side in the Clone Wars.
Forbidden Inclusions:
- Harry being involved in a male-slash pairing.
- Harry, the pathetic emo doormat.
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DalkonCledwin
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Darth Tempest / The MCs / Wrath Incarnate

Post by DalkonCledwin »

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Darth Tempest - Arc 1 - PL 12
Age: 18 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Old Sith Empire / Base of Operations: The Brutality, Fury-class Interceptor
Wealth Rank: +8 / Rep Rank: +12 / Knockback Mod: -14/-6 or -12/-4

Strength 4, Stamina 4, Agility 5, Dexterity 5, Fighting 7, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Attunement, Benefit 6: (Alternate Identity: [Harry J. Potter-Black], Sith Rank 5: [Darth]), Conviction, Daze (Intimidation), Defensive Roll 5, Equipment 9, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, Lightsaber Form VII: Juyo, Monastic Training, People Person, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Sith Alchemist, Tactical Training, Teamwork, Trance

Lightsaber Form Advantages
All-out Attack, Favored Foe: (Jedi or Sith using other Lightsaber Forms), Improved Critical: (Lightsabers), Startle, Ultimate Effort: (Aim)

Enhanced Advantages
Animal Empathy, Fearless, Improved Initiative 3, Luck 2, Uncanny Dodge

Skills
Acrobatics 4 (+9), Athletics 6 (+10), Close Combat: Lightsabers 4 (+11), Expertise (AWE): Cooking 8 (+12), Expertise (AWE): Tactics 8 (+12), Expertise: Sith Alchemy 6 (+8), Expertise: The Force 12 (+14), Insight 4 (+8), Intimidation 8 (+12), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Use the Force 4 (+9), Stealth 6 (+11)

Powers
Adept of the Unifying Force: Array
. . Apparition: Teleport 11 (bendu, sorcery, 8 miles in a move action, carrying 800 lbs.; Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 4; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Confundo Maxima: Concentration Perception Area Affliction 9 (bendu, mind trick, sorcery, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: DC 19 - Hearing, Concentration, Insidious, Selective; Check Required 5: DC 14 - Expertise: The Force, Limited Degree)
. . Disable Droid: Broad Simultaneous Weaken 9 (bendu, electricity, Affects: Electonics, Resisted by: Fortitude, DC 19; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous, Split: 2 targets; Limited: Affects Droids Only)
. . Expelliarmus: Damage 11 (bendu, sorcery, telekinetic, DC 26; Disarming (No Damage), Increased Range: ranged)
. . Force Camouflage: Concealment 8 (bendu, All Aural Senses, All Olfactory Senses, All Visual Senses; Check Required: DC 10 - Expertise: The Force, Passive)
. . Force Choke: Concentration Affliction 11 (bogan, telekinetic, 1st degree: Fatigued, Dazed, 2nd degree: Exhausted, Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Distracting)
. . Force Scream: Concentration Cone Area Affliction 11 (bogan, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Will, DC 21; Cone Area: 60 feet cone, DC 21, Concentration; Check Required 5: DC 14 - Expertise: The Force, Sense-dependent: Hearing)
. . Legilimens: Cumulative Mind Reading 11 (bogan, sorcery, DC 21; Cumulative; Check Required 5: DC 14 - Expertise: The Force)
. . Smash: Cumulative Burst Area Affliction 9 (bogan, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Affects Objects, Burst Area: 30 feet radius sphere, DC 19, Cumulative; Limited: to Targets that are on the ground)
. . Wingardium Leviosa: Move Object 9 (bendu, sorcery, 12 tons, DC 24; Damaging, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Dual Lightsabers (Easily Removable)
. . An Elegant Weapon: Array
. . . . Crippling Slash: Linked Effect
. . . . . . Hamstring Strike: Affliction 6 (Linked; energy, 1st degree: Hindered, Vulnerable, DC 16; Alternate Resistance (Dodge), Extra Condition, Split: 2 targets; Limited Degree 2)
. . . . . . Pinning Strike: Strength-based Damage 6 (Linked; energy, DC 25; Defensive, Penetrating 6, Split: 2 targets)
. . . . Dual Saber Throw: Strength-based Damage 6 (energy, DC 25; Increased Range: ranged, Multiattack [6 extra ranks], Penetrating 6; Limited: to a single target [6 extra ranks])
. . . . Juyo Strike: Strength-based Damage 6 (energy, DC 25; Alternate Resistance (no cost): Will, Defensive, Multiattack [6 extra ranks], Split: 2 targets)
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Secondary Effect; Limited: Affects Objects Only)
. . . . Ravage: Strength-based Damage 6 (energy, DC 25; Defensive, Multiattack [6 extra ranks], Penetrating 6; Limited: to a Single Target)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 25; Defensive, Penetrating 6, Split: 2 targets)
. . . . Sweeping Slash: Cylinder Area Damage 10 (energy, DC 25; Cylinder Area: 30 feet cylinder, DC 20, Penetrating 6; Distracting)
. . Second Saber: Feature 1 (rare object, Notes: Wielding two lightsabers at once makes it difficult to disarm the character. The first successful smash or disarm attempt that the character suffers removes one lightsaber, but leaves the second intact, effectively removing the ability to make Multiattacks or use the Split extra while wielding this weapon)
Force Rage (Activation: Move Action)
. . Dark Fury: Enhanced Trait 5 (bogan, Strength +2 (+6), Stamina +2 (+6), Dodge -2 (+10), Parry -2 (+10), Advantages: Fearless; Side Effect 2: always - Harry is unable to use Interaction skills, except Intimidation, while in this form)
Human Sith Physiology
. . Force Sensitivity: Senses 18 (racial trait, Accurate: Detect Force Users, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 5: x100k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 3, Uncanny Dodge)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 255 years))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Strong in the Force: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Force Powers)
Incredible Moves: Array
. . Force Jump: Leaping 3 (force talent, Leap 60 feet at 16 miles/hour)
. . Force Sprint: Speed 6 (force talent, Speed: 120 miles/hour, 1800 feet/round)
Special Qualities
. . Parseltongue: Comprehend 2 (force talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Medium Armor, The Brutality, Utility Belt

Offense
Initiative +17
Confundo Maxima: Concentration Perception Area Affliction 9 (DC Will 19)
Disable Droid: Broad Simultaneous Weaken 9, +12 (DC Fort 19)
Dual Saber Throw: Strength-based Damage 6, +12 (DC 25)
Expelliarmus: Damage 11, +12 (DC 26)
Force Choke: Concentration Affliction 11, +12 (DC Fort 21)
Force Scream: Concentration Cone Area Affliction 11 (DC Will 21)
Grab, +7 (DC Spec 14)
Hamstring Strike: Affliction 6, +11 (DC Dog/Fort/Will 16)
Juyo Strike: Strength-based Damage 6, +11 (DC Will 25)
Legilimens: Cumulative Mind Reading 11 (DC Will 21)
Melting Blade: Weaken 6, +11 (DC Fort 16)
Pinning Strike: Strength-based Damage 6, +11 (DC 25)
Ravage: Strength-based Damage 6, +11 (DC 25)
Saber Strike: Strength-based Damage 6, +11 (DC 25)
Smash: Cumulative Burst Area Affliction 9 (DC Fort 19)
Sundering Blade: Damage 6, +11 (DC 21)
Sweeping Slash: Cylinder Area Damage 10 (DC 25)
Throw, +8 (DC 19)
Unarmed, +7 (DC 19)
Wingardium Leviosa: Move Object 9, +12 (DC 24)

Complications
- Honor: Darth Tempest will always spare the weak or innocent, since they are of little consequence in the grand scheme of things. He also concretely understands the tenets of the Sith Code, and can substantiate valid reasons for his actions according to that moral guideline.
- Motivation: Persistence: No matter the boulders in his path, Darth Tempest will prevail in his goal of sparking a new genesis for the Sith Empire, and by that, he means the original Sith Empire, and not the cheap forgery that Chancellor Palpatine is attempting to establish.
- Quirk: Darth Tempest truly believes that history will remember him fondly, even in spite of any crimes he is forced to commit in the pursuit of his ambitions.
- Significant Other: Darth Tempest is blind to the evil actions of those he cares about, which currently means he will ignore the sadistic behavior of his lover, Jaesa Willsaam.

Languages
Galactic Basic [Native], High Galactic, Huttese (Trade), Old Sith (Secret)

Base Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 12/4, Will 11

Raging Defense
Dodge 10/12, Parry 10/12, Fortitude 10, Toughness 14/6, Will 11

Power Points
Abilities 70 + Powers 100 + Advantages 52 + Skills 45 (90 ranks) + Defenses 23 = 290

--------------------
Home Sweet Home
The Brutality - PL 12

Strength 16, Defense -6, Toughness 13, Size Colossal

Features:
Cargo (8,000 cft), Comms, Encrypted 3 (DC 30), Computer, Dual Size 1 (Gargantuan), Holding Cells (Tough 19), Living Space 2: (Barracks & Luxury), Navigation System 1 (Astro, +5), Slave Circuit 3 (1 Pilot)

Powers
Auxiliary Systems
. . Sensors: Senses 6 (technological, Detect: Detect Starships [Radio] 2: ranged, Extended: Radio Senses 3: x1k, Radio)
Star Drive: Array
. . Atmospheric Thrusters: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Check is only required when traveling to other solar systems))
Weapon Systems: Array
. . Concussion Missiles: Burst Area Damage 10 (ballistic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Extended Range 4, Feature: Pilot Controlled, Increased Range: ranged; Unreliable (5 uses))
. . Laser Cannons: Damage 8 (technological, DC 23; Extended Range 4, Feature: Pilot Controlled, Increased Range: ranged, Multiattack)

Offense
Concussion Missiles: Burst Area Damage 10 (DC 25)
Laser Cannons: Damage 8, +8 (DC 23)

Power Points
Abilities 4 + Powers 57 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 37 (74)
Last edited by DalkonCledwin on Sun Jan 29, 2023 2:19 pm, edited 1 time in total.
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Lady Jaesa / The MCs / Wrath Incarnate

Post by DalkonCledwin »

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Lady Jaesa Willsaam - Arc 1 - PL 9
Age: 23 (~3,633) / Height: 5' 6" / Weight: 131 lbs / Hair Color: Dark Brown / Eye Color: Sith Orange
Group Affiliations: The Old Sith Empire / Base of Operations: The Brutality, Fury-class Interceptor
Wealth Rank: +12 / Rep Rank: +9 / Knockback Mod: -8/-2

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 10, Intellect 2, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive 2, Attunement, Benefit 5: (Sith Rank 4: [Lord], Wealth [Well-Off]), Daze (Intimidation), Defensive Roll 4, Equipment 9, Evasion, Fascinate (Persuasion), Flirtation, Languages 3, Leadership, Lightsaber Form III: Soresu, Monastic Training, Move-by Action, Ranged Attack 3, Ritualist, Set-up, Sith Alchemist, Takedown, Teamwork, Trance

Lightsaber Form Advantages
Assessment, Defensive Attack, Redirect, Second Chance: (When Resisting Blaster Damage), Seize Initiative, Uncanny Dodge

Enhanced Advantages
Improved Initiative 2, Luck 2

Skills
Acrobatics 8 (+10), Athletics 4 (+5), Expertise: Astrogation 6 (+8), Expertise: History 6 (+12/+8), Expertise: Sith Alchemy 6 (+8), Expertise: The Force 10 (+12), Expertise: Torture 8 (+10), Insight 4 (+8), Intimidation 8 (+12), Investigation 6 (+8), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Use the Force 4 (+6), Stealth 6 (+8), Technology 6 (+8), Vehicles 6 (+8)

Powers
Adept of the Unifying Force: Array
. . Coerce Mind: Cumulative Affliction 8 (bogan, mind trick, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Tiring)
. . Crushing Darkness: Burst Area Move Object 8 (telekinetic, 6 tons, DC 23; Burst Area: 30 feet radius sphere, DC 18, Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Pushing Downwards)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (bendu; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Check Required: DC 10 - Expertise: The Force, Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Force Lightning: Damage 11 (bogan, electricity, DC 26; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 2, Distracting, Inaccurate: -2)
. . Force Whirlwind: Concentration Affliction 7 (bendu, telekinetic, 1st degree: Hindered and Impaired, 2nd degree: Prone and Stunned, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength, DC 17; Concentration, Extra Condition, Increased Range: ranged; Check Required 5: DC 14 - Expertise: The Force)
. . Mind Probe: Cumulative Mind Reading 8 (bogan, mind trick, DC 18; Cumulative; Check Required 5: DC 14 - Expertise: The Force)
. . Overload: Cone Area Move Object 8 (bendu, telekinetic, 6 tons, DC 23; Cone Area 2: 120 feet cone, DC 18, Damaging; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion, Reduced Range: close)
. . Shock: Cumulative Affliction 8 (bogan, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged; Diminished Range 2, Inaccurate: -2)
. . Telekinesis: Move Object 8 (bendu, telekinetic, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Double-Bladed Lightsaber (Easily Removable)
. . An Absurd Weapon: Array
. . . . Deflection: Deflect 8 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Lacerate: Strength-based Damage 6 (energy, DC 22; Dangerous 4, Incurable, Penetrating 6, Smashing)
. . . . Melt Through: Linked Effect
. . . . . . Melting Blade: Weaken 6 (Linked; energy, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Secondary Effect)
. . . . . . Sundering Blade: Damage 6 (Linked; energy, DC 21; Secondary Effect; Limited: Affects Objects Only)
. . . . Saber Strike: Strength-based Damage 6 (energy, DC 22; Double, Penetrating 6)
. . . . Thrash: Strength-based Damage 6 (energy, DC 22; Double, Multiattack [1 extra rank], Penetrating 6; Distracting)
Human Sith Physiology
. . Force Sensitivity: Senses 17 (racial trait, Accurate: Detect Force Users, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 4: x10k, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative 2)
. . Institutional Memory: Enhanced Trait 2 (racial talent, Expertise +4 (+12); Limited: to Information relating to the old Sith Empire)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Strong in the Force: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Jaesa's Force Powers)
Special Qualities
. . Force Sprint: Speed 6 (force talent, Speed: 120 miles/hour, 1800 feet/round)
. . Force Stealth: Concealment 2 (force talent, Other Sense Type: Force-Empowered Senses; Check Required: DC 10 - Expertise: The Force)

Equipment
Light Armor, Shared EP (The Brutality, 37 ep), Utility Belt

Offense
Initiative +10
Coerce Mind: Cumulative Affliction 8 (DC Will 18)
Crushing Darkness: Burst Area Move Object 8 (DC 23)
Force Lightning: Damage 11, +7 (DC Fort 26)
Force Whirlwind: Concentration Affliction 7, +9 (DC Fort/Will 17)
Grab, +10 (DC Spec 11)
Lacerate: Strength-based Damage 6, +10 (DC 22)
Melting Blade: Weaken 6, +10 (DC Fort 16)
Mind Probe: Cumulative Mind Reading 8 (DC Will 18)
Overload: Cone Area Move Object 8 (DC 23)
Saber Strike: Strength-based Damage 6, +10 (DC 22)
Shock: Cumulative Affliction 8, +7 (DC Fort 18)
Sundering Blade: Damage 6, +10 (DC 21)
Telekinesis: Move Object 8 (DC 18)
Thrash: Strength-based Damage 6, +10 (DC 22)
Throw, +5 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Honor: Jaesa's loyalty to young Harry Potter is completely unwavering, which will make it nearly impossible for her to succeed at her life's ambition.
- Motivation: Dreamer: Jaesa hopes to one day become the Dark Lady of the Sith, or as it is also known, the Sith Empress.
- Quirk: Jaesa idolizes the late Lord Wrath, and constantly refers to his deeds as an example by which both she and Harry can live their lives.
- Temper: Jaesa prefers to use a Lightsaber to solve whatever problems she comes up against in her life.

Languages
Binary, Galactic Basic [Native], High Galactic, Old Sith (Secret)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/2, Will 11

Power Points
Abilities 54 + Powers 84 + Advantages 48 + Skills 50 (100 ranks) + Defenses 19 = 255
Last edited by DalkonCledwin on Sun Jan 29, 2023 2:22 pm, edited 1 time in total.
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Aayla Secura / The MCs / Wrath Incarnate

Post by DalkonCledwin »

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Aayla Secura - Arc ? - PL 8
Age: 17 / Height: 5' 7" / Weight: 121 lbs / Skin Color: Blue / Eye Color: Hazel
Group Affiliations: The Old Sith Empire (Eventually) / Base of Operations: The Brutality, Fury-class Interceptor (Eventually)
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -6/-1

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 7, Intellect 3, Awareness 4, Presence 4

General Advantages
Attractive 2, Attunement, Backstab, Beginner's Luck, Benefit 2: (Renown, Sith Rank: [Acolyte]), Connected, Dazzling Performance (Expertise: Dancing), Defensive Roll 5, Evasion, Fascinate (Persuasion), Hide in Plain Sight, Languages 2, Luck 2, Move-by Action, People Person, Second Chance: (Acrobatics checks for Tumbling)

Enhanced Advantages
Charming, Flirtation, Improved Initiative, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Close Combat: Lightsabers 2 (+9), Deception 4 (+8), Expertise (PRE): Dancing 4 (+10/+8), Expertise: Forgery 4 (+7), Expertise: The Force 8 (+11), Insight 4 (+8), Investigation 4 (+7), Perception 4 (+8), Persuasion 6 (+12/+10), Ranged Combat: Use the Force 2 (+5), Stealth 4 (+7), Technology 4 (+7), Vehicles 6 (+9)

Powers
Novice of the Unifying Force: Array
. . Affect Mind: Concentration Affliction 7 (bendu, mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Check Required 5: DC 14 - Expertise: The Force, Limited Degree, Sense-dependent: Hearing)
. . Fascinating Display: Concentration Burst Area Affliction 7 (force talent, 1st degree: Entranced, Impaired, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Extra Condition, Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force, Limited: Affects Humanoid Males Only, Limited Degree 2, Sense-dependent: Visual)
. . Force Jump: Leaping 3 (bendu, Leap 60 feet at 16 miles/hour)
. . Force Push: Move Object 11 (bendu, telekinetic, 50 tons; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Repulsion)
Twi'lek Physiology
. . Expanded Awareness: Senses 16 (racial trait, Accurate: Detect Force Users, Acute: Detect Force Users, Awareness: Force Powers [Mental], Danger Sense: Visual, Detect: Force Users [Mental] 2: ranged, Extended: Detect Force Users 2: x100, Low-light Vision, Penetrates Concealment: Detect Force Users, Radius (Type): Mental Senses, Advantages: Improved Initiative, Uncanny Dodge)
. . Fingernail Claws: Strength-based Damage 1 (slashing, DC 17; Dangerous)
. . Lekku: Visual Communication 1 (racial talent, Sense Type: Head Tails; Subtle: encrypted, Notes: Range: 100 feet)
. . Resistances: Immunity 9 (racial trait, Damage Effect: Falling Damage, Disease, Poison, Suffocation (All); Limited - Half Effect)
. . Seductive: Enhanced Trait 4 (racial talent, Expertise (PRE) +2 (+10), Persuasion +2 (+12), Advantages: Charming, Flirtation)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Offense
Initiative +7
Affect Mind: Concentration Affliction 7 (DC Will 17)
Fascinating Display: Concentration Burst Area Affliction 7 (DC Will 17)
Fingernail Claws: Strength-based Damage 1, +7 (DC 17)
Force Push: Move Object 11, +5 (DC 21)
Grab, +7 (DC Spec 11)
Throw, +3 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Debt: Darth Tempest has given Aayla a chance to get a fresh start in life, which is something she refuses to take for granted.
- Motivation: Responsibility: Aayla has forgotten before, and realizes that she could easily forget again. As such, she doesn't let her conscience get in the way of her actions.
- Obsession: Aayla is eager to learn and devour any knowledge that she can, which could lead to her undoing as she is pulled deeper and deeper into the Dark Side.
- Quirk: Even if she never finds out who she was before, Aayla is happy with who she is in the present.
- Temper: Another pitfall on Aayla's descent into the Dark Side is the fact that she's constantly angry over having forgotten everything about her past.

Languages
Galactic Basic, Huttese (Trade), Ryl [Native]

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/1, Will 11

Power Points
Abilities 52 + Powers 51 + Advantages 24 + Skills 32 (64 ranks) + Defenses 21 = 180
Harnos
Posts: 512
Joined: Fri Mar 27, 2020 2:03 am

Re: Jedi Knight

Post by Harnos »

DalkonCledwin wrote: Sat May 30, 2020 9:10 pm JEDI KNIGHT

Power Level: 6

Abilities
Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 0, Awareness 2, Presence 0

Powers
Force Boost: Enhanced Strength 1; Enhanced Stamina 1; Enhanced Agility 1; Enhanced Dexterity 1; Enhanced Fighting 2; Leaping 2 (30 ft); Speed 2 (4 MPH) • 16 points
Force-Sensitivity: Enhanced Advantages 3 (Improved Initiative, Luck, Uncanny Dodge); Senses 1 (Force Awareness) • 4 points
Lightsaber: Strength-Based Damage 4, Penetrating, Easily Removable (-2 points) • 6 points
The Force: Array (7 points)
Deflection: Deflect 8, Reflect, Reduced Range (Close), Quirk (Requires a lightsaber) • 7 points
• Force Sense: Enhanced Advantages 1 (Force Assessment [Expertise: The Force]); Senses 6 (Precognition [Expertise: The Force], Ranged Detect Force), Sustained • 1 point
• Mind Trick: Perception Ranged Affliction 5 (Resisted by Will; Entranced, Compelled), Check Required 4 (Expertise: The Force), Limited to Two Degrees, Subtle • 1 point
• Telekinesis: Perception Ranged Move Object 4 (800 lbs), Check Required 5 (Expertise: The Force) • 1 point

Equipment
Jedi Robes: Immunity 2 (Heat and Cold), Partial; Protection 1 • 2 points
Utility Belt: Ration Capsules, Comlink, Grappling Hook, Holoprojector, Holomap, Aquata Breather • 6 points

Advantages
Connected, Defensive Roll, Equipment 2, Improved Initiative, Luck, Trance, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Lightsaber 1 (+6), Expertise: The Force 6 (+6), Insight 4 (+6), Investigation 4 (+4), Perception 3 (+5), Persuasion 4 (+4)

Offense
Initiative +7
Deflected Attacks +3, Ranged, Damage (DC of Attack)
Lightsaber +6, Close, Damage 6 (Penetrating 4)
Unarmed +5, Close, Damage 2

Defense
Dodge 8, Parry 8
Toughness 4/3*, Fortitude 4, Will 4
*Without Defensive Roll bonus.

Abilities 22 + Powers 36 + Advantages 5 + Skills 15 + Defenses 12 = 90

Complications
Code of Conduct: The Jedi live in strict adherence to their Jedi Code.
Enemy: The Sith constantly hound the Jedi throughout the ages.
Responsibility: Members of the Jedi Order carry the responsibility as peacekeepers throughout the Galactic Republic.

:arrow: This is meant to be a general Jedi concept, one for whom the trials of knighthood are still a recent memory. The movies don't speak about the various "classes" of Jedi (Guardians, Consulars, etc) and this was built with that in mind - a true generalist. In the future, I may touch on the other classes of Jedi.

:arrow: UPDATE I: While building the Sith Warrior I discovered some math issues here. Correct easily by allowing the Jedi Robes to have a bit of damage protection, but not as much as Jedi Armor (which is rarely worn during most eras).
I find pl 6 a little bit low for a jedi knight but overall i liked the build. Your choice of feats for force sensitivity is well done, Luck would explain their overall competence. Adding check required extra to some force array alt-effects is a good idea too, these thing require concentration.
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