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DalkonCledwin
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Phiren Fett / The MCs / A Voice in the Rain

Post by DalkonCledwin »

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Phiren Fett (A1) - PL 10
Age: 18 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +14 / Rep Rank: +12
Knockback Mod: -9/-8

Strength 3, Stamina 4, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Benefit, Galactic Credits (well-off), Benefit, Galactic Reputation, Chokehold, Connected, Defensive Roll, Diehard, Equipment 18, Expert Gunner, Fascinate (Expertise: Singing), Fast Grab, Great Endurance, Improved Aim, Improved Grab, Improved Trip, Languages 4, Leadership, Lionheart 2, Ranged Attack 4, Startle, Takedown, Teamwork, Trance

Enhanced Advantages
Force Assessment, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 6 (+9), Close Combat: Edged Weapons 4 (+11), Deception 8 (+12), Expertise (PRE): Singing 6 (+10), Expertise: Astrogation 6 (+8), Expertise: Mando Lore 10 (+12), Expertise: Tactics 8 (+10), Expertise: The Force 8 (+10), Insight 6 (+10), Intimidation 8 (+12), Investigation 6 (+8), Perception 6 (+10), Persuasion 4 (+8), Ranged Combat: Blasters 7 (+10), Stealth 6 (+9), Technology 8 (+10), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Clone Trooper Physiology
. . Armored Defense: Impervious Toughness 8 (racial talent; Limited: Only while wearing armor)
. . Force Sensitivity: Senses 7 (racial trait, Awareness: The Force [Mental], Detect: Force Users [Mental] 2: ranged, Precognition, Advantages: Force Assessment, Improved Initiative 2, Luck, Uncanny Dodge; Custom: Precognition uses Expertise: the Force instead of Perception [4 ranks only]; Uncontrolled [4 ranks only], Notes: Precognition is Uncontrolled)
. . Surprising Vigor: Healing 8 (racial talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . True Strike: Enhanced Extra 6 (racial talent; Increased Range 2: perception, Variable Descriptor 2: broad group - Any Attack Effect Phiren Wields; Distracting, Limited: to Close Range Attacks)
Trooper Armor (Removable)
. . Helmet: Senses 2 (armor, Extended: Visual Senses 1: x10, Low-light Vision; Feature: Handsfree Commlink, Sustained)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . Plastoid Plating: Protection 4 (armor, +4 Toughness)
. . Shock Gauntlet: Cumulative Affliction 6 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative)
. . Spaceworthy: Immunity 5 (armor, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
Use the Force: Array
. . Affect Mind: Cumulative Affliction 8 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Insidious; Quirk: Mind Tricks have no effect on strong willed targets and certain types of aliens, Sense-dependent: Auditory)
. . Bind: Affliction 11 (bendu power, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 21; Alternate Resistance (Dodge), Increased Range: ranged, Subtle: subtle)
. . Force Cloak: Concealment 10 (bendu power, All Senses; Check Required: DC 10 - Expertise: the Force, Passive)
. . Force Grip: Concentration Affliction 6 (bendu power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Concentration, Increased Range 2: perception)
. . Seek: Remote Sensing 15 (bendu power, Affects: 1 Type - Mental, Range: 120 miles; Simultaneous, Subtle: DC 20+rank; Limited: to Detect Force User)
. . Surge: Speed 2 (bendu power, Speed: 8 miles/hour, 120 feet/round)
. . Swell: Leaping 2 (bendu power, Leap 30 feet at 8 miles/hour)
. . Telekinesis: Move Object 8 (bendu power, 6 tons; Increased Range: perception, Subtle: subtle; Check Required 5: DC 14 - Expertise: the Force)
. . Telekinetic Wave: Cone Area Move Object 10 (bendu power, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Repulsion, Quirk: This power's duration is "Instantaneous" instead of "Sustained", Reduced Range: close)
. . Temper Senses: Cumulative Affliction 8 (mind trick, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged, Reversible, Subtle: subtle; Quirk: Mind Tricks have no effect on strong willed targets and certain types of aliens, Quirk: The First two degrees are limited to Perception checks)

Expanded Equipment
Vibro-Knife
. . Vibro Strike I: Strength-based Damage 1 (piercing, DC 19; Dangerous 2)
Vibro-Sword
. . Vibro Strike II: Strength-based Damage 3 (slashing, DC 21; Dangerous 2)

Equipment
Trooper Arsenal (Blaster Cannon, Blaster Pistol, Fragmentation Grenade, Vibro-Knife, Vibro-Sword), V-19 Custom

Offense
Initiative +11
Affect Mind: Cumulative Affliction 8 (DC Will 18)
Bind: Affliction 11, +7 (DC Dog/Fort/Will 21)
Blaster Cannon, +14 (DC 21)
Blaster Pistol, +14 (DC 20)
Force Grip: Concentration Affliction 6 (DC Fort 16)
Fragmentation Grenade, +7 (DC Dog 15)
Grab, +7 (DC Spec 13)
Shock Gauntlet: Cumulative Affliction 6, +7 (DC Fort 16)
Telekinesis: Move Object 8 (DC 18)
Telekinetic Wave: Cone Area Move Object 10 (DC 20)
Temper Senses: Cumulative Affliction 8, +7 (DC Will 18)
Throw, +7 (DC 18)
Unarmed, +7 (DC 18)
Vibro Strike I: Strength-based Damage 1, +11 (DC 19)
Vibro Strike II: Strength-based Damage 3, +11 (DC 21)

Complications
- Age: Phiren is actually much younger than she appears to be, having a chronological age of merely twelve years instead of the eighteen years her physical appearance would lead you to believe she has led.
- Honor: Phiren was raised by a female Mandalorian Bounty Hunter, and thus believes in the code of honor that all other Mandalorians follow and will choose to uphold that code of honor even at the cost of one of her missions, which could lead to an additional complication.
- Motivation: Thrills: Phiren lives for the joy that comes from causing mischief and from singing, and will gladly choose to do one or both of those things whenever she has the opportunity to relax after a mission.
- Relationships: Phiren is one of several thousand clones belonging to the Bounty Hunter and Mandalorian known as Jango Fett, and thus considers all the other clones to be her brothers, as she is the only female clone of said Bounty Hunter.
- Responsibility: As one of Jango Fett's Clones, Phiren is responsible for ensuring that her missions are completed within the specified time limit, and that all the requirements of those missions are fulfilled, even if she is told to do something that she might otherwise wish to avoid doing.

Languages
Binary, Galactic Basic [Native], Huttese, Mando'a, Military Sign, Ryl

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/8 (Imp. 8), Will 10

Power Points
Abilities 60 + Powers 79 + Advantages 47 + Skills 62 (123 ranks) + Defenses 22 = 270

--------------------
Personal Starship
V-19 Custom - PL 10

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Communications 1 (Hypertransceiver), Computer, Navigation System 1 (Astro +5)

Powers
Auxiliary Systems
. . Sensor Masking: Concealment 10 (technological, All Senses; Limited to Machines)
. . Sensors: Senses 6 (technological, Accurate: Radio, Extended: Radio 2: x100, Radio, Radius: Radio)
Stardrive: Array
. . Hyperdrive: Movement 2 (Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation)
. . Sublight Engine: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapons System: Array
. . Concussion Missiles: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Feature: Cosmic Range: 2000/4000/8000 feet, Increased Range: ranged; Unreliable (5 uses))
. . Laser Cannons: Damage 8 (energy, DC 23; Feature: Cosmic Range: 2000/4000/8000 feet, Increased Range: ranged, Multiattack)

Offense
Concussion Missiles: Burst Area Damage 8 (DC 23)
Laser Cannons: Damage 8, +7 (DC 23)

Power Points
Abilities 3 + Powers 61 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 67
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DalkonCledwin
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Sic Itur ad Astra Brainstorm & Notes

Post by DalkonCledwin »

Sic Itur ad Astra
Premise: As Harry Potter attempts to escape from the Little Hangleton graveyard, the Triwizard Cup is hit by a stray spell that causes an anomaly which transports him to a Galaxy far, far away where he swiftly encounters a very beautiful young woman with blue skin and tentacles coming out of the top of her head.
Required Inclusions:
- Harry must arrive in the Star Wars Galaxy around 10 years prior to the First Battle of Geonosis, and he must appear within Aayla Secura’s quarters in the Jedi Temple.
- Aayla must take Harry to meet with the Temple’s elders after she gets over her anger at having a boy spontaneously appear in her quarters while she is sleeping.
- Due to his age, it must be impossible for Harry to receive proper training in the ways of the Jedi, but given it should also be easy for him to pick up the ways of a Force Adept.
- What will make Harry’s journey along the path of the Force even easier is the fact that he is a direct descendant of the legendary Jedi Knight known only as Revan.
- Harry must be on equal footing with a Jedi Knight by the time that the Clone Wars begin, and he must be promptly assigned the rank of Colonel within the Grand Army of the Republic.
- Harry’s primary romantic partner for this story must be Aayla Secura, with any additional girls requiring her permission to join the pairing.
Preferred Inclusions:
- Harry should save Aayla’s life on the day that Order 66 is issued by the man known variously as Chancellor Palpatine and Darth Sidious.
- Harry should eventually ascend to the rank of Brigadier General within the Grand Army of the Republic, which basically means that he’ll be the XO of an Acclamator-class Assault Ship.
- Harry and Aayla should eventually discover a way back to Earth, where they will step in to put an end to the threat posed by the Dark Wizard commonly known as Voldemort.
Optional Inclusions:
- Harry could have a “Force-Attuned Sword” which is easily the equal of any Lightsaber.
- Harry and Aayla could make it to Coruscant in time to save the Younglings from being killed by the newly christened Darth Vader.
Forbidden Things:
- Harry and Aayla, the Malevolent Emo Doormats.
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DalkonCledwin
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Harry Potter / The MCs / Sic Itur ad Astra

Post by DalkonCledwin »

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Art by Valentina-Remenar on DeviantArt

Harry James Potter - Arc 1 - PL 8
Age: 14+ / Height: 5' 9" / Weight: 172 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Galactic Republic / Base of Operations: A Flat on Coruscant

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 5, Presence 5

General Advantages
Artificer, Attractive, Chokehold, Connected, Defensive Roll 2, Equipment 4, Fascinate (Persuasion), Improved Defense, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 1, Leadership, Power Attack, Precise Attack (Ranged, Concealment), Quick Draw, Second Chance: (Resisting Mental Control), Skill Mastery: (Perception), Teamwork, Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Close Combat: Vibroweapons 3 (+8), Deception 4 (+9), Expertise (AWE): Cooking 6 (+11), Expertise: The Force 10 (+12), Insight 6 (+11), Investigation 4 (+6), Perception 6 (+11), Persuasion 6 (+11), Ranged Combat: Phasethrow 4 (+7), Stealth 6 (+9), Technology 4 (+6), Vehicles 4 (+7)

Powers
Force Adept: Array
. . Burst of Speed: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round; Tiring)
. . Confundo: Concentration Affliction 8 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Expelliarmus: Move Object 8 (universal power, 6 tons; Increased Range: perception, Precise; Limited: to Disarm Checks)
. . Force Repulse: Burst Area Move Object 8 (universal power, 6 tons, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Damaging, Feature: Extraordinary Effort for +2 effect ranks; Limited Direction: Repulsion, Reduced Range: close, Tiring)
. . Ideal of the Vigorous: Healing 8 (talent; Limited: Affects Self Only, Temporary)
. . Pellucidi Pellis: Concealment 2 (universal power, Sense - Sight; Affects Others; Blending)
. . Phasewalk: Teleport 3 (universal power, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Ventus: Cone Area Move Object 8 (universal power, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Limited Direction: Repulsion, Reduced Range: close)
Nature's Vigor (Activation: Standard Action)
. . Ignore Difficult Terrain: Movement 2 (training, Sure-footed 2)
. . Nature's Ally: Environment 4 (talent, Impede Movement (2 ranks), Radius: 250 feet; Selective; Build Up, Source: Plants)
. . Speak with Plants: Comprehend 2 (training, Plants)
Terran Adept Physiology
. . Defiant: Luck Control 1 (racial talent, Bestow Luck, Advantages: Luck)
. . Force Sensitivity: Senses 3 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Radius: Force Awareness, Advantages: Improved Initiative, Uncanny Dodge; Feature: Guided by the Force (Directed Inspiration))
. . Forceblade Bond: Feature 1 (racial talent, Notes: Harry has a “bond” with his Vibroblade that allows him to summon it to his hand by taking a standard action and willing it so long as it is within his Visual Perception Range. The item will then lift off the ground, or pull out of whatever is holding it secure, and travel through the air until it's hilt is snugly in Harry's hand.)
. . Ideal of the Hunter: Senses 2 (racial trait, Darkvision)
. . Led by the Force: Variable 1 (racial talent; Check Required 5: DC 14 - Expertise: The Force, Limited: to Intellect Skills & the Skill Mastery advantage, Notes: 5 pts of Traits for Enhanced Skill Ranks & Advantages)
Vibroblade (Removable)
. . Force-Empowered Weapon: Array
. . . . Blade Strike: Strength-based Damage 6 (slashing, DC 23; Dangerous, Penetrating 8)
. . . . Deflection: Deflect 10 (training; Redirection, Reflect; Reduced Range: close)
. . . . Double Strike: Strength-based Damage 6 (slashing, DC 23; Multiattack [2 extra ranks])
. . . . Phasethrow: Strength-based Damage 6 (slashing, DC 23; Dangerous, Feature: Automatic Return, Increased Range: ranged, Penetrating 8)

Equipment
Explorer's Pack, Knife, Light Armor, Small Shield, Toolkit (Basic)

Offense
Initiative +7
Blade Strike: Strength-based Damage 6, +8 (DC 23)
Confundo: Concentration Affliction 8 (DC Will 18)
Double Strike: Strength-based Damage 6, +8 (DC 23)
Expelliarmus: Move Object 8 (DC 18)
Force Repulse: Burst Area Move Object 8 (DC 23)
Grab, +5 (DC Spec 12)
Knife, +5 (DC 18)
Phasethrow: Strength-based Damage 6, +7 (DC 23)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)
Ventus: Cone Area Move Object 8 (DC 23)

Complications
- Alignment: Light Neutral: Harry believes that the needs of others will usually outweigh his own, but knows that there will be times when either the means or the ends could be the deciding factor in determining his course of action.
- Destiny: Harry is currently destined to return to Earth and destroy the Dark Lord known as Voldemort so that he can never again be a threat to the peace and harmony which exists in the wider universe.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry must spend at least one full minute meditating in a natural setting before he can shift into his "Nature's Vigor" form, and will immediately shift out of that form one hour after he stops meditating. He is also unable to reenter that form for at least an hour after it's duration comes to an end.
- Significant Other: When Harry first appeared on Coruscant, it was in the private chambers belonging to a young woman known as Aayla Secura. Now, it seems that he is inextricably tied to said woman as they are regularly assigned to joint missions by their respective superiors within the Galactic Republic.

Languages
English (Basic) [Native], Old Sith (Parseltongue)

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/2, Will 10

Power Points
Abilities 54 + Powers 68 + Advantages 26 + Skills 32 (63 ranks) + Defenses 18 = 198
Last edited by DalkonCledwin on Sun Sep 12, 2021 9:42 pm, edited 1 time in total.
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DalkonCledwin
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Aayla Secura / The MCs / Sic Itur ad Astra

Post by DalkonCledwin »

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Art by AyyaSAP on DeviantArt

Aayla Secura - Arc 1 - PL 8
Age: 16 / Height: 5' 5" / Weight: 113 lbs / Skin Color: Blue / Eye Color: Amber
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple on Coruscant

Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 7, Intellect 1, Awareness 3, Presence 3

General Advantages
Attractive 2, Benefit, Ambidexterity, Benefit, Status: (Jedi Padawan), Benefit, Wealth (well-off), Close Attack, Connected, Equipment 13, Fascinate (Persuasion), Great Endurance, Interpose, Languages 2, Leadership, Lightsaber Form IV: Ataru, Move-by Action, Quick Draw, Skill Mastery: (Persuasion), Takedown, Trance

Enhanced Advantages
Improved Initiative, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 4 (+7), Deception 4 (+7), Expertise (PRE): Dancing 6 (+9), Expertise: Astrogation 8 (+9), Expertise: The Force 10 (+11), Insight 4 (+7), Intimidation 4 (+7), Investigation 6 (+7), Perception 4 (+7), Persuasion 6 (+9), Ranged Combat: Use the Force 3 (+6), Stealth 4 (+7), Treatment 4 (+5), Vehicles 8 (+11)

Powers
Dual Lightsabers (Removable)
. . Lightsaber Flurry: Array
. . . . Dual Strike: Damage 6 (energy, DC 21; Multiattack)
. . . . Focused Strike: Damage 12 (energy, DC 27; Penetrating 12; Inaccurate 2: -4, Tiring)
. . . . Saber Strike: Damage 6 (energy, DC 21; Penetrating 6, Split: 2 targets)
Jedi Guardian: Array
. . Affect Mind: Concentration Affliction 8 (mind trick, universal power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Beacon of Hope: Burst Area Healing 6 (light-side power; Burst Area 2: 60 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect ranks, Selective; Limited: Affects Others Only, Tiring)
. . Burst of Speed: Speed 3 (universal power, Speed: 16 miles/hour, 250 feet/round; Tiring)
. . Force Stun: Cumulative Affliction 6 (light-side power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Force Throw: Move Object 10 (universal power, 25 tons, DC 25; Damaging; Limited Direction: Repulsion)
. . Lend Aid: Healing 8 (light-side power; Restorative, Stabilize; Tiring)
. . Project: Move Object 6 (light-side power, 3200 lbs., DC 21; Damaging, Split 2: 3 targets)
. . Sever Force: Concentration Affliction 10 (universal power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 20; Concentration, Increased Range: ranged; Limited: Affects Force Powers Only, Notes: Powers Impaired/Disabled; Transformed: [Powerless])
. . Turbulence: Burst Area Damage 6 (light-side power, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Nonlethal)
Twi'lek Guardian Physiology
. . Aura of Conviction: Burst Area Immunity 5 (racial trait, Emotion Effects; Affects Others Only, Burst Area: 30 feet radius sphere, DC 15, Selective; Limited - Half Effect)
. . Force of Purity: Immunity 2 (racial trait, Disease, Poison)
. . Force Sensitivity: Senses 3 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Radius: Force Awareness, Advantages: Improved Initiative, Uncanny Dodge)
. . Hawk-Bat Swoop: Movement 1 (racial talent, Wall-crawling 1: -1 speed rank; Limited: Only While Moving)
. . Shelter of the Faithful: Feature 1 (racial trait, Notes: As a Jedi, Aayla commands the respect of those who are loyal to the Jedi Order. She and her adventuring companions can expect to receive free healing and care at any Jedi temple, and those who support her religion will support Aayla (but only Aayla) for a modest fee. Furthermore, while she is on Coruscant, Aayla can call for assistance from the Temple Jedi, provided that the assistance she asks for is not hazardous and she remains in good standing with the Jedi temple on Coruscant.)
. . Twi'lek Vision: Senses 2 (racial trait, Darkvision)
. . Unarmed Combatant: Strength-based Damage 1 (bludgeoning, DC 19)
. . Way of the Hawk-Bat: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour; Triggered: 1 use - When Aayla is targeted by a melee attack)

Equipment
Explorer's Pack, Light Armor, Toolkit (Basic), Trinity (MJ3-Cloudburst)

Offense
Initiative +7
Affect Mind: Concentration Affliction 8 (DC Will 18)
Dual Strike: Damage 6, +8 (DC 21)
Focused Strike: Damage 12, +4 (DC 27)
Force Stun: Cumulative Affliction 6, +6 (DC Fort 16)
Force Throw: Move Object 10, +6 (DC 25)
Grab, +8 (DC Spec 13)
Project: Move Object 6, +6 (DC 21)
Saber Strike: Damage 6, +8 (DC 21)
Sever Force: Concentration Affliction 10, +6 (DC Will 20)
Throw, +3 (DC 18)
Turbulence: Burst Area Damage 6 (DC 21)
Unarmed, +8 (DC 18)
Unarmed Combatant: Strength-based Damage 1, +8 (DC 19)

Complications
- Alignment: Light Law: Aayla believes that the needs of others outweigh her own, but that her actions must be always be guided by the laws of society, lest she fall victim to the temptations posed by the Dark Side.
- Destiny: It is Aayla's current destiny to aid the Jedi Order in their efforts to redeem her Master to the Light Side when Quinlan Vos inevitably falls pray to the temptations offered by the Dark Side of the Force.
- Feud: The Jedi and Sith Orders have been at war with each other for so long that it is unlikely either side in the conflict actually remembers what started their opposition to one another.
- Honor: Aayla will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Aayla is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Oathsworn: As a Jedi, Aayla is expected to live in strict adherence to the Jedi Code.
- Responsibility: As a member of the Jedi Order, it is Aayla's responsibility to act as a peacekeeper in defense of the Galactic Republic.

Languages
Basic (English), Binary, Ryl [Native]

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 5, Will 10

Power Points
Abilities 52 + Powers 67 + Advantages 32 + Skills 41 (81 ranks) + Defenses 22 = 214

--------------------
Aayla's Starfighter
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Art by AdamKop on DeviantArt

Trinity (MJ3-Cloudburst) - PL 8

Strength 8, Defense -4, Toughness 9, Size Huge

Features:
Communications 1, Computer, Navigation System 1

Powers
Auxiliary Systems
. . Sensors: Senses 5 (technological, Accurate: Radio, Extended: Radio 2: x100, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Result determines travel time))
. . Twin Ion Thrusters: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Weapon Systems: Array
. . Rotary Cannon: Damage 6 (energy, DC 21; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Notes: Fixed Point, Any Direction)
. . Wing Cannons: Damage 8 (energy, DC 23; Increased Range: ranged, Multiattack; Limited: to a forward firing arc)

Offense
Rotary Cannon: Damage 6, +3 (DC 21)
Wing Cannons: Damage 8, +3 (DC 23)

Power Points
Abilities 2 + Powers 47 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 52
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DalkonCledwin
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Location: Gallifrey

Zeste Kessal / The MCs / Sic Itur ad Astra

Post by DalkonCledwin »

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Art by JadeEclypseDesigns on DeviantArt

Lady Zeste Kessal - PL 8
Age: 18 / Height: 5' 3" / Weight: 126 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Galactic Republic / Base of Operations: Her Manor

Strength 0, Stamina 0, Agility 1, Dexterity 1, Fighting 5, Intellect 5, Awareness 2, Presence 5

General Advantages
Assessment, Attractive 2, Benefit, Social Class 3 (Nobility), Benefit, Wealth 3 (Millionaire), Connected, Defensive Attack, Defensive Roll 3, Eidetic Memory, Equipment 17, Guidance, Improved Treatment, Improvised Weapon, Inspire 3, Languages 5, Leadership, Quick Draw, Second Chance: (Resisting Illusory Effects), Seize Initiative, Skill Mastery: (Deception), Skill Mastery: (Investigation), Skill Mastery: (Perception), Skill Mastery: (Treatment), Uncanny Dodge

Enhanced Advantages
Luck 3

Skills
Close Combat: Vibroblades 3 (+8), Deception 8 (+13), Expertise (AWE): Pazaak 6 (+8), Expertise (PRE): Dancing 6 (+11), Expertise: Astrogation 4 (+9), Expertise: Galactic Lore 8 (+13), Insight 6 (+8), Investigation 6 (+11), Perception 6 (+8), Persuasion 8 (+13), Stealth 4 (+9/+5), Technology 4 (+9), Treatment 8 (+13), Vehicles 4 (+5)

Powers
Falleen Aristocrat Physiology
. . Closed Mind: Immunity 5 (racial trait, Custom: Mind Tricks 5; Limited - Half Effect)
. . Enthralling Pheromones: Cumulative Perception Area Affliction 6 (racial talent, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 16; Perception Area: DC 16 - Olfactory, Cumulative, Subtle: subtle)
. . Mask of the Wild: Enhanced Trait 2 (racial trait, Stealth +4 (+9); Limited: to areas with lush vegetation)
. . Position of Privilege: Feature 1 (racial talent, Notes: Thanks to her noble birth, people are inclined to think the best of Zeste. She is welcome in high society, and people assume she has the right to be wherever she is currently to be found. The common folk make every effort to accommodate Zeste and avoid her displeasure, and other people of high birth treat her as a member of the same social sphere. She can also secure an audience with a local noble if she needs to.)
. . Water Lungs: Feature 1 (racial trait, Notes: Falleen, such as Zeste, can hold hold their breath while underwater for 10 times as long as a human being would be capable of.)
Political Savvy: Array
. . Encouraging Speech: Perception Area Healing 8 (talent; Perception Area: DC 18 - Auditory, Selective; Temporary)
. . Force of Personality: Concentration Affliction 8 (talent, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Motivating Diplomat: Perception Area Luck Control 1 (talent, Bestow Luck, Advantages: Luck 3; Perception Area: DC 11 - Auditory, Selective; Increased Action 2: move, Reduced Range 2: close)
Tech Amateur's Wristpad (Removable)
. . Holographic Disguise: Morph 3 (technological, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any Humanoid)
Vibrodagger (Easily Removable)
. . Tech Blade: Array
. . . . Dagger Strike: Strength-based Damage 1 (piercing, DC 16; Dangerous, Penetrating)
. . . . Exploit Weakness: Linked Effect
. . . . . . Blade Strike: Strength-based Damage 1 (Linked; piercing, DC 16; Dangerous, Penetrating)
. . . . . . Exploitation: Weaken 8 (Linked; talent, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects; Distracting, Tiring)
. . . . Goading Attack: Linked Effect
. . . . . . Dagger Strike: Strength-based Damage 1 (Linked; piercing, DC 16; Dangerous, Penetrating)
. . . . . . Goad: Cumulative Affliction 8 (Linked; talent, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 18; Cumulative; Distracting, Limited Degree)
. . . . Targeted Strike: Strength-based Damage 3 (piercing, DC 18; Accurate: +2, Dangerous, Penetrating; Distracting)

Equipment
Courier-class Yacht, Light Armor, Scholar's Pack, Signet Ring, Toolkit (Basic), Zeste's Manor

Offense
Initiative +1
Blade Strike: Strength-based Damage 1, +8 (DC 16)
Dagger Strike: Strength-based Damage 1, +8 (DC 16)
Dagger Strike: Strength-based Damage 1, +8 (DC 16)
Enthralling Pheromones: Cumulative Perception Area Affliction 6 (DC Will 16)
Exploitation: Weaken 8, +8 (DC Fort 18)
Force of Personality: Concentration Affliction 8 (DC Will 18)
Goad: Cumulative Affliction 8, +8 (DC Will 18)
Grab, +5 (DC Spec 10)
Targeted Strike: Strength-based Damage 3, +10 (DC 18)
Throw, +1 (DC 15)
Unarmed, +5 (DC 15)

Complications
- Alignment: Light Neutral: Zeste believes that the needs of others will usually outweigh her own, but knows that there will be times when either the means or the ends could be the deciding factor in determining her course of action.
- Falleen Arrogance: Zeste truly believes herself to be better than the unwashed masses, and is confident that her regal appearance will be sufficient to prove to everyone else that she is worthy of their awe and respect.
- Loyal Falleen: Zeste's loyalty to the overall ruler of the Falleen people is unwavering, and because of this, she could up opposing her allies if their actions are not in the best interests of her monarch.
- Motivation: Protector: Zeste believes it is her noble duty to protect and care for those who live under her purview.
- Obsession: Zeste has an almost insatiable desire for carnal pleasures, which could be used by an enemy to manipulate her into doing things she might otherwise try to avoid.
- Temper: Zeste is known to become rather vengeful towards anyone who dares insult her, and once someone loses her favor, it is pretty much guaranteed that they will never find favor with this woman ever again.

Languages
Jawa Trade Language, Basic (English), Binary, Civilian Sign, Falleen [Native], High Galactic, Huttese, Kreva, Ryl, Shyriiwook, Sy Bisti, Zabraki

Defense
Dodge 11, Parry 8, Fortitude 4, Toughness 5/0, Will 8

Power Points
Abilities 38 + Powers 67 + Advantages 52 + Skills 41 (81 ranks) + Defenses 23 = 221

--------------------
Zeste's Starship
Image
Official Art by Ignacio Bazan Lazcano

Courier-class Yacht - PL 8

Strength 13, Defense -6, Toughness 13, Size Gargantuan

Features:
Alarm 3 (DC 30), Cargo, Communications 2, Computer, Fire Prevention System, Library, Living Space, Navigation System 1

Powers
Auxiliary Systems
. . Laser Cannons: Damage 8 (energy, DC 23; Increased Range: ranged; Limited: to a forward firing arc)
. . Sensors: Senses 2 (technological, Extended: Radio 1: x10, Radio)
. . Shields: Impervious Toughness 13 (technological; Sustained; Fades)
Drive Systems: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Result determines travel time))
. . Twin Ion Engines: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)

Offense
Laser Cannons: Damage 8, +1 (DC 23)

Power Points
Abilities 4 + Powers 38 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 55
--------------------
Home Sweet Home
Zeste's Manor - PL 8

Toughness 10, Size Huge

Features:
Communications, Computer, Concealed 1 (DC 20), Dock, Garage, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System 1 (DC 20), Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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DalkonCledwin
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Revan Returns Brainstorm & Notes

Post by DalkonCledwin »

Revan Returns
Premise: What if joining with the Force wasn’t the end of Revan’s story? What if centuries later a young man is born who holds Revan’s memories and powers within his mind? And what if that young man was actually none other than Harry Potter, the Boy Who Lived?
Required Inclusions:
- Harry Potter, as Revan, must be as powerful as any of the current Jedi Masters, but not necessarily to the point where he is on equal footing with Yoda and Palpatine.
- Harry must follow his own version of the Jedi Code, which will be known as the Code of the Gray Jedi, and he must have a distinct preference for Universal Force Powers.
- Harry must have been born approximately 15 to 20 years prior to the events which are depicted in Star Wars Episode I: The Phantom Menace.
- The Star Wars plot-line must be altered in such a way as to account for any changes Harry makes once he begins interacting with the denizens of the Star Wars Galaxy.
- The Star Forge must have survived to the modern era, and it must serve as Harry’s primary base of operations, as it will hold numerous fond (and not so fond) memories.
- Instead of wielding a Lightsaber, Harry should utilize a set of swords, one of which should be a Force-Imbued Blade like those used by the Je’daii Order between 36,453 and 25,793 BBY.
- Harry must succeed in saving the vast majority of the younglings who reside in the Jedi Temple on Coruscant during the events surrounding Order 66.
- Harry must be the one who is spoken of in the Force Prophecy, even if most people will still believe the prophesied child is actually Anakin Skywalker.
Preferred Inclusions:
- Harry should have an apprentice of his own, who should be drawn from the following list: Aayla Secura, Serra Keto, Siri Tachi, Ahsoka Tano, or Gabrielle Delacour.
- Harry should easily recognize the fact that Anakin is falling towards the Dark Side of the Force and do everything he can in order to try turning the boy back towards the Light Side.
- Harry should acquire a new version of Revan’s infamous Mandalorian style T-Visor, along with robes which resemble those of Darth Revan, but with a traditional Jedi color scheme.
- Harry should be rather reluctant to officially ally himself with the Jedi Order, since his memories of his past life will paint the order in a rather bad light.
Optional Inclusions:
- Harry’s primary romantic partner should be drawn from the following list: Aayla Secura, Aurra Sing, Asajj Ventress, Serra Keto, Siri Tachi, Riyo Chuchi, or Gabrielle Delacour.
- Harry could eventually find a small and very old smugglers ship that was abandoned on Earth by it’s crew that he can then repair and use to get off the planet.
Forbidden Things:
- Harry being romantically paired with a male.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Lord Revan / The MCs / Revan Returns

Post by DalkonCledwin »

Image
Art by Jake Bartok on ArtStation

Lord Revan (Harry Potter) - PL 12
Age: 23 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Order of Revan / Base of Operations: The Foundry
Character Type: The Protagonist / Dark Side Points: 0 (DC 16)

Strength 4, Stamina 2, Agility 3, Dexterity 3, Fighting 10, Intellect 3, Awareness 4, Presence 5

General Advantages
Accurate Attack, Ace Pilot, Artificer, Attractive, Benefit, Status 3: (Overlord to the Order of Revan), Benefit, Wealth 3 (Millionaire), Conviction, Daze (Deception), Defensive Attack, Defensive Roll 2, Diehard, Equipment 18, Evasion, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Inventor, Languages 5, Leadership, Lightsaber Form II: Makashi, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: (Technology), Tactical Training, Takedown, Teamwork, Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 4 (+8), Close Combat: Swords 2 (+12), Deception 8 (+13), Expertise (AWE): Pazzak 6 (+10), Expertise: Astrogation 6 (+9), Expertise: Galactic Lore 8 (+11), Expertise: Tactics 10 (+13), Expertise: The Force 12 (+15), Insight 6 (+10), Intimidation 4 (+9), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+11), Ranged Combat: Use the Force 5 (+8), Stealth 6 (+9), Technology 10 (+13), Vehicles 6 (+9)

Powers
Empowered Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Force Sensitivity: Senses 5 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 272 years))
Force-Imbued Blade (Easily Removable)
. . Force Blade: Array
. . . . Blade Flurry: Strength-based Damage 8 (slashing, DC 27; Dangerous, Multiattack [4 extra ranks]; Bane: Dark-side Beasts)
. . . . Blade Strike: Strength-based Damage 8 (slashing, DC 27; Dangerous, Penetrating 12; Bane: Dark-side Beasts)
. . . . Blade Ward: Deflect 10 (talent; Reduced Range: close)
. . . . Vengeful Strike: Strength-based Damage 10 (slashing, DC 29; Penetrating 11; Inaccurate: -2, Limited: Affects Vulnerable or Defenseless Targets Only)
Lord Revan's Robes (Removable)
. . Armor Plating: Protection 8 (legendary object, +8 Toughness; Impervious)
. . Self-Contained: Immunity 9 (legendary object, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . T-Shaped Visor: Senses 20 (legendary object, Accurate (Type): Auditory Senses, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Danger Sense: Vision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 2: x100, Infravision, Radio, Rapid: Vision 1, Tracking: Infravision 2: full speed, Ultra-hearing, Ultravision; Feature: Heads Up Display)
Master of the Force: Array
. . Affect Mind: Concentration Affliction 12 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Apparition: Teleport 12 (force sorcery, 16 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: The Force)
. . Battle Strike: Enhanced Extra 9 (universal power; Secondary Effect, Variable Descriptor: close group - Any Melee Attack Effect Harry Wields; Tiring)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (force light, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Sithspawn Only, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . Expelliarmus: Damage 15 (force sorcery, DC 30; Disarming, Increased Range: ranged; Bane: Characters with at least 1 Dark Side Point, Nonlethal)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception, Notes: Range: Galaxy-wide)
. . Finite Incantatem: Burst Area Nullify 12 (force sorcery, Counters: Force Sorcery, DC 22; Burst Area: 30 feet radius sphere, DC 22, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . Force Grip: Concentration Cumulative Affliction 9 (universal power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Concentration, Cumulative, Increased Range 2: perception; Instant Recovery)
. . Force Leap: Leaping 2 (universal power, Leap 30 feet at 8 miles/hour)
. . Force Slow: Broad Weaken 9 (universal power, Affects: Movement Effects, Resisted by: Fortitude, DC 19; Affects Objects, Broad: Movement Effects, Increased Range: ranged)
. . Force Surge: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Force Whirlwind: Cylinder Area Move Object 10 (universal power, 25 tons, DC 25; Cylinder Area: 30 feet cylinder, DC 20, Damaging, Selective; Check Required 5: DC 14 - Expertise: The Force, Limited Direction: Lifting Upwards)
. . Stupefy: Cumulative Affliction 12 (force sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Telekinesis: Move Object 12 (universal power, 100 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)
Special Qualities
. . Clear Mind: Immunity 10 (mind trick, Common Descriptor: Mental Effects; Sustained; Distracting, Limited - Half Effect)
. . Resist the Dark Side: Protection 2 (talent, +2 Toughness; Impervious; Limited: Only vs. Dark-side Powers)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: This effect can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Sword, The Ebon Shadow, The Foundry

Offense
Initiative +7
Affect Mind: Concentration Affliction 12 (DC Will 22)
Blade Flurry: Strength-based Damage 8, +12 (DC 27)
Blade Strike: Strength-based Damage 8, +12 (DC 27)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 15, +8 (DC 30)
Finite Incantatem: Burst Area Nullify 12 (DC Will 22)
Force Grip: Concentration Cumulative Affliction 9 (DC Fort 19)
Force Slow: Broad Weaken 9, +8 (DC Fort 19)
Force Whirlwind: Cylinder Area Move Object 10 (DC 25)
Grab, +10 (DC Spec 14)
Sentinel Strike: Strength-based Damage 10, +10 (DC 29)
Stupefy: Cumulative Affliction 12, +8 (DC Fort 22)
Sword, +12 (DC 22)
Telekinesis: Move Object 12 (DC 22)
Throw, +3 (DC 19)
Unarmed, +10 (DC 19)

Complications
- Destiny: Harry is the reincarnation of Revan, the Prodigal Knight of the Jedi Order. As such, he is the one who is destined to bring balance to the Force, since he is the only person in the current era who has any real experience walking down the paths of both the Light and Dark sides of the Force.
- Fame: Harry is famous within Terra's wizarding communes for the part he played in vanquishing the so-called "Dark Lord" known as Voldemort.
- Honor: Harry will always keep his word of honor and strives to uphold the common good.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Quirk: Harry enjoys flirting with his female traveling companions and playing pazzak just as much as he does fighting the forces of darkness. He's also known to have an inclination for black comedy, as he created a rather humorous Assassin Droid in his previous incarnation.
- Reputation: Even now, centuries after the original Revan's death, people still fear and respect the man who is known variously as Darth Revan, the Revanchist and the Prodigal Knight.
- Significant Other: Harry is actively dating his apprentice in the ways of the Force, who is a young girl that answers to the name of Gabrielle Delacour.

Languages
Aqualish, Binary, Durese, English (Basic) [Native], French, Gamorrean, High Galactic, Huttese, Ithorese, Mando'a, Old Sith (Parseltongue), Rakata, Rodese, Ryl, Selkath, Shyriiwook

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 14/12, Will 14

Power Points
Abilities 68 + Powers 119 + Advantages 60 + Skills 59 (117 ranks) + Defenses 21 = 327

--------------------
A Fine Way to Travel
The Ebon Shadow - PL 12
Ship Model: 578-R Space Transport

Strength 16, Defense -8, Toughness 13, Size Colossal

Features:
Communications 1 (FTL Radio), Computer, Hidden Compartments & Cargo 1 (160 tons), Library, Living Space, Navigation System 1 (Astro +5)

Powers
Auxiliary Systems
. . Sensors: Senses 5 (technological, Accurate: Radio, Extended: Radio 2: x100, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Result determines travel time))
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems
. . Laser Cannons: Damage 7 (energy, DC 22; Extended Range 3, Increased Range: ranged, Multiattack; Limited: These weapons deal half their normal damage against modern starships, Quirk: These weapons are unable to score Critical Hits against modern starships)

Offense
Laser Cannons: Damage 7, +4 (DC 22)

Power Points
Abilities 4 + Powers 42 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 52
--------------------
Home Sweet Home
The Foundry - PL 12

Toughness 10, Size Awesome

Features:
Cold Storage, Combat Simulator, Communications, Computer, Defense System (Blast 12), Fire Prevention System, Gym, Hangar, Holding Cells 2 (Impervious), Infirmary, Isolated (The Lehon System), Laboratory, Library, Living Space, Personnel (Battle & Construction Droids), Power System, Security System 3 (DC 30), Upgraded Workshop 2 (+2 Tech)

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
Last edited by DalkonCledwin on Fri Oct 08, 2021 1:37 pm, edited 12 times in total.
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Acolyte Delacour / The MCs / Revan Returns

Post by DalkonCledwin »

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Art by Go Doong on ArtStation

Acolyte Gabrielle Delacour - PL 8
Age: 17 / Height: 5' 5" / Weight: 111 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Order of Revan / Base of Operations: The Foundry
Character Type: The Sentinel / Dark Side Points: 0 (DC 14)

Strength 1, Stamina 2, Agility 5, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 7

General Advantages
Agile Feint, All-out Attack, Artificer, Attractive 2, Beginner's Luck, Benefit, Athletics Based on Agility, Benefit, Status: (Acolyte in the Order of Revan), Benefit, Wealth 2 (Independently Wealthy), Connected, Defensive Attack, Evasion, Fascinate (Expertise: Singing), Improved Disarm, Instant Up, Languages 2, Lightsaber Form VI: Niman, Move-by Action, Power Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Seize Initiative, Teamwork, Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+13), Athletics 6 (+11), Close Combat: Staves 2 (+7), Expertise (PRE): Singing 6 (+13), Expertise: The Force 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+13), Ranged Combat: Use the Force 3 (+6), Stealth 4 (+9), Technology 4 (+6), Treatment 4 (+6), Vehicles 4 (+7)

Powers
Acolyte's Armor (Removable)
. . Dura-Plating: Protection 4 (rare object, +4 Toughness; Impervious)
Force Acolyte: Array
. . Affect Mind: Concentration Affliction 6 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Apparition: Teleport 8 (force sorcery, 1 mile in a move action, carrying 400 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: The Force)
. . Equilibrium: Healing 6 (universal power; Restorative; Limited: Affects Self Only, Tiring)
. . Expelliarmus: Damage 10 (force sorcery, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . Ionize: Broad Simultaneous Weaken 6 (universal power, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Broad: Electronics, Increased Range: ranged, Simultaneous)
. . Stupefy: Cumulative Affliction 6 (force sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Force-Imbued Electrostaff (Easily Removable)
. . Force Staff: Array
. . . . Staff Strike: Strength-based Damage 8 (bludgeoning, DC 24; Double, Reach (melee): 5 ft., Tripping; Bane: Vulnerable or Defenseless Targets)
. . . . Staff Ward: Deflect 10 (training; Reduced Range: close)
Quarter-Veela Physiology
. . Force Sensitivity: Senses 8 (Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Counters Illusion: Vision, Low-light Vision, Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Heat, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 148 years))
. . Veela Allure: Concentration Burst Area Affliction 7 (racial talent, 1st degree: Entranced, Impaired, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Extra Condition, Subtle: subtle; Limited Degree 2, Tiring)
. . Weather Savvy: Senses 4 (racial trait, Precognition; Limited: to Natural Weather Phenomena)
Special Qualities
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)

Offense
Initiative +9
Affect Mind: Concentration Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +6 (DC 25)
Grab, +5 (DC Spec 11)
Ionize: Broad Simultaneous Weaken 6, +6 (DC Fort 16)
Staff Strike: Strength-based Damage 8, +7 (DC 24)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)
Veela Allure: Concentration Burst Area Affliction 7 (DC Will 17)

Complications
- Honor: Gabi will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Gabrielle wishes to use her powers in order to protect her beloved Harry from anything which might try to harm him, while also being fully aware that he is more than capable of protecting himself.
- Relationships: Gabi is the younger of Apolline and Jacques Delacour's two children, with her elder sister, Fleur Weasley (née Delacour), having once been the French Champion in the Triwizard Tournament.
- Weakness: Gabrielle suffers an additional degree of effect from powers with the Cold descriptor.

Languages
Basic (English), French [Native], Huttese

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6 (Imp. 4), Will 10

Power Points
Abilities 58 + Powers 65 + Advantages 26 + Skills 35 (69 ranks) + Defenses 20 = 204
Last edited by DalkonCledwin on Fri Oct 08, 2021 12:52 pm, edited 11 times in total.
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DalkonCledwin
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Bera Kazan / The MCs / Revan Returns

Post by DalkonCledwin »

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Art by Wickellia on DeviantArt

Bera Kazan - PL 7
Age: 24 / Height: 5' 8" / Weight: 127 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: Autonomous / Base of Operations: The Sarpazian Rose
Character Type: The Scoundrel / Dark Side Points: N/A

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 2, Presence 2

General Advantages
Accurate Attack, Ace Pilot, Animal Empathy, Attractive 2, Benefit, Wealth 2 (Independently Wealthy), Connected, Contacts, Defensive Attack, Defensive Roll 2, Equipment 16, Evasion, Fascinate (Deception), Grabbing Finesse, Great Endurance, Improved Aim, Improved Grab, Improved Hold, Improved Trip, Languages 2, Quick Draw, Taunt, Teamwork, Uncanny Dodge, Well-informed

Enhanced Advantages
Luck 3, Skill Mastery: (Stealth)

Skills
Deception 4 (+6), Expertise: Astrogation 6 (+14/+8), Expertise: Galactic Lore 6 (+8), Expertise: Life Sciences 6 (+8), Insight 4 (+6), Investigation 4 (+6), Perception 6 (+8), Persuasion 4 (+6), Ranged Combat: Blasters 6 (+9), Ride 6 (+9), Sleight of Hand 4 (+11/+7), Stealth 4 (+7), Technology 6 (+8), Vehicles 6 (+11/+9)

Powers
Fringe Local
. . Adapt and Survive: Luck Control 1 (training, Negate Luck, Advantages: Luck 3)
. . Art of Concealment: Enhanced Trait 3 (training, Sleight of Hand +4 (+11), Advantages: Skill Mastery; Limited: Sleight of Hand bonus is for concealing objects only [2 ranks only])
. . Hyperspace Savant: Enhanced Trait 3 (talent, Expertise +6 (+14); Limited: When plotting a course through hyperspace without navigational data)
Human Physiology
. . Shake It Off: Healing 8 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Taris Native: Enhanced Trait 1 (racial trait, Vehicles +2 (+11); Limited: to Large or smaller Speeders)

Equipment
Blaster Pistol, Light Armor, The Sarpazian Rose

Offense
Initiative +3
Blaster Pistol, +9 (DC 20)
Grab, +6 (DC Spec 13)
Throw, +3 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Honor: In spite of her less than lawful career choice, Bera harbors a strong compassion for innocent lives and is willing to go out of her way in order to protect any bystanders she happens to come across.
- Interesting Bedfellows: The prisoner in the cell adjacent to Bera's is none other than the Jedi Padawan known as Anakin Skywalker.
- Motivation: Justice: Bera wishes to claim vengeance for the betrayal Count Dooku and the Confederacy executed against her, and will happily ally herself with the first person to offer her their assistance in achieving that goal.
- Troubled Past: Bera is a mercenary and smuggler who has spent several months working for the Confederacy of Independent Systems. However, that all changed about a month after the first battle in the so-called Clone Wars when she and a Christori soldier by the name of Cydon Prax discovered an ancient device known as the Force Harvester on Raxus Prime. Shortly after returning to base with their discovery, the two were betrayed by Count Dooku, who imprisoned Bera so that he could use her as an "assistant" when testing the presumably lethal effects of the Force Harvester.

Languages
Basic (English) [Native], Huttese, Shyriiwook

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 6/2, Will 8

Power Points
Abilities 42 + Powers 16 + Advantages 42 + Skills 36 (72 ranks) + Defenses 17 = 154

--------------------
A Fine Way to Travel
The Sarpazian Rose - PL 7
Ship Class: Tramp Freighter

Strength 16, Defense -8, Toughness 13, Size Colossal

Features:
Communications 1 (FTL Radio), Computer, Hidden Compartments 1 (160 tons), Living Space, Navigation System 1 (Astro +5)

Powers
Auxiliary Systems
. . Sensors: Senses 5 (technological, Accurate: Radio, Extended: Radio 2: x100, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Result determines travel time))
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)
Weapon Systems
. . Double Laser Cannons: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged, Multiattack)

Offense
Double Laser Cannons: Damage 10, +3 (DC 25)

Power Points
Abilities 4 + Powers 58 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 67
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General Secura / The MCs / Revan Returns

Post by DalkonCledwin »

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General Aayla Secura - PL 9
Age: 26 / Height: 5' 7" / Weight: 121 lbs / Skin Color: Blue / Eye Color: Amber
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple on Coruscant
Character Type: The Guardian / Dark Side Points: 2 (DC 14)

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 10, Intellect 3, Awareness 4, Presence 4

General Advantages
Accurate Attack, Ace Pilot, Attractive 2, Benefit, Athletics Based on Agility, Benefit, Status: (Knight of the Jedi Order), Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 16, Evasion, Fascinate (Deception), Grabbing Finesse, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, Lightsaber Form IV: Ataru, Second Chance: (Deception Checks for Bluffing), Taunt, Trance, Well-informed

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 4 (+7), Deception 8 (+12), Expertise: Astrogation 8 (+11), Expertise: Jedi Lore 6 (+9), Expertise: The Force 8 (+11), Insight 4 (+8), Intimidation 4 (+8), Investigation 6 (+9), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Use the Force 3 (+6), Stealth 8 (+11), Technology 6 (+9), Vehicles 8 (+11)

Powers
Force Adept: Array
. . Affect Mind: Concentration Affliction 9 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Clear Mind: Immunity 10 (mind trick, Common Descriptor: Mental Effects; Affects Others, Sustained; Distracting)
. . Falling Avalanche: Affliction 8 (training, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Triggered: 1 use - When dealing damage with Saber Strike; Instant Recovery, Limited Degree)
. . Force Haze: Burst Area Concealment 4 (universal power, All Visual Senses; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective)
. . Force Obscure: Cumulative Affliction 8 (mind trick, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: Affects Visual Senses Only)
. . Force Slam: Move Object 12 (universal power, 100 tons, DC 27; Damaging; Limited Direction: Repulsion)
. . Force Surge: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Hawk-Bat Swoop: Leaping 4 (universal power, Leap 120 feet at 30 miles/hour)
. . Telekinesis: Move Object 8 (universal power, 200 tons; Increased Mass 5, Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)
Personalized Lightsaber (Easily Removable)
. . Jedi Lightsaber: Array
. . . . Saber Strike: Damage 8 (energy, DC 23; Penetrating 8)
. . . . Saber Swarm: Damage 8 (energy, DC 23; Multiattack)
. . . . Saber Ward: Deflect 11 (training; Redirection, Reflect; Reduced Range: close)
Special Qualities
. . Force Inertia: Movement 2 (universal power, Wall-crawling 2: full speed; Limited: Only While Moving)
. . Space Hound: Movement 1 (talent, Environmental Adaptation: Zero Gravity)
Twi'lek Physiology
. . Force Sensitive: Senses 6 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Low-light Vision, Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Longevity: Feature 1 (racial trait, Notes: Aayla can expect to live for up to 153 years.)
. . Resistances: Immunity 2 (racial trait, Disease, Poison; Limited - Half Effect)

Equipment
Light Armor, The Defiant Dove

Offense
Initiative +7
Affect Mind: Concentration Affliction 9 (DC Will 19)
Falling Avalanche: Affliction 8, +10 (DC Dog/Fort/Will 18)
Force Obscure: Cumulative Affliction 8 (DC Will 18)
Force Slam: Move Object 12, +6 (DC 27)
Grab, +10 (DC Spec 13)
Saber Strike: Damage 8, +10 (DC 23)
Saber Swarm: Damage 8, +10 (DC 23)
Telekinesis: Move Object 8 (DC 18)
Throw, +3 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Feud: The Jedi and Sith Orders have been at war with each other for so long that it is unlikely either side in the conflict actually remembers what started their opposition to one another.
- Honor: Aayla will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Aayla is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Oathsworn: As a Jedi, Aayla is expected to live in strict adherence to the Jedi Code. This means she isn't supposed to form romantic bonds, but we'll just have to wait and see how that actually plays out for the girl.
- Responsibility: As a member of the Jedi Order, it is Aayla's responsibility to act as a peacekeeper in defense of the Galactic Republic.

Languages
Basic (English), Bocce, High Galactic, Huttese, Ryl [Native]

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 7/2, Will 12

Power Points
Abilities 60 + Powers 61 + Advantages 46 + Skills 47 (93 ranks) + Defenses 21 = 235

--------------------
Pew, Pew
The Defiant Dove - PL 9
Ship Model: Delta-7 Aethersprite

Strength 8, Defense 4, Toughness 12, Size Huge

Features:
Communications 1, Integrated Astromech (Autopilot 1 (Vehicles +4), Navigation System 1 (Astro +5))

Powers
Auxiliary Systems
. . Sensors: Senses 5 (technological, Accurate: Radio, Extended: Radio 2: x100, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Result determines travel time), Quirk: Requires a Hyperspace Booster Ring)
. . Sublight Drive: Flight 11 (technological, Speed: 4000 miles/hour, 8 miles/round)
Weapon Systems
. . Laser Cannons: Damage 10 (energy, DC 25; Extended Range 2, Increased Range: ranged, Multiattack)

Offense
Laser Cannons: Damage 10, +3 (DC 25)

Power Points
Abilities 2 + Powers 60 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 11 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 76
Last edited by DalkonCledwin on Fri Oct 08, 2021 8:20 am, edited 4 times in total.
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HK-48 / The MCs / Revan Returns

Post by DalkonCledwin »

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HK-48 - PL 9
Age: N/A / Height: 5' 11" / Weight: 362 lbs / Casing Color: Rusty-Red / Sensor Color: Orange
Group Affiliations: The Order of Revan / Base of Operations: The Foundry
Character Type: Token Evil Teammate / Dark Side Points: N/A

Strength 4, Stamina -, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 0

General Advantages
All-out Attack, Connected, Daze (Intimidation), Defensive Attack, Evasion, Fascinate (Intimidation), Fearless, Improved Aim, Improved Initiative 2, Interpose, Languages 1, Move-by Action, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 4, Seize Initiative, Startle, Tactical Training, Takedown 2, Tracking

Enhanced Advantages
Favored Environment: (When Fighting Favored Foes), Favored Foe: (Force Users), Jack-of-all-trades, Luck (Recover)

Skills
Expertise: Computers 6 (+8), Expertise: Tactics 6 (+8), Insight 4 (+6), Intimidation 8 (+8), Investigation 6 (+8), Perception 8 (+10), Ranged Combat: Blaster Rifles 4 (+6), Stealth 8 (+10), Technology 6 (+8)

Powers
Assassin Droid Physiology
. . Durasteel Body Armor: Protection 8 (racial trait, +8 Toughness; Impervious)
. . Flamethrower: Cone Area Damage 8 (fire, DC 23; Cone Area: 60 feet cone, DC 18, Increased Duration: concentration; Fades)
. . Heuristic Processor: Enhanced Trait 3 (racial trait, Advantages: Favored Environment: (When Fighting Favored Foes), Favored Foe: (Force Users), Jack-of-all-trades; Feature: This power allows HK-47 to creatively interpret his orders)
. . Invulnerabilities: Immunity 33 (racial trait, Aging, Critical Hits, Fortitude Effects)
. . Secondary Battery: Enhanced Trait 1 (racial trait, Advantages: Luck (Recover))
. . Sensors: Senses 20 (racial trait, Accurate (Type): Auditory Senses, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Danger Sense: Vision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 2: x100, Infravision, Radio, Rapid: Vision 1, Tracking: Infravision 2: full speed, Ultra-hearing, Ultravision)
. . Translator Unit: Comprehend 3 (racial trait, Languages - Read All, Languages - Speak All, Languages - Understand All)
Heavy Blaster Rifle (Easily Removable)
. . Blaster Bolts: Array
. . . . Controlled Burst: Damage 8 (energy, DC 23; Increased Range: ranged, Multiattack; Activation 2: standard action, Diminished Range 2)
. . . . Single Action: Damage 8 (energy, DC 23; Increased Range: ranged)

Offense
Initiative +10
Controlled Burst: Damage 8, +10 (DC 23)
Flamethrower: Cone Area Damage 8 (DC 23)
Grab, +8 (DC Spec 14)
Single Action: Damage 8, +10 (DC 23)
Throw, +6 (DC 19)
Unarmed, +8 (DC 19)

Complications
- Obsession: "Statement: I Enjoy nothing more than the slaughter of anything and everything around me."
- Overconfidence: "Commentary: It is not possible to destroy the Master. It is suggested you run while my blaster warms up, meatbag!"
- Prejudice: "Clarification: Assassin droids are illegal. HK-48 therefore engages in diplomacy with extreme prejudice."
- Quirk: "Confident Explanation: HK-47 was programmed to refer to all organics as 'meatbags' after his original master witnessed him calling Darth Malak one. Now that said master has been reborn and seen fit to recreate that masterpiece, I too have been programmed to refer to all organics as 'meatbag.'"
- Self-Preservation Protocols: HK-48 is completely incapable of attacking another HK-series Assassin Droid, even if that droid is attempting to kill the people whom HK consents to call his allies. On the other hand, the enemy Hunter-Killers are also incapable of attacking HK-48, even if he is actively attempting to kill their current masters.

Languages
Basic (English), Binary [Native]

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 8 (Imp. 8), Will 8

Power Points
Abilities 30 + Powers 109 + Advantages 26 + Skills 28 (56 ranks) + Defenses 16 = 209
Last edited by DalkonCledwin on Fri Oct 08, 2021 6:49 am, edited 1 time in total.
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Commander Bly / The SCs / Revan Returns

Post by DalkonCledwin »

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Commander CC-5052 “Bly” - PL 10
Age: 10 / Height: 6' 0" / Weight: 174 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: The Grand Army / Base of Operations: 327th Star Corps’ Acclamator-class Assault Ship
Character Type: The Soldier / Dark Side Points: N/A

Strength 4, Stamina 4, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Assessment, Benefit, Wealth (well-off), Close Attack 2, Connected, Daze (Intimidation), Defensive Attack, Diehard, Equipment 34, Evasion, Fearless, Great Endurance, Improved Team Attack 2, Inspire 2, Languages 2, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Tactical Training, Takedown, Teamwork, Ultimate Effort: (Expertise: Tactics)

Skills
Acrobatics 4 (+9), Athletics 8 (+12), Close Combat: Unarmed 4 (+14), Expertise (AWE): Soldier 12 (+14), Expertise (AWE): Survival 8 (+10), Expertise: Tactics 8 (+11), Insight 6 (+8), Intimidation 6 (+8), Investigation 4 (+7), Perception 10 (+12), Persuasion 4 (+6), Ranged Combat: Blasters 4 (+9), Stealth 8 (+13), Technology 6 (+9), Treatment 4 (+7), Vehicles 6 (+11)

Powers
ARC Trooper Armor (Removable)
. . Comm System: Radio Cosmic Communication 2 (rare object; Subtle: encrypted, Notes: Range: Planet-wide)
. . Plastoid Shell: Protection 6 (rare object, +6 Toughness; Impervious)
. . Sensors: Senses 20 (rare object, Accurate (Type): Auditory Senses, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Danger Sense: Vision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 2: x100, Infravision, Radio, Rapid: Vision 1, Tracking: Infravision 2: full speed, Ultra-hearing, Ultravision; Feature: Heads Up Display)
. . Sensory Shield: Immunity 5 (rare object, Sensory Affliction Effects; Limited - Half Effect, Quirk: Doesn't protect Bly from Aalya's Force Obscure power)
. . Super-Endurance: Immunity 9 (rare object, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Wrist-Mounted Rocket Launcher: Burst Area Damage 8 (ballistic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Unreliable (1 use))
Clone Trooper Physiology
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Mandalorian Heritage: Impervious Will 12 (racial trait; Limited: Only while wearing armor)
Trooper Training: Array
. . Blaster Flurry: Enhanced Extra 8 (training; Multiattack, Variable Descriptor: close group - Any Ranged Attack Effect Bly Wields; Tiring)
. . Burst Fire: Enhanced Extra 8 (training; Burst Area: 30 feet radius sphere, DC 18, Variable Descriptor: close group - Any Ranged Attack Effect Bly Wields; Tiring)
. . Fall Back!: Perception Area Healing 8 (talent; Perception Area: DC 18 - Auditory, Selective; Temporary)
. . Ferocious Assault: Cone Area Damage 8 (energy, DC 23; Cone Area: 60 feet cone, DC 18; Quirk: Requires a Blaster Rifle, Tiring)
. . Tested in Battle: Healing 12 (talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)

Expanded Equipment
EMP Grenade
. . EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (ionic energy, Affects: Electonics, Resisted by: Fortitude, DC 14; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 14, Broad: Electronics, Increased Range: ranged, Simultaneous; Diminished Range 2)

Equipment
Acclamator-class Assault Ship, ARC Trooper Arsenal (Blaster Pistol, Blaster Rifle, EMP Grenade)

Offense
Initiative +5
Blaster Pistol, +12 (DC 20)
Blaster Rifle, +12 (DC 23)
EMP Grenade: Burst Area Broad Simultaneous Weaken 4 (DC Fort 14)
Ferocious Assault: Cone Area Damage 8 (DC 23)
Grab, +12 (DC Spec 14)
Throw, +8 (DC 19)
Unarmed, +16 (DC 19)
Wrist-Mounted Rocket Launcher: Burst Area Damage 8 (DC 23)

Complications
- Hard Coded: Clone Troopers are conditioned to obey several highly classified and very specific commands without asking questions, no matter what those commands might require them to do. There may also be a control chip implanted into the brains of the Clone Troopers which ensures this outcome.
- Motivation: Patriotism: Like most of his brothers, Bly is absolutely and utterly devoted to the Galactic Republic and ensuring that their rule remains unchallenged by the likes of the Confederacy of Independent Systems.
- Soldier: Bly almost always approaches things from the mindset of a soldier. He is concerned with achieving his objective and tends to ignore everything else. Bly may overlook a clever or more efficient solution to a problem because he has his mindset on a straightforward one.

Languages
Basic (English) [Native], Military Sign, Ryl

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10 (Imp. 6), Will 12 (Imp. 12)

Power Points
Abilities 70 + Powers 84 + Advantages 64 + Skills 51 (102 ranks) + Defenses 17 = 286

--------------------
A Capital Way to Travel
Acclamator-class Assault Ship - PL 10

Strength 20, Defense 0, Toughness 18, Size Awesome

Features:
Communications 1 (FTL Radio), Computer, Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Living Space, Navigation System 2 (Astro +10), Personnel (Clones), Security System 1 (DC 20)

Powers
Auxiliary Systems
. . Sensors: Senses 9 (technological, Accurate (Type): Radio, Extended: Radio 4: x10k, Radio)
. . Shields: Impervious Toughness 16 (technological)
. . Tractor Beam: Feature 1 (technological, Notes: A starship of this scale is equipped with a tractor beam that allows it to exert strength at range to push, pull, or hold objects in relation to itself. Treat this as a Move Object effect at the rank of the ship’s Strength value)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Result determines travel time))
. . Sublight Drive: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
Weapon Systems: Array
. . Concussion Torpedo: Burst Area Weaken 10 (Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Burst Area 5: 500 feet radius sphere, DC 20, Extended Range 3, Increased Range: ranged; Activation 2: standard action)
. . Point Defense System: Burst Area Damage 8 (energy, DC 23; Burst Area 7: 1800 feet radius sphere, DC 18, Selective; Activation 2: standard action)
. . Proton Torpedoes: Burst Area Damage 10 (ballistic, DC 25; Burst Area 5: 500 feet radius sphere, DC 20, Extended Range 3, Increased Range: ranged; Activation 2: standard action)
. . Quad Laser Batteries: Shapeable Area Damage 10 (energy, DC 25; Shapeable Area 4: 250 cft., DC 20, Extended Range 3, Increased Range: ranged; Activation 2: standard action)

Offense
Concussion Torpedo: Burst Area Weaken 10 (DC Fort 20)
Point Defense System: Burst Area Damage 8 (DC 23)
Proton Torpedoes: Burst Area Damage 10 (DC 25)
Quad Laser Batteries: Shapeable Area Damage 10 (DC 25)

Power Points
Abilities 5 + Powers 117 + Advantages 0 + Features 12 + Skills 0 (0 ranks) + Defenses 13 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 147
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Commander Skywalker / The SCs / Revan Returns

Post by DalkonCledwin »

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Commander Anakin Skywalker - PL 8
Age: 19 / Height: 5' 10" / Weight: 169 lbs / Hair Color: Sandy-Blonde / Eye Color: Blue
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple on Coruscant
Character Type: The Brute / Dark Side Points: 3

Strength 4, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 2, Presence 4

General Advantages
Ace Pilot, Animal Empathy, Attractive, Beloved: (Padmé Amidala), Benefit, Status: (Padawan of the Jedi Order), Benefit, Wealth (well-off), Combat Pilot, Connected, Daze (Intimidation), Defensive Roll, Diehard, Equipment 15, Extraordinary Effort, Fascinate (Intimidation), Great Endurance, Improved Defense, Inspire 2, Inventor, Languages 3, Leadership, Lightsaber Form V: Djem-So, Luck (Recover), Move-by Action, Power Attack, Ranged Attack, Second Chance: (Expertise: The Force or Vehicles checks for Piloting), Skill Mastery: Expertise: Mechanics, Startle, Tactical Training, Takedown, Teamwork, Trance, Ultimate Effort: (Technology Skill Checks), Weapon Bind

Enhanced Advantages
Improved Initiative, Luck 3, Uncanny Dodge

Skills
Acrobatics 6 (+9), Athletics 6 (+10), Close Combat: Lightsabers 2 (+8), Deception 8 (+12), Expertise: Astrogation 6 (+9), Expertise: Mechanics 6 (+9), Expertise: Tactics 6 (+9), Expertise: The Force 8 (+11), Insight 4 (+6), Intimidation 10 (+14), Investigation 6 (+9), Perception 4 (+6), Persuasion 4 (+8), Stealth 6 (+9), Technology 8 (+11), Treatment 4 (+7), Vehicles 6 (+9)

Powers
Empowered Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Force Sensitivity: Senses 5 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative, Uncanny Dodge)
. . Longevity: Feature 1 (racial trait, Notes: Anakin can expect to live for up to 287 years.)
Force Disciple: Array
. . Battle Strike: Enhanced Extra 8 (universal power; Secondary Effect, Variable Descriptor: close group - Any Melee Attack Effect Anakin Wields)
. . Dark Rage: Enhanced Trait 5 (dark-side power, Strength +2 (+6), Advantages: Fearless; Limited: While using this power, Anakin cannot use skills or powers which require patience or concentration)
. . Force Surge: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Force Thrust: Move Object 12 (universal power, 100 tons; Limited Direction: Repulsion)
. . Telekinesis: Move Object 8 (universal power, 6 tons; Increased Range: perception)
Personalized Lightsaber (Easily Removable)
. . Jedi Lightsaber: Array
. . . . Saber Strike: Damage 8 (energy, DC 23; Penetrating 8)
. . . . Saber Ward: Deflect 10 (training; Redirection, Reflect; Reduced Range: close)
Special Qualities
. . Force Pilot: Feature 1 (wild talent, Notes: Anakin may substitute his Expertise: The Force skill for the Vehicles skill when attempting to pilot a starfighter or landspeeder.)
. . Power of the Dark Side: Enhanced Extra 12 (dark-side power; Penetrating 12, Variable Descriptor: close group - All Attacks; Check Required 5: DC 14 - Will Resistance, Quirk: to the Lower between the attack or extra's effect ranks, Side Effect: on failure - Anakin gains 1 point of Dark Side Corruption)
. . Vornskr’s Ferocity: Luck Control 1 (dark-side power, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks vs. Lightsaber Damage)
Starship Maneuvers: Array
. . I Have You Now!: Affliction 8 (technological, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Dodge (Defense), Overcome by Vehicles, DC 18; Increased Range 2: perception; Limited Degree, Quirk 2: Requires a Targeting Computer and vehicle with ranged weaponry, Notes: as if vehicular defensive abilities weren't bad enough)
. . Skywalker Loop: Damage 8 (energy, DC 23; Extended Range 2, Increased Range: ranged, Multiattack, Variable Descriptor 2: broad group - damage is based upon vehcile weapon systems; Check Required: DC 10 - Vehicles or Expertise: The Force, Quirk: requires a vehicle that has been equipped with at least some ranged weaponry)

Equipment
Delta-7 Aethersprite, Heavy Robes

Offense
Initiative +7
Force Thrust: Move Object 12, +4 (DC 22)
Grab, +6 (DC Spec 14)
I Have You Now!: Affliction 8 (DC Fort/Will 18)
Saber Strike: Damage 8, +8 (DC 23)
Skywalker Loop: Damage 8, +4 (DC 23)
Telekinesis: Move Object 8 (DC 18)
Throw, +4 (DC 19)
Unarmed, +6 (DC 19)

Complications
- Enemy: Anakin views Count Dooku as his personal arch-nemesis, and is always eager to cross blades with the Sith Lord, never once considering that there might be someone behind the scenes who is pulling Dooku's strings.
- Feud: The Jedi and Sith Orders have been at war with each other for so long that it is unlikely either side in the conflict actually remembers what started their opposition to one another.
- Honor: Anakin will always save those he cares about, even at great cost to himself and others. What use is there in being the "Chosen One" if he can't save those he loves, be that his future padawan, his beloved wife... or the kindly old man who has always been there for him.
- Motivation: Thrills: The Jedi are supposed to search for peace in all things, but Anakin feels more comfortable in combat and is always eager to be at the front lines during battles. His Master, Obi-Wan Kenobi, regularly tries to remind Anakin that such behavior could get him killed, but Anakin is just not listening.
- Prejudice: The Jedi Council tends to view Anakin as an outsider, and has done so ever since he was brought before them when he was a mere boy of nine years old. The sole exception to this rule of thumb is in the case of Anakin's Master, Obi-Wan Kenobi.
- Secret: Anakin was created by the use of Sith Alchemy in order to become the ultimate canidate for Sith Indoctrination. It is therefore little wonder that he is slowly being corrupted by the Dark Side of the Force.
- Significant Other: Anakin has defied the rules of the Jedi Order in order to become the husband of a beautiful woman known as Padmé Amidala. Unfortunately, this connection is yet another way in which the Dark Side of the Force can sink it's claws into Anakin.
- Temper: This sort of goes hand-in-hand with Anakin's slow descent into the depravity of the Dark Side of the Force, but the man definitely has a ferocious temper. So much so that he slaughtered an entire Tuskan Raider village simply because he thought they might be holding his mother captive. It turns out that he was right, but that's hardly the point!

Languages
Basic (English) [Native], Binary, Bocce, Huttese

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/2, Will 12

Power Points
Abilities 54 + Powers 95 + Advantages 51 + Skills 50 (100 ranks) + Defenses 23 = 273

--------------------
Pew, Pew
Delta-7 Aethersprite - PL 8

Strength 8, Defense 4, Toughness 12, Size Huge

Features:
Communications 1, R2-D2 (Autopilot 1 (Vehicles +4), Navigation System 1 (Astro +5))

Powers
Auxiliary Systems
. . Sensors: Senses 5 (technological, Accurate: Radio, Extended: Radio 2: x100, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Result determines travel time), Quirk: Requires a Hyperspace Booster Ring)
. . Sublight Drive: Flight 11 (technological, Speed: 4000 miles/hour, 8 miles/round)
Weapon Systems
. . Laser Cannons: Burst Area Damage 8 (energy, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)

Offense
Laser Cannons: Burst Area Damage 8 (DC 23)

Power Points
Abilities 2 + Powers 52 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 11 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 68
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Jedi Order / The SCs / Revan Returns

Post by DalkonCledwin »

Consular
Jedi Consular (NPC) - PL 10
Minion Rank: 16 / Sidekick Rank: 47

Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 9, Intellect 2, Awareness 4, Presence 3

General Advantages
Accurate Attack, Attractive, Benefit, Status 2: (Master of the Jedi Order), Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Fearless, Improved Defense, Improved Treatment, Inspire 2, Interpose, Languages 4, Leadership, Lightsaber Form VI: Niman, Quick Draw, Skill Mastery: (Expertise: The Force), Skill Mastery: (Persuasion), Trance, Ultimate Effort: (Expertise: The Force checks)

Enhanced Advantages
Assessment, Favored Environment: (When Fighting Favored Foe), Favored Foe: (Previously Assessed Opponents), Improved Initiative, Luck, Uncanny Dodge

Skills
Close Combat: Lightsabers 2 (+11), Deception 6 (+9), Expertise: Astrogation 4 (+6), Expertise: Galactic Lore 8 (+10), Expertise: Social Sciences 8 (+10), Expertise: The Force 10 (+12), Insight 6 (+14/+10), Investigation 6 (+8), Perception 10 (+14), Persuasion 10 (+13), Stealth 4 (+5), Technology 4 (+6), Treatment 8 (+10), Vehicles 4 (+5)

Powers
Jedi Physiology
. . Bolster Ally: Healing 6 (racial talent; Energizing, Increased Range 2: perception; Limited: Energizing Only, Sense-dependent: Auditory)
. . Force Perception: Enhanced Trait 5 (racial talent, Insight +4 (+14), Advantages: Assessment, Favored Environment: (When Fighting Favored Foe), Favored Foe: (Previously Assessed Opponents); Limited: Insight bonus is for Assessment & Evaluation Only [2 ranks only])
. . Force Sensitivity: Senses 6 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Danger Sense: Force Awareness, Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Healing Trance: Regeneration 2 (racial talent, Every 5 rounds; Limited: Only while using the Trance advantage)
. . Pure Power: Enhanced Extra 8 (racial talent; Penetrating 8, Variable Descriptor: close group - All Force Powers; Limited: Affects Characters with 1 or more Dark Side Points only, Quirk: to the Lower between the attack or extra's effect rank)
Master of the Force: Array
. . Affect Mind: Concentration Affliction 10 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Blinding Gust: Burst Area Affliction 10 (universal power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception)
. . Force Disarm: Move Object 10 (universal power, 25 tons; Increased Range: perception; Limited: to Disarm Maneuvers)
. . Force Light: Progressive Burst Area Affliction 10 (light-side power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Progressive; Limited: Affects Dark-side Creatures Only, Limited: to Holding at Bay, Limited Degree)
. . Improved Force Thrust: Cone Area Move Object 10 (universal power, 25 tons; Cone Area: 60 feet cone, DC 20; Limited Direction: Repulsion, Reduced Range: close)
. . Rebuke: Nullify 11 (universal power, Counters: Force Powers, DC 21; Broad, Simultaneous; Reduced Range: close)
. . Vital Transfer: Healing 10 (light-side power; Energizing, Restorative; Empathic)
Personalized Lightsaber (Easily Removable)
. . Jedi Lightsaber: Array
. . . . Double Strike: Damage 5 (energy, DC 20; Multiattack, Penetrating 5)
. . . . Saber Strike: Damage 8 (energy, DC 23; Penetrating 8)

Equipment
Heavy Robes

Offense
Initiative +5
Affect Mind: Concentration Affliction 10 (DC Will 20)
Blinding Gust: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Double Strike: Damage 5, +11 (DC 20)
Force Disarm: Move Object 10 (DC 20)
Force Light: Progressive Burst Area Affliction 10 (DC Will 20)
Grab, +9 (DC Spec 10)
Improved Force Thrust: Cone Area Move Object 10 (DC 20)
Rebuke: Nullify 11, +9 (DC Will 21)
Saber Strike: Damage 8, +11 (DC 23)
Throw, +1 (DC 15)
Unarmed, +9 (DC 15)

Complications
- Feud: The Jedi and Sith Orders have been at war with each other for so long that it is unlikely either side in the conflict actually remembers what started their opposition to one another.
- Honor: Jedi will always keep their word, strive to uphold the common good, and are never underhanded in their dealings.
- Motivation: Doing Good: Jedi seek to perform good deeds wherever they go. Sometimes, what they do is for the “greater good,” despite seeming to be cruel.
- Oathsworn: Jedi are expected to live in strict adherence to the Jedi Code, which among other things means that they are not allowed to form strong emotional attachments to people or things.
- Responsibility: Jedi are required to provide aid to goodhearted folks and uphold the cause of their Galactic Republic.

Languages
Basic (English), Native Language, Up to 4 other languages

Defense
Dodge 9, Parry 9, Fortitude 3, Toughness 7/1, Will 17

Power Points
Abilities 42 + Powers 91 + Advantages 32 + Skills 45 (90 ranks) + Defenses 23 = 233
--------------------
Guardians
Jedi Guardian (NPC) - PL 10
Minion Rank: 15 / Sidekick Rank: 44

Strength 3, Stamina 1, Agility 2, Dexterity 2, Fighting 8, Intellect 1, Awareness 2, Presence 2

General Advantages
Agile Feint, All-out Attack, Attractive, Benefit, Status 2: (Master of the Jedi Order), Benefit, Wealth 2 (Independently Wealthy), Connected, Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Fearless, Improved Critical 2: (Lightsabers), Languages 1, Lightsaber Form IV: Ataru, Move-by Action, Quick Draw, Skill Mastery: (Acrobatics), Skill Mastery: (Perception), Takedown, Trance, Untapped Potential

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 10 (+12), Close Combat: Lightsabers 2 (+10), Expertise: Astrogation 6 (+7), Expertise: The Force 10 (+11), Insight 8 (+10), Investigation 8 (+9), Perception 10 (+12), Persuasion 8 (+10), Ranged Combat: Use the Force 4 (+6), Stealth 8 (+10), Technology 6 (+7), Treatment 6 (+7), Vehicles 6 (+8)

Powers
Jedi Physiology
. . Force Sensitivity: Senses 5 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Forceful Warrior: Healing 10 (racial talent; Triggered: 1 use - When the Guardian scores a critical hit with their lightsaber; Limited: Affects Self Only, Tiring)
. . Guardian Strike: Affliction 8 (talent, 1st degree: Impaired, Resisted by: Will, DC 18; Linked: Severing Strike: Damage 8; Instant Recovery, Limited: to Attack Rolls against targets other than the Knight who activated this ability, Limited Degree 2)
. . Healing Trance: Regeneration 2 (racial talent, Every 5 rounds; Limited: Only while using the Trance advantage)
Master of the Force: Array
. . Affect Mind: Concentration Affliction 8 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Force Disarm: Move Object 10 (universal power, 25 tons; Increased Range: perception; Limited: to Disarm Maneuvers)
. . Force Slam: Move Object 14 (universal power, 400 tons, DC 29; Damaging; Limited Direction: Repulsion)
. . Force Surge: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Rebuke: Nullify 12 (universal power, Counters: Force Powers, DC 22; Broad, Simultaneous; Reduced Range: close)
. . Telekinesis: Move Object 10 (universal power, 1600 tons; Increased Mass 6, Increased Range: perception)
Personalized Lightsaber (Easily Removable)
. . Jedi Lightsaber: Array
. . . . Improved Battle Strike: Damage 8 (energy, DC 23; Accurate: +2, Penetrating 8, Secondary Effect; Tiring)
. . . . Rapid Strike: Damage 8 (energy, DC 23; Multiattack)
. . . . Saber Ward: Deflect 13 (training; Redirection, Reflect; Reduced Range: close)
. . . . Severing Strike: Damage 8 (energy, DC 23; Incurable, Penetrating 8)

Equipment
Heavy Robes

Offense
Initiative +6
Affect Mind: Concentration Affliction 8 (DC Will 18)
Force Disarm: Move Object 10 (DC 20)
Force Slam: Move Object 14, +6 (DC 29)
Grab, +8 (DC Spec 13)
Guardian Strike: Affliction 8, +10 (DC Will 18)
Improved Battle Strike: Damage 8, +12 (DC 23)
Rapid Strike: Damage 8, +10 (DC 23)
Rebuke: Nullify 12, +8 (DC Will 22)
Severing Strike: Damage 8, +10 (DC 23)
Telekinesis: Move Object 10 (DC 20)
Throw, +2 (DC 18)
Unarmed, +8 (DC 18)

Complications
- Feud: The Jedi and Sith Orders have been at war with each other for so long that it is unlikely either side in the conflict actually remembers what started their opposition to one another.
- Honor: Jedi will always keep their word, strive to uphold the common good, and are never underhanded in their dealings.
- Motivation: Doing Good: Jedi seek to perform good deeds wherever they go. Sometimes, what they do is for the “greater good,” despite seeming to be cruel.
- Oathsworn: Jedi are expected to live in strict adherence to the Jedi Code, which among other things means that they are not allowed to form strong emotional attachments to people or things.
- Responsibility: Jedi are required to provide aid to goodhearted folks and uphold the cause of their Galactic Republic.

Languages
Basic (English), Native Language

Defense
Dodge 13, Parry 13, Fortitude 5, Toughness 7/1, Will 14

Power Points
Abilities 42 + Powers 75 + Advantages 25 + Skills 46 (92 ranks) + Defenses 32 = 220
--------------------
Knights
Jedi Knight (NPC) - PL 8
Minion Rank: 12 / Sidekick Rank: 34

Strength 3, Stamina 1, Agility 2, Dexterity 2, Fighting 4, Intellect 1, Awareness 2, Presence 2

General Advantages
Agile Feint, All-out Attack, Attractive, Benefit, Status: (Knight of the Jedi Order), Benefit, Wealth (Well-Off), Connected, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Improved Critical: (Lightsabers), Languages 1, Lightsaber Form IV: Ataru, Move-by Action, Skill Mastery: (Acrobatics), Skill Mastery: (Perception), Takedown, Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 8 (+10), Close Combat: Lightsabers 2 (+6), Expertise: Astrogation 4 (+5), Expertise: The Force 8 (+9), Insight 6 (+8), Investigation 6 (+7), Perception 8 (+10), Persuasion 6 (+8), Ranged Combat: Use the Force 3 (+5), Stealth 6 (+8), Technology 4 (+5), Treatment 4 (+5), Vehicles 4 (+6)

Powers
Force Disciple: Array
. . Affect Mind: Concentration Affliction 8 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Force Slam: Move Object 11 (universal power, 50 tons, DC 26; Damaging; Limited Direction: Repulsion)
. . Force Surge: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Rebuke: Nullify 8 (universal power, Counters: Force Powers, DC 18; Broad, Simultaneous; Reduced Range: close)
Jedi Physiology
. . Force Sensitivity: Senses 5 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Forceful Warrior: Healing 8 (racial talent; Triggered: 1 use - When the Knight scores a critical hit with their lightsaber; Limited: Affects Self Only, Tiring)
. . Guardian Strike: Affliction 8 (talent, 1st degree: Impaired, Resisted by: Will, DC 18; Linked: Saber Strike: Damage 8; Instant Recovery, Limited: to Attack Rolls against targets other than the Knight who activated this ability, Limited Degree 2)
Personalized Lightsaber (Easily Removable)
. . Jedi Lightsaber: Array
. . . . Improved Battle Strike: Damage 8 (energy, DC 23; Accurate: +2, Penetrating 8, Secondary Effect; Tiring)
. . . . Rapid Strike: Damage 8 (energy, DC 23; Multiattack)
. . . . Saber Strike: Damage 8 (energy, DC 23; Penetrating 8)
. . . . Saber Ward: Deflect 10 (training; Redirection, Reflect; Reduced Range: close)

Equipment
Heavy Robes

Offense
Initiative +6
Affect Mind: Concentration Affliction 8 (DC Will 18)
Force Slam: Move Object 11, +5 (DC 26)
Grab, +4 (DC Spec 13)
Guardian Strike: Affliction 8, +6 (DC Will 18)
Improved Battle Strike: Damage 8, +8 (DC 23)
Rapid Strike: Damage 8, +6 (DC 23)
Rebuke: Nullify 8, +4 (DC Will 18)
Saber Strike: Damage 8, +6 (DC 23)
Throw, +2 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Feud: The Jedi and Sith Orders have been at war with each other for so long that it is unlikely either side in the conflict actually remembers what started their opposition to one another.
- Honor: Jedi will always keep their word, strive to uphold the common good, and are never underhanded in their dealings.
- Motivation: Doing Good: Jedi seek to perform good deeds wherever they go. Sometimes, what they do is for the “greater good,” despite seeming to be cruel.
- Oathsworn: Jedi are expected to live in strict adherence to the Jedi Code, which among other things means that they are not allowed to form strong emotional attachments to people or things.
- Responsibility: Jedi are required to provide aid to goodhearted folks and uphold the cause of their Galactic Republic.

Languages
Basic (English), Native Language

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/1, Will 11

Power Points
Abilities 34 + Powers 53 + Advantages 18 + Skills 35 (69 ranks) + Defenses 27 = 167
--------------------
Padawans
Jedi Padawn (NPC) - PL 7
Minion Rank: 9 / Sidekick Rank: 25

Strength 2, Stamina 1, Agility 2, Dexterity 2, Fighting 4, Intellect 1, Awareness 2, Presence 2

General Advantages
Attractive, Benefit, Status: (Padawan of the Jedi Order), Connected, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Improved Disarm, Improved Smash, Languages 1, Lightsaber Form I: Shii-Cho, Skill Mastery: (Perception), Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+8), Close Combat: Lightsabers 2 (+6), Expertise: The Force 6 (+7), Insight 4 (+6), Investigation 4 (+5), Perception 6 (+8), Persuasion 4 (+6), Ranged Combat: Use the Force 5 (+7), Stealth 4 (+6), Treatment 4 (+5)

Powers
Force Novice: Array
. . Force Slam: Move Object 7 (universal power, 3 tons, DC 22; Damaging; Limited Direction: Repulsion)
. . Force Surge: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
Jedi Physiology
. . Force Sensitive: Senses 5 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
. . Forceful Warrior: Healing 7 (racial talent; Triggered: 1 use - When Padawan scores a critical hit with their Lightsaber; Limited: Affects Self Only, Tiring)
Lightsaber (Easily Removable)
. . Jedi Lightsaber: Array
. . . . Rapid Strike: Damage 4 (energy, DC 19; Multiattack)
. . . . Saber Strike: Damage 8 (DC 23)
. . . . Saber Ward: Deflect 8 (training; Reduced Range: close)

Equipment
Heavy Robes

Offense
Initiative +6
Force Slam: Move Object 7, +7 (DC 22)
Grab, +4 (DC Spec 12)
Rapid Strike: Damage 4, +6 (DC 19)
Saber Strike: Damage 8, +6 (DC 23)
Throw, +2 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Feud: The Jedi and Sith Orders have been at war with each other for so long that it is unlikely either side in the conflict actually remembers what started their opposition to one another.
- Honor: Jedi will always keep their word, strive to uphold the common good, and are never underhanded in their dealings.
- Motivation: Doing Good: Jedi seek to perform good deeds wherever they go. Sometimes, what they do is for the “greater good,” despite seeming to be cruel.
- Oathsworn: Jedi are expected to live in strict adherence to the Jedi Code, which among other things means that they are not allowed to form strong emotional attachments to people or things.
- Responsibility: Jedi are required to provide aid to goodhearted folks and uphold the cause of their Galactic Republic.

Languages
Basic (English), Native Language

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 6/1, Will 8

Power Points
Abilities 32 + Powers 34 + Advantages 13 + Skills 23 (45 ranks) + Defenses 20 = 122
--------------------
Younglings
Jedi Youngling (NPC) - PL 4
Minion Rank: 5 / Sidekick rank: 13

Strength -1, Stamina -1, Agility 1, Dexterity 1, Fighting 2, Intellect 1, Awareness 1, Presence 1

General Advantages
Benefit, Status: (Initiate of the Jedi Order), Connected, Disarming (DC 14), Equipment 1, Languages 1, Skill Mastery: (Perception), Trance

Enhanced Advantages
Improved Initiative, Luck, Uncanny Dodge

Skills
Acrobatics 4 (+5), Athletics 4 (+3), Expertise: The Force 6 (+7), Insight 4 (+5), Perception 4 (+5), Persuasion 4 (+5), Stealth 4 (+5)

Powers
Jedi Physiology
. . Force Sensitivity: Senses 5 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative, Luck, Uncanny Dodge)
Training Saber (Easily Removable)
. . Saber Strike: Damage 6 (energy, DC 21; Nonlethal)

Equipment
Heavy Robes

Offense
Initiative +5
Grab, +2 (DC Spec 9)
Saber Strike: Damage 6, +2 (DC 21)
Throw, +1 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Motivation: Thrills: Younglings are, well... Young! As such they live for the thrills that come with being so new to their lives and will seek out adventure wherever they can find it, even if they aren't allowed to leave the Jedi Temple without strict supervision.
- Responsibility: Younglings are responsible for ensuring that their assignments are completed and that they attend all of the required lessons on their journey to become fully fledged Jedi.

Languages
Basic (English), Native Language

Defense
Dodge 6, Parry 6, Fortitude 0, Toughness 2, Will 8

Power Points
Abilities 10 + Powers 11 + Advantages 8 + Skills 15 (30 ranks) + Defenses 17 = 61
--------------------
Build Comments
Rather than building individual stat blocks for every single Jedi in the Order, I decided to build a couple templates that can be used as stand ins for those characters when their presence is necessary. These stat blocks are a bit more comprehensive than the ones that were in the old Atomic Think Tank thread, and they are also technically adaptations of character sheets from the old Star Wars Saga System RPG. The adaptation process isn't perfect, but it is remarkably close. I used that same adaptation system for the other characters in the Revan Returns storyline.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Master Yoda / The SCs / Revan Returns

Post by DalkonCledwin »

Image
Art by NestStrix on DeviantArt

Grand Master Yoda - PL 13
Age: 874 / Height: 2' 2" / Weight: 37 lbs / Hair Color: White / Eye Color: Brown
Group Affiliations: The Jedi Order / Base of Operations: The Jedi Temple on Coruscant
Character Type: The Mentor / Dark Side Points: 0

Strength -1, Stamina 0, Agility 3, Dexterity 3, Fighting 12, Intellect 3, Awareness 7, Presence 5

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Benefit, Athletics Based on Agility, Benefit, Status 3: (Grand Master of the Jedi Order), Benefit, Wealth 3 (Millionaire), Connected, Contacts, Conviction, Cool: (Persuasion), Defensive Attack, Defensive Roll 7, Diehard, Eidetic Memory, Equipment 6, Fascinate (Persuasion), Fearless, Great Endurance, Guidance, Inspire 3, Instant Up, Interpose, Languages 2, Leadership, Lightsaber Form IV: Ataru, Move-by Action, Quick Draw, Skill Mastery: (Acrobatics), Skill Mastery: (Expertise: The Force), Tactical Training, Takedown 2, Teamwork, Trance, Well-informed

Enhanced Advantages
Assessment, Favored Environment: (When Fighting Favored Foes), Favored Foe: (Preciously Assessed Opponents), Improved Initiative 4, Luck (Recover) 3, Luck 3, Second Chance: (Acrobatics Checks for Tumbling), Uncanny Dodge, Untapped Potential

Skills
Acrobatics 10 (+17/+13), Athletics 6 (+9), Close Combat: Lightsabers 4 (+16), Expertise: Astrogation 6 (+9), Expertise: Galactic Lore 12 (+15), Expertise: Tactics 12 (+15), Expertise: The Force 14 (+17), Insight 8 (+19/+15), Investigation 6 (+9), Perception 8 (+15), Persuasion 12 (+17), Ranged Combat: Use the Force 5 (+8), Stealth 8 (+17), Technology 6 (+9), Vehicles 6 (+9)

Powers
Legendary Lightsaber (Easily Removable)
. . Grand Master's Shoto: Array
. . . . Circle of Shelter: Environment 1 (training, Impede Movement (2 ranks), Radius: 30 feet; Selective)
. . . . Improved Battle Strike: Damage 6 (energy, DC 21; Accurate 2: +4, Penetrating 6, Secondary Effect)
. . . . Rapid Strike: Damage 8 (energy, DC 23; Accurate: +2, Multiattack)
. . . . Saber Ward: Deflect 12 (training; Redirection, Reflect; Reduced Range: close)
. . . . Sarlacc Sweep: Burst Area Damage 6 (energy, DC 21; Burst Area: 30 feet radius sphere, DC 16)
. . . . Shoto Strike: Damage 6 (energy, DC 21; Accurate: +2, Penetrating 6)
Master of the Force: Array
. . Affect Mind: Concentration Affliction 13 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 23; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Battle Meditation: Burst Area Luck Control 1 (universal power, Bestow Luck, Advantages: Luck 3; Burst Area 10: 2 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Eyes of the Force: Cumulative Mind Reading 13 (universal power, DC 23; Cumulative; Limited to Surface Thoughts)
. . Farseeing: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 4 (universal power; Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception)
. . Feel the Force: Senses 7 (universal power, Counters All Concealment: Vision, Counters Illusion: Vision; Sustained)
. . Force Slam: Burst Area Move Object 10 (universal power, 25 tons, DC 25; Burst Area: 30 feet radius sphere, DC 20, Damaging)
. . Force Surge: Speed 4 (universal power, Speed: 30 miles/hour, 500 feet/round)
. . Force Thrust: Move Object 18 (universal power, 6 ktons; Limited Direction: Repulsion)
. . Hawk-Bat Swoop: Leaping 4 (universal power, Leap 120 feet at 30 miles/hour)
. . Improved Rebuke: Deflect 16 (universal power; Hold, Redirection, Reflect; Limited: Affects Force Powers Only, Reduced Range: close)
. . Inspire Greatness: Perception Area Healing 13 (universal power; Perception Area: DC 23 - Auditory, Selective; Temporary)
. . Negate Energy: Nullify 14 (universal power, Counters: Energetic Effects, DC 24; Broad, Simultaneous; Reduced Range: close)
. . Quiet the Mind: Immunity 5 (universal power, Emotion Effects; Sustained)
. . There is No Try: Move Object 11 (universal power, 6 ktons; Increased Mass 7, Increased Range: perception)
. . Visions: Senses 8 (universal power, Postcognition, Precognition; Concentration, Distracting, Uncontrolled)
. . Vital Transfer: Healing 13 (universal power; Energizing, Restorative; Empathic)
Special Qualities
. . Force Perception: Enhanced Trait 5 (universal power, Insight +4 (+19), Advantages: Assessment, Favored Environment: (When Fighting Favored Foes), Favored Foe: (Preciously Assessed Opponents); Limited: Insight bonus is for Assessment & Evaluation only [2 ranks only])
. . Force Recovery: Healing 12 (universal power; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Healing Trance: Regeneration 2 (training, Every 5 rounds; Limited: Only while using the Trance advantage)
Tridactyl Physiology
. . Force Sensitivity: Senses 5 (racial trait, Acute: Force Awareness, Awareness: The Force [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Force Awareness, Advantages: Improved Initiative 4, Luck, Uncanny Dodge)
. . Heightened Agility: Enhanced Trait 3 (racial trait, Acrobatics +4 (+17), Advantages: Second Chance: (Acrobatics Checks for Tumbling))
. . Longevity: Feature 1 (racial trait, Notes: Yoda can expect to live for up to 900 years.)
. . Small, Old Master: Shrinking 6 (racial trait, -1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank; Innate; Permanent)
. . Strong in the Force: Enhanced Trait 4 (racial talent, Advantages: Luck (Recover) 3, Untapped Potential)

Equipment
Heavy Robes, The Jedi Temple

Offense
Initiative +19
Affect Mind: Concentration Affliction 13 (DC Will 23)
Eyes of the Force: Cumulative Mind Reading 13 (DC Will 23)
Force Slam: Burst Area Move Object 10 (DC 25)
Force Thrust: Move Object 18, +8 (DC 28)
Grab, +12 (DC Spec 9)
Improved Battle Strike: Damage 6, +20 (DC 21)
Negate Energy: Nullify 14, +12 (DC Will 24)
Rapid Strike: Damage 8, +18 (DC 23)
Sarlacc Sweep: Burst Area Damage 6 (DC 21)
Shoto Strike: Damage 6, +18 (DC 21)
There is No Try: Move Object 11 (DC 21)
Throw, +3 (DC 14)
Unarmed, +12 (DC 14)

Complications
- Endangered Species: Yoda and Yaddle are the only two living examples of the Tridactyl species, and they are both far too old to even consider reproducing with one another. As such, the species is considered to be virtually extinct and will be confirmed as such when these two Jedi Masters finally become One With the Force.
- Fame: Yoda is one of, if not the, oldest Jedi in the Galaxy, and certainly the most powerful therein. As such, political leaders the galaxy over will often seek him out in hopes that he'll offer them some kernal of wisdom that can help make their jobs just a little bit easier.
- Feud: The Jedi and Sith Orders have been at war with each other for so long that it is unlikely either side in the conflict actually remembers what started their opposition to one another.
- Honor: Yoda is the one who allowed for Anakin to be trained as a Jedi, which he did out of respect for Qui-Gon Jinn in spite of his fears regarding what Anakin might one day use his training to accomplish.
- Motivation: Doing Good: Yoda seeks to perform good deeds wherever he goes. Sometimes, what he does is for the “greater good,” despite seeming to be cruel.
- Oathsworn: Yoda is expected to live in strict adherence to the Jedi Code, which among other things means that he refuses to form strong emotional attachments to people or things.
- Obnoxious: Yoda isn't above giving even the most distinguished of individuals the complete run around in order to test their patience. He also consciously chooses to speak in a very odd and equally annoying way.
- Relationships: Yoda is very good friends with the Wookiees of Kashyyyk, and can rely on them to come to his assistance in the most dire of situations. However, that also means that it would be easy for powerful enemies to use them as hostages in an attempt to force Yoda's surrender.
- Responsibility: Yoda is the Jedi Master who spends the most time training the younglings who reside within the Jedi Temple on Coruscant due to the fact that most of the other Masters prefer to work with Padawan Learners.
- Temper: Despite being a serene old troglodyte, Yoda does have a substantial temper, or at least he seems to since his preferred Lightsaber Form (Ataru) is also known as the Aggression Form.
- These Odds I Like: Yoda goes on a diplomatic mission relatively early on in the Clone Wars with the intent of convincing King Katuunko of Toydaria to aid the Republic, which will lead him into a confrontation with an entire battalion of Separatist droids, and he'll only have three clone troopers to call on for assistance. For reference, a Droid Batallion is composed of 784 Droids of varying types, 7 Troop Carriers, and approximately 24 Armored Assault Tanks or their equivalent.

Languages
Basic (English) [Native], Cerean, Shyriiwook

Defense
Dodge 16, Parry 16, Fortitude 4, Toughness 10/0, Will 17

Power Points
Abilities 66 + Powers 115 + Advantages 53 + Skills 62 (123 ranks) + Defenses 25 = 321

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Home Sweet Home
The Jedi Temple - PL 13

Toughness 14, Size Colossal

Features:
Combat Simulator, Communications, Computer, Defense System (Blast 13), Fire Prevention System, Grounds (Awesome), Gym, Hangar, Infirmary, Library, Living Space, Personnel (Jedi & Security Guards), Power System, Security System 2 (DC 25), Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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